Navigation mesh Open-world Terrain - First step Godot
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- Опубліковано 6 вер 2024
- Well This is my achievement up to this point for navigation mesh, We can not apply that to the entire terrain instead we can bake that in Run time only for one section of the Terrain
It will take sometime to bake that but I think it is OK and can work
It still need a lot more work, We need to add grass with collision to that, And many other stuff
Can you release a tuto for how to bake the navmesh on a terrain like this?
There is already a tutorial:
ua-cam.com/video/i8zwMlQWUkU/v-deo.html
its getting more and more awesome every day! you rock 😎
Thank you so much 😀
That's amazing! As far as I know, the current navigation system of the open worlds are all based on partial terrain, and it will be very tortured if some monsters continue to chase the player. There are some large creatures whose movement looks exceptional, like the dragons in breath of the wild, or if you take a character or monster far away from their original location, but they are simple movements along fixed trajectories without complex calculations.
Thanks Noctor
Still working on This, But yeah Navigation Map will follow the player where he goes.
But for long distances I think we need to create a Road system
looks good, we're getting there. Keep it up!
Thanks, will do!
good job
Thank you! Cheers!
i am actually having some problems with baking my huge map, this would be a perfect solution but i dont know how to implement it :/
It seems not to have any sound, right?
Oh yeah, I record that as I was testing that for developing
But there are other videos with explanation on my channel which I recently added
越来越好
谢谢