Unreal Engine Lighting Innovation: Using Color Patterns to Illuminate Metahuman Portraits

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 11

  • @robertomachado7581
    @robertomachado7581 3 місяці тому +1

    Superb!

  • @terramidia3d
    @terramidia3d Рік тому

    I was looking for this, thank you

  • @bahadircolak
    @bahadircolak Рік тому

    great tut, following

  • @hafizmtariq
    @hafizmtariq Рік тому +1

    Awesome.

  • @alvarobarranco1065
    @alvarobarranco1065 Рік тому +1

    amazing!!!!

  • @tylerclay5385
    @tylerclay5385 Рік тому +1

    Very helpful as always!

  • @MortalShores
    @MortalShores Рік тому +1

    fantastic idea. thanks!

  • @FeedingWolves
    @FeedingWolves Рік тому +1

    This is amazing! Question about the color glass texture 😉
    When searching for my own texture, should I be looking for something with a transparent background?

  • @RollieHudson1
    @RollieHudson1 13 днів тому

    I'm following your steps but the detail from the Materials don't really come through. Even with all three rectangle lights on, and with trying the intensity at different settings, the detail of the color stained glass image isn't really coming through. I'm not sure what I'm doing differently. And suggestions would be appreciated. Thanks.

    • @civareducation
      @civareducation  12 днів тому

      Not quiet sure about where the problem is but try to convert your texture to "Virtual Texture Streaming". or if it already is, disable it.