00:00 Introduction 00:59 Clarification Time 03:00 Clarification Time Over 03:20 Addition 52: Uno Happy Feet First Suggested By: superwahrrior 04:05 Addition 53: Uno Ghostbusters 04:56 Addition 54: Uno Encanto First Suggested By: nintendogamingchannel7937 05:33 Addition 55 Uno Planes First Suggested By: nrizo 06:31 Addition 56 Uno Captain Marvel First Suggested By: cyt_she-her_they-them 07:30 Addition 57: Uno Cars 2 (If Uno Cars 2 was so good why isn’t þere a Uno Cars 3?) 8:07 Addition 58: Uno Jurassic World First Suggested By: lunartemis 8:50 Addition 59 Uno Star Wars First Suggested By EmeraldStreams72 9:27 Addition 60: Uno The Lion King First Suggested By: T0mPlayes (Or is it “TOmPlayes”?) 9:57 Addition 61: Uno Avengers First Suggested By: t-nick1123 10:40 Addition 62: Uno Cars 3 First Suggested By algotkridtofferson15 (Yoooo) 11:32 Addition 63 Uno Incredibles 2 First Suggested By: algotkristofferson15 12:26 Addition 64: Uno Trolls World Tour First Suggested By: donnietidwell965 13:04 Addition 66: Uno Toy Story 4 First Suggested By: donnietidwell965 13:38 Addition 66 Uno Frozen 2 First Suggested By: donnietidwell965 14:02 Addition 67: Uno Shrek 2 First Suggested By: chapogon 14:39 Addition 68: Uno Kung Fu Panda First Suggested By: steelhorn2029 15:44 Addition 69: Uno Superman Returns First Suggested By mobilematthew (Nice) 16:07 Addition 70: Uno Pirates of the Caribbean First Suggested By: legorice1181 16:47 Outroduction
Merch idea: A t-shirt that says 'screw zodiac signs, which massacards role are you?' With like 50 role card art on it, intentionally made to look overly complicated as possible.
Suggestion: Massacards and Chemicards exist as mutual works of fiction, i.e. Chemicards exists as a card game in the world of Massacards and Massacards exists as a card game in the world of Chemicards.
An alternative path is the multiverse pathway albeit the way marvel and most things handle it is bland and a stereotype at this point but they could be two different universes/worlds in a greater multiverse it's just that chemicards is a much more comedic at least tonally game even if what's actually happening in universe is a brutal fight for survival involving chemical warfare and some weird crazy characters (I'd of gone with more serious characters to contrast with the comedic tone of the game rather than to synchronise with it going for an effect where their may be comedy but contextually its actually quite brutal and the comedy only serves as a mask to the characters fight for survival Albeit such a concept does create the room to expand it from just chemical warfare in a chemical plan and into disaster movie territories as the hero's for example are rivals with each other trying to save as many people as they can and themselves but are also trying to get their rivals killed in a volcano eruption as an idea off the top of my head (but that's just my way of approaching things and there is no true correct way of doing things just hundreds of potential paths)
@@MassacresMansiona good way to down this off would be finding a mechanic in each to name after the other, i don’t know much about massacards beyond it being a hidden role game, but maybe you could name the screenslayer mechanic the massacard, as everyone closes their eyes, similar to how hidden roles tend to be given out
This thumbnail reminds me of how there's supposedly an Uno movie in development. For some reason. If the Amalgam takes long enough, you may have to deal with THAT madness....
It's a disaster movie where they have to figure out how to deflect 2 asteroids. A very tense, dramatic scene focuses on the characters arguing about whether it's even possible.
If it's not a huge hassle, you should list "Versions of Uno that don't add anything" or something to that effect alongside "Versions of Uno represented in these rules" in your document. It might help narrow down the search to keep track of ones you've already eliminated.
I would love a shirt that just has the most complicated/wild looking card from the amalgam on it when it’s done. Or it looks like the data screen from an infomercial that says “features (insert # here) mechanics!”, “has (insert # here) cards!” “New and improved rule book now has (insert # here) pages!”, “play as 1 of however many characters!”, “but wait there’s more! Buy now and receive an exclusive non functional art card, a real metal coin, and a whole set of dice!”, etc
I think something that would make the amalgam much easier to learn: Keywords. Many cards have similar mechanics with tiny variations; remembering each will be impossible. So, if some similar mechanic can be simplified into a word, but the context for triggering mechanics is different, that would help. This would be similar to magic the gathering or slay the spire keywords. For exemple (not exact words of course): WAR: pick a number card if able and compare them with an opponent. highest win. Card 1: WAR everyone else, losers draw 2 Card 2: WAR 1 player Card 3: WAR everyone else, but the colour must match yours. Winner gets to get rid of the played card. CRASH: Target players must merge their hands and redistribute evenly Card 1: CRASH everyone's hands together Card 2: On draw, imediatly CRASH your hand with the next player Card 3: CRASH 2 players of your choosing. The more cards with similar keywords are used, the easier it will be to remember each effects of each card as you will only need to learn each keywords once, rather then each card effects separately. if keywords shrink the text enough, maybe it can even be written on the card itself!
@@MassacresMansion I am very glad I was able to help! Now not only will it make reading card effects easier, this will also make it easier to make a visual version of the game since each keywords can be their own function.
OH NO. First, he cut them in half, made them edible, NOW HE'S PORTING IT OVER TO CONSOLES (AND MAKING UNO CARDS CDS)? SOMEONE STOP THIS MAN BEFORE HE MAKES A HOUSE OUT OF UNO CARDS.
I usually try and add a new idea every time I watch one of these, but the mechanics for this episode were all really simple so I honestly don't have any mechanical ideas to add. So instead I'll just offer a small thought. Maybe as a sort of easter egg, you could have the total number of Uno versions used to make Chemicards written on one of the card arts. For example, if the total number of versions used is 247, then you could have one of the card arts be a chemical vial with "Compound 247" written on it, or something along those lines.
"i won't be starting a Patreon nor a Kickstarter so you guys can pay only for the product and not for the unnecessary complex stuff" You just showed more honour and respect than (nearly) any popular game development company :'>
Hello Kitty Uno: Badtz-Maru card. When played, the person with the lowest number of cards draws 4 cards Angry Birds Uno: King Pig card. Declare a color as normal for a wild card. Then distribute a card from the draw pile to every player starting from your left, moving clockwise, until someone gets a card of that color
@@chronocritical4710huh, I don’t remember angry birds uno having any special cards, but I haven’t had that deck since I was in like 4th grade so maybe we just treated them like regular wild cards haha
I stopped trying to remember all of these card rules a couple videos ago. Now, I just try to keep track of what the table you're playing at looks like.
It's gotten to the point I'll schedule my day around these releases, I'm so excited for an actual game release that I've PUT MONEY ASIDE INTO SAVINGS for it, something no other youtuber has coaxed me to do. You are balancing my finances by making these videos!
I would love this. absolutely my favorite merch idea that i've read so far because of its simplicity, and how this is the one constant between all these videos. i love clarification time
All I'm saying is, now that there's an episode of this that's Oops! All Film Adaptations!, I am both excited and *terrified* for a future Oops! All Bugs! episode. ...Uno Roboto is gonna be a nightmare, isn't it. (This is both a request and a hushed whisper of terror.)
I pulled this list of special Uno variants from Wikipedia and cut out the ones that are already in the Amalgam Uno Wild Twists (2022) Uno Bingo (1997) Uno Blast (2012) Uno Choo-Choo (2011) Uno Deluxe (2022) Uno Color Screen Electronic Uno (2020) (these two are probably just uno but on a electronic toy, like the console games, but just in case) Get Wild for Uno (2016) Uno Go! (2022) Uno Hearts (1994) Uno Junior (1992) King Size Uno (1994) (actually includes a "free turn" card in each color according to boardgamegeek) Uno Lightyear (2021) Uno Madness (1995) Uno Moo (2008, 2014) Uno Power Grab (2012) Uno Reflex (2010) Uno Roboto (2010) Uno Royal Revenge (2014) Uno Rummy Up (1993) Uno Showdown Supercharged (2020) Uno Spin Hannah Montana (2005) (looks like this has extra rules according to amazon reviews) Uno Spin One Piece (Japan) (can't actually find this one online but wikipedia says it exists) Uno Tiki Twist (2014) Uno Wild Tiles (1982) I know it's not exactly "find every version of uno that doesn't have a new rule" but i figured since I couldn't find a list of every uno variant on wikipedia this would at least be a good start
As someone who knows what Uno Moo and Uno Junior's special rules are, I'm fairly sure those can be eliminated. Tho I highly recommend looking up Uno Moo on Google images.
This might be common knowledge, but I just found out there are Japan exclusive Uno video games that have like a sports anime plot. Just watched a video about them, tho I didn't notice any unique mechanics, other then stacking draw twos being added halfway through as a house rule.
Oh boy, they say "Don't say 'hop' before you jump" Yet I promised to make it in digital form about 2-4 episodes back, It was a bad idea on my side, but i will prevail. And will make it when it comes out, and i will definitely buy it for referencing needs.
The ultimate friendship breaker. Imagine the rage this will induce when finished, like doing a move that someone forgot the rules of and there being a big discussion or something i dont know
well i know of UNO: Elvis but apparently it DOES have a unique mechanic with the Vegas cards. they can cause someone to draw 11 cards if theyre unlucky
I'd love a play mat. With spots that the deck, 4 discard pile, and additional draw and discard piles. (So it'll be easier to notice if a draw/discard pile was moved)
I bet the rulebook is longer than the "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error." copypasta.
Massacards merch would rule, maybe t shirts representing different roles? Alternatively you could make stickers or pins of other symbols or art you're making for either game if that's simpler. Also if you made anything like that and then made it in Pride themes by June I'd most likely buy it without hesitation lol. You could also just do a small print release of art cards or something for either because people seem to love those. I don't know for sure whether I'd buy it but I'm certain someone will. One other suggestion would be like things like card playmats like what they have for Magic the Gathering, or any kind of art display (of course all of this in your pixel art style) that could be put on a wall, be it prints or posters of your pixel art or something else entirely. I'd also very much like that. In fact I think specifically if you made the "Amalgam" art you use in every video of this series most of the things I suggested for bigger art would work very well with that! Based on the comments of your other videos a Massacards (or Chemicards) lore book or short stories would also be very popular.
given how massive deck and how many "draw" cards there are, think the "we don't talk" card has to be cancelled by any of the other "party game" thing, otherwise it's massively unfair if you get hit, and then have to spend the next 2 hours not speaking...or if over the game everyone gets hit, so you just have a heavy silence...also speaking while forbidden should force you to draw at least one card as punishment, every time you do idk how many, but at least one
iirc calling UNO without meeting the requirements makes you draw two cards, but it would still break the curse if it specifies only "Call UNO" and not "Correctly call UNO"
I agree that speaking should have a penalty, but I think two cards isn't a heavy enough penalty to simply break the curse. I would make it be draw 10 to break the curse, or if you've talked 10 times on accident the curse is broken. (Since you already drew 10.) I know 10 is kinda a lot but it's an incentive to participate in the rule because anything less than like, 8, seems like most players would just bite the bullet and draw 2 cards by saying uno early and then the card just becomes "draw 2 with extra steps"
I desire the merchandise. Some of the card art in Massacards goes HARD and I desire to have a shirt/other display method. A 20x10 tiling of all the card arts (by colour maybe?) would be brilliant to have for wall decorations/shirts etc.
5:08 Currently imagining the Rat King's crown rat frantically trying to get the rats making up their non-head body parts to shut up lest their cover be blown.
growing up i had three different Uno games besides the original, and for two of them i dont remember if they had any special rules: Dora the Explorer and Sesame Street (when i got them i was way too young to remember much and i lost all the cards lmao), the third one i got many years later and i never actually played it, but it did have stuff: it was a Jelly Belly tie-in. i think the rules just involved eating the beans that came in the box (and the company probably intended for people to buy more to keep playing lol), and maybe getting some kind of advantage if you collected enough of them. i mostly remember the cards were bean shaped and there fewer than in regular Uno. i, of course, ate all the beans and then attempted to play regular Uno by myself with the bean deck, like a perfectly neurotypical person.
I love how interactive the comments are, with you responding to, from what i can tell, every single comment in some way, shape or form. This is by far my favorite series to anticipate new episodes of, not only because i love the videos but also because of the awesome creator and community around it.
i'm thinking that you could do some kind of recap in episode 10 since a lot of new people who are just discovering the series might not want to see 10+ episodes or read the rules document just to understand what's going on and probably won't see later episodes love your series btw
I'm not sure that you'll want to have the "Don't talk (about bruno)" card as is. Mark Rosewater, a designer at wizards of the coast for magic the gathering, once did a talk at GDC about a bunch of lessons he learned while making cards (even if you don't play magic I would highly recommend watching it) and one of those points deals with communication around the game table. The cards he's talking about from magic are the Gotcha! cards, basically these cards punish you for saying or doing a specific thing, and these would be really common things like touching your face or using a common phrase that players in magic use. Players absolutely hated these cards, and it makes sense. Normally when your playing you can joke around with your friends and have some good banter, but if your punished or otherwise prevented from doing so that can really suck the fun out of a game. Obviously there are other games where you can't talk to each other but those games are usually built around that lack of communication, which definitely doesn't seem like the goal for something as chaotic and crazy as the amalgam. You want to be able to talk and laugh with the people your playing with about all the wacky stuff that's going on. Just something to consider.
Oh my goodness the mambo card is strong, if there are 4 players and you play it with 5 other cards in hand you just win, if you had 7 cards to start, you now have uno and everyone else “drew 1”.
a fun version of uno that would fit mechanically with the chemical theme of chemicards would be "uno colors rule". it adds 4 (you'll have to come up with 4 more i guess) special non-exclusive color based powers. here are some of my ideas for new powers: pink: when you would lose, discard this card instead as if it was a life card. gray: all gray cards from your hand can be played on any other color. purple: when forced to draw, you may choose to draw from any discard pile instead of the draw pile. orange: idk lol also there's one more unoid (things like ono 99 and skip-bo) i've noticed you skip: phase 10. maybe you could implement phases as a sort of "quests" that upon completion reward the player. here's my idea for how it could be implemented: 1. at the start of the game phase 1 is the current quest. 2. the first player to gather the cards needed for the completion of current quest can discard all the cards that are needed for completion of the quest. 3. the next phase becomes the current quest. to fit thematically maybe the quests could be made into "chemical reactions" with which you can simultaneously neutralize the chemicals on your body with each other. a different approach would be to combine both games' mechanics. maybe upon completing a phase, the result of the reaction would be not only to neutralize the chemicals involved but maybe additionally to gain a power from "uno colors rule"
maybe orange would allow you to use +x cards not on the next opponent but on the previous one instead or even on both of them. the latter would not only provide value but also add risk as the previous player could easily bounce it back at you.
I would have expected that the we don't talk about Card to be "Choose a Player, no one can says its name, if someone does, they recieve +2 cards" or something like that
Honestly if you do end up balancing out some mechanics in the end, it'd be fun to also get an unbalanced version, if only to get a banger valefisk video out of it.
I think that for this game it would be a good idea to have rule layers/tiers which group mechanics in the instructions. This game will be very intimidating to first time players and will be exceptionally difficult to get friends to play with the enormous amount of random mechanics there are. The way the tiers would work is that every following tier would play with the rules of the previous tiers had. Players can work their way up the tiers the more games they play. The system would let a group with more experience in the game to play with more mechanics without the hell of “what the heck is this symbol” and constant rule book checking. Of course, nothing is stopping people from playing with whatever rules they want. Now, I don’t have a solution on how to tier the rules because I am lazy, but you could organize the rules by complexity/how unbalanced they are to give more experienced players a wild time. Giving tiers would allow players to ease themselves into all the mechanics and find the level that is right for them. I know that for me, I really want to play this game with separate friends groups as we all love Uno, but we all play with different amount of seriousness, so having a suggested “difficulty” to go to for the occasion would be great. This will also eliminate/tone down the discussion of what rules to play with when first starting off. TLDR: Tiered rules = less intimidating = longer introduction/better easement= better player retention
You repeatedly saying *CRASH.* reminded me of a Captain Scarlet spoof vid from years ago where they just keep getting told to crash and say "yes sir" and run off the road Thank you for resurfacing this gem buried in my psyche
I love the new game theme! I think it'd definitely make it more approachable for players who aren't interested in playing overly-complicated games for the novelty of it. The theme contextualizes cards in a way that makes it easier to explain and remember the mechanics (therefore making the game much more introduceable to friends.)
time for questions! 1. what will you do with games that are like impossible to find the rules online, (also I wonder if uno lost media exists lmao) 2. if you talk with the "don't talk until you can say uno card" do you just get to draw 2 cards if you talk?
while i mentioned major additions, this seems like a trend that if possible to keep going definitely will fulfill the same overall segment of it, also good job on 19 additions in one video, a this small corner of the internet record
Been playing a new UNO game that recently launched on Android in open beta called 'UNO 2 Go' and, alongside a few mechanics you've already included like Jump In, Wild Draw Color, Wild Skip All, and Discard All Color, it has one I've not seen anywhere else. In some levels, (ones with the mechanic enabled) roughly half of all cards have a "dandelion" modifier. Playing *any* dandelion card from your hand *also* discards every other dandelion card you have in your hand, with the card you actually played on top and resolving its other effects. What makes it even more interesting is that it chain reacts with the Discard All Color card, so if a Discard All Color card is played and results in a Dandelion card being discarded, all Dandelion cards are discarded too. (But not vice versa) Having it on half of all cards is... really overpowered, but this *is* a mobile game that is meant to be played in quick rounds. You'll need to do some balancing.
Uno Angry Birds: King Pig Card - The person who plays this card gets to declare the color of play, and then start giving out a card from the Draw Pile to every player starting on his/her left, in a clockwise direction UNTIL someone finally receives a card which is of the color that you declared. If turned up at the start of the game, the card is merely treated as a normal Wild Card, and the first player to begin will only use it to call out the color of play. Basically the same as the Dead Men Tell No Tales card
Another top tier video! I'm intrigued for what next time entails! Part of me hopes it's the "long-awaited" Uno console version video, but as far as I'm concerned any more Chemicards update is good a Chemicards update
If it's not too presumptuous for me to make a suggestion for _how_ to implement a mechanic (I write this knowing it will potentially be used, partially or in full, in a commercial work and give my permission to do so without compensation)... *UNO Power Grab* UNO Power Grab adds three symbols (Wild Grab-A-Tower, Grab 2 Towers, and Draw 1), one modifier, and one BUG compared to the original UNO. This BUG consists of four Power Towers. Players can take these towers from each other or from the center using either the Power Icon modifier or a Grab-A-Tower symbol, and while a player has a Power Tower in front of them, they are immune to the Symbol printed on the tower. Each tower corresponds to one of the four colours and one of the game's four attacking symbols. Additionally, if a player collects all four towers, they may return all four to the center of the game and discard all but one card from their hand, calling UNO. The four extra colours and *far* more than four extra symbols in the Amalgam make this correspondance pointless, but what we *do* have four of is discard piles. Since this BUG doesn't have batteries or any moving parts, it's welcome in our garden. We're not murderers. That's the other game. Each of the four discard piles now has a corresponding Antidote Token, adding four extra props to the game box. When you play a card with the Antidote modifier (added to approx. a tenth of the number cards at random [I think? I don't know how they're distributed in the deck.], as well as one existing wild [to represent the wild grab-a-tower card]), take the Antidote Token corresponding to the discard pile you played it on and put it in front of you. While you have this token in front of you, any Symbol (not modifiers, only symbols) played on the respective draw pile has no effect on you, though it can still affect other players. If you have all four Antidotes in front of you at the end of your turn, you may return them all to their respective draw piles and discard all but one card from your hand. Additionally, eight symbol cards are added (one of each color) with the Snatch 2 symbol, adding four physical cards. This symbol allows you to take any two Antidote Tokens and place them in front of you. {design note: allowing players to Instant Uno at any time, which the rules I'm reading off of seem to suggest you can, feels like too much potential for an instant win - especially with so many ways to get rid of cards in this game. That's... probably a good thing, actually. You might be better off removing that "end of turn" restriction, depending on how hard it is to get the four antidotes in the first place. Alternatively, since there's so many symbols flying around... this is why you're making the Amalgam, not me.}
00:00 Introduction
00:59 Clarification Time
03:00 Clarification Time Over
03:20 Addition 52: Uno Happy Feet First Suggested By: superwahrrior
04:05 Addition 53: Uno Ghostbusters
04:56 Addition 54: Uno Encanto First Suggested By: nintendogamingchannel7937
05:33 Addition 55 Uno Planes First Suggested By: nrizo
06:31 Addition 56 Uno Captain Marvel First Suggested By: cyt_she-her_they-them
07:30 Addition 57: Uno Cars 2
(If Uno Cars 2 was so good why isn’t þere a Uno Cars 3?)
8:07 Addition 58: Uno Jurassic World First Suggested By: lunartemis
8:50 Addition 59 Uno Star Wars First Suggested By EmeraldStreams72
9:27 Addition 60: Uno The Lion King First Suggested By: T0mPlayes
(Or is it “TOmPlayes”?)
9:57 Addition 61: Uno Avengers First Suggested By: t-nick1123
10:40 Addition 62: Uno Cars 3 First Suggested By algotkridtofferson15
(Yoooo)
11:32 Addition 63 Uno Incredibles 2 First Suggested By: algotkristofferson15
12:26 Addition 64: Uno Trolls World Tour First Suggested By: donnietidwell965
13:04 Addition 66: Uno Toy Story 4 First Suggested By: donnietidwell965
13:38 Addition 66 Uno Frozen 2 First Suggested By: donnietidwell965
14:02 Addition 67: Uno Shrek 2 First Suggested By: chapogon
14:39 Addition 68: Uno Kung Fu Panda First Suggested By: steelhorn2029
15:44 Addition 69: Uno Superman Returns First Suggested By mobilematthew
(Nice)
16:07 Addition 70: Uno Pirates of the Caribbean First Suggested By: legorice1181
16:47 Outroduction
Nice
Pls put this in the description
@@svantlas6034 scroll past the description and look at the chapters. It’s that simple
I used to ignore Uno at stores, now every time see one I’ve never seen before my immediate thought is “How would this rule effect the Amalgam?”
Glad I could change your life 😎
“How will this affect Lebron’s legacy” ahh comment
He is getting in our heads
How will this impact the stock market?
Couldn’t agree more😂
In Uno Amalgam you play war.
In chemicards you play chemical warfare.
Oh yes 😂
I’m telling you! Chemical Warfare is a great name for this!
I am more hyped for this than for Grand Theft Auto 6.
Awesome. 😂
That makes two of us!
*Three
*four
*V
*GTA 6
4:57 This card from Encanto should absolutely be called "Mute-agen" when converted into a Chemicard.
AWESOME idea!
peak.
DO IT DO IT DO IT
Imagine if this dude finds some UNO lost media by searching for every UNO game, that would be really funny
bro would definitely be going places if he did that
If you know of any… let me know 😂
Merch idea: A t-shirt that says 'screw zodiac signs, which massacards role are you?' With like 50 role card art on it, intentionally made to look overly complicated as possible.
with an extremely complicated flow chart to determine which role you are
That sounds amazing 😂
P E A K
This is hilarious. I would buy this.
same
Suggestion: Massacards and Chemicards exist as mutual works of fiction, i.e. Chemicards exists as a card game in the world of Massacards and Massacards exists as a card game in the world of Chemicards.
That sounds incredible…
An alternative path is the multiverse pathway albeit the way marvel and most things handle it is bland and a stereotype at this point but they could be two different universes/worlds in a greater multiverse it's just that chemicards is a much more comedic at least tonally game even if what's actually happening in universe is a brutal fight for survival involving chemical warfare and some weird crazy characters (I'd of gone with more serious characters to contrast with the comedic tone of the game rather than to synchronise with it going for an effect where their may be comedy but contextually its actually quite brutal and the comedy only serves as a mask to the characters fight for survival
Albeit such a concept does create the room to expand it from just chemical warfare in a chemical plan and into disaster movie territories as the hero's for example are rivals with each other trying to save as many people as they can and themselves but are also trying to get their rivals killed in a volcano eruption as an idea off the top of my head
(but that's just my way of approaching things and there is no true correct way of doing things just hundreds of potential paths)
@@MassacresMansiona good way to down this off would be finding a mechanic in each to name after the other, i don’t know much about massacards beyond it being a hidden role game, but maybe you could name the screenslayer mechanic the massacard, as everyone closes their eyes, similar to how hidden roles tend to be given out
This thumbnail reminds me of how there's supposedly an Uno movie in development. For some reason. If the Amalgam takes long enough, you may have to deal with THAT madness....
I would openly welcome that challenge 😂
If it's not YuGiOh adjacent "world is at stake over a children's card game" I'm not interested
Uno: The Movie: The Game
It's a disaster movie where they have to figure out how to deflect 2 asteroids. A very tense, dramatic scene focuses on the characters arguing about whether it's even possible.
@@elementgermaniumSupposedly it’s a heist movie that has so much swearing it needs to be cut to get a pg-13 rating.
If it's not a huge hassle, you should list "Versions of Uno that don't add anything" or something to that effect alongside "Versions of Uno represented in these rules" in your document. It might help narrow down the search to keep track of ones you've already eliminated.
Good idea!
I would love a shirt that just has the most complicated/wild looking card from the amalgam on it when it’s done. Or it looks like the data screen from an infomercial that says “features (insert # here) mechanics!”, “has (insert # here) cards!” “New and improved rule book now has (insert # here) pages!”, “play as 1 of however many characters!”, “but wait there’s more! Buy now and receive an exclusive non functional art card, a real metal coin, and a whole set of dice!”, etc
That sounds incredible!!!
Space Jam a New Legacy and Dragon Ball Super have no new cards from what I remember
Excellent! I’ll make a note of that!
this unomaly of a game would probably explode most consoles that run the inevitable digital version
🤯
Can't wait for this to become even more chaotically pleasing.
Thank you very much! 😎
this indeed was more chaotically pleasing.
I think something that would make the amalgam much easier to learn: Keywords. Many cards have similar mechanics with tiny variations; remembering each will be impossible. So, if some similar mechanic can be simplified into a word, but the context for triggering mechanics is different, that would help. This would be similar to magic the gathering or slay the spire keywords.
For exemple (not exact words of course):
WAR: pick a number card if able and compare them with an opponent. highest win.
Card 1: WAR everyone else, losers draw 2
Card 2: WAR 1 player
Card 3: WAR everyone else, but the colour must match yours. Winner gets to get rid of the played card.
CRASH: Target players must merge their hands and redistribute evenly
Card 1: CRASH everyone's hands together
Card 2: On draw, imediatly CRASH your hand with the next player
Card 3: CRASH 2 players of your choosing.
The more cards with similar keywords are used, the easier it will be to remember each effects of each card as you will only need to learn each keywords once, rather then each card effects separately. if keywords shrink the text enough, maybe it can even be written on the card itself!
Absolutely fantastic idea!
You... You are a genius.
@@someonepassingby3060 Thank you very much! This reply made me very happy ^-^.
@@MassacresMansion I am very glad I was able to help! Now not only will it make reading card effects easier, this will also make it easier to make a visual version of the game since each keywords can be their own function.
@@archerman6822 I'm just saying the truth here. But hey, if it makes you happy, that's even better :D
I cant wait to get my hands on this game then spend 6 hours figuring out and explaining the rules to my friends
Hopefully you’ll be able to just show your friends my eventual how to play videos so instead of talking for that long you can listen for that long. 😂
Well you could start with a quarter of the cards and slowly build up from there, that'd be more fun for everyone.
@@mrfrog0913not a bad idea actually
this is what Uno Junior does, having different "levels" to play. so adding this would be adding uno junior, actually.
@@chronocritical4710TRUUUUUE
Next to make the cards less packed with modifiers, some cards will have scents that mean different things
Oh no 😂😂😂
Kinda like how in yugioh Mai sprayed each card in her deck with a different perfume to know which is which without looking
Drawing from another player's hand just got a lot more interesting
@@Liliana_the_ghost_cat she was literally cheating btw. its against tournament rules to not look at your cards.
@@7tales311 yeah. I know
OH NO. First, he cut them in half, made them edible, NOW HE'S PORTING IT OVER TO CONSOLES (AND MAKING UNO CARDS CDS)?
SOMEONE STOP THIS MAN BEFORE HE MAKES A HOUSE OUT OF UNO CARDS.
>:)
Oh sweet summer child he has already thought of this idea long ago
Hahahahahahahahahahhahahahahahahahhahahahah
LET HIM COOK
I usually try and add a new idea every time I watch one of these, but the mechanics for this episode were all really simple so I honestly don't have any mechanical ideas to add. So instead I'll just offer a small thought. Maybe as a sort of easter egg, you could have the total number of Uno versions used to make Chemicards written on one of the card arts. For example, if the total number of versions used is 247, then you could have one of the card arts be a chemical vial with "Compound 247" written on it, or something along those lines.
That sounds like an awesome idea!
Last episode will be called Uno Amalgam: Endgame confirmed
👀👀👀
HOW IT FEELS TO CHEW 5 UNO: *Ahhhh!* ...stimulate your senses
😂😂😂
"i won't be starting a Patreon nor a Kickstarter so you guys can pay only for the product and not for the unnecessary complex stuff"
You just showed more honour and respect than (nearly) any popular game development company :'>
Thank you!!! ♥️
I had an irl friend whomever NERVER shut up about this. I'm so glad he didn't. All your creations are so cool. all of they are all pretty unique!!!
Thank you so much! That means a lot! :)
Tell your friend I say thank you!
You have to watch every video. It's your destiny.
Being a good crew mate and telling you that Hello Kitty uno and Angry Birds uno don’t have any mechanical differences, stay strong soldier o7
Hello Kitty Uno: Badtz-Maru card. When played, the person with the lowest number of cards draws 4 cards
Angry Birds Uno: King Pig card. Declare a color as normal for a wild card. Then distribute a card from the draw pile to every player starting from your left, moving clockwise, until someone gets a card of that color
@@chronocritical4710 That's Hello Kitty and Friends, there was a just "Hello Kitty" version.
O7
@@chronocritical4710huh, I don’t remember angry birds uno having any special cards, but I haven’t had that deck since I was in like 4th grade so maybe we just treated them like regular wild cards haha
I stopped trying to remember all of these card rules a couple videos ago. Now, I just try to keep track of what the table you're playing at looks like.
Big. It’s a big table 😂
It's gotten to the point I'll schedule my day around these releases, I'm so excited for an actual game release that I've PUT MONEY ASIDE INTO SAVINGS for it, something no other youtuber has coaxed me to do. You are balancing my finances by making these videos!
lol
Thank you so much for your dedication!
At least it is helping you with your money... because of funny
This game is slowly becoming the classic card game Mao, and I'm all here for it
😎👌
I know this is probably a bad idea but a t-shirt that just says "Clarification Time" would be kinda hilarious
Oh yes 😈
I would love this. absolutely my favorite merch idea that i've read so far because of its simplicity, and how this is the one constant between all these videos. i love clarification time
All I'm saying is, now that there's an episode of this that's Oops! All Film Adaptations!, I am both excited and *terrified* for a future Oops! All Bugs! episode.
...Uno Roboto is gonna be a nightmare, isn't it. (This is both a request and a hushed whisper of terror.)
Don’t tempt me 😈😈😈
She Amalgam on my Uno till I Mess With Games
🤯
I pulled this list of special Uno variants from Wikipedia and cut out the ones that are already in the Amalgam
Uno Wild Twists (2022)
Uno Bingo (1997)
Uno Blast (2012)
Uno Choo-Choo (2011)
Uno Deluxe (2022)
Uno Color Screen
Electronic Uno (2020) (these two are probably just uno but on a electronic toy, like the console games, but just in case)
Get Wild for Uno (2016)
Uno Go! (2022)
Uno Hearts (1994)
Uno Junior (1992)
King Size Uno (1994) (actually includes a "free turn" card in each color according to boardgamegeek)
Uno Lightyear (2021)
Uno Madness (1995)
Uno Moo (2008, 2014)
Uno Power Grab (2012)
Uno Reflex (2010)
Uno Roboto (2010)
Uno Royal Revenge (2014)
Uno Rummy Up (1993)
Uno Showdown Supercharged (2020)
Uno Spin Hannah Montana (2005) (looks like this has extra rules according to amazon reviews)
Uno Spin One Piece (Japan) (can't actually find this one online but wikipedia says it exists)
Uno Tiki Twist (2014)
Uno Wild Tiles (1982)
I know it's not exactly "find every version of uno that doesn't have a new rule" but i figured since I couldn't find a list of every uno variant on wikipedia this would at least be a good start
As someone who knows what Uno Moo and Uno Junior's special rules are,
I'm fairly sure those can be eliminated.
Tho I highly recommend looking up Uno Moo on Google images.
Awesome stuff!!
This might be common knowledge, but I just found out there are Japan exclusive Uno video games that have like a sports anime plot. Just watched a video about them, tho I didn't notice any unique mechanics, other then stacking draw twos being added halfway through as a house rule.
Noted!!!
Oh boy, they say "Don't say 'hop' before you jump"
Yet I promised to make it in digital form about 2-4 episodes back, It was a bad idea on my side, but i will prevail. And will make it when it comes out, and i will definitely buy it for referencing needs.
I wish you luck! 😂
The ultimate friendship breaker. Imagine the rage this will induce when finished, like doing a move that someone forgot the rules of and there being a big discussion or something i dont know
It’ll happen 😂
well i know of UNO: Elvis but apparently it DOES have a unique mechanic with the Vegas cards. they can cause someone to draw 11 cards if theyre unlucky
Noted!!!
@@MassacresMansionat my school you can stack the same number infinity times
I'd love a play mat. With spots that the deck, 4 discard pile, and additional draw and discard piles. (So it'll be easier to notice if a draw/discard pile was moved)
Well you could always draw one up yourself
@@BramLastname I'd prefer one with matching and thematic art
That’s definitely a possibility!!!
Second this! Sounds great!
actually love this idea
the wait for dragon ball uno is gonna be longer than the goku vs frieza fight i swear
When the time is right 😂
i actually googled the one UNO variant i thought didnt have anything different, but UNO Toronto Maple Leafs has a GOAL mechanic. WELP
👀👀👀
I bet the rulebook is longer than the "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error." copypasta.
It probably is 😂
the question is not just if it's longer, it's by how much
why do i have a small feeling this one will add 19 versions
Edit: no way i was right
👀
nowayyyy@@MassacresMansion
I WAS RIGHT LMFAO
@@flying7900congrats!
How the hell?
Woooooo! YA! MORE Uno!
It is so fun to see this just get more and more messy and chaotic.
Glad you think so! Thank you!
We got the two M's going
Massacards merch would rule, maybe t shirts representing different roles? Alternatively you could make stickers or pins of other symbols or art you're making for either game if that's simpler. Also if you made anything like that and then made it in Pride themes by June I'd most likely buy it without hesitation lol. You could also just do a small print release of art cards or something for either because people seem to love those. I don't know for sure whether I'd buy it but I'm certain someone will. One other suggestion would be like things like card playmats like what they have for Magic the Gathering, or any kind of art display (of course all of this in your pixel art style) that could be put on a wall, be it prints or posters of your pixel art or something else entirely. I'd also very much like that. In fact I think specifically if you made the "Amalgam" art you use in every video of this series most of the things I suggested for bigger art would work very well with that! Based on the comments of your other videos a Massacards (or Chemicards) lore book or short stories would also be very popular.
These are all EXCELLENT ideas!!!
This man is not only an insane game designer, but also a genuinely good guy who just likes making games!
Thank you!!!! ♥️😭
given how massive deck and how many "draw" cards there are, think the "we don't talk" card has to be cancelled by any of the other "party game" thing, otherwise it's massively unfair if you get hit, and then have to spend the next 2 hours not speaking...or if over the game everyone gets hit, so you just have a heavy silence...also speaking while forbidden should force you to draw at least one card as punishment, every time you do idk how many, but at least one
iirc calling UNO without meeting the requirements makes you draw two cards, but it would still break the curse if it specifies only "Call UNO" and not "Correctly call UNO"
If you call uno without having uno you can break your curse for the cost of drawing 2 cards 😂
I agree that speaking should have a penalty, but I think two cards isn't a heavy enough penalty to simply break the curse. I would make it be draw 10 to break the curse, or if you've talked 10 times on accident the curse is broken. (Since you already drew 10.) I know 10 is kinda a lot but it's an incentive to participate in the rule because anything less than like, 8, seems like most players would just bite the bullet and draw 2 cards by saying uno early and then the card just becomes "draw 2 with extra steps"
Fun and chaotic as usual! also Massacre getting donated so frequently in the premiere was hilarious
Thank you 😂😂😂
You're welcome ;3
-I only donated once-
I hope that this game will CRASH IMMEDIATELY into my possession when it releases!
Me too!! 😂
I desire the merchandise. Some of the card art in Massacards goes HARD and I desire to have a shirt/other display method.
A 20x10 tiling of all the card arts (by colour maybe?) would be brilliant to have for wall decorations/shirts etc.
Excellent suggestions!!!
5:08 Currently imagining the Rat King's crown rat frantically trying to get the rats making up their non-head body parts to shut up lest their cover be blown.
So accurate 😂
growing up i had three different Uno games besides the original, and for two of them i dont remember if they had any special rules: Dora the Explorer and Sesame Street (when i got them i was way too young to remember much and i lost all the cards lmao), the third one i got many years later and i never actually played it, but it did have stuff: it was a Jelly Belly tie-in. i think the rules just involved eating the beans that came in the box (and the company probably intended for people to buy more to keep playing lol), and maybe getting some kind of advantage if you collected enough of them. i mostly remember the cards were bean shaped and there fewer than in regular Uno. i, of course, ate all the beans and then attempted to play regular Uno by myself with the bean deck, like a perfectly neurotypical person.
All noted! 😂
Can’t wait to rewatch the entire series all over again to properly play this game
I wish you luck with that 😂
This series made me buy every version of uno I see
Excellent 😂😂😂
The moomins just partnered with Mattel to make Moomin uno! I haven't seen the rule, but the website said it had "a Moomin-like rule"
Noted!
bro i cant believe people said gear 5 luffy was more iconic than THIS
Thank you I try 😂
Id love a hoddie that says i am of the hungry alignment
That sounds incredible 😂
Idea - do an official collab Uno Massacards pack. That way, Massacards could appear here. And it could count as merch.
Great idea 😂
I love how interactive the comments are, with you responding to, from what i can tell, every single comment in some way, shape or form. This is by far my favorite series to anticipate new episodes of, not only because i love the videos but also because of the awesome creator and community around it.
Thank you so much! It’s fun to respond to and read comments. 😂 I’m glad you’re here and I’m glad you’re enjoying the content!
i'm thinking that you could do some kind of recap in episode 10 since a lot of new people who are just discovering the series might not want to see 10+ episodes or read the rules document just to understand what's going on and probably won't see later episodes
love your series btw
Thank you and good suggestion!
The amalgam is 10% complete this is truly awsome progress can’t wait keep up the good work
Woah 😂
I'm not sure that you'll want to have the "Don't talk (about bruno)" card as is. Mark Rosewater, a designer at wizards of the coast for magic the gathering, once did a talk at GDC about a bunch of lessons he learned while making cards (even if you don't play magic I would highly recommend watching it) and one of those points deals with communication around the game table. The cards he's talking about from magic are the Gotcha! cards, basically these cards punish you for saying or doing a specific thing, and these would be really common things like touching your face or using a common phrase that players in magic use. Players absolutely hated these cards, and it makes sense. Normally when your playing you can joke around with your friends and have some good banter, but if your punished or otherwise prevented from doing so that can really suck the fun out of a game. Obviously there are other games where you can't talk to each other but those games are usually built around that lack of communication, which definitely doesn't seem like the goal for something as chaotic and crazy as the amalgam. You want to be able to talk and laugh with the people your playing with about all the wacky stuff that's going on. Just something to consider.
I’ll definitely consider it 😂
I remember talking about cars 2 uno in one of your first videos, i am so happy you included it
:D
You should do the mobile version of Uno there's a ton of wacky mechanics in there
Noted!
The most fearsome number…
S E V E N
😈
this series is honestly one of my favorite things on youtube rn. i get so happy whenever a new video comes out!!
Thank you so much!
Luke didn't even finish the card game and he's already making a movie off of it!?
I’m an ambitious guy 😂
Truly ambitious
Chemicards (cough cough Solo) will be awesome, i cant wait to see more
Thank you!!!
I can't believe Mattel missed the chance to call the Encanto version we don't talk about Uno
It’s a crime they didn’t consider that.
@@MassacresMansion honestly
Why do i have a good feeling that this episode will be talking about the console versions?
🤷♂️
Oh my goodness the mambo card is strong, if there are 4 players and you play it with 5 other cards in hand you just win, if you had 7 cards to start, you now have uno and everyone else “drew 1”.
True 👏
a fun version of uno that would fit mechanically with the chemical theme of chemicards would be "uno colors rule". it adds 4 (you'll have to come up with 4 more i guess) special non-exclusive color based powers. here are some of my ideas for new powers:
pink: when you would lose, discard this card instead as if it was a life card.
gray: all gray cards from your hand can be played on any other color.
purple: when forced to draw, you may choose to draw from any discard pile instead of the draw pile.
orange: idk lol
also there's one more unoid (things like ono 99 and skip-bo) i've noticed you skip: phase 10. maybe you could implement phases as a sort of "quests" that upon completion reward the player. here's my idea for how it could be implemented:
1. at the start of the game phase 1 is the current quest.
2. the first player to gather the cards needed for the completion of current quest can discard all the cards that are needed for completion of the quest.
3. the next phase becomes the current quest.
to fit thematically maybe the quests could be made into "chemical reactions" with which you can simultaneously neutralize the chemicals on your body with each other.
a different approach would be to combine both games' mechanics. maybe upon completing a phase, the result of the reaction would be not only to neutralize the chemicals involved but maybe additionally to gain a power from "uno colors rule"
Excellent suggestions!!!
maybe orange would allow you to use +x cards not on the next opponent but on the previous one instead or even on both of them. the latter would not only provide value but also add risk as the previous player could easily bounce it back at you.
another idea would be to make 10 powers which instead of having their corresponding color, would be tied in with the "reactions"
I would have expected that the we don't talk about Card to be "Choose a Player, no one can says its name, if someone does, they recieve +2 cards" or something like that
Me too 😂
Man I love uno amalgam
Thank you!!! :0
If we're talking merch, I'd be down to see something with the Massacards music, like an album or something? Mostly because the Hungry theme slaps.
That’s an amazing idea!
I love this series. Can't wait for the vid to drop
Thank you!!! :D
you are the humblest of the humble
Thank you! ♥️
these thumbnails keep getting better
Thank you!!!
Uno harry potter has just a wild "draw until you get red"
uno colorblind, uno pride, uno flip splash, uno minimalista have no special mechanics
Noted!
Honestly if you do end up balancing out some mechanics in the end, it'd be fun to also get an unbalanced version, if only to get a banger valefisk video out of it.
Now that’s an idea 😈
12:50 Just realized this card would be nice synergy with hand swapping effects if you're doing teams
👀👌
I hope I can get a copy when this comes out!!!!
I hope so too!
I think that for this game it would be a good idea to have rule layers/tiers which group mechanics in the instructions. This game will be very intimidating to first time players and will be exceptionally difficult to get friends to play with the enormous amount of random mechanics there are.
The way the tiers would work is that every following tier would play with the rules of the previous tiers had. Players can work their way up the tiers the more games they play. The system would let a group with more experience in the game to play with more mechanics without the hell of “what the heck is this symbol” and constant rule book checking. Of course, nothing is stopping people from playing with whatever rules they want. Now, I don’t have a solution on how to tier the rules because I am lazy, but you could organize the rules by complexity/how unbalanced they are to give more experienced players a wild time.
Giving tiers would allow players to ease themselves into all the mechanics and find the level that is right for them. I know that for me, I really want to play this game with separate friends groups as we all love Uno, but we all play with different amount of seriousness, so having a suggested “difficulty” to go to for the occasion would be great. This will also eliminate/tone down the discussion of what rules to play with when first starting off.
TLDR: Tiered rules = less intimidating = longer introduction/better easement= better player retention
Awesome suggestion!
I can hear Valefisk foaming at the mouth waiting for this to be completed
I hope so 😂
You repeatedly saying *CRASH.* reminded me of a Captain Scarlet spoof vid from years ago where they just keep getting told to crash and say "yes sir" and run off the road
Thank you for resurfacing this gem buried in my psyche
You’re welcome 😂
Will the tabletop simulator version have options for different textures? (uno or chemicards)
Probably not? That would be tons of work for me. ):
@@MassacresMansion If anyone Else did as a submod, would you allow It?
@@GoWatcher perhaps. 🤷♂️
I love the new game theme! I think it'd definitely make it more approachable for players who aren't interested in playing overly-complicated games for the novelty of it. The theme contextualizes cards in a way that makes it easier to explain and remember the mechanics (therefore making the game much more introduceable to friends.)
I’m glad you like it!!! ♥️
You should call the Manbo! card Wombo Combo or something similar.
Nice 😂😂😂
Oh boy, can’t wait to see how UNO can be made more complicated!
Good 😈
Can't wait 👍
Glad to hear it!
Merchandise wise, I would definitely like plushies/figures of the Chemicards characters once they're actually designed
That sounds wild 👀👌
time for questions!
1. what will you do with games that are like impossible to find the rules online, (also I wonder if uno lost media exists lmao)
2. if you talk with the "don't talk until you can say uno card" do you just get to draw 2 cards if you talk?
1. I don’t know. 😂
2. Rules didn’t specify to my knowledge lol
Giant Uno
World’s Smallest Uno
“Card size is not a game mechanic” -Luke
Reply with more mechanically identical Uno versions.
😎
@@MassacresMansion Never heard of that version of Uno before.
while i mentioned major additions, this seems like a trend that if possible to keep going definitely will fulfill the same overall segment of it, also good job on 19 additions in one video, a this small corner of the internet record
Thank you!
Been playing a new UNO game that recently launched on Android in open beta called 'UNO 2 Go' and, alongside a few mechanics you've already included like Jump In, Wild Draw Color, Wild Skip All, and Discard All Color, it has one I've not seen anywhere else.
In some levels, (ones with the mechanic enabled) roughly half of all cards have a "dandelion" modifier. Playing *any* dandelion card from your hand *also* discards every other dandelion card you have in your hand, with the card you actually played on top and resolving its other effects.
What makes it even more interesting is that it chain reacts with the Discard All Color card, so if a Discard All Color card is played and results in a Dandelion card being discarded, all Dandelion cards are discarded too. (But not vice versa)
Having it on half of all cards is... really overpowered, but this *is* a mobile game that is meant to be played in quick rounds. You'll need to do some balancing.
NOTED!
Uno Angry Birds:
King Pig Card - The person who plays this card gets to declare the color of play, and then start giving out a card from the Draw Pile to every player starting on his/her left, in a clockwise direction UNTIL someone finally receives a card which is of the color that you declared. If turned up at the start of the game, the card is merely treated as a normal Wild Card, and the first player to begin will only use it to call out the color of play.
Basically the same as the Dead Men Tell No Tales card
Noted!!!
Uno for the Nintendo DSi only features jump-in, the 0 and 7 hand swapping rules, and scoring. So basically you're already good on that front.
Awesome!
In case anyone hasn’t said it already, DBZ has an uno version with special rules
Indeed it does 😈
Another top tier video! I'm intrigued for what next time entails! Part of me hopes it's the "long-awaited" Uno console version video, but as far as I'm concerned any more Chemicards update is good a Chemicards update
Thank you so much for your support!
If it's not too presumptuous for me to make a suggestion for _how_ to implement a mechanic (I write this knowing it will potentially be used, partially or in full, in a commercial work and give my permission to do so without compensation)...
*UNO Power Grab*
UNO Power Grab adds three symbols (Wild Grab-A-Tower, Grab 2 Towers, and Draw 1), one modifier, and one BUG compared to the original UNO.
This BUG consists of four Power Towers. Players can take these towers from each other or from the center using either the Power Icon modifier or a Grab-A-Tower symbol, and while a player has a Power Tower in front of them, they are immune to the Symbol printed on the tower. Each tower corresponds to one of the four colours and one of the game's four attacking symbols. Additionally, if a player collects all four towers, they may return all four to the center of the game and discard all but one card from their hand, calling UNO.
The four extra colours and *far* more than four extra symbols in the Amalgam make this correspondance pointless, but what we *do* have four of is discard piles. Since this BUG doesn't have batteries or any moving parts, it's welcome in our garden. We're not murderers. That's the other game.
Each of the four discard piles now has a corresponding Antidote Token, adding four extra props to the game box. When you play a card with the Antidote modifier (added to approx. a tenth of the number cards at random [I think? I don't know how they're distributed in the deck.], as well as one existing wild [to represent the wild grab-a-tower card]), take the Antidote Token corresponding to the discard pile you played it on and put it in front of you. While you have this token in front of you, any Symbol (not modifiers, only symbols) played on the respective draw pile has no effect on you, though it can still affect other players. If you have all four Antidotes in front of you at the end of your turn, you may return them all to their respective draw piles and discard all but one card from your hand.
Additionally, eight symbol cards are added (one of each color) with the Snatch 2 symbol, adding four physical cards. This symbol allows you to take any two Antidote Tokens and place them in front of you.
{design note: allowing players to Instant Uno at any time, which the rules I'm reading off of seem to suggest you can, feels like too much potential for an instant win - especially with so many ways to get rid of cards in this game. That's... probably a good thing, actually. You might be better off removing that "end of turn" restriction, depending on how hard it is to get the four antidotes in the first place. Alternatively, since there's so many symbols flying around... this is why you're making the Amalgam, not me.}
Woah! Great work here! I’ll definitely keep this in mind when I inevitably get to Uno Power Grab!
Omg i cant belive it this is the greatest thing i have ever accomplished thank you for including my sugestio,
You’re welcome!!!
That Walmart picture at 0:10 unironically sends me back. Simpler days, man.
Agreed 😔
All of the sports uno versions, they’re pretty much all just reskinned and sold with a special tin based on whichever team they’re supporting
Thank you! Noted!