Correction: at 9:56, the weapon appears to actually be a Grakata I mistook for the old Burston, so this entry is moot lol Also, quick clarification: at 5:17, I only point out the Stahlta alt fire specifically, but this applies to the alt fire of every weapon listed as their primary fires are all full auto. Not necessarily wrong, just confusingly worded, so I wanted to make that clear. Feel free to leave your suggestions for future episodes by replying to this comment or posting them on the Discord. I also want to apologize if any of these entries are repeats, my document is a complete disaster and keeping track of it is becoming more and more difficult. Thanks again for watching!
Dante (I really hope its a feature and not a bug) can give the book from Wordwarden to Necramechs with a player in them and Operators/Drifters, Its both cool and funny, also Bonewidow's Maiden's Kiss and Firing Line give you free crit chance on lifted enemies, which is not mentioned anywhere at all (Thank you DE), saying because my Mausolon was doing guaranteed Yellows with a few Oranges, and only has 60% crit chance. And Qorvex is the only Frame (so far) with a base Energy of 150. And lastly (I swear) Sevagoth's Shadow Haze augment allow your feet kicks to crit (Making my feet Overpowered part 2 soon question mark?)
The projectile fired on aim-glide melee swings from the Vitrica is a different model of Glass than the actual blade, borrowing from the textures of Gara's glass VFX.
I may have found a bug that allows you to use archmelees in free roams. (its as bad as you think it is) To do it leave a free roam party you aren't the host of while in using your archwing (causing a host migration screen)
Using Shooting Gallery or any other gun-jamming ability will cause Dax Heralds (the ones with the spear) to fiddle with their spear as if it isnt a melee weapon.
More trivia for the next video: The screens during the 1999 segment from Whispers display the names of previous games by Digital Extremes, such as Solar Winds, Pariah and Warpath.
1:36 - I've mained Yareli since I crafted her and she's got SO MANY bugs. None of them have been game breaking for me, but it's interesting to see how wildly different Yareli's treated while in Merulina as opposed to other frames.
0:48The limbo is actually an leftover from of an older version of limbo, where even your own/allied projectiles were frozen, and if it reached the cap of frozen projectiles the stasis was dispelled, so you could shoot a bunch of projectiles, and after you deactivate it, and they all would hit the enemies at the same time. This was eventually removed because it was kinda annoying for other players, and depending on your allies it could lead to your stasis dispelling earlier than you intended due to allies. the stasis does still work for enemy projectiles, and still has the same cap of 300, but it doesn't effect limbo or allies anymore, and it also rarely reach the cap since normally the only way to get frozen projectiles is to get enemies to shoot/during the casting of stasis. at least this is what i know, not sure if things like eximus units work... 3:00 Another one that is an example the Gersemi skin for valkyr which gives his histeria little for arm spikes besides the aditional claws.
Let's go, We are so back (For the next 13 minutes, It'll be so Limbover after it again) to the quality mind control videos, streams soon again, along with FREE LOBOTOMIES on the Discord Server. Big W
Not sure if you've done this one in one of your videos but the Sentinel Weapon "Laser Rifle Prime" has had the wrong name in the game for almost a decade. It's in-game name is "Prime Laser Rifle" which makes it the only prime item to have the Prime moniker come before the item name.
It's a french translation i guess since in france we say fusil laser prime or laser rifle prime in fact Same for every prime like for exemple graam graam prime
How many of the weird interactions mentioned in this series have been patched? Also 8:03 This pissed me off so much because the Prime version of the Rubedo-Plated skin just looks bad, it doesn't work with the extra bits and looks so much worse.
Worth mentioning if it hasn’t been said, both Tomes actually draw in particles while firing. I noticed this right way with the Grimoire while near one of Qorvex’s pillars
here's another one: in captura, you can use an ability with particle effects then go into camera mode. Certian particles will contingue to move, stretch and rotate.
Dva- I mean yarelli is a plate of code spaghetti Srsly tho what is it with characters in any game and always having bugs to entities they make and or child objects
If you use a ignis wraith(possibly more as I have not tested) with limbo’s stasis while having friendly fire on, you get a red line that slowly closes after stasis expires
older armor strips like Nekros' Terrify don't work on Acolytes, but newer ones do. The Acolytes will play an old Stalker audio clip that says "Your Tenno powers are useless."
10:10 you can also speed up security camera rotation speeds for activating panels if you press the same direction both on wasd and arrow keys. Kahl can also bunnyhop (especially noticeable with the jetpack), i'm convinced his missions were made for speedrunning...
8:30 this reminds me of ember's 4 having the weirdest line of sight requirements (or lack thereof). it's the most obvious in the corpus ship defence tile. normally i _think_ you need LOS for her 4 to target an enemy, which is the case for when the cryopod platform is on top. when the cyropod platform lowers to the bottom level, however, the LOS requirement just breaks. with ember's 4 you can't nuke enemies at the same level (i.e. ground floor) behind a wall, but somehow the enemies spawning at the spawn points a few levels above you can be targeted with her 4 and burnt to crisps before they even have a chance to descend to the ground floor. tl;dr line of sight is a weird thing in warframe and i have given up on trying to figure out where the cutoff line is. (back to mesa, peacemaker bypasses arctic eximi's bubble too. i never looked too much into it because i always think of it as an ability that targets the enemies, not the enemies' abilities, but now that you mention the window thing i can't help but wonder if it's another one of those weird hitboxes/LOS thing.)
7:13 Last time I checked, both Redline and Kinetic plating had cancellable animations - if you helminth an ability over sunder or (god forbid) rush, you can cast said ability whilst activating your buff. I use firewalker often, and firewalker can be 23'd, 43'd, and 423'd whilst holding rush. Gauss has a lot of weird, finicky allowances for what animations can be cancelled.
Do not know if this has been mentioned earlier in the series and serves as a bit of an extension to the glaive fact at 6:00. The aim gliding straight up stops the slam animation and can be performed at any point in the slam (as long as you are airborne) allowing glaive users to effectively slam-cancel which allows quick downward movement without the delay of completing the slam attack (which I personally use a lot to speed through tiles with a lot of vertical movement)
Since this is practically the Merulina episode, I offer up the following: in Hijack missions, the thing will drain Merulina's health instead of Yareli's shields as long as you are riding Merulina, meaning you will almost never have to leave it alone and it will be constantly moving as Merulina has so much health that you should never stop. This is made up for by it being SUPER annoying to actually keep decent pace with the engine thing, as trying to ride on top of it is very inconsistent with Merulina and it's got that awkward speed that you're always faster than. That previous tip, plus the bit you mentioned about Merulina losing health instead of Yareli while in infested missions outside in space (plus a similar bit where it drains Merulina's health instead of Yareli's if you run out of time in a survival mission) ONLY apply while RIDING Merulina. None of these work with the Loyal Merulina augment, and I hope they don't fix these either because they give me a good reason to not use the augment. It's a trade off, you know? Inconvenient travel mode that's awkward (exalted pinball machine my beloved!) but the trade off is you get a bunch of benefits from weird interactions. You can instead use the augment to get better movement, access to all your gear items, the ability to use subsumed abilities and primary/melee weapons (and the incarnon form of the Onos, which you otherwise can't use with Merulina) and a bunch of other convenient and amazing things but the trade off of losing the weird interactions. Man I REALLY hope they don't remove those, otherwise there's no reason to not use the augment and it becomes a mandatory mod you can't afford to not make space for. Oh, and while I'm at it! Merulina is unable to be healed by any means other than the Merulina Guardian augment, normally. At least, with one exception. Normally, any and all methods of healing do not work with Merulina by design, but due to the same weird interactions between Merulina's health being effectively prioritized over Yareli's, there is actually one (probably unintended) way to heal Merulina! And that would be with life steal! Whether it be from using Gloom first before you hop on Merulina, or the temporary life leech bonus you can get from the lohk surges on the Zariman. Furis with augment probably works too, but i haven't tested it. Regardless, life steal ALSO directly heals Merulina's health while you are riding it and it, as far as I can tell, the only method of healing Merulina that does not require tossing out a mod you would otherwise rather have so you can fit in the augment (which requires using a specific ability as well meaning you can't Helminth over it, so double opportunity cost). Last one. Speaking of the Merulina Guardian augment, the buff it grants you is actually a little more annoying to get than you might think. It specifically only gives you the fire rate and reload speed buff if Merulina is healed from it. Meaning, if Merulina is at full health already, you won't get the buff. So in lower level missions you actually have to go out of your way to get damaged first, praying your sentinel or other companion doesn't kill the enemies before they can hurt you, so the augment can actually heal you so you ACTUALLY get the buff.
@@Binaeroooo77 Yeah, that's true, but then you can't have something like Growing Power or Corrosive Projection as your aura, which I would rather have. You're right about the Archon Intensify as well. No counter point to that one.
Another channel Legendary Drops reacted to your weird and obscure stuff video on stream :) He only just got up to the new war quest and had watched 3 of these already
A small trivia about ability interactions: If you infuse Firewalker on Gauss and cast it while using his 1 (running), you briefly speed up and also start running in the direction you're looking at when the casting animation ends. You can use this to make 90° turns while still running (the timing is iffy tho). Also it seems there is some exclusion between the casting animation for redline and any other ability but not for Kinetic shield and Firewalker (probably is something about the fact Firewalker "uses" only the legs while kinetic shield uses only his hands). Hope it's useful.
Yareli can be disarmed while riding merulina but it strips her main weapon. And if you pick it up then the weapon is deleted for the rest of the mission. I'm not sure exactly what causes it to happen but it happens to me against corrupter enemies in multi hour long fissure missions.
i forgot if you covered it already but there's a consistent bug that allows you to enter the archwing area inside the orbiter. it has precise steps to do: - enter your arsenal - go to your necramech, press on upgrade to pull the modding tab. - go back, now go to your companion, pull the modding tab again. - finally you go to your warframe and load the modding tab again. after that, you can go back and leave the arsenal and voilà! additionally to this, you can add decorations to that section of the orbiter, but they disappear.
Also on the topic of different bow having different strike effect, they also holster on your warframe's back differently depending on the length of the bow arm with cinta being the only one to be on the hip instead of the center of the back.
A small but still weird thing: Komorex’s AOE fire can be activated on hipfire shots by aiming before the shots land on something. Might be kinda useful with the hipfire’s atrocious accuracy, making the shots and AOE spread out more.
I have played this game for nearly 10,000 hours and yet I didn't know about the damaged mod thing. That is actually excellent, as there are some damaged mods that have lower mod cost than the lowest mod capacity cost of their normal variant, which is a nice to have if you're trying to really squeeze a last mod in on a post-forma build.
Regarding Kullervo's boss fight: you can straight up just blast him with any damage during the cutscenes as well. Only tricky part is figuring out where your character is lol. You're still fully operational though. Also, not sure if you missed some projectile melees like Tenet Grigori or if you did test them all but only listed the ones that work for Hall of Mirrors?
Styanax holds shields for sword and shield weapons wrong. Also, DE never unswapped drifter shoot and melee controls after adding the separate binding tab meaning it will always be inverted between on foot, and on Kaithe.
I got one for you. Doing any bounties (Cetus, Fortuna, or Zariman) does not count towards the weekly Nightwave 15 missions challenge for some odd reason. I've made a mention on message boards and I'm not sure DE is aware of it even though it's been a thing for a long time now.
Kullarvo also won't lose health or overguard when doing a melee finisher if his blades hit. least im pretty sure. unless you get the bugged animation where you parazon stab them while standing still
one obscure stuff is that if you look at the profit taker or exploiter orb in the codex long enough they will eventually fall out of their pedestal(I don't remember if this was being told here)
It always makes me laugh that people dont know what the dots on the center of the screen are Its a good feature thats never explained 😅 Imo they should swap the dots with a very small glyph of the corresponding ability
If you perform a ground finisher on kullervo during his boss fight, it just completely lobotomises him and prevents him from doing anything for that phase. Also, you can skip his last phase lasers and teleport by just killing him really quickly before the cutscene starts.
I should get a video of this but there is a room in kuva fortress where for some people there is a hole in the roof and for others it is an intact roof. The tile set for it is that one area where usually 3 life support spawn and if that hole wasnt there it would be a nightmare to get out of. Leads to the outside.
Can't remember if it was in an previous episode but: when doing an open world bounty, you can skip the dialog between objective to get them to activate faster by opening the nightwave menu (only the host tho) Also for the rubedo and phased skin.. Do they also adapt to prime variant of the weapon that have those skin?
Obscure Suggestion: On a corpus tileset there are 2 domestic drones under an elevator you can get under name Daphnis and Chloe that are invulnerable and pushing into eachother. Most likely a reference to an old Greek story of the same name
I would love to hear about The Lotus Eater quest. There are for example Half-life posters or MC cardboard cutouts or image of Albrecht. I also wonder what translations will be for all notes, signs or even names od arcade games there :)
wierd bug(?): when you go fight a sister in the railjack mission, if she has a hydroid specter guarding her, it will use hydroid's old skill set. i once did get a hydroid specter on a sister and saw him use undertow. I hope i didn't see it incorrectly, and i also don't know if it applies to player specters as well, I have to build them first to test it
obscure fact: when you're using mesa's 4th ability, she doesnt get the hard fall animation when falling from a high distance, but she WILL have the hard fall animation if youre using the mesas waltz augment, for some reason
Good video, here is a contribution: Tenet Glaxion does not count as a "Sister of Parvos Weapon" achievement-vise. Note: Could be a bug on my side, but the achievement did not trigger the times i claimed Tenet Glaxion from my foundry, but it did when i claimed Tenet Arca-Plasmor.
Yo, Just remembered the old void treasure-challenge room with that launcher and laser orbs in air, is it still in game because I have not seen it lately, that and the one with low ceiling?
So if Venari is actually an Osprey… Does that mean I’ve been siccing Hunhow on my enemies this entire time? Also I demand that Venari make at least one appearance in the fabled exalted weapon video, she didn’t cheat death twice just to not be counted as one! Keep up the great work!
I had a fact yesterday i forgot so take this instead: wrathful advance resets your jumps allowing you to gain height as long as you have energy ALSO the ghost children on the zariman are able to be corrupted somehow Edit: i remembered my fact i believe. Im not sure how obscure this truly is but in a volatile railjack mission i did with a friend farming sevagoth i flew through a wormhole after the ship had exploded
Correction: at 9:56, the weapon appears to actually be a Grakata I mistook for the old Burston, so this entry is moot lol
Also, quick clarification: at 5:17, I only point out the Stahlta alt fire specifically, but this applies to the alt fire of every weapon listed as their primary fires are all full auto. Not necessarily wrong, just confusingly worded, so I wanted to make that clear.
Feel free to leave your suggestions for future episodes by replying to this comment or posting them on the Discord. I also want to apologize if any of these entries are repeats, my document is a complete disaster and keeping track of it is becoming more and more difficult. Thanks again for watching!
Dante (I really hope its a feature and not a bug) can give the book from Wordwarden to Necramechs with a player in them and Operators/Drifters, Its both cool and funny, also Bonewidow's Maiden's Kiss and Firing Line give you free crit chance on lifted enemies, which is not mentioned anywhere at all (Thank you DE), saying because my Mausolon was doing guaranteed Yellows with a few Oranges, and only has 60% crit chance. And Qorvex is the only Frame (so far) with a base Energy of 150. And lastly (I swear) Sevagoth's Shadow Haze augment allow your feet kicks to crit (Making my feet Overpowered part 2 soon question mark?)
Intriguing
The projectile fired on aim-glide melee swings from the Vitrica is a different model of Glass than the actual blade, borrowing from the textures of Gara's glass VFX.
I may have found a bug that allows you to use archmelees in free roams. (its as bad as you think it is)
To do it leave a free roam party you aren't the host of while in using your archwing (causing a host migration screen)
Using Shooting Gallery or any other gun-jamming ability will cause Dax Heralds (the ones with the spear) to fiddle with their spear as if it isnt a melee weapon.
the existence of alpha and beta thralls means that revenant may be able to summon sigma thralls
Gamma Male 👽👽👽
@@UNALLOYEDSLOP *Geiger Counter ASMR*
LIGMA THRALLS GOTTEM
Or is rev the sigma thrall?
That's a Mind Freak thrall
Recently noticed Duplex Bond working on Titania and ive been abusing that daily. I love my verglas spamming army.
Works in archwing too for some reason, I’ve been summoning clones while clearing out my SP starchart
DE pls don't patch
yareli being considered a child object while on merulina makes me uneasy about my discord name...
points, yareli mating press
also isnt yareli a literal gilf more like
W-What was it?
@@Chaos__64 probably yareli mating press
It’s Yareli mating press isn’t it
I am more confused on why Octavia is a protogen?
More trivia for the next video:
The screens during the 1999 segment from Whispers display the names of previous games by Digital Extremes, such as Solar Winds, Pariah and Warpath.
9:41 someone did an oopsie and made the flawed antitoxin costed 10k plat instead of credits and apparently 44 people bought them
Also they were refunded
9:32 there is NO WAY this is the first time this is mentioned in this series. New players always come asking what is that orokin message is
Yup I've been told it was for a teaser of the second dream quest when I first got it years back
I have been meaning to include it proper for years but was genuinely so numb to it I always forgot to record it lol
wild kubrows can also carry body parts of killed grinners, saw that a couple of times while doing missions as Ivara
1:00 Pillage also damages Eximus overguard if they have shields due to pillage being coded as damage
Well well well. Look who finally crawled out of their cave to say hello :)
__
1:36 - I've mained Yareli since I crafted her and she's got SO MANY bugs. None of them have been game breaking for me, but it's interesting to see how wildly different Yareli's treated while in Merulina as opposed to other frames.
3:36, this is hard to observe, but Kubrows can also pick up grineer corpses and bring to their nests as well.
galvanized soon on the exalted video for sure
0:48The limbo is actually an leftover from of an older version of limbo, where even your own/allied projectiles were frozen, and if it reached the cap of frozen projectiles the stasis was dispelled, so you could shoot a bunch of projectiles, and after you deactivate it, and they all would hit the enemies at the same time. This was eventually removed because it was kinda annoying for other players, and depending on your allies it could lead to your stasis dispelling earlier than you intended due to allies. the stasis does still work for enemy projectiles, and still has the same cap of 300, but it doesn't effect limbo or allies anymore, and it also rarely reach the cap since normally the only way to get frozen projectiles is to get enemies to shoot/during the casting of stasis. at least this is what i know, not sure if things like eximus units work...
3:00 Another one that is an example the Gersemi skin for valkyr which gives his histeria little for arm spikes besides the aditional claws.
Let's go, We are so back (For the next 13 minutes, It'll be so Limbover after it again) to the quality mind control videos, streams soon again, along with FREE LOBOTOMIES on the Discord Server. Big W
Not sure if you've done this one in one of your videos but the Sentinel Weapon "Laser Rifle Prime" has had the wrong name in the game for almost a decade. It's in-game name is "Prime Laser Rifle" which makes it the only prime item to have the Prime moniker come before the item name.
It's a french translation i guess since in france we say fusil laser prime or laser rifle prime in fact
Same for every prime like for exemple graam graam prime
How many of the weird interactions mentioned in this series have been patched?
Also 8:03 This pissed me off so much because the Prime version of the Rubedo-Plated skin just looks bad, it doesn't work with the extra bits and looks so much worse.
several unfortunately lol
@@CoolKid369 Funny enough I'm sure some devs DE watches your videos and use them for bub fixes.
Worth mentioning if it hasn’t been said, both Tomes actually draw in particles while firing. I noticed this right way with the Grimoire while near one of Qorvex’s pillars
I had no idea about the flawed mods dumpster! That’s awesome
Some of them not upgraded even give more bonus with less capacity than the regular ones, like more fire rate when leveling a weapon etc.
here's another one: in captura, you can use an ability with particle effects then go into camera mode. Certian particles will contingue to move, stretch and rotate.
Dva- I mean yarelli is a plate of code spaghetti
Srsly tho what is it with characters in any game and always having bugs to entities they make and or child objects
I mod Titanfall 2.
It's the worst it'll ever be.
Mausolon's alt fire when deployed as an archgun counts towards "lift 5 enemies with a heavy slam" nightwave mission, despite not being a melee
If you use a ignis wraith(possibly more as I have not tested) with limbo’s stasis while having friendly fire on, you get a red line that slowly closes after stasis expires
0:04 exactly why I keep my favorites to myself 🤫
older armor strips like Nekros' Terrify don't work on Acolytes, but newer ones do. The Acolytes will play an old Stalker audio clip that says "Your Tenno powers are useless."
10:10 you can also speed up security camera rotation speeds for activating panels if you press the same direction both on wasd and arrow keys. Kahl can also bunnyhop (especially noticeable with the jetpack), i'm convinced his missions were made for speedrunning...
8:30 this reminds me of ember's 4 having the weirdest line of sight requirements (or lack thereof). it's the most obvious in the corpus ship defence tile. normally i _think_ you need LOS for her 4 to target an enemy, which is the case for when the cryopod platform is on top. when the cyropod platform lowers to the bottom level, however, the LOS requirement just breaks. with ember's 4 you can't nuke enemies at the same level (i.e. ground floor) behind a wall, but somehow the enemies spawning at the spawn points a few levels above you can be targeted with her 4 and burnt to crisps before they even have a chance to descend to the ground floor. tl;dr line of sight is a weird thing in warframe and i have given up on trying to figure out where the cutoff line is.
(back to mesa, peacemaker bypasses arctic eximi's bubble too. i never looked too much into it because i always think of it as an ability that targets the enemies, not the enemies' abilities, but now that you mention the window thing i can't help but wonder if it's another one of those weird hitboxes/LOS thing.)
7:13 Last time I checked, both Redline and Kinetic plating had cancellable animations - if you helminth an ability over sunder or (god forbid) rush, you can cast said ability whilst activating your buff. I use firewalker often, and firewalker can be 23'd, 43'd, and 423'd whilst holding rush. Gauss has a lot of weird, finicky allowances for what animations can be cancelled.
You can turn those dots off in the HUD options. They're called ability dots.
Do not know if this has been mentioned earlier in the series and serves as a bit of an extension to the glaive fact at 6:00. The aim gliding straight up stops the slam animation and can be performed at any point in the slam (as long as you are airborne) allowing glaive users to effectively slam-cancel which allows quick downward movement without the delay of completing the slam attack (which I personally use a lot to speed through tiles with a lot of vertical movement)
9:40 YESSSS I didn't know this, thank you!
7:10 - This must not be fixed - PLEASE :| It got introduced with auto-melee, and it makes a melee-focused Gauss flow SO much better!
Since this is practically the Merulina episode, I offer up the following: in Hijack missions, the thing will drain Merulina's health instead of Yareli's shields as long as you are riding Merulina, meaning you will almost never have to leave it alone and it will be constantly moving as Merulina has so much health that you should never stop. This is made up for by it being SUPER annoying to actually keep decent pace with the engine thing, as trying to ride on top of it is very inconsistent with Merulina and it's got that awkward speed that you're always faster than.
That previous tip, plus the bit you mentioned about Merulina losing health instead of Yareli while in infested missions outside in space (plus a similar bit where it drains Merulina's health instead of Yareli's if you run out of time in a survival mission) ONLY apply while RIDING Merulina. None of these work with the Loyal Merulina augment, and I hope they don't fix these either because they give me a good reason to not use the augment.
It's a trade off, you know? Inconvenient travel mode that's awkward (exalted pinball machine my beloved!) but the trade off is you get a bunch of benefits from weird interactions. You can instead use the augment to get better movement, access to all your gear items, the ability to use subsumed abilities and primary/melee weapons (and the incarnon form of the Onos, which you otherwise can't use with Merulina) and a bunch of other convenient and amazing things but the trade off of losing the weird interactions. Man I REALLY hope they don't remove those, otherwise there's no reason to not use the augment and it becomes a mandatory mod you can't afford to not make space for.
Oh, and while I'm at it! Merulina is unable to be healed by any means other than the Merulina Guardian augment, normally. At least, with one exception. Normally, any and all methods of healing do not work with Merulina by design, but due to the same weird interactions between Merulina's health being effectively prioritized over Yareli's, there is actually one (probably unintended) way to heal Merulina! And that would be with life steal! Whether it be from using Gloom first before you hop on Merulina, or the temporary life leech bonus you can get from the lohk surges on the Zariman. Furis with augment probably works too, but i haven't tested it. Regardless, life steal ALSO directly heals Merulina's health while you are riding it and it, as far as I can tell, the only method of healing Merulina that does not require tossing out a mod you would otherwise rather have so you can fit in the augment (which requires using a specific ability as well meaning you can't Helminth over it, so double opportunity cost).
Last one. Speaking of the Merulina Guardian augment, the buff it grants you is actually a little more annoying to get than you might think. It specifically only gives you the fire rate and reload speed buff if Merulina is healed from it. Meaning, if Merulina is at full health already, you won't get the buff. So in lower level missions you actually have to go out of your way to get damaged first, praying your sentinel or other companion doesn't kill the enemies before they can hurt you, so the augment can actually heal you so you ACTUALLY get the buff.
If you use combat discipline it damages merulina and you can consistently heal it. Also works for archon intensify buff
@@Binaeroooo77 Yeah, that's true, but then you can't have something like Growing Power or Corrosive Projection as your aura, which I would rather have. You're right about the Archon Intensify as well. No counter point to that one.
Another channel Legendary Drops reacted to your weird and obscure stuff video on stream :) He only just got up to the new war quest and had watched 3 of these already
Oh cool! Not terribly familiar with LD but I'm glad my videos are helping him out lol
10:10 it also work if you have to melle button, don't ask why i know
6:25 to add onto this you can see the full path the tendrils take with Kullervo’s teleport after stopping for a moment for them to activate.
Love your warframe trivia videos man! 😊
Also, Sanctuary Fortress music rocks
Yooooo this looking very guuud fr.
Edit: VERY guuud cookin 👌
9:57 my man thats a grakata
CLEM
A small trivia about ability interactions:
If you infuse Firewalker on Gauss and cast it while using his 1 (running), you briefly speed up and also start running in the direction you're looking at when the casting animation ends. You can use this to make 90° turns while still running (the timing is iffy tho). Also it seems there is some exclusion between the casting animation for redline and any other ability but not for Kinetic shield and Firewalker (probably is something about the fact Firewalker "uses" only the legs while kinetic shield uses only his hands).
Hope it's useful.
Yareli can be disarmed while riding merulina but it strips her main weapon. And if you pick it up then the weapon is deleted for the rest of the mission. I'm not sure exactly what causes it to happen but it happens to me against corrupter enemies in multi hour long fissure missions.
Being memorialized as an E-Thot has brought me to genuine tears of joy thank you ;-;
great vid as always
Great content, keep up the good work!
i forgot if you covered it already but there's a consistent bug that allows you to enter the archwing area inside the orbiter.
it has precise steps to do:
- enter your arsenal
- go to your necramech, press on upgrade to pull the modding tab.
- go back, now go to your companion, pull the modding tab again.
- finally you go to your warframe and load the modding tab again.
after that, you can go back and leave the arsenal and voilà!
additionally to this, you can add decorations to that section of the orbiter, but they disappear.
Also on the topic of different bow having different strike effect, they also holster on your warframe's back differently depending on the length of the bow arm with cinta being the only one to be on the hip instead of the center of the back.
we are once again back
once you get back into the servers surely,
4:12 omfg honseeeee :DDDDDD
Oh and happy pride y'all!
Can’t wait for the Yareli video! Friend of mine is a Yareli main and I want to show her all kinds of Silliness
There's no way this series is still alive
it is sadly
10:00 - I was wondering why it sometimes show 2nd extraction point there.
I just misread your name as coal kid and immediately thought about the “the children yearn for the mines” video.
A small but still weird thing: Komorex’s AOE fire can be activated on hipfire shots by aiming before the shots land on something. Might be kinda useful with the hipfire’s atrocious accuracy, making the shots and AOE spread out more.
7:15 I swear to god if this movement tech gets patched because of this video I will hack you account and steal all of your ammo drums
I almost forgot what Sanctuary's theme sounded like, thanks for bringing back the trauma from that pill bug bossfight.
In the duviri tileset with the large open house behind the defense objective, the pedestal rotates but only if nobody is standing inside the house.
You can interrupt ground slam with glaives through aiming, allows for an additional type of traversing
Yayy another Weird and obscure video!!
I have played this game for nearly 10,000 hours and yet I didn't know about the damaged mod thing. That is actually excellent, as there are some damaged mods that have lower mod cost than the lowest mod capacity cost of their normal variant, which is a nice to have if you're trying to really squeeze a last mod in on a post-forma build.
Regarding Kullervo's boss fight: you can straight up just blast him with any damage during the cutscenes as well. Only tricky part is figuring out where your character is lol. You're still fully operational though.
Also, not sure if you missed some projectile melees like Tenet Grigori or if you did test them all but only listed the ones that work for Hall of Mirrors?
Metroid Prime 2 music at the start. Take my like.
Styanax holds shields for sword and shield weapons wrong.
Also, DE never unswapped drifter shoot and melee controls after adding the separate binding tab meaning it will always be inverted between on foot, and on Kaithe.
Damn now I might have to buy the Phased Vauban skin from the market cause that looks siiiiiiiick
I got one for you. Doing any bounties (Cetus, Fortuna, or Zariman) does not count towards the weekly Nightwave 15 missions challenge for some odd reason. I've made a mention on message boards and I'm not sure DE is aware of it even though it's been a thing for a long time now.
Kullarvo also won't lose health or overguard when doing a melee finisher if his blades hit. least im pretty sure. unless you get the bugged animation where you parazon stab them while standing still
one obscure stuff is that if you look at the profit taker or exploiter orb in the codex long enough they will eventually fall out of their pedestal(I don't remember if this was being told here)
I cannot get over the way the background music in the video sounds like the idle music from goat simulators waste of space
Tenacious Bond can apply twice if you have it on your companion, and Venari.
Duplex bond also works in archwing missions, not just in razorwing. I was clearing my SP starchart and kept spawning Helios clones as Amesha
It always makes me laugh that people dont know what the dots on the center of the screen are
Its a good feature thats never explained 😅
Imo they should swap the dots with a very small glyph of the corresponding ability
If you perform a ground finisher on kullervo during his boss fight, it just completely lobotomises him and prevents him from doing anything for that phase.
Also, you can skip his last phase lasers and teleport by just killing him really quickly before the cutscene starts.
Still waiting on my pie recipe my guy. Good vid as usual :clem:
I should get a video of this but there is a room in kuva fortress where for some people there is a hole in the roof and for others it is an intact roof. The tile set for it is that one area where usually 3 life support spawn and if that hole wasnt there it would be a nightmare to get out of. Leads to the outside.
Can't remember if it was in an previous episode but:
when doing an open world bounty, you can skip the dialog between objective to get them to activate faster by opening the nightwave menu (only the host tho)
Also for the rubedo and phased skin.. Do they also adapt to prime variant of the weapon that have those skin?
7:15 /crosses fingers that DE doesn't remove my gap-closer hops
Obscure Suggestion: On a corpus tileset there are 2 domestic drones under an elevator you can get under name Daphnis and Chloe that are invulnerable and pushing into eachother. Most likely a reference to an old Greek story of the same name
All hail the volkite chillverin, mans so chill hes doing cold procs
Been playing for years and had no idea about flawed mods, let alone that the dumpster was interactive lol
I would love to hear about The Lotus Eater quest. There are for example Half-life posters or MC cardboard cutouts or image of Albrecht. I also wonder what translations will be for all notes, signs or even names od arcade games there :)
wierd bug(?): when you go fight a sister in the railjack mission, if she has a hydroid specter guarding her, it will use hydroid's old skill set.
i once did get a hydroid specter on a sister and saw him use undertow. I hope i didn't see it incorrectly, and i also don't know if it applies to player specters as well, I have to build them first to test it
Its weird that we dont have a new MIGHTY SEER
Finally an explication of the UI appearing on mission loading !!!
So many yearn not understanding what this is ...
obscure fact: when you're using mesa's 4th ability, she doesnt get the hard fall animation when falling from a high distance, but she WILL have the hard fall animation if youre using the mesas waltz augment, for some reason
Good video, here is a contribution:
Tenet Glaxion does not count as a "Sister of Parvos Weapon" achievement-vise.
Note: Could be a bug on my side, but the achievement did not trigger the times i claimed Tenet Glaxion from my foundry, but it did when i claimed Tenet Arca-Plasmor.
If you use scroll up as a melee attack, you can almost instantly break the veils.
It has come to the point that i don't know all this. after all these years a last played the game it would make sense
6:53
Make razorflies overpo...
>Actual list of
Always have been
*casts 4th*
3:21
MrWarframeGuy: Yep, it's nerfing time 😎
Oh my gooooooooddddddd! THAT is what the blue dots under he reticle are for! Thank you. I can die in peace now! 🤣
What nidus skin is that at 2:59 ?
Night Hunter, it's a Tennogen skin
10:11 using the controller input works too
That’s some good weird facts about the game.😺
Still greiving over the loss of Xata's Whisper's synergy with Zariman Incarnons.
personally i liked the old music volume better
noted
Yo, Just remembered the old void treasure-challenge room with that launcher and laser orbs in air, is it still in game because I have not seen it lately, that and the one with low ceiling?
So if Venari is actually an Osprey…
Does that mean I’ve been siccing Hunhow on my enemies this entire time?
Also I demand that Venari make at least one appearance in the fabled exalted weapon video, she didn’t cheat death twice just to not be counted as one!
Keep up the great work!
2:54 it has been that way since it launched YEARS ago, DE dont give a F about Oberon 😭🐐
Pax seeker on your secondary kitguns works on the razerwing butterflys
RAGHHHHHHHHHHHHH NEW EPISODE DROPPED
I had a fact yesterday i forgot so take this instead: wrathful advance resets your jumps allowing you to gain height as long as you have energy
ALSO the ghost children on the zariman are able to be corrupted somehow
Edit: i remembered my fact i believe. Im not sure how obscure this truly is but in a volatile railjack mission i did with a friend farming sevagoth i flew through a wormhole after the ship had exploded
7:57 the Choadout has been mentioned.