PRECISELY How Many Settlers to Produce in Civ 6!

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 98

  • @ЛюбенСтайков
    @ЛюбенСтайков 10 місяців тому +304

    Herson. We need guide for CPL. How to start, discord, culture of CPL, rules (written / unwritten ) It will help everyone

    • @HersonCiv
      @HersonCiv  10 місяців тому +117

      This is definitely something I've considered doing. It's on my to-do list

    • @lindoriastreams8446
      @lindoriastreams8446 10 місяців тому +9

      Yes please! I want to get in the mix but there seems to be alot of hoops to jump before you can get in. It would be awesome to have a place of reference for noobs

    • @thatgingerdude8666
      @thatgingerdude8666 5 місяців тому

      You did it

    • @DysClaimer
      @DysClaimer 3 дні тому +1

      @@thatgingerdude8666 Did he make a video on this? I browsed around but didn’t see it.

    • @thatgingerdude8666
      @thatgingerdude8666 2 дні тому

      @@DysClaimer ua-cam.com/video/ELxisCLDQAc/v-deo.htmlsi=zRVH2wH1cw0JKk20

  • @lancergt1000
    @lancergt1000 4 місяці тому +66

    Its so refreshing that in Civ6 making a lot of cities is encouraged, compared to Civ5 where making more than 4 cities is a struggle

    • @michaelramone452
      @michaelramone452 4 місяці тому +9

      Civ 6 absolutely does not encourage you to make a lot of cities. That's what the video is trying to tell you when it talks about the rising cost of each settler as you build more. The game encourages you to CAPTURE as many cities as you can - but by building them all, you spend lots of hammers to build small cities with amenity penalties that don't produce anything in return for your investment.
      That's one of the truly evil things about Civ 6. Civ 5 shows you very clearly what the penalty is for building more cities. In Civ 6, the penalty is so overcomplicated that many players just miss it entirely.

    • @voidgods
      @voidgods 3 місяці тому +23

      ​​​@@michaelramone452actually building wide is favored in Civ 6, as in, it is the best case scenario, due to the power of districts. Settler or capture doesn't matter. That's not the case in civ 5. It's not that building tall is not viable in 6, but if you can you always go wide. Tall is plan B on civ 6 and the video proves that (you only go tall if you need to catch up due to bad spawn)

    • @michaelramone452
      @michaelramone452 3 місяці тому +1

      @@voidgods the initial cost escalates. The return on your investment diminishes every time. I PROMISE you that there is a cost to going wide and you just never noticed.

    • @voidgods
      @voidgods 3 місяці тому

      @@michaelramone452 oh there definitely is. My argument is that the civ 6 meta still favors going wide as the optimal strategy, while the opposite was the case for civ 5. On 6 the combination of governors + golden ages + districts (especially industrial AoE effect) + policy cards + internal trade route + many other shenanigans cover a lot of the usual weaknesses of going wide.
      The advantage of going tall was always being able to stay ahead in technology, but that's very diluted in 6 since there are so many catch up mechanics to city growth/prod like the ones mentioned above. That's why the strategies that Herson often brings up in these videos are always to min-max certain breakpoints so you can start by expanding, limiting the techs and districts you make, abusing the price-fix mechanic of starting a building/unit and swapping to finish it later, and then spam builders, chop resources and quickly make all your cities almost as tall as someone going tall.
      In other words, I don't remember the last time someone going for 4-5 cities could ever compete against someone with 8-9 in civ 6, if both played correctly.

    • @hyde4004
      @hyde4004 2 місяці тому +8

      ​@@michaelramone452 Isn't this just the meta though? Surely if it wasn't good the best comp player wouldn't do it.

  • @tessa8230
    @tessa8230 5 місяців тому +88

    “…a good benchmark is merely 8 cities by turn 50.” Not me struggling to hit 3 on Prince difficulty 😂 man I have a lot of work to do

    • @jefff6007
      @jefff6007 5 місяців тому +73

      keep in mind he is on "online" speed

    • @Khanstant
      @Khanstant 3 місяці тому +6

      lol I just started and by turn 50 I had 4 cities, one stolen from a city-state. I thought I was a god-king for having 4 whole cities already, that seems nuts! Meanwhile this dude has more than double as a benchmark. Also he b chopping, thats so wild to me, i almost never chop unless its emergency. Lol talking about late cities being on turn 58. Wild. I'm so bad at this game apparently.

    • @thefeof6161
      @thefeof6161 2 місяці тому +25

      Online speed is double fast, so you need to compare it with turns 90-100

  • @toastedbread63
    @toastedbread63 4 місяці тому +28

    asking questions of which start is better at what feels like a dora the explorer audience question and i’m here for it

  • @lolbot5611
    @lolbot5611 10 місяців тому +62

    7:40 'no cont split in sight' settled on a cont split

  • @Akuma453
    @Akuma453 10 місяців тому +17

    Bro, I love your guides so much, thank you for doing them for multiplayer with bbg mod! So if it won't bother you, i would like to see some guides for 2×2, 3×3, when you have to deal with early agression and don't have enough space to settle. I would really appreciate that!

  • @originalcharacterplznostea2749
    @originalcharacterplznostea2749 4 місяці тому +8

    Funny enough, your videos are what help me beat deity lmao. I dont plan on playing PvP, but what I do is install a bunch of OP modded civs, jack those up to diety, and try to fight those with vanilla, or play a modded civ with the entire game already in an alliance.
    Thanks for the vids, and keep up the good work!

  • @Phlebas
    @Phlebas Місяць тому +4

    "Losing settlers is bad, actually"
    General personal rule in single player: losing a settler to a natural disaster (or an enemy unit, though that's rare because I always escort my settlers), is legitimate grounds for save scumming.

  • @kaktusgaming2219
    @kaktusgaming2219 10 місяців тому +26

    Could you please do some leader tier list? You oould also add what maps are good and what are bad for them

    • @HersonCiv
      @HersonCiv  10 місяців тому +23

      Sure thing, I'll add that to my to-do list. My next video will be a rundown of patch 5.7 of the Better Balanced Game mod which just went live today, so you can expect a tier list to come out after that one.

    • @kaktusgaming2219
      @kaktusgaming2219 10 місяців тому +5

      @@HersonCiv Thanks man

  • @tomasabrosimovas1784
    @tomasabrosimovas1784 10 місяців тому +11

    Great video as always! Just wanted to ask - are you planning to do guide for using spies? It would be really interesting to see how spies are applicable in multiplayer environment.

    • @HersonCiv
      @HersonCiv  10 місяців тому +14

      Glad to hear you enjoyed the video! A guide on spies is not particularly high priority for me at the moment, as they're not too complicated and I have other content I'd like to make first.
      I'll leave you with this advice, though - you want at least one spy to get to two promotions so it counts as a "secret agent". Spies of rank secret agent or higher gain 2 levels of diplomatic visibility on another civ when you run the "listening post" mission. Each level of diplomatic visibility you have on a civ gives you +3 combat strength in all combat against them from "intel on opponent's movements."
      To get a spy two promotions, the safest means is running the mission "gain sources" to increase your success rate on future missions, followed by running siphon funds or foment unrest twice (the two highest success rate missions). You'll gain a promotion after finishing your 2nd and 3rd missions with the spy. Afterwards, just keep the spy alive so that you always have the ability to gain 2 levels of diplo vis on anyone you end up going to war with.

  • @motyovszkimiklos7538
    @motyovszkimiklos7538 10 місяців тому +7

    When you say duplicate amenities don't stack, do you mean a second sugar for example, won't sustain cities 5-8 either? Or is that a given?

    • @HersonCiv
      @HersonCiv  10 місяців тому +17

      Correct. Only the first copy of a luxury resource will grant any amenities, unless the world congress passes a specific resolution that allows duplicate copies of that luxury resource to provide extra amenities.
      Because of this, you're heavily incentivized to trade your extra copies of luxury resources for other civilization's extra copies. If I have 2 sugar and 0 turtles and my neighbor has 2 turtles and 0 sugar, we both stand to gain amenities by trading the extra copies we have of our luxes.

    • @motyovszkimiklos7538
      @motyovszkimiklos7538 10 місяців тому +12

      @@HersonCiv thank you, thats good to know. Here i thought banking up 2 copies of each were actually useful for sustaining 8 cities 😂

  • @Jguthro
    @Jguthro 3 місяці тому +1

    By far best civ 6 content

  • @HeWhoReplaysGames88
    @HeWhoReplaysGames88 2 місяці тому +1

    Me as Inca civ. Mangus promotion no lose pop. Policy 50% production settler, oh and govt plaza w/ ancestral building. And let the settlers keep on coming lol 😅

  • @kaas13akjdf4y32u
    @kaas13akjdf4y32u 5 місяців тому +3

    Should you get more than 10 cities in an ancestral hall build? Is more cities inherently better or are high amenities just as important? Your videos are really educational, i thought i had mastered the game but i am still learning a lot.

    • @winsurely7083
      @winsurely7083 4 місяці тому +2

      Going off of some of Herson's videos I've seen, hitting at least the +3 amenities break-point is critical, so for civs with inherently taller cities like Cree, you might have to intentionally restrict pop growth to build more cities, but for civs with higher amenity generation like ottoman, you can't really go wrong with more cities. Hope this helps!

  • @jacksonsuderman1673
    @jacksonsuderman1673 10 місяців тому +3

    amazing job on this video, been looking for something like this for a while 🔥

  • @siggi3061
    @siggi3061 9 місяців тому +6

    How do you prevent being attacked by barbs or other civs with pumping out 2 scouts and two settlers?

    • @HersonCiv
      @HersonCiv  9 місяців тому +15

      CPL settings set barbarians to "civilized", which reduces the number of them that spawn.
      In free-for-all, other players are generally not going to attack you unless they get something worthwhile out of it (such as stealing an unprotected settler). If they ruin your game by taking a builder or pillaging a tile, you're incentivized in turn to spam units at them and ruin their game, and then both of you fall behind the rest of the lobby. The earliest you can realistically expect another player to attack is turn 30 with horsemen, but there are warning signs that they're coming. You can see them accumulating and spending horsemen by checking the resource overview screen, and you can see when they've completed one by checking the strength of their city centers in fog of war (the strength of a city center is, at a minimum, 10 less than the strongest unit in your empire. So producing a horseman will buff every city center in your empire to 26 combat strength minimum).
      In a teamers format like 4v4, players from either team actually will grief each other by using scouts to pillage tiles and stuff, but you still generally don't need to produce units until you actually see an enemy nearby. If an enemy scout shows up extremely early (before you finish your 2nd settler), you can just ask your teammates to trade you gold and buy a slinger.

    • @siggi3061
      @siggi3061 8 місяців тому

      @@HersonCiv I'm impressed. Thank you very much.

  • @Milos-mk9pb
    @Milos-mk9pb 4 місяці тому +2

    Just wondering when you talk about number of turns (for example good benchmark is having 8 cities by turn 50) is that online speed ?

  • @SenorCoupon
    @SenorCoupon Місяць тому +1

    I just heard "set-ler", like, 38 times in 15 seconds and I cannot handle it

  • @katelundberg2029
    @katelundberg2029 5 місяців тому +1

    Broke: The more settlers the more good
    Woke: there's a balance to be had between expanding outwards with settlers and expanding your cities infrastructure and districts, keep in mind both the amount of settling you can afford and the land around you for if it would be worth making another settler once you have your core cities established
    Bespoke: The more settlers the more good

  • @samtaali3257
    @samtaali3257 4 місяці тому +1

    Hello I’m new to civ but your videos really helps me to improve, quick question tho how many until we have built until turn 50 because when I’m trying to build city’s mostly get invaded by players and if I build units can’t reach the benchmark

  • @jopliu3072
    @jopliu3072 10 місяців тому +3

    how applicable are these tips to vanilla single-player civ? (regular speed)

    • @HersonCiv
      @HersonCiv  10 місяців тому +18

      Some of these tips are applicable, but these strategies are optimized for the Better Balanced Game mod. You may notice the Audience Chamber's effects are quite different in vanilla than they are here, for instance. Also, every time I say "by turn xx" in this video, I'm referring to that turn in online game speed, which is twice as fast as standard speed.
      The biggest differences when it comes to early build orders in vanilla vs Better Balanced Game comes from the changes to the governors. Most of the governors got buffed in BBG, with Pingala being the only one who really comes out worse than in the base game.
      Ultimately, my channel is primarily focused on the Multiplayer meta with the Better Balanced Game mod, and will continue to be so into the foreseeable future. There are plenty of other channels out there that already make solid guides for vanilla, single-player Civ, and I'm (in my humble opinion) the only one on this platform at the moment that people looking to get into multiplayer can turn to for this level of quality.

    • @jefff6007
      @jefff6007 5 місяців тому +1

      @@HersonCiv and you're doing a pretty good job of handling what would normally be very dry information in a fast, clean sort of way. I don't care about online competitive multiplayer but I'm still watching your channel now lol

  • @dallashill23
    @dallashill23 4 місяці тому +3

    I wonder what the lore is behind turtles being a luxury type resource 🤔

    • @williamH2222
      @williamH2222 3 місяці тому +2

      the chemistry team that invented the first plastics for consumer use in the early 20th century did so because they wanted to create an alternative to ivory and turtle-shell used in things like glasses and jewelry, which were decimating elephant and turtle populations

    • @Golemoid
      @Golemoid 2 місяці тому

      Turtle soup

  • @whm_w8833
    @whm_w8833 2 місяці тому +1

    Wait, two scouts and then settlers? Bruh, by the time the second scouts comes out, the barbarians find me and by halfway to the 1st settler, they already started attacking me

  • @krzysztofdragun7493
    @krzysztofdragun7493 5 місяців тому +2

    Great video! There is one thing that I don’t get - if one luxury resource grants one amenity for 4 cities, why do you make two more cities (9th and 10th) instead of four?

    • @HersonCiv
      @HersonCiv  5 місяців тому +9

      Settling any more cities continues to spread the amenities from luxury resources more thinly - not just in multiples of 4.
      If you have 10 different luxury resources, you'll get 40 amenities from them. With 8 cities, that's 5 amenities per city. With 10 cities, it's 4 amenities per city. With 12 cities, it's 3.33 per city. Amenities from luxury resources are automatically distributed to the neediest cities. It's possible a city with 13 pop could be getting like 6 amenities from luxury resources while, at the same time in the same empire, a city with 2 pop is only getting 1 amenity from luxury resources, and both cities are "happy" (+3 amenities) thanks to policy cards like liberalism & republican legacy.

  • @GutenTag-tb8nd
    @GutenTag-tb8nd 5 місяців тому +10

    ten cities turn 50 in online speed?

  • @TheNate7132
    @TheNate7132 10 місяців тому +3

    I almost never have room for 10 cites and half the time I don't have room for 8

    • @HersonCiv
      @HersonCiv  10 місяців тому +15

      It depends on which map type you're playing on. The two most popular map types in multiplayer Civ 6 right now are Pangea and Rich Highlands.
      On Pangea, it's pretty much a 50-50 shot that you'll have room for 10 cities if you're playing with an appropriately large map for the number of civs (standard for 8, large for 10, etc). On Highlands, you'll have enough room for 10 cities like 90% of the time. There's just more land and players are spread further apart from each other on that map type than on Pangea. Other map types which sometimes see play like 7 seas and Lakes also usually have enough land for 10 cities for most of the players in the lobby.
      It also helps to change the map setting "ridges definition" to "classic" instead of "standard". Classic ridges will have many more gaps in mountain ranges so you're far less likely to be completely boxed in by them.
      If you're rarely ever having room for 10 cities, it's possible it's because of the map type you're playing on. Maps like "Continents" and "Fractal", for instance, give the average player much less room to work with than the map types I mentioned above. This is part of the reason these map types are unpopular in competitive Civ, as the variance between a spawn with a lot of room and a spawn with very little room can be game-deciding.

    • @TheNate7132
      @TheNate7132 10 місяців тому

      @HersonCiv I play almost all pangea. Maybe it's me being too nice and conceded land to my neighbors.

  • @aomafura3374
    @aomafura3374 22 дні тому

    Do I wait for T1 Government before pumping out 4th Settler or do I just slot in 50% Settler Prod ASAP and start settler production ASAP?

    • @HersonCiv
      @HersonCiv  22 дні тому

      It's often optimal to slot in the 50% settler prod card and pump out a settler in your capital and second city simultaneously in order to get to 5 cities quickly, even before reaching your tier 1 government.

  • @GoodEveningDota
    @GoodEveningDota 5 місяців тому +1

    are your multiplayer guides applicable to standard single player deity games as well?

    • @HersonCiv
      @HersonCiv  5 місяців тому +3

      The general principles are all still applicable, but sometimes the specifics are relying on changes made by the Better Balanced Game mod. Audience Chamber is much weaker without BBG, for instance.

    • @GoodEveningDota
      @GoodEveningDota 5 місяців тому

      @@HersonCiv Thanks! I'll check out on the Better Balance mod. Also I'm trying the Commercial Hub/Hansa rush at this very moment with Ludwig II on Deity. Let's see how it goes!

    • @GoodEveningDota
      @GoodEveningDota 5 місяців тому

      quick update : Ludwig's culture generation is INSANE wtf, even higher than Pericles
      Also, the Gold/Production rush has proved to be insanely powerful (especially with Germany)

  • @shacolin6546
    @shacolin6546 3 місяці тому

    Me: a Phoenicia enjoyer. I click Cothon. I click Ancestral Hall. I click Colonization. Capital = settler. Coastline = city.

  • @YELY-w3j
    @YELY-w3j Місяць тому

    4:20 Should be able to get 25% of the map from that start

  • @tiagodegli3230
    @tiagodegli3230 2 місяці тому

    what happens when you build two settlers at the same time

  • @nilo6925
    @nilo6925 10 місяців тому

    Your Videos are verry helpfull thanks for doing it!

  • @nilsp9426
    @nilsp9426 4 місяці тому +1

    Why 10 cities and not 11 or some other number?

  • @ryankrawec3288
    @ryankrawec3288 10 місяців тому

    Thank you for the great vid

  • @totallynottemirlan1915
    @totallynottemirlan1915 10 місяців тому

    Great guide

  • @do0myk
    @do0myk 4 місяці тому

    I go for ancestral hall no matter what for the free builder

  • @Asczor
    @Asczor 3 місяці тому

    could two neighbouring players exploit the settler cost mechanic by cooperating through capturing each other's settlers so that they continue to produce them at a reduced cost?

    • @davidmoorcroft7117
      @davidmoorcroft7117 2 місяці тому +1

      The cost of settlers goes up when they are built. Your number of cities is irrelevant. If you build a settler and it is stolen, your next settler still costs more (mentioned at 1:26). Therefore, you and a neighbor swapping stolen settlers are no better off than if you didn't get them stolen.

  • @stevebarrett5110
    @stevebarrett5110 4 місяці тому

    Re you the voice over guy from "thats right its the square hole"

  • @dashyz3293
    @dashyz3293 10 місяців тому

    4:20 actually above average, b1 has freshwater

  • @forrestberg591
    @forrestberg591 10 місяців тому

    Very high quality vid! Thanks

  • @cyrusmuller6502
    @cyrusmuller6502 4 місяці тому +14

    I just need a guide that’s not boring I feel everyone explains it like they are explaining calculus

  • @aleksakrist
    @aleksakrist 4 місяці тому

    Would it be possible to also create this content for normal standard speed?

  • @ollllj
    @ollllj 5 місяців тому +2

    In all seriousness, (before archers get obsolete, but you likely won the game by then, so anything after that needs no strategy)
    ZERO is the perfect amount of settlers to build in civ6. (before archers get obsolete)
    ZERO is the perfect amount of workers to build in civ6. (before archers get obsolete)
    ZERO is the perfect amount of districts to build in civ6. (before archers get obsolete)
    ZERO is the perfect amount of city buildings to build in civ6. (before archers get obsolete)
    because early and continuous archer rushes in civ6 (and civ5) are just way too strong, so you just build archers instead of any of the above.
    Rush archer technology (build many slingshots till then), and have 1-4 cheap melee units just to capture the cities, that very quickly get emptied by groups of 5-to-50 archers. You likely end up having 120 archers over half of your map before archers get obsolete, as a novice player, on hardest difficulty, with BBG mod.
    Half of those archers will have a LOT of experience boni, so you upgrade those to crossbows. the other half may stay as harassing scouts till they are no longer worth maintaining.
    Archer-group power is so exponential, (too long range, too flat terrain, they cover each other easily as wall-of-archers that only grows in thickness and length) that it is not even worth the delay of building a military-district anywhere, just to have a few more archers sooner, instead. You capture cities fast, and EVERY captured city almost only builds archers (and rarely a melee unit or transport ship, and nothing else)

    • @MegaScytheman
      @MegaScytheman 5 місяців тому +3

      Do archers not have an upkeep cost?

    • @Golemoid
      @Golemoid 2 місяці тому

      @@MegaScytheman Only 1, you can cut it down to 0 with a policy card.

  • @Zauchi
    @Zauchi 17 днів тому

    I am terrible at this game but still play it. lol

  • @aydin5978
    @aydin5978 6 місяців тому

    most cracked

  • @wordshurt2676
    @wordshurt2676 10 місяців тому

    Always

  • @lolbot5611
    @lolbot5611 10 місяців тому +2

    i thought you never go above 4 cities?

    • @HersonCiv
      @HersonCiv  10 місяців тому +36

      I see we have a lost Civ 5 player. You're in the Civ 6 section of UA-cam, my friend.

    • @FranciscoGomez-tw1ii
      @FranciscoGomez-tw1ii 10 місяців тому +1

      @@HersonCivhaahahahahahahahahaha

  • @metestrongman6270
    @metestrongman6270 10 місяців тому

    Im a dido player and this video shouldnt exist

  • @MadMage86
    @MadMage86 2 місяці тому

    While I enjoy the tips and everything, I detest online game speed and don't understand why you would base an entire meta around it - it's ass for balance and changes the game's dynamics entirely. God forbid competitive players actually settle in for long games of anything (looking at you, cEDH players).

    • @elcebollon7750
      @elcebollon7750 2 місяці тому +3

      I mean online speed is already a long time for playing just one game, also finding people to play for hours and hours in a competitive format would make it even more difficult, not to mention the disconnection and coordinate with everyone to play, this game wasn't optimise for pvp.