@@justnoob8141 Becoming an Oathbreaker isn't much of a punishment. I, at least, run it so that a fiend shows up in your dreams and offers power. If you take it *then* you become an Oathbreaker. Otherwise, I hope you mean to atone, or you're basically a diet fighter now. That's how it was in previous editions.
This is a great example of Rule of RPGs #14: Never 'just fail.' Fail more than any failure could fail to fail in the history of failing. If you can't do the right thing, do it so poorly the rest of the session is spent just laughing at how badly you failed. You can always make more money, friends, and you can always be resurrected: the time the dwarf not only fell into quicksand but cut off his own legs trying to get out is a story that will last forever.
I didn't just push the tied up orc (who was able to swim in full plate earlier) into the ocean, thinking that he won't be able to burst the ropes before drowning, forgetting that he was a fucking ORC. No, I also asked the sorcerer to enlarge me after said orc broke our ship from below. Then I told the sorcerer and the monk to grab onto my enlarged form and I jumped into the ocean, intent to carry them to land. It was after I was in the ocean when I asked the GM "By the way, Can I even see the coast?" It turns out no. No I didn't. We were still several hours (with a ship!) away from any land. Hard enough fail?
Flynn Curtis Well, they sent the dwarf into the Indiana Jones trap room, you see, because they were expecting a boulder trap and the dwarf had extra points into his stoneworking skills, so he shored up all the parts of the room "that looked like a boulder would start rolling" and picked up the scroll. That, of course, set off the trap that started flooding the room with oil and a salamander; after a few rounds of swinging at it with his axe and I made him roll to make sure the precious scroll hadn't burst into flames yet, he decided to run and take a flying leap for the only vine over the quicksand.. except one hand held the scroll and the other the ax so he tried to "loop the axe around the vine." He cut it instead of course, not only dropping hip-deep into quicksand but literally cutting off his best means of escape. From above, the salamander started funneling flaming oil into the quicksand pool, so he started taking fire damage as well as quickly sinking in his plate armor. He said he'd try "to cut my way out of my armor while holding the scroll as far out of the reach of the flames as possible," and I told him, in fairness, that what would happen is on a 1, he'd drop his weapon, on a 2-19 he'd succeed, but on a 20, his Axe of Sharpness would do what it always did on a 20 and cut off an extremity. He went through with it, off came his leg. He managed to pull himself out of the quicksand with a number of truly exceptional rolls, carrying his leg, the scroll above, and his axe; meanwhile, the salamander dove into the now-completely-on-fire quicksand pool to follow. He threw his leg at the monster, sadly not doing much, managed to drop the scroll in the soft shore before getting dragged back in with a grapple, which I described as "the salamander grabs your remaining leg and begins pulling you into the flaming pool." At this point, he'd taken something like 100 points of damage and was only up because he had Die Hard, so he was pretty desperate, and he was going to make a called shot for the salamander's arm in the hopes of trying to cut it off, but with the negative modifiers for being all sorts of messed up, not to mention swinging in a grapple, he rolled about a -10 or so. I actually felt like I was taking pity on him because he broke the grapple when he chopped the other leg off, otherwise he would have been dragged to the bottom and they would have never found the body. He did manage to survive, the cleric showed up right then and had some funny healing wand they could use as a free action, and they did eventually kill the salamander and save the scroll, and hell he even went on an adventure to get robot legs, but he was never the same after that... whenever I told him he 'needed a good roll' to succeed he'd always find an alternate action for the turn instead. /nerdgasm
Not as bad as when three of my fellow party members stumbled across a trap and decided the best course of action was to stand there poking at it for a solid few minutes until it activated. This was in shadowrun and it was so stupid that the gm could not even say anything. We could only just watch them get captured by standing there and poking at a trap until it activated. Only me and one other party member failed to get captured. Then we had to break them out of prison. The prison mission ended up being even worse because what was supposed to be a stealth mission ended in a prison riot with my characters boss on the phone yelling at my character. My bounty hunter only got out of that mess because all the blame went to the general in charge of the prison.
I feel like almost every GM ever has had some point where they've clearly stated "There is a perfectly legal way to get this done" and their players never get the hint.
GM: "Alright, you come up to the appothacary and see a rather long line ahead of you. What do you do?" Paladin: "I wait in line like a normal fucking person."
I dmed a campaign and their goal was to infiltrate a very loosely organized group camp and gain information. The guard was lax and they would all blend in without a disguise as the other members of the group were hiding the fact they were cultists. Their plan to get in was to have someone sneak in, grab a kobold, go back out near the camp, crucify the kobold, and then light it on fire as a "distraction" so they could get in the camp. It failed so miserably they all landed in prison to be executed.
I had a neutral evil paladin use thunderous smite on an unarmed 15 year old punk to scare his friends into telling us where their "gang" leader was. The DM told him no less than 3 times he could use non-lethal damage. The kid exploded and the guards came running from the noise. Can't believe my 8 str cleric manage to tackle him in the guardhouse and keep him pinned for a couple rounds.
Personal, I read the alignment as intentions. Good to evil: -selfless: acting for the benefit of other even if you never meant them before -community: acting because it benefits people you are familiar with -self-serving: acting when you have some personal gain Lawful- Chaos: -Methods: perform the method correctly even if results are inefficient -Pragmatism: for the most part method will be observed in a relaxed manner -Results: any means necessary, results are all that matter
"Noble's house is ObViOuSlY a giant mimic!" NEW BACKSTORY!! I was bitten by a possessed condominium. Now I am... A Werehouse! "Man, warehouses aren't scary." Shut up, that's Not what I Said!
I played a paladin back in 3.5 the GM at the time asked me what mount I was thinking about. I told him I wanted a Rhinoceros! Much to my surprise he granted it to me. Haha! And much to his surprise later when he found out the stats of a Rhinoceros! Talk about overpowered Haha! Good times. Needless to say he never allowed anything like that again. Good times. Fun while it lasted.
I burnt an entire city once. I mean they refused to tell me where the brothel was so... It was kinda self defense. Edit: my party literally drowned my character in a lake after that.
@@zackwell01 Something similar happened in a game I was in. The alchemist had sold one of our party members some flasks of alchemists fire that were of questionable quality (DM later told us they had a 20% chance of failure as the guy liked to "water down the mix to make more flasks"). When the first two that he threw failed he stormed back to the shop in a fuming rage, screamed "Quality control, bitch!", and threw the last flask back at the shopkeep. Unfortunately for all involved, that flask worked and blasted a bunch of very volatile chemicals which began a chain reaction that saw not only the shop blow up, but much of the town catch fire. All told half the party was wanted for murder (both the guy that threw the flask and the guy that had gone with him escaped the blast relatively unharmed somehow), another was exiled forever (after hauling the injured to a clinic he demanded payment or else he'd "put them back where [he] found them" before clarifying "that means in the fire"), and the last one was let off the hook because he quickly worked to not only put out the fires but also saves the lives of townsfolk (he was the goody two-shoes of the party). The campaign was over as all the events took place within said town and 3/4 of the party were now essentially barred entry.
When you fail a perception check to overhear a nearby conversation, then immediately panick. Well played anxiety over an unfamiliar situation, well played.
I once played a Thief character who never actually got to try to steal anything because the group was so objective focussed he had no opportunity and would always be reigned in instantly whenever he wandered off. However we kept being accosted by every guard due to the "Twitchy guy" in the party and needing to explain how my character wasn't up to anything nor on fifty billion magical drugs or anything like that and just antsy because he wasn't getting his fix of thievery! This journey ended with my character, in anger towards his party, buying a lot of very heavy rocks and pickpocketting them INTO the bags of his party so that during an extended period everyone felt encumbered and slowed down by it until after two sessions the DM finally gave up and told them "The thief filled your bags with rocks for revenge." I was almost lynched by that party! Maybe because we had tried to flee from some enemies and I had chosen not to reveal my trickery forcing the party to murder all of those while I, and I kid you not, threw rocks at the enemy with the out of character excuse of "Well you won't let me steal anything so I'm going to have fun somehow!"
That just sounds like your GM and you didnt communicate thats how you wanted to play the character and see if you could make it work. A few tips...never EVER let your party actualy see you stealing or breaking into anything they dont ask you to do. As far as they are concerned your there to disarm traps and open locks. Use your party as a distraction for your crimes or infiltrations. It also helps to make sure the group needs you, so you can make ridiculous demands sometimes. (I like playing Thief Build Clerics, so if the party wants a Heal....) Though in my current game my character is built around the idea of his entire purpose in the party is to make sure we get more rewards (Finding stuff and buying and selling better)
Jeff Cyr dude, I loved that story, I'm definitely telling that one on my table today, lol! Do you recall the thief's name or is referring as your username fine?
The way I think about alignments is that they're descriptions of a character's nature and not meant to be rules that bind a player. Being Good is easy, because you just need your character to either have general benevolence or just want to do the right thing. Being Lawful is easy, because you just need your character to want to get along with other people in a functioning society. Being both at the same time is hard because they're actually often at odds with each other. When a system is incompetent or corrupt, you can't follow it and be good at the same time. And unfortunately, it's easy to make a system like that because it's good for interesting campaigns. Still, there are two ways to make it work and stil have fun. 1. "Your rules are not my rules." When what seems Lawful doesn't seem good, it means that those aren't the same fundamentally good rules your Lawful character follows. As long as they're consistent with their own ideals, a Lawful character can easily break the technical law. The idea of civil disobedience throughout history has been respecting the law while breaking it. 2. "The rules are wrong, so let's change that." Being Lawful Good is not the same as being a sheep. You can certainly take charge and try to reform the system. If the guards are idiots, then protest and get them replaced. That's also in the service of the law. Manipulating the system to make it work for you isn't something only Evil characters can do either.
Ive never had a GM play Town Guards who were not Neutral Evil to the letter. Its really a fault of the GM, look at Spoonys tangent about "Where have all the Lawful Goods gone?"
lawful means your character has a set of Principles, you can still be a criminal if the law goes against these principles. P.S. the Nose is like ... boop ...
Exactly. What Batman is doing is technically against the law (vigilantee-justice isn't legal in most places or only under very specific circumstances) but I'd still qualify him as lawful because he has a set of morals that he sticks to: -Don't kill people -Don't skip leg-day -Don't skip any day -Beat up criminals
it's actually really easy to be lawful good if you change your perspective, too many players thing lawful good= saint lawful means you abide by a code. a code of authority, a code of ethics, a particular philosophy ect. good means you try to be a good person, good people can do bad if the bad out ways the good.
Most peoples experinces with LG are Lawful Stupid characters and they dont know how to use that in a party. Which confuses me ultimately cause most players play characters like they are Lawful Evil the majority of the time.
I've only ever been a lawful neutral. He wasn't out to do ridiculous harm, but if the law of the land/society got in the way he just went against it. He was a good mix of both "good" and "selfish" intentions. He just had rules. Most of them forbidding the slaying of random people without just cause, and no slaying those who aren't combat capable. Other than that though, many "bad" things were fair game. It just had to not break the main rules, and he needed a reason. That reason was never something ridiculous and evil. Just selfish reasons, but selfish within reason. Edit: Actually, the reason he did half the good he did is like that one scene in Guardians of the Galaxy. "What did the galaxy ever do for you? Why would you want to save it?" "Because I'm one of the idiots who lives in it!" Sums him up perfectly, he kept TRYING to just do his own thing. Worship his deity, hone his skills, collect wives like it was pokemon (I have a bad habit of listening to my friend's jokes and then rolling with it way too far) but nooooooo. Suddenly a bandit attacks him and he ends up finding the daughter of some peasant and now due to his code he has to bring her to her parents. Or some ancient evil rises up and suddenly he HAS to fight it because it'll end the world, which is coincidentally bad for him and his comrades.
You know what else you could have done? If you had any booze in your inventory or like a healing potion or something... you could have played it off like you were drunk. Worst case scenario, the guards arrest you for public drunkenness. Best case scenario... you become a distraction and can act like a total ass-hat who distracts the guards.
I always play paladins. I deal with some seriously dark stuff a lot. And it's actually kinda nice to find an evil monster. A truly evil monster. And stick a sword through his throat. Because in real life, I have to smile and nod and watch people be violent and abusive to people that love them. And it's nice to know that I get to take a literal stab at evil from time to time. That doesn't stop my buddy from constantly trying to get my character laid. I remember we needed to infiltrate a brothel. Instead of picky the seedy rogue with high levels in Charisma, Spot and Gather Information, my paladin got nominated. So my buddies PC dragged mine in front of the bouncer, handed the guy a giant bag of gold, yelled 'VIRGIN!' and ran off. So my Paladin is basically put in front of a lineup and told to pick one. Naturally, I ended up captured and the rogue had to come rescue me. And naturally he forgot to rescue my clothes in the process, so I'm fighting a half fiend Madam in a +3 Breastplate and a Thundering Greatsword. And nothing else.
You should play a paladin of a love god/goddess. That way you can take your buddy's character to your temple/brothel and get _him_ laid. You might even gain a convert.
I love the added emotional ticks of the characters, all the dynamic squinting and bloodshot eyes, and just the lip flap being smoother. You're doing a wonderful job
Feedback regarding your style experimentation: 1. I love the backgrounds, especially at 2:22. 2. I think your thin-lined style for people, especially with the shapes, is a huge part of what makes your art and "brand recognisable" and I wouldn't try to stray from it _too_ much Overall, I'm excited to see your art grow dude! Keep up the good work!
As someone who's prolly going to add "Conquest Paladin" right under "Shadow Sorcerer", and "Whispers Bard" on my *ABOMINATION OF MULTICLASSING*, I appreciate this.
I haven't played Dungeons and Dragons since middle school. but I found this channel a few weeks ago and I just can't stop occasionally watching.....lots of the videos...
Hey Puffin, how exactly did this happen? I'm assuming the other player's were sitting next to you and talking to the DM as the guards. So in real life you knew everything was ok. Did you just decide to really lean into the fact that your character didn't have the full information. Even if that were the case, jumping onto a cart is a very strange reaction. Was your character naturally panicky?
Could have also been like a questioning over text or something like that. Though the fact that every other player knew makes it suspect haha. But, roleplaying it all the way seems like something he might make his character do lol
A simple case of “get what you want, but not in the way that you want it.” Every time I hear one of your stories, I just wanna give D&D a go more and more. There’s just no place I can do it in my city outside of at home with nonexistent friends.
I've always looked at Lawful vs. Chaotic as prioritizing and external vs. internal code. If you are Lawful, then when your internal morals and your externally applied code (i.e. a Paladin's oath) conflict, then you will swallow your misgivings and follow your code in all but the most extreme cases. This way being lawful doesn't necessarily mean you follow all local laws, or try to arrest random jaywalkers or something. If you're Chaotic, then your own personal morals/sensibilities and philosophies take precedence over externally applied codes (i.e. local laws, or a deal you may have made). When the two conflict, your sensibilities win out. This way being chaotic doesn't necessarily mean you're prone to flouting the law just for the sake of doing it, or are compelled by your Chaotic alignment to pickpocket random people, or anything like that. That was my take on it anyway. I find it to be consistent with the concept, and also less restrictive on how it applies to your characters.
Guards are a weird beings in most RPG's... completely useless and unable to find a lost cat or missing child on their own. But if you steal that copper piece from the old lady instantly your swarmed by the entire towns military and they fight to the death to capture you. Basically the guards are only competent when it's against the party.
Me when people say being LG is hard: *nervously shuffles away* So...ummmm, is there anything we need to talk about IRL if following laws and being good are a strugglee for you to handle?
Lol, sounds like the kinda crazy stuff I'd pull after several may 1's and 2's in intimidation. Love your stories by the way. Always enjoy watching them when they come out.
I'm playing an angel paladin and I'm chaotic good, and the main thing about my character is not that they solve evil with the goodness in their heart, they brutally murder evil in any way possible. You should try playing as a chaotic evil paladin its quite fun.
So how that is different then Lawful Good paladin? They are crazy zealots after all, murdering everything for the law of gods! Chaotic Good paladin would be most like a corrupted lazy bum who look on law through fingers, even if he still generally try help people using defrauded money for they well-being. So I think you miss the point of the alignment..
I mean I burned a church before. Magic weapon, thought the building was stone, set a fire in the priestess’ room as a distraction, and shenanigans from there
I thought your old drawing was a lot cuter and funnier, but I can get used to this. I FINALLY found your live RP video, and I was so happy it was Spelljammer, very cool!
Hey Puffin I'm recently getting into D&D because of you obelisk video which i loved. But anyway if there is anything i should know about before going to a D&D league Wednesday i would like to know thank you. examples etiquette, how to figure out what to do, etc.
enjoy the time and learn. and be happy your dm wont do the and god smites you for... ( dumps box of 200 dice ) and your dead....yeah had a dm that would and has done that one ( if you annoyed him to much...)
Yeah bring dice, a decently thought out character (or just a character and fine tune it later), and have a basic understanding of the game. Or if you don't just go (preferably a bit early maybe so you have time) and ask for clarification on stuff if it confuses you. I'm also going to a tournament (also on Wednesday actually wow). I randomly got bumped up to a level 8 wizard and had to grab stuff on the fly first round. It was a bit chaotic but it was fun too once I got everything in order. They were also very accepting of newbies so that helped. But yeah most of all have fun and good luck adventurer.
My honest best advice... probably to try to get there a little early... say around ten minutes. That gives you a chance to meet the GM for your table, so you can ask him or her directly. It's my experience that gamers are usually relatively forgiving to newbies. You can't exactly be held accountable for stuff you don't know... SO admit to that, and you can start learning this table and this GM's style. Having your own dice and character-sheet related materials is good form. That includes the actual character sheet as complete as you can manage on your own, and pens, pencils, erasers, and a few spare sheets of paper to jot notes, make adjustments, keep up with inventory or mechanics (like HP, gold traded, items used, and stuff)... A CLOSE second-best, is to just admit to materials you don't have (yet)... SO if you've ordered brand new dice (for instance) but they haven't shown up in the mail, it's okay to explain that up front, and borrow or whatever for the night... There are always those who have just started, or are "trying this out" and don't even know if they want to play more than a session or two... SO don't sweat little stuff. AND don't sweat little stuff. RPG's are social things. While it is good form to keep the "mindless chatter" to a relative minimal, and focus on the game... (apparently especially in League?) It's also still reasonable to respond kindly and be relatively friendly at the table as long as it's not disruptive of play and activity... You'll pick up how that cycle works, and listening to the GM as much like a coach as just the storyteller in charge will probably help you. Finally, and this is important. Start by sitting down at the table, and saying to yourself, "Whatever happens, I'm going to have fun tonight." It does wonders to set your intentions toward having fun with the game, instead of holding some weird agenda or expectation over the table... Deciding to have fun, rather than setting ulterior goals, specific intentions, or expectations on the game absolves you of overbearing responsibilities toward any function... other than having fun. It's okay to laugh... enjoy the story, and engage in whatever is going on. ;o)
Let me tell you about a magical word: justification. Remember, you're not evil, you're a good guy that's serving the greater good, and those hypocrites calling you wicked just aren't seeing it. You have a very lawful good reason why you're killing that person and confiscating those goods, you're no murderer or thief. You're simply lawful good, fulfilling your duty. If anyone complains, they're the ones serving evil, trying to sow seeds of doubt in your righteous heart.
Exactly, you can't trust good intentions. Just because something seems good and wholesome, doesn't mean it is. And just because you're doing something that looks evil, doesn't mean it is. The forces of evil are tricky, and you have to be determined in your piety. Even if innocents have to die, it's for the greater good.
Well said. Many religious groups have justified their dastardly deeds in history by this same reasoning. No reason it wouldn't work in D&D. I have a LG paladin in one of my groups, and he has no problem executing evil villains they capture. (And it's fairly easy to convince him that someone is evil, too.)
Read anything about Pelor and the Burning Hate. LG gods often are just as bad as the others; each god seek their interest in mortals affairs. Most of the paladins i've met in my games were racist homophobes ready to murder any infedel they could find, for the higher purpose of cleansing the world from any possible threat. Alignment is just a game rule to categorize characters and spells, feel free to make evil actions behind the shield of good divinities.
Maybe if players would generate characters who were actually heroic instead of greedy cash grabbers and murder hobos , you would not need paladin oaths to compel heroic behavior.
That's why I like playin a semi-delusional paladin that borderlines a fallen warrior. Once we went into a town, and I was sure the cleric that ran the lil village's church was up to something, so I cast detect evil... in his face. He didn't quite like it and after a failed diplomacy (bad paladin all around), we end up being runed off the city by an angry mob. Man that adventure was epic, I think we went from lvl 1 to 16, and back in time to the cataclysm (AD&D, world of Faerum) if I am not mistaken. That's were we unfortunately dropped the adventure. I think it spaned months
This is my favorite episode so far- my S.O. has this playing while I'm getting ready for the day in bathroom and I'm giggling uncontrollably. (The giggling sounds like Peter Griffin, sorry apartment neighbors.)
I was once in a 5th edition d&d game and there was a mysterious cult following. I went In a daycare for elves to get information about the cult. The only people in there were 2 unrelated parents 2 kids and the owner. The owner pointed to a sign that said elves only. Instead of me leaving or trying to talk to him I instead *SHOT HIM IN THE HEART WITH A CROSSBOW* . The two parents tried to fight me but I *CHOPPED THEM TO PIECES WITH MY HANDAXES* For some reason I tried to talk to the kids about the cult but they didn't know anything so I got mad at them. They said at the same time *YOU ARE NOW CURSED FOREVER* . I hesitated and *DECAPITATED THE TWO CHILDREN* . I was not followed by any police. The campaign is still going on and I have the most kills because of that. I think I need help. Edit:I was discriminated becuse I was a steampunk robot (my friend made me a custom race)
Hey, I've been watching your channel for a good while, and seeing your animation make such huge improvements is SO COOL DUDE! You're an inspiration my man!
Criminal activity is pretty much required in all dnd games, even if you are trying to be the best heroes possible. the main reason is that not all laws will be morally "good" and you may be forced to break them in order to do what you think is right...for instance, if the guy passing the laws is evil, most of the laws he passes will be evil and through the transitive property following those laws makes you evil. i hate the alignment system in dnd, never use it myself. "only a sith, or an sjw, deals in absolutes"
Could also just ignore the whole alignment thing, it's a silly idea anyways. So be a paladin who helps people if they need it, but is perfectly ok with burning a building down full of bad guys and maybe a hostage. Because hey, that's safer than storming the place.
but you can actually become an oathbreaker by doing this all of your spells abilities and your social status you become an outcast to most may tyche have mercy upon you if you meet one of your own exfaith
Morality/personaliry isn’t definite, so *strictly* holding to the alignment chart probably isn’t the best thing. A character can be generally quite good, but still act selfishly sometimes. However, completely abandoning a character’s morals/alignment/personality isn’t good.
how so, alignment is generally dumb since it puts a character more on rails and limiting their ability to grow as a person. Plus often is used as an excuse for unreasonable actions, by a person saying "i'm just following my alignment". And a paladin depending on the oath they follow or what not, could have such a moral set. Plus torching a lone building full of bad guys at the expensive of like one person, isn't a crazy plan if the character see's the situation as too unfavorable for them. because he, who wants to storm a defended position in which they will be outnumbered, just to save a random person they don't care about or even know.
On the one hand the alignment thing is stupid, after all one nation's hero is another nation's war criminal. But on the other, It kind of seems like you have issues paying attention Puffin.
Guards: "You have got to be the worst Rogue we've ever heard of."
Paladin: "Ah, so you have heard of me!"
Was that a reference to... PIRATES OF THE CARIBBEAN BLACK PERAL!!!!
@@catsarecool7247 His Name is CAPTAIN Jack Sparrow.
@@D3g0nGirl I KNOW. Oh yeah yeah
That’s got to be the best pirate I’ve ever seen
@@smithy1578 That has got the be the worth pirate I've ever seen.
*"We've updated our oath policy."*
Best part of the video, IMO. 😁
Love it
Audixas damn it, I commented that before scrolling down. Screw me I guess
FUCK. Fine, whatever. Just skip to "agree to terms and conditions" and be EXTRA good today.
Audixas ehob
A world where people solved problems by themselves would be a world where we find obelisks lying toppled over everywhere
And if you look up, you will see a sky full of Pig Demons
oh
And a cackling Lich at the edge of the cosmos
I understood that reference
Nice refrence
“Alright, time for me to use my awesome powers to-“
Paladins: “We’ve updated our oathacy policy.”
"I kill the guards to get through"
2min later
"I cast bless..." nothing happens *pikachu face*
What do you mean I'm not a paladin anymore ???
Pretty sure Oathbreaker still share the same spell pool with normal paladin though, the only thing that would change is oath-locked spell
@@justnoob8141 Becoming an Oathbreaker isn't much of a punishment. I, at least, run it so that a fiend shows up in your dreams and offers power. If you take it *then* you become an Oathbreaker. Otherwise, I hope you mean to atone, or you're basically a diet fighter now. That's how it was in previous editions.
@@daviddaugherty2816 your first sentence just repeat what I just said
@@justnoob8141 While the last contradicts it. The first one's just there for context.
I get a sense that your games go like this:
DM: _describes something_
Ben: Oh so it's like this?
DM: No not at all
Ben: I heard yes
This is a great example of Rule of RPGs #14: Never 'just fail.' Fail more than any failure could fail to fail in the history of failing. If you can't do the right thing, do it so poorly the rest of the session is spent just laughing at how badly you failed. You can always make more money, friends, and you can always be resurrected: the time the dwarf not only fell into quicksand but cut off his own legs trying to get out is a story that will last forever.
Daniel Gehring now I want to hear about that dwarf.
I didn't just push the tied up orc (who was able to swim in full plate earlier) into the ocean, thinking that he won't be able to burst the ropes before drowning, forgetting that he was a fucking ORC. No, I also asked the sorcerer to enlarge me after said orc broke our ship from below. Then I told the sorcerer and the monk to grab onto my enlarged form and I jumped into the ocean, intent to carry them to land. It was after I was in the ocean when I asked the GM "By the way, Can I even see the coast?" It turns out no. No I didn't. We were still several hours (with a ship!) away from any land.
Hard enough fail?
Flynn Curtis
Well, they sent the dwarf into the Indiana Jones trap room, you see, because they were expecting a boulder trap and the dwarf had extra points into his stoneworking skills, so he shored up all the parts of the room "that looked like a boulder would start rolling" and picked up the scroll. That, of course, set off the trap that started flooding the room with oil and a salamander; after a few rounds of swinging at it with his axe and I made him roll to make sure the precious scroll hadn't burst into flames yet, he decided to run and take a flying leap for the only vine over the quicksand.. except one hand held the scroll and the other the ax so he tried to "loop the axe around the vine." He cut it instead of course, not only dropping hip-deep into quicksand but literally cutting off his best means of escape. From above, the salamander started funneling flaming oil into the quicksand pool, so he started taking fire damage as well as quickly sinking in his plate armor. He said he'd try "to cut my way out of my armor while holding the scroll as far out of the reach of the flames as possible," and I told him, in fairness, that what would happen is on a 1, he'd drop his weapon, on a 2-19 he'd succeed, but on a 20, his Axe of Sharpness would do what it always did on a 20 and cut off an extremity. He went through with it, off came his leg. He managed to pull himself out of the quicksand with a number of truly exceptional rolls, carrying his leg, the scroll above, and his axe; meanwhile, the salamander dove into the now-completely-on-fire quicksand pool to follow. He threw his leg at the monster, sadly not doing much, managed to drop the scroll in the soft shore before getting dragged back in with a grapple, which I described as "the salamander grabs your remaining leg and begins pulling you into the flaming pool." At this point, he'd taken something like 100 points of damage and was only up because he had Die Hard, so he was pretty desperate, and he was going to make a called shot for the salamander's arm in the hopes of trying to cut it off, but with the negative modifiers for being all sorts of messed up, not to mention swinging in a grapple, he rolled about a -10 or so. I actually felt like I was taking pity on him because he broke the grapple when he chopped the other leg off, otherwise he would have been dragged to the bottom and they would have never found the body. He did manage to survive, the cleric showed up right then and had some funny healing wand they could use as a free action, and they did eventually kill the salamander and save the scroll, and hell he even went on an adventure to get robot legs, but he was never the same after that... whenever I told him he 'needed a good roll' to succeed he'd always find an alternate action for the turn instead.
/nerdgasm
Not as bad as when three of my fellow party members stumbled across a trap and decided the best course of action was to stand there poking at it for a solid few minutes until it activated. This was in shadowrun and it was so stupid that the gm could not even say anything. We could only just watch them get captured by standing there and poking at a trap until it activated. Only me and one other party member failed to get captured. Then we had to break them out of prison. The prison mission ended up being even worse because what was supposed to be a stealth mission ended in a prison riot with my characters boss on the phone yelling at my character. My bounty hunter only got out of that mess because all the blame went to the general in charge of the prison.
It seems like rule #14 comes up frequently in these videos, too. 😁
*we live in a society*
Thank you kanye very cool
*thank you Kyubey very cool
BOTTOM TEXT
I FUNNY LOGO
Cokemonster What's that?
I feel like almost every GM ever has had some point where they've clearly stated "There is a perfectly legal way to get this done" and their players never get the hint.
Whatever happened to the Party Face role lol
That would be metagaming. And GMs hate it when you metagame.
GM: "Alright, you come up to the appothacary and see a rather long line ahead of you. What do you do?"
Paladin: "I wait in line like a normal fucking person."
I dmed a campaign and their goal was to infiltrate a very loosely organized group camp and gain information. The guard was lax and they would all blend in without a disguise as the other members of the group were hiding the fact they were cultists. Their plan to get in was to have someone sneak in, grab a kobold, go back out near the camp, crucify the kobold, and then light it on fire as a "distraction" so they could get in the camp. It failed so miserably they all landed in prison to be executed.
I had a neutral evil paladin use thunderous smite on an unarmed 15 year old punk to scare his friends into telling us where their "gang" leader was. The DM told him no less than 3 times he could use non-lethal damage. The kid exploded and the guards came running from the noise. Can't believe my 8 str cleric manage to tackle him in the guardhouse and keep him pinned for a couple rounds.
Personal, I read the alignment as intentions.
Good to evil:
-selfless: acting for the benefit of other even if you never meant them before
-community: acting because it benefits people you are familiar with
-self-serving: acting when you have some personal gain
Lawful- Chaos:
-Methods: perform the method correctly even if results are inefficient
-Pragmatism: for the most part method will be observed in a relaxed manner
-Results: any means necessary, results are all that matter
Yup. More or less..
So we can have a lawfull evile paldin, only acting to his oath for the matter of keeping the oath and his powers.
guard: "magic isn't real"
player: "we live in a society"
"Noble's house is ObViOuSlY a giant mimic!"
NEW BACKSTORY!! I was bitten by a possessed condominium. Now I am... A Werehouse!
"Man, warehouses aren't scary." Shut up, that's Not what I Said!
I am SO stealing this one!
It's a monster house
you know, theres actually a kids movie called monster house. pretty sure that's where the animation came from
@@aaronzaharias9110
*Pokémon Mystery Dungeon Flashbacks*
I played a paladin back in 3.5 the GM at the time asked me what mount I was thinking about. I told him I wanted a Rhinoceros! Much to my surprise he granted it to me. Haha! And much to his surprise later when he found out the stats of a Rhinoceros! Talk about overpowered Haha! Good times. Needless to say he never allowed anything like that again. Good times. Fun while it lasted.
He should have charged you as much money to feed it every day as an elephant. I might pay that.
@@arbiterskiss6692 that's honestly a good idea
He could always have made you take a feat retroactively a la _Improved Familiar._
I burnt an entire city once. I mean they refused to tell me where the brothel was so... It was kinda self defense.
Edit: my party literally drowned my character in a lake after that.
Well that seems a bit... excessive. I mean obviously your actions were justified. ;)
I managed to completely kill my fellow teammates while being a paladin in Pathfinder. Blew up a alchemist shop.
I once burned down an entire town because I cast burning hands once and it caught one object on fire and somehow NO ONE could fix it
@@zackwell01 Something similar happened in a game I was in. The alchemist had sold one of our party members some flasks of alchemists fire that were of questionable quality (DM later told us they had a 20% chance of failure as the guy liked to "water down the mix to make more flasks"). When the first two that he threw failed he stormed back to the shop in a fuming rage, screamed "Quality control, bitch!", and threw the last flask back at the shopkeep. Unfortunately for all involved, that flask worked and blasted a bunch of very volatile chemicals which began a chain reaction that saw not only the shop blow up, but much of the town catch fire. All told half the party was wanted for murder (both the guy that threw the flask and the guy that had gone with him escaped the blast relatively unharmed somehow), another was exiled forever (after hauling the injured to a clinic he demanded payment or else he'd "put them back where [he] found them" before clarifying "that means in the fire"), and the last one was let off the hook because he quickly worked to not only put out the fires but also saves the lives of townsfolk (he was the goody two-shoes of the party). The campaign was over as all the events took place within said town and 3/4 of the party were now essentially barred entry.
@@Krak1in I love happy endings. So... Anyone else down for pizza ? *Teamm8s look intensifies*
"Tell your friend to stop concentrating on the Polymorph spell... "
"Sorry, we're in Third Edition where shit has set durations and you can stack bluffs and debuffs."
When you fail a perception check to overhear a nearby conversation, then immediately panick. Well played anxiety over an unfamiliar situation, well played.
Notifications for this account was the best decision I've ever made
I once played a Thief character who never actually got to try to steal anything because the group was so objective focussed he had no opportunity and would always be reigned in instantly whenever he wandered off. However we kept being accosted by every guard due to the "Twitchy guy" in the party and needing to explain how my character wasn't up to anything nor on fifty billion magical drugs or anything like that and just antsy because he wasn't getting his fix of thievery! This journey ended with my character, in anger towards his party, buying a lot of very heavy rocks and pickpocketting them INTO the bags of his party so that during an extended period everyone felt encumbered and slowed down by it until after two sessions the DM finally gave up and told them "The thief filled your bags with rocks for revenge." I was almost lynched by that party! Maybe because we had tried to flee from some enemies and I had chosen not to reveal my trickery forcing the party to murder all of those while I, and I kid you not, threw rocks at the enemy with the out of character excuse of "Well you won't let me steal anything so I'm going to have fun somehow!"
That just sounds like your GM and you didnt communicate thats how you wanted to play the character and see if you could make it work. A few tips...never EVER let your party actualy see you stealing or breaking into anything they dont ask you to do. As far as they are concerned your there to disarm traps and open locks. Use your party as a distraction for your crimes or infiltrations. It also helps to make sure the group needs you, so you can make ridiculous demands sometimes. (I like playing Thief Build Clerics, so if the party wants a Heal....) Though in my current game my character is built around the idea of his entire purpose in the party is to make sure we get more rewards (Finding stuff and buying and selling better)
It was in my and the party's early DnD days. I still had my laughs. Mainly they'd stop me through meta gaming
Jeff Cyr dude, I loved that story, I'm definitely telling that one on my table today, lol! Do you recall the thief's name or is referring as your username fine?
If I recall the Thief's name was Ludvig Von Picket I was never good at names so I just made dumb stuff up xD
Jeff Cyr as good as most of my names actually, many thanks
Don't worry, I've never been outside either!
HamsterC and Friends we are watching a dungeons and dragons youtube channel... Do you think you are special?
HamsterC and Friends what is an outside
mia mackenzie I didn't realize other d&d enthusiasts were so pathetic.
The way I think about alignments is that they're descriptions of a character's nature and not meant to be rules that bind a player.
Being Good is easy, because you just need your character to either have general benevolence or just want to do the right thing.
Being Lawful is easy, because you just need your character to want to get along with other people in a functioning society.
Being both at the same time is hard because they're actually often at odds with each other. When a system is incompetent or corrupt, you can't follow it and be good at the same time. And unfortunately, it's easy to make a system like that because it's good for interesting campaigns.
Still, there are two ways to make it work and stil have fun.
1. "Your rules are not my rules." When what seems Lawful doesn't seem good, it means that those aren't the same fundamentally good rules your Lawful character follows. As long as they're consistent with their own ideals, a Lawful character can easily break the technical law. The idea of civil disobedience throughout history has been respecting the law while breaking it.
2. "The rules are wrong, so let's change that." Being Lawful Good is not the same as being a sheep. You can certainly take charge and try to reform the system. If the guards are idiots, then protest and get them replaced. That's also in the service of the law.
Manipulating the system to make it work for you isn't something only Evil characters can do either.
That is generally how it work in new AD&D. It is why they kill Planescape. Your advice's are generally ok..
> If the guards are idiots, then protest and get them replaced
Oh boy. That did NOT age well...
This is why you gotta be a chaotic neutral
Justin Y. AHHHH STOP GOING TO THINGS BEFORE ME
Justin Y. Ah yes, the alignment of no commitment.
Lol hey Justin how are you? :)
Hey
Son of a bitch...
If only the guards knew how stupid your character really was, they wouldn't waste time putting up wanted posters or trying to catch him.
true... but that's how Legends are born... and why they stay mythic.... :]
Ive never had a GM play Town Guards who were not Neutral Evil to the letter. Its really a fault of the GM, look at Spoonys tangent about "Where have all the Lawful Goods gone?"
Also they have no idea what, or even if, what crimes he committed. Except running from pursuit.
Maybe he can get caught in purpose, and after listening to him for a couple days they'll let him go just to save their sanity...
Bob Johnson qqqwe
*We have updated our Paladin Oaths Policy*
Your artstyle got really good in just one video
lawful means your character has a set of Principles, you can still be a criminal if the law goes against these principles.
P.S. the Nose is like ... boop ...
Exactly. What Batman is doing is technically against the law (vigilantee-justice isn't legal in most places or only under very specific circumstances) but I'd still qualify him as lawful because he has a set of morals that he sticks to:
-Don't kill people
-Don't skip leg-day
-Don't skip any day
-Beat up criminals
@@lucykitsune4619 also
-puts batman before Bruce wayne
it's actually really easy to be lawful good if you change your perspective, too many players thing lawful good= saint
lawful means you abide by a code. a code of authority, a code of ethics, a particular philosophy ect.
good means you try to be a good person, good people can do bad if the bad out ways the good.
LE LE creatures take what they want, WITHIN THE LIMITS OF A CODE OF TRADITION LOYALTY OR ORDER
Most peoples experinces with LG are Lawful Stupid characters and they dont know how to use that in a party. Which confuses me ultimately cause most players play characters like they are Lawful Evil the majority of the time.
I've only ever been a lawful neutral. He wasn't out to do ridiculous harm, but if the law of the land/society got in the way he just went against it. He was a good mix of both "good" and "selfish" intentions. He just had rules. Most of them forbidding the slaying of random people without just cause, and no slaying those who aren't combat capable. Other than that though, many "bad" things were fair game. It just had to not break the main rules, and he needed a reason. That reason was never something ridiculous and evil. Just selfish reasons, but selfish within reason.
Edit: Actually, the reason he did half the good he did is like that one scene in Guardians of the Galaxy.
"What did the galaxy ever do for you? Why would you want to save it?" "Because I'm one of the idiots who lives in it!"
Sums him up perfectly, he kept TRYING to just do his own thing. Worship his deity, hone his skills, collect wives like it was pokemon (I have a bad habit of listening to my friend's jokes and then rolling with it way too far) but nooooooo. Suddenly a bandit attacks him and he ends up finding the daughter of some peasant and now due to his code he has to bring her to her parents. Or some ancient evil rises up and suddenly he HAS to fight it because it'll end the world, which is coincidentally bad for him and his comrades.
Ryan Mattia if he sometimes disregards the law and society's expectations, sounds closer to true neutral to me.
But lawful good = Goody Two-Shoes
You know what else you could have done? If you had any booze in your inventory or like a healing potion or something... you could have played it off like you were drunk. Worst case scenario, the guards arrest you for public drunkenness. Best case scenario... you become a distraction and can act like a total ass-hat who distracts the guards.
I always play paladins. I deal with some seriously dark stuff a lot. And it's actually kinda nice to find an evil monster. A truly evil monster. And stick a sword through his throat. Because in real life, I have to smile and nod and watch people be violent and abusive to people that love them. And it's nice to know that I get to take a literal stab at evil from time to time.
That doesn't stop my buddy from constantly trying to get my character laid. I remember we needed to infiltrate a brothel. Instead of picky the seedy rogue with high levels in Charisma, Spot and Gather Information, my paladin got nominated. So my buddies PC dragged mine in front of the bouncer, handed the guy a giant bag of gold, yelled 'VIRGIN!' and ran off. So my Paladin is basically put in front of a lineup and told to pick one.
Naturally, I ended up captured and the rogue had to come rescue me. And naturally he forgot to rescue my clothes in the process, so I'm fighting a half fiend Madam in a +3 Breastplate and a Thundering Greatsword. And nothing else.
You should play a paladin of a love god/goddess. That way you can take your buddy's character to your temple/brothel and get _him_ laid. You might even gain a convert.
wait a sec
+3 breastplate is your bare chest and the thundering greatsword is one in the middle of the legs right?
You have a nose now!
(P.s. I liked the nose...)
Yeah it seems off though...
AAAAH !! Not the nose my precious !
I hadn't realized until re-watching it, and I realized the reason I hadn't realized was the fact that it is the smallest nose ever grown.
i din't like the nose
And eyelids
I love the added emotional ticks of the characters, all the dynamic squinting and bloodshot eyes, and just the lip flap being smoother. You're doing a wonderful job
Woah! (Somewhat) new animation style!
I noticed this too
Feedback regarding your style experimentation:
1. I love the backgrounds, especially at 2:22.
2. I think your thin-lined style for people, especially with the shapes, is a huge part of what makes your art and "brand recognisable" and I wouldn't try to stray from it _too_ much
Overall, I'm excited to see your art grow dude! Keep up the good work!
New episode!!!
As someone who's prolly going to add "Conquest Paladin" right under "Shadow Sorcerer", and "Whispers Bard" on my *ABOMINATION OF MULTICLASSING*, I appreciate this.
0:35 we live in a society
Yay, now I want a nice hour+ long episode. Doesn't need to be animated, I just want to hear a nice long rambling story as I game/work.
If you play a paladin in my game.
You are free to ignore the oaths.
But I am also free to take all your powers away if you break your oaths :D
Three words: Oath of Vengeance.
They can call themselves True Neutral, do questionable things and uphold their Oath all at once.
sooo they aren't free to ignore oaths
Oath of Treachery, or Oathbreaker
I haven't played Dungeons and Dragons since middle school. but I found this channel a few weeks ago and I just can't stop occasionally watching.....lots of the videos...
Hey Puffin, how exactly did this happen? I'm assuming the other player's were sitting next to you and talking to the DM as the guards. So in real life you knew everything was ok. Did you just decide to really lean into the fact that your character didn't have the full information. Even if that were the case, jumping onto a cart is a very strange reaction. Was your character naturally panicky?
I am glad someone is asking this!
@@Runaway_Skeletons please learn how to use a period...
Could have also been like a questioning over text or something like that. Though the fact that every other player knew makes it suspect haha. But, roleplaying it all the way seems like something he might make his character do lol
He made it up
You do know how roleplay work? It isn't if player know, but if character know..
I honestly needed a dnd story so much today. I had to rewatch most of your videos to get my fix.
But were you just standing there... Menacingly!?
Seriously though, great video.
YO IS THAT A MOTHERFUCKING JOJO REFERENCE?
Actually it's a motherfucking SpongeBob reference
Holy shit
A simple case of “get what you want, but not in the way that you want it.” Every time I hear one of your stories, I just wanna give D&D a go more and more. There’s just no place I can do it in my city outside of at home with nonexistent friends.
if you got steam and tabletop simulator you can join our merry ragtag group on discord just give me a PM
You could try searching for a game store that does Adventure’s League. That’s what I did
How I wish I could accept that invitation...
Pretty sure the wanted poster goes along the lines of: Crazy sword-swinging person, -5 gol- 3 gold reward for apprehension.
I've always looked at Lawful vs. Chaotic as prioritizing and external vs. internal code.
If you are Lawful, then when your internal morals and your externally applied code (i.e. a Paladin's oath) conflict, then you will swallow your misgivings and follow your code in all but the most extreme cases. This way being lawful doesn't necessarily mean you follow all local laws, or try to arrest random jaywalkers or something.
If you're Chaotic, then your own personal morals/sensibilities and philosophies take precedence over externally applied codes (i.e. local laws, or a deal you may have made). When the two conflict, your sensibilities win out. This way being chaotic doesn't necessarily mean you're prone to flouting the law just for the sake of doing it, or are compelled by your Chaotic alignment to pickpocket random people, or anything like that.
That was my take on it anyway. I find it to be consistent with the concept, and also less restrictive on how it applies to your characters.
"I always wanted to be a rouge"
- wish granted
- has to hide for the rest of his life
I binged your whole channel over the weekend and now i'm hooked, loveyour way of story telling man! Keep it UP!
Guards are a weird beings in most RPG's... completely useless and unable to find a lost cat or missing child on their own. But if you steal that copper piece from the old lady instantly your swarmed by the entire towns military and they fight to the death to capture you.
Basically the guards are only competent when it's against the party.
Seeing your animation develop is one of the best parts of this channel.
I like the new style Ben
God this is like the 5th video I've watched from him and he's just like that one dude no one wants to play with
Me when people say being LG is hard: *nervously shuffles away* So...ummmm, is there anything we need to talk about IRL if following laws and being good are a strugglee for you to handle?
I love this stuff. Fun and entertaining stories with clever animations. D&D is life.
Lawful good does not mean lawful nice
Your art and animation style have really been improving, keep up the good work!
LOOK OUT HES GOT A NOSE
Lol, sounds like the kinda crazy stuff I'd pull after several may 1's and 2's in intimidation.
Love your stories by the way. Always enjoy watching them when they come out.
I'm playing an angel paladin and I'm chaotic good, and the main thing about my character is not that they solve evil with the goodness in their heart, they brutally murder evil in any way possible. You should try playing as a chaotic evil paladin its quite fun.
So how that is different then Lawful Good paladin? They are crazy zealots after all, murdering everything for the law of gods! Chaotic Good paladin would be most like a corrupted lazy bum who look on law through fingers, even if he still generally try help people using defrauded money for they well-being. So I think you miss the point of the alignment..
I mean I burned a church before. Magic weapon, thought the building was stone, set a fire in the priestess’ room as a distraction, and shenanigans from there
Unexpectables guards are helpful
I thought your old drawing was a lot cuter and funnier, but I can get used to this. I FINALLY found your live RP video, and I was so happy it was Spelljammer, very cool!
Something I've always wanted to do is to play as a paladin/cleric of commerce, who presents business license as a holy symbol.
Lord Sathien Tymora be praised!
I think ye be meaning Abadar.
I love these videos man. Keep up the fantastic work.
Rouge one, a puffin forest story
The quality of these videos have just been getting better. Keep up the good work!
I’m a paladin I have got stuff to do
can't help but imagine his(Puffin's) take on a paladin as a cross between Ash Williams of Evil Dead fame and Nada from 1988 film They Live...
I'm amazed how much your animation has improved! It has seriously gotten very good! (Not that it wasn't... already... good)
You ever gonna animate some of the stuff in your
LoadingCrew cross over
Or
Am i just seeing the future
I’ve been binging these so hard, thank you for releasing another one!
Hey Puffin I'm recently getting into D&D because of you obelisk video which i loved. But anyway if there is anything i should know about before going to a D&D league Wednesday i would like to know thank you. examples etiquette, how to figure out what to do, etc.
have fun? 🐶
I believe puffin forrest even has a video on advemturer's league amd how to be prepared for it.
enjoy the time and learn. and be happy your dm wont do the and god smites you for... ( dumps box of 200 dice ) and your dead....yeah had a dm that would and has done that one ( if you annoyed him to much...)
Yeah bring dice, a decently thought out character (or just a character and fine tune it later), and have a basic understanding of the game. Or if you don't just go (preferably a bit early maybe so you have time) and ask for clarification on stuff if it confuses you. I'm also going to a tournament (also on Wednesday actually wow). I randomly got bumped up to a level 8 wizard and had to grab stuff on the fly first round. It was a bit chaotic but it was fun too once I got everything in order. They were also very accepting of newbies so that helped. But yeah most of all have fun and good luck adventurer.
My honest best advice... probably to try to get there a little early... say around ten minutes. That gives you a chance to meet the GM for your table, so you can ask him or her directly.
It's my experience that gamers are usually relatively forgiving to newbies. You can't exactly be held accountable for stuff you don't know... SO admit to that, and you can start learning this table and this GM's style.
Having your own dice and character-sheet related materials is good form. That includes the actual character sheet as complete as you can manage on your own, and pens, pencils, erasers, and a few spare sheets of paper to jot notes, make adjustments, keep up with inventory or mechanics (like HP, gold traded, items used, and stuff)... A CLOSE second-best, is to just admit to materials you don't have (yet)... SO if you've ordered brand new dice (for instance) but they haven't shown up in the mail, it's okay to explain that up front, and borrow or whatever for the night... There are always those who have just started, or are "trying this out" and don't even know if they want to play more than a session or two... SO don't sweat little stuff.
AND don't sweat little stuff. RPG's are social things. While it is good form to keep the "mindless chatter" to a relative minimal, and focus on the game... (apparently especially in League?) It's also still reasonable to respond kindly and be relatively friendly at the table as long as it's not disruptive of play and activity... You'll pick up how that cycle works, and listening to the GM as much like a coach as just the storyteller in charge will probably help you.
Finally, and this is important. Start by sitting down at the table, and saying to yourself, "Whatever happens, I'm going to have fun tonight." It does wonders to set your intentions toward having fun with the game, instead of holding some weird agenda or expectation over the table... Deciding to have fun, rather than setting ulterior goals, specific intentions, or expectations on the game absolves you of overbearing responsibilities toward any function... other than having fun. It's okay to laugh... enjoy the story, and engage in whatever is going on. ;o)
I love your stories, I can imagine it would be awesome playing in your group.
When you make a paladin with 3 INT.
Heyhey ben's been taking feats in animation proficiency, keep up the good work dude, your videos are always a high point of the day.
Let me tell you about a magical word: justification. Remember, you're not evil, you're a good guy that's serving the greater good, and those hypocrites calling you wicked just aren't seeing it. You have a very lawful good reason why you're killing that person and confiscating those goods, you're no murderer or thief. You're simply lawful good, fulfilling your duty. If anyone complains, they're the ones serving evil, trying to sow seeds of doubt in your righteous heart.
Serving the greater good eh? You know what they say, the road to hell is paved with good intentions.
So is the road to heaven!
Exactly, you can't trust good intentions. Just because something seems good and wholesome, doesn't mean it is. And just because you're doing something that looks evil, doesn't mean it is. The forces of evil are tricky, and you have to be determined in your piety. Even if innocents have to die, it's for the greater good.
Guido Jacobs and that's how killer bees came into being!
But yeah you're right I completely agree with you.
Well said. Many religious groups have justified their dastardly deeds in history by this same reasoning. No reason it wouldn't work in D&D. I have a LG paladin in one of my groups, and he has no problem executing evil villains they capture. (And it's fairly easy to convince him that someone is evil, too.)
love this new animation style, much smoother than your previous style
Read anything about Pelor and the Burning Hate. LG gods often are just as bad as the others; each god seek their interest in mortals affairs. Most of the paladins i've met in my games were racist homophobes ready to murder any infedel they could find, for the higher purpose of cleansing the world from any possible threat. Alignment is just a game rule to categorize characters and spells, feel free to make evil actions behind the shield of good divinities.
Man i wish these videos were longer lol. I could watch these all day 😂
NOT 1st, and i dont care!!
Sidenote: Just found this channel about a week ago.. binged it all. GOOD STUFF!! Now the world needs to know!!!
Seeker619 Ya i know right is good content
Why do i feel like your a meme account or just someone that doesnt really do things online except for Facebook
Jose Simental i am sincerely sorry?
i think maybe yes no
I love his channel too, Its awsome
I love your stories this is the one of the reasons you got me into d&d
Maybe if players would generate characters who were actually heroic instead of greedy cash grabbers and murder hobos , you would not need paladin oaths to compel heroic behavior.
Exactly.
That's why I like playin a semi-delusional paladin that borderlines a fallen warrior. Once we went into a town, and I was sure the cleric that ran the lil village's church was up to something, so I cast detect evil... in his face. He didn't quite like it and after a failed diplomacy (bad paladin all around), we end up being runed off the city by an angry mob. Man that adventure was epic, I think we went from lvl 1 to 16, and back in time to the cataclysm (AD&D, world of Faerum) if I am not mistaken. That's were we unfortunately dropped the adventure. I think it spaned months
"In this world Magic is Everything"
To anyone who gets this Reference. I am so very sorry you got it.
Aaron du Bourg ... Do I... Want to know?
I get the reference, but feel like you're also slandering those that do get it?
MrTailson1, I see it more as making fun of the show, not the people who get it.
Ah, I see. My mistake then. Interpretation is difficult on the internet. Thank you for the clarification.
I feel like that show is the definition of "just alright." At least assuming you can take the yelling.
This is my favorite episode so far- my S.O. has this playing while I'm getting ready for the day in bathroom and I'm giggling uncontrollably. (The giggling sounds like Peter Griffin, sorry apartment neighbors.)
I was once in a 5th edition d&d game and there was a mysterious cult following. I went In a daycare for elves to get information about the cult. The only people in there were 2 unrelated parents 2 kids and the owner. The owner pointed to a sign that said elves only. Instead of me leaving or trying to talk to him I instead *SHOT HIM IN THE HEART WITH A CROSSBOW* .
The two parents tried to fight me but I *CHOPPED THEM TO PIECES
WITH MY HANDAXES*
For some reason I tried to talk to the kids about the cult but they didn't know anything so I got mad at them.
They said at the same time *YOU ARE NOW CURSED FOREVER* .
I hesitated and *DECAPITATED THE TWO CHILDREN* .
I was not followed by any police. The campaign is still going on and I have the most kills because of that.
I think I need help.
Edit:I was discriminated becuse I was a steampunk robot (my friend made me a custom race)
thats not a custom race there is a WIP race that at DM's discretion you can use called the warforged
General Desimatorg oh so I guess it's not custom
Well, pretty sure that makes you Chaotic Evil, because holy shit that sounded fucked up.
BigBadBob 70 it is
Some really excellent animation on this one in particular you definitely put in the work!
How do you not hear the conversations between the dm and the other characters.
This is probably the funniest thing I’ve seen all week!
Ayy, I'm early for once!
It feels great, right?
T.S.P.G It's amazing!!
Sadly the enemy knew you were coming so you don't gain Advantage ;)
Lol no
Man, the animation really has improved in this video! Great work!
Love vid and 1 or maybe not
Hey, I've been watching your channel for a good while, and seeing your animation make such huge improvements is SO COOL DUDE! You're an inspiration my man!
Criminal activity is pretty much required in all dnd games, even if you are trying to be the best heroes possible. the main reason is that not all laws will be morally "good" and you may be forced to break them in order to do what you think is right...for instance, if the guy passing the laws is evil, most of the laws he passes will be evil and through the transitive property following those laws makes you evil. i hate the alignment system in dnd, never use it myself. "only a sith, or an sjw, deals in absolutes"
The animation here is... super notably better than usual? If you’re doing something different, keep up the amazing work!
I wonder if you’d animate a short story from the gaming shop I worked in that involves *_very_* confused cops...
You: I have a nose now
Everyone else: Whaaaaaaaaaa!
You: This isn't even my final form.
I liked the old animations style, not to be rude but just giving some feedback.
How about having the old artstyle but keeping the smooth animation? I think that's a good trade-off.
Yeah that's what I meant by old, the animation style before this
I just don't like the nose. No offense to the noses he draws. I just don't think it fits his style of art.
there is a reason why your channel is growing and that is because of obvious reasons. you are doing great work
Could also just ignore the whole alignment thing, it's a silly idea anyways. So be a paladin who helps people if they need it, but is perfectly ok with burning a building down full of bad guys and maybe a hostage. Because hey, that's safer than storming the place.
John J you bad roleplayer
A paladin under the god of common sense.
but you can actually become an oathbreaker by doing this all of your spells abilities and your social status you become an outcast to most may tyche have mercy upon you if you meet one of your own exfaith
Morality/personaliry isn’t definite, so *strictly* holding to the alignment chart probably isn’t the best thing. A character can be generally quite good, but still act selfishly sometimes. However, completely abandoning a character’s morals/alignment/personality isn’t good.
how so, alignment is generally dumb since it puts a character more on rails and limiting their ability to grow as a person. Plus often is used as an excuse for unreasonable actions, by a person saying "i'm just following my alignment". And a paladin depending on the oath they follow or what not, could have such a moral set. Plus torching a lone building full of bad guys at the expensive of like one person, isn't a crazy plan if the character see's the situation as too unfavorable for them. because he, who wants to storm a defended position in which they will be outnumbered, just to save a random person they don't care about or even know.
The new drawing style is interesting, I loved the style of the last video, but this is really nice too.
On the one hand the alignment thing is stupid, after all one nation's hero is another nation's war criminal. But on the other, It kind of seems like you have issues paying attention Puffin.
Really stepping up the animation! Great work