Easy Procedural Water Material - Blender 2.9 EEVEE
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- Опубліковано 13 жов 2024
- Super quick method for making water of any scale, including animation.
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When water was discovered:
Let's call it something crazy like... Water
Wanted to make some simple videogame water and only found physics simulations, then this gem appeared, nothing beats the good old fooling our brains into thinking that something is more than just a colored flat plane, great job man.
From next time can you visualize your controls too....just a request!!
man i really like this tutorial its an alternative way to simulate the water in blender (even if you simulate water it looks cooler) its still a great way to make water if you're lazy
OMG The humor is just enough and on point thank you for the instruction and entertainment
Well done! May the LUNERACITY be with you!
😂
Thanks for having you
Thanks for this video. It was very helpful. I just added a Translucent BSDF shader to the Principled BSDF shader and I got a really nice translucent water. 👍😎
how did you add it?
@@purplefish2786 I want to know to ;)
@@purplefish2786 They probably used a mix shader
Thank you so much! I had to create running tap water for my scene, so instead of using a plane I used a cylinder and messed around with the values a little. Turned out great!
Amazing! Great use of the concept - Must have saved loads of time instead of simulating a water fluid system! Glad it helped :)
This also worked great for me in cycles!
However I didn't animate it but I did use it for my liquid animation.
this is awesome, exactly the look i am going for. i added noise texture to it to give it that "deep spot" ocean look. thank you
Thank you for your tutorials, i watched many of them and thanks to you i learned how to build my first scenes, you make it look so simple and explain in such an understandable way, that i dont get discouraged and keep on learning and improving. Thank you, we need you..
Lacunarity, from the Latin lacuna, meaning "gap" or "lake", is a specialized term in geometry referring to a measure of how patterns, especially fractals, fill space, where patterns having more or larger gaps generally have higher lacunarity. (en.wikipedia.org/wiki/Lacunarity) Makes a big difference to have this set to lower values.
helpful
thank you. I'm always looking for easy and SHORT tutorials for blender...this one is perfect.
quick precise straight to the point. subbed
Thank you for teaching me of a water method that won't sacrifice my Graphics Card to the Blender Black Hole.
I'm going to have to try this. I did mine the more memory-hungry way, subdividing the plane 100 times, then doing displacement maps with a texture of a water image that is key-framed to slide across the surface
Save the geometry my friend... 4 verticies may be all you need!!!
Bravo, well done! I know there's several ways to make water, and this one definitely will be used in a few of my projects!
Finally someone who I can understand
very good and simple but you're explaining at 21532 km/h
I'll go 21531 km/h next time
@@TobyRawal much appreciated
make your donut first then come back to this.... it will help trust me
watch it again :D
@@bruiciedoocie3721 lmao yeah
this is crazy. deserves 1M subscribers
i literally have my FMP in 4 days and i was crying over needing water yesterdat, finished it in 5 mins with this thanks SO MUCH
Now i just need to export it to Unity and i'm ready to go. Thanks dude
How to you export it????
THAT EASY?! thankyou!!
You say "turn you attention to the y-value, add a keyframe there", but you don't show how you actually do that. I tried to do what we just did with the Z-value and right click the Y-value to add a keyframe, but when I do that I only get the options to replace or delete the keyframes. How do I add new keyframes on top of the old ones? :)
Following you just cause you are funny and your dyslexia reminds me of mine
About to try this for my stargate. Was looking up water tutorials.
I would love to see your Stargate when you finish! loved those shows/movies
@@stoatsnhoney Well I had my motherboard die but its been replaced but be awhile I am sucked in ff xiv for awhile again lol
interesting and so simple now to add a kawhoosh to it
Super cool! Just an FYI... it is blender 2.9 - unless you're in the future😳😂!
Good spot.. don't quite know what I was thinking lol. Doh!
lets call it something crazy like water,
ppl who discoverd water: hmmm thats an interesting name
Thank you SO SO much for this I won't be able to invest in a better graphics card for some time so this is perfect!!!!
Nice and simple yippee
best water tutorial
Precisely what I was looking for, and quick to boot! Thank you, so very much.
This was brilliant, right up until you started moving the Y axis and zoomed in with that red effect. Add a keyframe where?
Quick tip for amination #frame/35 or any frame number, play around with for speed. in the rotation on mapping node let's it animate without using key frames
Thanks! The humor is on point?
Yeah name something crazy like... "Water"
Nice :)
well this is useful EPIC
This helped alot. YALL DONT WATCH ALL OF THOSE "ASTHETIC" VIDEOS. Watch the real ones such as this one. asthetics dont explain well at ALL and they fr be calling a blue dot water.
Thanks man! just what I was looking for, trying to learn how to use blender so this is helpfull!
Okay I didn't notice my computer was muted and thought there wasn't meant to be sound, and even then I could follow along easily.
Haha great to know! :D
simple and perfect tutorial
whaaaaaaaaaaaaaaaaaaaaaaaaaat! totaly blew my mind! thanks mate!
めっちゃ分かりやすい、ありがとうございます。
勉強になりました。
Very good - very helpful and just on the point! - And I love EEVEE, by the way. Thanks so much!
What does it mean to "multiply by 5"?
Hit 's' and then press '5' to scale it by a factor of 5. Not essential, just something I prefer to do so I'm working with a larger surface.
Great tutorial! Subscribed more!
whoo.... man you are toby Rawal...........mmmmm just joking, you are god to me
woootaaaaah lookin cool
Thank you so much for this quick tutorial! ^^
thank you
I'm looking to try make a golden water texture lmao. I had 0 clue where to start tho. And this helped a lot so thank you!
Awesome. If you follow the steps but just change the base colour to be a golden shade, that should do the trick!
@@TobyRawal yeh I subscribed also! 🙊
@@SalvosDharma Legend, thank you 🙌🏼
Ok I'm gonna subscribe haha, I'm not sure why mine doesn't look as good as yours XD but I think it works, thanks for the tutorial!
This is actually perfect for what I needed, the problem is I'm trying to export it as a .fbx with the animation and shaders but when I re-import the fbx to test it I'm just getting a solid color and Im not sure what I need to do
LOVE THIS TUTORRIAL
Thanks!!
this is cool
Thanks
It is so amazing, and it works
thank you for this tutorial, sir. ive learned something new today.
I was previously using a basic non moving texture which looked like clay
This looks amazing
The only question I have is Why metallic as opposed to transmission
I tried both and couldn't tell the difference
I'm trying to make a pond
This is Gold. Thanks man
great tutorial
thank you a lot, Toby. You helped me with a Minecraft render so really thank you 💜
Thank you I converted to unity pbr shader graph easy money right there :)
thx it looks sick in my Minecraft scene
Thanks for this one.
god damn this is super useful thanks man now i can finally pay my bills
2:08 or if you like,you can type #frame/number at mapping (the number that most perfect you think)
I can do the effect in shading, but there's nothing happened (plain texture) when rendering, could u tell me how to fix it? Thanks so much for the tutorial :D
Hmm .... make sure your material output node is plugged in properly?
Did you figure it out? Having the same issue..
Having the same issue as wwll
thanks brother.
How to make it looping
How can I export this to unreal engine/UE4 ? The nodes don't transfer over
bro i almost spilled my soda all over my laptop at 1:40. loved it.
And it saves a lot of time to render.
awesome work right there mate, but can it be transparent but still have the ocean texture, so light from the sun can go in under ih??
At the bottom of material settings, change the blend mode to alpha blend and then lower the alpha channel slightly on the principled node to allow light to pass through :)
@@TobyRawal can u tell me how to make it loop
Is it possible to have a tiny level of reflection on the water too? Im guessing I just put a Reflection Plane but I wonder if some SSGI tools for Eevee can do this too
tysm bro, ur so underrated
One day a blender tutorial will be made with the resolution scale set to 'readable'. Somewhere around 1.70 in (Edit-->Preferences-->Interface-->Resolution Scale). Until then my eyes will suffer.
When I press ctrl t with node wrangler enabled it does absolutely nothing, did you actually say ctrl T or V? Even that doesn’t work
Thanks for the help but where and how do I enable the “node wrangler”?
Should just be in the system preferences
I can't get the animation to loop for some reason. I am selecting linear but it just dent loop. Any idea why ? I'm using the latest version of blender
thx, now I can make water spinjitzu ninja
Ty king 👑
Thanks man!
When I added this to my scene my character lost all of its textures? Previously I had changed the object vertices to a common UV Map which allowed the various textures to remain as they were. I tried changing the mapping to the same as the character but all of the textures were still stripped off.
God teach me Blender
@ 0:06 how did you multiply by 5
the best water yet..Thanks Toby...Hit that subscribe button guys and dont miss out on more Toby TRICKS
WOW it was quick thx neat tutorial
What a great tutorial! Thanks for sharing
When I use the water animation it goes extremely quickly and doesn't look right. How do I fix this?
On the z and y axis for the mapping node part when you’re inserting keyframes use values lower than 1
Hello, thanks to the quick and easy tutorial. It works for me fine. When I export it to .glb I get a flat surface with no animation. Any idea of what could it be? Or is there something I need to do before exporting it to .glb? thank you.
Please can you tell me how to export this into unity???
when i right click on the z in the mapping to insert a keyframe when i insert it is dosent work. someone help i like barley know blender :/
thanks a lot mate!
When rendering (f12), the water doesn’t show up and it’s just the base color that’s showing up for me
How do we make the animation infinite?
When I render, it has no color. It is only gray and it is moving. How can I make it in render the same. The video was good and short but I dont know how to render the water. Pls help!
Change the colour of the shader?
I have question, can we make this water transparent? Thank you, nice tutorial
You can use the transparent BSDF instead of the normal principled BSDF, haven't tried it yet but should work
@@maskedgamer7565 thank you for helping :D
Awesome approach - I always shunned water somehow because I was affraid it would be too difficult to come along with some decent outcome - I am glad I was wrong. Thanks for the tutoril and happy blending :)
Lunar.. Lunereici... Lunaracity... ;)
setting up the keyframes to make the water move has been giving me trouble i went to the layout object mode and pressed play iv literally rewatched the video for couple hours to make sure i didnt miss anything so whats up whys my keyframes not working