F-16C Viper: NEW G Warm Up Feature Added | DCS
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- Опубліковано 17 кві 2024
- We take a short look at the new G Warm Up feature added to the F-16C which temporarily increases the pilot's ability to handle high G loadings from approx 9 seconds to approx 30 seconds.
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I’m not a fighter pilot (nor an aerobatics pilot), just a rec pilot, but I have listened to the RAAF performing BFM off the Australian coast on Stud frequencies before that comms became scrambled, and they would always call beginning G warm up before the exercises - but once was enough to last through the whole training flight of multiple engagement sets - they didn’t warm up just before each individual set. This could have just been a setting for G tolerance.
i think the way IL2 does it is pretty good overall you have your G tolerance which is depending on if your pilot has a G-suit or not like in the later war American warbirds like the mustang D p38 and late p47D-28 or if the seat if slightly angled back like in the BF109K4 and you have your pilots tiredness. Pulling lots of high G manoeuvres for long periods of time will have an impact on how tired your pilot is and the longer you stay in combat the more fatigued your pilot will become which effects his G-Tolerance
Well said, very funny. Combat ensues: "Just making a brew to warm me cockles, be right with you."
This feature was there since G-tolerance model was implemented. :) But, I agree, now it is more visible.
With quick G build-up, a sudden blackout is realistic. With slow G buildup, a gradual lost of vision is expected. Is that modelled too?
Yah it greys out from what I’ve seen before u slowly get the tunneling
Cheers CAP and the crew 👍
Nice dog!
@@AdamMi1 Explain.
@@VimyScout the dog in your profile picture looks nice.
“G-warm” up could be performed in a cbt situation though positioning with your element while setting up for a BVR shot. For AG/CAS use of careful planning at or just before or at IP?
Now the F16 is perfect. Before the pilot blacked out extremely quickly, but after the update the F16 feels unbeatable in a Dogfight!
Nope, still effortlessly beatable unfortunately.
I wonder if this G update on the DCS Viper warrants another Turn rate comparison to other jets.
crazy; first BMS added this and now DCS. Awesome
edit: the warmup is done in combat over friendly territory; particularly before you fence in (as a BMS player)
But that means that in BMS the warmup effect stays for a longer time period?
Looks like the same G tolerance change has been applied to the Spitfire also. Could be all modules ? Maybe one to test when you have the time.
i think i saw it in the F-15C as well
Is it true the carrier can be "walked through" and helm controlled? More on topic, it's been my experience that if you Fully black out, forcing the nose down will return vision and if you red out the reverse holds true...is that accurate to DCS as well?
Cap keepin' that g-spot warm. Well done! Giggity
Could you do a video to see if you could intervept kh101/555 with l-39 traitors with r-60s to cover cities with not sam coverage?
KH-101/555 flies faster than L-39 can? This may be hard...
I was doing an FA18 campaign, the Aggressors one I think, and it was saying the g warm ups are modelled in the FA18 🤷♂️
It’s not I can all but guarantee that
@@Utubesuperstar I was hoping that someone would say that.
I was surprised when I heard someone say that on a paid campaign and ask us to do it before going into BFM training. Maybe I should send a reply to the campaign maker and ask for their source.
@@daviddoyle982 if it was a campaign actually made by Ed maybe but a third party one? Heck nah
Did you know that the US pilots AAC and Naval aviators had and used G suits during WW2???
I think this effect is a waste of programming resources when there are so many other issues and bugs with the F-16C in DCs that need to be fixed.
what kind of bugs? I was going to buy the F-16C but now I want to know if its broken or what
They should give u 20-30mins or so, irl, they do the warmup before the sortie, so if it lasted 15secs why would the military even waste the fuel/maintenance on it
Iirc 30 seconds of 10g with a suit is a minimum requirement to even stay in the US F-16 program, if you can't do that you won't be combat certified, I've even seen some people (namely Hazard Lee on UA-cam) maintain 11-13 for roughly that amount of time, viper pilots are an entirely different breed of human. I don't know if this test is done with or without warmup, and actual aircrew are much better suited to answer that question then I am (i give you the floor, please tell everyone if and how I'm wrong) but what I do know that the effect of a warmup tends to slowly peter off over the course of several hours unless you continue to do high G maneuvers during that period which would reset (and in a lot of cases extend) the "timer" which of course isn't actually a timer because people don't run on clockwork.
The way it's done right now is quite frankly a lazy and pointless way of doing things, and any F-16 crew (or aircrew period) would tell you it is blatantly unrealistic. I appreciate that they're trying but I have to say I'm very disappointed in the end product in this case, I really hope they put a lot more effort into this in the near future, in its current state the F-16 is still being heavily nerfed by bad physics.
First thing is Cap looking handsome.
Second thing is shouldn't there be something in the game that keeps track of all the high G manoeuvres you make and base your in game tolerance on that?
It would need to have a time limit on it so that any manoeuvres you made a year ago are irrelevant. (I don't know what the time limit would be).
Do the modules like the f18 and f15 has it well?
If they haven't now then they will be added soon.
@@grimreapers i think i have seen the new G effect in the F-15C
Why is this a thing that was added?
I thought you were going to start breathing like your having a baby.
I don't have the game so I can't confirm this, but after watching Growling Sidewinder's channel, this is what I understand.....
There is no "warm up" procedure needed at all. It is just a correction of the onset of G that came with the latest F16 update. In other words, in the past with the G effects turned on, the pilot would black out way sooner than a real life F-16 pilot would experience. After the update, the onset of G is more realistic, being able to sustain 9 Gs for about 30 seconds, closer to real life. It's not like you have to do a "warm up" for the new G effect update to work. But like I said, I don't have the game, but that's my understanding. It's just an update, no "G warmup" needed.
Noted, I must admit I'm just going on what other people have said.
Where do I register for GR flight school? 🤔 I'm asking for a friend. 😉Video Valued by Valued Viewer - Fly Army! 🚁
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@@grimreapers Thanks Cap! See you guys in the air!
I think its stupid. G warm up is done in training to be able to do maneuvers more safely. Not for combat.
I thought DCS was a simulator! WTH is this simulating? Gimmickry?
Maybe they should fix the clownish landings where half the plane goes into the ground and back up.
It is a legitimate procedure to acclimatise the body to high G forces, as well as confirm the systems that are meant to counteract them, are functional.
As for the "clownish landings", usually the result of poor network comms with the server, or considerable latency differences. Not sure how they are supposed to fix that.
Awesome.. it almost sounds like an aerobics class..
that is some precious dev time wasted in a sillyass feature.pretty sure there are enough things for them to work on that actually makes the game better than adding crap like this.
total silliness ... but if that JFS door doesnt open at the right speed, there's hell to pay, YEAAAAAAAH!
What a dumb game mechanic. They need to remember it's a game.