Dude. YES. I'm new to Blender and I've found it to be an incredibly powerful yet painfully unintuitive tool. Your tutorial helped me so much and provided a good foundation for subsequent projects. THANK YOU FOR TAKING THE TIME TO DO THIS
Awesome! I've been wanting to do actual fluid particle stuff for so long, so it's super awesome we can do this now in Blender 3.1. Thanks for another great tutorial.
Great tut, thank you! I'd also recommend looking into the awesome molecular+ addon, it's free and creates particle sims where the particles interact with each other, and can pile up like sand. Thanks as always for the great content!
The only issue I could see is that you'd need A LOT of particles in order to get a super sand-like effect. My PC can handle up to 1million particles so the sand would have to be in small amounts
Looks like the cone is a cheat to make the liquid pile up like sand. Clever. As always, I am in awe of minds that can figure out how to put the infinite number of possible combinations together in meaningful ways.
Sand is actuallly crystals and are square not spheres I wonder if you can compare then and tell me whch looks better to you. (My hardware is so 1990s it takes days to render what I do)
I have been watching your videos for quite some time now, and I must ask...Do you work with CGI or anything besides making these videos? Because you are god damn awesome at making these things!
Thank you! I do some occasional freelance work sometimes. But I got those freelance projects because of UA-cam, I'd say my skills have gotten better mainly because I make videos, as there is a certain pressure to deliver something good every time.
@@BadNormals It is really great! Keep up the good work, and stay safe from Russia. You are a lot closer than I am, I am in Sweden but I am still worried...
True, I work with actual sand and usually there is also variation in shape, size of the grains and translucency of grains and they in real life tend to have different magnetic properties so some repel and some attract more. None of it really is that important if you can hide it with good lighting and show from further away, maybe add some motion blur etc. But yes, if one wanted to make sand more like in real life they are not like 3D perfectly printed spheres they are far more random than that. But to be fair even in real life, small grains look similar enough unless you shoot with macro lens or look at it under microscope or magnifying glass, so its quite forgiving for well though out animators.
Thank you for the tutorial, I have two problems, my cone only displays inside the glass bottom of the hourglass and the sand floats quite far from the edges of the cone ?
Great Tutorial, was trying to do an effect like a paint bomb going off and taking a still photo of it as a desktop background, this brought me more than close enough to achieving that I've noticed one issue while following along however: persistence. the random value node in the geometry nodes seems to generate a random value every frame so all the particles change in size every frame. same goes for the random value generated by the point info node in the shader, so the particles also change in color every frame it's not a big issue for me since I'm doing a still shot, but it's not great for animations. looking at your intro it seems that you weren't having these issues so I'm wondering if this is a version difference (maybe the way random values are handled changed at some point between blender 3.1 to 4.1) or if this is something you fixed in the process of making the animation but left out of the video
2:00 to add on to this, if you do need a camera to begin in a still position and start moving, make the bezier LOOOOOOOOOONG. No! Longer! Our eyes are EXTREMELY sensitive to camera movement, so even the tiniest changes will register, and that means the default curves will look way way too abrupt and robotic to our eyes. They might *seem* smooth but they're not smooth enough for cameras! Stretch em out and give your timeline enough room to perform that kind of move. If it feels like it's taking too long to get up to speed, chances are that you should be starting the scene in motion. Only begin a camera move from zero in very rare circumstances
NICE very thank you. 1 Question other a one event 》 How to change , custom area texture on scanned pointcloud object. Maybe only logo change. Project texture problem how to use on deform object ??? Thanks
The weird "clumping in the middle" where you deleted part of the hourglass is a natural property of water. I *believe* changing the viscosity to zero would fix this.
It seems you need an IQ of 500 to find all the work arounds in blender to do something like this; that blender does not do well (or can't do at all). This is very cool, thanks.
Amazing! Can I ask how you enable the motion blur in the points? I tried enable the motion blur in the render settings, and also tried de vector blur in the composition. Neither one worked =(
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
After I finished I unbaked this, moved the scene around a bit, and now can't see any fluid simulation at all, even when I reduce it all to one frame, bake, etc. No idea what I did to break it, no idea how to fix it 🥲
Fantastic tutorial. I need to do something similar but need the sand to start at the bottom and then flow when the timer is rotated. Would this method work in that instance ?
For some reason, particles on the bottom cone are floating in the air. particles are not touching the cone surface for me. is there something I am doing wrong? I checked the whole video but did found any step that I missed.
Sorry dude, I've stuck in 8:19. I have plane as a collider for these particles and it's simply goes through that plane and if I'll check "Is planar", particles collides above the plane
Hello there, I really appriciate all your video and explenation of geometry node and new way to use it. May I ask if you know a way to get the weight map attr without inputing it manually in the modifier input bar? Currently I only found I have to put it on by one.
I usually take 5 or 6 times to simulate liquid. Then on the seventh time it stops working again. Anyway my thumb is getting tired from giving you so many thumbs up. Thanks and stay safe
Does anyone not have the liquid start to simulate at 5:25, my sphere is just an empty sphere and I've been having this problem for a month. Thought I was following an outdated tutorial or something but nope steps for 3.1 are identical
I just have one question though... initially, my particles were larger than I wanted, but after instancing the particles to a single vert, I found that changing the simulation size for the particles didn't change the size of the instanced particles. Is it necessary to delete the instance and redo when changing particle size?
Do you know how to submerge Suzanne in water using Mantaflow without there being all those ugly bubble-like artifacts on the surface after it's fully covered in water?
thx for tut, only comment would be to showcase beauty render at the end of the tut...final outcome, sort of hate tutorials when not seen...kinda abstract and less of a proof of final quality
Amazing, this was fantastic)) Love your works! But...I wanted to know....how to make pampas grass in blender, because there's no tutorials in UA-cam, only in 3ds max Can you do it pls? :3 Would be great)
I dont know why but the sand is displayed in the viewport view but not in the render view. I've done the node tree so dont really know what's failing. Great video anyways :)
Hello, thanks for the tutorial it's so good!!!! How do you capture the screen and yourself so smoothly when the calculation is running? if try doing it the audio and the screen glitch and lag so much! I have a rtx 2060 and a i7 10th gen 32 gb ram
Can anyone help me check if surface tension not working in blender 2.9 and higher? 0 surface tension and 100 surface tension does not make any difference
Dude. YES. I'm new to Blender and I've found it to be an incredibly powerful yet painfully unintuitive tool. Your tutorial helped me so much and provided a good foundation for subsequent projects. THANK YOU FOR TAKING THE TIME TO DO THIS
Awesome! I've been wanting to do actual fluid particle stuff for so long, so it's super awesome we can do this now in Blender 3.1. Thanks for another great tutorial.
I'm happy you liked it!
Great tut, thank you! I'd also recommend looking into the awesome molecular+ addon, it's free and creates particle sims where the particles interact with each other, and can pile up like sand. Thanks as always for the great content!
Nice tip!
The only issue I could see is that you'd need A LOT of particles in order to get a super sand-like effect. My PC can handle up to 1million particles so the sand would have to be in small amounts
Looks like the cone is a cheat to make the liquid pile up like sand. Clever. As always, I am in awe of minds that can figure out how to put the infinite number of possible combinations together in meaningful ways.
I swear to God, this guys tutorials are on a different level!!!!!!
Sand is actuallly crystals and are square not spheres I wonder if you can compare then and tell me whch looks better to you. (My hardware is so 1990s it takes days to render what I do)
I have been watching your videos for quite some time now, and I must ask...Do you work with CGI or anything besides making these videos? Because you are god damn awesome at making these things!
Thank you! I do some occasional freelance work sometimes. But I got those freelance projects because of UA-cam, I'd say my skills have gotten better mainly because I make videos, as there is a certain pressure to deliver something good every time.
@@BadNormals It is really great! Keep up the good work, and stay safe from Russia. You are a lot closer than I am, I am in Sweden but I am still worried...
@@1982Jonte Don't worry, I will stay safe! And our eastern border is currently really empty of troops too.
thanks again for a superb tutorial higlighting some of the new stuff in 3.1! always stoked for your tuts mate.
That bowl shot is fantastic! So glad you kept it. It really sells the whole video to me. Great job.
One of the few tutorials I kept watching after the default cube was deleted
Congrats On 50K Subscribers! Your Works are Hollywood Level!
Thanks!
4:28
I followed your tutorial but I don't see any blue particle :(
Bad Normals you are awesome! .. we are supporting you from Africa. keep the good stuff
Life saver, thanks!
Great tutorial! Only thing is that sand is actually more sharp and less spherical than you did here.
Soon you can change the shape of the primitive, it's a sphere just currently
True, I work with actual sand and usually there is also variation in shape, size of the grains and translucency of grains and they in real life tend to have different magnetic properties so some repel and some attract more. None of it really is that important if you can hide it with good lighting and show from further away, maybe add some motion blur etc. But yes, if one wanted to make sand more like in real life they are not like 3D perfectly printed spheres they are far more random than that. But to be fair even in real life, small grains look similar enough unless you shoot with macro lens or look at it under microscope or magnifying glass, so its quite forgiving for well though out animators.
you can do that now making multiple particle emission and vary them in and colour and use a rounded cube
what a great animation with detail tutorial!!, thanks for sharing!
as anytime i try to do something according to tutorial - from certain moment things stop working as they should to and i never find out why
Thanks a lot I was looking for this so long.
I'm happy you liked it!
what do I do if my particles don't show up I followed the steps up to about 5:25 but the particles don't show up for me
set type to replay
Thank you for the tutorial, I have two problems, my cone only displays inside the glass bottom of the hourglass and the sand floats quite far from the edges of the cone ?
wow! this is insane, very clever explanation, thx!
You're the BennyProductions for Blender
Now I only need to move to the Netherlands.
i was able to use the process you did for the cone to make random street lights for a scifi city. thanks
Really, great work!
however, adding screenrecording keys might be a big time saver :)
Any compositing tutorials, please?
One about compositing the various render passes in maybe After Effects or Fusion
Blender Bob has a detailed composition tutorial. That might be what you want?
i´ve been working for this tutorial for months
So cool! Your videos are always awesome
would be cool making a sand man with this
Interesting! I didn’t know that is possible with Blender
Thank you for the tut
Why are my water particles so huge? How do I fix it
Great Tutorial, was trying to do an effect like a paint bomb going off and taking a still photo of it as a desktop background, this brought me more than close enough to achieving that
I've noticed one issue while following along however: persistence. the random value node in the geometry nodes seems to generate a random value every frame so all the particles change in size every frame. same goes for the random value generated by the point info node in the shader, so the particles also change in color every frame
it's not a big issue for me since I'm doing a still shot, but it's not great for animations. looking at your intro it seems that you weren't having these issues so I'm wondering if this is a version difference (maybe the way random values are handled changed at some point between blender 3.1 to 4.1) or if this is something you fixed in the process of making the animation but left out of the video
2:00 to add on to this, if you do need a camera to begin in a still position and start moving, make the bezier LOOOOOOOOOONG. No! Longer! Our eyes are EXTREMELY sensitive to camera movement, so even the tiniest changes will register, and that means the default curves will look way way too abrupt and robotic to our eyes. They might *seem* smooth but they're not smooth enough for cameras! Stretch em out and give your timeline enough room to perform that kind of move. If it feels like it's taking too long to get up to speed, chances are that you should be starting the scene in motion. Only begin a camera move from zero in very rare circumstances
how many eons did your render take, did you great great great great grand children have to post this
Crazy useful stuff!!!
Please explain the rest of the functions of the Math Node and Vector Math Node.
fantastic video. thanks for sharing!
Great tutorial!
Vielen Dank für dieses Video!
NICE very thank you.
1 Question other a one event 》
How to change , custom area texture on scanned pointcloud object.
Maybe only logo change.
Project texture problem how to use on deform object ??? Thanks
Great tut! thx.. and how do we make the top sand empty.. right now, it flows for ever!
The weird "clumping in the middle" where you deleted part of the hourglass is a natural property of water. I *believe* changing the viscosity to zero would fix this.
I believe that too, but then the bottom part starts to become too splashy. Depends on the scene.
Maybe decrease density to 0, and surface tension
Epic intro 🔥
💯
Very cool! Awesome tutorial!
the procedure is extremely intuitive. How did you figure it out?
Why is my effector colission not working?
got the same problem...any soultion ?
It seems you need an IQ of 500 to find all the work arounds in blender to do something like this; that blender does not do well (or can't do at all). This is very cool, thanks.
excellent content
Amazing!
Can I ask how you enable the motion blur in the points?
I tried enable the motion blur in the render settings, and also tried de vector blur in the composition. Neither one worked =(
More than epic♥️
This is amazing! I can't seem to find the download link at the end? Would love to get the source files :)
That's sick
hi lets say I have a bumpy ground with a desert shader as a collision object, and I want to have the visual effect of flying sand particles by the wind using mantaflow, is a bit tricky since the sand has a specific connected particles pattern which I find very hard to achieve with the mantaflow smoke basic parameters, i used 2X wind forces to achieve the effect and i played with the domain parameters ut still didn't have the desired flying sand pattern
lol, actually trynna do the same thing here. not sure how to go about it either
Thanks
After I finished I unbaked this, moved the scene around a bit, and now can't see any fluid simulation at all, even when I reduce it all to one frame, bake, etc. No idea what I did to break it, no idea how to fix it 🥲
i have the same problem...
Could I make it to where the sand is just stationary and a cube runs through it?
Fantastic tutorial. I need to do something similar but need the sand to start at the bottom and then flow when the timer is rotated. Would this method work in that instance ?
20:13 I didn't understand how you made the particles round
Thank you, so mush
The only thing is, is that sand is more like small cubes in terms of it's shape. Just like sugar
it's possible the make the sand accumulate with physics sim instead of faking it with a cone?
For some reason, particles on the bottom cone are floating in the air. particles are not touching the cone surface for me.
is there something I am doing wrong? I checked the whole video but did found any step that I missed.
cant find the mix rgb node any idea why?
I have no geometry node editor although I have blender 3.4 ..ah what should I do?
Good , this is best way to make #couscous commercial in blender 😀👍 thenks
Excellent!
Love to hear that!
great I've been wanting to do something similar to this. thank you for making this. i appreciate your help.
but can you make more videos with Houdini.
hELLO THERE WHEN I PRESS RENDER
I STILL CAN SEE THE BOX DOMAIN ON THE FINAL IMAGE
SOMEBODY CAN HELP ME ?? THANK YOU
why is my mesh to points not showing in rener
Make a realistic explosions with shaders in eevee procedural
broh what do you recommend to start studying those mathematics concepts that you use?
My 2022 m1max Macbook pro 64gb ram and 1tb storage keeps crashing everytime i play or run bake after I add a second effector
Sorry dude, I've stuck in 8:19. I have plane as a collider for these particles and it's simply goes through that plane and if I'll check "Is planar", particles collides above the plane
You have to check "Is Planar" box inside the Effector. Worked for me, nie załamuj się i jedziesz z tym piachem!
What a English haha! That’s very cute😂 thanks for your tutorial!
anyway to get this to work with eevee? works in cycles, not in eevee.
Hello there, I really appriciate all your video and explenation of geometry node and new way to use it. May I ask if you know a way to get the weight map attr without inputing it manually in the modifier input bar? Currently I only found I have to put it on by one.
Can we render something else than round particles? Like can we render some flat and some other shape particles?
at 19:33, why not just make the Domain object, "domain" under viewport settings?
I usually take 5 or 6 times to simulate liquid. Then on the seventh time it stops working again. Anyway my thumb is getting tired from giving you so many thumbs up.
Thanks and stay safe
Here's a thumb from me 👍
dont work with motion blur :(((
Damn I spent day on this thanks
We can make Sandman now
so cinematic
Awesome!!!loved it thanks!!
Does anyone not have the liquid start to simulate at 5:25, my sphere is just an empty sphere and I've been having this problem for a month. Thought I was following an outdated tutorial or something but nope steps for 3.1 are identical
I just have one question though... initially, my particles were larger than I wanted, but after instancing the particles to a single vert, I found that changing the simulation size for the particles didn't change the size of the instanced particles. Is it necessary to delete the instance and redo when changing particle size?
You can control the size of your particles by setting the point radius in the geometry nodes. So no you don't have to redo the bake.
hey great tutorials...you mind trying the same intro movie with an addon called ''molecular'' and see how it compares to your workaround?
Do you know how to submerge Suzanne in water using Mantaflow without there being all those ugly bubble-like artifacts on the surface after it's fully covered in water?
Try using fractional obstacles and more resolution.
I use c4d and redshift bit starting to look at blender how much time you render it?
Can you use sand in an animation like quick effect liquid with text?
nice !
thx for tut, only comment would be to showcase beauty render at the end of the tut...final outcome, sort of hate tutorials when not seen...kinda abstract and less of a proof of final quality
Amazing, this was fantastic))
Love your works!
But...I wanted to know....how to make pampas grass in blender, because there's no tutorials in UA-cam, only in 3ds max
Can you do it pls? :3
Would be great)
I dont know why but the sand is displayed in the viewport view but not in the render view. I've done the node tree so dont really know what's failing.
Great video anyways :)
Make sure you use Blender 3.1.
Does anyone know if it's possible to use point clouds to make foam particles from fluid simulations?
Hello, thanks for the tutorial it's so good!!!! How do you capture the screen and yourself so smoothly when the calculation is running? if try doing it the audio and the screen glitch and lag so much! I have a rtx 2060 and a i7 10th gen 32 gb ram
I'm using a remote PC through Parsec and recording the screen of my Mac.
Please do houdini again
I can't get the blue sand balls to appear, help I'm on blender 3.2 aha
Can anyone help me check if surface tension not working in blender 2.9 and higher? 0 surface tension and 100 surface tension does not make any difference
Is it possible to use this sand for a desert simulation
See my comments to Bad earlier. I hope to get some input from him.
How do you bake?