Easy Procedural Water Material - Blender 2.9 EEVEE

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  • Опубліковано 13 жов 2024
  • Super quick method for making water of any scale, including animation.
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КОМЕНТАРІ • 321

  • @Ghost-tj3im
    @Ghost-tj3im 3 роки тому +61

    When water was discovered:
    Let's call it something crazy like... Water

  • @briansilva3765
    @briansilva3765 3 роки тому +88

    Wanted to make some simple videogame water and only found physics simulations, then this gem appeared, nothing beats the good old fooling our brains into thinking that something is more than just a colored flat plane, great job man.

  • @sibi1927
    @sibi1927 3 роки тому +45

    From next time can you visualize your controls too....just a request!!

  • @examinator8500
    @examinator8500 2 роки тому +5

    man i really like this tutorial its an alternative way to simulate the water in blender (even if you simulate water it looks cooler) its still a great way to make water if you're lazy

  • @aryyak4637
    @aryyak4637 2 роки тому +3

    OMG The humor is just enough and on point thank you for the instruction and entertainment

  •  2 роки тому +5

    Well done! May the LUNERACITY be with you!

  • @gd.4698
    @gd.4698 3 роки тому +2

    Thanks for having you

  • @becsemikloskolosy3104
    @becsemikloskolosy3104 3 роки тому +26

    Thanks for this video. It was very helpful. I just added a Translucent BSDF shader to the Principled BSDF shader and I got a really nice translucent water. 👍😎

    • @purplefish2786
      @purplefish2786 2 роки тому +4

      how did you add it?

    • @renspeene
      @renspeene Рік тому

      @@purplefish2786 I want to know to ;)

    • @RavenclawNimbus
      @RavenclawNimbus Рік тому

      @@purplefish2786 They probably used a mix shader

  • @OttrPopAnimations
    @OttrPopAnimations 2 роки тому +18

    Thank you so much! I had to create running tap water for my scene, so instead of using a plane I used a cylinder and messed around with the values a little. Turned out great!

    • @TobyRawal
      @TobyRawal  2 роки тому +1

      Amazing! Great use of the concept - Must have saved loads of time instead of simulating a water fluid system! Glad it helped :)

  • @VSink7631
    @VSink7631 2 роки тому +7

    This also worked great for me in cycles!
    However I didn't animate it but I did use it for my liquid animation.

  • @reijin999
    @reijin999 Рік тому +1

    this is awesome, exactly the look i am going for. i added noise texture to it to give it that "deep spot" ocean look. thank you

  • @lilianprym3286
    @lilianprym3286 2 роки тому +8

    Thank you for your tutorials, i watched many of them and thanks to you i learned how to build my first scenes, you make it look so simple and explain in such an understandable way, that i dont get discouraged and keep on learning and improving. Thank you, we need you..

  • @alexandersuvorov2002
    @alexandersuvorov2002 3 роки тому +20

    Lacunarity, from the Latin lacuna, meaning "gap" or "lake", is a specialized term in geometry referring to a measure of how patterns, especially fractals, fill space, where patterns having more or larger gaps generally have higher lacunarity. (en.wikipedia.org/wiki/Lacunarity) Makes a big difference to have this set to lower values.

  • @loodgack
    @loodgack 2 роки тому +1

    thank you. I'm always looking for easy and SHORT tutorials for blender...this one is perfect.

  • @krytanphotography
    @krytanphotography 2 роки тому +1

    quick precise straight to the point. subbed

  • @FloppyFish
    @FloppyFish Рік тому +1

    Thank you for teaching me of a water method that won't sacrifice my Graphics Card to the Blender Black Hole.

  • @daxbradley4346
    @daxbradley4346 Рік тому

    I'm going to have to try this. I did mine the more memory-hungry way, subdividing the plane 100 times, then doing displacement maps with a texture of a water image that is key-framed to slide across the surface

    • @TobyRawal
      @TobyRawal  Рік тому

      Save the geometry my friend... 4 verticies may be all you need!!!

  • @firemyst9064
    @firemyst9064 2 роки тому +5

    Bravo, well done! I know there's several ways to make water, and this one definitely will be used in a few of my projects!

  • @samuelbarrow5502
    @samuelbarrow5502 2 роки тому +1

    Finally someone who I can understand

  • @michieldeklerk9112
    @michieldeklerk9112 4 роки тому +132

    very good and simple but you're explaining at 21532 km/h

    • @TobyRawal
      @TobyRawal  3 роки тому +75

      I'll go 21531 km/h next time

    • @forget6917
      @forget6917 3 роки тому +37

      @@TobyRawal much appreciated

    • @bruiciedoocie3721
      @bruiciedoocie3721 3 роки тому +8

      make your donut first then come back to this.... it will help trust me

    • @SuperIceteapeach
      @SuperIceteapeach 3 роки тому

      watch it again :D

    • @cheterete5043
      @cheterete5043 3 роки тому +1

      @@bruiciedoocie3721 lmao yeah

  • @saytruth_only
    @saytruth_only Рік тому

    this is crazy. deserves 1M subscribers

  • @fnsgaming9756
    @fnsgaming9756 2 роки тому

    i literally have my FMP in 4 days and i was crying over needing water yesterdat, finished it in 5 mins with this thanks SO MUCH

  • @ImFrantic
    @ImFrantic 3 роки тому +5

    Now i just need to export it to Unity and i'm ready to go. Thanks dude

  • @themraydesigns
    @themraydesigns 3 роки тому +4

    THAT EASY?! thankyou!!

  • @xRelliz
    @xRelliz 3 роки тому +6

    You say "turn you attention to the y-value, add a keyframe there", but you don't show how you actually do that. I tried to do what we just did with the Z-value and right click the Y-value to add a keyframe, but when I do that I only get the options to replace or delete the keyframes. How do I add new keyframes on top of the old ones? :)

  • @pikasoww
    @pikasoww Рік тому +1

    Following you just cause you are funny and your dyslexia reminds me of mine

  • @MrCleetSR388
    @MrCleetSR388 3 роки тому +2

    About to try this for my stargate. Was looking up water tutorials.

    • @stoatsnhoney
      @stoatsnhoney 3 роки тому +1

      I would love to see your Stargate when you finish! loved those shows/movies

    • @MrCleetSR388
      @MrCleetSR388 3 роки тому

      @@stoatsnhoney Well I had my motherboard die but its been replaced but be awhile I am sucked in ff xiv for awhile again lol

    • @MrCleetSR388
      @MrCleetSR388 3 роки тому +1

      interesting and so simple now to add a kawhoosh to it

  • @WW_Studios
    @WW_Studios 4 роки тому +25

    Super cool! Just an FYI... it is blender 2.9 - unless you're in the future😳😂!

    • @TobyRawal
      @TobyRawal  4 роки тому +4

      Good spot.. don't quite know what I was thinking lol. Doh!

  • @sweePoboi13
    @sweePoboi13 3 роки тому +2

    lets call it something crazy like water,
    ppl who discoverd water: hmmm thats an interesting name

  • @tm7171
    @tm7171 Рік тому

    Thank you SO SO much for this I won't be able to invest in a better graphics card for some time so this is perfect!!!!

  • @jamus1217
    @jamus1217 4 місяці тому +1

    Nice and simple yippee

  • @thehamburgergod5543
    @thehamburgergod5543 2 роки тому

    best water tutorial

  • @nsonalkar
    @nsonalkar 2 роки тому

    Precisely what I was looking for, and quick to boot! Thank you, so very much.

  • @iteacheredumetaverse5417
    @iteacheredumetaverse5417 Рік тому

    This was brilliant, right up until you started moving the Y axis and zoomed in with that red effect. Add a keyframe where?

  • @ReenoMoon
    @ReenoMoon 2 роки тому

    Quick tip for amination #frame/35 or any frame number, play around with for speed. in the rotation on mapping node let's it animate without using key frames

  • @keziagreste
    @keziagreste 6 місяців тому +1

    Thanks! The humor is on point?

  • @atthariqinsanulhaq
    @atthariqinsanulhaq 3 роки тому +18

    Yeah name something crazy like... "Water"
    Nice :)
    well this is useful EPIC

  • @donuxt2889
    @donuxt2889 3 роки тому +8

    This helped alot. YALL DONT WATCH ALL OF THOSE "ASTHETIC" VIDEOS. Watch the real ones such as this one. asthetics dont explain well at ALL and they fr be calling a blue dot water.

  • @labbuuba429
    @labbuuba429 Рік тому

    Thanks man! just what I was looking for, trying to learn how to use blender so this is helpfull!

  • @willowkepler
    @willowkepler 2 роки тому +2

    Okay I didn't notice my computer was muted and thought there wasn't meant to be sound, and even then I could follow along easily.

    • @TobyRawal
      @TobyRawal  2 роки тому

      Haha great to know! :D

  • @shortszoo
    @shortszoo 2 роки тому +1

    simple and perfect tutorial

  • @stefanotstudio
    @stefanotstudio 2 роки тому

    whaaaaaaaaaaaaaaaaaaaaaaaaaat! totaly blew my mind! thanks mate!

  • @junki4537
    @junki4537 3 роки тому +4

    めっちゃ分かりやすい、ありがとうございます。
    勉強になりました。

  • @zapfsaeule2
    @zapfsaeule2 Рік тому

    Very good - very helpful and just on the point! - And I love EEVEE, by the way. Thanks so much!

  • @justinkuglin8927
    @justinkuglin8927 3 роки тому +7

    What does it mean to "multiply by 5"?

    • @TobyRawal
      @TobyRawal  3 роки тому +3

      Hit 's' and then press '5' to scale it by a factor of 5. Not essential, just something I prefer to do so I'm working with a larger surface.

  • @entropious88
    @entropious88 3 роки тому +7

    Great tutorial! Subscribed more!

  • @aishproductions6895
    @aishproductions6895 2 роки тому +2

    whoo.... man you are toby Rawal...........mmmmm just joking, you are god to me

  • @deepsamalx6032
    @deepsamalx6032 2 роки тому

    woootaaaaah lookin cool

  • @TexiTheTycoon
    @TexiTheTycoon 3 роки тому +5

    Thank you so much for this quick tutorial! ^^

  • @imalkarandev3516
    @imalkarandev3516 Рік тому +1

    thank you

  • @SalvosDharma
    @SalvosDharma 3 роки тому +1

    I'm looking to try make a golden water texture lmao. I had 0 clue where to start tho. And this helped a lot so thank you!

    • @TobyRawal
      @TobyRawal  3 роки тому

      Awesome. If you follow the steps but just change the base colour to be a golden shade, that should do the trick!

    • @SalvosDharma
      @SalvosDharma 3 роки тому

      @@TobyRawal yeh I subscribed also! 🙊

    • @TobyRawal
      @TobyRawal  3 роки тому

      @@SalvosDharma Legend, thank you 🙌🏼

  • @saramv1917
    @saramv1917 3 роки тому +5

    Ok I'm gonna subscribe haha, I'm not sure why mine doesn't look as good as yours XD but I think it works, thanks for the tutorial!

  • @hughphardid
    @hughphardid 10 місяців тому

    This is actually perfect for what I needed, the problem is I'm trying to export it as a .fbx with the animation and shaders but when I re-import the fbx to test it I'm just getting a solid color and Im not sure what I need to do

  • @yxo6659
    @yxo6659 8 місяців тому

    LOVE THIS TUTORRIAL

  • @jmprofessor
    @jmprofessor 2 роки тому +1

    Thanks!!

  • @skibblezwanders
    @skibblezwanders 6 місяців тому +1

    this is cool

  • @spatha2584
    @spatha2584 3 роки тому +4

    Thanks
    It is so amazing, and it works

  • @zsix6
    @zsix6 3 роки тому +2

    thank you for this tutorial, sir. ive learned something new today.

  • @Porkupine69
    @Porkupine69 2 роки тому +1

    I was previously using a basic non moving texture which looked like clay
    This looks amazing
    The only question I have is Why metallic as opposed to transmission
    I tried both and couldn't tell the difference
    I'm trying to make a pond

  • @Jemdesignmx
    @Jemdesignmx 3 роки тому +6

    This is Gold. Thanks man

  • @Superiiorz
    @Superiiorz 2 роки тому +1

    great tutorial

  • @asfdirt
    @asfdirt 3 роки тому +1

    thank you a lot, Toby. You helped me with a Minecraft render so really thank you 💜

  • @obedotto4465
    @obedotto4465 2 роки тому

    Thank you I converted to unity pbr shader graph easy money right there :)

  • @Kleadsy
    @Kleadsy Рік тому

    thx it looks sick in my Minecraft scene

  • @UrskaKrivc
    @UrskaKrivc Рік тому

    Thanks for this one.

  • @GTUSBRATE
    @GTUSBRATE 3 роки тому

    god damn this is super useful thanks man now i can finally pay my bills

  • @RaiKa9487
    @RaiKa9487 2 роки тому

    2:08 or if you like,you can type #frame/number at mapping (the number that most perfect you think)

  • @stemplanet8847
    @stemplanet8847 3 роки тому +2

    I can do the effect in shading, but there's nothing happened (plain texture) when rendering, could u tell me how to fix it? Thanks so much for the tutorial :D

    • @TobyRawal
      @TobyRawal  3 роки тому

      Hmm .... make sure your material output node is plugged in properly?

    • @metadesigned649
      @metadesigned649 3 роки тому

      Did you figure it out? Having the same issue..

    • @goldhallow
      @goldhallow Рік тому

      Having the same issue as wwll

  • @wokeupina
    @wokeupina Рік тому

    thanks brother.

  • @sudaygupta9300
    @sudaygupta9300 Рік тому +2

    How to make it looping

  • @potatoalpacas6114
    @potatoalpacas6114 3 роки тому +2

    How can I export this to unreal engine/UE4 ? The nodes don't transfer over

  • @marianoromocortes584
    @marianoromocortes584 2 роки тому +1

    bro i almost spilled my soda all over my laptop at 1:40. loved it.

  • @sketchionic6356
    @sketchionic6356 3 роки тому

    And it saves a lot of time to render.

  • @hardiansyah6845
    @hardiansyah6845 Рік тому

    awesome work right there mate, but can it be transparent but still have the ocean texture, so light from the sun can go in under ih??

    • @TobyRawal
      @TobyRawal  Рік тому

      At the bottom of material settings, change the blend mode to alpha blend and then lower the alpha channel slightly on the principled node to allow light to pass through :)

    • @sudaygupta9300
      @sudaygupta9300 Рік тому +1

      ​@@TobyRawal can u tell me how to make it loop

  • @RobloxianX
    @RobloxianX Рік тому

    Is it possible to have a tiny level of reflection on the water too? Im guessing I just put a Reflection Plane but I wonder if some SSGI tools for Eevee can do this too

  • @Nova-kp3ix
    @Nova-kp3ix 3 роки тому +1

    tysm bro, ur so underrated

  • @TheWeirdSide1
    @TheWeirdSide1 Рік тому

    One day a blender tutorial will be made with the resolution scale set to 'readable'. Somewhere around 1.70 in (Edit-->Preferences-->Interface-->Resolution Scale). Until then my eyes will suffer.

  • @Teatheard
    @Teatheard Рік тому

    When I press ctrl t with node wrangler enabled it does absolutely nothing, did you actually say ctrl T or V? Even that doesn’t work

  • @das_sound_machine
    @das_sound_machine 2 роки тому +1

    Thanks for the help but where and how do I enable the “node wrangler”?

    • @TobyRawal
      @TobyRawal  2 роки тому

      Should just be in the system preferences

  • @kolor135
    @kolor135 Рік тому

    I can't get the animation to loop for some reason. I am selecting linear but it just dent loop. Any idea why ? I'm using the latest version of blender

  • @dragonninja9908
    @dragonninja9908 2 роки тому

    thx, now I can make water spinjitzu ninja

  • @chella548
    @chella548 2 роки тому

    Ty king 👑

  • @holapro8780
    @holapro8780 3 роки тому +1

    Thanks man!

  • @entropious88
    @entropious88 3 роки тому +1

    When I added this to my scene my character lost all of its textures? Previously I had changed the object vertices to a common UV Map which allowed the various textures to remain as they were. I tried changing the mapping to the same as the character but all of the textures were still stripped off.

  • @zoujingxiang6167
    @zoujingxiang6167 3 роки тому +3

    God teach me Blender

  • @chukwumaamobi4475
    @chukwumaamobi4475 2 роки тому +1

    @ 0:06 how did you multiply by 5

  • @yojiro5981
    @yojiro5981 2 роки тому

    the best water yet..Thanks Toby...Hit that subscribe button guys and dont miss out on more Toby TRICKS

  • @externaldesign7163
    @externaldesign7163 3 роки тому

    WOW it was quick thx neat tutorial

  • @jasonwilliams8730
    @jasonwilliams8730 3 роки тому

    What a great tutorial! Thanks for sharing

  • @taylobobble
    @taylobobble 11 місяців тому

    When I use the water animation it goes extremely quickly and doesn't look right. How do I fix this?

    • @soloreading
      @soloreading 2 місяці тому

      On the z and y axis for the mapping node part when you’re inserting keyframes use values lower than 1

  • @darksparkles1849
    @darksparkles1849 2 роки тому

    Hello, thanks to the quick and easy tutorial. It works for me fine. When I export it to .glb I get a flat surface with no animation. Any idea of what could it be? Or is there something I need to do before exporting it to .glb? thank you.

  • @RINOSAURUS14HORADERINOCERONTES
    @RINOSAURUS14HORADERINOCERONTES 3 роки тому +2

    Please can you tell me how to export this into unity???

  • @Vessel446
    @Vessel446 2 роки тому

    when i right click on the z in the mapping to insert a keyframe when i insert it is dosent work. someone help i like barley know blender :/

  • @dharshinivaishnav8203
    @dharshinivaishnav8203 2 роки тому

    thanks a lot mate!

  • @goldhallow
    @goldhallow Рік тому

    When rendering (f12), the water doesn’t show up and it’s just the base color that’s showing up for me

  • @rhomis
    @rhomis Рік тому

    How do we make the animation infinite?

  • @RowStar07
    @RowStar07 2 роки тому

    When I render, it has no color. It is only gray and it is moving. How can I make it in render the same. The video was good and short but I dont know how to render the water. Pls help!

    • @TobyRawal
      @TobyRawal  2 роки тому

      Change the colour of the shader?

  • @rizkystephanie33333
    @rizkystephanie33333 3 роки тому +1

    I have question, can we make this water transparent? Thank you, nice tutorial

    • @maskedgamer7565
      @maskedgamer7565 3 роки тому

      You can use the transparent BSDF instead of the normal principled BSDF, haven't tried it yet but should work

    • @rizkystephanie33333
      @rizkystephanie33333 3 роки тому

      @@maskedgamer7565 thank you for helping :D

  • @jackmakmorn
    @jackmakmorn 2 роки тому

    Awesome approach - I always shunned water somehow because I was affraid it would be too difficult to come along with some decent outcome - I am glad I was wrong. Thanks for the tutoril and happy blending :)
    Lunar.. Lunereici... Lunaracity... ;)

  • @tobyssanders4063
    @tobyssanders4063 2 роки тому

    setting up the keyframes to make the water move has been giving me trouble i went to the layout object mode and pressed play iv literally rewatched the video for couple hours to make sure i didnt miss anything so whats up whys my keyframes not working