The changes from early versions look good, particularly playing an extra cheese without needing a free worker and not needing to complete recipes in specific wedges
I have one question about the villes. How do you determine which kind of customer token gets placed where during setup? I see that they score differently with different player counts but I don't get how you choose which ones get placed where in the first place.
@@r2igames Ah, now that you mention it I can find it in the rules under setup (who would've thought?). I was only looking at the Villes section of the rulebook where that isn't specified again. My bad. Thanks for the quick reply!
Looks really good. I like the rotating board mechanism controlling the number of turns an action takes. Shame I have too many games already! 🙈
Ben Rosset + R2i = Must Have!
Can’t wait to play this one!!
Hey! Nice to see this! Can't wait to get my pledge.
The changes from early versions look good, particularly playing an extra cheese without needing a free worker and not needing to complete recipes in specific wedges
This game is so beautiful, thank you so much! It has been so fun to play on BGA, I can't wait to get my copy and teach it to others :)
What's your BGA id?
I have one question about the villes.
How do you determine which kind of customer token gets placed where during setup?
I see that they score differently with different player counts but I don't get how you choose which ones get placed where in the first place.
The customer tokens are randomly placed during setup.
@@r2igames Ah, now that you mention it I can find it in the rules under setup (who would've thought?). I was only looking at the Villes section of the rulebook where that isn't specified again. My bad.
Thanks for the quick reply!