sRGB color space & Linear color space concept in computer graphic

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  • Опубліковано 9 лип 2024
  • This was about sRGB color space and linear color space! down here I will put more useful resources, which you can read them!
    learnopengl.com/Advanced-Ligh...
    www.cambridgeincolour.com/tut...
    blog.johnnovak.net/2016/09/21...
    blog.wolfire.com/2010/02/Gamma...
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    Also I add one more thing here, Many game setting contain a setting for changing gamma, that is another gamma which apply on top of all this!
    If you want to add this functionality in your Godot game you can change the value of gamma in Environment node! also you can let player change that by adding some code
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    Video Chapters:
    intro - 00:00
    History & Concept behind this - 00:19
    Math formula - 02:20
    today LCD - 02:40
    Benefit of storing in sRGB - 03:14
    sRGB in computer graphic - 05:26
    convert sRGB to linear - 06:45

КОМЕНТАРІ • 14

  • @ashwanishahrawat4607
    @ashwanishahrawat4607 Місяць тому +2

    Very Informative, Thanks for the in-depth explanation, Origin and historical dependency.
    I really love the knowledge density of your videos.

  • @dbatdev
    @dbatdev 4 місяці тому +4

    Man, i never understood a damn thing about color spaces until your video. Thank you'

  • @saulsantos4132
    @saulsantos4132 3 місяці тому +2

    Great video, this explanation makes it clearer. Aside from this topic, where did you put the logic for adding mmi foliage in your terrain code? Like how it is placed and configured so you can have foliage lods? I ask to help someone in their lod implementation of his terrain system.

    • @mohsenzare2511
      @mohsenzare2511  3 місяці тому +3

      Thanks! I am working on a new video for terrain tutorial which I will release that in few days, meanwhile I have other video about grass system! take a look at them! like this one!
      ua-cam.com/video/dCnsE12IUK4/v-deo.html

    • @saulsantos4132
      @saulsantos4132 3 місяці тому

      Thank you, though i was referring with logic of lods and how did you make it work with mmi as grass @@mohsenzare2511

    • @saulsantos4132
      @saulsantos4132 3 місяці тому

      Cool, thank you for the quick response, though i was referring to how the foliage custom lod system( ie turning from a higher poly to artist made low poly or to a billboard artist mesh ) works and how you made it work with the multimesh instance as he said “ Custom lods with MMI chunks means 2-4x the number of chunks and instances to manage“ it was cory. He said he would look at other system , but i just want to help facilitate things. @@mohsenzare2511

  • @blazekyn2750
    @blazekyn2750 4 місяці тому +1

    Very informational thank you :D

  • @gameandbeyond99
    @gameandbeyond99 4 місяці тому +1

    Impressive👌👌👌

  • @blackfun4448
    @blackfun4448 4 місяці тому +1

    خیلی مفید بود 😉