From my understanding you don't all reveal cards played at the same time. Instead first car ahead reveals and moves (step 3) and continue doing all steps to 9. Then second car reveals and moves steps 3-9 and so on. This could give first player less info on what other cars behind gonna do, makes it harder for them if he/she wanna boost, etc. Also gives more info to players behind, like a catch up mechanic.
Careful as he gets 2 fundamental things wrong, all players put their cards face DOWN simultaneously after changing gears, then they are revealed in order of first to last, this allows players further back to catch up via boosts etc. Also, the player in last can choose to cool down instead of boosting.
One thing I really appreciated is that they put all of these expansions in with the original game. Not only does it make it cheaper in the long run over buying these seperately, but it allows you to add them in as you want to, especially if you want to start adding them right away. Also LOVE that it comes with FOUR tracks right off the bat - great job, Days Of Wonder! And fantastic video as well - cleared up a ton of questions I had - awesome job!
Heat is an excellent game. Well done for showcasing the basic version. There were 3 errors in the teach/play, 2 of which have been mentioned below: 13.01 Adrenaline is a separate +l movement and may not be combined with speed to move over an obstacle 20.00 You can use Adrenaline as an extra optional cooldown 23.22 Only the moving player reveals their cards.
I may be mistaken but looks like a rule was missed here: there's a cool down icon on the Adrenaline step. Dave repeatedly mentions the optional +1 move but never mentions the optional cool down.
48.42 if Nikki had used her adrenalin and slipstreamed, although she'd have had to pay three Heat and only had two, she was in second gear _and_ had her last place cooldown, so she could have used her cooldown to (possibly) gain 2 heat. That would have let her pay the Heat for the corner (and possibly still have 1 Heat left!). It's really important that you can do the elements in Step 5 in any order
Just got my copy yesterday. Already played a few games and the family loves it and after the first lap the rules are like second nature. Time to start adding more options weather, road conditions and then a championship series. Love how much you can add on.
At 56:39 Lincoln draws up to 8 cards when it’s supposed to be a hand size of 7. His 8th card was a 5 speed, which he used on his following turn… totally putting him way farther than he shouldn’t have been able to go.
saw this and it enraged me and i came here to see if anyone else noticed. he literally says "I need to draw 4 cards", and then instantly proceeds to draw 5 times
Formula D with less and more controlled randomness. Looks pretty great, the backs and forths was particularily interesting, doesn't seem like you're ever completely out of the game while still not feeling like the first laps don't matter. But you'd need a few playthroughs to see if it was a coincidence or if it's that well designed.
Actually you can slipstream across a corner, slipstream is basically a free move and is encouraged! Great play you guys! Just got this game and really love it alot!
While the slipstream is free and doesn't add to your speed, you still need to check your speed against the corner limit, paying heat if you're going too fast. -WEM
@@JohnnyVegas1111 You're both in agreement in case it wasn't obvious. What @BoardGameGeek is getting at is if your free slipstream move puts you past the corner then you need to do the corner check, which you'd not need to do if you forgo the slipstream. So sometimes you won't want to take it.
@@ShaydeNZ > You're both in agreement in case it wasn't obvious. Here are some examples: Corner value is 7. You move 6 to get up to the corner line, then slipstream for 2 to get past the corner line. Your corner check is 6 vs. 7, no heat. Corner value is 7. You move 8 to get up to the corner line, then stop. No corner check, no heat. Corner value is 7. You move 8 to get up to the corner line, then slipstream for 2 to get past the corner line. Your corner check is 8 vs. 7, you take one heat. Did I get it right? If so, the first example shows that the slipstream doesn't count towards your corner check, and you sometimes get movement for free. Comparing examples two and three shows that the slipstream might make the difference between corner check and no corner check, and the corner check might give you a heat, so that's an example where the slipstream comes at a cost.
@@JohnnyVegas1111 Yep, but if a choice to slipstream causes you to go past a corner, you have now triggered the need to check your speed for the corner ... in which case your speed does NOT include the slipstream, but you may end up taking heat anyway.
There are many well designed games out there. This game is BRILLIANTLY designed. The merger of theme and mechanics is incredible. The number of choices you get to make within what is ultimately a very simple game is great, and those choices are very evocative. And so much of the gameplay is very intuitive. With maybe a couple little exceptions, even the more noodle-y rules become like second nature within the first lap of your first game. It's just a fantastic creation. As a wannabe amateur designer, it's the kind of game I wish I was skilled enough to design myself.
Dave was so adorable with his sound effects at the start of this. I had no idea this was Days of Wonder!! It was a fun video! I was so confused early on though. You guys rule!
Nikki looked dejected once she realized she was behind the 2 corner in the last run for the finish line. She did the right thing and pinned down her mistake to play better next time. A sign of a good player.
... just ordered a copy for Christmas and grand kids !! We've been playing Downforce (and expansions) - using modified rules as they are 7 and 4 - and they love it. Thanks for the play through...
@@boardgamegeek Heeheee, maybe because of the numbers on the board? More likely a math fail than anything else. BUT... my entire game changes from that point on, potentially, because now all my future curves are different. So no joke, those extra two spaces could have just as likely ended me in last place as first. No way to know.
56:38 Lincoln pull out 5 instead of 4, so he had 8 cards in his hand, just making the observation, anyway, thanks for the video, this game goes definitely to the Wish list. Greetings from Honduras 🇭🇳🇭🇳🇭🇳
Hmm... I don't have access to the rules anymore, but you're probably right. FWIW, I'm not sure I'd wanna play at a table where everyone flipping and then seeing everyone else's cards would be something players would use as information for their turn :)
Could Nikki have gotten an additional cooldown at 51:48 because she was in last place. So, she’s have three for being in 1st gear, then an additional because she was last?
This game is so awesome! Best racing game I have played! Too bad they doesnet play with any modules. They are very easy to implement and understand. The Legends are super easy and nice to have in the game. Also the upgrade cards makes the game so fun with everyone have there own special car. Also the "weather" module is also so much fun! :) But nice to see them talking about it in the end! :) I love love this game!
Dang it you guys... you've just introduced me to another game which will make life unlivable if I don't buy it! Great video and a brilliant game. I like my motorsport in the real world, so this game has a really big pull on me. Oddly enough, and for no obvious reason, the only motor (car) racing game I have is an old Waddington's game called Formula One, first published in 1962, although my version came out sometime in the 70's. Despite it's age, it's a fun game with simple rules but quite tactical when you get the hang of it. Heat: Peddle... seems to be designed with some of those same attributes in mind. Really loved this one guys, thanks for posting.
basically there is tent per sector and one tent per corner when u draw conditions u draw one per corner then move it to sector if it has sector effect on it :) great vid stay Hexy!
actually in the final turn if dave had used a 2 and a stress, then he would have gotten the 3 as his boost rather than the 1 for a total of 6 rather than 5 which i think would have blocked lincoln from slipstreaming - but he couldnt have known that^^ i agree that the stresses were probably the correct choice... he only needed one more than he got and getting 5 speed in 3 cards is fairly bad luck, especially knowing that some low cards are already in his hand
Lincoln messed up at one point and drew 5 cards, instead of the 4 that he was supposed to draw. I’d penalize him one spot and call it a win for Dave. 🤣🤪
Looks like a great game. It was an exciting end to the race when all three had a chance before the final turn. I was curious why the last place player wasn’t using the extra cooldown they got in addition to the extra space. I looked up the rules to make sure I hadn’t misunderstood the intent, but the rules are clear that last place gets both options. I think that might make people take more risks in last place.
OMG, the icon for it is even RIGHT THERE and I missed it. Dang, sorry all. FWIW, I think we were all roughly in last place the same amount (I hope, anyway). Sheesh.
I'm struggling to see the relationship between this game and real life cars/motorsports actually. It is an abstract game that is actually hurt by the theme painted on it, at least for people who follow real life racing. My brain just can't accept it.
@@saintsalieri Abstract? Azul or Calico, or Ganz Shon Clever are abstract. I said it was thematic and not exact real-life replica. You can't have car work on cards. 🤣
@I:Mallia Rallyman is very thematic using dice. You have to realistically pick braking points and downshift properly. Azul is maybe a little less abstract, as you really feel like you're tiling a floor in that game.
Larry, thanks for the kind words! We do not do a Patreon at this point but if you would like to support us please consider doing so during the BoardGameGeek Support Drive going on right now. If you are interested go to boardgamegeek.com/support and choose an option there. Thanks so much for the note and for watching!-Lincoln
Michael, we are using the Premium Matte sleeves from our sponsor, Gamegenic. We used matte because of our concern about glare on camera and have come to love them because of how they handle vs. standard shiny sleeves. Plus they don't get scratched up as easily. Thanks for the note and for watching.-Lincoln
You have also played flamme rouge from the same designer? Would love to watch you play that one and hear out which one you like more of the two and why.
Dave, If you see this, I’m curious what you think of turn order in an older game, PowerGrid? There’s some serious hamstringing of the first player in that one…
@Jesse Hopson - that's always felt like the intended design to me, and not some after-the-fact kludge. So I don't consider that "socialism" in the pejorative sense. It's 100% part of the "main" game system, IMO, and everyone can plan accordingly. Whether that's your cup of tea or not, however, is another thing.
That’s a good point. I really enjoy the struggle in PowerGrid to have first access to the best places to build, but you are right in that it feels like part of the design and not just a added on thing. Appreciate it!
Re: Lincoln’s jerseys-honest question as I’m not familiar with how they’re supposed to fit. They look 2 sizes too big on him (shoulder seams are clear down to the elbows and the sleeve openings are huge…thought they were gonna push the cars around by mistake 😂) but maybe that’s normal?
Chris, I usually buy my T-shirts and jerseys in XL but lately I have decided to try the last few in Large and they are still too big. So I would say the Geeky Jerseys run at least one size too large. I'm worried the medium might be a little too snug since they should be loose so I'm not sure what size people should get. Maybe one or two sizes smaller? Thanks for the note and for watching.-Lincoln
Aren't you supposed to decide if you're going to do Adrenaline BEFORE deciding to boost/cooldown? Thought you're supposed to go through steps 3 to 7 in order.
No. The Adrenaline step is more just for you to take a mental note. The rules clarify that you may advance your Adrenaline space before or after Boost and that you may perform the (step 5) React actions (Boost, Cooldown, etc) in any order you like.
At 30:02: i thought the adrenaline Must be added to the speed of the corner. So it was a Speed of 8 with the adrenaline and you should have to use one Heat Card?! Or am i wrong?
I have a question? I m not quiet understanding the cool down part. So you cool down only on gear 1 and 2?? So if you have to cool down you have to come down from 3 to 2 or 1?? Just little confused
It looks like you're playing with all players revealing their played cards at the same time. According to my rulebook, a player reveals their cards only at the start of their activation, so they won't know the cards played by other players going later in the round.
At 56:30 Lincoln says he’s drawing four but draws five cards, for a total hand of eight oops. And the fifth card was the 5 that he plays that round haha oh well
The additional 2 movement does not count but if you go over the line your total speed counts, plus any boosting or adrenaline. We did keep missing the bonus cool down for those in last place. But it means we might do another episode with more players and some expansions. We really love the game. Thanks for the note and for watching.-Lincoln
Great play through as usual, I just watch it a second time after I was lucky enough to find a copy of the game at Tampa Con! I was so excited I finally found a copy! A few times I was confused in the video about slipstreaming around corners. “Slipstreaming does not increase speed value for the purpose of the check corner step.” For example, if you move 3 on a 3 corner and you have not made it pass the corner but you land right behind or on the side of someone, you can slipstream pass the corner with out adding value to the corner, thus not having to pay heat or spin out. It still only counts as you moved 3. Thank you for Game Night and all you do for the hobby! My confusion might be you guys might not have slipstreamed across the corner because the car speed was over the corner speed limit to begin with. I’ll have to rewatch. Oh shucks! 😂
If you play with the "garage module", you start the game with a draft of dozens of upgrade cards, such as brakes, tires, wings, cooling systems, suspension, etc., so yes, you can build an engine of sorts. -WEM
This game looks like a lot of fun. I'm eager to try it and compare it to Thunder Rolls. I've never heard the term "Socialism" used to describe any sort of 'catch-up' mechanism in a board game. I'm not a fan of that usage. While it may feel lazy and tacked-on in some games, such a mechanism can introduce a fun and interesting strategic element, like in Tokaido, for example. "Socialism" is appropriately used as a pejorative, but not necessarily for this type of game mechanic.
It would be great to see more smiles and relaxation. Haven't seen this crew for a while and they don't seem as comfortable with each other as in previous seasons. Maybe just an off day.
These rules seem a bit awkward and clunky... at least at first. It's like I want to race fast on my turn, but there are these little rules trying to thwart me and slow me down. Maybe it gets better after several plays.
The game does have the same problem as its predecessor, Flamme Rouge. Because it wants the race to be so close until the end (and avoid a runaway leader), you will always the opportunity to catch up indeed, so it feels like only the last turn really matters.
I'd rather play Formula D any day. The card play for Heat is interesting, but makes the game more strategic and less exciting. And to me, a race game needs to be exciting.
Jaayse, I'm sorry that you are bothered by them. Gamegenic's sponsorship allows BoardGameGeek to actually earn income from these videos after 10 years of almost no income. We are also showing ads for products that are more likely to be of interest to our audience. I do not enjoy most of the ads that UA-cam serves so I am appreciative we can turn them off on GameNight! videos. Thankfully our ads are skippable if you really can't watch them. -Lincoln
I actually do not mind them since they are coming up between the chapters, where there is a natural break of the content, so it doesn't seem to intrusive. It's actually clever to do it that way. Three short add-breaks in an 1:36h video isn't that much do endure. Your sensibilities may vary but c'mon, give them a break (pun totally intended). 😉
i kinda like the look of their products, so i dont mind these all that much - but the ads are WAY louder than the content, which tends to blast my ears pretty badly... and for a headphone user thats VERY unpleasant... i would appreciate it if the volume on those (and maybe the intro) was tuned down a little, to be more in line with the rest of the audio
It's the music that really annoys me (if you can call it that), it is loud and incongruous. I can ignore the ad if it wasn't for that, worse than the pop ups or ads you have to skip.
I’ve watched about 5 different teachings of this game. Dave. This has to be the best one. Thank you.
From my understanding you don't all reveal cards played at the same time. Instead first car ahead reveals and moves (step 3) and continue doing all steps to 9. Then second car reveals and moves steps 3-9 and so on. This could give first player less info on what other cars behind gonna do, makes it harder for them if he/she wanna boost, etc. Also gives more info to players behind, like a catch up mechanic.
Careful as he gets 2 fundamental things wrong, all players put their cards face DOWN simultaneously after changing gears, then they are revealed in order of first to last, this allows players further back to catch up via boosts etc. Also, the player in last can choose to cool down instead of boosting.
@Endeva09 so exactly how i said, right? ;D
One thing I really appreciated is that they put all of these expansions in with the original game. Not only does it make it cheaper in the long run over buying these seperately, but it allows you to add them in as you want to, especially if you want to start adding them right away. Also LOVE that it comes with FOUR tracks right off the bat - great job, Days Of Wonder!
And fantastic video as well - cleared up a ton of questions I had - awesome job!
29:50 corner check was not fine because he used adrenaline to gain +1 move that counts towards corner check, so he had a speed of 8...
Yes
Sounds like one of the better Days of Wonder releases in a while, good to see them succeed, the industry is better for it when they are doing well. :)
Heat is an excellent game. Well done for showcasing the basic version. There were 3 errors in the teach/play, 2 of which have been mentioned below: 13.01 Adrenaline is a separate +l movement and may not be combined with speed to move over an obstacle 20.00 You can use Adrenaline as an extra optional cooldown 23.22 Only the moving player reveals their cards.
I may be mistaken but looks like a rule was missed here: there's a cool down icon on the Adrenaline step. Dave repeatedly mentions the optional +1 move but never mentions the optional cool down.
You are correct. Unfortunately that was overlooked. Thanks for the note and for watching.-Lincoln
@@boardgamegeek thanks for the video! And, you know, the many others :)
48.42 if Nikki had used her adrenalin and slipstreamed, although she'd have had to pay three Heat and only had two, she was in second gear _and_ had her last place cooldown, so she could have used her cooldown to (possibly) gain 2 heat. That would have let her pay the Heat for the corner (and possibly still have 1 Heat left!). It's really important that you can do the elements in Step 5 in any order
In his defense he was trying his best to stop mentioning every single optional thing every turn
"Wheeeeeeee!!" - "Does your race car driver say wheee?" - "he does, cause he's French" 🤣🤣🤣
"Ouiiiiiiiiii!!"
Just got my copy yesterday. Already played a few games and the family loves it and after the first lap the rules are like second nature. Time to start adding more options weather, road conditions and then a championship series. Love how much you can add on.
Just got my copy as well and amazed at how much game is in this game. Also looks like there is room in the box for 2 more cars for future expansion.
How old are your kids?
@@KrashmanVonStinkputn 7th orange car coming in the Heavy Rain expansion!
I like how Dave nearly always tries some weird strategy or takes risks
That sounds exactly like something Hydra would say...
At 56:39 Lincoln draws up to 8 cards when it’s supposed to be a hand size of 7. His 8th card was a 5 speed, which he used on his following turn… totally putting him way farther than he shouldn’t have been able to go.
saw this and it enraged me and i came here to see if anyone else noticed. he literally says "I need to draw 4 cards", and then instantly proceeds to draw 5 times
@@barrz3372 You are "enraged"? Really? He made a mistake. People make mistakes.
I’ve been looking forward to this one. Thanks for featuring it. Some of the rules make more sense now seeing it.
Dave summed up this game a few times...."This is exciting!" Great game, reminds me of Formula D. Great Game Night episode as always!
Formula De meets Flamme Rouge.
Formula D with less and more controlled randomness. Looks pretty great, the backs and forths was particularily interesting, doesn't seem like you're ever completely out of the game while still not feeling like the first laps don't matter. But you'd need a few playthroughs to see if it was a coincidence or if it's that well designed.
Actually you can slipstream across a corner, slipstream is basically a free move and is encouraged! Great play you guys! Just got this game and really love it alot!
While the slipstream is free and doesn't add to your speed, you still need to check your speed against the corner limit, paying heat if you're going too fast. -WEM
@@boardgamegeek In the rulebook page 6 it say's ''Slipstreaming does not increase your Speed value for
the purpose of the Check Corner step''
@@JohnnyVegas1111 You're both in agreement in case it wasn't obvious. What @BoardGameGeek is getting at is if your free slipstream move puts you past the corner then you need to do the corner check, which you'd not need to do if you forgo the slipstream. So sometimes you won't want to take it.
@@ShaydeNZ > You're both in agreement in case it wasn't obvious.
Here are some examples:
Corner value is 7. You move 6 to get up to the corner line, then slipstream for 2 to get past the corner line. Your corner check is 6 vs. 7, no heat.
Corner value is 7. You move 8 to get up to the corner line, then stop. No corner check, no heat.
Corner value is 7. You move 8 to get up to the corner line, then slipstream for 2 to get past the corner line. Your corner check is 8 vs. 7, you take one heat.
Did I get it right?
If so, the first example shows that the slipstream doesn't count towards your corner check, and you sometimes get movement for free. Comparing examples two and three shows that the slipstream might make the difference between corner check and no corner check, and the corner check might give you a heat, so that's an example where the slipstream comes at a cost.
@@JohnnyVegas1111 Yep, but if a choice to slipstream causes you to go past a corner, you have now triggered the need to check your speed for the corner ... in which case your speed does NOT include the slipstream, but you may end up taking heat anyway.
This looks interesting. Love how the "gauges" are your turn phases.
There are many well designed games out there. This game is BRILLIANTLY designed. The merger of theme and mechanics is incredible. The number of choices you get to make within what is ultimately a very simple game is great, and those choices are very evocative. And so much of the gameplay is very intuitive. With maybe a couple little exceptions, even the more noodle-y rules become like second nature within the first lap of your first game. It's just a fantastic creation. As a wannabe amateur designer, it's the kind of game I wish I was skilled enough to design myself.
Dave was so adorable with his sound effects at the start of this. I had no idea this was Days of Wonder!! It was a fun video! I was so confused early on though. You guys rule!
Nikki looked dejected once she realized she was behind the 2 corner in the last run for the finish line. She did the right thing and pinned down her mistake to play better next time. A sign of a good player.
... just ordered a copy for Christmas and grand kids !!
We've been playing Downforce (and expansions) - using modified rules as they are 7 and 4 - and they love it.
Thanks for the play through...
Didn't Lincoln short Dave two spaces at 54:20? Regardless, thanks for showing this game; it looks like a nice family game.
Boo! Why was I so confident? -Lincoln
@@boardgamegeek Heeheee, maybe because of the numbers on the board? More likely a math fail than anything else. BUT... my entire game changes from that point on, potentially, because now all my future curves are different. So no joke, those extra two spaces could have just as likely ended me in last place as first. No way to know.
This one was a lot of fun to watch and very helpful to get a feel for the rules and the game play. Thanks a lot for the upload!
You guys and gals are AWESOME!
I recently grabbed this, Galaxy Truckers and Jaws of the Lion. Looking forward to trying this one out.
56:38 Lincoln pull out 5 instead of 4, so he had 8 cards in his hand, just making the observation, anyway, thanks for the video, this game goes definitely to the Wish list. Greetings from Honduras 🇭🇳🇭🇳🇭🇳
This is easily the most epic intro ever.
Just got this game this week…I absolutely love it
Should have used the legends module for bots. Would have 6 cars total, it is really easy and fast and makes the race feel more "real". Fun game.
Dave gave Nikki advices to "help" her going last. ;)
An important thing! You don't flip and show your cards before it's your turn to move.
Hmm... I don't have access to the rules anymore, but you're probably right. FWIW, I'm not sure I'd wanna play at a table where everyone flipping and then seeing everyone else's cards would be something players would use as information for their turn :)
56:45 Lincoln drew an extra card.
Fun! I would love to see you play with the modules, with the new expansion, and maybe with 5-6 people. That would be amazing.
Thank you - great Video. This game is so exiting.
Great game! I definitely need to add this one to the collection. Fun play folks!
Could Nikki have gotten an additional cooldown at 51:48 because she was in last place. So, she’s have three for being in 1st gear, then an additional because she was last?
I am pretty sure the person with Adrenaline should have a "free" cool down.
Love the Clerks jersey!!
This game is so awesome! Best racing game I have played! Too bad they doesnet play with any modules. They are very easy to implement and understand. The Legends are super easy and nice to have in the game. Also the upgrade cards makes the game so fun with everyone have there own special car. Also the "weather" module is also so much fun! :) But nice to see them talking about it in the end! :) I love love this game!
I'm a big fan of Snowtails, so I'm eager to play this and compare.
This is like Flamme Rouge on, well, Heat, hehe. Great video, thanks!
When I saw this review I immediately ordered the game and I was lucky because within one week this game was sold out.
Dang it you guys... you've just introduced me to another game which will make life unlivable if I don't buy it!
Great video and a brilliant game. I like my motorsport in the real world, so this game has a really big pull on me. Oddly enough, and for no obvious reason, the only motor (car) racing game I have is an old Waddington's game called Formula One, first published in 1962, although my version came out sometime in the 70's. Despite it's age, it's a fun game with simple rules but quite tactical when you get the hang of it. Heat: Peddle... seems to be designed with some of those same attributes in mind.
Really loved this one guys, thanks for posting.
“Wheeee … my race driver is French” 😂😂😂 This guy is nailing it. I love it!
Lincoln got my thumbs up for the New Edition reference
Lincoln's a demon, and he's gonna be chasing after Dave! Exciting finish - thanks!
basically there is tent per sector and one tent per corner when u draw conditions u draw one per corner then move it to sector if it has sector effect on it :) great vid stay Hexy!
26:32 Nice Tootsie Roll Pop reference! Just wanted to let you know someone caught it 😊
actually in the final turn if dave had used a 2 and a stress, then he would have gotten the 3 as his boost rather than the 1 for a total of 6 rather than 5 which i think would have blocked lincoln from slipstreaming - but he couldnt have known that^^
i agree that the stresses were probably the correct choice... he only needed one more than he got and getting 5 speed in 3 cards is fairly bad luck, especially knowing that some low cards are already in his hand
Lincoln messed up at one point and drew 5 cards, instead of the 4 that he was supposed to draw. I’d penalize him one spot and call it a win for Dave. 🤣🤪
This looks fun. Lincoln, I always appreciate the Cohen references.
54:23 I think Dave was only moved 14 out of the 16 he announced.
Looks like a great game. It was an exciting end to the race when all three had a chance before the final turn.
I was curious why the last place player wasn’t using the extra cooldown they got in addition to the extra space. I looked up the rules to make sure I hadn’t misunderstood the intent, but the rules are clear that last place gets both options. I think that might make people take more risks in last place.
OMG, the icon for it is even RIGHT THERE and I missed it. Dang, sorry all. FWIW, I think we were all roughly in last place the same amount (I hope, anyway). Sheesh.
@@davidarnott4850 wanted to post the same but someone was before me hehe. Last player gets one cooldown and one move if they wish to use it
Awesome shirt Lincoln!!
42:22 That joke had me chuckle :D
I loved the game when i first saw it on youtube
What’s the point of stress car pile next to the board ? When do you draw cards from it ?
Freaking love the thumbnail xD
My God what a great game. So thematic. Reminds me of the Superskill Pinball
I'm struggling to see the relationship between this game and real life cars/motorsports actually. It is an abstract game that is actually hurt by the theme painted on it, at least for people who follow real life racing. My brain just can't accept it.
@@saintsalieri Abstract? Azul or Calico, or Ganz Shon Clever are abstract. I said it was thematic and not exact real-life replica. You can't have car work on cards. 🤣
@I:Mallia Rallyman is very thematic using dice. You have to realistically pick braking points and downshift properly.
Azul is maybe a little less abstract, as you really feel like you're tiling a floor in that game.
is there a Wacky Races version with different decks for the drivers, love to have a Muttley Laugh Card
Do you guys have a Patreon? Your channel is definitely one that I would support. Always fun playthroughs that really showcase a game.
Larry, thanks for the kind words! We do not do a Patreon at this point but if you would like to support us please consider doing so during the BoardGameGeek Support Drive going on right now. If you are interested go to boardgamegeek.com/support and choose an option there. Thanks so much for the note and for watching!-Lincoln
What kind of card sleeves do you folks use? There are so many options I don't know where to begin.
Michael, we are using the Premium Matte sleeves from our sponsor, Gamegenic. We used matte because of our concern about glare on camera and have come to love them because of how they handle vs. standard shiny sleeves. Plus they don't get scratched up as easily. Thanks for the note and for watching.-Lincoln
This looks FANTASTIC! So bummed I can't get a copy right now :(
If you gain an extra cool down from step 4 can you use it in any gear on step 5 to cool down or do you still have to be in gears 1 and 2?
Pedal to metal, Commander
Looks fun, but Formula 1 and Lacorsa are still my personal favorites.
You have also played flamme rouge from the same designer? Would love to watch you play that one and hear out which one you like more of the two and why.
Dave,
If you see this, I’m curious what you think of turn order in an older game, PowerGrid? There’s some serious hamstringing of the first player in that one…
@Jesse Hopson - that's always felt like the intended design to me, and not some after-the-fact kludge. So I don't consider that "socialism" in the pejorative sense. It's 100% part of the "main" game system, IMO, and everyone can plan accordingly. Whether that's your cup of tea or not, however, is another thing.
That’s a good point. I really enjoy the struggle in PowerGrid to have first access to the best places to build, but you are right in that it feels like part of the design and not just a added on thing.
Appreciate it!
Re: Lincoln’s jerseys-honest question as I’m not familiar with how they’re supposed to fit. They look 2 sizes too big on him (shoulder seams are clear down to the elbows and the sleeve openings are huge…thought they were gonna push the cars around by mistake 😂) but maybe that’s normal?
Chris, I usually buy my T-shirts and jerseys in XL but lately I have decided to try the last few in Large and they are still too big. So I would say the Geeky Jerseys run at least one size too large. I'm worried the medium might be a little too snug since they should be loose so I'm not sure what size people should get. Maybe one or two sizes smaller? Thanks for the note and for watching.-Lincoln
Aren't you supposed to decide if you're going to do Adrenaline BEFORE deciding to boost/cooldown? Thought you're supposed to go through steps 3 to 7 in order.
No. The Adrenaline step is more just for you to take a mental note. The rules clarify that you may advance your Adrenaline space before or after Boost and that you may perform the (step 5) React actions (Boost, Cooldown, etc) in any order you like.
Turfmaster playthrough, please. A classic game night would be amazing.
Some real fine vroom-in there, Dave.
Should’ve played on the roof with that jersey Lincoln
At 30:02: i thought the adrenaline Must be added to the speed of the corner. So it was a Speed of 8 with the adrenaline and you should have to use one Heat Card?! Or am i wrong?
I should have watch 4 seconds more 😂. Sorry
Lol
I have a question?
I m not quiet understanding the cool down part. So you cool down only on gear 1 and 2?? So if you have to cool down you have to come down from 3 to 2 or 1?? Just little confused
Yes, you can only cool down on gear 1 and 2, or if you are at last place (2nd to last place for 5-6 players) by using adrenaline.
It looks like you're playing with all players revealing their played cards at the same time. According to my rulebook, a player reveals their cards only at the start of their activation, so they won't know the cards played by other players going later in the round.
True
At 56:30 Lincoln says he’s drawing four but draws five cards, for a total hand of eight oops. And the fifth card was the 5 that he plays that round haha oh well
Lincoln's hockey jersey is amazing, I am guessing Lincoln wasn't supposed to be in work today :P
What sleeves are you using???
Alberto, we are using Gamegenic Matte sleeves. Admittedly they are our sponsors but we truly love them. -Lincoln
Heat? A racing game? "A bunch of savages in this town!"
Shouldn’t adrenaline come before boost on the first turn played?
No. See the rulebook.
You should try “flamme rouge” a game from Asger harding garnerud aswell
Forget Ford v Ferrari. It's Dave v Lincoln v Nikki.
Does really slipstreaming count towards the corners....and with adrenaline,dont' you get a "free" cooldown?
The additional 2 movement does not count but if you go over the line your total speed counts, plus any boosting or adrenaline. We did keep missing the bonus cool down for those in last place. But it means we might do another episode with more players and some expansions. We really love the game. Thanks for the note and for watching.-Lincoln
Great play through as usual, I just watch it a second time after I was lucky enough to find a copy of the game at Tampa Con! I was so excited I finally found a copy! A few times I was confused in the video about slipstreaming around corners. “Slipstreaming does not increase speed value for the purpose of the check corner step.” For example, if you move 3 on a 3 corner and you have not made it pass the corner but you land right behind or on the side of someone, you can slipstream pass the corner with out adding value to the corner, thus not having to pay heat or spin out. It still only counts as you moved 3. Thank you for Game Night and all you do for the hobby! My confusion might be you guys might not have slipstreamed across the corner because the car speed was over the corner speed limit to begin with. I’ll have to rewatch. Oh shucks! 😂
Lincoln had 8 cards at some point.
To use adrenaline don't you have to have 5 cars or more ?
No, with 5 cars or more you use adrenaline for 2 last cars. In the game with 4 cars or less you use adrenaline only for the last one.
Nikki didn't look like she was enjoying that finish.
If any game should thematically be an Engine builder, it's this one...
If you play with the "garage module", you start the game with a draft of dozens of upgrade cards, such as brakes, tires, wings, cooling systems, suspension, etc., so yes, you can build an engine of sorts. -WEM
This game looks like a lot of fun. I'm eager to try it and compare it to Thunder Rolls. I've never heard the term "Socialism" used to describe any sort of 'catch-up' mechanism in a board game. I'm not a fan of that usage. While it may feel lazy and tacked-on in some games, such a mechanism can introduce a fun and interesting strategic element, like in Tokaido, for example. "Socialism" is appropriately used as a pejorative, but not necessarily for this type of game mechanic.
I can't be the only one who accidentally calls this Petal to the Medal, right?
It would be great to see more smiles and relaxation. Haven't seen this crew for a while and they don't seem as comfortable with each other as in previous seasons. Maybe just an off day.
Got constantly distracted throughout the video. X)
These rules seem a bit awkward and clunky... at least at first. It's like I want to race fast on my turn, but there are these little rules trying to thwart me and slow me down. Maybe it gets better after several plays.
It's how hard the turn is that slows you down
This game seems super random. The catch up mechanics are so aggressive that only the last 2 turns seem to matter.
The game does have the same problem as its predecessor, Flamme Rouge. Because it wants the race to be so close until the end (and avoid a runaway leader), you will always the opportunity to catch up indeed, so it feels like only the last turn really matters.
Looks like a re-skin of Flamme Rouge?
I thought the same. Instead of the bicycles we have cars.
Looks good. Just not as good as Flamme rouge! IMO.
However with all the modules added it may be a lot more interesting than the base game seen here.
It's from the same designer as Flamme Rouge
I'd rather play Formula D any day. The card play for Heat is interesting, but makes the game more strategic and less exciting. And to me, a race game needs to be exciting.
I hate the gamegenic intermissions, the sounds annoy me and the products don't interest me :(
Jaayse, I'm sorry that you are bothered by them. Gamegenic's sponsorship allows BoardGameGeek to actually earn income from these videos after 10 years of almost no income. We are also showing ads for products that are more likely to be of interest to our audience. I do not enjoy most of the ads that UA-cam serves so I am appreciative we can turn them off on GameNight! videos. Thankfully our ads are skippable if you really can't watch them. -Lincoln
I actually do not mind them since they are coming up between the chapters, where there is a natural break of the content, so it doesn't seem to intrusive. It's actually clever to do it that way. Three short add-breaks in an 1:36h video isn't that much do endure. Your sensibilities may vary but c'mon, give them a break (pun totally intended). 😉
i kinda like the look of their products, so i dont mind these all that much - but the ads are WAY louder than the content, which tends to blast my ears pretty badly... and for a headphone user thats VERY unpleasant... i would appreciate it if the volume on those (and maybe the intro) was tuned down a little, to be more in line with the rest of the audio
It's the music that really annoys me (if you can call it that), it is loud and incongruous. I can ignore the ad if it wasn't for that, worse than the pop ups or ads you have to skip.
Dave seems so angry all the time, dropping the channel.
We must not have watched the same video 😂