Great stuff Chris! But all this delaying and "watching your opponent" seriously goes against my beliefs of pressing all the buttons all the time even between round and maybe the button gods will bless you.
this is a really good video. only took me till getting to masters just to drop to 1325mr back up to 1435mr to be seeing this now. A lot of these tips ive done instinctively but not consistently all the time/enough to optimize my gameplay.
been watching your vids for about a year now, and i have you to thank for my improvement in sf6, i dont think i wouldve gotten into fighting games if it wasnt for creators like you!
This is really helpful, just knowing of different options to do on wakeup reduces the chances you are going to mindlessly press throw and eat a dumb neutral jump shimmy.
Thanks a lot for the video super useful as usual! Learning Zangief and I'm unable to do a 720 super on leverless... I'm sure people (and myself haha) will be interested by this tuto :)
I main zangief and recently made the switch to leverless. The way I do a 360 or 720 is just imagine how you would drum your fingers on a table. Either direction works, if you start with your ring finger and finish the "drumming" with your thumb. Or you can start at your thumb and finish at the ring finger. Practice this repeatedly until you can do it very fast, I noticed that the game is very lenient and I can get away with a 720 by mashing the directional buttons. As long as it's vaguely like a 720 motion the game will give you the level 3.
Tip 5 is great. I find a lot of players at lower rank like to neutral jump shimmy, or just jump during your wake up, especially in the corner. Try to walk out, or if you have Ed or someone with a dash special, you can use that to go under.
honestly if you're still in bronze, all you need to do is jab, jab, jab at your opponent. if it gets blocked, play patiently and wait to get your turn back. if it hits, confirm into special move and into knockdown. dash up to them and repeat the same thing again. If it stops working, try throwing them over and over again. If that stops working, go back to the previous strategy. Against opponents spamming DPs into DIs into DPs again, be patient, always shimmy on knockdown, block the reversal and punish for massive damage. DI is reactable, but if your opponent DIs you while you were spamming jab, just keep pressing jab until it breaks the DIs armor. At that point your opponent is probably burned out and all you did was shimmy after knockdown and spam jab. You can get to high Gold with just jabs and throws
I've only done a few matches vs a friend. Hope to apply this to my 1st Casual/Ranked. Wakeup delay jab sounds useful, though it seems to lose to things too. Interesting w/ blocked jumpin>jab or empty jump >jab. Delayed button after poke sounds great. I just wonder what poke & button after I would do for Honda. MP>counterpoke>MP maybe. Useful theory on being ready to hit a button in case of a combo drop. 🙂 And walking under a neutral jump makes sense. Hope I'd have the walkspeed. Thanks for the vid.
Nice tips but some are a bit useless for Zangief as beside his down LK being 4F, the next fastest attack is 6F which is a bit slow for some of the applications listed. It is still great strats and I am very thankful to you Chris.
Input history is set to “on” on the left side of the screen - the virtual controller display won’t help with SOCD inputs because it doesn’t show what I’m actually pushing, just how the input reader interprets it. This short is quite old but this is how I do cammy lvl 3 super ua-cam.com/users/shortszuAsN8AWPTs?si=BKB0fz7ZuAXawKhT
Great video. I would say this is the biggest difference between old and new games, because these jab os don’t lead to huge comeback damage like they do in new games. Let alone they give buttons perfect reversal timing now. Huge changes and implications. Anyway nice tech!
@@Chris_F I do if its a fantastic game! (See 3rd Strike at Evo, Basketball, or Chess) If we are changing games at least change them to make unique or better game, but it seems the focus is to make comeback and volatility to give more players a chance to win. That the part that disheartning. For the record I like SF6, just wish it was a little less cheap hahaha.
@Commonsens8 totally know what you mean, what I meant to say is that I like it when new games try something new! I don’t think games like 3S are ever going anywhere
You have to delay your meaty so you catch the opponent's delayed attack after they released block. You want to hit them when they're attacking instead of them blocking. Your amount of delay should depend on their amount of delay somewhat since you are trying to hit them when you think they're trying to attack.
Is the fuzzy jab against jumpins practical? It should be only a 1f fuzzy window since you are only +1 after they land(you are +3 but they can cancel the 2nd or 3rd frame of landing into attack if they empty jumped)
Throws and the fastest low buttons are all 5F startup, so if you're +1 and you press a fuzzy 4F, you get at least a 2F window. Pressing it on the 3rd frame will beat throw, since strike beats throw if they land on the same frame-or it'll trade with the low. Obviously still very tight timing, though
How do i improve on timing? My biggest flaw playing 2d fighting games is that i never know when is the right time to press the buttons, i know how to do the motions, but i'm not consistent to land the moves often, and when i do, i don't know what i did differently. One of these days i was doing some kofxiv trials, and boy, it was rough, i falied so many times in simples strings that i almost break my controller.
@@Chris_F Both. I can do the special moves, but i'm not consistent in landing them. Another example is from Karin SFV trial 6 of season 1, i failed so many times i the right time of the second qcf. I just never get the timing.
@viniciusmatias7446 really hard to give advice without seeing your inputs. I’m streaming at 8:30am EST (about 1.5h from now) so if you can make it to the stream I’d be happy to help
I hate how simple the first tech is and yet I'm still not quite sure when to time the delayed jab on wakeup, I understand how good it is against corner pressure, I'm just not sure when exactly to press it and either get too spaced out and whiff my jab or just take a free throw. Do I just go by feel that "a second or so has passed, time to jab"?
The timing for delay jab is really tight and requires a lot of practice. Delay tech is actually a lot easier, because the throw tech window is 9 frames from the moment you're grabbed. You have a much smaller window to input delay button properly, so it's gonna take some time in training mode for sure.
@@ryo-kai8587 Ah, I see, it makes sense otherwise everyone could just mash jab to beat the opponent's Oki barring the usual invincibles of course, to the lab it is then.
@@XDarkAllNightX Exactly! That's why you don't see everyone doing this, and why it's much more prevalent at high levels of play. It's also why you see delay tech much more often at intermediate levels. Ultimately, you end up seeing delay jab more and delay tech less often at the highest levels because the risk is _massive for delay tech,_ taking 50-60% if your opponent shimmies you with resources.
I don't actually understand it. When I wake up crouching light punch he just jabs is my timing off? I understand delayed throw tech is this similar just with a jab?
The first tech isnt 100 percent accurate. Characters with good movement can just walk out of jab range when they shimmy and punish your jab the exact same as if you threw.
Hi Chris, I apologize if this is a coincidence, and I don't mean to sound accusatory but these tips overlap significantly with ACQUA's July 30 video on "SF6 tech that high level players use but don't bother teaching". In that video (ua-cam.com/video/mMIpT-KZrPE/v-deo.html) he covered delayed light buttons on jump-ins, delayed buttons on wake-up, delayed buttons after poking, and delayed button after getting hit - these are 4 of the 5 tips you covered in this video. While I understand that your content is in English, it's your footage, and that ACQUA certainly doesn't own any patent on these tech - if you did take inspiration from his video, shouldn't you credit him?
I believe in coincidences but come on. This video came out a few days after ACQUA's videos and 90% of the video is the same. Four of the five tips are the exact same, sure coincidences can happen but both videos are SF6 guides with "tips that advanced players use" released within days of each other... I love Chris' content and I don't mind if he acts as a translator for the English speaking community. A lot of top Japanese players look like they have great content on their channels so having Chris to translate that goldmine could be very cool.
You're explaining gameplay I would never understand from just a replay. This is the content the playerbase needs. Keep em comin!
Much appreciated!
Great stuff Chris! But all this delaying and "watching your opponent" seriously goes against my beliefs of pressing all the buttons all the time even between round and maybe the button gods will bless you.
Agreed. Chris also left out the loading screen tech. Head movement at that stage is critical
You trolling 😂
I have consulted the button gods, they grew weary of my crap so i had to git gud
this is a really good video. only took me till getting to masters just to drop to 1325mr back up to 1435mr to be seeing this now. A lot of these tips ive done instinctively but not consistently all the time/enough to optimize my gameplay.
Congrats on getting back up! 1500 is coming soon!
I feel like I have a whole new way to approach EVERYTHING in this game thanks to your videos. Thank you so much
Happy to help!
been watching your vids for about a year now, and i have you to thank for my improvement in sf6, i dont think i wouldve gotten into fighting games if it wasnt for creators like you!
I remember you! Thanks for supporting for so long😭
Happy to help, people like you make it worth doing!
The last tip was god tier for me 😢. Thanks, dude !
Glad it helped!
You got the stuff that's really pushing me into higher MR ranks, easy sub
Thank you so much!
love your videos, always very helpful and usually covering things I hadn't come across before
Thank you!
Every time I watch one of these I go "Oh THATS why Im getting hit there!"
REALLY helpful and really informative stuff, love it
Thank you so much, glad I’m able to make videos you enjoy!
This is really helpful, just knowing of different options to do on wakeup reduces the chances you are going to mindlessly press throw and eat a dumb neutral jump shimmy.
Awesome stuff I’ll be studying it soon
Super useful video as always. It's so good to have those videos which give pointers for things to concretely work on!
Glad it was helpful!
Thanks, CF. Good show.
Welcome!
Thanks a lot for the video super useful as usual! Learning Zangief and I'm unable to do a 720 super on leverless... I'm sure people (and myself haha) will be interested by this tuto :)
Glad you liked it! Sorry I don’t play zangief and learning the 720 input is going to take me awhile
I main zangief and recently made the switch to leverless. The way I do a 360 or 720 is just imagine how you would drum your fingers on a table. Either direction works, if you start with your ring finger and finish the "drumming" with your thumb. Or you can start at your thumb and finish at the ring finger. Practice this repeatedly until you can do it very fast, I noticed that the game is very lenient and I can get away with a 720 by mashing the directional buttons. As long as it's vaguely like a 720 motion the game will give you the level 3.
@@vicente321 thanks a lot for your answer, I will try your method 😊
This man is cooking with this one👏🔥
Some ppl say im a chef
Awesome video Chris, everything is clearly explained!
Thx!
Im still bronze since your last video but i promise this is going to be the one
Tip 5 is great. I find a lot of players at lower rank like to neutral jump shimmy, or just jump during your wake up, especially in the corner. Try to walk out, or if you have Ed or someone with a dash special, you can use that to go under.
💪🏻💪🏻💪🏻
honestly if you're still in bronze, all you need to do is jab, jab, jab at your opponent. if it gets blocked, play patiently and wait to get your turn back. if it hits, confirm into special move and into knockdown. dash up to them and repeat the same thing again. If it stops working, try throwing them over and over again. If that stops working, go back to the previous strategy.
Against opponents spamming DPs into DIs into DPs again, be patient, always shimmy on knockdown, block the reversal and punish for massive damage. DI is reactable, but if your opponent DIs you while you were spamming jab, just keep pressing jab until it breaks the DIs armor. At that point your opponent is probably burned out and all you did was shimmy after knockdown and spam jab.
You can get to high Gold with just jabs and throws
Great stuff, say hello to your brother Brine as well
No idea how you guys play with those hit boxes controllers. Thanks for vid!
Just practice, like anything else. Glad you liked the video!
Fantastic content as usual
Much appreciated!
Thanks!
Welcome!
I've only done a few matches vs a friend. Hope to apply this to my 1st Casual/Ranked.
Wakeup delay jab sounds useful, though it seems to lose to things too. Interesting w/ blocked jumpin>jab or empty jump >jab.
Delayed button after poke sounds great. I just wonder what poke & button after I would do for Honda. MP>counterpoke>MP maybe.
Useful theory on being ready to hit a button in case of a combo drop. 🙂 And walking under a neutral jump makes sense. Hope I'd have the walkspeed. Thanks for the vid.
Amazing content. I subscribed in a heartbeat
Thanks for subbing!!!
thx for the video, very helpful
Glad you liked it!
Definitely will try this. Thanks for the guide 👏
You’re welcome!
Nice tips but some are a bit useless for Zangief as beside his down LK being 4F, the next fastest attack is 6F which is a bit slow for some of the applications listed.
It is still great strats and I am very thankful to you Chris.
Gief is a bit unique but at least he’s pretty top tier this season so you have that haha
Having an input display would be great I cant quite figure out your SOCD for the LP super
Input history is set to “on” on the left side of the screen - the virtual controller display won’t help with SOCD inputs because it doesn’t show what I’m actually pushing, just how the input reader interprets it.
This short is quite old but this is how I do cammy lvl 3 super
ua-cam.com/users/shortszuAsN8AWPTs?si=BKB0fz7ZuAXawKhT
Im so locked in i always delay my wakeup shower til the end of the week
Is the countdown option what you use to delay the recording? Thanks for the video :)
No I delay it manually
good stuff
You should create more starter guides for other street fighter characters not just the new ones and maybe do the same for other fighting games.
Great video. I would say this is the biggest difference between old and new games, because these jab os don’t lead to huge comeback damage like they do in new games. Let alone they give buttons perfect reversal timing now. Huge changes and implications. Anyway nice tech!
Thanks! SF6 is most definitely a departure from old games but I think that’s a good thing! I don’t want to play the same game for 20+ years
@@Chris_F I do if its a fantastic game! (See 3rd Strike at Evo, Basketball, or Chess) If we are changing games at least change them to make unique or better game, but it seems the focus is to make comeback and volatility to give more players a chance to win. That the part that disheartning. For the record I like SF6, just wish it was a little less cheap hahaha.
@Commonsens8 totally know what you mean, what I meant to say is that I like it when new games try something new! I don’t think games like 3S are ever going anywhere
@@Commonsens8 sf3 is defined by cheapness and shor short into super. Everything you complained about exist and is even worse in third strike
Muito obrigado!
Thanks!
Chirs_f you legend... or is it bryan
Tips 3 is the goat
Real ones know
Does the Tech 2 works against safe jumps?
Depends on how plus they are after safe jump
What’s a delayed meaty? Will your button still be positive if you don’t time it meaty?
You have to delay your meaty so you catch the opponent's delayed attack after they released block. You want to hit them when they're attacking instead of them blocking.
Your amount of delay should depend on their amount of delay somewhat since you are trying to hit them when you think they're trying to attack.
Best reply
is it better to dash forward vs. walking under a jump?
Usually walk forward but it depends on the character you’re fighting
Is the fuzzy jab against jumpins practical? It should be only a 1f fuzzy window since you are only +1 after they land(you are +3 but they can cancel the 2nd or 3rd frame of landing into attack if they empty jumped)
Definitely practical but it is more high level than some other stuff
Throws and the fastest low buttons are all 5F startup, so if you're +1 and you press a fuzzy 4F, you get at least a 2F window.
Pressing it on the 3rd frame will beat throw, since strike beats throw if they land on the same frame-or it'll trade with the low. Obviously still very tight timing, though
How do i improve on timing?
My biggest flaw playing 2d fighting games is that i never know when is the right time to press the buttons, i know how to do the motions, but i'm not consistent to land the moves often, and when i do, i don't know what i did differently.
One of these days i was doing some kofxiv trials, and boy, it was rough, i falied so many times in simples strings that i almost break my controller.
Do you mean in combos or when pressuring the opponent?
@@Chris_F Both.
I can do the special moves, but i'm not consistent in landing them.
Another example is from Karin SFV trial 6 of season 1, i failed so many times i the right time of the second qcf.
I just never get the timing.
@viniciusmatias7446 really hard to give advice without seeing your inputs. I’m streaming at 8:30am EST (about 1.5h from now) so if you can make it to the stream I’d be happy to help
I hate how simple the first tech is and yet I'm still not quite sure when to time the delayed jab on wakeup, I understand how good it is against corner pressure, I'm just not sure when exactly to press it and either get too spaced out and whiff my jab or just take a free throw. Do I just go by feel that "a second or so has passed, time to jab"?
The timing for delay jab is really tight and requires a lot of practice. Delay tech is actually a lot easier, because the throw tech window is 9 frames from the moment you're grabbed. You have a much smaller window to input delay button properly, so it's gonna take some time in training mode for sure.
@@ryo-kai8587 Ah, I see, it makes sense otherwise everyone could just mash jab to beat the opponent's Oki barring the usual invincibles of course, to the lab it is then.
@@XDarkAllNightX Exactly! That's why you don't see everyone doing this, and why it's much more prevalent at high levels of play. It's also why you see delay tech much more often at intermediate levels.
Ultimately, you end up seeing delay jab more and delay tech less often at the highest levels because the risk is _massive for delay tech,_ taking 50-60% if your opponent shimmies you with resources.
I don't actually understand it. When I wake up crouching light punch he just jabs is my timing off? I understand delayed throw tech is this similar just with a jab?
I think it’s a timing issue
@@Chris_F I'll keep trying
Another top notch learning session.
Thank you my brother 💯
Any time!!
is tip5 possible with gief or slow characters?
Probably not
The first tech isnt 100 percent accurate. Characters with good movement can just walk out of jab range when they shimmy and punish your jab the exact same as if you threw.
True, but most tech always has counterplay
Hi Chris, I apologize if this is a coincidence, and I don't mean to sound accusatory but these tips overlap significantly with ACQUA's July 30 video on "SF6 tech that high level players use but don't bother teaching". In that video (ua-cam.com/video/mMIpT-KZrPE/v-deo.html) he covered delayed light buttons on jump-ins, delayed buttons on wake-up, delayed buttons after poking, and delayed button after getting hit - these are 4 of the 5 tips you covered in this video.
While I understand that your content is in English, it's your footage, and that ACQUA certainly doesn't own any patent on these tech - if you did take inspiration from his video, shouldn't you credit him?
I believe in coincidences but come on. This video came out a few days after ACQUA's videos and 90% of the video is the same. Four of the five tips are the exact same, sure coincidences can happen but both videos are SF6 guides with "tips that advanced players use" released within days of each other...
I love Chris' content and I don't mind if he acts as a translator for the English speaking community. A lot of top Japanese players look like they have great content on their channels so having Chris to translate that goldmine could be very cool.
Lol yeah until someone mashes out drive impact o mash out jabs SF6 is such a scrubby game at times smh
Mash drive impact is reactable and mash jabs can be easily beaten with meaty knockdown pressure