Jan Adamus | 2024 | Art Installations | Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 8

  • @MemShowVideo
    @MemShowVideo 4 місяці тому

    🤘

  • @VJMorph
    @VJMorph 3 місяці тому

    Fantastic work

    • @justassets
      @justassets  3 місяці тому

      @@VJMorph thank you!:)

  • @veith3dclub
    @veith3dclub 5 місяців тому +1

    Like and comment for the algorithm!!!

  • @dongraparesh
    @dongraparesh 5 місяців тому +1

    NICE TO VIEW PROJECTION MAPPING IN UNREAL ,BUT I HAVE SO MANY QUASTION ABOUT MAPPING

    • @justassets
      @justassets  5 місяців тому

      Feel free to ask:)

    • @dongraparesh
      @dongraparesh 5 місяців тому

      @@justassets doubt about aaspect ratio, can we get render out different aspect ratio

    • @justassets
      @justassets  5 місяців тому

      @@dongraparesh the key of the right projection is photo of facade you are projecting on. Than you should know the resolution of projectors you are going to use.
      After that you will use the photo of facade, straight horizontal and verticals and set it to the proper resolution.
      You can use it for 2d mask for some 2d effects. I am using the photo as a base for 3d modeling of the facade. Be sure you make the model in proper scale 1:1 to real size.
      When you have 3d model matching your photo you setup the camera. If you work a lot with 3d effects its good to place camera to the position of audition. The height of human eyes level cca 1,7m. You can use corner pin in after effects to make the render verticaly straight or some ue plugins for camera with autotilt. I this its called archviz camera.
      You make the final mapping to building with other software for example Resolume Arena.
      Hope it helps you:)