Quasar Science Introduces Image-Based Lighting Solution for Virtual Studio Production

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  • Опубліковано 12 кві 2022
  • Virtual studio production sounds like something only huge Hollywood crews can afford, but is that the case? In this interview, Tim Kang from Quasar Science gives us a demonstration of a new firmware update that can transform their Rainbow 2 and Double Rainbow tube lights into an image-based lighting solution for a low-budget virtual studio setup.
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  • Наука та технологія

КОМЕНТАРІ • 13

  • @robertfeliciano5723
    @robertfeliciano5723 2 роки тому

    Looks fantastic.

  • @deroux
    @deroux 2 роки тому

    Love it!

  • @brendanjoel
    @brendanjoel 2 роки тому

    Amazing!

  • @danielborges.
    @danielborges. 2 роки тому

    This is a dream came true.

    • @CineD
      @CineD  2 роки тому +1

      I agree, I was mighty impressed, actually. I want this in our studio!! Nino

  • @LunaScopeJustin
    @LunaScopeJustin 2 роки тому

    The only problem i see is the slight shadow the guy on the right is casting on the screen.... other than that its amazing

  • @Justin_Allen
    @Justin_Allen 2 роки тому +1

    Interesting video. I wonder how granular you can make the zones in the lights. Specifically if you use them for side lights as well you need a way to introduce shadowing on one side vs the other side. All using AI based on the background lights or easily created parameters. Outside of the unreal engine :)

    • @timkang1980
      @timkang1980 2 роки тому +2

      all of the pixels are ~1.5" in dimension. So, the 8' units have 48 pixels, 4' double rainbows also have 48, etc.
      everything can be mapped however you'd like re: side environments, etc.

    • @cjadams7434
      @cjadams7434 Рік тому

      @@timkang1980 What ate the large 1x1s?

  • @hellohogo
    @hellohogo 2 роки тому

    At prices near led volumes, or are they fairly inexpensive?

    • @QuasarScience
      @QuasarScience 2 роки тому +2

      Based on current price points of LED walls, we are much more inexpensive than lighting with the wall itself, but it always varies per project.

  • @cjadams7434
    @cjadams7434 Рік тому

    One thing wrong i see is you really need a 3d world...and need to sample from the opposite angle ie behind the camera and front project the content lighting otherwise your just sending the lighting from behind them not the light shining onto them

  • @Heffalumpswoozles85
    @Heffalumpswoozles85 5 місяців тому

    These lights are so outrageously expensive that if you need a whole lot of them you might as well just build an LED wall for around the same price.