I love that geo nodes allow this, I'm a big fan of original bbn19 method but with modifiers and UV only it was clunky t setup now I just have this in my asset libraray plus it works with procidural textures making it basically a crisp realtime volumetric engine something that cycles displacement can't even do.
Sir I have one query : What are the node groups you used in the Shader editor ( named "Plank" , "Tile" , "JS displace" etc) ? Are these images ? I'm confused 🤕
you can download it from the link in the description, and recommended installation process is talked about here: ua-cam.com/video/_GBHdDBUlUQ/v-deo.html
The tutorial for usage: ua-cam.com/video/v0SZ7vk2tiE/v-deo.html
I prefer this method of displacement to traditional, and you made it so easy to use now... great job!
I love that geo nodes allow this, I'm a big fan of original bbn19 method but with modifiers and UV only it was clunky t setup now I just have this in my asset libraray plus it works with procidural textures making it basically a crisp realtime volumetric engine something that cycles displacement can't even do.
This is a brilliant technique!
Man, this is SO cool! cant believe it :D
Really cool !
Insane!!
Oh wow
Great!!!
Sir I have one query :
What are the node groups you used in the Shader editor ( named "Plank" , "Tile" , "JS displace" etc) ?
Are these images ? I'm confused 🤕
these are just images, basically color and displacement in each group. As you know "Image Texture Node" is pretty big.
@@bradleyanimation120 so images with "diffuse" and "displacement" map are used right ?
@@nokiaairtel5311 yes
@@bradleyanimation120 thank you sir 👍👍
@@bradleyanimation120 (still confused) Could you show a screenshot? Thanks!
How can we install geometry node preset
you can download it from the link in the description, and recommended installation process is talked about here: ua-cam.com/video/_GBHdDBUlUQ/v-deo.html