Sorry for the wait everyone, but we're back! I actually had so many entries I had to break this episode in half, so expect Vol. 12 soon(ish). Anyways, reply to this comment with any corrections as always, and thank you so much for watching! Edit: I am now aware that several Vessels have heart beats, please spare me lol
11:59 These drones were actually meant to be part of Nira originally, her original concept art showed these drones being deployed from the ridges on her tail-spine which her in-game model still has. The same drone model is also used in Kahl missions as the Grineer sister's cloaking drones.
I can clarify the mods rendering thing (being the post author and all), and the parallax is actually done correctly. The background moves like it should and the foreground moves like it should too. The problem is that the clipping is done in reverse order, so the background is put on top of the foreground. The Oberon in Amalgam Organ Shatter is a really good example of this, as his horns are completely gone from most angles you see the mod from. I can also make a full list of all mods that lack parallax, if you want me to :3
8:11 "This laser insta-kills Baro" Yeah, that tileset is either an intrusive thoughts death trap where you kill your allies or a blessed run where they don't get their grubby hands on the lasers.
10:30, something to add, MOST of the vessels you find have a hearbeat if they have a chest area, the only exception is the one your tenno used in the quest which lacks a heartbeat Edit: Actually theres a SECOND heartbeatless vessel, its the one standing in the void areas of the Labs, but this also seems to be the exact same vessel as the one you used, just in the void and standing
@@AsuraDarkKnight That's essentially confirmed by codex entries you get from fighting the Scathing/Mocking Whispers. They were made using the Grey Strain, which has a proficiency for large sizes.
@@AsuraDarkKnight Helios won't help there. You need to find Albrecht's grimoire that spawns into a random location in every mission and fight the miniboss that emerges from it. The boss has maybe 50% chance to drop an entry from Albrecht's journal. If Tagfer starts talking, someone from your squad is near the tome.
Fun fact: Albrecht's pager on the cliff shows digitized Orokin and says "December 31 1999 - GJ: Appointment on -" and you'd have to scroll to read the rest. There is also a Nokia phone on Loid's desk that says "Start"
10:35 another obscure thing about the pager, it has text on it if you zoom in (easier with the captura scene) the text is in the old langage from WF 1999 and read: "December 31 - 1999 02: appointment in"
I remember a buddy and i trying so hard to get a high enough resolution image to decipher it We were ecstatic to actually translate it I wonder if that’s actually the time we are supposed to arrive Hence us being “late”
4:03 Another interesting fact about the Strain Set, it acutally bugs out during Railjack Missions, in which it wont reset the size of the Helmith Charger after the maggots are released, making for some giant good boys in space.
Oh THAT explains things. I kept dying randomly in Railjack when near those drones, didn't know they caused instant death. It also teleports you to the Railjack, meaning you have to re-enter the ship.
At 2:34, I'm pretty sure 'Additional Combo Count Chance' gives a chance of increasing the number of combo gained per hit, while 'Chance to Gain Combo Count' decreases the likelihood of gaining any combo on hit, so they have two different effects, not just being a positive and negative version of the same thing
I didn't see anyone saying this so at 9:15 it's actually really easy to get in/out of that area if you have a Necramech. You can summon your Necramech, warp in, and then warp out and now you're through the laser wall. You can do the same thing to escape.
I absolutely paused to read that spoiler warning xD. Also Albrechts phone rings occasionally! I also saw somewhere that Wally is in several skyboxes of the lab tilesets but haven't seen it myself. As always I love these videos!
I got one: A hound with Synergized Prospectus will often try to fire the spark at enemies inside Grendel's belly. This basically grants him an electricity aura for a short time.
Even more obscure facts and additions i'd like to make: - about Granum drops: Zephyr's tornadoes can pick them up aswell, and the ragdoll force of Tornadoes is just low enough to let you Codex Scan *their container.* The coin doesn't just drop. A container drops from the treasurer, which breaks on impact, and drops the coin. - Duplex bonds can trigger lasers of Citrine's 3. - Revenant: Using Reave while in Danse Macabre builds up momentum in midair. If you spam, you get mad speed and can zoom across the plains in a few seconds. - Cloth physics are frozen while you're invisible - Riven combo stats: Additional combo chance gives you chance to get 2 combo per hit, but Chance to gain combo count affects your chance of gaining any count at all on hit, no matter the extra count chance - If you stack the movement speed dragon key with the derelict vault speed debuff, Wisp and Titania Prime lose their animations while moving horizontally after a bit and their bodies become frozen (im guessing Dante will do that too since he also moves by floating) - You can press the pause menu button after completing a Narmer hack to skip the success screen. This is most useful with perspicacity Wukong builds - Stahlta's alt fire is not the only one that won't explode, Tenet Plinx's too, and many other explosives in general (i think Gorgon Incarnon too) - The Baro Instakill used to be able to give Rhino and Nezha (back when Halo was just iron skin) ridiculously high ability health
Here's some possibily obscure facts; -when xata's whisper is used on a frame other than xaku,it will apply infestation to your warframe as if you where effected by nidus' paraistic link -kullervo's storm of ukko has no vertical attack limit,hitting enemies an infinite height above or below you,including other floors
Conservation Vasca Kavat targets inflict a special slash proc that bypasses shields when attacking (or at least they did last time I got hit by one. No idea if that got fixed). Using Grendels feast ability on the Fragmented Tide minions during the first phase of the Fragmented bossfight will show the feasting animation but minions will simply disappear instead of showing up in Grendels belly. Some Murmur enemies will occasionally hum parts of the WITW OST. The arms of the Severed Warden enemies will charge Incarnon weapons but not trigger other headshot bonuses.
@@AntiCaesarReal It's not super common and hard to hear when the mission is ago (especially with enemies dying too quickly to be heard) but yeah, they sometimes do.
@@AntiCaesarReal Little correction since I came across the video again: It's not actually Murmur enemies, it's the Necramites that occasionally hum the OST.
ok this is EXTREMELY obscure AND weird, mostly on the hydron tile set for defense, is that when playing the shawzin, when the defense objective begins to move up or down, hitting a note will have the note splash effect move with the direction of the platform, this requires you to not only play a shawzin and on a specific tile, but to do it at the specific time on the specific platform. very weird
One minor note about xaku and the thrax legatus beam clones, is this is only possible if you are host. There has been a very long standing bug for clients where there are orange duplicates of thrax clones that have significantly higher health to the point where i don't think you can reasonably kill them. If you are host they have a set amount of hp and don't spawn the orange dupes, so the host can clear thrax clones quickly like with xaku or any amp, but for clients they can't really do that.
Oh yeah and zephyr's tornado augment can also pull in enemies if you ragdoll them, for whatever reason once ragdolled they function like her normal tornados and lift enemies. Unless that was changed in the past two years.
Good to know, since her normal tornadoes have a damage absorption bug where they stop receiving damage, so having more might alleviate that until zephyr gets her rework in 2048@@RossKyle95
@@Darthmufin funnel clouds just get outright destroyed when they hit the 500k cap unlike normal tornados , ah just some bug tweaks mostly being client issues and she’s more than peak haha
To be fair, once tornadoes reach the cap all they are good for is sucking up enemies in a relatively small radius, so instead of having to recast having tons more already out sounds better as a sort of fix. From what i heard the only reason they have a cap (its not a dps cap, its a cap of damage to the tornado itself which makes no sense) is due to some exploit that the funnel clouds augment had. DE fixed the bug, but kept the cap lol. @@RossKyle95
Only got into Warframe a couple months ago, but it's been great watching the compilation video each week and understanding more and more each time. I love weird little details and I'm glad the series is back dude!
6:28 I'm gonna fucking bet radiated Mind Controll can be cast on excavators, because it was possible to control the giant goat head camera thing in archon hunts and walk them around before they changed it sometime ago
with the lunar new year dragon ephemera equipped (don't know how to spell it), if you open a mod loadout, there is a chance for one of the dragons to go through the screen and show the number "99" on the equipped mods for a split second
The Duplex Bond Arching thing is very useful on Titania. With Helios, you can get it to armor strip while you're in Razorwing. (And if you want Reinforced Bond, you can alt fire a hek, reload, then enter Razorwing to lock in its overshield)
The Phahd has a weird bug were the explosion occurs on every hit, and not just the one that dissipates the disk. But only if your playing as host. Its been like that from its addition in game and at this point i would consider it a feature and not a bug. Here hoping me saying this doesn't get it removed.-OnlyTheOperator
Along the lines of sounds while walking/running qorvex has a very subtle noise too, sounds almost like slabs of concrete or similar material clunking together which makes sense due to his design.i will say it’s very subtle and I only just heard it a few days ago when walking about in my orbiter
Explainations for some of these: 0:18 Nezha 2 is coded as a glaive as far as I know. So these are the things they unintentionally left behind. 0:34 because those clones are supposed to be shot at with the operator so they dont fire their lasers and swap back to the physical form. Xaku abilities and Amps both deal void damage so they can do whatever Amps can do. The only exception is damaging the Eidolons which Xaku is specifically coded against doing that. 0:40 Vortexes pull in resources. Granum Crowns are collectable resources similar to Ayatan Stars which are also pulled by Vortexes. 1:01 Because thats what youre supposed to do there. It's the classic 3D platformer "throw the boss' attack back to it" attack 1:29 Glast is a slightly stretched, helmetless Corpus Crewman so he uses the Corpus Crewman default pose. 1:35 again, another "throw the boss' attack back to it" attack here. 1:40 Gauss only gains battery charge from moving (walking and running). There is a bug in the game which might be there since the very beginning but we are only noticing it now thanks to Gauss which causes the game to consider you still moving if you start reviving someone while running (running as in w + shift running and not mach rush running). 1:52 If I'm not wrong they added it around duviri since Revenant dying while mesmer skin active could cause script errors. 2:13 Wrathful Advance buffs melee critical chance by giving it base critical chance and Rumbled augment stone throw attacks are also coded as a psuedo exalted melee similar to his 1. Which is also why it can also affected by melee mods like faction mods, elemental mods, crit (even though it has 0% crit chance) 2:25 they are physical objects and therefore they dont switch dimensions. It's the exact same reason when youre doing mobile defense you can't start the terminal if the terminal is inside Limbo dome. 2:30 additional combo count chance is the chance of getting 2 combo per hit instead of 1 combo per hit while chance to gain combo count is the chance of not getting a combo at all per hit. One can either appear as a negative or as a positive while the other always appears as a negative. 3:13 That happens when Mirage clones are killed. For example it will also happen when you make them enter the nullifier bubble since aside from Wukong clone who rapidly loses health until it dies, all clones entering nullifier bubbles will die instantly. 3:23 Liches can steal anything as long as the mission is in their territory and the reward is an end of mission reward. For example they can also steal Event rewards, Alert rewards and Sortie rewards if they happen to be inside the Lich territory. 5:44 Game considers the nodes tagged with "(SUBMERGED)" as Archwing missions. Void fissures don't appear on Defection, Archwing and Assassination missions. Which is also why the enemies there drops Tellirium 6:35 It's actually not weird that it considers those abilities as channeled because all either have toggles (e.g.Ember 2) or toggles with duration (e.g. Limbo 4) which are considered channeled abilities similar to how psuedo exalteds are considered an exalted weapon despite the fact that you can't equip them. Quiver is a special case though, it is weird that it works on it. 7:58 Well, nearly more than half the weapons in the game has that. 8:12 Baro cant go into bleedout if I remember correctly which is why that happens. 8:19 They only activate with Void Damage. Refer to the second thing I wrote. 8:32 They imitate their respective archons (Nepheri imitates Amar the wolf while Verdilac imitates Nira the snake) so they use their animations during those attacks. It shipped because you only notice it if you specifically look for it. 10:58 nearly all the npc's you talk to do that. If you want another funny, go to Cavalero with Inaros noble animation on. 11:33 invulnerable targets still grant combo since they do get hit despite not taking damage to it. If you have riven challange for that the best way to do it is to go to Kuva Fortress and find a minigun turret without triggering the alarms so they dont activate and stay invulnerable. 11:50 Necramechs do that wherever you can summon them in. I think they did that on sedna or mars when they were first showcasing the ability to call the necramechs into normal missions in the devstream. 12:15 I saw that happen with both Like and Subscribe but I don't know how it happens. Keep up the good work.
I have one for you, on Jupiter spy, the vault with the spinning scanner in the center, you can look through a window to see a Crewmen hanging off of a broken platform! Then falls to his death
Banshee Sonic boom also pushes around enemies - even bosses - really far, even the Jackal can be pushed allover the map (can potentially cause progression stopping bugs)
don't worry coolkid, my curiosity demands that I read a text wall that only shows up for half a second, no matter the video. Your efforts are not in vain.
Among the list of weird Arcane health bonuses for channeled powers... Why are you confused by Mass Vitrify? It's literally THE quintessential channelled ability, in that you cast it and then it keeps draining until you shut it off (or it hits a maximum, in this case). The only oddity is that it's not a hold-to-channel, but a tap-to-start tap-to-cease.
I'm not confused as just kinda surprised, but I still don't find it that intuitive. It's also not really an oddity being tap to start/end, the majority of channeled abilities work that way afaik. Regardless, wording it as "works when it shouldn't" was not the best in hindsight as plenty of these do make sense even if at first glance one wouldn't expect them to.
wdym? the recipe was delicious and I did say that you saved my day back then! On a real note tho, the spoiler warnings were always a highlight I was looking forward to so I'm glad that they're back like this (tho I completly understand why you didn't do a 'proper' one in the last... 2? vids)
11:15 Exiting Duviri can also give you the Lua and Zariman Ten Zero orbiter skyboxes even if you don't have them unlocked on the star chart yet and therefore really shouldn't be aware of their existence without spoilers. Found that out when I made a new secondary account to find out what the new player experience was like when Duviri initially released and saw both of those before I even left Earth.
A few things about the last 3. 1: the Narmer bounty drone was originally conceptualized as part of Archon Nira's design. you can see them in her concept art, they were supposed to attach themselves to her tail. 2: the Narmer Raknoid bounty target can spawn unique Narmer Mite Raknoids during the fight. The change seems to be cosmetic only, with them being black instead of green and having Narmer holograms. 3: the Plains of Eidolon Narmer bounties also have a unique bounty target. He's a grineer clad in black armor who can call in vomvalysts to boost his defenses.
Ok but like for real though I'm going to tell you that your efforts are always appreciated. This is the first video I'm seeing from you so I hope to see many great works from you vol.12 included since Warframe is awesome I'm really sorry to hear about your difficulty editing and yes- I typed this out as a mirrored gesture of faith.and in conclusion I did read this and enjoyed the chance to send this message as proof- I hope I covered everything and I'll continue with the video now!
if you need a weird or niche fact, Misery spawns void shades. and if on a infestation mission will spawn void shade crawler literally just found this out
8:32 I think maybe the animation is pulled form the enemies (Archons) and then applied onto the warframe, that causes warframe to "scale" up to the enemies' model when performing the combos.
I discovered 2 weird things that may be useful for a future video. Revenants 1st instantly kills jackal legs in the circuit. If you gaze 2 eximus units at the same time with xakus 3rd no more eximus will spawn as long as those 2 are gazed.
I'm unsure that orowyrm use object health, because i haven't seen an object health that can actually be hit by a crit like orowyrm rings can before. I think it's more like what you wrote, that they don't have a faction, so any "faction damage boost" effect won't apply, which as far as i know, roar is. As for the riven one, i believe "additional combo count chance" means that when combo does proc, it rolls a number using your combo count chance to add to your combo meter while "chance to gain combo count" is what actually governs the chance of you hitting an enemy and getting a combo count (so if you get -50% chance to gain combo and +100% combo count chance, you'll only have a 50% chance to get a combo count when hitting an enemy, but when you do you'll get 2 combo counts)
Another Mirage clone strangeness, Secondary Kinship usually doesn't apply to them, but with the augment you get a bonus from Eclipse affecting them, or even other allied Mirage clones.
I know I’m incredibly late to this party, but a one night, a friend of mine and I were musing over what actually counted as a channeled ability for Arcane Intention, and we realized that every ability that counts is one that can be toggled on and turned off manually, and its expiration effect is either its duration running out or energy running out. This is why abilities like Coil Horizon or Pillage work, but other duration based abilities like Rally Point don’t. At least, to the best of my knowledge.
soooo another not so fun fact is that certain abilities can be overriden in limbos rift, for instance if you subsume garudas blood fountain onto limbo, stab an enemy with it and than cast his 4 it will just cancel the ability. im sure withh a wee bit of experimenting there may be other instances of this.
2:34 i believe additional combo count chance is the chance to get additional combo on top of the 1 you get initial and chance to gain combo count is the chance to get any combo at all. So the former only makes sense as a positive and the latter only makes sense as a negative but they can coexist in the way that you have less than 100% chance of gaining combo but when you do you have a chance to gain more than 1
5:34 For stahlta alt fire, Lenz and Prisma Lenz also don't explode when shot in water. If you've mentioned this in previous vids pls ignore. Love the vid ❤
0:33 Not only does Xaku's 4 destroy Thrax ghosts, it also destroys magnetic anomalies like the ones that spawn when you put the fuel cell in the coolant slot on Sabotage missions. I also thought at first that only Operator amps could destroy them, but after a quick wiki read-up apparently electric and magnetic damage destroy them too. Huh.
5:18 oh god i wondered why I never struggled with the diagonal ones. horizontal and vertical screw with my brain something bad. and 11:41 i've been telling people this for ages when they say bonewidow sucks and is too slow.
To add another fact, explosive barrels actually emit an outline showing the radius of their explosion if you hover your crosshair over them It was added in Whispers in the Walls, but outside of the patch notes it's not really mentioned directly on the wiki page so I don't think a lot of people noticed this
Also I just remembered a cool fact while watching your older vids, did you know the Veso noggle's little tablet will display current transmissions? Like if Ordis is talking to you, his face will be on the lil screen.
The spinning blue reactor with 4 consoles and heat vents around it on the corpus ship tileset has 4 glass tubes that feed it live corpus crewmen counterclockwise.
Certain cosmetics like Lavos' gloves SOMETIMES disappear when aiming down the sights. I get very frustrated especially with weapons like the Atomos, when the whole reticule is covered by his gloves. I can't figure out why sometimes they disappear but some other times they don't.
just as i watched most of your videos as you cropped up on my feed as reccomendation you start uploading again prophetic timing by the algorythm i swear
At 8:31 when you talk about how the nepheri and verdilac warp your frmaes body, that is actually a common thing to do in animation. Its called squash and stretch, its used a lot for smear frames and are used to amplify actions
i accidentally pressed "cancel" instead of "comment" so i'm not gonna bother making every fun fact i have here as in-depth as it was. - you can skip to the second attack in a heavy attack combo if you trigger the heavy while sliding - claws, fists and sparring weapons have a 30x muiltiplier to ground finishers, second only to Valkyr's Talons, which have a 54x multiplier to the same finisher, and the next strongest finisher is hammers from behind, which is 24x. unfortunately, Baruuk's exalted doesn't seem to do ground finishers, but can do other finishers. Wukong's exalted melee can do both, though the front finisher looks more like he just punches them in the face. - you can slide kick enemies while mid air to knock them down, making them vulnerable to finishers by looking at their body and pressing melee, unlike other finishers, which is likely a leftover from the old stance mod system. but did you know this also works as Drifter in Duviri?
This is my first time watching one of these I think so I don't know if it was mentioned before, but I'd love to see the old glitch pets from the kavat release talked about. I have one myself and it's one of the only things left to show how long I've been playing the game. DE even streamed themselves getting some before they patched it and let everybody keep them.
Oberon's armor strip from Reckoning doesnt need higher power strength, as it scales per cast of Hallowed Ground, as does its augment, Hallowed Reckoning
In the Grineer ship tileset, I found that the Rescue targets always spawn in one specific room (if it's available). Idk if it's true but from my experience it has always been like this. I'll have to do some testing. EDIT: Myth is a bust
10:40 That is the man in the wall as seen in the end of the new war quest. But why is he here of all places, seemingly watching over albericht's pager?
OK, weird thing I've had happen once and can't repeat, if you ground slam while valkyrs 4 is active and then cancel it at a very specific time (I think that's what caused it at least) you can end up stuck floating and can't lose hight. I've tried to repeat it but it seems like it needs near frame perfection but it might be useful for some riven missions if it can be done consistently because you're able to aim glide in this state
I have one thing I dicovery by accident. Ivara Exalted weapon can cause self damage if you equip Thunderbolt on it. It's won't knock you back like the others weapons but instead cause damage to your.
When Teshin rips the core out of the big hammer sentient he does the same animation as Raiden from MGR:R. Like one-to-one, all he's missing is yelling DEAD ON
Sorry for the wait everyone, but we're back! I actually had so many entries I had to break this episode in half, so expect Vol. 12 soon(ish).
Anyways, reply to this comment with any corrections as always, and thank you so much for watching!
Edit: I am now aware that several Vessels have heart beats, please spare me lol
Lovely news!
One of the zariman void ephemeras goes invisible, but bugs out. Could possibly bug out on the raptwing void ephemera.
Lots of the... big grey transferable dudes have heartbeats too. Maybe the one we controlled was just a one time use.
11:59 These drones were actually meant to be part of Nira originally, her original concept art showed these drones being deployed from the ridges on her tail-spine which her in-game model still has. The same drone model is also used in Kahl missions as the Grineer sister's cloaking drones.
I can clarify the mods rendering thing (being the post author and all), and the parallax is actually done correctly. The background moves like it should and the foreground moves like it should too. The problem is that the clipping is done in reverse order, so the background is put on top of the foreground. The Oberon in Amalgam Organ Shatter is a really good example of this, as his horns are completely gone from most angles you see the mod from. I can also make a full list of all mods that lack parallax, if you want me to :3
8:11 "This laser insta-kills Baro"
Yeah, that tileset is either an intrusive thoughts death trap where you kill your allies or a blessed run where they don't get their grubby hands on the lasers.
But also being able to just full-on kill Baro is really funny.
@@burnin8able I actually remember playing on this tileset, during a Vitus run.
Y'd'know how sufferable that is.
that or use rhino for like 50 mil free armor (with the correct setup)
Babe wake up, new Weird and Obscure stuff drops in 3 minutes
omg
BABE GET UP IT DROPPED
I'm still trying to recover from seeing a lich grapple an excavator. That is just so fucking stupid. I love it.
suplexing a train for a new generation
10:30, something to add, MOST of the vessels you find have a hearbeat if they have a chest area, the only exception is the one your tenno used in the quest which lacks a heartbeat
Edit: Actually theres a SECOND heartbeatless vessel, its the one standing in the void areas of the Labs, but this also seems to be the exact same vessel as the one you used, just in the void and standing
A lot of people think the vessels are supposed to be like gigantic warframes
@@AsuraDarkKnight That's essentially confirmed by codex entries you get from fighting the Scathing/Mocking Whispers. They were made using the Grey Strain, which has a proficiency for large sizes.
Ohh… that I didn’t know. I should take my Helios into murmur missions
@@AsuraDarkKnight Helios won't help there. You need to find Albrecht's grimoire that spawns into a random location in every mission and fight the miniboss that emerges from it. The boss has maybe 50% chance to drop an entry from Albrecht's journal.
If Tagfer starts talking, someone from your squad is near the tome.
@@Monarthhe combined arthurs humanity. the gray strain for the huge size. and the heminth strain for perfect symetry and power
Fun fact: Albrecht's pager on the cliff shows digitized Orokin and says "December 31 1999 - GJ: Appointment on -" and you'd have to scroll to read the rest. There is also a Nokia phone on Loid's desk that says "Start"
Qorvex also has a unique walking noise, sounds like bricks lightly clacking together.
he got them bricked up cheeks
AND a unique dodge roll sound. It's that memed stock sound effect of sliding stone.
@@StartouchArtsi KNEW it was the same
10:35 another obscure thing about the pager, it has text on it if you zoom in (easier with the captura scene) the text is in the old langage from WF 1999 and read:
"December 31 - 1999
02: appointment in"
I remember a buddy and i trying so hard to get a high enough resolution image to decipher it
We were ecstatic to actually translate it
I wonder if that’s actually the time we are supposed to arrive
Hence us being “late”
@@Stiftoad pretty sure the "appointement" is with Arthur right on new years.
@@MrMordethrhedan well it doesnt say the time, we met him basically at the 1st of 2000 when wally gains power over him
has anyone found all the new tileset secrets?
the ivara health tank build is REAL
4:03 Another interesting fact about the Strain Set, it acutally bugs out during Railjack Missions, in which it wont reset the size of the Helmith Charger after the maggots are released, making for some giant good boys in space.
I need to do something, brb.
Oh THAT explains things. I kept dying randomly in Railjack when near those drones, didn't know they caused instant death. It also teleports you to the Railjack, meaning you have to re-enter the ship.
At 2:34, I'm pretty sure 'Additional Combo Count Chance' gives a chance of increasing the number of combo gained per hit, while 'Chance to Gain Combo Count' decreases the likelihood of gaining any combo on hit, so they have two different effects, not just being a positive and negative version of the same thing
You are like the eminem of warframe
Spitting these facts so fast that I have to rewind 30 times just to catch some of em
I didn't see anyone saying this so at 9:15 it's actually really easy to get in/out of that area if you have a Necramech. You can summon your Necramech, warp in, and then warp out and now you're through the laser wall. You can do the same thing to escape.
I absolutely paused to read that spoiler warning xD. Also Albrechts phone rings occasionally! I also saw somewhere that Wally is in several skyboxes of the lab tilesets but haven't seen it myself.
As always I love these videos!
I got one: A hound with Synergized Prospectus will often try to fire the spark at enemies inside Grendel's belly.
This basically grants him an electricity aura for a short time.
Used to be a strat where you stuck tenet Ferrox alt fire to an enemy then ate them and when into ball and ran about electrifying stuff haha
Even more obscure facts and additions i'd like to make:
- about Granum drops: Zephyr's tornadoes can pick them up aswell, and the ragdoll force of Tornadoes is just low enough to let you Codex Scan *their container.* The coin doesn't just drop. A container drops from the treasurer, which breaks on impact, and drops the coin.
- Duplex bonds can trigger lasers of Citrine's 3.
- Revenant: Using Reave while in Danse Macabre builds up momentum in midair. If you spam, you get mad speed and can zoom across the plains in a few seconds.
- Cloth physics are frozen while you're invisible
- Riven combo stats: Additional combo chance gives you chance to get 2 combo per hit, but Chance to gain combo count affects your chance of gaining any count at all on hit, no matter the extra count chance
- If you stack the movement speed dragon key with the derelict vault speed debuff, Wisp and Titania Prime lose their animations while moving horizontally after a bit and their bodies become frozen (im guessing Dante will do that too since he also moves by floating)
- You can press the pause menu button after completing a Narmer hack to skip the success screen. This is most useful with perspicacity Wukong builds
- Stahlta's alt fire is not the only one that won't explode, Tenet Plinx's too, and many other explosives in general (i think Gorgon Incarnon too)
- The Baro Instakill used to be able to give Rhino and Nezha (back when Halo was just iron skin) ridiculously high ability health
8:13 💀
10:39ish, thats the Man in the wall just stopping by for a chat
Here's some possibily obscure facts;
-when xata's whisper is used on a frame other than xaku,it will apply infestation to your warframe as if you where effected by nidus' paraistic link
-kullervo's storm of ukko has no vertical attack limit,hitting enemies an infinite height above or below you,including other floors
I genuinely love this series because i like learning obscure things about things i love whether its lore or gameplay related so, thank you
Conservation Vasca Kavat targets inflict a special slash proc that bypasses shields when attacking (or at least they did last time I got hit by one. No idea if that got fixed).
Using Grendels feast ability on the Fragmented Tide minions during the first phase of the Fragmented bossfight will show the feasting animation but minions will simply disappear instead of showing up in Grendels belly.
Some Murmur enemies will occasionally hum parts of the WITW OST.
The arms of the Severed Warden enemies will charge Incarnon weapons but not trigger other headshot bonuses.
Wait any idea about the murmur humming? I've never noticed it before
@@AntiCaesarReal It's not super common and hard to hear when the mission is ago (especially with enemies dying too quickly to be heard) but yeah, they sometimes do.
@@AntiCaesarReal Little correction since I came across the video again: It's not actually Murmur enemies, it's the Necramites that occasionally hum the OST.
@@darthplagueis13 that makes more sense yeah the necramites do make sounds like that
vol. 11 is out lets gooo
Now draw him making vol. 12
ok this is EXTREMELY obscure AND weird, mostly on the hydron tile set for defense, is that when playing the shawzin, when the defense objective begins to move up or down, hitting a note will have the note splash effect move with the direction of the platform, this requires you to not only play a shawzin and on a specific tile, but to do it at the specific time on the specific platform. very weird
I read em. Yep, each and every volume I’ve taken the time to pause n’ read. I appreciate them.
One minor note about xaku and the thrax legatus beam clones, is this is only possible if you are host. There has been a very long standing bug for clients where there are orange duplicates of thrax clones that have significantly higher health to the point where i don't think you can reasonably kill them. If you are host they have a set amount of hp and don't spawn the orange dupes, so the host can clear thrax clones quickly like with xaku or any amp, but for clients they can't really do that.
Oh yeah and zephyr's tornado augment can also pull in enemies if you ragdoll them, for whatever reason once ragdolled they function like her normal tornados and lift enemies. Unless that was changed in the past two years.
@@Darthmufinsnap on the comment haha , retested it earlier still works with air burst if they are in the aoe of the funnel cloud tornadoes
Good to know, since her normal tornadoes have a damage absorption bug where they stop receiving damage, so having more might alleviate that until zephyr gets her rework in 2048@@RossKyle95
@@Darthmufin funnel clouds just get outright destroyed when they hit the 500k cap unlike normal tornados , ah just some bug tweaks mostly being client issues and she’s more than peak haha
To be fair, once tornadoes reach the cap all they are good for is sucking up enemies in a relatively small radius, so instead of having to recast having tons more already out sounds better as a sort of fix.
From what i heard the only reason they have a cap (its not a dps cap, its a cap of damage to the tornado itself which makes no sense) is due to some exploit that the funnel clouds augment had.
DE fixed the bug, but kept the cap lol. @@RossKyle95
Song at 9:26 is Hypersphere by Douglas Holmquist.
Only got into Warframe a couple months ago, but it's been great watching the compilation video each week and understanding more and more each time. I love weird little details and I'm glad the series is back dude!
Note: on duviri, if you use the syam's special attack, you can one shot the horse boss, all of her health vanishes and the bounty continues
6:28 I'm gonna fucking bet radiated Mind Controll can be cast on excavators, because it was possible to control the giant goat head camera thing in archon hunts and walk them around before they changed it sometime ago
Okay I’m excited for the return of the series, but now I’m hoping for a fashion video you have got STYLE
Also I know that Corinth low ammo sound very well I hear it in my dreams
I plan on doing a fashion reel to celebrate 25K subs, among plenty of other things, so stay tuned!
As an Iowan i can confirm that is indeed the final boss
Coolkid369 back with another BANGER
with the lunar new year dragon ephemera equipped (don't know how to spell it), if you open a mod loadout, there is a chance for one of the dragons to go through the screen and show the number "99" on the equipped mods for a split second
That weird drone thing looks like a combination between a necramech and a maggot.🐱
So Corn Maggot?!
The Duplex Bond Arching thing is very useful on Titania. With Helios, you can get it to armor strip while you're in Razorwing. (And if you want Reinforced Bond, you can alt fire a hek, reload, then enter Razorwing to lock in its overshield)
The Phahd has a weird bug were the explosion occurs on every hit, and not just the one that dissipates the disk. But only if your playing as host. Its been like that from its addition in game and at this point i would consider it a feature and not a bug. Here hoping me saying this doesn't get it removed.-OnlyTheOperator
Along the lines of sounds while walking/running qorvex has a very subtle noise too, sounds almost like slabs of concrete or similar material clunking together which makes sense due to his design.i will say it’s very subtle and I only just heard it a few days ago when walking about in my orbiter
The New Strange quest preview straight up decapitated Sevagoth and stuck it on the Effigy xD
A further mention regarding the Eximus versions of the Rogue Voidrig, they can be scanned but do not have an entry in the Codex
The stun with the new boss was nice to figure out while running the recent event 1000 times. Good vid.
Explainations for some of these:
0:18 Nezha 2 is coded as a glaive as far as I know. So these are the things they unintentionally left behind.
0:34 because those clones are supposed to be shot at with the operator so they dont fire their lasers and swap back to the physical form. Xaku abilities and Amps both deal void damage so they can do whatever Amps can do. The only exception is damaging the Eidolons which Xaku is specifically coded against doing that.
0:40 Vortexes pull in resources. Granum Crowns are collectable resources similar to Ayatan Stars which are also pulled by Vortexes.
1:01 Because thats what youre supposed to do there. It's the classic 3D platformer "throw the boss' attack back to it" attack
1:29 Glast is a slightly stretched, helmetless Corpus Crewman so he uses the Corpus Crewman default pose.
1:35 again, another "throw the boss' attack back to it" attack here.
1:40 Gauss only gains battery charge from moving (walking and running). There is a bug in the game which might be there since the very beginning but we are only noticing it now thanks to Gauss which causes the game to consider you still moving if you start reviving someone while running (running as in w + shift running and not mach rush running).
1:52 If I'm not wrong they added it around duviri since Revenant dying while mesmer skin active could cause script errors.
2:13 Wrathful Advance buffs melee critical chance by giving it base critical chance and Rumbled augment stone throw attacks are also coded as a psuedo exalted melee similar to his 1. Which is also why it can also affected by melee mods like faction mods, elemental mods, crit (even though it has 0% crit chance)
2:25 they are physical objects and therefore they dont switch dimensions. It's the exact same reason when youre doing mobile defense you can't start the terminal if the terminal is inside Limbo dome.
2:30 additional combo count chance is the chance of getting 2 combo per hit instead of 1 combo per hit while chance to gain combo count is the chance of not getting a combo at all per hit. One can either appear as a negative or as a positive while the other always appears as a negative.
3:13 That happens when Mirage clones are killed. For example it will also happen when you make them enter the nullifier bubble since aside from Wukong clone who rapidly loses health until it dies, all clones entering nullifier bubbles will die instantly.
3:23 Liches can steal anything as long as the mission is in their territory and the reward is an end of mission reward. For example they can also steal Event rewards, Alert rewards and Sortie rewards if they happen to be inside the Lich territory.
5:44 Game considers the nodes tagged with "(SUBMERGED)" as Archwing missions. Void fissures don't appear on Defection, Archwing and Assassination missions. Which is also why the enemies there drops Tellirium
6:35 It's actually not weird that it considers those abilities as channeled because all either have toggles (e.g.Ember 2) or toggles with duration (e.g. Limbo 4) which are considered channeled abilities similar to how psuedo exalteds are considered an exalted weapon despite the fact that you can't equip them. Quiver is a special case though, it is weird that it works on it.
7:58 Well, nearly more than half the weapons in the game has that.
8:12 Baro cant go into bleedout if I remember correctly which is why that happens.
8:19 They only activate with Void Damage. Refer to the second thing I wrote.
8:32 They imitate their respective archons (Nepheri imitates Amar the wolf while Verdilac imitates Nira the snake) so they use their animations during those attacks. It shipped because you only notice it if you specifically look for it.
10:58 nearly all the npc's you talk to do that. If you want another funny, go to Cavalero with Inaros noble animation on.
11:33 invulnerable targets still grant combo since they do get hit despite not taking damage to it. If you have riven challange for that the best way to do it is to go to Kuva Fortress and find a minigun turret without triggering the alarms so they dont activate and stay invulnerable.
11:50 Necramechs do that wherever you can summon them in. I think they did that on sedna or mars when they were first showcasing the ability to call the necramechs into normal missions in the devstream.
12:15 I saw that happen with both Like and Subscribe but I don't know how it happens.
Keep up the good work.
Here's another one: The Avex (Some .50 Cal Sniper Rifle from Kahl missions) changes to the Vulkar model when dropped after picking it up
I have one for you, on Jupiter spy, the vault with the spinning scanner in the center, you can look through a window to see a Crewmen hanging off of a broken platform! Then falls to his death
Banshee Sonic boom also pushes around enemies - even bosses - really far, even the Jackal can be pushed allover the map (can potentially cause progression stopping bugs)
10:30 the vessel that tenno used in the quest doesn't have heart beat, but breathing sound
OOOOOH THE NARMER HACKING MAKES SO MUCH MORE SENSE NOW! I am always so confused by it but now I know why
Bro I finish watching the Season one compilation and not one circuit run later I see this in my recommend. What a moment
don't worry coolkid, my curiosity demands that I read a text wall that only shows up for half a second, no matter the video. Your efforts are not in vain.
Among the list of weird Arcane health bonuses for channeled powers... Why are you confused by Mass Vitrify? It's literally THE quintessential channelled ability, in that you cast it and then it keeps draining until you shut it off (or it hits a maximum, in this case). The only oddity is that it's not a hold-to-channel, but a tap-to-start tap-to-cease.
I'm not confused as just kinda surprised, but I still don't find it that intuitive. It's also not really an oddity being tap to start/end, the majority of channeled abilities work that way afaik. Regardless, wording it as "works when it shouldn't" was not the best in hindsight as plenty of these do make sense even if at first glance one wouldn't expect them to.
wdym? the recipe was delicious and I did say that you saved my day back then!
On a real note tho, the spoiler warnings were always a highlight I was looking forward to so I'm glad that they're back like this (tho I completly understand why you didn't do a 'proper' one in the last... 2? vids)
11:15 Exiting Duviri can also give you the Lua and Zariman Ten Zero orbiter skyboxes even if you don't have them unlocked on the star chart yet and therefore really shouldn't be aware of their existence without spoilers.
Found that out when I made a new secondary account to find out what the new player experience was like when Duviri initially released and saw both of those before I even left Earth.
A few things about the last 3.
1: the Narmer bounty drone was originally conceptualized as part of Archon Nira's design. you can see them in her concept art, they were supposed to attach themselves to her tail.
2: the Narmer Raknoid bounty target can spawn unique Narmer Mite Raknoids during the fight. The change seems to be cosmetic only, with them being black instead of green and having Narmer holograms.
3: the Plains of Eidolon Narmer bounties also have a unique bounty target. He's a grineer clad in black armor who can call in vomvalysts to boost his defenses.
6:22 this also happens in the ropalolyst mission, which is equally as funny
Ok but like for real though I'm going to tell you that your efforts are always appreciated. This is the first video I'm seeing from you so I hope to see many great works from you vol.12 included since Warframe is awesome I'm really sorry to hear about your difficulty editing and yes- I typed this out as a mirrored gesture of faith.and in conclusion I did read this and enjoyed the chance to send this message as proof- I hope I covered everything and I'll continue with the video now!
if you need a weird or niche fact, Misery spawns void shades. and if on a infestation mission will spawn void shade crawler
literally just found this out
Someone needs to depict a Lich scream-roaring as they lift up an excavator and throw it, spinning drill first, at their target Tenno.
9:49 The Harrow noggle is actually obtainable. It's only from a code that comes with the Harrow collectors statue.
8:32 I think maybe the animation is pulled form the enemies (Archons) and then applied onto the warframe, that causes warframe to "scale" up to the enemies' model when performing the combos.
Definitely some weird and obscure stuff but nothing is as weird as the MIGHTY SEER
I discovered 2 weird things that may be useful for a future video. Revenants 1st instantly kills jackal legs in the circuit. If you gaze 2 eximus units at the same time with xakus 3rd no more eximus will spawn as long as those 2 are gazed.
I'm unsure that orowyrm use object health, because i haven't seen an object health that can actually be hit by a crit like orowyrm rings can before. I think it's more like what you wrote, that they don't have a faction, so any "faction damage boost" effect won't apply, which as far as i know, roar is.
As for the riven one, i believe "additional combo count chance" means that when combo does proc, it rolls a number using your combo count chance to add to your combo meter while "chance to gain combo count" is what actually governs the chance of you hitting an enemy and getting a combo count (so if you get -50% chance to gain combo and +100% combo count chance, you'll only have a 50% chance to get a combo count when hitting an enemy, but when you do you'll get 2 combo counts)
Another Mirage clone strangeness, Secondary Kinship usually doesn't apply to them, but with the augment you get a bonus from Eclipse affecting them, or even other allied Mirage clones.
I know I’m incredibly late to this party, but a one night, a friend of mine and I were musing over what actually counted as a channeled ability for Arcane Intention, and we realized that every ability that counts is one that can be toggled on and turned off manually, and its expiration effect is either its duration running out or energy running out. This is why abilities like Coil Horizon or Pillage work, but other duration based abilities like Rally Point don’t. At least, to the best of my knowledge.
This is my first video I'm seeing from you. And I had to rewind and pause to read the spoiler. Keep it for the newbies.
Oh snap! Highlighted comment. Made my day man. Thank you.
soooo another not so fun fact is that certain abilities can be overriden in limbos rift, for instance if you subsume garudas blood fountain onto limbo, stab an enemy with it and than cast his 4 it will just cancel the ability. im sure withh a wee bit of experimenting there may be other instances of this.
2:34 i believe additional combo count chance is the chance to get additional combo on top of the 1 you get initial and chance to gain combo count is the chance to get any combo at all. So the former only makes sense as a positive and the latter only makes sense as a negative but they can coexist in the way that you have less than 100% chance of gaining combo but when you do you have a chance to gain more than 1
5:34 For stahlta alt fire, Lenz and Prisma Lenz also don't explode when shot in water. If you've mentioned this in previous vids pls ignore.
Love the vid ❤
I love the Encladus Prime music from DeltaV: Rings Of Saturn! ^^
12:05 only the best way to farm them
0:33 Not only does Xaku's 4 destroy Thrax ghosts, it also destroys magnetic anomalies like the ones that spawn when you put the fuel cell in the coolant slot on Sabotage missions. I also thought at first that only Operator amps could destroy them, but after a quick wiki read-up apparently electric and magnetic damage destroy them too. Huh.
That was in one of the episodes, volume 4 maybe? I don't know this series is too long lol
I've noticed the [Prisma Naberus] shoulders bend out of the way when aiming too.
5:35 I've noticed that gorgon incarnon's explosions will also not detonate in water
5:18 oh god i wondered why I never struggled with the diagonal ones. horizontal and vertical screw with my brain something bad.
and 11:41 i've been telling people this for ages when they say bonewidow sucks and is too slow.
i got so excited when i saw this in my home page god i love semi useless info i find interesting
To add another fact, explosive barrels actually emit an outline showing the radius of their explosion if you hover your crosshair over them
It was added in Whispers in the Walls, but outside of the patch notes it's not really mentioned directly on the wiki page so I don't think a lot of people noticed this
DE taking notes soooo fast
I'll wait whatever long is needed for your videos, this series if my favorite warframe content!
I didn't expect another episode today! Love the series, welcome back! 😎🔥
Those fucking lasers kill almost everyone IDC what you say lmfao especially if you ain't ready for em 😅
Also I just remembered a cool fact while watching your older vids, did you know the Veso noggle's little tablet will display current transmissions? Like if Ordis is talking to you, his face will be on the lil screen.
I genuinely love this series
ofc i read all of it my guy, keep typin
The spinning blue reactor with 4 consoles and heat vents around it on the corpus ship tileset has 4 glass tubes that feed it live corpus crewmen counterclockwise.
Certain cosmetics like Lavos' gloves SOMETIMES disappear when aiming down the sights. I get very frustrated especially with weapons like the Atomos, when the whole reticule is covered by his gloves. I can't figure out why sometimes they disappear but some other times they don't.
I fall asleep to the whole first volume, so glad to see it’s back.
just as i watched most of your videos as you cropped up on my feed as reccomendation you start uploading again
prophetic timing by the algorythm i swear
At 8:31 when you talk about how the nepheri and verdilac warp your frmaes body, that is actually a common thing to do in animation. Its called squash and stretch, its used a lot for smear frames and are used to amplify actions
I am familiar with the concept yeah, those weapons just turn it to 11 lol
I just watched the whole series yesterday and this gets uploaded today lol
Good timing
(And I did read the spoiler :) )
8:11 the caption really got me xD
i accidentally pressed "cancel" instead of "comment" so i'm not gonna bother making every fun fact i have here as in-depth as it was.
- you can skip to the second attack in a heavy attack combo if you trigger the heavy while sliding
- claws, fists and sparring weapons have a 30x muiltiplier to ground finishers, second only to Valkyr's Talons, which have a 54x multiplier to the same finisher, and the next strongest finisher is hammers from behind, which is 24x. unfortunately, Baruuk's exalted doesn't seem to do ground finishers, but can do other finishers. Wukong's exalted melee can do both, though the front finisher looks more like he just punches them in the face.
- you can slide kick enemies while mid air to knock them down, making them vulnerable to finishers by looking at their body and pressing melee, unlike other finishers, which is likely a leftover from the old stance mod system. but did you know this also works as Drifter in Duviri?
i actually knew a couple of these things!! welcome back
This is my first time watching one of these I think so I don't know if it was mentioned before, but I'd love to see the old glitch pets from the kavat release talked about. I have one myself and it's one of the only things left to show how long I've been playing the game. DE even streamed themselves getting some before they patched it and let everybody keep them.
Oberon's armor strip from Reckoning doesnt need higher power strength, as it scales per cast of Hallowed Ground, as does its augment, Hallowed Reckoning
1:50 Before self damage this applied as well, except if you received an old viral proc, you would instantly die, same as old Wukong's defy.
In the Grineer ship tileset, I found that the Rescue targets always spawn in one specific room (if it's available). Idk if it's true but from my experience it has always been like this. I'll have to do some testing.
EDIT: Myth is a bust
It's his apartment
10:40 That is the man in the wall as seen in the end of the new war quest. But why is he here of all places, seemingly watching over albericht's pager?
The ones about wisp and Corinth audio makes me think I play with really high game volume because I wouldn't consider them obscure at all 😅😅
OK, weird thing I've had happen once and can't repeat, if you ground slam while valkyrs 4 is active and then cancel it at a very specific time (I think that's what caused it at least) you can end up stuck floating and can't lose hight. I've tried to repeat it but it seems like it needs near frame perfection but it might be useful for some riven missions if it can be done consistently because you're able to aim glide in this state
I have one thing I dicovery by accident.
Ivara Exalted weapon can cause self damage if you equip Thunderbolt on it. It's won't knock you back like the others weapons but instead cause damage to your.
When Teshin rips the core out of the big hammer sentient he does the same animation as Raiden from MGR:R. Like one-to-one, all he's missing is yelling DEAD ON