I'M GOING MASK OFF. I ACTUALLY ENJOY YU-GI-OH. HERE'S WHY.

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 489

  • @TheSteve5154
    @TheSteve5154 Рік тому +1143

    I can’t believe Joseph actually likes this game. I thought he was just playing it ironically. Years of being subscribed, just to be lied to.

    • @mrbubbles6468
      @mrbubbles6468 Рік тому +19

      How do you know he’s telling the truth about liking it?

    • @abominablesnowman64
      @abominablesnowman64 Рік тому +28

      I thought most of us played it cause we hate ourselves.

    • @amidalaprin4846
      @amidalaprin4846 Рік тому +6

      Truly the aspects of a davekin/hj

  • @trulymrword
    @trulymrword Рік тому +758

    I like that Yu-Gi-Oh is the only card game with the idea of a Duel Disk, where even the act of drawing a card looks baller as hell. Doing simple actions like setting a card looks really sick.

    • @JorgeSanchez-zk6zw
      @JorgeSanchez-zk6zw Рік тому +125

      Kaiba even says the duel disk is akkin to a gladaitor shield, and you draw your cards from it like it's the sword being stored in the shield, you being ready for a duel to the death.

    • @tinfoilslacks3750
      @tinfoilslacks3750 Рік тому +34

      Honestly, I always liked the big field with the tabletop in the duelist kingdom *more* actually. Maybe I just like that "command center" look.

    • @ItsPForPea
      @ItsPForPea Рік тому +57

      @@tinfoilslacks3750 I think duel disks were created for plot convenience, with duel disks, duellists can duel at anytime, anywhere, they don't have to go and find a huge arena to duel on.

    • @trulymrword
      @trulymrword Рік тому +3

      @@tinfoilslacks3750 Then you have the option of choice.

    • @otterfire4712
      @otterfire4712 Рік тому +13

      Vanguard tried it with portable tables for games in the middle of the street. There was also this bit where all the units (monsters) lived in a far off world and your actions with the cards are carried over to the far off world. Don't know the story now.

  • @Cvit
    @Cvit Рік тому +428

    While most of them in practice are annoying to play against I love the idea of alternate win conditions. It’s cool to see strategies to win the game outside of normal conventions that require a different mindset and approach to how you play the game/deck build.

    • @Celestia282
      @Celestia282 Рік тому +28

      The problem is that all of the alternate win conditions are either inherently uninteractive or suck. In either case, the deck throws up as many unfun floodgates as possible to try living long enough to get off the win condition.

    • @Kevin_Anderson
      @Kevin_Anderson Рік тому

      @@Celestia282 Not necessarily. That's just most of the good ones. For example, Vennominaga the Deity of Poisonous Snakes requires you to destroy monsters by battle to achieve its alternate win condition, and Gimmick Puppet Disaster Leo requires your opponent's life points to be below 2000 while it has no material, so you have to get your opponent near-defeat to achieve that one anyway. The problem is that if you're going to commit to an alternate win condition, you may as well pick one you can win consistently with and doesn't require you to basically have game already.
      But even aside from instant-wins, consider Trickstars. Burn is an alternate win condition, but Trickstars aren't Nurse Burn or Chain Burn. They require your opponent performing actions to get their burn effects, and have interactive cards that can trigger said burn, like Reincarnation. To an extent you could also consider Masquerade Burn in the same way. It's not necessarily interactive from the user's perspective, but it doesn't outright win, instead putting the opponent on a timer to remove your monsters.
      Edit: There are also a lot of alternate win conditions that _can_ be performed uninteractively (and tbh are used best that way if you're really trying to win with them), but if you do them the way they're intended, they're interactive in that they require development across multiple turns as you play your deck with its normal playstyle (e.g. Ghostrick Spoiled Angel, Sumo Dice Games).

    • @LeyvatenLoop
      @LeyvatenLoop Рік тому +16

      @@Celestia282 Yup, like Ghostrick Angel of Mischief's win con, intended to be an alt win con for pure Ghostricks if you manage to hold your opponent back for long enough, but it sucks at doing that so it only sees some use in that silly Lyrilusc FTK (using it in Master Duel every once in a while it's kinda funny tho, especially because they added a victory animation just for her win con and not a lot of people know about it)

    • @Merilirem
      @Merilirem Рік тому +2

      @@LeyvatenLoop I remember getting killed by her before the animation. Super disappointing.

    • @HienNguyen-vc7cr
      @HienNguyen-vc7cr Рік тому +6

      @@Celestia282 like sit on Cook to draw Exodia or bored your op to death

  • @WeavileGuy
    @WeavileGuy Рік тому +109

    i fucking LOVE yugioh boss monster designs, i remember playing master duel for the first time, seeing borreload/borrelsword dragon and instantly falling in love
    "does the big fuck-off monster have a cool aesthetic surrounding it" is mainly what i look for in decks lately tbh

    • @Dori_Dorifto
      @Dori_Dorifto Рік тому +30

      its a dragon, that is a revolver, wich when uses its effects on smaller dragons shaped like bullets, it fires the smaller dragon effects, just perfect

    • @zackmhuntr25
      @zackmhuntr25 Рік тому +8

      TRUE this is me with Shuraig Omen'a animation when I started MD. Summoning your boss monster never felt so good

    • @SYMgenshin
      @SYMgenshin Рік тому +4

      @@zackmhuntr25 this one, Shuraig is really really sick looking boss monster

    • @Dz73zxxx
      @Dz73zxxx Рік тому +3

      Absolutely fecking true. Apoqliphort Towers artwork is menacing. Not to mention the sun/holy light in on top of it. MD earth attribute summoning animation straight up upgrading the impression of waking up from the ground, somehow lore accurate

  • @wyattdupre2721
    @wyattdupre2721 Рік тому +196

    I love the extra deck. Its a place for cool summoning mechanics to be introduced in a relevant way, is place to have boss monsters until there needed, and a tool box for niche situations its incredibly flexible as a concept.
    I also like how willing Konami is to make big changes to keep the fresh and to introduce depth

    • @Ms666slayer
      @Ms666slayer Рік тому +17

      Vanguard actually took that concept with the G Units and is actually different enough that doesn't feel like an straight copy of the Extra Deck.

    • @RAMPettersen
      @RAMPettersen Рік тому +10

      @@Ms666slayer Yeah but then again, the "watch your opp playing while twiddling your thumbs" gives it a -50 to the fun in playing it

    • @dontmisunderstand6041
      @dontmisunderstand6041 Рік тому +4

      The problem with the extra deck is that you have a 20 card hand in your 40 card deck, 15 of which have no variance whatsoever, so it effectively removes deckbuilding skill as a factor.

    • @kauanjos3199
      @kauanjos3199 Рік тому +7

      ​@@dontmisunderstand6041yes and no while some decks have a strict extra deck monsters, a lot of them have flexible spots, like you can decide to play a card like knightmare Phenix or unicorn even goddess, not every deck needs those cards to be a must run but some still use them in substitution to other cards

    • @skeletonwar4445
      @skeletonwar4445 Рік тому +4

      ​@@dontmisunderstand6041 What?

  • @Rhino-n-Chips
    @Rhino-n-Chips Рік тому +165

    The lore, decks being true to their design, and the variety of aesthetics are what still hook me over a decade later to this game. Plus I know it's cheap-ass fanservice, but I love the references to the show they throw on cards no matter how bad the cards turn out, from Goddess of Sweet Revenge re-enacting Kaiba jamming a gun with a card, to the awful Flying Elephant winning you the game in one move.

    • @Thatguyyoudontknow594
      @Thatguyyoudontknow594 Рік тому +4

      Legacy support hooks me ill never be into high level play though i like rouge

  • @darryljack6612
    @darryljack6612 Рік тому +52

    I love that Yugioh can feel so personal to people depending on what they are playing. Outside of meta you can really get a feel for a person by seeing what card they gravitate to and why, rather if that be because they love lore, artwork, mechanics, cards relating to the anime, etc. Yugioh is so unique because it is anything, everything, and nothing all at the same time.

  • @Zman14888
    @Zman14888 Рік тому +34

    That metaphor at the end brings two things to mind:
    In DM when Kaiba prevents a corporate goon from using his gun by throwing a trading card into its hammer.
    And the Crash Town episodes from 5Ds.

  • @meatw4d0
    @meatw4d0 Рік тому +223

    dire you cant keep making me smile with the intros this hard my face hurts

    • @hunterboyd1780
      @hunterboyd1780 Рік тому +9

      the max and ruby nostalgia hit me like a ton of bricks

    • @meatw4d0
      @meatw4d0 Рік тому +1

      ​@hunterboyd1780 this one and the dexter one actually killed me in irl
      Anyways play predaplants :^)

    • @Dz73zxxx
      @Dz73zxxx Рік тому +2

      Is this a camouflaged dire W attempt

    • @meatw4d0
      @meatw4d0 Рік тому +1

      ​@Dz73zxxx this is hella a dire w

  • @ajbroaj2881
    @ajbroaj2881 Рік тому +47

    I love deck building
    Turning something that struggles to work into something that can build formidable boards
    I also love the amount of expression you can have in decks

    • @Jyxero
      @Jyxero Рік тому +2

      Aromages and Tindangles, wacky decks that ended up functioning better than expected cause proper deck building (Or where do you find a guide to that stuff?)
      Creativity my lad, I understand what you mean; may your lists keeps adapting, improving

    • @Dz73zxxx
      @Dz73zxxx Рік тому +4

      I found that intriguing. 2022 i made it back with chronomaly. Firstly it was jank, then i slotted in handtraps and most important of all, *space rock*
      Surprised that Nib works well with machu mech. Ended up creating niche OTK

    • @dudono1744
      @dudono1744 Рік тому +1

      @@Dz73zxxx token goes boom lol

  • @ControlShifty
    @ControlShifty Рік тому +32

    Even though many people hate these decks, I LOVE Combo decks, more specifically those that require an understanding of your resources and playing around interruptions where one mistake/missplay means losing a vital piece of the endboard. D/D/D and Synchrons are super fun to spend time making an impressive board but unfortunately unfun just waiting for your opponent to finish a 10 minute combo

    • @praggodey
      @praggodey Рік тому +2

      who cares about the opponent

    • @The_Big_Jay
      @The_Big_Jay Рік тому +1

      ​@@praggodey It's not like those combo decks are actually pretty bad and die to basic interruption.
      *Oh wait..*

    • @Honest_Mids_Masher
      @Honest_Mids_Masher Рік тому +6

      @@praggodey I do

  • @vincentsissom4180
    @vincentsissom4180 Рік тому +35

    My favorite thing about Yugioh is the concept of different Ban/limited List. Without set rotation, this was a required aspect, but seeing the differences between the OCG, the TCG, and Master Duel ban/limited lists and the resulting meta game of each is so interesting to me.

  • @RAFAT9
    @RAFAT9 Рік тому +109

    Crazy no one brought up the side deck.
    The idea that you can basically have targeted outs for decks you might not be ready for rewards smart deck building, rewards better players, reduces the consistency of FTK/OTKs and stall strategies. Overall better experience vs Master Duels Best of 1. I remember DZeeff once said having a good side deck is so important because you will always play more Game 2s and 3s than Game 1s.
    Crazy to me how few other TCGs have adopted it.

    • @sebastienbusque2312
      @sebastienbusque2312 Рік тому

      Speaking of DZeeff, he hasn't uploaded anything recently.

    • @beo9057
      @beo9057 Рік тому +12

      Yeah exactly! The existence of a side deck makes games 2 and 3 more refreshing, as you have to mind game around their core plays AND whatever they may have sided into

    • @beo9057
      @beo9057 Рік тому +14

      @@sebastienbusque2312 pretty sure he’s on a break

    • @eugenechaud4966
      @eugenechaud4966 Рік тому +7

      It's not widely adopted because it's not really good for game health. Having a side deck inherently pushes the game toward the extreme ends of card design since instead of having to create balanced effects and decks you can always rely on the game being a 2/3 format that allows you to side the out for cards that are overturned in one degree or another. Likewise, it simplifies deckbuilding into being just a tic-tac-toe of going 1st/2nd cards.

    • @gatocochino5594
      @gatocochino5594 Рік тому +6

      I disagree, yugioh has too many game-winning hate cards that can shut down almost any strategy, sometimes at no cost other than the card advantage and this creates too many non-games post siding. The fact that cards like d barrier or evenly don't require you to be playing an specific strategy means that the sideboard in yugioh isn't where the cards that help your deck beat strategies that it's weak against, but where the ''I win you lose'' type of cards are in.

  • @Darkpyromaniac16
    @Darkpyromaniac16 Рік тому +9

    I love how we have storylines told through the cards, like World Legacy and Abyss lores, where archetypes will interact and crossover with each other, making cards that are designed for both archetypes. Stuff like Orcustrated Knightmare, Girsu the Orcust Mekk-knight, Mekk-knight Crusadia Avramax, and every card that says "Fallen of Albaz"

  • @MikeRosadoGaming
    @MikeRosadoGaming Рік тому +24

    God, that drawing of dyre and Joseph's mascot is so adorable. I love it. Hillarious. 10/10 👏👏

  • @Raminator243
    @Raminator243 Рік тому +10

    I’ve been playing yugioh online for years but only just started going to locals a few months ago. I’ve made so many friends, this community is awesome ❤

  • @F...B...I
    @F...B...I Рік тому +28

    My favorite segment of MBT

  • @Ragnarok540
    @Ragnarok540 Рік тому +15

    My favorite part of Yu-Gi-Oh is that is a puzzle that can never be fully solved, but finding a temporary solution, that is, a meta or anti meta deck for a specific format, can be really fun, and skill at playing the game and/or skill at deck building can be rewarded even when the game has a luck component attached to it.

    • @dontmisunderstand6041
      @dontmisunderstand6041 Рік тому

      The luck component is what *makes* deck building skill relevant. And that's true in any TCG.

  • @CrimsoniteSP
    @CrimsoniteSP Рік тому +12

    I genuinely love how different this game feels depending on the atmosphere. When you play as a kid, you don't care what's happening so long as you get to slap down that Blue Eyes.
    As a teen you start experimenting. You ask for cards on Christmas, you trade with buds, what does this do, what does that do, can I put this in my deck, maybe build a deck suited to my style, maybe I play Blue Eyes one more time.
    As an adult, you get into the complexities the game has to offer. You start feeling the meta, start putting Ash in every deck, and you can test your mettle against meta deck number 9000. Then complain about it on the internet because the game has gotten so stale.
    Not even to mention just draft duels. Picking up random packs with buds, opening them up and seeing what you can make out of them.

  • @stardustspark5682
    @stardustspark5682 Рік тому +18

    1:03 we love to see the Major Duncan reference

    • @pretsal4955
      @pretsal4955 Рік тому +6

      I GUESS LIFE REALLY IS STRANGE

    • @Poppipower
      @Poppipower Рік тому +5

      Groceries

    • @The_Vanni
      @The_Vanni Рік тому +2

      lol i forgot all my alpharad plus buzzwords so idk what to reply

    • @cheezuschrist588
      @cheezuschrist588 Рік тому +2

      haha boat

    • @Poppipower
      @Poppipower Рік тому +2

      @@cheezuschrist588 how could I forget boat

  • @magicalnewsmaneditsbumpers4374
    @magicalnewsmaneditsbumpers4374 Рік тому +16

    I just enjoy the card art, as well as the excitement of figuring out the line to victory. And if you’re dueling at a causal level, then that’s when it’s most fun!

  • @beowulfmoore3399
    @beowulfmoore3399 Рік тому +5

    MAX AND RUBY INTRO! That was my childhood! These MBT Twitter Thread intros are reminding me of my YOUTH

  • @ironblaster_8838
    @ironblaster_8838 Рік тому +12

    That intro made me smile so much Dire. Massive Dire W ❤

  • @KingRoni1222
    @KingRoni1222 Рік тому +2

    I've always loved the Extra Deck, but more specifically the summoning mechanics involved both inside and out. The ones that exist within it all have their own unique form of playing the game with, and serve to really tie everything together for any given archetype. As for the ones outside of it, so many monsters and archetypes have their own gimmicks to summoning their monsters, alongside various strategies that, instead of using the ED for its intended purpose, either throws it entirely to the wayside or uses it as a pile of resources for their own card effects, a-la Dogmatika and Monarchs.
    I guess a better thing to pinpoint is the absolute freedom of card design that these cards can have. MTG always had to have a Silver-Border / Acorn format for off-the-walls goofy mechanics, but YGO can just have them outright.

  • @zhyrat2476
    @zhyrat2476 Рік тому +182

    At this point special summons are a resource system

    • @Ragnarok540
      @Ragnarok540 Рік тому +111

      Once per turns are the real resource system.

    • @LilyApus
      @LilyApus Рік тому +3

      they always were honestly.

    • @Dz73zxxx
      @Dz73zxxx Рік тому +4

      "if" clause is the T&Cs. But "when" clause is the jank insurance bill

    • @trippersigs2248
      @trippersigs2248 Рік тому +14

      That doesn't fit if they're unlimited. HOPTs and your Normal summon are your resources.

    • @Birginio420
      @Birginio420 Рік тому +2

      The materials /conditions needed for the SS are the resource system. Think about it. Bujinki Ahashima target Swap frog in hand and GY... nope, Crow that shit and the play stops. Moving materials is the resource. Deny your opponent of said respurce and their play stops.

  • @bonzey9895
    @bonzey9895 Рік тому +2

    my favorite part of yugioh is everything that revolves around the artwork itself . The lore, the reference, their aesthetic revolving around their mechanic, the variety so it has something for everyone etc. i just think it's wonderful that a archetype has at least one of these plus the variety of design so people can decide.
    for example : my favorite archetype is Dragunity. i like dragons, i like synchro, their mechanic of equiping dragons to the wing beast is cool (move out cyberdark, because we got a REAL dragon equipers), theyre a crossover lore and the big dragons and wing beast look really cool while small dragons look really cute (i can't be the only one who finds Remus adorable)

  • @johnnysizemore5797
    @johnnysizemore5797 Рік тому +1

    As a VERY longtime player of both Magic and Yu-Gi-Oh, I can tell you what I love best about both. For Yugi Muto's favorite card game (and that say's something considering Season Zero), I love that no matter how old the Card is(Mushroom Man, etc.), it can still find use in some Modern Deck Strategies....As for the Card game equivalent of the MCU; I personally like how there's this Interwoven History in every place they go to in a new set. It isn't just "Random Town #257", it's a World where a Demonic version of The Roaring 20's is going on; a World where Viking Mythology is literally modern history there; a World where The Roman/Greek Pantheon actually TRIED to do something constructive, etc....

  • @catisticallyspeaking
    @catisticallyspeaking Рік тому +11

    MBT calling tri types BBW will never not trigger my fight or flight

  • @Vini-kc4pm
    @Vini-kc4pm Рік тому +3

    I really like the variety of decks to choose from and options available in deck building, being amplified, due to factors like not having set rotation and cards not being unmixable because of their color or hero class/clan, like in other card games.

  • @lilhoss4reals
    @lilhoss4reals Рік тому +1

    I got buddy's who are primarily dragon ball super player and I've been trying to get them into yugioh for awhile now. Last night I got one of them playing and it was his darklords deck vs my stardust dragon/synchrons deck. He does pretty good in dbs but watching him try to do the head math to be able to go into level 8 XYZ and trying to teach him links (ultimately simple mechanics to learn) on top of me having to do big brain strategy of how to get exact levels while having mostly tuners was really fun. Especially when he'd get mad because of "problem solving card text". Shooting Majestic being able to negate effects without targeting blew his mind. In the end, the duel took like 2 hours with me trying to help him find ways to break my board and me having to figure out how to recover. Needless to say, I have never played a synchro deck before and in hindsight, maybe stardust was not the place to start but at the end of the duel, exactly enough happened in the turns prior that made it possible for me to come back because his shit had me dead to rights. I fucking love this game and the moral of this rant is that in the end, he was like, "yeah... this game is so much harder than dragon ball. My head hurts."

  • @ShyRanger
    @ShyRanger Рік тому +1

    I agree that i love the idea of archetypes playing like what they're based on, and I love this in combination with archetypes based on real things. He mentioned Suship but also
    The Wizard of Oz Star Wars being about magically transporting through hyperspace.
    The Sentai/Power Rangers all coming together in their big robot.
    And my favorite example, the Kaiju. You need to have a Kaiju threaten you before you can summon out your own Kaiju for them to do battle.

  • @pkjk1255
    @pkjk1255 Рік тому +3

    That metaphor at the end is honestly pretty accurate

  • @DarkDesperado25
    @DarkDesperado25 Рік тому +4

    Only recently got back into playing YGO after a while of watching videos and actually really loving it. If I had more money I'd probably try to actually play irl... I mean I'd have to get over my anxiety too, but until then online play will suffice

  • @mintagenart
    @mintagenart Рік тому +2

    I was blown away when someone explained to me that Toy Vendor literally works like a toy vendor. You put in a coin (by discarding) and then hope you get a Fluffal toy. Otherwise you throw it away cuz you're mad you got another droplet instead of Fluffal Penguin. Or... you could just destroy the Toy Vendor and take what you want that way. Only in Yu-Gi-Oh.

  • @JorgeSanchez-zk6zw
    @JorgeSanchez-zk6zw Рік тому +3

    9:38 I've often compared it to being 2 people in an enclosed room and 1 of them has an attack dog and releases it, the 2nd guy is 2 secconds away from being mauled, and has to nt only defend itself but retialiate against the 1st one.

  • @lit_wick
    @lit_wick Рік тому +2

    Net decking. I love net decking. It's amazing how many updated databases of decks there are. You can play test so easily and learn many tech options faster than ever.

  • @munchrai6396
    @munchrai6396 Рік тому +1

    the plethora of different playstyles the lack of Set rotation and a variety of free to play simulators are the big reasons why I enjoy Yugioh and why I play it a lot more than the Pokemon TCG despite liking Pokemon more. I just wish that there was a way to get individual Pokemon cards virtually/play expanded in person because there are a lot of old and new decks that are really fun to mix together, chief among them being the different waves of Lost Zone support

  • @notaraven
    @notaraven Рік тому +2

    I think yugiohs biggest strengths are
    >The existence of an extra deck that allows you to always have certain cards to play as long as a condition is met
    > Insane archetype variety, from the art to the mechanics decks can be so different that they feel like different games. Mtg has tribes and colors but yugioh you can play ojama and its completely different from a beast deck.
    >Set cards. Sort of being phased out now placing down a card that could win the duel or is a massive bluff is great. Mtg and other mana card games always have tells like holding mana open or spending it all.

  • @Switchell2
    @Switchell2 Рік тому +7

    8:58 *Cries in Air Neos*

  • @ProtoHelio1
    @ProtoHelio1 Рік тому +1

    One thing I'm surprised didn't get brought up is that Yugioh is so fun to play in the sense that you feel like a character straight out of the anime! Digimon and Pokemon are cool (I happen to ADORE the Digimon card game) and all but their cards aren't reflected in the shows (barring Digimon Tamers but even that was very different). While Melffy and Majespecter are my go-to decks (For serious and casual play respectively), I also play an S-Force deck a lot, built as pure as possible and I always play it super flashy and dramatic like an anime character, right down to using Doublebyte Dragon as a boss summoned with I:P and Justify to make a big 3K dragon that requires my opponent to get creative to take it down. Building my deck and playing it like I'm straight out of the show is so satisfying and incredibly fun!

  • @caswellweird
    @caswellweird Рік тому +4

    I agree with you 100%. I love mapping out combos to make certain boards. Its like puzzle solving and engages me to try and widdle down to 1-2 card combos.
    You’ll NEVER catch me actually trying 90% of them out tho because i dont want my opponent to hit my hardwork with a large funny *rock*.

    • @Dz73zxxx
      @Dz73zxxx Рік тому +1

      I am on the other side lmfao. Cant stand field spamming sht, and thats why i always slotted Nib. But i do respect ppl who give two three thoughts to counter nib. That if i aint salty enough becausr shangri ira

    • @caswellweird
      @caswellweird Рік тому

      @@Dz73zxxx oh yeah 100%. With how fast and insane board presence in ygo can be and how long turns can go for you have to anti-combo measures. I just wish the game had more reliable outs than just “run 15 counters and hope for the best” i miss when those extra slots could go to counter/battle traps.

  • @Dz73zxxx
    @Dz73zxxx Рік тому

    Archetype that reflects themselves with game mechanics sells me the most. Thats why i find Duel Terminal part 3 so intriguing. For example:
    Shaddol - shadow and corrupting corpses - fusions + flip
    Qliphort - guardian machines that swarms the sky - pend summon + control towers (apoqliphort)
    Infernoid - dead satans rising up from the voids - Special summon from GYs

  • @YukiHeroYGO
    @YukiHeroYGO Рік тому +3

    I enjoy the rogue aspect of this game, more than any other.
    I don’t dislike meta decks or the most broken strategies, but winning easily would bore more after a tournament. I want a challenge, and bringing everytime a weaker deck or variations of it VERSUS the meta has me always excited.
    Only an uphill fight in which I use 100% of my skills and my cards in a match can make me satisfied.
    I like underdog stories, yes.

  • @NerdByAnyOtherName
    @NerdByAnyOtherName Рік тому +4

    As a person who plays Magic, gods does the reprint thing sting. WotC seems to be allergic to reprinting good cards that people want to play (outside of the occasional $5 commander card in a precon), realistically the only reason why people have _strong_ opinions about things like Fierce Guardianship, Dockside Extortionist, and the Fetch Lands is because they are $40, $40, $15 (on the lowest end) because Wizards refuses to reprint them, and even if they do they are reprinted in premium sets with low print runs or in premium "4-5 in a box if you're lucky" slots in standard sets, which does jack shit to bring down the price. And that's not even getting into the massive, rotting elephant that is the "Reserved List"

  • @jcplays5831
    @jcplays5831 9 місяців тому

    My favorite thing about Yugioh is finding the hidden potential of every card in the game. Every card has the potential to do something and I enjoy going through a card text and thinking to myself about how it could be useful in a real match. I’ve gone on so many mini rants about cards like de-fusion, the electromagnetic warriors, specific cards that have uses that I like to see what I can find from them.

  • @BionicmeLoL
    @BionicmeLoL Рік тому +2

    Something i really love is how the combination of whacky, varied aesthetics, legacy support, and the lack of set rotations results in an environment where players have an immense breadth of options for expressing themselves through the deck they choose to play.
    Cute animals or desserts? Check.
    Dark High Fantasy? Just pick a world and a faction.
    Early 1900's occultist Aleister Crowley? We've got like five different cards across three different archetypes lmao.

  • @dianauwu1312
    @dianauwu1312 Рік тому +2

    Yeah, coming off of magic the combination of no resources and archetypes was so fucking refreshing. It's fun to play with broken shit sometimes, beats living in the shadow of Magic's power ceilings. I can look at a card like UCT and be excited that the big stompy dino is big and stompy and strong and not be riddled with anxiety imagining how fucked up the meta must be to allow this.

  • @moonjelly5
    @moonjelly5 Рік тому +1

    I like Yu-Gi-Oh because of the sheer amount of strategies that can be viable. At my last event (a casual 6 person locals), the decks being played were Labyrinth, pure Runick, Naturia Runick, Ghoti (mine), Dogmatika/Drytron rituals, and Danger!/Dark World/Exodia deep draw. Somehow my fish won with 2-0-1 record (beat lab and the abomination, Runick.match ended in a draw in game 3). I like that we can have so many different playstyles.

  • @theswarmsquad3606
    @theswarmsquad3606 Рік тому +1

    THE MAX AND RUBY INTRO
    HOLY SHIT I JUST HAD INSANE FLASHBACKS

  • @MysteriousGuardian
    @MysteriousGuardian Рік тому +2

    "Bad" archetypes. It's like an escape room puzzle. The solution to making a playable decks is often time consuming but so satisfying when I get that "aha" moment.

  • @otterfire4712
    @otterfire4712 Рік тому +2

    I think the land/resource system is necessary for smoothing out pacing and to provide a concrete value to effects of cards. MtG one mana spells gives you a draw 1 or specific search, Dragon Ball Super 2 energy yields a draw 2 as a base.

  • @huggelion
    @huggelion Рік тому +2

    the fun part of yugioh is that i get to play my version and my opponent does too like i get to play speedroids and combo for half an hour to get two negates on the field and my opponent gets to play flood gates and never walk again :)

  • @jeremyadkins9665
    @jeremyadkins9665 Рік тому +2

    My favorite thing about Yugioh is how, in the right scenarios, with the right support, as Yugi once said about his Grandpa's deck, there ARE NO PATHETIC CARDS! I learned very early in the game (like during IOC Chaos-Yata Lock format) that, given the perfect storm of circumstances, card support, and skill, ANY deck can become a winning deck, and ANY card can become useful. Hell, even now, people are finding odd niche interactions for old, otherwise awful cards, that prove KEY to either advancing their deck to playable or even meta status, or blocking off access to an opponent's meta strategy.

    • @Monroah
      @Monroah Рік тому

      Maybe the funniest example is the recent Gate Guardian support. For years, that deck was the epitome of "big boss monster that isn't worth it" and now it's got this fun wave of support that finally makes them playable (granted, it's by ripping off the XYZ unions but they already kinda ripped off Gate Guardian's thing anyway).

  • @f687sNFM
    @f687sNFM Рік тому +7

    I love how earth machine just works so well together

  • @shanehaney6040
    @shanehaney6040 Рік тому +1

    I like my hard to pull off alt win conditions - it’s why I’m on record that if I’m playing against someone playing Numeron and they actually bring out their Boss Monster, I’m letting that shit go off. Yugioh has a few of these - most of them are complete gimmicks, but I like having the option.
    Otherwise, just the card art of Archetypes in general - Yugioh card art is arguably some of the best in any TCG, I’ll die on this hill, and seeing what they can do with a unified theme is always a treat. Even if I don’t play IRL as much as I used to, I still collect just because the cards look cool.

  • @four-en-tee
    @four-en-tee Рік тому +2

    6:14 Thank you, someone finally said it.
    People complain about games of solitaire, and then spam their board in MTG with a million tokens in some life gain spam deck.

  • @UshiUshiKakuThe2nd
    @UshiUshiKakuThe2nd Рік тому

    One of the smaller things I appreciate about Yu-Gi-Oh are the Yugituber reveals that occur around 2 weeks prior to a set's release. I find them very helpful in planning out how I spend my money on this hobby, and reading TCG World Premieres for the first time is always a treat.

  • @chaos_magician6689
    @chaos_magician6689 Рік тому +2

    It’s the anime for me. While we can completely bash it for its quality and the shit that doesn’t make sense in anyway, like 5D’s Duel Runners, you can’t argue that we do want some of the stuff shown IRL and helps attracts people to different decks when they are shown.

    • @jeremyadkins9665
      @jeremyadkins9665 Рік тому +1

      Agreed. I wouldn't be such a big fan of Yosenjus, as I am, if it weren't for the ArcV episode with Sawatari using them in that exhibition match against Yuya.

  • @TheVictor126
    @TheVictor126 Рік тому +3

    pokemon tcg player here
    we used to have a functioning simulator (we still do but it will stop being updated and then sunsetted in the near future as per last set) but the pokemon company really decided we would get spagetti and meatballs instead

    • @ChaoticMeatballTV
      @ChaoticMeatballTV Рік тому

      We did have a bare-bones simulator that didn't incentivize playing whatsoever, and it's a shame we had to trade off the game's playability for those things with TCG Live.

  • @AlluMan96
    @AlluMan96 Рік тому +2

    I think the appeal of YGO's lore to me is that it doesn't always have to follow a singular, crazy-long continuity and everything isn't directly connected. Sounds like a small thing, but with something like MTG, while you have many alternate worlds with their own histories and whatnot, because we're following a continuing narrative, more meta things like tone and overarching themes carry over. In YGO, each story stands alone. Duel Terminal and World Legacy have completely different vibes to them, which has a different vibe to something like the Sangan lore, which have a different vibe to the story of the animes. Due to this variety in continuities and storylines, there's appeal to YGO's stories and lore to so many different people looking for different stories.
    Mechanics have a similar thing. It's especially apparent in today's card design, that themes and mechanics between decks are something YGO's designers greatly considers and appreciates. When you play your deck, you *are* your deck on the field. When you play Vampires, you live that fantasy of overpowering your opponent's free will and controlling them, raising their dead to serve them. When you play Ojamas, you get to feel like an insufferable idiot that nobody wants to associate with. How well an archetype can execute on that is a big measurement in how good an archetype is in my eyes.
    All of this comes together to form one of YGO's greatest assets- Player expression. Your deck-choices and the mechanics they play around really do drip with personality and these choices tend to reflect the kinds of things you enjoy. When you find "the one" archetype for you, you really do have the ability to feel individual on the board, playing a strategy your opponent isn't and wearing your love for that aesthetic/mechanic in your sleeves.

    • @astralman
      @astralman Рік тому +1

      There's way more variety in tone and themes than you're giving MTG credit for. I've seen so many times in the last few years alone where some goofy or cute cards come out and a bunch of people immediately jump up and comment about how they want to build around it. While overarching stories can go on from set to set, much of the time they take a backseat to what's going on locally in the setting until it has time to build up to something. Not only that but supplemental sets always have characters and story with little to no connection to the current arc. Adventures in the Forgotten Realms was a standard legal with no reference at all to anything happening outside of it. It was just wall to wall D&D references and inspired game mechanics.

    • @AlluMan96
      @AlluMan96 Рік тому +2

      @@astralman
      I cannot deny that, absolutely. It's the issue with comparative talk, it's easy to get stuck in this mental bias that exaggarates the point. I would not call MTGs variety in aesthetics and narratives bad. In fact, it is actually quite good. It's just that I do still think it is one of YGO's particular strengths and feel it is, if not greater, then at least more immediately recognizable over MTG.

    • @astralman
      @astralman Рік тому +1

      @@AlluMan96 For what it's worth I'm always grateful to see polite responses on the internet, so thank you. For those that love them, Yugioh definitely features more types of cartoonish card art. In recent memory I think most them in MTG were either in a joke set or they were an alternate art reprint. I find it interesting that less than a year ago they started commissioning more artists from Japan to bring their own style to the game.

  • @omarsharawi2666
    @omarsharawi2666 Рік тому

    I love how sometimes they create retrains/evolutions of monsters that didn't see much success like the case of black luster soldier with envoy of the beginning,super soldier,the chaos warrior(the link monster)

  • @TheSpunYarn
    @TheSpunYarn Рік тому

    i was not expecting MBT to reference the Uni Bomber manifesto in his yugioh video but that's on me

  • @connerpaul9401
    @connerpaul9401 8 місяців тому

    I enjoy how many different effects there are in yugioh. It makes the game hard to learn but the fact that you have 6 summoning mechanics that have dozens of archetypes for each with some mixing multiple summoning conditions along with all the different ways cards interact with each other makes it fun to obsess over making a deck

  • @GoldenNovaYugioh
    @GoldenNovaYugioh Рік тому +3

    Folks, I don't know if you can ratio a video, but I'm gonna try.

    • @darryljack6612
      @darryljack6612 Рік тому

      Maybe if you come up with a really clever put about MBT, you can try to get your comment to have more likes than his video.

  • @rarehatmd2120
    @rarehatmd2120 Рік тому

    For me it's how fair (at least on paper) everything is. Shangri-ira can lock every zone... But never in one turn, and has at least 20 different ways to stop it. When cards like towers seem to be little Timmy on the playground playing "god" every round of rock paper scissors, in yu gi oh each towers has at least 4 different ways you can beat it. Also, the fact there are few to no rng elements is really refreshing, especially coming from legends of runeterra and hearthstone where your entire game is determined by a 1/1 that generated a card that beats your entire deck. The most random thing we have in this game is like dangers and milling tears, and both of those are one-sided. Activating a danger doesn't handloop your opponent, and using kelbek to mill 5 also procs your opponent's GY effects. It's just so rewarding to play yu gi oh compared to other rng-fest card games, because 9 times out of 10 there is a way to beat what your opponent is doing, even if you have to take up deck slots to do it

  • @TasteOfVictory
    @TasteOfVictory Рік тому

    Wait no way I can't believe I make it into one memeing how much I love Beaver Warrior lmaoooo. Also really love the intros, Dire!!

  • @knightofendor8384
    @knightofendor8384 Рік тому +1

    Dire’s analogy at the end is actually from a Tumblr post. I say this because I encountered it again recently.

  • @HappyDevil272
    @HappyDevil272 Рік тому +2

    I still like Yu-Gi-Oh! for some reasons. But playing at locals is very frustrating as if I'm not playing META I don't get to actually use my cards. I've been playing a lot of Cardfight!! Vanguard lately and it's genuinely a great TCG... Wish it got more love

  • @pablorosada9788
    @pablorosada9788 Рік тому +1

    I like that yugioh allows players to come up with the most stupid and braindead ideas, sometimes not even to win, just to do it.
    My favourite examples are:
    -Skull Servant rattling your bones with a level 1 spooky boy hitting you with 10,000 DOOTS. (He just wants to cook)
    -That time someone tried to turbo out poseidra the atlantean dragon with slushy, which just made Poseidra a big dumbass that comes back a couple of times.
    -People coping with clearly bad decks (HERO, Ghostrick, Vaylantz, etc.)
    -Anything Last Turn related (UNBAN IT KONAMI YOU COWARDS)
    -Cards that straight up don't make sense like mystical refpanel.
    -Decks that do a massive combo just to end on 1 big dumbass like raidraptor, Crusadia, and especially T.G. They really let you live the anime dream..

  • @clownyknight2
    @clownyknight2 Рік тому

    A friend who has Dark World and Traptrix, and another with abyss actor, has been eating good recently with legacy support; which is definitely one of the best points of the game. I don't have a remotely close locals scene, so the online YuGiOh is the only place my friend group and I can play outside of the group. Apparently people like the videos I make as well, and even if my original channel was taken down, the ignister deck I own funded off of that is one of those 'special' decks I have indirectly because of the community.

  • @MondoPaolo99
    @MondoPaolo99 Рік тому +1

    Honestly i think we need a sort of tier system (like pokemon showdown) for deck player usage, so we could level the playing field. I think it would incentivise people to look at other underused archetypes and experiment with them

  • @AkemiTCG
    @AkemiTCG Рік тому

    I'm really digging the format right now. Just the idea of more interaction in terms of disruptions vs unbreakable boards makes the game so much more fun imho.

  • @mayayamato7351
    @mayayamato7351 Рік тому

    yeah the aesthetics and lore pulled me in even decks that do similar things play a bit differently and like the one person said even the same deck core can serve a different function if you combine or fill it out with other cards that work well with it.

  • @jest5837
    @jest5837 Рік тому

    One of the things I love about this game compared to other card games is that it doesn't have those card clan/faction things that restricts you in deck building. You can practically play any card with any other card if you want to.

  • @stegomasaurus6737
    @stegomasaurus6737 Рік тому

    I like how archetypes that have serious lore and/or radiate power can interact with the most bizarre jokes. I just love the idea of legendary dragons getting run over by goddamn trains or children's storybook animals sitting in the pilot seat of AA-Zeus.

  • @danielgibson8799
    @danielgibson8799 Рік тому

    i really like the different deck varieties that offer a lot to a wide variety of players. It’s a good thing that someone like The Act Man can still engage in modern Yugioh with Umi Control, etc. The artwork is usually engaging. PSCT has been rock solid since its inception (with a few gripes relating to “you” on cards that change control). And of course the core mechanics of the game are very good. The big issue with Yugioh, however, is that its meta is way too toxic and way too narrow. i intentionally avoid platinum in Master Duel so i don’t have to play 2-4 decks over and over again. That crap goes beyond power creep. Lightsworn is power creep. Tearlaments into “Amazing Defenders” is bull****. The least konami could do is make alternative formats more prevalent with their dynamic banlists. Dynamic banlists are dope.

  • @Heroduothecomedian
    @Heroduothecomedian Рік тому

    idk why but my whole tri state area which is part of ohio,kentucky and west virginia only has two card shops at least that im aware of anymore and they are only still alive because of magic and pokemon. any other card shop that opens up for yu-gi-oh for some reason only last a year or two at best and then closes up for whatever reason even if they sell and hold touraments for other card games and it sucks because i know there a big community for yu-gi-oh were i live when my local library did a yugioh day back in 2019 and we had to go out to the park to have it because so many people showed up. it sucks that i can't drive and travel as im sure there are other shop further out in my state that has yu-gi-oh players and alot of them but it seems like my area is just cursed unless their main focus is magic or pokemon first

  • @186Soup
    @186Soup Рік тому +1

    I like that I can still play subterror almost 10 years later an get wins.
    Other than that I like that there are so many archetypes, there is a archetype for everyone.

  • @lindsayssbm
    @lindsayssbm Рік тому +1

    The stack is a more straightforward and consistent (and better IMO) game mechanic but chains do allow for more intricate and unique interactions.

  • @0ctoburr
    @0ctoburr Рік тому

    I love the potential for solid YGO equivalents of "Rainbow decks" in MtG. Forget everything you know about archetypes, and watch a deck with 1-3 cards from 5-7 meta archetypes from the last 10 years make a Red Rover line of defense so strong, it makes room for decks like max-floodgate, Timelord, and stun decks. Maybe pet decks go by the wayside, but a rainbow Batteryman deck? No longer a pet deck.

  • @michaelroach3175
    @michaelroach3175 Рік тому +1

    Dire doing the "dont insert yourself into a twitter video" challenge (IMPOSSIBLE)

  • @niallheffernan1086
    @niallheffernan1086 Рік тому

    My favourite way to describe yugioh is the gunslinger thing but I like it being both players are fumbling to draw and load there guns and end up just throwing rocks hoping it'll work

  • @blakekillganon846
    @blakekillganon846 Рік тому

    the editing and added animations and stuff in your content is so incredibly good.
    like, your edits are on par with some of the best of channels like Funhaus

  • @Gamemaster13000
    @Gamemaster13000 Рік тому

    Really have to appreciate hiw accessible Yu-Gi-Oh is. Only reason I actually learned to play the game growing up was because the internet finally gave me the chance to play with another human being. Dueling Network was my true introduction to the game and Master Duel makes hopping into a match extremely easy. Being able to play Yu-Gi-Oh from your phone or browser is amazing and I wish other card games were this accessible.

  • @Trekkie46
    @Trekkie46 Рік тому

    Fallen off the rails? Yes. Still funny as hell though.
    A concept I appreciate is how you can have a myriad of different genres represented. Want western gunslingers? There's a 5D's episode embodied in a spell card for Infernity that just screams western. Want medieval wizards? God where do I start on that. Want just medieval knights and warfare? We've got King Arthur and his Round Table and even others based on Charlemagne. Want high tech sci-fi spaceships? BES, Skypalace Babylon. You like Star Wars? Cause we've got a bastard-cross of Star Wars and frigging Wizard Of Oz!!! Also, how do you like your demons? Bony? Dragon-like? Ripped outta Dante's Inferno? Got a green thumb? Cause we've got plant-looking plants, animal-looking plants, food-looking plants, anime-girl-looking plants, etc. Do you like horror? Cause this is where the genres get censored into oblivion.

  • @AshBlossomWorshiper
    @AshBlossomWorshiper Рік тому +1

    Another dire w. Not only with the intro, but with their take in the outro

  • @destructive_thoughts_
    @destructive_thoughts_ Рік тому +1

    I can't stress enough how MTG's mana is the worst part about the game, each and every time I needed to topdeck any creature to have lethal and instead I topdeck a Forest, it had to be one of the most frustrating experiences ever.

  • @mr.pringlz8784
    @mr.pringlz8784 Рік тому

    Not even 10 seconds in and my childhood is just exposed for the whole world to see
    Well played, Dire

  • @grandmole
    @grandmole Рік тому +1

    8:05 YESS! i wanted SO MUCH we had a online unofficial simulator like duelling book or ygo pro in pokemon or digimon!

  • @Tibasu
    @Tibasu Рік тому +3

    Don't you just hate when you're trying to build your gun from scratch but someone throws a pink child at you

    • @TWLSpark
      @TWLSpark Рік тому

      I can kick a pink child or two just fine, but the rock is just painful to handle.

  • @Calebbeck
    @Calebbeck Рік тому

    "...almost every format we have had is unsolved." that sunk deep.

  • @vantablackecho
    @vantablackecho Рік тому

    I like that I have the power to fully customize my deck to my liking, even though Konami doesn't necessarily accommodate for all choices and tastes, or even pay attention to all of their archetypes, or make archetypes more splashable and less restrictive while also making in-archetype bosses more intriguing than generic bosses like Baronne de Fleur...I'm starting to go down the negativity route-

  • @Exisist5151
    @Exisist5151 Рік тому

    I think it’s absolutely hilarious that you cited grapha as a good example of a non-floodgate monster, but then the one interaction I’ve had with the card in a game was them discarding Neko Mane King. Yep very interactive. (I get it’s not graphas fault but dark worlds are just kinda a degen strat.)

  • @silversalamence10
    @silversalamence10 Рік тому

    1:23 Guys, the Suship continuous spell is the new Verdant Sanctuary.

  • @Psyckonautic
    @Psyckonautic Рік тому

    My favorite part about yugioh is that every game feels like a puzzle to be solved, how can I use my cards best against their cards? With so many decks it’s almost always a different answer and that’s so cool

  • @kawaiiempoleon8721
    @kawaiiempoleon8721 10 місяців тому

    I love how you can have a deck that plays entirely differently every game stuff like flower cardians

  • @dashfire109gaming5
    @dashfire109gaming5 Рік тому

    I agree about the idea of meeting in a place to play a game. As someone who plays vanguard(as my main card game of choice) as well, it feels sad that yugioh players have place to go to play, where in vanguard in America, you have to travel a lot just to find a place that does locals.

  • @angemonblue
    @angemonblue Рік тому

    prog s2 with 1 main per episode and the offsets as addition to the main sets with flexible amounts (or whatever would make an addition to the card pool like structure decks)

  • @lewrl1
    @lewrl1 Рік тому +3

    I've used Cockatrice for Commander recently. It's not super fun.

  • @pretzelcatgaming8494
    @pretzelcatgaming8494 Рік тому

    currently i'm doing a playthrough of yugioh world championship 2011 into the nexus. great game so far. what's really wild about playing a DS game from 12 years ago is the fact that at this period of time konami actually understood deck building. never in my life would i expect konami, a company often targeted for printing cards that completely defy the idea of archetype design to build decks for the npcs that actually are fairly based like booster burn, fabled, or gladiator beast. also never in my life did i expect that a yugioh videogame would give an NPC a FUCKING FTK deck that wins in the draw phase. point being: i like the fact that there is so much versatility in an evolving game state like yugioh that even older strategies can be rebuilt an finetuned.