Have a look under the video at the description. Right now you use a single GBU, there is a link with the other weapon names you can change it into, might even try 2 or 3 GBU's
@@mr_jeffz7605 strike1 = []; if (isServer) then { _strike = HERE GOES CODE AND YOU SEPERATE THEM WITH ; }; Or change Bo_GBU12_LGB_MI10 into any other class names founded on: community.bistudio.com/wiki/Arma_3:_CfgMagazines strike1 = []; if (isServer) then { _strike = "Bo_GBU12_LGB_MI10" createVehicle (getpos car1);"Bo_GBU12_LGB_MI10" createVehicle (getpos car1);"Bo_GBU12_LGB_MI10" createVehicle (getpos car1);};
Thank you buddie I'm not very good and modsing or scripting bit your tutorial help me get the effect I need to make a youtube video thank you very much indeed 😊
Yes all can you make it as simple or complicated as you want to. For example you could make a trigger that explodes the car whenever a player enters it. Just make sure the placement of the triggers and cars are right and you already got what you want. This was the easy way, you can also explode the car if any player or AI is close to it(within xx meters from the car). community.bistudio.com/wiki/nearestObjects The arma editor is all about using smoke and mirrors, most of the time does the easy/simple way work the best.
That can only be the cause of the trigger activation. The reason I make the driver the trigger owner is so it only activated when he drives inside the trigger. You could use any trigger activation however you like... Maybe it is an idea to download the mission file and have a look inside that? Just tested it and it still works as seen on the video
Why with the mod? ACE changes a lot in the game but not the bombs / vehicles. What is not working? make sure you NAME the vehicle car1, then activate the line of code with a trigger. (or put it in the debug console while testing to see what it does) strike1 = []; if (isServer) then { _strike = "Bo_GBU12_LGB_MI10" createVehicle (getpos car1); };
OMG I watched 4 other tutorials on this and yours is the only that worked . So I subscribed
thank u even worked in real life
In real life you should go for TNT
bro thank you so much. God Bless you
Best "How to make a car bomb" video ever.
I once bought a civil car. It was very polite.
Is it possible to increase the force of the explosion?
Have a look under the video at the description. Right now you use a single GBU, there is a link with the other weapon names you can change it into, might even try 2 or 3 GBU's
@@Desperado070 Can you please help me write the code for 3 gbu's, sorry but I checked the link and I don't understand how to code it in.
@@mr_jeffz7605 strike1 = []; if (isServer) then { _strike = HERE GOES CODE AND YOU SEPERATE THEM WITH ; };
Or change Bo_GBU12_LGB_MI10 into any other class names founded on: community.bistudio.com/wiki/Arma_3:_CfgMagazines
strike1 = []; if (isServer) then { _strike = "Bo_GBU12_LGB_MI10" createVehicle (getpos car1);"Bo_GBU12_LGB_MI10" createVehicle (getpos car1);"Bo_GBU12_LGB_MI10" createVehicle (getpos car1);};
@@Desperado070 Thank you so much my friend you deserve more subscribers
Thank you buddie I'm not very good and modsing or scripting bit your tutorial help me get the effect I need to make a youtube video thank you very much indeed 😊
Is it possible to make it explode when it goes past a other vehicle
Yes all can you make it as simple or complicated as you want to.
For example you could make a trigger that explodes the car whenever a player enters it.
Just make sure the placement of the triggers and cars are right and you already got what you want.
This was the easy way, you can also explode the car if any player or AI is close to it(within xx meters from the car).
community.bistudio.com/wiki/nearestObjects
The arma editor is all about using smoke and mirrors, most of the time does the easy/simple way work the best.
This will be a fun IRA mission :)
Car bombs on arma 3 are so funny
I don't understand, i do the exact same thing as shown on the video, yet the car explodes immediately when the scenario starts.
That can only be the cause of the trigger activation.
The reason I make the driver the trigger owner is so it only activated when he drives inside the trigger.
You could use any trigger activation however you like...
Maybe it is an idea to download the mission file and have a look inside that?
Just tested it and it still works as seen on the video
haha thanks it worked
Could you make a tutorial for this, but with the ACE mod?
Why with the mod? ACE changes a lot in the game but not the bombs / vehicles.
What is not working? make sure you NAME the vehicle car1, then activate the line of code with a trigger.
(or put it in the debug console while testing to see what it does) strike1 = []; if (isServer) then { _strike = "Bo_GBU12_LGB_MI10" createVehicle (getpos car1); };
i was serbian
now i am irish
no what i was looking foor
It didn't work
It does, if not, you didn't set up the trigger or code right.
bro think he irish