How to simulate SAND in Blender 3.1?

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  • @BensonFilms
    @BensonFilms 2 роки тому +13

    Dude. YES. I'm new to Blender and I've found it to be an incredibly powerful yet painfully unintuitive tool. Your tutorial helped me so much and provided a good foundation for subsequent projects. THANK YOU FOR TAKING THE TIME TO DO THIS

  • @KaizenTutorials
    @KaizenTutorials 2 роки тому +82

    Awesome! I've been wanting to do actual fluid particle stuff for so long, so it's super awesome we can do this now in Blender 3.1. Thanks for another great tutorial.

    • @BadNormals
      @BadNormals  2 роки тому +13

      I'm happy you liked it!

  • @unboring7057
    @unboring7057 2 роки тому +34

    Great tut, thank you! I'd also recommend looking into the awesome molecular+ addon, it's free and creates particle sims where the particles interact with each other, and can pile up like sand. Thanks as always for the great content!

    • @RomboutVersluijs
      @RomboutVersluijs 2 роки тому +2

      Nice tip!

    • @Ayden3D
      @Ayden3D Рік тому

      The only issue I could see is that you'd need A LOT of particles in order to get a super sand-like effect. My PC can handle up to 1million particles so the sand would have to be in small amounts

  • @basspig
    @basspig 2 роки тому +1

    Looks like the cone is a cheat to make the liquid pile up like sand. Clever. As always, I am in awe of minds that can figure out how to put the infinite number of possible combinations together in meaningful ways.

  • @kretoskim8555
    @kretoskim8555 2 роки тому

    I swear to God, this guys tutorials are on a different level!!!!!!

  • @PhoenixinShadows
    @PhoenixinShadows Рік тому +5

    Sand is actuallly crystals and are square not spheres I wonder if you can compare then and tell me whch looks better to you. (My hardware is so 1990s it takes days to render what I do)

  • @1982Jonte
    @1982Jonte 2 роки тому +9

    I have been watching your videos for quite some time now, and I must ask...Do you work with CGI or anything besides making these videos? Because you are god damn awesome at making these things!

    • @BadNormals
      @BadNormals  2 роки тому +8

      Thank you! I do some occasional freelance work sometimes. But I got those freelance projects because of UA-cam, I'd say my skills have gotten better mainly because I make videos, as there is a certain pressure to deliver something good every time.

    • @1982Jonte
      @1982Jonte 2 роки тому +4

      @@BadNormals It is really great! Keep up the good work, and stay safe from Russia. You are a lot closer than I am, I am in Sweden but I am still worried...

    • @BadNormals
      @BadNormals  2 роки тому +5

      @@1982Jonte Don't worry, I will stay safe! And our eastern border is currently really empty of troops too.

  • @vondonks
    @vondonks 2 роки тому +1

    thanks again for a superb tutorial higlighting some of the new stuff in 3.1! always stoked for your tuts mate.

  • @4KProductionsFilms
    @4KProductionsFilms 2 роки тому +1

    That bowl shot is fantastic! So glad you kept it. It really sells the whole video to me. Great job.

  • @espacemaxim
    @espacemaxim 2 роки тому +2

    One of the few tutorials I kept watching after the default cube was deleted

  • @OfficialTheOne
    @OfficialTheOne 2 роки тому

    Congrats On 50K Subscribers! Your Works are Hollywood Level!

  • @wowersdh1
    @wowersdh1 Рік тому +2

    4:28
    I followed your tutorial but I don't see any blue particle :(

  • @theromyelhafize9882
    @theromyelhafize9882 2 роки тому

    Bad Normals you are awesome! .. we are supporting you from Africa. keep the good stuff

  • @GabrielAnkar
    @GabrielAnkar Місяць тому

    Life saver, thanks!

  • @sourdonkeyjuice
    @sourdonkeyjuice 2 роки тому +66

    Great tutorial! Only thing is that sand is actually more sharp and less spherical than you did here.

    • @BadNormals
      @BadNormals  2 роки тому +40

      Soon you can change the shape of the primitive, it's a sphere just currently

    • @KrunoslavStifter
      @KrunoslavStifter Рік тому +3

      True, I work with actual sand and usually there is also variation in shape, size of the grains and translucency of grains and they in real life tend to have different magnetic properties so some repel and some attract more. None of it really is that important if you can hide it with good lighting and show from further away, maybe add some motion blur etc. But yes, if one wanted to make sand more like in real life they are not like 3D perfectly printed spheres they are far more random than that. But to be fair even in real life, small grains look similar enough unless you shoot with macro lens or look at it under microscope or magnifying glass, so its quite forgiving for well though out animators.

    • @citrusblox9635
      @citrusblox9635 Рік тому +1

      you can do that now making multiple particle emission and vary them in and colour and use a rounded cube

  • @user-zs4iv3vf5m
    @user-zs4iv3vf5m 2 роки тому +1

    what a great animation with detail tutorial!!, thanks for sharing!

  •  2 роки тому +1

    as anytime i try to do something according to tutorial - from certain moment things stop working as they should to and i never find out why

  • @Salen0243
    @Salen0243 2 роки тому +1

    Thanks a lot I was looking for this so long.

  • @erochicken
    @erochicken 2 роки тому +3

    what do I do if my particles don't show up I followed the steps up to about 5:25 but the particles don't show up for me

  • @astralyd
    @astralyd 2 роки тому +1

    Thank you for the tutorial, I have two problems, my cone only displays inside the glass bottom of the hourglass and the sand floats quite far from the edges of the cone ?

  • @vicsaizo
    @vicsaizo 2 роки тому

    wow! this is insane, very clever explanation, thx!

  • @TallyHD
    @TallyHD 2 роки тому +2

    You're the BennyProductions for Blender

    • @BadNormals
      @BadNormals  2 роки тому +1

      Now I only need to move to the Netherlands.

  • @naasofficial
    @naasofficial 2 роки тому

    i was able to use the process you did for the cone to make random street lights for a scifi city. thanks

  • @bertboerland
    @bertboerland 2 роки тому +1

    Really, great work!

    • @bertboerland
      @bertboerland 2 роки тому

      however, adding screenrecording keys might be a big time saver :)

  • @gabrielomane-yeboah
    @gabrielomane-yeboah 2 роки тому +2

    Any compositing tutorials, please?
    One about compositing the various render passes in maybe After Effects or Fusion

    • @TamerBayouq
      @TamerBayouq 2 роки тому

      Blender Bob has a detailed composition tutorial. That might be what you want?

  • @blendcreator
    @blendcreator 2 роки тому

    i´ve been working for this tutorial for months

  • @greenmattt
    @greenmattt 2 роки тому

    So cool! Your videos are always awesome

  • @Nonaxnj
    @Nonaxnj 2 роки тому

    would be cool making a sand man with this

  • @basil3201
    @basil3201 2 роки тому

    Interesting! I didn’t know that is possible with Blender
    Thank you for the tut

  • @willowjoubert7685
    @willowjoubert7685 2 роки тому +1

    Why are my water particles so huge? How do I fix it

  • @Shadowreaper8435
    @Shadowreaper8435 5 місяців тому

    Great Tutorial, was trying to do an effect like a paint bomb going off and taking a still photo of it as a desktop background, this brought me more than close enough to achieving that
    I've noticed one issue while following along however: persistence. the random value node in the geometry nodes seems to generate a random value every frame so all the particles change in size every frame. same goes for the random value generated by the point info node in the shader, so the particles also change in color every frame
    it's not a big issue for me since I'm doing a still shot, but it's not great for animations. looking at your intro it seems that you weren't having these issues so I'm wondering if this is a version difference (maybe the way random values are handled changed at some point between blender 3.1 to 4.1) or if this is something you fixed in the process of making the animation but left out of the video

  • @z-beeblebrox
    @z-beeblebrox Рік тому

    2:00 to add on to this, if you do need a camera to begin in a still position and start moving, make the bezier LOOOOOOOOOONG. No! Longer! Our eyes are EXTREMELY sensitive to camera movement, so even the tiniest changes will register, and that means the default curves will look way way too abrupt and robotic to our eyes. They might *seem* smooth but they're not smooth enough for cameras! Stretch em out and give your timeline enough room to perform that kind of move. If it feels like it's taking too long to get up to speed, chances are that you should be starting the scene in motion. Only begin a camera move from zero in very rare circumstances

  • @satch1237
    @satch1237 2 роки тому +2

    how many eons did your render take, did you great great great great grand children have to post this

  • @yevheniihrushetskyi1525
    @yevheniihrushetskyi1525 Рік тому

    Crazy useful stuff!!!

  • @Metal92990
    @Metal92990 2 роки тому

    Please explain the rest of the functions of the Math Node and Vector Math Node.

  • @RobbieTilton
    @RobbieTilton Рік тому

    fantastic video. thanks for sharing!

  • @mika.a.haikonen
    @mika.a.haikonen Рік тому

    Great tutorial!

  • @FrostKnight-k4e
    @FrostKnight-k4e 2 місяці тому

    Vielen Dank für dieses Video!

  • @alperg1142
    @alperg1142 2 роки тому +1

    NICE very thank you.
    1 Question other a one event 》
    How to change , custom area texture on scanned pointcloud object.
    Maybe only logo change.
    Project texture problem how to use on deform object ??? Thanks

  • @leopixelstudios
    @leopixelstudios 2 роки тому

    Great tut! thx.. and how do we make the top sand empty.. right now, it flows for ever!

  • @eclecticgamer5144
    @eclecticgamer5144 2 роки тому

    The weird "clumping in the middle" where you deleted part of the hourglass is a natural property of water. I *believe* changing the viscosity to zero would fix this.

    • @BadNormals
      @BadNormals  2 роки тому

      I believe that too, but then the bottom part starts to become too splashy. Depends on the scene.

  • @soupborsh8707
    @soupborsh8707 2 роки тому +2

    Maybe decrease density to 0, and surface tension

  • @SHIVAM.M.S
    @SHIVAM.M.S 2 роки тому

    Epic intro 🔥
    💯

  • @BlenderBob
    @BlenderBob 2 роки тому

    Very cool! Awesome tutorial!

  • @chanahasnomana
    @chanahasnomana Рік тому

    the procedure is extremely intuitive. How did you figure it out?

  • @spk1kps
    @spk1kps 2 роки тому +2

    Why is my effector colission not working?

    • @aresgx5384
      @aresgx5384 Рік тому +1

      got the same problem...any soultion ?

  • @rremnar
    @rremnar Рік тому

    It seems you need an IQ of 500 to find all the work arounds in blender to do something like this; that blender does not do well (or can't do at all). This is very cool, thanks.

  • @zycietosztuka8754
    @zycietosztuka8754 Рік тому

    excellent content

  • @pablobourdiel
    @pablobourdiel 8 місяців тому

    Amazing!
    Can I ask how you enable the motion blur in the points?
    I tried enable the motion blur in the render settings, and also tried de vector blur in the composition. Neither one worked =(

  • @videocreatorzz
    @videocreatorzz 2 роки тому

    More than epic♥️

  • @_vipgraphics
    @_vipgraphics Рік тому

    This is amazing! I can't seem to find the download link at the end? Would love to get the source files :)

  • @olanrewajuogunniran6101
    @olanrewajuogunniran6101 2 роки тому

    That's sick

  • @mizo2452
    @mizo2452 2 роки тому +1

    hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern

    • @depthsofabjection
      @depthsofabjection 2 роки тому

      lol, actually trynna do the same thing here. not sure how to go about it either

  • @scrillseducates.997
    @scrillseducates.997 2 роки тому

    Thanks

  • @PhillipParr
    @PhillipParr Рік тому +1

    After I finished I unbaked this, moved the scene around a bit, and now can't see any fluid simulation at all, even when I reduce it all to one frame, bake, etc. No idea what I did to break it, no idea how to fix it 🥲

  • @jonahtieman4454
    @jonahtieman4454 2 роки тому

    Could I make it to where the sand is just stationary and a cube runs through it?

  • @arronslade
    @arronslade Рік тому

    Fantastic tutorial. I need to do something similar but need the sand to start at the bottom and then flow when the timer is rotated. Would this method work in that instance ?

  • @larisaalexashina3608
    @larisaalexashina3608 2 роки тому

    20:13 I didn't understand how you made the particles round

  • @S9universe
    @S9universe 2 роки тому

    Thank you, so mush

  • @RomboutVersluijs
    @RomboutVersluijs 2 роки тому +1

    The only thing is, is that sand is more like small cubes in terms of it's shape. Just like sugar

  • @antonios5572
    @antonios5572 2 роки тому

    it's possible the make the sand accumulate with physics sim instead of faking it with a cone?

  • @mohammadazharalam692
    @mohammadazharalam692 2 роки тому

    For some reason, particles on the bottom cone are floating in the air. particles are not touching the cone surface for me.
    is there something I am doing wrong? I checked the whole video but did found any step that I missed.

  • @jujda7
    @jujda7 Рік тому

    cant find the mix rgb node any idea why?

  • @kiralykata9866
    @kiralykata9866 Рік тому

    I have no geometry node editor although I have blender 3.4 ..ah what should I do?

  • @MohamedCGDZ
    @MohamedCGDZ 2 роки тому

    Good , this is best way to make #couscous commercial in blender 😀👍 thenks

  • @stefanguiton
    @stefanguiton 2 роки тому

    Excellent!

  • @ragibrahman9594
    @ragibrahman9594 2 роки тому

    great I've been wanting to do something similar to this. thank you for making this. i appreciate your help.
    but can you make more videos with Houdini.

  • @argelairola1190
    @argelairola1190 9 місяців тому

    hELLO THERE WHEN I PRESS RENDER
    I STILL CAN SEE THE BOX DOMAIN ON THE FINAL IMAGE
    SOMEBODY CAN HELP ME ?? THANK YOU

  • @Mvstic_0reo
    @Mvstic_0reo 2 роки тому

    why is my mesh to points not showing in rener

  • @V.K.V.Brothers
    @V.K.V.Brothers 2 роки тому

    Make a realistic explosions with shaders in eevee procedural

  • @magopoligonal7349
    @magopoligonal7349 2 роки тому

    broh what do you recommend to start studying those mathematics concepts that you use?

  • @slyasassin
    @slyasassin Рік тому

    My 2022 m1max Macbook pro 64gb ram and 1tb storage keeps crashing everytime i play or run bake after I add a second effector

  • @Shredonus
    @Shredonus Рік тому

    Sorry dude, I've stuck in 8:19. I have plane as a collider for these particles and it's simply goes through that plane and if I'll check "Is planar", particles collides above the plane

    • @adamf.charles5857
      @adamf.charles5857 Рік тому

      You have to check "Is Planar" box inside the Effector. Worked for me, nie załamuj się i jedziesz z tym piachem!

  • @mentalista3617
    @mentalista3617 Рік тому

    What a English haha! That’s very cute😂 thanks for your tutorial!

  • @BradPetersonArt
    @BradPetersonArt Рік тому

    anyway to get this to work with eevee? works in cycles, not in eevee.

  • @gart2922
    @gart2922 2 роки тому

    Hello there, I really appriciate all your video and explenation of geometry node and new way to use it. May I ask if you know a way to get the weight map attr without inputing it manually in the modifier input bar? Currently I only found I have to put it on by one.

  • @basejumperdx4573
    @basejumperdx4573 2 роки тому

    Can we render something else than round particles? Like can we render some flat and some other shape particles?

  • @RajeshJustaguy
    @RajeshJustaguy 2 роки тому

    at 19:33, why not just make the Domain object, "domain" under viewport settings?

  • @liambuffat3731
    @liambuffat3731 2 роки тому

    I usually take 5 or 6 times to simulate liquid. Then on the seventh time it stops working again. Anyway my thumb is getting tired from giving you so many thumbs up.
    Thanks and stay safe

    • @BadNormals
      @BadNormals  2 роки тому

      Here's a thumb from me 👍

  • @josedeju
    @josedeju 2 роки тому +2

    dont work with motion blur :(((

  • @AlexisRivera3D
    @AlexisRivera3D 2 роки тому

    We can make Sandman now

  • @frames123
    @frames123 2 роки тому

    so cinematic

  • @CodeZakk
    @CodeZakk 2 роки тому

    Awesome!!!loved it thanks!!

  • @drumboarder1
    @drumboarder1 2 роки тому

    Does anyone not have the liquid start to simulate at 5:25, my sphere is just an empty sphere and I've been having this problem for a month. Thought I was following an outdated tutorial or something but nope steps for 3.1 are identical

  • @basspig
    @basspig 2 роки тому

    I just have one question though... initially, my particles were larger than I wanted, but after instancing the particles to a single vert, I found that changing the simulation size for the particles didn't change the size of the instanced particles. Is it necessary to delete the instance and redo when changing particle size?

    • @Kerranor
      @Kerranor 2 роки тому +1

      You can control the size of your particles by setting the point radius in the geometry nodes. So no you don't have to redo the bake.

  • @thekolerotholi1783
    @thekolerotholi1783 2 роки тому

    hey great tutorials...you mind trying the same intro movie with an addon called ''molecular'' and see how it compares to your workaround?

  • @myztazynizta
    @myztazynizta 2 роки тому

    Do you know how to submerge Suzanne in water using Mantaflow without there being all those ugly bubble-like artifacts on the surface after it's fully covered in water?

    • @BadNormals
      @BadNormals  2 роки тому

      Try using fractional obstacles and more resolution.

  • @Sma-v4y
    @Sma-v4y 2 роки тому

    I use c4d and redshift bit starting to look at blender how much time you render it?

  • @mylifeastylerwhite
    @mylifeastylerwhite 2 роки тому

    Can you use sand in an animation like quick effect liquid with text?

  • @totochandelier
    @totochandelier 2 роки тому

    nice !

  • @liborbatek8938
    @liborbatek8938 2 роки тому

    thx for tut, only comment would be to showcase beauty render at the end of the tut...final outcome, sort of hate tutorials when not seen...kinda abstract and less of a proof of final quality

  • @Kato2756
    @Kato2756 2 роки тому

    Amazing, this was fantastic))
    Love your works!
    But...I wanted to know....how to make pampas grass in blender, because there's no tutorials in UA-cam, only in 3ds max
    Can you do it pls? :3
    Would be great)

  • @rafaelperea8721
    @rafaelperea8721 2 роки тому

    I dont know why but the sand is displayed in the viewport view but not in the render view. I've done the node tree so dont really know what's failing.
    Great video anyways :)

    • @BadNormals
      @BadNormals  2 роки тому

      Make sure you use Blender 3.1.

  • @guilhermepctm2244
    @guilhermepctm2244 Рік тому

    Does anyone know if it's possible to use point clouds to make foam particles from fluid simulations?

  • @repositorytutorial3d50
    @repositorytutorial3d50 2 роки тому

    Hello, thanks for the tutorial it's so good!!!! How do you capture the screen and yourself so smoothly when the calculation is running? if try doing it the audio and the screen glitch and lag so much! I have a rtx 2060 and a i7 10th gen 32 gb ram

    • @BadNormals
      @BadNormals  2 роки тому +1

      I'm using a remote PC through Parsec and recording the screen of my Mac.

  • @fidofx2189
    @fidofx2189 2 роки тому

    Please do houdini again

  • @tyrahog
    @tyrahog 2 роки тому

    I can't get the blue sand balls to appear, help I'm on blender 3.2 aha

  • @liangyunfei8839
    @liangyunfei8839 2 роки тому

    Can anyone help me check if surface tension not working in blender 2.9 and higher? 0 surface tension and 100 surface tension does not make any difference

  • @maximiIians
    @maximiIians 2 роки тому

    Is it possible to use this sand for a desert simulation

    • @jvburnes
      @jvburnes 2 роки тому

      See my comments to Bad earlier. I hope to get some input from him.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 2 роки тому

    How do you bake?