After having another go at the second level, I've learnt a few things: 1. The "Efficient Engines" from the shop seem to reduce fuel consumption. Makes sense. This is definitely a good thing as that second level is very large compared to the first. 2. There are also "Extra Pods" that can be found in the level itself. 3. The first object encountered to the left of the Mothership is engine boosters (hold Select to get more thrust) and they make the level a lot more achievable. 4. Missiles weren't necessary at all. Also, they probably "fly weird" because I suspect that they too are affected by gravity, momentum etc.
Awesome. Solar Jetman. I played this on a CRT. I took sheets of paper and put them on the screen, traced over the radar map section by section and then taped them all together. Once I had a full map I taped it to the wall and used it to clear each level. Probably the only way I cleared the game. I was cleaning my game room last night and had to deal with all my SJM maps. You guys should play Sub-terrania on Megadrive at some point. Both Solar Jetman and Sub-terrania's last level is a side scrolling shmp. Have a good week-end, guys.
Now that's dedication and probably a sound tactic! I have played it a bit after this was recorded, and that second level definitely ramps up the level size as well as the gravity. I can see how a wall-sized map would help. I bet finding those maps brought up a heap of nostalgia :) Thanks for recommending this one. It's definitely on my list of NES games to replay.
@@X-Bit-Gits I think I didn't send my reply by accident. Try Sub-Terrania for the Megadrive. It's like Taito's Lunar Rescue X Solar Jet Man. Protip: map thrusters to the B button. You guys should play Battletech for Megadrive. 2-player simultaneous action in the style of Desert Strike. Protip: mines are probably the most useful weapon. Mech chasing you? Drop a mine. Building to destroy? Drop a mine and go deal with something else. Have a Merry Christmas, bros.
@@honkhonkler1246 ooooh, some more excellent suggestions. We'll have to take a look. Simultaneous Mech fun on Mega Drive? I'm hooked already! A Merry Christmas and Happy New Year to you too, mate!
Honestly? Nah, I don't think it's cryptic. The only other option would probably be replace your gun with the missiles. I played the 2nd level again last night and didn't need the missiles at all. Just remember that you have a shield and the enemies aren't too hard. It's definitely a "strict" game, but only because they've modelled momentum, inertia and gravity really well. Surprisingly well. Once you get the hang of that, it really is a fun and novel game. Definitely worth a try.
After having another go at the second level, I've learnt a few things:
1. The "Efficient Engines" from the shop seem to reduce fuel consumption. Makes sense. This is definitely a good thing as that second level is very large compared to the first.
2. There are also "Extra Pods" that can be found in the level itself.
3. The first object encountered to the left of the Mothership is engine boosters (hold Select to get more thrust) and they make the level a lot more achievable.
4. Missiles weren't necessary at all. Also, they probably "fly weird" because I suspect that they too are affected by gravity, momentum etc.
Awesome. Solar Jetman. I played this on a CRT. I took sheets of paper and put them on the screen, traced over the radar map section by section and then taped them all together. Once I had a full map I taped it to the wall and used it to clear each level. Probably the only way I cleared the game. I was cleaning my game room last night and had to deal with all my SJM maps. You guys should play Sub-terrania on Megadrive at some point. Both Solar Jetman and Sub-terrania's last level is a side scrolling shmp. Have a good week-end, guys.
Now that's dedication and probably a sound tactic! I have played it a bit after this was recorded, and that second level definitely ramps up the level size as well as the gravity. I can see how a wall-sized map would help. I bet finding those maps brought up a heap of nostalgia :)
Thanks for recommending this one. It's definitely on my list of NES games to replay.
@@X-Bit-Gits I think I didn't send my reply by accident. Try Sub-Terrania for the Megadrive. It's like Taito's Lunar Rescue X Solar Jet Man. Protip: map thrusters to the B button.
You guys should play Battletech for Megadrive. 2-player simultaneous action in the style of Desert Strike. Protip: mines are probably the most useful weapon. Mech chasing you? Drop a mine. Building to destroy? Drop a mine and go deal with something else.
Have a Merry Christmas, bros.
@@honkhonkler1246 ooooh, some more excellent suggestions. We'll have to take a look. Simultaneous Mech fun on Mega Drive? I'm hooked already!
A Merry Christmas and Happy New Year to you too, mate!
Pretty sure this is on rare replay, great use of physics with love it or hate it gameplay in my opinion. Great vid guys!
@@Benjisretrospective thanks, mate. I clearly enjoy it a lot more than Andrew did 😅. I agree: love it or hate it, probably no middle ground.
Wow, holding select while pressing fire is pretty cryptic isn’t it? Strict game in general!
Honestly? Nah, I don't think it's cryptic. The only other option would probably be replace your gun with the missiles. I played the 2nd level again last night and didn't need the missiles at all. Just remember that you have a shield and the enemies aren't too hard.
It's definitely a "strict" game, but only because they've modelled momentum, inertia and gravity really well. Surprisingly well. Once you get the hang of that, it really is a fun and novel game. Definitely worth a try.