You know Morrowind is hitting right when "I need to go to a bookstore so i can replace my stolen cookbook with a store bought copy" is a legit goal....with no in-game prompts or reward for doing so.
there clearly is a ingame reward: it's not get taken away on every bounty arrest. Because RPG NPC have this magical ability to know what't stolen or not.
@@jamesdrummond7684 It's a good lesson: don't walk right up to the law and say "hello" with contraband on you. This game taught many nerds street wisdom in the late 90s.
@@ManyATrueNerd Quite a bit more than you'd imagine, honestly. People don't exactly like having weapons pointed in their general direction while trying to strike up a polite chat
@@ManyATrueNerd Specifically, because you deserve specifics for this absolute classic, drawn weapon (or hands up for casting, that DOES count too) drops disposition by 5. Also of note, being the same race as an NPC adds 5. Getting ranks with a guild will also increase your disposition with ALL guild members by 5 for each rank. However, it will DROP disposition for anyone in an opposing faction. As an example, house Telvanni and the Mage's Guild have some slight beef, so advancing in the Mage's guild very slightly drops the Telvanni NPC's disposition. However, this is not insurmountable at all, don't let if dissuade you from continuing with factions!
I really enjoy that Jon's paranoid mind about game intent is actually really rewarding him this play through. He's adapting to this much more readily than he did Oblivion. I'm impressed.
Mark, Recall, and Almsivi Intervention make a perfect combo. Mark where you need to return to, use Almsivi to get back to town, and then Recall to continue where you left off
To go with it the enchanter in the mage's guild in Ald Ruhn sells replenishing Mark spells and Nalcarya, the high elf alchemy vendor in Balmora sell Potions of Mark.
Ah, hoarding of magical items, my favorite part of the game, and my favorite item in any Elder Scrolls, the Boots of Blinding Speed. You've noted in other games that any extra amount of speed is broken--like the Sprinter's legendary effect in Fallout 4, and so on--and this just proves it. After all, if you can hit them and they can't hit you, you're effectively immortal. Also, fun fact: time doesn't pass while you're in menus, and the effects of an enchanted item are applied at the exact moment you equip them. So if you were to, for instance, cast a Resist Magicka 100% effect that lasts only one second on yourself, and then immediately open your menu and equip the Boots of Blinding Speed, you'd immediately resist the Blind effect, and still retain the +200 Speed for as long as you wear the boots. (Or, I'll be honest, for as long as it takes for them to break, because they have only fifty durability and a wet sneeze will send you slowly packing back to town for more repair hammers.)
I grew up playing this game at a friends house, I didn’t have any video games myself, but we spent countless hours getting next to nothing done until we started high school and drifted apart. The nostalgia hits hard
@@theamazingbatboy Yeah, we're 10 episodes in, and he has absolutely no clue what the main quest is even about. Hasn't done any missions for it having met Caius.
Be sure to take advantage of the levitation spell you just got. This is absolutely a game where the designers hid fun things in odd places. It’s sometimes worth looking everywhere.
There's quite a few places you can only get to with levitation and water breathing. Also if you want to be a member of house Televani you need levitation just to get around their mushroom houses.
@@davidsmith7752 You can join both House Telvanni and the mages guild. as well as the tribunal temple and imperial cult. They might not like each other but they aren't exclusive from each other.
If an escort NPC loses sight of you than they will simply stop following and stay where they are. In other words, your nord friend Wine-Sot is somewhere on the road between Balmora and Caldera and will not move until you are reunited with him
Fun thing about Caius. If you justask him about work again immediately after he sends you off he will give you the quest, its really just a suggestion to explore the world
Hey Jon, those little rings of Sparkbolt / Firebolt / etc. are actually quite useful, for two reasons: 1. One of the main ways to train enchantment - a critical skill - is to actually use enchanted items. 2. There is no casting time on using enchanted items - so in a pinch, you use up all the charge in a sparkbolt ring in seconds, and deal out a large amount of damage, quick. This means, even if "cast on use"-damage enchantments are quite feeble, they can still be very useful in a tough situation, because your "DPS" will be higher than with spells you cast.
3. As one trains enchantment, which is done by using those tiny things, and not neccessarily on targets, casting into empty air is ok too, one gets better at using really powerful, nuclear-level artifacts. Many of top shelf stuff runs dry after 2-5 casts and recovers for days, or even weeks. But enchantment skill lowers usage costs of all enchanted items, 100 to just 10%, 105 to 3%, and 110 (doable if you do Imperial Cult Qs) to just 1 point, no matter how powerful.
@@varthaner4617 I usually just train my enchantment by recharging items with souls. I always put a cast when strikes soultrap enchantment on my weapons and with Azura's Star, or just ample supply of regular soul stones, you can charge up your stuff after every fight with anything that has a capturable soul. Also since Tribunal has fortify skill spell, you can put constant effect fortify enchantment on something to get to 110 as well.
@armedwombat6816 An example of self-made enchanted item even lvl 1 Orc Mage can pull off - Drain Health magnitude 45-45 for 1 second on touch. It will insta kill anything that has 45 or lower current hp, with a single 1 charge cast. That means vast majority of low level enemies, including Cliff Racers, Rats, Skeletons etc. According to my calculations Aria would have guaranteed success while enchanting that.
There’s something very charming about Jon deciding to use the boots of blinding speed to “travel by map” like he’s in an Indiana Jones adventure movie.
Your 1 second Jump spell is definitely your future fast travel button. Though you might want to look for a slowfall spell to dampen your fall. Or even better, an amulet because that doesn't have a casting animation which can be a critical time save when falling at terminal velocity
That's been my method of long distance travel for areas I've already thoroughly explored. Couple that with water walking in the wetter areas to more easily do another leap. Resist magicka + the boots of blinding speed + levitate is also a solid method.
One of my favorite things about Morrowind, too, is that you can get distracted and loot every cave, shrine, ruin, and tomb you want, and they aren't all tied to a quest. That frustrated me so much in Skyrim, I never bothered to loot locations because I knew I would eventually get a quest to do that later on down the road. I didn't want to do it twice. Also, in Morrowind, once you clear out a location - it stays that way. The enemies don't respawn. It's more accurate to my mind. Getting distracted is the best part of this game.
Creatures and monsters will respawn if you dispose of the corpse. If you go in to a cave you should never dispose of corpses until you cleared the whole cave. If you do, save half way and reload. All disposed corpses will be freshly spawned creatures and monsters again.
Disagree. I think it’s more reflective of a real ecosystem if a different enemy appeared in a cleared area. If the local ghosts have been cleared out of a tomb, then lesser races/creatures/bandits that couldn’t harm them would move in for shelter.
I laughed my ass off when Wine-Sot jumpscared you. Just so you know, you can cast Mark to save the location of a ruin, either Intervention spell to teleport back to a town and sell loot, then Recall to teleport back to your Mark. You can stop worrying about carrying capacity and offload loot whenever you need to.
It helps to know where you'll end up when doing that though. I used the imperial one once thinking I'd end up in one spot, but only ended up around the corner at a spot I'd yet to discover.
Favorite things about this episode: Jon learning absolutely nothing from Tarhiel's failed Jump spell precursor to the Bad Idea. His method of navigating while blind. Being so proud of himself for selling off the orcish greaves for almost full price when he was only a couple hundred feet from arguably the best merchant in the game. And the fact that he completely overlooked the house in Caldera that is filled with his fellow orcs. Also stumbling across a murder scene and completely not asking about it from the clearly distraught employee. Just an all around great MATN episode.
I think he was still coming down from the high of his jump spell out performing his expectations. but yeah he absolutely could not have given one shit about that dead guy lol
@@crazyworld54321 To be fair, using the Boots of Blinding Speed for relatively short distances like this is arguably the much more interesting way to get around.
I love that Jon's first exposure to alteration was the Scroll of Icarion Flight, and then he proceeded to craft a weaker version, having learned nothing from the experience. XD
Morrowind looks so cozy. I've been playing Fallout games almost exclusively for the past 3 years, and I could see myself spending the next 3 years doing the same with Elder Scrolls.
That's how I feel about skyrim with weather and survival mods. Flurries falling on a cold tundra night in whiterun hold. Heading into the bannered mare and taking a seat by the fire. Ordering some mead and stew from the bar. I wish my actual life could be that cozy.
A man walks down the street in a hat like that, people know he's not afraid of anything. Another great adventure in Morrowind, Jon. Keep up the great work.
There’s actually a fun glitch with the vintage brandy quest. If you stash the brandy somewhere after stealing it, then go talk to Habasi, it spawns another vintage brandy, which you can then stash, then talk to Habasi to spawn another, and farm vintage brandy.
It's absolutely hilarious that the orc lady Aria is inside Caldera's Mage's guild and plans to travel to Balmora, then exits the guild house, puts on her magic shoes and runs to the other town. Meanwhile the guilds teleporter lady, who offers services of instant transport, wonders if she offended the orc some way.
Wait, did Jon break into Hlaalo Manor, speak with a witness to murder, and completely miss that Ralen Hlaalo was lying dead in the middle of the floor?
The pain every time Jon opens a container full of alchemy ingredients with no weight and closes them without taking anything :( You're trying to learn alchemy! :(
I used to love the boots of blinding speed, until I modded in a skirt with fortify speed 100 and levitate both constant effect and dropped it in Balmora. I figured it's just a repeat playthrough, so it didn't feel too cheap.
Too bad you didn't stay longer in Caldera. There is a VERY interesting trader located there. He's a bit hidden. When you find a place full of orcs, try to keep an open mind and not immediately attack anything that looks like an enemy.
As others have said there is a lot of vertically in this game. Exploration is one thing Morrowind does better than any of the subsequent games. Not thinking in those terms, not only up but down you're going to miss a lot of the wonderfully enjoyable exploration Also, mark and recall!!!!!!
An important thing about the boots of blinding speed is that you can resist the blind portion of it. As an orc you have a natural 25% resist magicka. If you didn't also have the 50% weakness to magicka from your birth sign, the boots wouldn't have made you completely blind; just made your vision very dark instead. It's quite possible to get your magicka resistance up to 100%, in which case you don't suffer the blind at all but still get the full 200 points of speed.
It's only checked when you put them on. Just spellmake a resist magica 100 for 2 sec on self spell, cast it and put them on. Easy. Best boots in the game.
Immunity to magic will allow you to see 😉 I was a Breton who have 50% resistance by default. Confiscated items go to an Evidence Chest in the nearest Fort.
But for Dnd what you do is, make it that the blind effect only activates when in motion, so the player doesn't go blind and therefore notice as soon as they put them on. The player tests them out and I'd have them make an intelligence save (a mental reaction time) to see if they can stop themselves before running straight into a wall at 100 miles an hour
Jon takes the suggestion about picking up full stacks of items which I've seen zero comments about but disregards everyone yelling at him about having his weapons out all the time. Perception minus one indeed.
I laughed out loud when, at episode 10, Jon announces the comments had informed him about the retroactive relationship between Endurance and Health; like, seriously, which comments since the first couple episodes? 🤣😭
He records stuff in advance and will ask on Twitter for advice about certain mechanics. It'll take a while for Jon to implement any info given to him in the comments since he's always a few episodes ahead (especially moreso at the very start of a series).
Just FYI, the Calcinator you left in the Mages Guild in Caldera is very important, it increases alchemy effect strength and duration. It's heavy as heck, but you could always leave it home and just go back and use it when you want to craft potions for traveling to danger, rather than mostly for leveling.
There's one literally across from the Balmora mages guild but I usually just go to Jobasha to get books because he has a bunch that are needed for quest.
I sell to the Balmoral book shop simply so when a book/note (since I side quest allot) I usually know exactly were that item is if it's not on its lootable location, lol.
Just because it's easy to forget about it the Ring of Aversion is more useful than most people give it credit for. If you're out in the wilderness and you get agroed by an animal that can't catch up to you and you can't find to kill just pop the invis and it clears the agro. If you move fast enough it also lets you run away from a cliff racer.
Yes! A "Bad Idea" that actually works! That's what I love about the spell crafting system. I once did a self created heist in "Ghostgate" involving a Lock spell, with Mark and Recall. Fun times!
Not sure if this qualifies as backseat gaming, but a fun trick in Morrowind is that Resist Magicka can block the harmful effects from enchantments, such as the boots of blinding speed. in addition, the Resist Magicka effect only has to be active when you put the boots on, if it expires while you are still wearing them it doesnt do an update check on the enchantment
And if he'd known how the boots worked beforehand, he could have gotten basically free sneak experience from sneaking around Pemenie, since she was blind when she had the boots on. That's a bit boring way to do it though, so it's just as well.
Also, Jon, I have to say, "Passive Healthy Wildlife" is one of the best quality-of-life mods I've installed in Morrowind. Rats, Nix-Hounds, all types of normal creatures are passive unless they are diseased or blighted. It makes sense from a lore perspective, and it takes away the annoyance of having to fight every little animal you come across. Healthy creatures won't attack you unless you attack them. If you get a quest to "kill [creature]" you can still complete the quest because you can attack them.
Recall is a teleportation spell in the mysticism school. You need to pair it with the mark spell which you can buy in the Vivec mages guild. Cast mark standing on the spot you want to be able to recall too, and bam you’ve got another fast travel option.
I think the Morrowind Code Patch (which is in the list of mods Jon is using) considered that a bug and *fixed* it. Although, that would depend on whether he's using default settings for that mod or not.
Was honestly waiting for Jon to call it "Bethesdaing" or "Skyrimming" up the slopes. I never realized it was easier with better with better Acrobatics, so that's neat!
Hey Jon, maybe try shock spells instead of fire? Since, you know, you are facing a lot of Dunmer, given it's their country, and they are very resistant to it. Also, you can right click out of a looting window.
You got the boots! Wooo! now you just need a resist magicka spell or potions! The Calcinator is probably the second most important part of the alchemy kit and would have made your potions even better than they are now. Recall isn't much use alone. You need the "mark" spell as well. Mark creates a teleport point that you use Recall to get back to from anywhere else. Very useful!
Jon, word of advice: the Boots of Blinding Speed CAN be useful! You just need to up your personal magic resistance, such as the 50% you get from taking the Atronach. If you can get your magic resistance to 100% then you can use the boots without being blinded! Mark and Recall are two extremely important spells. It's teleportation, basically the superior precursor to fast travel. Cast Mark to designate a location and then cast Recall to teleport back to the Marked location.
@@JarmoLaakso If you're taking advice, my run's greatest regret is me forgetting how to traverse right. Levitate 100 for 24 minutes shrine is just by you when you Almsivi near Vivec, and Jump magic is GOAT (by now, I can reach Solstheim from Berandas in 3 superjumps, WITHOUT Fortify Skill). I realized WAY too late, still, I was not as bad as Jon, I at least got myself Restore Fatigue immediately out of Seyda.
Yay! Jon found Conan nd the Boots of Blinding Speed in one episode! Make sure to pick up a feather spell soon, you'll rake in cash so much faster. Love your videos as always.
Persuasion is easiest when you're at 50 disposition. It gets harder to increase disposition if you're either low or high. Except obviously if you're good at persuaion you usually start with higher disposition, so it feels easier to increase when high.
I like that he could’ve avoided all the nonsense with the bug musk etc to sell his stuff when he coilda gotten full calue by selling his junk to the creeper in that exact same town
John! I’ve been looking forward to this since you started! You can combine the boots of blinding speed with the BOING! spell that enhances your jump! It’s so much fun!
This week in things I've learnt about Morrowind twenty years later, you can Shift-click or Ctrl-click to select all or one instead of having that annoying quantity select menu
If that menu pops up, and you want the max amount, just hit spacebar. No need to chase the ok button with a mouse. Also, if you want to close a container, just click right mouse button. Anything you have just picked up from it will be deposited in your inventory.
You know Morrowind is hitting right when "I need to go to a bookstore so i can replace my stolen cookbook with a store bought copy" is a legit goal....with no in-game prompts or reward for doing so.
is this an....anti-piracy message?
Exactly
there clearly is a ingame reward: it's not get taken away on every bounty arrest.
Because RPG NPC have this magical ability to know what't stolen or not.
@@jamesdrummond7684 It's a good lesson: don't walk right up to the law and say "hello" with contraband on you. This game taught many nerds street wisdom in the late 90s.
@@Thisandthat8908 lol yeah they case "Detect ownership" same as Jon has when he looks at an item and it says "Owned"
God dammit Jon put your weapons away when you are talking to people!
Have you seen his video on horseshoes and hand grenades?
@@rulerofallcheese2382 for the love of safety regulations please don't
... How much is that ruining my speech success chances...?
@@ManyATrueNerd Quite a bit more than you'd imagine, honestly. People don't exactly like having weapons pointed in their general direction while trying to strike up a polite chat
@@ManyATrueNerd Specifically, because you deserve specifics for this absolute classic, drawn weapon (or hands up for casting, that DOES count too) drops disposition by 5.
Also of note, being the same race as an NPC adds 5. Getting ranks with a guild will also increase your disposition with ALL guild members by 5 for each rank. However, it will DROP disposition for anyone in an opposing faction. As an example, house Telvanni and the Mage's Guild have some slight beef, so advancing in the Mage's guild very slightly drops the Telvanni NPC's disposition. However, this is not insurmountable at all, don't let if dissuade you from continuing with factions!
"Life is easier when you're not ugly." Sadly, I know Jon.
I really enjoy that Jon's paranoid mind about game intent is actually really rewarding him this play through. He's adapting to this much more readily than he did Oblivion. I'm impressed.
Mark and Recall are the best spells in the game. Buy that Amulet next chance you get.
Why walk when you can ride? Why ride when you can instantaneously teleport wherever you like?
Seeing that amulet left in the shop gave me physical pain
Mark, Recall, and Almsivi Intervention make a perfect combo. Mark where you need to return to, use Almsivi to get back to town, and then Recall to continue where you left off
To go with it the enchanter in the mage's guild in Ald Ruhn sells replenishing Mark spells and Nalcarya, the high elf alchemy vendor in Balmora sell Potions of Mark.
Wrong- jump 100 points
Ah, hoarding of magical items, my favorite part of the game, and my favorite item in any Elder Scrolls, the Boots of Blinding Speed. You've noted in other games that any extra amount of speed is broken--like the Sprinter's legendary effect in Fallout 4, and so on--and this just proves it. After all, if you can hit them and they can't hit you, you're effectively immortal.
Also, fun fact: time doesn't pass while you're in menus, and the effects of an enchanted item are applied at the exact moment you equip them. So if you were to, for instance, cast a Resist Magicka 100% effect that lasts only one second on yourself, and then immediately open your menu and equip the Boots of Blinding Speed, you'd immediately resist the Blind effect, and still retain the +200 Speed for as long as you wear the boots.
(Or, I'll be honest, for as long as it takes for them to break, because they have only fifty durability and a wet sneeze will send you slowly packing back to town for more repair hammers.)
Because the boots are the most classic item in all the game... I endorse this knowledge.
Jon's suffered Morrowind's slow beginning enough.
Please milk this series as long as you can, I love it
He's doing a terrific job of faffing about and discovering stuff while making 0 progress, so far-I approve!
I grew up playing this game at a friends house, I didn’t have any video games myself, but we spent countless hours getting next to nothing done until we started high school and drifted apart. The nostalgia hits hard
better than ms marvel series
@@theamazingbatboy Yeah, we're 10 episodes in, and he has absolutely no clue what the main quest is even about. Hasn't done any missions for it having met Caius.
I expect this lasting longer than the ones on Skyrim and Oblivion. It is a long game, even if you already know what to do.
I think this was the best episode so far. It's bound to get better now that Jon knows Jump and Levitate. Many hilarious deaths shall ensue.
Be sure to take advantage of the levitation spell you just got. This is absolutely a game where the designers hid fun things in odd places. It’s sometimes worth looking everywhere.
& dealing with the a cursed cliff races
@ also true.
There's quite a few places you can only get to with levitation and water breathing. Also if you want to be a member of house Televani you need levitation just to get around their mushroom houses.
@@MrGhosta5 Although he's already gone for Mages Guild, so he can't join the Telvanni, unfortunately.
@@davidsmith7752 You can join both House Telvanni and the mages guild. as well as the tribunal temple and imperial cult. They might not like each other but they aren't exclusive from each other.
34:40
"I was just in my naked friend for a second, don't worry about it."
Was looking for this comment lol
If an escort NPC loses sight of you than they will simply stop following and stay where they are.
In other words, your nord friend Wine-Sot is somewhere on the road between Balmora and Caldera and will not move until you are reunited with him
*then
I rewatched this because I was curious if he ever finished this quest he didn't and the naked guy is still out there somewhere then.
Fun thing about Caius. If you justask him about work again immediately after he sends you off he will give you the quest, its really just a suggestion to explore the world
Also, if you are level 4 or above when you first speak to him, he will just jump straight to giving you the quest.
'Life is easier if you're not horrible and ugly' is such a mood.
When I played, I had a character with 50% spell resistance, so the Boots of Blinding Speed just made it like I was wearing sunglasses.
Hey Jon, those little rings of Sparkbolt / Firebolt / etc. are actually quite useful, for two reasons:
1. One of the main ways to train enchantment - a critical skill - is to actually use enchanted items.
2. There is no casting time on using enchanted items - so in a pinch, you use up all the charge in a sparkbolt ring in seconds, and deal out a large amount of damage, quick. This means, even if "cast on use"-damage enchantments are quite feeble, they can still be very useful in a tough situation, because your "DPS" will be higher than with spells you cast.
3. As one trains enchantment, which is done by using those tiny things, and not neccessarily on targets, casting into empty air is ok too, one gets better at using really powerful, nuclear-level artifacts. Many of top shelf stuff runs dry after 2-5 casts and recovers for days, or even weeks. But enchantment skill lowers usage costs of all enchanted items, 100 to just 10%, 105 to 3%, and 110 (doable if you do Imperial Cult Qs) to just 1 point, no matter how powerful.
@@varthaner4617 I usually just train my enchantment by recharging items with souls. I always put a cast when strikes soultrap enchantment on my weapons and with Azura's Star, or just ample supply of regular soul stones, you can charge up your stuff after every fight with anything that has a capturable soul. Also since Tribunal has fortify skill spell, you can put constant effect fortify enchantment on something to get to 110 as well.
4. You can build the equivalent of a magical machine gun and clear the sky from those leathery pests.
@armedwombat6816 An example of self-made enchanted item even lvl 1 Orc Mage can pull off - Drain Health magnitude 45-45 for 1 second on touch. It will insta kill anything that has 45 or lower current hp, with a single 1 charge cast. That means vast majority of low level enemies, including Cliff Racers, Rats, Skeletons etc. According to my calculations Aria would have guaranteed success while enchanting that.
The odd thing is that the title may refer to one of many potential naked best friends in this game
I was so ready for the naked Nord to report Jon stealing things.
I was almost hoping for it
There’s something very charming about Jon deciding to use the boots of blinding speed to “travel by map” like he’s in an Indiana Jones adventure movie.
Your 1 second Jump spell is definitely your future fast travel button. Though you might want to look for a slowfall spell to dampen your fall. Or even better, an amulet because that doesn't have a casting animation which can be a critical time save when falling at terminal velocity
This game is so broken once you know the mechanics, and it's glorious. The nostalgia is through the roof here for Jon's play through.
That's been my method of long distance travel for areas I've already thoroughly explored. Couple that with water walking in the wetter areas to more easily do another leap.
Resist magicka + the boots of blinding speed + levitate is also a solid method.
Boots of blinding speed are how Jon sees most games 😉
One of my favorite things about Morrowind, too, is that you can get distracted and loot every cave, shrine, ruin, and tomb you want, and they aren't all tied to a quest. That frustrated me so much in Skyrim, I never bothered to loot locations because I knew I would eventually get a quest to do that later on down the road. I didn't want to do it twice. Also, in Morrowind, once you clear out a location - it stays that way. The enemies don't respawn. It's more accurate to my mind. Getting distracted is the best part of this game.
Creatures and monsters will respawn if you dispose of the corpse. If you go in to a cave you should never dispose of corpses until you cleared the whole cave. If you do, save half way and reload. All disposed corpses will be freshly spawned creatures and monsters again.
Disagree. I think it’s more reflective of a real ecosystem if a different enemy appeared in a cleared area. If the local ghosts have been cleared out of a tomb, then lesser races/creatures/bandits that couldn’t harm them would move in for shelter.
I laughed my ass off when Wine-Sot jumpscared you.
Just so you know, you can cast Mark to save the location of a ruin, either Intervention spell to teleport back to a town and sell loot, then Recall to teleport back to your Mark. You can stop worrying about carrying capacity and offload loot whenever you need to.
It helps to know where you'll end up when doing that though. I used the imperial one once thinking I'd end up in one spot, but only ended up around the corner at a spot I'd yet to discover.
Favorite things about this episode: Jon learning absolutely nothing from Tarhiel's failed Jump spell precursor to the Bad Idea. His method of navigating while blind. Being so proud of himself for selling off the orcish greaves for almost full price when he was only a couple hundred feet from arguably the best merchant in the game. And the fact that he completely overlooked the house in Caldera that is filled with his fellow orcs. Also stumbling across a murder scene and completely not asking about it from the clearly distraught employee. Just an all around great MATN episode.
Also wanting to get back to Balmora quickly and ignoring the mage teleporter who could have had him there instantly.
@@crazyworld54321 he wanted to go new boot goofin, i can understand that.
I think he was still coming down from the high of his jump spell out performing his expectations. but yeah he absolutely could not have given one shit about that dead guy lol
@@crazyworld54321 To be fair, using the Boots of Blinding Speed for relatively short distances like this is arguably the much more interesting way to get around.
@@blankblank1622 genuine netch. 3 payments.
I love that Jon's first exposure to alteration was the Scroll of Icarion Flight, and then he proceeded to craft a weaker version, having learned nothing from the experience. XD
I wouldn't say he didn't learn, he obviously knew the consequences, but damn if it isn't fun to make spells in this game, especially bad ones.
@@donovanfaust3227 Morrowind is really the best when creativity is applied to the absolutely bonkers magic system.
I think he knew, he named it Bad Idea after all 😂
Technically icarion flight is restoration.
29:42 That's a really nice tapestry with the big eye on it!
Morrowind looks so cozy. I've been playing Fallout games almost exclusively for the past 3 years, and I could see myself spending the next 3 years doing the same with Elder Scrolls.
That's how I feel about skyrim with weather and survival mods. Flurries falling on a cold tundra night in whiterun hold. Heading into the bannered mare and taking a seat by the fire. Ordering some mead and stew from the bar. I wish my actual life could be that cozy.
A man walks down the street in a hat like that, people know he's not afraid of anything. Another great adventure in Morrowind, Jon. Keep up the great work.
There are several ways of overcoming the blindness effect on the boots. I never thought of THAT one.
The blind leading the naked
There’s actually a fun glitch with the vintage brandy quest. If you stash the brandy somewhere after stealing it, then go talk to Habasi, it spawns another vintage brandy, which you can then stash, then talk to Habasi to spawn another, and farm vintage brandy.
Thanks Jon. I need a distraction this week
❤
Bless you, friend Fred, ❤
It's absolutely hilarious that the orc lady Aria is inside Caldera's Mage's guild and plans to travel to Balmora, then exits the guild house, puts on her magic shoes and runs to the other town. Meanwhile the guilds teleporter lady, who offers services of instant transport, wonders if she offended the orc some way.
Wait, did Jon break into Hlaalo Manor, speak with a witness to murder, and completely miss that Ralen Hlaalo was lying dead in the middle of the floor?
Ralen "infinite storage" Hlaalu you mean
Right? I expected... some sort of reaction to the dead body on the floor. But I guess that's business as usual in Morrowind.
No? He literally looted his body.
I love that he has managed to go 10 parts without starting the main plot.
The pain every time Jon opens a container full of alchemy ingredients with no weight and closes them without taking anything :( You're trying to learn alchemy! :(
Boots of Blinding Speed are the most glorious item ever invented. :D
yeah all you have to do is get a dispell on self effect and you can cancel the blindness once you put them on
I used to love the boots of blinding speed, until I modded in a skirt with fortify speed 100 and levitate both constant effect and dropped it in Balmora. I figured it's just a repeat playthrough, so it didn't feel too cheap.
You can also have resist Magicka counter the blindness when equipping.
Jon you walked right in and out of a murder mystery looking for the brandy lol. Please go back.
Too bad you didn't stay longer in Caldera. There is a VERY interesting trader located there. He's a bit hidden. When you find a place full of orcs, try to keep an open mind and not immediately attack anything that looks like an enemy.
At least that one you can assume something is different or strange the other merchant is ridiculous
Running blind is so much better than taking the mages guild teleporter ;)
its cheaper
I was like 'yeah, you're in the makes guild, you can just grab a teleport to Balmora, good job remembering. Wait, why did you leave the building?'
Just look at it as saving some money and training athletics.
He almost certainly didn't plan it that way, but oh well.
As others have said there is a lot of vertically in this game.
Exploration is one thing Morrowind does better than any of the subsequent games. Not thinking in those terms, not only up but down you're going to miss a lot of the wonderfully enjoyable exploration
Also, mark and recall!!!!!!
It may feel a bit macabre but Ralen Hlaalo's corpse will never despawn making it an infinite storage container.
An important thing about the boots of blinding speed is that you can resist the blind portion of it. As an orc you have a natural 25% resist magicka. If you didn't also have the 50% weakness to magicka from your birth sign, the boots wouldn't have made you completely blind; just made your vision very dark instead. It's quite possible to get your magicka resistance up to 100%, in which case you don't suffer the blind at all but still get the full 200 points of speed.
I was a Breton the first time I played and didn't understand what the issue was!
It's only checked when you put them on. Just spellmake a resist magica 100 for 2 sec on self spell, cast it and put them on. Easy. Best boots in the game.
I got into such an early game rut running thru caldera for the boots that I just started CC increasing my speed instead.. lol
You can make it without exploits by using resist magicka potions. Downside of partial blindness is, that in patched game it lowers hit chance.
A 1-100 resist magicka spell or enchantment is a good way to handle that. You just need to keep trying it untill you get a good roll.
Every time Jon "fast travels" using his new boots, all I hear is the Elder Scrolls theme played on a kazoo.
Immunity to magic will allow you to see 😉
I was a Breton who have 50% resistance by default.
Confiscated items go to an Evidence Chest in the nearest Fort.
Boots of blinding speed are one way to stop Jon getting sidetracked
"I was inside my naked friend there for a second. Don't worry about it." - Jon, 2024
I am stealing those boots for my d&d game.
keep in mind in this game the blind effect can be resisted with resist magic.
But for Dnd what you do is, make it that the blind effect only activates when in motion, so the player doesn't go blind and therefore notice as soon as they put them on. The player tests them out and I'd have them make an intelligence save (a mental reaction time) to see if they can stop themselves before running straight into a wall at 100 miles an hour
Jon,
raising your acrobatics increases the heights you can safely fall from.
Jon takes the suggestion about picking up full stacks of items which I've seen zero comments about but disregards everyone yelling at him about having his weapons out all the time. Perception minus one indeed.
I laughed out loud when, at episode 10, Jon announces the comments had informed him about the retroactive relationship between Endurance and Health; like, seriously, which comments since the first couple episodes? 🤣😭
Same as the mark and recall spell 😂 ive seen so many comments about it
He records stuff in advance and will ask on Twitter for advice about certain mechanics. It'll take a while for Jon to implement any info given to him in the comments since he's always a few episodes ahead (especially moreso at the very start of a series).
11:09 this should absolutely be an end credit stinger. That was hilarious.
John Finally discoverers the power of enchanted Rings and amulets. pog
Just FYI, the Calcinator you left in the Mages Guild in Caldera is very important, it increases alchemy effect strength and duration.
It's heavy as heck, but you could always leave it home and just go back and use it when you want to craft potions for traveling to danger, rather than mostly for leveling.
Hlormar Wine-Sot is the new Benor
You've misplaced your naked man 😞
There are indeed bookstores in some cities. I look forward to seeing your reaction browsing books.
One being right across the street from Balmora Fighters Guild.
There's one literally across from the Balmora mages guild but I usually just go to Jobasha to get books because he has a bunch that are needed for quest.
I sell to the Balmoral book shop simply so when a book/note (since I side quest allot) I usually know exactly were that item is if it's not on its lootable location, lol.
I like how in this game walking as a magic user makes you look like some sort of demented strangler.
Ah, the boots, the boots of blinding speed, the boots that blind with speed.
Yes those boots.
We got them right here.
Just because it's easy to forget about it the Ring of Aversion is more useful than most people give it credit for. If you're out in the wilderness and you get agroed by an animal that can't catch up to you and you can't find to kill just pop the invis and it clears the agro. If you move fast enough it also lets you run away from a cliff racer.
The ring of aversion saved my life more than once.
"If you cant see me, thats where I'll be!" That Orc is a genius!
Jon has finally given in to the inner klepto that lives in all Morrowind players and I love it.
Every series you put out is just so well done, thanks jon I'm having a blast
Yes! A "Bad Idea" that actually works! That's what I love about the spell crafting system. I once did a self created heist in "Ghostgate" involving a Lock spell, with Mark and Recall. Fun times!
Just finished rewatching KOTOR on your channel. Loving the Morrowind series!!
Press F1 mate, you won't regret it.
When Jon has the opportunity to pick up big buff (naked) nord companions, he always does. Hlormar Wine-Sot is the new Benor. I don't make the rules.
The boots of blinding speed are wildly broken, I love them so much.
Oh the fun I used to have with Fenrick's Doorjam... The ability to lock NPCs and enemies in rooms can be really handy
Not sure if this qualifies as backseat gaming, but a fun trick in Morrowind is that Resist Magicka can block the harmful effects from enchantments, such as the boots of blinding speed. in addition, the Resist Magicka effect only has to be active when you put the boots on, if it expires while you are still wearing them it doesnt do an update check on the enchantment
Ah, my week is complete ❤️
Jon is navigating fallout 2 style at this point
Jon, people don't like it when you're holding weapons in their face when you talk to them.
How has he not seen this in the comments yet?
Literally every time, a tirade of comments about it and he picks up the 'Endurance' nugget, after 10 episodes! ;D
And if he'd known how the boots worked beforehand, he could have gotten basically free sneak experience from sneaking around Pemenie, since she was blind when she had the boots on. That's a bit boring way to do it though, so it's just as well.
Also, Jon, I have to say, "Passive Healthy Wildlife" is one of the best quality-of-life mods I've installed in Morrowind. Rats, Nix-Hounds, all types of normal creatures are passive unless they are diseased or blighted. It makes sense from a lore perspective, and it takes away the annoyance of having to fight every little animal you come across. Healthy creatures won't attack you unless you attack them. If you get a quest to "kill [creature]" you can still complete the quest because you can attack them.
Oh, no. Jump off 100? has jon learned nothing? Well, we will flipping see. Alright, I was wrong, he survived.
Jump magic is actually best non-teleport traversal method, several times faster than flying. But one needs way more acrobatics to not die.
I love his joy at the jump spell. I remember it well when I first got to play with it.
Recall is a teleportation spell in the mysticism school. You need to pair it with the mark spell which you can buy in the Vivec mages guild. Cast mark standing on the spot you want to be able to recall too, and bam you’ve got another fast travel option.
14:21 I remember doing this wow 🤯
1pt Slowfall will completely prevent fall damage ;)
I think the Morrowind Code Patch (which is in the list of mods Jon is using) considered that a bug and *fixed* it.
Although, that would depend on whether he's using default settings for that mod or not.
Was honestly waiting for Jon to call it "Bethesdaing" or "Skyrimming" up the slopes. I never realized it was easier with better with better Acrobatics, so that's neat!
Hlormar's surname seems like nominative determinism.
Being Wine-Sot and it seems like he may have got very drunk and forgot where the camp was!
nah must have been that witch for sure
The cunning witch spiked his wine with wine
34:40 "I was inside my naked friend - there for a second, don't worry about it!"
Bwahahahaha
Hey Jon, maybe try shock spells instead of fire? Since, you know, you are facing a lot of Dunmer, given it's their country, and they are very resistant to it. Also, you can right click out of a looting window.
Netch leather.... If only he knew its power 🤣 the right weirdo just needs lots of that, some other stuff, and some time to ascend to godhood 😶🌫️
The subtitle definitely has the vibe of a different website.
The hedgehogs must be ready to go.
Just has me thinking "ooooh, which one!?"
"Don't mind me guys, just taking my naked guy on a walk"
Jon: Where is she?
Pemenie: You had ONE job!
Gonna repeat that encumbrance influences jump height significantly.
You got the boots! Wooo! now you just need a resist magicka spell or potions! The Calcinator is probably the second most important part of the alchemy kit and would have made your potions even better than they are now. Recall isn't much use alone. You need the "mark" spell as well. Mark creates a teleport point that you use Recall to get back to from anywhere else. Very useful!
I did this too! they became great boots of speed after that!
Shhhh. Let him figure it out himself.
Jon, word of advice: the Boots of Blinding Speed CAN be useful! You just need to up your personal magic resistance, such as the 50% you get from taking the Atronach. If you can get your magic resistance to 100% then you can use the boots without being blinded!
Mark and Recall are two extremely important spells. It's teleportation, basically the superior precursor to fast travel. Cast Mark to designate a location and then cast Recall to teleport back to the Marked location.
Risk of me giving morrowind another tryis increasing episode by episode. And I already gave it an honest trybefore Oblivion came out.
do it do it do it
I already caved in by episode 3. Just beat up Hircine.
Sigh. Beginner at mages and fighters guild, wondering around Vivec.
@@JarmoLaakso If you're taking advice, my run's greatest regret is me forgetting how to traverse right. Levitate 100 for 24 minutes shrine is just by you when you Almsivi near Vivec, and Jump magic is GOAT (by now, I can reach Solstheim from Berandas in 3 superjumps, WITHOUT Fortify Skill).
I realized WAY too late, still, I was not as bad as Jon, I at least got myself Restore Fatigue immediately out of Seyda.
Yay! Jon found Conan nd the Boots of Blinding Speed in one episode! Make sure to pick up a feather spell soon, you'll rake in cash so much faster. Love your videos as always.
John, please go into every building in Caldera. There's something that will really help with making money.
Absolutely love this series! Make sure to make all the stuff you can into sandwiches, all those ingredients weigh a suprising amount
Those boots *might* be my favorite .magic item
Persuasion is easiest when you're at 50 disposition. It gets harder to increase disposition if you're either low or high. Except obviously if you're good at persuaion you usually start with higher disposition, so it feels easier to increase when high.
I like that he could’ve avoided all the nonsense with the bug musk etc to sell his stuff when he coilda gotten full calue by selling his junk to the creeper in that exact same town
John! I’ve been looking forward to this since you started! You can combine the boots of blinding speed with the BOING! spell that enhances your jump! It’s so much fun!
Unequipedbthe mentors ring? You scrolled down the spell lost, those boards were you equipping the various enchanted items! Quickkeys are helpful here
This week in things I've learnt about Morrowind twenty years later, you can Shift-click or Ctrl-click to select all or one instead of having that annoying quantity select menu
If that menu pops up, and you want the max amount, just hit spacebar. No need to chase the ok button with a mouse. Also, if you want to close a container, just click right mouse button. Anything you have just picked up from it will be deposited in your inventory.
Ah, the boots of blinding speed! Get some resistance to magic and you'll be able to see while still having the speed buff
Aye mateys! It's to the potion store y'ell be wantin to go.
I actually hope he doesn't. I'm enjoying his mini map races :)
Let him figure things out himself!