"While the works of Winsor Mcay were instrumental milestones in the development of animation, they weren't and aren't the most compelling pieces of entertainment. But, in 1928 one person was about to change that. And that man was Walt Disney...'s BEST FRIEND UB IWERX!" YES! YES! PATCH, I COULD KISS YOU RIGHT NOW! I'M AN ANIMATION STUDENT, AND THIS DISTINCTION IS SO FUCKING IMPORTANT AND EVERYBODY GETS IT WRONG.
Something that should be noted is that cuphead is not as depressing or disturbing because of one of its endings. Where most cartoons of that era that I've seen end on a really dark note of characters going to hell and what not, cuphead ends with you defeating the devil, ending his casino Business, and freeing all of the souls you collected. A thematic (I hope I used that word correctly) touch that only could have happened AFTER the Great Depression ended and the economy got better.
The best way Cuphead can be described by its creators is classic animation with a genuinely light-hearted feel without the stereotypes associated with the time.
the whole concept here is that their trying to expand upon the themes and whatnot of these cartoons while keeping out the more dated and problematic elements like how in many of these cautionary tale toons from fleisher and shit in the 30s they will be to where one character does something which wasn't really taht bad and then they end up dying and going to hell sending a message that if you mess up just once you deserve a terrible fate or whatever cuphead rejects this narrative with it's ending by having cuphead learn his lesson and refuse to give the devil the contracts followed up by him and mugman beating him up and then destroying the contracts and it's implied that cuphead quit gambling this is the kind of ending that could only occur in something following the depression
It never ceases to amaze me on how you can create some videos with topics I've never heard of or have little to no interest in, and yet every single one of them are so well researched and executed that it grabs my attention and keeps me glued to the screen for the entirety of the video. You sir are a saint to this platform that I've felt has been devoid of originality and quality content for so long, and I'd like to thank you for bringing these long lost aspects back.
Why doesn’t anyone talk more about Max Fleischer and his studio when talking about cuphead? He gets mentioned but then people talk about Disney for the majority of the time. I’d say Fleischer studio inspired this game more than any other, just look at the movements that mimic bimbo or Betty and the 3D models in the background from Popeye. When I look at cuphead I automatically think Fleischer studios so it’s a shame more people don’t give credit where credit is due. As grand as Disney was he made sure he came out on top when it came to animation so when Fleischer studios was closed Max was also forgotten. I’m still hopeful more people remember how important Max was, as an inventor and a pioneer when it comes to animation.
Jonathan Roberts sure but if we’re talking about the influence it goes back to Fleischer. The brothers stated they took most inspiration from him. You don’t even have to take their word for it, just look at the character design, the nose, eyes, mouth movements, hell the devil is pulled right out a Fleischer short.
I agree with you here. Max was a much bigger player in the rubber hose era than Disney and Co. were. To me, Disney deserves more credit for post-rubber hose animation innovations than anything else. As great as the first three Mickey Mouse shorts were, they didn't hold a candle to what Bimbo, Betty Boop, and Popeye were up to at the time.
I think the purpose was to show how Fleischer's work influenced Cuphead, and then how Iwerks' work influenced Fleischer's work and animation as a whole. Granted, he could have talked more about Max's story, but that would maybe lean more towards Max trying to compete with Disney. Also, Iwerks just influenced animation as a whole far more than Max could ever dream of - we would simply not experience his work, Bugs Bunny, or even anime if it weren't for all the influence those original Mickey shorts brought us.
I'm disappointed people still associate animation, well Western animation, with being childish and immature. You see this even in Western animations aimed at adults, which are purposefully made with childish qualities out of fear no one will watch them. Looking at the example set by series like Avatar, and to no lesser extent anime, it doesn't need to be childish; we're holding the medium back by keeping it this way, not "protecting the childrens" or anything silly like that.
I think the so-called "commision of decency" played a huge role on that shift but even then other studios like Warner Bros. or MGM were smart enough to know how to touch on some risque subjects by making them as subtle as possible. The biggest change came when television started airing animation and that is when studios were making cartoons aimed towards children exclusively as adults were more into sitcoms.
Avatar is a children's cartoon, that's not a criticism but just is what it is. It's a bit like comics regarded as a lesser medium. It's not fair but the medium gets tarred by what it produces and animation gets seen as childish because of the majority of output is geared at children.
I remember first seeing this game when I walked in on my cousin playing it. I was instantly mesmerized and wanted to know all about it. Old school animation rocks so hard and knowing that this exists really warms my heart.
Not to get off topic but how come everytime a game thats actually difficult comes along it is immediately compared to Dark Souls? The souls series may be known for challenging and very unforgiving gameplay but that doesn't mean that it's innovative for doing it. People made the same comparison when the crash bandicoot trilogy was remade.
Because it's a joke. But, for real, the general prinicples of bosses in 2 games are, fairly similar. You fight bosses, slowly learn their patterns to dodge them properly, until defeating them.
Tymel Thompson I think it’s because when DS came out, most other popular games of that year in the mainstream weren’t as difficult, so DS got infamy and a reputation for being very hard even if other difficult games had already existed long before it. So then gaming websites saw that as an easy way to make new games seem like exciting challenges, by comparing them to dark souls even if they had very little in common. Then, eventually, it just straight up became a meme and now any difficult new game will get compared to DS as a joke
Cuphead was something big for me, it changed my life. from there I got into indie games like bendy and the ink machine and Undertale. Cuphead means so much to me and I don't know where I would be without it.
I thoroughly enjoyed this. The style of the animations from this period is something that sticks with you. Cuphead deserves all of the praise it’s receiving.
I never was that great a fan of Disney until I began to watch Walt Disney's animations from this period back in 2012. The surreal nature and expression in every frame really caught my interest and regained my interest in animation as a whole. My drawing skill is somewhat limited, so all of my little animations have been made with Garry's Mod. I haven't looked at the fundamentals of animation (but I will now), but I figured some of them out myself just through replication of what I've seen. Maybe I should sit down with pencil and paper and keep drawing until I feel I've developed my own style beyond simple, crooked lines.
Go for it! Even if it's just for fun, that's a cool thing to work towards. If you don't watch them already, here's a link to Extra play's series that kinda goes through some animation stuff. ua-cam.com/play/PLvFQJa1XAXzx0ABskDtl8FwIOMrrPuIOR.html It's all video game animation and not a ton of it is for the hand drawn style talked about here, but it does go over some of the 12 principles and it has some interesting comments on video game animation. Have a good one!
Two of the "bibles" of animation are actually on sale this week: a.co/hQyTCoJ Richard Williams' "Animator's Survival Kit" a.co/f7FlliJ and Frank Thomas and Ollie Johnston's "The Illusion of Life" (mentioned in this video) You might be able to find PDFs of them floating around too, but these are extremely good resources to own (and heck, just nice to look through as well).
No prob! I find its better to encourage and support people who want to improve rather than be cynical or snide about it. The world needs more positivity. If you want to work on your drawing skills, Kienan Lafferty has a really good channel for learning and inspiration as well: ua-cam.com/users/KienanLafferty
Just so you know SEW, I feel that a good portion of your audience including me, would fuck with whatever content you post out, so long as you put the same work and feel happy doing so.
i'm a huge cuphead fan, but i'm an even bigger classic animation fan and as such really appreciate the effort you went too here to compile it all together. loved it! more fleischer talk the better man!
My great-gramps was a notable animator during this era, and I'll never forget the look on my Dad (his grandson's) face when I showed him a trailer for Cuphead. He said it was like watching his Grandpa's designs come to life in a whole new way! Cuphead captures the style of that era beautifully. Really well done video!
Thank you for releasing this. I hope it attracts attention anyway from pseudo-critics who just want to rile up drama by highlighting the ugliest facets of animation's history. Cuphead is a loving tribute to a style and texture of animation that is not represented in American cinema today but is surely missed and remains thoroughly captivating.
I'm really glad you put emphasis on the influence of Max Fleischer and Ub Iwerks in your video. A lot of people forget about them and just talk about Disney instead.
Love your videos!! There are so many UA-camrs I admire so so much who produce super fun videos (Jack Septic Eye, Clleen Ballinger, The Try Guys, Good Mythical Morning, etc.) but it's not often that you come across one that makes really amazing quality work. And as someone who's studied animation, I love how you bring attention to what an incredible art form it is!
I think in its own way, Cuphead and this video by extension are a really good thing for fans of traditional-style 2D animation. Having a considerable appreciation for animation myself, I've often lamented the fact that 2D animation it, at least in Western cinema, something of a lost art. There is still, at this point, an obsession with the pursuit of hyper-realism in the application of CGI that I find to be both ultimately fruitless and extraordinarily limiting. The fact is, simply due to the principle of the Uncanny Valley, we'll never fully be able to create digital images that perfectly emulate the appearance of real, and particularly, living things. The primary reason being that there are simply too many mundane, irrelevant details than an artificial rendering wouldn't and couldn't account for to perfectly imitate reality. What's more, this dead-end pursuit holds people back from pursuing the really interesting thing about animation: that it can give life to the unreal. Generations of traditional animators have contributed to the evolution of traditional animation and, in much the same way traditional fine art has evolved, they have devised various methods and various styles of breathing life into a series of static renderings played in sequence to create the illusion of motion. It's the very definition of what 'animation' is. But, with all this high-tech, state-of-the-art, bleeding edge technology, a significant portion of Western media has decided to use it only in service of a singular and inevitably unattainable goal, when they could be putting their talents to use to discover just what, exactly, is possible with the tools they have to work with, and look back on the lessons of the old masters to see how that knowledge might be adapted in new ways to push forward this exciting medium of the imagination. I think that's probably one of the major appeals of Cuphead in a way. Mechanically, it draws on fairly well-trodded territory as far as gameplay is concerned, with the influences of such games as Contra or Megaman or a slew of other titles from the 80's video game boom period. But, stylistically, Cuphead is like few if any other games on the market with its unique visual aesthetics, a throwback to an era long before most any of its players were born. I would like to hope that Cuphead, in its return to a style of animation the better part of a century old, might be one of many links in a long chain of influences that could remind people of the possibilities of which the animation medium is capable, and the wealth of potential that lies at the hands of the animators, limited only by the extent of the imagination.
Your love and passion for animation and its history shined through this. I've always loved that era for the reasons you mentioned (but mostly how surreal it is). I love showing people Bimbo's Initiation and watching their reactions :D
I'm so glad you mentioned Ub Iwerks! I think this is one of your best videos. Rubber hose animation holds a special spot in my heart and you did justice to the subject matter while not overstaying your welcome. Excellent work!
This is easily the best Cuphead analysis video I've ever seen. Great job with this! I don't usually subscribe to people based on only one video, but you are definitely an exception. Keep up the great work!
Cuphead is my favourite game of all time. Even when I die repeatedly I still know that I can prevail and so I end up just having fun instead of being frustrated. It's just so bloody fun.
I'm glad you talked about the 12 Principles a little bit cause the whole time I watch videos about Cuphead it's all I think about. It's the first thing they teach you in animating classes, and for good reason. When I think of old cartoons I think of it. Great video by the way, glad someone talked about the influences!
If you like animation or are interested in it you should pick up the book "The animator's survival kit". It teaches so many techniques that the old masters used and are still being used to this day
I'm so glad you gave credit to Iwerks here. So many people give Walt the praise for building animation, and Ub is not a common name out there. Great video!
This video was amazing, thank you for making something that I was able to learn a lot from despite having already seen dozens of videos about this era of animation already
I personally grew up on old cartoons. I have countless VHS tapes of cartoons from that rubber hose era, frankly I have missed that part of animation for a long time. However anime seems to still have a pretty good idea of squash and stretch when the animators actually focus on a scene. Also cuphead is like an orgasm for my eyes. I adore the style of the game and because of that I don't even get mad when I die 30 times to a boss. It just means I get to see the animations again.
I love hearing about animation and its history! This video was awesome!! Definitely up there with the Simpsons and Shining video for my favorite non-anime video from him. Nice work! (What I want to know, is when are we going to hear about super eyepatch wolf's history in the animation industry he's hinted at several times, if he's comfortable divulging that info that is..)
I had about three sets of these old iwerks produced and other disney films on DVD when I was little boy, it's good to see the medium get a mention every now and then.
I always enjoy ur videos so much cause they feel so relaxing. Like u would lay down in ur bed and think about things more deeper than u would usually. Like a look behind the scenes. That is awesome and i hope u will continue much more years creating such awesome content ^^
I would love to animate something short with the style that cuphead has (rubber hose?). I just don’t know how long it would take and what I would need to use
Haven't played Cuphead yet but I've heard good things and I love your video. As always, amazing work! I feel that that one of the interesting things about the style choices is that the period of animation the game is based on is similar to the 16 and 32-bit era of video games. Many of those games are remembered fondly and are still played today in part because, like the early animations, they captured a pure, almost childish sense of joy and wonder. You get the sense that people were freely experimenting and creating, pushing boundaries in a way that, even today, we don't really see that often. Playing Cuphead is challenging but it's also a blast to play and I think a lot of people can relate to it because it looks and feels like a fun game. Some of the early video games were similar to the 'rubber hose' period of animation: simplistic characters and often surreal imagery and scenarios, even tackling darker themes in some cases before video games gained a distinctive identity and before they really seeped into popular culture as they do today. Once again, awesome video! Keep it up! :D
Super Eyepatch Wolf and Game Maker's ToolKit are two of the best yt channels because of their detailed and meaningful analisis :D . Keep this great job
Great video SEW, love the music choice in the background, excellent choice. Also does anyone else like being referred to as "friends"? Everything is so filled, I love it
Goddammit Super Eyepatch Wolf, you always manage to make me interested in any topic you cover. Normally, I wouldn't care about some of the topics you cover but after watching your videos, it always gets me intrigued and makes me wanna dive deeper into said topic. And for that, I say thank you and here's (another) like
MAN I LOVE YOUR CHANNEL, -I didnt watch the video yet but I must say; the way you explain things and criticize is so nice, in many videos you explain all the things I love are so good in a way I just can't put it out, thanks for your content
I thought I just got recommend one of your old videos because the algorithm new I liked you. Which like yes, but this is also, really awesome analysis of animation and art and keeping things simple and possible and just- idk did skip the stuff that’s not relevant to future now but like- I’m really grateful for the heart you but into your work
"While the works of Winsor Mcay were instrumental milestones in the development of animation, they weren't and aren't the most compelling pieces of entertainment. But, in 1928 one person was about to change that. And that man was Walt Disney...'s BEST FRIEND UB IWERX!"
YES! YES! PATCH, I COULD KISS YOU RIGHT NOW! I'M AN ANIMATION STUDENT, AND THIS DISTINCTION IS SO FUCKING IMPORTANT AND EVERYBODY GETS IT WRONG.
How's college going?
It was pretty hilarious and I’m happy it meant a lot to others.
The achievement for beating the game is called Swing You Sinners, as if the inspiration wasn't obvious enough.
I loved that cartoon
Everyone talks about the art style, but I think the music is almost as much of a rebirth of an important genre into the public eye.
Ah, I see you're a man of culture as well.
So glad that the game got popular.The developers risked so much for this masterpiece that they would be fucked if the game didn't sell well
You can never become successful l if you aways play it safe
@@duckyduck1748You could very much be successful without selling your house tho
Something that should be noted is that cuphead is not as depressing or disturbing because of one of its endings. Where most cartoons of that era that I've seen end on a really dark note of characters going to hell and what not, cuphead ends with you defeating the devil, ending his casino Business, and freeing all of the souls you collected. A thematic (I hope I used that word correctly) touch that only could have happened AFTER the Great Depression ended and the economy got better.
Yeah you used thematic right plus I like your comment
The best way Cuphead can be described by its creators is classic animation with a genuinely light-hearted feel without the stereotypes associated with the time.
@@j.e.s.t.e.rformerlysansyes3292 It can dark moments, yeah.
the whole concept here is that their trying to expand upon the themes and whatnot of these cartoons while keeping out the more dated and problematic elements like how in many of these cautionary tale toons from fleisher and shit in the 30s they will be to where one character does something which wasn't really taht bad and then they end up dying and going to hell sending a message that if you mess up just once you deserve a terrible fate or whatever cuphead rejects this narrative with it's ending by having cuphead learn his lesson and refuse to give the devil the contracts followed up by him and mugman beating him up and then destroying the contracts and it's implied that cuphead quit gambling this is the kind of ending that could only occur in something following the depression
It never ceases to amaze me on how you can create some videos with topics I've never heard of or have little to no interest in, and yet every single one of them are so well researched and executed that it grabs my attention and keeps me glued to the screen for the entirety of the video. You sir are a saint to this platform that I've felt has been devoid of originality and quality content for so long, and I'd like to thank you for bringing these long lost aspects back.
Tyler Van Hefty I completely agree with you. He is a very fresh and unique creator.
There’s something called Wikipedia and UA-cam. People say they’re very good. 🐶
Tyler Van Hefty I feel the same.
Why doesn’t anyone talk more about Max Fleischer and his studio when talking about cuphead? He gets mentioned but then people talk about Disney for the majority of the time. I’d say Fleischer studio inspired this game more than any other, just look at the movements that mimic bimbo or Betty and the 3D models in the background from Popeye. When I look at cuphead I automatically think Fleischer studios so it’s a shame more people don’t give credit where credit is due. As grand as Disney was he made sure he came out on top when it came to animation so when Fleischer studios was closed Max was also forgotten.
I’m still hopeful more people remember how important Max was, as an inventor and a pioneer when it comes to animation.
rocket I mean he was important but i feel like Ub Iwerks is deserving of more recognition than Fleischer.
Jonathan Roberts sure but if we’re talking about the influence it goes back to Fleischer. The brothers stated they took most inspiration from him. You don’t even have to take their word for it, just look at the character design, the nose, eyes, mouth movements, hell the devil is pulled right out a Fleischer short.
I agree with you here. Max was a much bigger player in the rubber hose era than Disney and Co. were. To me, Disney deserves more credit for post-rubber hose animation innovations than anything else. As great as the first three Mickey Mouse shorts were, they didn't hold a candle to what Bimbo, Betty Boop, and Popeye were up to at the time.
I think the purpose was to show how Fleischer's work influenced Cuphead, and then how Iwerks' work influenced Fleischer's work and animation as a whole. Granted, he could have talked more about Max's story, but that would maybe lean more towards Max trying to compete with Disney. Also, Iwerks just influenced animation as a whole far more than Max could ever dream of - we would simply not experience his work, Bugs Bunny, or even anime if it weren't for all the influence those original Mickey shorts brought us.
If you take any animation history course you do....so I’d say he’s pretty remembered...
I'm disappointed people still associate animation, well Western animation, with being childish and immature. You see this even in Western animations aimed at adults, which are purposefully made with childish qualities out of fear no one will watch them. Looking at the example set by series like Avatar, and to no lesser extent anime, it doesn't need to be childish; we're holding the medium back by keeping it this way, not "protecting the childrens" or anything silly like that.
I think the so-called "commision of decency" played a huge role on that shift but even then other studios like Warner Bros. or MGM were smart enough to know how to touch on some risque subjects by making them as subtle as possible. The biggest change came when television started airing animation and that is when studios were making cartoons aimed towards children exclusively as adults were more into sitcoms.
Avatar is a children's cartoon, that's not a criticism but just is what it is. It's a bit like comics regarded as a lesser medium. It's not fair but the medium gets tarred by what it produces and animation gets seen as childish because of the majority of output is geared at children.
Arlo Steiner What I meant by mentioning Avatar is that it was a very mature cartoon, not that it was a cartoon for adults.
gLItcHyGeAR yeah I know that's what you meant but I'd disagree that it's mature. It's writing is very Saturday morning kids tv
When the Flintstones first aired it fount a huge audience with children, so animation was then made for children on mass.
I remember first seeing this game when I walked in on my cousin playing it. I was instantly mesmerized and wanted to know all about it. Old school animation rocks so hard and knowing that this exists really warms my heart.
Agreed
Not to get off topic but how come everytime a game thats actually difficult comes along it is immediately compared to Dark Souls? The souls series may be known for challenging and very unforgiving gameplay but that doesn't mean that it's innovative for doing it. People made the same comparison when the crash bandicoot trilogy was remade.
Because it's a joke.
But, for real, the general prinicples of bosses in 2 games are, fairly similar. You fight bosses, slowly learn their patterns to dodge them properly, until defeating them.
Tymel Thompson I think it’s because when DS came out, most other popular games of that year in the mainstream weren’t as difficult, so DS got infamy and a reputation for being very hard even if other difficult games had already existed long before it. So then gaming websites saw that as an easy way to make new games seem like exciting challenges, by comparing them to dark souls even if they had very little in common. Then, eventually, it just straight up became a meme and now any difficult new game will get compared to DS as a joke
Rashotcake very well put. I remember how people were saying - as a joke - that Limbo was DS but in 2D when it came out.
It’s shorthand for “this game is hard” that’s easily understood by most gamers
It's the Jaws of Dark Souls
4:49, sorry that's four.
The grave stone from the blue ball's face is referenced from there too.
Cuphead was something big for me, it changed my life. from there I got into indie games like bendy and the ink machine and Undertale. Cuphead means so much to me and I don't know where I would be without it.
Same here
I thoroughly enjoyed this. The style of the animations from this period is something that sticks with you. Cuphead deserves all of the praise it’s receiving.
Me too
I never was that great a fan of Disney until I began to watch Walt Disney's animations from this period back in 2012. The surreal nature and expression in every frame really caught my interest and regained my interest in animation as a whole. My drawing skill is somewhat limited, so all of my little animations have been made with Garry's Mod. I haven't looked at the fundamentals of animation (but I will now), but I figured some of them out myself just through replication of what I've seen. Maybe I should sit down with pencil and paper and keep drawing until I feel I've developed my own style beyond simple, crooked lines.
Go for it! Even if it's just for fun, that's a cool thing to work towards. If you don't watch them already, here's a link to Extra play's series that kinda goes through some animation stuff. ua-cam.com/play/PLvFQJa1XAXzx0ABskDtl8FwIOMrrPuIOR.html It's all video game animation and not a ton of it is for the hand drawn style talked about here, but it does go over some of the 12 principles and it has some interesting comments on video game animation. Have a good one!
Two of the "bibles" of animation are actually on sale this week:
a.co/hQyTCoJ Richard Williams' "Animator's Survival Kit"
a.co/f7FlliJ and Frank Thomas and Ollie Johnston's "The Illusion of Life" (mentioned in this video)
You might be able to find PDFs of them floating around too, but these are extremely good resources to own (and heck, just nice to look through as well).
Thanks! It's not too often I get helpful feedback from a UA-cam comment.
No prob! I find its better to encourage and support people who want to improve rather than be cynical or snide about it. The world needs more positivity.
If you want to work on your drawing skills, Kienan Lafferty has a really good channel for learning and inspiration as well: ua-cam.com/users/KienanLafferty
TwiIightWyvern I agree, it’s always better to encourage others. You never know what someone is capable of if given the right kind of encouragement.
If cuphead uses his head as a shot glass, does he get drunk?
my opinions are facts i mean he did pour "xxx" into his head during one of the trailers so probably
Mug man drinks out of himself all the time...
Imagine drinking a shot the size of your entire head.
... yes, yes he would.
420 plays
that could be considered as cup-racism and we do NOT need that
I'm hoping this game makes Disney want to do another hand drawn movie. Maybe even put more effort into it.
Agreed
Just so you know SEW, I feel that a good portion of your audience including me, would fuck with whatever content you post out, so long as you put the same work and feel happy doing so.
Agreed
I absolutely love your analyses. They’re always so well thought out and thorough. Good job!
Me too
7:00 *So this is Kaiji for Americans*
Nkanyiso Innocent Khwane oh shit I never realised that
It's not that hard to wrap your head around. Cuphead and his pal Mugman like to roll the dice.
Agreed
You acknowledged Gunstar Heroes' existence, the video's saved
History of the early Golden Age of Animation?
You really are my favorite channel on UA-cam.
some have said cuphead is surprisingly dark but they've clearly never seen those old cartoons it's based on
5:11 Is that... is that Mickey FRIGGIN Mouse with a GUN?
Ronin11111111 Mickey is ready to bust a cap on someone's ass
Watch the disney cartoon "symphony hour". He holds up a gun and threatens to shoot donald if he doesnt play in his concert
MIGGA MOUZ
Try watching "Two Gun Mickey" if you think that's shocking
Yo man no swearing on this Christian channel
i'm a huge cuphead fan, but i'm an even bigger classic animation fan and as such really appreciate the effort you went too here to compile it all together. loved it! more fleischer talk the better man!
My great-gramps was a notable animator during this era, and I'll never forget the look on my Dad (his grandson's) face when I showed him a trailer for Cuphead. He said it was like watching his Grandpa's designs come to life in a whole new way! Cuphead captures the style of that era beautifully. Really well done video!
That was an excellent video. I appreciate not just Cuphead but animation as a whole just a little bit more.
10:00 or Pain punching Naruto
Wuzi Mu MY PAIN IS GREATER THAN YOURSSIDHDUGSUGDjBCOWKK
Wuzi Mu oof
Actually, it was Naruto punching Pain.
Classroom Productions in that moment pain sounded like a edgy emo kid
*HE RESISTED MY ALMIGHTY PUSH*
Thank you for releasing this. I hope it attracts attention anyway from pseudo-critics who just want to rile up drama by highlighting the ugliest facets of animation's history. Cuphead is a loving tribute to a style and texture of animation that is not represented in American cinema today but is surely missed and remains thoroughly captivating.
Watching Mugman drink out of his own head is disturbing.
It's no different compared to elephants sucking water through their nostrils then spaying it into their own mouth.
An Elephant's Skull is not directly connected to its BRAIN!
Emmanuel Ladejobi who said mugs have brains
I've heard that their own heads are filled with some sort of alcohol, though I have no real evidence for this other than rumor...
I'd believe that. I know I'd want to ingest copious amounts of alcohol if my sibling sold our souls to the devil.
I'm really glad you put emphasis on the influence of Max Fleischer and Ub Iwerks in your video. A lot of people forget about them and just talk about Disney instead.
Love your videos!! There are so many UA-camrs I admire so so much who produce super fun videos (Jack Septic Eye, Clleen Ballinger, The Try Guys, Good Mythical Morning, etc.) but it's not often that you come across one that makes really amazing quality work. And as someone who's studied animation, I love how you bring attention to what an incredible art form it is!
I think in its own way, Cuphead and this video by extension are a really good thing for fans of traditional-style 2D animation. Having a considerable appreciation for animation myself, I've often lamented the fact that 2D animation it, at least in Western cinema, something of a lost art. There is still, at this point, an obsession with the pursuit of hyper-realism in the application of CGI that I find to be both ultimately fruitless and extraordinarily limiting.
The fact is, simply due to the principle of the Uncanny Valley, we'll never fully be able to create digital images that perfectly emulate the appearance of real, and particularly, living things. The primary reason being that there are simply too many mundane, irrelevant details than an artificial rendering wouldn't and couldn't account for to perfectly imitate reality.
What's more, this dead-end pursuit holds people back from pursuing the really interesting thing about animation: that it can give life to the unreal.
Generations of traditional animators have contributed to the evolution of traditional animation and, in much the same way traditional fine art has evolved, they have devised various methods and various styles of breathing life into a series of static renderings played in sequence to create the illusion of motion. It's the very definition of what 'animation' is.
But, with all this high-tech, state-of-the-art, bleeding edge technology, a significant portion of Western media has decided to use it only in service of a singular and inevitably unattainable goal, when they could be putting their talents to use to discover just what, exactly, is possible with the tools they have to work with, and look back on the lessons of the old masters to see how that knowledge might be adapted in new ways to push forward this exciting medium of the imagination.
I think that's probably one of the major appeals of Cuphead in a way. Mechanically, it draws on fairly well-trodded territory as far as gameplay is concerned, with the influences of such games as Contra or Megaman or a slew of other titles from the 80's video game boom period. But, stylistically, Cuphead is like few if any other games on the market with its unique visual aesthetics, a throwback to an era long before most any of its players were born.
I would like to hope that Cuphead, in its return to a style of animation the better part of a century old, might be one of many links in a long chain of influences that could remind people of the possibilities of which the animation medium is capable, and the wealth of potential that lies at the hands of the animators, limited only by the extent of the imagination.
Agreed
Cuphead is my favorite anime. TY for covering it.
A video about Cuphead by SuperEyepatchWolf? It's like I died and went to heaven
Excellent video. Your channel is easily one of the best on UA-cam.
It's always a joy to find out something new through this channel
Your love and passion for animation and its history shined through this. I've always loved that era for the reasons you mentioned (but mostly how surreal it is). I love showing people Bimbo's Initiation and watching their reactions :D
I'm so glad you mentioned Ub Iwerks! I think this is one of your best videos. Rubber hose animation holds a special spot in my heart and you did justice to the subject matter while not overstaying your welcome. Excellent work!
4:03 so fan service existed since the dawn of animation.
8:22 - 8:52
Thanks for giving Ub the credit that he deserves
This is easily the best Cuphead analysis video I've ever seen. Great job with this! I don't usually subscribe to people based on only one video, but you are definitely an exception. Keep up the great work!
I'd like a game with an opening song like *the ting go skraaaaaaaa....papapapapa*
I was expecting a video about cuphead instead I watched a video on the history of animation and I really liked that, well done
I think Cuphead is one of those rare games where you only get every once and a while.
Cuphead is my favourite game of all time. Even when I die repeatedly I still know that I can prevail and so I end up just having fun instead of being frustrated. It's just so bloody fun.
I'm glad you talked about the 12 Principles a little bit cause the whole time I watch videos about Cuphead it's all I think about. It's the first thing they teach you in animating classes, and for good reason. When I think of old cartoons I think of it. Great video by the way, glad someone talked about the influences!
If you like animation or are interested in it you should pick up the book "The animator's survival kit". It teaches so many techniques that the old masters used and are still being used to this day
Cuphead is game of the year in my opinion
5:00 not three, but four references, note the tombstones a few sec earlier, and a boss phase of the blue ball guy.
I'm so glad you gave credit to Iwerks here. So many people give Walt the praise for building animation, and Ub is not a common name out there. Great video!
It is amazing how much Cuphead calls back to
Cuphead is a reminder of how far we can take animation to the absolute highest as it was in the Golden age of Animation.
Wait...this..THIS ISN'T ANIME?!
Sike nah I fucks with it keep uploading dope shit
Well it is not like he has to only do videos on Anime
4:48 actually four if you count the tombstones possibly being referenced in the Goopy Le Grande boss fight
Man, I always forget how cathartic your videos are
GREAT VIDEO MAN U R REALLY SMART
This video was amazing, thank you for making something that I was able to learn a lot from despite having already seen dozens of videos about this era of animation already
I personally grew up on old cartoons. I have countless VHS tapes of cartoons from that rubber hose era, frankly I have missed that part of animation for a long time. However anime seems to still have a pretty good idea of squash and stretch when the animators actually focus on a scene.
Also cuphead is like an orgasm for my eyes. I adore the style of the game and because of that I don't even get mad when I die 30 times to a boss. It just means I get to see the animations again.
It hurts not to own this game.
I love hearing about animation and its history! This video was awesome!! Definitely up there with the Simpsons and Shining video for my favorite non-anime video from him. Nice work!
(What I want to know, is when are we going to hear about super eyepatch wolf's history in the animation industry he's hinted at several times, if he's comfortable divulging that info that is..)
Have you ever thought about doing a "Why you should listen to" series?
I had about three sets of these old iwerks produced and other disney films on DVD when I was little boy, it's good to see the medium get a mention every now and then.
9:15 the illusion of living? Very clever TheMeatly
Glad you mentioned Ubs. He gets no recognition!!!
Great video! I love the rubber hose style.
I always enjoy ur videos so much cause they feel so relaxing. Like u would lay down in ur bed and think about things more deeper than u would usually. Like a look behind the scenes. That is awesome and i hope u will continue much more years creating such awesome content ^^
I would love to animate something short with the style that cuphead has (rubber hose?). I just don’t know how long it would take and what I would need to use
Finally a eyepatch wolf video that isn’t over 20 minutes long
Haven't played Cuphead yet but I've heard good things and I love your video. As always, amazing work!
I feel that that one of the interesting things about the style choices is that the period of animation the game is based on is similar to the 16 and 32-bit era of video games. Many of those games are remembered fondly and are still played today in part because, like the early animations, they captured a pure, almost childish sense of joy and wonder. You get the sense that people were freely experimenting and creating, pushing boundaries in a way that, even today, we don't really see that often. Playing Cuphead is challenging but it's also a blast to play and I think a lot of people can relate to it because it looks and feels like a fun game. Some of the early video games were similar to the 'rubber hose' period of animation: simplistic characters and often surreal imagery and scenarios, even tackling darker themes in some cases before video games gained a distinctive identity and before they really seeped into popular culture as they do today.
Once again, awesome video! Keep it up! :D
Came for cuphead, stayed for the history.
Nicely done.
Ahh, love your videos man. You're like the cgp grey of Anime/gaming UA-cam
watching this and Shaun's video on cuphead made me a master of early era animation
This is a very underrated video. Thank You for this.
This actually boosted my confidence to start animating myself.
My favorite youtuber talking about my favorite game? Someone call an ambulance my heart cant take this.
At 2:18 that cartoon is called swing you sinners I like the cartoon but I like the song sing you sinners more
that is true i love classic cartoons and cuphead too.
And that's not to mention that anime use rubber movement, like Konosuba or anime from Studio Trigger.
Sir....that was one of the most beautiful videos I’ve seen in a long time.
OH GOD.... it's been 6 years 😭
Excellent, really great video! Thank you for taking the time to make it!!!
I learned a lot from this video. Thank you Super-Eyepatch Wolf.
Saun and Jen & Super Eyepatch Wolf both uploaded videos about Cuphead's animation style.
Nice!
hahah wow I was wondering if anyone else had watched Shauns video about cuphead too.
What's his channel name?
LRGonzales Shaun
Super Eyepatch Wolf and Game Maker's ToolKit are two of the best yt channels because of their detailed and meaningful analisis :D . Keep this great job
Great video SEW, love the music choice in the background, excellent choice. Also does anyone else like being referred to as "friends"? Everything is so filled, I love it
Goddammit Super Eyepatch Wolf, you always manage to make me interested in any topic you cover. Normally, I wouldn't care about some of the topics you cover but after watching your videos, it always gets me intrigued and makes me wanna dive deeper into said topic. And for that, I say thank you and here's (another) like
every video you make is so frickin good i LOVE THEM ALL
One of my goals is to find whatever collections I can of all these cartoons part of the Rubber Hose period of animation. I honestly love the style.
I like John's ability to cover a wide range of topics and always keep it engaging and informative. Another great video :)
I loved this animation before this game and I’m glad more can appreciate it now.
Oh my god, I was thinking that I was the only one who loved animation of this time period!
MAN I LOVE YOUR CHANNEL, -I didnt watch the video yet but I must say; the way you explain things and criticize is so nice, in many videos you explain all the things I love are so good in a way I just can't put it out, thanks for your content
Your analyses are always so cool to listen to! Love it!
Great video.
That was fantastic. Well done.
Your videos always exceed my expectations.
You never cease to amaze
I thought I just got recommend one of your old videos because the algorithm new I liked you. Which like yes, but this is also, really awesome analysis of animation and art and keeping things simple and possible and just- idk did skip the stuff that’s not relevant to future now but like- I’m really grateful for the heart you but into your work
Thank you for making this video. Its amazing how much work and dedication you put into these videos.