I guess the audience is “people who enjoy and are good at sneaky sleight of hand but want to be able to proudly announce their success instead of having to keep it a secret”. So basically just professional stage magicians.
Someone else made a great point. There's nothing stopping someone from just claiming they cheated and getting away with it. Nobody's going to be able to keep track of every single piece, so if you just claim "I stole a 10" then it's really hard to prove that claim false and you'd just get the free rewards. So even among actual cheaters, you can still over-cheat by just lying!
Nah, it's just more like Patrickland where Squidward spends most of the game wearing the prison bucket until he wins and then gets thrown in actual prison.
Step 1: End your turn without cheating Step 2: On the next player's turn, announce you cheated Step 3A: Since no one saw you cheat, they have to believe you did and give you money as reward Step 3B: Since no one saw you cheat, they have to believe you did and accuse you of cheating. Since they're accusing you of cheating when you didn't, they now have to suffer a punishment. Did the devs think about these rules for more than five seconds?
My brother who cheats at board games put this very eloquently once "If I'm encouraged to cheat, then there's no fun in cheating. What makes it fun is getting away with it organically"
Pro tip: As soon as you get the card that lets you get away with cheating even if someone saw you, steal the *whole bank.* They can't do anything about it.
Alternatively, you could steal all of the richest player's money, making you the richest player and putting your pevious biggest rival in threat of bankruptcy. All in one turn.
just did this strat. but here's another way of doing it, with 2 cards, with the cheat that lets you do whatever with the chance/chest card instead of what it normally says, say you take all the properties from everyone and the bank, and get hotels for all of them for free + you earn free 3000 money to counter the card that makes you pay 100 for every property you own. In short. you win: the card. the guy who accused you of cheating may live for a few rolls, but when he gets out, he's out of the game.
in my family, winning monopoly is less about "being good at monopoly" and more about "who can physically endure playing monopoly the longest". I don't think we've ever actually finished a game of monopoly, everyone just periodically leaves the table one by one until there is only one remaining, making them the winner by default. risk also tends to go this way
this the exact same experience i have with my family and my friends as well. I've literally NEVER finished a game, it's always a game of last man standing
With 4 players, if you auction everything you don't buy, don't skip buying on the first loop, don't loan money when a player is about to lose and build houses the game actually ends in a timely manner most of the time.
@laytonjr6601 thats exactly how me and my friends would play it on the xbox version. The game would always end within an hour except for 1 time where the game somehow went on for 5 hours with the final 3 hours being just me and one other friend left against each other. I won that game. Pretty good new years that year
I played cheaters edition exactly once, and we went straight to the all cheats all the time rules. It was turn 2 or 3, and my turn. Someone across the table tried something and got caught and an argument broke out. I stood up (as if getting a better look at the board), swiped something from the dealer, and passed my turn. “I cheated”. 😩”what did you do?” *casually drops entire property deck on the table*. Safe to say, the game was over and we never played it again lol
Ok but have you played two-board Monopoly? You put two copies of it side by side (preferably completely different versions), and every time a player lands on a Railroad space, they move immediately to the matching space on the other board. The game ends when one player decides they would rather die than keep playing, at which point you all go play Smash Bros instead.
What it looks like happened to me is during initial playtesting the designers realized the cheats slowed the game down too much, but rather than fixing the cheat system they just pared down every other interesting mechanic in the game.
The reason is actually much stupider. There are a lot of what I call "gimmick monopoly" games. These all use the same rules, that barely look like monopoly, with an added coat of BS on top.
A lot of these uniqe monopoly games are like this. I realized this because my sister used to collect monopoly games, and half of them were like this, and they were my least favorite to play.
Don't forget that the monotony of monopoly was intentional in the original design because it was supposed to demonstrate how capitalism is inherently exploitative and soul-crushing.
yknow, i could say something similar about cheaters edition (showing how cheating makes the game worse for everyone else by making the game a chaotic, unbalanced mess) but i doubt they thought about it that much
honestly, i think a house rule where you can travel to other railroads you own if you land on a railroad you own sounds nice, without removing the power of railroads though
I'm not against the idea of railroads getting a second cost too, a "ticket price" If another player owns multiple railroads, you can pay them the ticket price to go to a different station, on top of the rent cost for landing on a railroad (whether there's a single ticket cost, or if moving to the other three has a higher cost for how many spaces it is, like $50 for 10 spaces, $100 for 20, $150 for 30, or something) Gives the railroad a way to get more money, while also helping the people who land on the railroad
In Monopoly Disney I own this is a feature. If you start your turn on a mode of transport (railroad equivalent) you can use your first move to jump to another mot. So for example if you roll a 6, you can jump to another mot and then go 5 spots from it
It's the worst game ever made. It was explicitly designed to be unfair and unfun. Monopoly and games like it were the reason I thought I hated board games until a friend got into them much later and we started playing Dune, Secret Hitler, Betrayal at House On The Hill etc. It's really funny that they thought the best way to improve Monopoly in this version was to just make people play less of it.
@@ratman262 the only one who has fun at monopoly is the guy who got Boardwalk with four hotels and cursed dice that always makes the others land on his property.
Cuz some people don't like drinking or might go out drinking at a time or place where getting a bus or taxi isn't easy. What kind of silly question is that??
This game has one use case: If you have a cheater in your friend group, but everyone else is too awkward to call them out, play this so you have an excuse to. At some point, the cheater friend will realize that they're not actually that sneaky, they just weren't called out on it.
I'm sorry but I cannot get over the fact that one friend would force such a long tedious game on everyone only to quit when they are losing. I'd never want to play with such a person ever again.
It sounds like actual child behavior. This is what a five year old does: gets too fixated on getting a win because they haven’t learned to let stuff go, calls the game they started off because they can’t handle a loss, and simply isn’t mature enough to understand what a dump they took on the value of everyone else’s time in the process.
I think the most redeeming quality of this game is how it makes every other version of Monopoly seem so much better in comparison. It's just so great knowing where rock bottom is, you know?
This reminds me of the Calvin and Hobbes comic where they play monopoly. Hobbes is winning by a landslide, and Calvin just steals from the bank.... in response Hobbes just steals from Calvin, Calvin steals from Hobbes, and then Hobbes just puts all the houses/hotels where Calvin just landed.... I imagine that's the logic of where this game can go.
My favorite thing about this is that the people who made this game know so little about the rules of actual Monopoly, they call something that isn't cheating, cheating. If you land on someone's property and they don't ask for rent and you hand the die over to someone else and they roll, they are no longer allowed to ask for their rent money. From the official rules of actual monopoly (taken from their own website if you don't believe me) "The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice." So the "don't pay rent" cheat isn't even actually cheating, that's just how the game actually works.
The best part is, the second player; if evil. Could roll the dice JUST as the player lands on the final place. Bu~ut, that's dependant on if everyone else, wants the player to not get bankrupt "so soon". Which in practice, is "probably never"... So, yeah. Exploit exists. Just ain't likely to be rolled, due to the competitive nature of the game.
I'm _pretty_ sure that the intended appeal of this game is not, in fact, the cheats. It's the intense desire to bring it to your asshole cheater friend, make them _think_ "hey, now you can cheat for real!" And then spending the next hour calling them on their bullshit every 30 seconds. You know, make it so miserable you scare them straight.
Never gonna forget the last time I played this with my parents and brother, and I realised that the bank heist card lets you steal from the bank, and only makes you pay each player $100 and go to jail if you're caught. So I, right in front of everyone, took the entire stack of $500s from the bank, and then calmly handed out $100s to everyone else and put the handcuffs on myself. Needless to say, the game immediately ended because everyone realised I had already won.
The funny thing about the point that speeding up the game for no reason is stupid, is that their already is a version of Monopoly called Monopoly Speed made specifically for those wanting a faster game, so removing features to make this one go quicker is even more stupid
Removing houses to make it easier to get the satisfying feeling of having a hotel is like if the NBA decided to make dunks more common by lowering the hoop 3 feet.
If you remove houses and make it so that you just go straight to hotels what you've *really* done is made it so you can only ever buy one house and removed hotels 😂
I really dislike that you have me pegged. I haven't been able to play Monopoly without tricking people into it since I was eight. Even my mom knew better than to humor me. I think Monopoly is kind of like the New Vegas of the board game community where the few people still playing it today spending an absurd amount of time trying to get others to play.
It sounds weird hearing Massacre's Mansion talk angrily saying "this is bad design" "this is not fun for the player" "doing this is would be just tedious" after months of him adding all of that stuff to the Amalgam 😅
I see your point honestly. I have spent hours and hours playtesting/tweaking mechanics to make the game as tolerable as possible, and I will admit there is some tedious mechanics in Chemicards, but those mechanics were originally in a unique version of Uno. 😂 I’d blame Mattel for that.
"Why would you put any effort into developing properties and playing the game when you can just take them from other players?" Is almost the exact argument I made about how the trade hands mechanic being too common ruins the Uno Amalgam. I'll just let you do with that what you will.
@@heroponriki5921 unlike in MCE, the swap hands modifier is actually a completely fair mechanic, because anyone can execute it by simply playing the card. Everyone has an equal chance of drawing a card with that effect. There isn’t any skill based bias when it comes to that mechanic, while the cheating in MCE contains that bias. Additionally, the swap hands mechanic can be completely countered if you’re lucky. Especially since you know for sure it’s happening, unlike the MCE cheats. ADDITIONALLY once the swap hands mechanic is used, it’s not like it can be stacked and compounded to even further mess up your game, while in MCE the cheats can stack near infinitely.
For what it's worth, I posted this before seeing some of the more recent uno amalgam additions. Uno Hearts actually fixes my problem with this mechanic by diluting the card pool significantly thanks to the addition of numbers 11-23. The biggest issue I had was that trade hands was on 2 numbers out of like, 12, meaning you would be just constantly trading and swapping hands and there'd be no point in even bothering to get rid of cards. However, it's not nearly as bad when now that it's on less than 10% of the cards. Hopefully the card pool continues to increase and it will only be something that comes up once or twice per game.
Still not as bad as ‘insane monopoly: pyramid scheme’. Which is a fan made version of monopoly created for tabletop simulator with the intention of cranking up the length of the game to hellish levels. With two main boards with multiple rings on each, a jail board, and tons of other confusing rules. To give you an idea of how bad it is, so far there has only been one recorded instance of a group playing it. It took them EIGHT HOURS to eliminate a single player. It was done by a guy named Valefisk if you’re curious.
i think that one succeeds, because it hits its main appeal. it's trying to be a horrible torture experience, painfully slow, needlessly complicated with way too many useless systems, and endlessly frustrating. and it fucking works in that regard.
That sounds like a good game to mess around with for a few rounds, there's probably a lot of comedy to be found in getting trapped in the rules black hole.
@@aegisScale you notice how the words ‘pyramid scheme’ is in the title? That’s not just a name, you can get a legitimate pyramid scheme going in the game.
My favorite rendition of cheating in games is an optional rule in Munchkin which is deceptively simple. For context the idea of the game is that you have to get to level 10 to win. With this rule you can cheat at any time, but if you get caught in the act you reverse the cheat and go down a level. Honesty all they had to do in MCE was this, but with money.
@@MassacresMansionit does considering A. Munchkin is an intentionally goofy casual game about being an asshole, but (usually) not a merciless vulture that exists solely to hard punish the most minor of slip ups B. In Munchkin, the other players are thinking of tons of stuff and there are so many calculations and modifiers in play at one time that it’s way easier to slip in an intentional calculating error. The game’s own creator Steve Jackson used that exact cheat to win a game of Munchkin they played on the old Geek & Sundry show Tabletop. You MIGHT be able to find a way to make something like that work at least slightly better in MCE, but the problem is that all of the actual mechanics of Monopoly that could help mess with their focus got literally *lobotomized* so literally all the other players can do is look for and punish cheaters (or whoever decided to look away from the fucking game for two seconds)
They have something similar in Cosmic Encounter. The Filch card lets you steal ships and cards at any time. If you get caught, theres a penalty, but you get to put the deck and discard pile next to you for easy access.
@@punishedwhispers1218 Steve Jackson I feel like has probably been playing Dungeons & Dragons since at LEAST the 80’s, at least based on the vibes he’s given off in the few videos I’ve seen him in
Well, uh. The brown properties actually have some history. Lemme adjust my specs. In the UK the first set of properties since the game's introduction was always brown, while the US always had purple. In 2008, when Monopoly went from the "classic" design to the modern design that is still in use. Among other changes (like simplifying the tax spaces and making the title deeds portrait rather than square) they made the first set of properties brown in all versions. Why they kept brown over purple, I don't know. Maybe it was cheaper to print brown rather than purple?
@@EchoesFromCorn Any natural-based purple pigment is very expensive, so you are remembering correctly for historical context, but the price difference is much less significant with fully artificial pigment. That being said, it is likely still more expensive than brown (I can't verify that for sure), just marginal compared to natural.
There is an even more fundamental problem with removing houses than even the sense of achievement in getting a hotel, and that’s the strategy element. Houses are a finite shared resource and because you can’t buy a hotel without first having 4 houses, if all houses are already in play, you can strategically prevent other players from getting them. Equally, buying a hotel puts more houses back into the shared pool so there is a risk/reward element of buying a hotel that needs to be managed.
18:36 To be fair, the payout from free parking is a common house rule. It originally did nothing so they actually decided to buff it to do something here.
There actually have been several versions of Monopoly that have incorporated mechanics in the Free Parking space. While it originally did nothing, the popular house rules have become more and more integrated as time has gone on.
@@MassacresMansion i think base monopoly rules specifically dont want you to get money or stuff from free parking as it drags the game out one of the games that has this rule is the one hasbro specifically designed to show off how house rules make monopoly way too damn long (monopoly longest game ever)
OH GOD THAT GAME.. the sheer amount of times someone was saved from bankruptcy because of that stupid space when we were moments away from finishing@@jknifgijdfui
I remember scrabble cheater's edition actually being decent. Probably because it actually kept the scrabble mechanics and the cheating was like... letting you put a word somewhere else on the board.
maybe im being dumb but when i played monopoly as a kid, when you land on free parking you got any money that was accumulated from players landing on the tax squares.
There are actually several versions of modern base monopoly that have integrated what were once popular house rules into the official game for the free parking space.
@@MassacresMansion Which versions? I believe some of the video games have, but I haven't heard of any of the physical versions doing so. EDIT: The most recent official instructions I could find still insist Free Parking does nothing and actually explicitly recommends against the common house rule.
The receiving money out of admiration for stealing is funny as hell. Imagine if an armed robbery takes place in a bank and once the criminals get the money everyone in the bank gives the criminals their wallets out of admiration.
I'm just curious to know what happened to "THAT ONE FRIEND" because after that much Monotony I don't think anyone in the friend group would want them around anymore, or would let alone want to play this game more than once
I do have to say, train stations always making you travel to the next one sounds like a fun additional house rule in normal monopoly, if combined with them additionally being purchasable. But everything else… Whose bright idea was it, to reward cheaters outside of getting away with cheating? Don‘t they understand, why people cheat. I wouldn‘t say having mechanics dealing with cheating, is fundamentally flawed, I mean, it‘s always fun to see scrabble champions making up words. But this just sounds terrible.
Ehh.... increasing the distance an average roll travels a player means they pass Go more often which means more money in player hands which means players stay in the game longer without developing their properties which means the game just takes longer based on randomness rather than strategy. I don't think it's a good house rule, same with the "get money from Free Parking" house rule.
If you did that, which would you purchase/pay rent on? The one you landed on or the one you travelled to? My instinct is landed on. Also, this would probably extend the game, since it speeds up passing go, increasing the ammount of money in play
I think because you are designing board games (and have played a lot it seems) you are a great place to hear about qualities of board games and the like. Not saying you need to become a full board game review channel, but hearing your perspective is always a treat.
18:20 Saying that Free Parking has been nerfed is totally wrong, being able to draw a card is an objective buff. In the official rules, landing on Free Parking has always done absolutely nothing. Placing taxes on it is just a common house rule.
@@MudakTheMultiplier additionally, official monopoly rules state that the game ends the moment the final property is bought. so the game is actually generally shorter than people think it is anyway, for multiple reasons
I recently went to get some board games and saw this in the wild. Unfortunately, we couldn't get it due to our budget and I'm now relieved that we dodged a bullet. Hearing this explained sounds like it would be a nightmare to play and keep track of. _Regular_ Monopoly is already a lot to keep track of, and it already starts its fair share of confrontations. I don't even want to think about how many arguments Cheater's Edition causes. Thank you for the in depth video! Side note: I picked up Uno: No Mercy and it's really fun and intense once you get the hang of it.
Ironically, since cheats are settled when the next player rolls the dice that means if you ever need to get up for anything; bathroom, to get food, etc, you can only do it on your turn making the game that's supposed to be fast have to come to a stop until you get back rather than doing it between your turns. Otherwise the other players can just agree to cheat you while you're gone and then the next player rolls to lock it in. And since the same would apply to the other players, even if one person gets up on their turn, the other players are stuck there to make sure they don't get cheated.
dude you are so entertaining I didn't even realize the video had hit 45 minutes until you pointed out "this has gone on long enough". i would LOVE to see more board game reviews from you, across the whole spectrum.
4 things that *could* make this game better are removing the handcuffs and instead making Escape Artist be moving your piece to "Just Visiting", adding a rule where all players must be present for a cheat, have each cheat require a certain amount of turns to pass to become immune, (from 1 turn to until your next turn) and removing the cheating rewards.
I'm pretty certain, given the history of monopolys creation, that cheating is ALREADY a feature and not a bug. Being able to cheat while being the banker is 100% commentary
@@MassacresMansion I was just thinking to myself "it's the weekend, I wonder if it'll release today?" And not even a minute later I got the notification and I was shocked
about the reworked railroads: that's literally a common house rule of original monopoly but dumbed down that house rule is basically letting people travel between railroads they own if they have atleast 2 railroads pro hint for MCE: take everything with yourself if you need to leave, if you don't, it's all gone and they get to have property with hotels
I have a friend who got this game for their birthday some years back and we played it with some other friends later that week. This video summarizes our collective feelings on this monstrosity. I even did well and got away with quite a bit of "cheating" and won in the end, but I can attest that this is not an enjoyable or well thought out game.
In Magic the Gathering's second rules-breaking parody joke set, Unhinged, they had a mechanic called Gotcha. This mechanic gave you a reward if you caught your opponent doing something or saying something the card would look for and announce "Gotcha!". Examples include touching their face, flicking their cards, touching the table, saying specific words, or laughing. The intent behind this design is that players would delight in being able to catch their opponent doing things outside of the game and generate extra value, because one of the biggest excitements of Un-sets were cards that "broke the fourth wall" so to speak, the cards that involved something beyond the game itself. You would call out the opponent, get your Gotcha, and we'd all laugh and move on. That didn't happen. Players saw their opponent could generate free value and decided "okay, so the optimal play is to not do any of those things". Cue games of this silly, wacky parody set where opponents would sit frozen still, completely silent, deliberately engaging as little as possible just to avoid the risk of triggering any Gotcha. One of the triggers was _laughing._ They designed a mechanic that punished you for _laughing_ in the _joke set._ This is why Gotcha is considered one of the biggest design mistakes in recent memory and it wasn't even in a "regular" set! Anyway, that's exactly what I think happened with this game. The _idea_ is "oh, everyone will play Monopoly as normal but they'll also engage with these wacky cheating mechanics, and things will be crazy and silly with property and money changing hands constantly because everyone's trying to one-up each other!". But that doesn't happen. Instead you're playing Monopoly (already a bad game) with the _absolute focus of a hawk,_ unable to take your eyes off of any aspect of the game for more than a second. Every time your opponent does something, you have to ask to look at the game piece to confirm, you have to memorize every random detail just to cross-reference them against someone's claims, and you _cannot_ get up to do anything or else you're just shunted into last place as everyone cheats freely around you. It's the exact opposite of fun, it's stressful and draining. And yeah, like you said, if a cheat is considered "valid", then it's _not a cheat, it's a game mechanic._ And that handcuff mechanic? First of all, what if you have to get up to go to the bathroom? Like, even under _that light scrutiny,_ this concept falls flat. And not only that, yeah, I'm gonna fucking say it, I think that making you stick a plastic handcuff on your arm and hold your arm right next to the board without moving it is a little ableist! I mean, it operates under the assumption that you have the use of both of your arms in the first place, but it also punishes you for having any degree of ADHD, nervous tic, or uncontrollable spasm. My mom's left arm is weak due to a stroke, do I make her put this uncomfortable little toy around her bad arm and hold it still, or do I put her _good_ arm out of commission and make her play with the weak one? Or maybe I just let her do whatever she wants while she's in jail like a regular fucking person because this stupid handcuff doesn't do shit and exists purely to be a twee fucking gimmick to put on the back of the box!
I think the only good implementation of a real-world criteria-based condition mechanic I’ve seen in a tabletop game is the cards in the asdfmovie card game Muffin Time, probably since they’re a lot more hyperspecific and easier to notice (ie tricking another player into saying “what”) and the game in general is much more casual and has far less to focus on than games that already have a million different mechanics and strategies to analyze and keep an eye on like Monopoly or MtG.
"gotcha" sounds more like mtg gamers optimizing the fun out of a game, as per their instinct. you can play a game while not being 100% efficient and still have fun
I wonder if the solution to that would be to make Gotchas that are inherently at odds with each other, such that there is no optimal mood to play the game with.
Angry descriptive video essay rants are very quickly becoming my favorite genre of video and this is PEAK. As someone who's never played monopoly (yes yes i know get out the hangman's noose or whatever execution method you like) this was extremely enjoyable
A lot of the speed based elements and simplification seem like they're designed for people that hate monopoly I know a lot of people who hate monopoly BECAUSE of those elements, I'm assuming hasbro added all these rules and such due to some belief that only monopoly haters would dare cheat at the game, and that this would be another appeal to the cheaters. Really what i'd do is make a Monopoly Haters Edition with all the speed and simplification elements and cut out all the cheating based rules. Heck, make the instructions all passive aggressive and it'd make for a great gag gift for the impatient one in the group.
I was gonna say "at least the government doesn't pay the rich for malpractice like that" . . . Then I remembered the 2008 recession was a thing and sunk less big investment groups than the GameStop meme squeeze.
YO! A fellow Betrayal enjoyer! That's one of, if not my absolute favorite games. I remember the first time I played I was the traitor, and I was summoning fire bats from hell through the furnace.
@@MassacresMansionI’ve actually heard some criticism of Betrayal based on “before the Haunt is revealed everyone is kind of just futzing around and when the Haunt happens a lot of how it unfolds is random and ultimately it sucks that the bad guy doesn’t know they’re the bad guy from the beginning and thusly can plan ahead more, also a lot of the haunts themselves are unbalanced as hell”; how would you address those criticisms?
@@MassacresMansionI’d watch the heck out of it. I played the game once and I liked it well enough, but at the same time part of me can see what the haters mean even just from the one game.
This video shows that I don't care what the topic is, I just really enjoy this style of editing. Very simplistic, but that's the point. Coupled with the mostly nonsarcastic tone with a joke every now and then, That's a really nice video. Tl;dr, keep doing good conent! (also, a on-topic note on the video, I remember seeing my uncle over in utah have this game (he was obsessed with his monopoly collection) and I read the rules and the In game justification for only hotels was something along the lines of "cheaters only go for the top!!!11!!!" I'm not joking.)
my dad used to play monopoly with the most fucked rules ever. you couldn’t buy a house, if you landed on your own property you got one. the banker decided how much a property cost
Oh look at the time, my favourite streamer started their stream. Ah well I guess I can watch the most anticipated piece of media in the last century first. A finely crafted masterpiece of I say so myself.
I found this video like completely randomly the other day and honestly, I love the energy you’ve got here Remember playing this game all the time a few years ago and looking back, yeah…it uh, certainly wasn’t great lmao
As someone who’s interested in Accessibility in games, this is a NIGHTMARE. Especially the handcuff cheat. Yes, force someone to wear a tight handcuff and if they remove it “they’re cheating”. What about people who deal with carpal tunnel or only have one hand? It’s going to make it that much harder for them to enjoy the experience. The swap the cards cheat too! It just sounds anxiety inducing altogether. Thank you for this review!
"If you want to win, its also a necesity for you to cheat" I mean... that is kinda the theme of this version, it is flawed, but if you were expecting to win fairly in "monopoly: cheaters edition" maybe that is on you
It's less strategy, more sleight of hand. I suppose people who's skill set is not catered to games, and more to stealing and physical deception have the advantage, but that goes against base monopoly's play style. I'm in the camp that this should be a game that's not tied to monopoly, and it would be so much better.
@@MassacresMansionwell I mean considering that people who cheat at monopoly prolly feel like they can’t win normally, or maybe winning normally isn’t fun for them, or they get more satisfaction from doing such sleight of hand tricks anyway, this makes sense.
@@MassacresMansion “…people who’s skill set is not catered to games, and more to stealing and physical deception have the advantage…” Wait so whoever wins is actually a toxic friend and has to be cut out of your life?
Back in ye olden times, when I was in school, we played a game of Monopoly with adjusted rules to simulate the idea of Rich, Middle Class and Poor. The Rich got 500$ for passing Go and started with ownership of Boardwalk and Park Place. Middle Class played normally. Poor couldn't own properties and got 50$ for passing Go. I was on the rich side, and we did all sorts of idiotic crap. We were all stealing from the bank, the Rich kept giving the Poor money as Write-Offs, and on the whole we completely screwed up the experiment.
I love that the friend keeps forcing everyone to play monopoly but keeps shutting it down whenever he‘s not winning and then he sees „cheater‘s edition“ and goes „ooh yes I bet I can win if I can just cheat“
Yooo, I was looking forward to this. Amazing video as always. Only have played the original Monopoly game and the fact that you can impliment cheating in the game rules is already toxic city waiting to blow up. Sticking with the original game rules and waiting for your next Chemicards (Uno Amalgam) video
There are actually several versions of modern base monopoly that have integrated what were once popular house rules into the official game for the free parking space.
@@GigasGMXextreme monopoly is basically an expanded regular monopoly with original features. A monopoly amalgam would include features from every official version of monopoly, which is a lot since there are a fuck ton of monopolys, each usually with at least 1 unique feature
This reminds me of the time where we heard s door knock then a player dumped all the bank’s money into their pile since noone was watching, turns out it was the same guy that made the knocking noise via Blue Tooth
If there is one merit to MCE, it makes a fine-ish base for house rules that changes cheats into that one party game. Make someone do something or do something with or without getting caught and you get a reward. Then it might be a bit spicier and possibly amazing when using the rules with a normal board.
I’ve played Monopoly maybe twice in my life and I had a ton of fun listening to this. I’ll be checking out your other stuff (I think your concept for the Uno game sounds really cool!) but I’d also love to see you make more videos that are just bombastically hating on board games you couldn’t stand. I love how passionate you sound about it.
I’m glad you liked this video and I’m glad you plan on checking out the rest of my channel! :) As for more boardgames review type videos, it’s definitely possible! Although I don’t think any game could be worse than this. 😂
I like the way you express your opinion. It's thorough without being boring whilst still being accessible. Please make a video on how good Betrayal (At House on the Hill) is. I think you would do an excellent job. Also lol, putting your own work at #1 on your list. Cheeky.
That’s such a good video idea! I should do that! Also yeah lol. Massacards is genuinely my favorite game though! And it’s definitely my favorite hidden role game!
honestly the railroad idea of it being able to take you a quarter across the board is a good idea.. to combine with traditional railroads. Make it free for owners of the railroad they landed on and a payable toll for those that dont own it if they wish to use it would make for more railroad strategizing. make it a choice to move a quarter way across because player agency is good but also make railroads even more useful to have. would prolly be an intersting houserule.
I guess the audience is “people who enjoy and are good at sneaky sleight of hand but want to be able to proudly announce their success instead of having to keep it a secret”. So basically just professional stage magicians.
You’re so correct! 😂
my dad is deep in the magician community rn, im considering sending him this video and seeing if he can get his friends to play lmao
Bruh just play Muffin Time or Poker or some shit
@@PrimMashupsjust have them play with cheating-annoucing in normal monopoly, it’s better
Someone else made a great point.
There's nothing stopping someone from just claiming they cheated and getting away with it. Nobody's going to be able to keep track of every single piece, so if you just claim "I stole a 10" then it's really hard to prove that claim false and you'd just get the free rewards.
So even among actual cheaters, you can still over-cheat by just lying!
The visual of a someone being cuffed and instinctively moving their hand and destroying the whole board is hilarious.
It’s hilarious until it’s you. 😂
Nah, it's just more like Patrickland where Squidward spends most of the game wearing the prison bucket until he wins and then gets thrown in actual prison.
@@bigjohnsbreakfastlog5819goated reference 😂
Oh my god I almost completely forgot patrickland. it has been so long.
Step 1: End your turn without cheating
Step 2: On the next player's turn, announce you cheated
Step 3A: Since no one saw you cheat, they have to believe you did and give you money as reward
Step 3B: Since no one saw you cheat, they have to believe you did and accuse you of cheating. Since they're accusing you of cheating when you didn't, they now have to suffer a punishment.
Did the devs think about these rules for more than five seconds?
This^^^
True Cheater Unlocked!
I would rule you are cheating by lying about your cheating.
Oh! and after 2-3 times of this shtick, you actually cheat and self-report, and since they dont believe you, you get away with it!
That's freaking genius!
My brother who cheats at board games put this very eloquently once
"If I'm encouraged to cheat, then there's no fun in cheating. What makes it fun is getting away with it organically"
Indeed! Agreed!
Based Will PFP
@@kitkatkk2 Based canadian-style KitKat wrapper on a white background pfp
Absolutely.
Dear diary,
Today I saw a based kitkat
Pro tip: As soon as you get the card that lets you get away with cheating even if someone saw you, steal the *whole bank.* They can't do anything about it.
I love how balanced this game is XD
Alternatively, you could steal all of the richest player's money, making you the richest player and putting your pevious biggest rival in threat of bankruptcy. All in one turn.
@@cheesymeatball174 THis happened in a Smosh Games video, Arasha stole (and wasn't caught) all the 500s from the bank.
just did this strat. but here's another way of doing it, with 2 cards, with the cheat that lets you do whatever with the chance/chest card instead of what it normally says, say you take all the properties from everyone and the bank, and get hotels for all of them for free + you earn free 3000 money to counter the card that makes you pay 100 for every property you own.
In short. you win: the card. the guy who accused you of cheating may live for a few rolls, but when he gets out, he's out of the game.
Their is actually a rule that you can only take a certain amount
in my family, winning monopoly is less about "being good at monopoly" and more about "who can physically endure playing monopoly the longest". I don't think we've ever actually finished a game of monopoly, everyone just periodically leaves the table one by one until there is only one remaining, making them the winner by default. risk also tends to go this way
Oof 😂
this the exact same experience i have with my family and my friends as well. I've literally NEVER finished a game, it's always a game of last man standing
With 4 players, if you auction everything you don't buy, don't skip buying on the first loop, don't loan money when a player is about to lose and build houses the game actually ends in a timely manner most of the time.
I have finished risk multiple times. I have never finished monopoly in the intended fashion
@laytonjr6601 thats exactly how me and my friends would play it on the xbox version. The game would always end within an hour except for 1 time where the game somehow went on for 5 hours with the final 3 hours being just me and one other friend left against each other.
I won that game. Pretty good new years that year
I played cheaters edition exactly once, and we went straight to the all cheats all the time rules. It was turn 2 or 3, and my turn. Someone across the table tried something and got caught and an argument broke out. I stood up (as if getting a better look at the board), swiped something from the dealer, and passed my turn. “I cheated”. 😩”what did you do?” *casually drops entire property deck on the table*. Safe to say, the game was over and we never played it again lol
It’s incredible how broken this game is. 😂
This is why the rule book says all properties should be laid out around the board rather than held by the dealer.
@@MarkoIronFistThis entire comment section is just people not actually playing by the rules and then complaining that the game sucks.
@@Cameron-qe7il He didn’t break the rules.
@@Cutepanda1943 He/they did the properties weren't layed all out around the board
Finally, a boardgame that punishes people for having large wrists!
It’s what I’ve been looking for forever!
Looks like I can cross something off my bucket list
What a novelty 😂
They deserve it after what they did to me 😞
YOOOOOOOOOOOOO
Ok but have you played two-board Monopoly? You put two copies of it side by side (preferably completely different versions), and every time a player lands on a Railroad space, they move immediately to the matching space on the other board. The game ends when one player decides they would rather die than keep playing, at which point you all go play Smash Bros instead.
I’ve never played that, but I personally think it sounds fun 😂
@MassacresMansion it isn't.
@jesseclark7105 that's a compliment.
@@jesseclark7105"it isn't" LMAOOOO
This seems like a beautiful game idea 😊
What it looks like happened to me is during initial playtesting the designers realized the cheats slowed the game down too much, but rather than fixing the cheat system they just pared down every other interesting mechanic in the game.
Wouldn't surprise me XD
Oh god that makes so much sense
The reason is actually much stupider. There are a lot of what I call "gimmick monopoly" games. These all use the same rules, that barely look like monopoly, with an added coat of BS on top.
A lot of these uniqe monopoly games are like this. I realized this because my sister used to collect monopoly games, and half of them were like this, and they were my least favorite to play.
I can just imagine after playing Cheater's Edition, everyone went "Alright, we're just not going to talk to Dave for a while".
Indeed XD
Don't forget that the monotony of monopoly was intentional in the original design because it was supposed to demonstrate how capitalism is inherently exploitative and soul-crushing.
Another good point!
The irony is strong with this one!
yknow, i could say something similar about cheaters edition (showing how cheating makes the game worse for everyone else by making the game a chaotic, unbalanced mess) but i doubt they thought about it that much
@@lisatroiani6119well, at least this time, the consumers weren’t the only ones who had the meaning behind the gameplay loop lost on them.
@@MassacresMansion the original version of monopoly was called "the landlord's game"
People have been (rightfully) hating on landlords for ages
honestly, i think a house rule where you can travel to other railroads you own if you land on a railroad you own sounds nice, without removing the power of railroads though
That house rule sounds great!
Yeah, that is a good house rule for base monopoly, and it adds more incentive to own multiple railroads.
I'm not against the idea of railroads getting a second cost too, a "ticket price"
If another player owns multiple railroads, you can pay them the ticket price to go to a different station, on top of the rent cost for landing on a railroad (whether there's a single ticket cost, or if moving to the other three has a higher cost for how many spaces it is, like $50 for 10 spaces, $100 for 20, $150 for 30, or something)
Gives the railroad a way to get more money, while also helping the people who land on the railroad
In Monopoly Disney I own this is a feature. If you start your turn on a mode of transport (railroad equivalent) you can use your first move to jump to another mot. So for example if you roll a 6, you can jump to another mot and then go 5 spots from it
i usually play like this
If I was forced to play monopoly on a regular basis I don't think I would touch board games ever again.
I don’t blame you 😂
I would continue to touch them if i was forced upon the more boardgamey versions such as Empire
There is a lot of other, more fun boardgames, i recommend you check them out
It's the worst game ever made. It was explicitly designed to be unfair and unfun. Monopoly and games like it were the reason I thought I hated board games until a friend got into them much later and we started playing Dune, Secret Hitler, Betrayal at House On The Hill etc.
It's really funny that they thought the best way to improve Monopoly in this version was to just make people play less of it.
@@ratman262 the only one who has fun at monopoly is the guy who got Boardwalk with four hotels and cursed dice that always makes the others land on his property.
This game was made to be played at a party where people are getting drunk, and the most likely person to win is the designated driver.
Oh absolutely
Cuz some people don't like drinking or might go out drinking at a time or place where getting a bus or taxi isn't easy. What kind of silly question is that??
@@algotkristoffersson15 well you need someone to place the fast food orders
This game has one use case: If you have a cheater in your friend group, but everyone else is too awkward to call them out, play this so you have an excuse to. At some point, the cheater friend will realize that they're not actually that sneaky, they just weren't called out on it.
This is such a good use for the game!
I thought this game was meant for kids or people with low attention spans
@@MassacresMansionEverything has a use
That one friend now should make a video on "Why Monopoly Cheaters Edition is the best tabletop game ever"
I’d be genuinely curious on how long that video would be 😂
That friend needs to make a Monopoly Amalgam.
@@tonyhakston536 Underrated comment, its such a good idea
@@tonyhakston536 Mmm yes. Include Feminism Monopoly as well while we're at it.
@@thealientree3821what
Adding Cheaters Edition to Chemicards would be a fire April Fool’s video
You are a genius…
@@MassacresMansion Remove half the mechanics and make people with large wrists insta lose
@@onebrickatatime9097 Ho ho ho ho! Delightfully devilish Seymour!
@@MassacresMansionmaybe as an optional set of rules…
Though it would basically be rules-less given the fact that Chemicards is already Anarchy UNO.
The Monopoly Amalgam
“Good good, let the hate flow through you.”
How I felt recording this 👌
I'm sorry but I cannot get over the fact that one friend would force such a long tedious game on everyone only to quit when they are losing. I'd never want to play with such a person ever again.
Very wise 😂
It sounds like actual child behavior. This is what a five year old does: gets too fixated on getting a win because they haven’t learned to let stuff go, calls the game they started off because they can’t handle a loss, and simply isn’t mature enough to understand what a dump they took on the value of everyone else’s time in the process.
I think the most redeeming quality of this game is how it makes every other version of Monopoly seem so much better in comparison. It's just so great knowing where rock bottom is, you know?
Absolutely 😂😂😂
I dunno, Ms. Monopoly still exists and is probably worse than this one.
@@linguotgra close match it's "why would you play this" vs "this game is hell to play"
This reminds me of the Calvin and Hobbes comic where they play monopoly. Hobbes is winning by a landslide, and Calvin just steals from the bank.... in response Hobbes just steals from Calvin, Calvin steals from Hobbes, and then Hobbes just puts all the houses/hotels where Calvin just landed.... I imagine that's the logic of where this game can go.
Definitely what this game feels like 😂
“No way, buster. I know all about those ‘interest free bank loans’ to yourself.”
"Yeah? Well, I'm taking all the houses and hotels, and putting them on Baltic, where you just landed! You owe me $250,000!"
I WAS JUST THINKING OF THIS!!!
Nice to meet a fellow Calvin and Hobbes reader.
I'm convinced the reason that they're so obsessed with making the game as quick as possible is because the handcuff is so uncomfortable.
Totally possible! 😂😂😂
My favorite thing about this is that the people who made this game know so little about the rules of actual Monopoly, they call something that isn't cheating, cheating. If you land on someone's property and they don't ask for rent and you hand the die over to someone else and they roll, they are no longer allowed to ask for their rent money. From the official rules of actual monopoly (taken from their own website if you don't believe me) "The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice." So the "don't pay rent" cheat isn't even actually cheating, that's just how the game actually works.
Incredible 😂
The best part is, the second player; if evil. Could roll the dice JUST as the player lands on the final place.
Bu~ut, that's dependant on if everyone else, wants the player to not get bankrupt "so soon". Which in practice, is "probably never"...
So, yeah. Exploit exists. Just ain't likely to be rolled, due to the competitive nature of the game.
why the *~* in but????????????????????
@@The-S-H3lf-Eater I think it's to indicate they are stretching out the vowel. Instead of typing "buuuuuuuuuuuuut" they just typed "bu~ut"
I'm _pretty_ sure that the intended appeal of this game is not, in fact, the cheats. It's the intense desire to bring it to your asshole cheater friend, make them _think_ "hey, now you can cheat for real!" And then spending the next hour calling them on their bullshit every 30 seconds.
You know, make it so miserable you scare them straight.
Honestly true 😂😂😂
Honestly true 😂😂😂
@@MassacresMansion ay bro your comment duped
@@jan_EtenHonestly true😂😂😂
@@lamb6276 (ī_ī )
Never gonna forget the last time I played this with my parents and brother, and I realised that the bank heist card lets you steal from the bank, and only makes you pay each player $100 and go to jail if you're caught. So I, right in front of everyone, took the entire stack of $500s from the bank, and then calmly handed out $100s to everyone else and put the handcuffs on myself. Needless to say, the game immediately ended because everyone realised I had already won.
It’s funny how common this scenario is 😂
It really should’ve forced you to out the money you took back as well so you can’t just do this
The funny thing about the point that speeding up the game for no reason is stupid, is that their already is a version of Monopoly called Monopoly Speed made specifically for those wanting a faster game, so removing features to make this one go quicker is even more stupid
Incredible 😂
it's stupid....
FASTER!!!!!
A lot of monopolies with a gimmick have a borde in this style
Heck in some newer editions of just normal monopoly they even include the fast rules as an optional addition!!
@@loneranger7831especially the terrible ones. Both this and Ms. Monopoly have these changes, notice a theme?
Removing houses to make it easier to get the satisfying feeling of having a hotel is like if the NBA decided to make dunks more common by lowering the hoop 3 feet.
Facts 😂
If you remove houses and make it so that you just go straight to hotels what you've *really* done is made it so you can only ever buy one house and removed hotels 😂
‘144p 👍
Hot take: No one actually wants to play Monopoly. One person wants to win Monopoly, and they somehow tricked 3 others into sitting at a table.
What can I say? It feels good to hurt my friends in a way they can never hurt me back
Perhaps in your friend circles 😂
Me and my brothers (I'm the one who wants to win).
Conversely, they are the ones who want to win at Riches of the World instead
I really dislike that you have me pegged. I haven't been able to play Monopoly without tricking people into it since I was eight. Even my mom knew better than to humor me. I think Monopoly is kind of like the New Vegas of the board game community where the few people still playing it today spending an absurd amount of time trying to get others to play.
I get to play once a year and it's always because I somehow convinced everyone else to play.
MCE induced nihilistic detachment on you. Maybe if you played it again you would turn into a Buddha
As pleasant as that sounds, I refuse 😂😂😂
"Achieving Enlightenment through board games" certainly wasn't on my 2024 bingo card.
through heaven and earth I alone am the cheating one
@@zedxcu "YOU KNOW WHO ELSE IS CHEATING ONE?"
@@zedxcu I was gonna try to make a clever reference but you already did it better XD
It sounds weird hearing Massacre's Mansion talk angrily saying "this is bad design" "this is not fun for the player" "doing this is would be just tedious" after months of him adding all of that stuff to the Amalgam 😅
I see your point honestly.
I have spent hours and hours playtesting/tweaking mechanics to make the game as tolerable as possible, and I will admit there is some tedious mechanics in Chemicards, but those mechanics were originally in a unique version of Uno. 😂 I’d blame Mattel for that.
Chapter 9 is begging for you to watch it.
"Why would you put any effort into developing properties and playing the game when you can just take them from other players?" Is almost the exact argument I made about how the trade hands mechanic being too common ruins the Uno Amalgam. I'll just let you do with that what you will.
@@heroponriki5921 unlike in MCE, the swap hands modifier is actually a completely fair mechanic, because anyone can execute it by simply playing the card. Everyone has an equal chance of drawing a card with that effect. There isn’t any skill based bias when it comes to that mechanic, while the cheating in MCE contains that bias. Additionally, the swap hands mechanic can be completely countered if you’re lucky. Especially since you know for sure it’s happening, unlike the MCE cheats.
ADDITIONALLY once the swap hands mechanic is used, it’s not like it can be stacked and compounded to even further mess up your game, while in MCE the cheats can stack near infinitely.
For what it's worth, I posted this before seeing some of the more recent uno amalgam additions. Uno Hearts actually fixes my problem with this mechanic by diluting the card pool significantly thanks to the addition of numbers 11-23. The biggest issue I had was that trade hands was on 2 numbers out of like, 12, meaning you would be just constantly trading and swapping hands and there'd be no point in even bothering to get rid of cards. However, it's not nearly as bad when now that it's on less than 10% of the cards. Hopefully the card pool continues to increase and it will only be something that comes up once or twice per game.
Still not as bad as ‘insane monopoly: pyramid scheme’. Which is a fan made version of monopoly created for tabletop simulator with the intention of cranking up the length of the game to hellish levels. With two main boards with multiple rings on each, a jail board, and tons of other confusing rules.
To give you an idea of how bad it is, so far there has only been one recorded instance of a group playing it. It took them EIGHT HOURS to eliminate a single player.
It was done by a guy named Valefisk if you’re curious.
I’m a huge fan of IMPC actually. I think it’s awesome. 😂
i think that one succeeds, because it hits its main appeal. it's trying to be a horrible torture experience, painfully slow, needlessly complicated with way too many useless systems, and endlessly frustrating. and it fucking works in that regard.
The way I just KNEW it was gonna be Valefisk when I started reading. Amazing, truly unhinged tabletop simulator content.
That sounds like a good game to mess around with for a few rounds, there's probably a lot of comedy to be found in getting trapped in the rules black hole.
@@aegisScale you notice how the words ‘pyramid scheme’ is in the title? That’s not just a name, you can get a legitimate pyramid scheme going in the game.
And here I thought that this was based off of that show Cheaters.
Nope XD
Wait aren’t you the Fortnite skin guy
somehow I think that reality would be better
lol
My favorite rendition of cheating in games is an optional rule in Munchkin which is deceptively simple. For context the idea of the game is that you have to get to level 10 to win. With this rule you can cheat at any time, but if you get caught in the act you reverse the cheat and go down a level. Honesty all they had to do in MCE was this, but with money.
I’m sure it fits better in its own context 😂
@@MassacresMansionit does considering
A. Munchkin is an intentionally goofy casual game about being an asshole, but (usually) not a merciless vulture that exists solely to hard punish the most minor of slip ups
B. In Munchkin, the other players are thinking of tons of stuff and there are so many calculations and modifiers in play at one time that it’s way easier to slip in an intentional calculating error. The game’s own creator Steve Jackson used that exact cheat to win a game of Munchkin they played on the old Geek & Sundry show Tabletop. You MIGHT be able to find a way to make something like that work at least slightly better in MCE, but the problem is that all of the actual mechanics of Monopoly that could help mess with their focus got literally *lobotomized* so literally all the other players can do is look for and punish cheaters (or whoever decided to look away from the fucking game for two seconds)
They have something similar in Cosmic Encounter. The Filch card lets you steal ships and cards at any time. If you get caught, theres a penalty, but you get to put the deck and discard pile next to you for easy access.
Munchin's existence is evidence we should've gatekept TTRPGS
@@punishedwhispers1218 Steve Jackson I feel like has probably been playing Dungeons & Dragons since at LEAST the 80’s, at least based on the vibes he’s given off in the few videos I’ve seen him in
Well, uh. The brown properties actually have some history. Lemme adjust my specs.
In the UK the first set of properties since the game's introduction was always brown, while the US always had purple.
In 2008, when Monopoly went from the "classic" design to the modern design that is still in use. Among other changes (like simplifying the tax spaces and making the title deeds portrait rather than square) they made the first set of properties brown in all versions.
Why they kept brown over purple, I don't know. Maybe it was cheaper to print brown rather than purple?
this is true, i'm from the uk and i've never known purple Monopoly properties
I miss purple. 😭
It is true. Purple colorings are expensive (from what I remember from history)
@@EchoesFromCorn Any natural-based purple pigment is very expensive, so you are remembering correctly for historical context, but the price difference is much less significant with fully artificial pigment. That being said, it is likely still more expensive than brown (I can't verify that for sure), just marginal compared to natural.
also because people call the pink squares purple (because they’re wrong)
There is an even more fundamental problem with removing houses than even the sense of achievement in getting a hotel, and that’s the strategy element. Houses are a finite shared resource and because you can’t buy a hotel without first having 4 houses, if all houses are already in play, you can strategically prevent other players from getting them. Equally, buying a hotel puts more houses back into the shared pool so there is a risk/reward element of buying a hotel that needs to be managed.
YES YES YES! THIS. ^^^
😂😂
18:36 To be fair, the payout from free parking is a common house rule. It originally did nothing so they actually decided to buff it to do something here.
There actually have been several versions of Monopoly that have incorporated mechanics in the Free Parking space. While it originally did nothing, the popular house rules have become more and more integrated as time has gone on.
@@MassacresMansion i think base monopoly rules specifically dont want you to get money or stuff from free parking as it drags the game out one of the games that has this rule is the one hasbro specifically designed to show off how house rules make monopoly way too damn long (monopoly longest game ever)
OH GOD THAT GAME.. the sheer amount of times someone was saved from bankruptcy because of that stupid space when we were moments away from finishing@@jknifgijdfui
I remember scrabble cheater's edition actually being decent. Probably because it actually kept the scrabble mechanics and the cheating was like... letting you put a word somewhere else on the board.
That sounds way more fun than MCE XD
@@MassacresMansionmeh, it's Scrabble, consider it a draw
Free parking doesn't actually do anything in the standard version of Monopoly, so characterizing its change as a nerf feels a bit odd.
maybe im being dumb but when i played monopoly as a kid, when you land on free parking you got any money that was accumulated from players landing on the tax squares.
@@warfentgamerthat's a common house rule but it's not part of the actual rules
No. In the official rules, the Free Parking square does absolutely nothing.@@warfentgamer
There are actually several versions of modern base monopoly that have integrated what were once popular house rules into the official game for the free parking space.
@@MassacresMansion Which versions? I believe some of the video games have, but I haven't heard of any of the physical versions doing so. EDIT: The most recent official instructions I could find still insist Free Parking does nothing and actually explicitly recommends against the common house rule.
There is actually an audience for this game: your one friend. Hasbro made the game specifically for him, and that was it.
So true 😂
You should call that one friend to play one game, 'Extreme Monopoly Pyramid Scheme,' and let him suffer for ten hours, *without* quitting halfway.
Sounds like a plan 😈
@@MassacresMansion
are you still friends with that person
@@supernovaaaa16 nope. Haven’t spoke to them in years lol.
when a torture game's (trying-to-be) less tortureous edition is more tortureous, you fucked up real bad
YES
the real cheats were the friends we lost along the way
Couldn’t have said it better myself 😂
The receiving money out of admiration for stealing is funny as hell. Imagine if an armed robbery takes place in a bank and once the criminals get the money everyone in the bank gives the criminals their wallets out of admiration.
I can assure you it is not funny 😂
I'm just curious to know what happened to "THAT ONE FRIEND" because after that much Monotony I don't think anyone in the friend group would want them around anymore, or would let alone want to play this game more than once
I haven’t spoken to them in years 😂
Monopoly monotony
@@MassacresMansion lmao
I do have to say, train stations always making you travel to the next one sounds like a fun additional house rule in normal monopoly, if combined with them additionally being purchasable.
But everything else…
Whose bright idea was it, to reward cheaters outside of getting away with cheating? Don‘t they understand, why people cheat.
I wouldn‘t say having mechanics dealing with cheating, is fundamentally flawed, I mean, it‘s always fun to see scrabble champions making up words. But this just sounds terrible.
I completely agree with all of this!
I think it'd be a much better mechanic if you got to CHOOSE whether or not you want to jump to the next station.
Ehh.... increasing the distance an average roll travels a player means they pass Go more often which means more money in player hands which means players stay in the game longer without developing their properties which means the game just takes longer based on randomness rather than strategy. I don't think it's a good house rule, same with the "get money from Free Parking" house rule.
If you did that, which would you purchase/pay rent on? The one you landed on or the one you travelled to? My instinct is landed on.
Also, this would probably extend the game, since it speeds up passing go, increasing the ammount of money in play
uno monopoly - everyone loses unless if they eat the cards.
Awesome idea 😂
i would play thus
It also comes free with your (fucking) purchase of a brand new XBox.
0:00 Intro
0:46 Chapter 1: My Context
7:47 Chapter 2: First Impressions and Design
10:14 Chapter 3: This Is Not Monopoly
• 11:35 Removal of Houses
• 13:03 Railroad Overhaul
• 15:18 Removal of Utilities and Taxes
• 16:29 The Gutting of Jail
• 18:20 Free Parking Poisoning
• 18:43 Poor Price Balancing
• 20:14 Mortgaging Prohibition
21:56 Chapter 4: Cheating in MCE
• 22:56 Identity Theft
• 23:47 Escape Artist
• 24:27 Extra Allowance
• 25:51 Property Swap
• 26:55 Surprise Demolition
• 27:32 Price Gouging
• 28:08 Slippery Deed
• 29:31 Shortchanged
• 29:59 Counterfeit Chance
• 30:24 Unlicensed Contractor
• 31:24 Bank Heist
• 32:45 Free Stay
• 33:30 Squatter's Rule
• 33:50 Trick Dice
• 34:05 Pickpocket
35:10 Chapter 5: My Experience With MCE
38:54 Chapter 6: Cheating In Normal Monopoly Is Better
40:48 Chapter 7: Price
41:27 Chapter 8: Who Was This Made For?
42:31 Chapter 9: Aren’t You Making A Torture Game?
45:31 Chapter 10: This Has Gone On For Long Enough
46:59 *CHAPTER 11: THE PURPLE PROPERTIES ARE NOT PURPLE ANYMORE*
😎👌
@@MassacresMansion I think you should pin this.
Apparently, the first properties were always Brown in most regions, it was only Purple in the US and Germany and was changed for consistency.
I miss purple 😭
Yeah I’m from the uk and I remember brown being the first colour
I'm not even close to finishing this video, but i just have to show my appreciation for the retro UA-cam slideshow editing.
I appreciate your appreciation!
If you leave when it's not your turn, then everyone can do everything and roll so that you can't challenge it.
SO TRUE!
i love how it's implied all this video was conceived out of spite. i love this man's drive
Thank you 😎
I think because you are designing board games (and have played a lot it seems) you are a great place to hear about qualities of board games and the like. Not saying you need to become a full board game review channel, but hearing your perspective is always a treat.
I really appreciate that! Thank you so much! Perhaps I'll have to make more videos on the games that I actually enjoy!
@@MassacresMansion yes, please
18:20 Saying that Free Parking has been nerfed is totally wrong, being able to draw a card is an objective buff. In the official rules, landing on Free Parking has always done absolutely nothing. Placing taxes on it is just a common house rule.
This might be part of why his games go so long. The parking tax house rule incrases game length significantly.
@@MudakTheMultiplier additionally, official monopoly rules state that the game ends the moment the final property is bought. so the game is actually generally shorter than people think it is anyway, for multiple reasons
@@quetuo3908 This one's untrue. The game goes until only 1 player remains, ie. all other players are bankrupt.
@@quetuo3908 I think that's a modern variant rule, I don't think it's the standard one.
@@quetuo3908 No? In normal rules, the game ends only when there is one player left. Some versions have their own "quick-play rules", though.
Now, I know I already commented, but now I want to see Luke make a BETTER MCE.
That sounds like an excellent video idea!
‘If you avoid paying rent you get to steal the property’
Ah…Monopoly Squatters Edition
Indeed lol.
Now I feel like we need a video on the ultimate board game, Jenga
Jenga Amalgam when? 😂
@@MassacresMansion*Uno stacko intensifies*
JENGAMALGAM (featuring Super Mario from the hit video game Donkey Kong)
yes I know he’s originally called Jumpman in that game shaddup
I recently went to get some board games and saw this in the wild. Unfortunately, we couldn't get it due to our budget and I'm now relieved that we dodged a bullet. Hearing this explained sounds like it would be a nightmare to play and keep track of. _Regular_ Monopoly is already a lot to keep track of, and it already starts its fair share of confrontations. I don't even want to think about how many arguments Cheater's Edition causes. Thank you for the in depth video!
Side note: I picked up Uno: No Mercy and it's really fun and intense once you get the hang of it.
You definitely dodged a bullet. 😂
Also heck yeah! No Mercy is great!
Ironically, since cheats are settled when the next player rolls the dice that means if you ever need to get up for anything; bathroom, to get food, etc, you can only do it on your turn making the game that's supposed to be fast have to come to a stop until you get back rather than doing it between your turns. Otherwise the other players can just agree to cheat you while you're gone and then the next player rolls to lock it in. And since the same would apply to the other players, even if one person gets up on their turn, the other players are stuck there to make sure they don't get cheated.
Ironic indeed 😂
If this guy goes to hell, his punishment will be to play this game with the smallest handcuffs imaginable for all eternity.
I think you’re right 😂
His friend will be there torturing him if he refuses to play.
The slideshow presentation and choice of images are so good, it really makes the already entertaining narrative even better
I appreciate that! Thank you!
i really appreciate how the music for every section talking about the actual rules of MCE is Wario/Waluigi tracks (yes even Ninja Hideaway)
That was intentional! Thank you for noticing 😂
dude you are so entertaining I didn't even realize the video had hit 45 minutes until you pointed out "this has gone on long enough". i would LOVE to see more board game reviews from you, across the whole spectrum.
Thank you! I really appreciate that! Perhaps board game reviews will happen in the future sometime, but no board game will be as bad as MCE 😂
its like holy roman empire,its neither monopoly,nor cheat,no edition.
So true 😂
@@MassacresMansionhowever i think if you have that handcuffs in normal monopoly,it will just make people dont want to be in jail anymore :/
Stop the hre slander
So it's just "what can you get away with"
@@meifrayseems like a decent change, may be annoying, but fixed the issue of players just camping jail
4 things that *could* make this game better are removing the handcuffs and instead making Escape Artist be moving your piece to "Just Visiting", adding a rule where all players must be present for a cheat, have each cheat require a certain amount of turns to pass to become immune, (from 1 turn to until your next turn) and removing the cheating rewards.
So true!
0:10 you sir, have never played fatal
Correct. 😂
@@MassacresMansion good, nobody should
one of the worse 5 minute reads of my life, thank you
@@hadookin47 I'm sorry my friend, you did not deserve such a curs
That intro segment vent was so relatable. I've got friends who'll kingmake or tap out of games they're losing, and it's very frustrating.
I feel for you XD
I'm pretty certain, given the history of monopolys creation, that cheating is ALREADY a feature and not a bug. Being able to cheat while being the banker is 100% commentary
Lol true
I WAS JUST THINKING ABOUT WHEN THIS VIDEO WOULD RELEASE
ARE YOU READING MY MIND???
Yes, he is in living in your walls😊
I did say it would release this weekend 😂
@@MassacresMansion I was just thinking to myself "it's the weekend, I wonder if it'll release today?" And not even a minute later I got the notification and I was shocked
about the reworked railroads: that's literally a common house rule of original monopoly but dumbed down
that house rule is basically letting people travel between railroads they own if they have atleast 2 railroads
pro hint for MCE: take everything with yourself if you need to leave, if you don't, it's all gone and they get to have property with hotels
That’s not how the railroads work in MCE at all lol.
I have a friend who got this game for their birthday some years back and we played it with some other friends later that week.
This video summarizes our collective feelings on this monstrosity. I even did well and got away with quite a bit of "cheating" and won in the end, but I can attest that this is not an enjoyable or well thought out game.
YES. YES. YES. GOOD. TRUE.
Alt Title: Why I am no longer friends with "insert friend here"
Alt Alt Title: Hasbro turned Monopoly into PayDay (but not in a good way)
Excellent names 😂
@@MassacresMansion thanks! Great 2-part video series!
In Magic the Gathering's second rules-breaking parody joke set, Unhinged, they had a mechanic called Gotcha. This mechanic gave you a reward if you caught your opponent doing something or saying something the card would look for and announce "Gotcha!". Examples include touching their face, flicking their cards, touching the table, saying specific words, or laughing. The intent behind this design is that players would delight in being able to catch their opponent doing things outside of the game and generate extra value, because one of the biggest excitements of Un-sets were cards that "broke the fourth wall" so to speak, the cards that involved something beyond the game itself. You would call out the opponent, get your Gotcha, and we'd all laugh and move on.
That didn't happen. Players saw their opponent could generate free value and decided "okay, so the optimal play is to not do any of those things". Cue games of this silly, wacky parody set where opponents would sit frozen still, completely silent, deliberately engaging as little as possible just to avoid the risk of triggering any Gotcha. One of the triggers was _laughing._ They designed a mechanic that punished you for _laughing_ in the _joke set._ This is why Gotcha is considered one of the biggest design mistakes in recent memory and it wasn't even in a "regular" set!
Anyway, that's exactly what I think happened with this game. The _idea_ is "oh, everyone will play Monopoly as normal but they'll also engage with these wacky cheating mechanics, and things will be crazy and silly with property and money changing hands constantly because everyone's trying to one-up each other!". But that doesn't happen. Instead you're playing Monopoly (already a bad game) with the _absolute focus of a hawk,_ unable to take your eyes off of any aspect of the game for more than a second. Every time your opponent does something, you have to ask to look at the game piece to confirm, you have to memorize every random detail just to cross-reference them against someone's claims, and you _cannot_ get up to do anything or else you're just shunted into last place as everyone cheats freely around you. It's the exact opposite of fun, it's stressful and draining. And yeah, like you said, if a cheat is considered "valid", then it's _not a cheat, it's a game mechanic._
And that handcuff mechanic? First of all, what if you have to get up to go to the bathroom? Like, even under _that light scrutiny,_ this concept falls flat. And not only that, yeah, I'm gonna fucking say it, I think that making you stick a plastic handcuff on your arm and hold your arm right next to the board without moving it is a little ableist! I mean, it operates under the assumption that you have the use of both of your arms in the first place, but it also punishes you for having any degree of ADHD, nervous tic, or uncontrollable spasm. My mom's left arm is weak due to a stroke, do I make her put this uncomfortable little toy around her bad arm and hold it still, or do I put her _good_ arm out of commission and make her play with the weak one? Or maybe I just let her do whatever she wants while she's in jail like a regular fucking person because this stupid handcuff doesn't do shit and exists purely to be a twee fucking gimmick to put on the back of the box!
Yet another reason why the handcuff shouldn't exist XD
This comment. This comment is golden.
I think the only good implementation of a real-world criteria-based condition mechanic I’ve seen in a tabletop game is the cards in the asdfmovie card game Muffin Time, probably since they’re a lot more hyperspecific and easier to notice (ie tricking another player into saying “what”) and the game in general is much more casual and has far less to focus on than games that already have a million different mechanics and strategies to analyze and keep an eye on like Monopoly or MtG.
"gotcha" sounds more like mtg gamers optimizing the fun out of a game, as per their instinct. you can play a game while not being 100% efficient and still have fun
I wonder if the solution to that would be to make Gotchas that are inherently at odds with each other, such that there is no optimal mood to play the game with.
Angry descriptive video essay rants are very quickly becoming my favorite genre of video and this is PEAK. As someone who's never played monopoly (yes yes i know get out the hangman's noose or whatever execution method you like) this was extremely enjoyable
I'm glad you enjoyed! And I don't blame you for not playing Monopoly honestly, there are much better games out there. XD
tbh you're not missing much
A lot of the speed based elements and simplification seem like they're designed for people that hate monopoly
I know a lot of people who hate monopoly BECAUSE of those elements, I'm assuming hasbro added all these rules and such due to some belief that only monopoly haters would dare cheat at the game, and that this would be another appeal to the cheaters.
Really what i'd do is make a Monopoly Haters Edition with all the speed and simplification elements and cut out all the cheating based rules. Heck, make the instructions all passive aggressive and it'd make for a great gag gift for the impatient one in the group.
This is such a funny idea! XD
Perfect white elephant idea
The Speed Die in the early 2000s versions of Monopoly worked just fine. I loved playing with that red die.
I feel like they’ve done so many self aware / passive aggressive monopoly versions at this point that I’m surprised they haven’t
Check out monopoly speed
Id much rather pull out vanilla monopoly and telling everyone "youre encouraged to cheat, just dont get caught!"
Agreed!
Monopoly: How capitalism should've felt like
MCE: How capitalism actually works
True XD
I was gonna say "at least the government doesn't pay the rich for malpractice like that" . . . Then I remembered the 2008 recession was a thing and sunk less big investment groups than the GameStop meme squeeze.
YO! A fellow Betrayal enjoyer! That's one of, if not my absolute favorite games. I remember the first time I played I was the traitor, and I was summoning fire bats from hell through the furnace.
That sounds incredible! I'm glad to see another person who likes Betrayal as much as I do!
@@MassacresMansionI’ve actually heard some criticism of Betrayal based on “before the Haunt is revealed everyone is kind of just futzing around and when the Haunt happens a lot of how it unfolds is random and ultimately it sucks that the bad guy doesn’t know they’re the bad guy from the beginning and thusly can plan ahead more, also a lot of the haunts themselves are unbalanced as hell”; how would you address those criticisms?
@@Somerandomjingleberry Maybe I’ll make a whole video on why it’s awesome 😂
@@MassacresMansionI’d watch the heck out of it. I played the game once and I liked it well enough, but at the same time part of me can see what the haters mean even just from the one game.
That game slaps
This video shows that I don't care what the topic is, I just really enjoy this style of editing. Very simplistic, but that's the point. Coupled with the mostly nonsarcastic tone with a joke every now and then, That's a really nice video.
Tl;dr, keep doing good conent!
(also, a on-topic note on the video, I remember seeing my uncle over in utah have this game (he was obsessed with his monopoly collection) and I read the rules and the In game justification for only hotels was something along the lines of "cheaters only go for the top!!!11!!!" I'm not joking.)
Thank you so much!! I appreciate the praise!
my dad used to play monopoly with the most fucked rules ever. you couldn’t buy a house, if you landed on your own property you got one. the banker decided how much a property cost
That’s wild 😂
Oh look at the time, my favourite streamer started their stream. Ah well I guess I can watch the most anticipated piece of media in the last century first. A finely crafted masterpiece of I say so myself.
Thank you so much! 😂
"That doesn't stop people from staring you down whenever you take money from the bank."
Just like in real life
True 😂
I found this video like completely randomly the other day and honestly, I love the energy you’ve got here
Remember playing this game all the time a few years ago and looking back, yeah…it uh, certainly wasn’t great lmao
I’m glad you like the video, and I’m glad you agree!
Never believed my life would end up at a point where I would watch a near hour long video about a version of monopoly. How quaint.
Here we are 😂
As someone who’s interested in Accessibility in games, this is a NIGHTMARE. Especially the handcuff cheat. Yes, force someone to wear a tight handcuff and if they remove it “they’re cheating”. What about people who deal with carpal tunnel or only have one hand? It’s going to make it that much harder for them to enjoy the experience. The swap the cards cheat too! It just sounds anxiety inducing altogether. Thank you for this review!
You’re very welcome! Glad I could inform you!
"If you want to win, its also a necesity for you to cheat"
I mean... that is kinda the theme of this version, it is flawed, but if you were expecting to win fairly in "monopoly: cheaters edition" maybe that is on you
It's less strategy, more sleight of hand. I suppose people who's skill set is not catered to games, and more to stealing and physical deception have the advantage, but that goes against base monopoly's play style. I'm in the camp that this should be a game that's not tied to monopoly, and it would be so much better.
@@MassacresMansion your next proyect after the Amalgam should be "Monopoly Cheaters Edition but its actually good"
@@MassacresMansionwell I mean considering that people who cheat at monopoly prolly feel like they can’t win normally, or maybe winning normally isn’t fun for them, or they get more satisfaction from doing such sleight of hand tricks anyway, this makes sense.
@@paulomatute4114 That's just Monopoly. Original Edition.
@@MassacresMansion “…people who’s skill set is not catered to games, and more to stealing and physical deception have the advantage…”
Wait so whoever wins is actually a toxic friend and has to be cut out of your life?
Back in ye olden times, when I was in school, we played a game of Monopoly with adjusted rules to simulate the idea of Rich, Middle Class and Poor. The Rich got 500$ for passing Go and started with ownership of Boardwalk and Park Place. Middle Class played normally. Poor couldn't own properties and got 50$ for passing Go.
I was on the rich side, and we did all sorts of idiotic crap. We were all stealing from the bank, the Rich kept giving the Poor money as Write-Offs, and on the whole we completely screwed up the experiment.
Yikes. That doesn’t bode well for the real world. 😂
I love that the friend keeps forcing everyone to play monopoly but keeps shutting it down whenever he‘s not winning and then he sees „cheater‘s edition“ and goes „ooh yes I bet I can win if I can just cheat“
Ikr??😂
Yooo, I was looking forward to this. Amazing video as always. Only have played the original Monopoly game and the fact that you can impliment cheating in the game rules is already toxic city waiting to blow up. Sticking with the original game rules and waiting for your next Chemicards (Uno Amalgam) video
I’m glad you enjoyed, and I agree 😂
How was giving free parking a mechanic a nerf? It does nothing in normal monopoly
I think he is thinking of the house rule of all money that goes to the bank goes to free parking where it can be collected if landed on.
There are actually several versions of modern base monopoly that have integrated what were once popular house rules into the official game for the free parking space.
@@MassacresMansion You probably should have specified that in the video
I have a idea a horrible horrible idea Monopoly amalgam
Edit: holy *bleep* 316 LIKES that’s more than my videos.
you know what? I will
Isn't that just what "Extreme Monopoly" is (It's on TTS)?
@@GigasGMXextreme monopoly is basically an expanded regular monopoly with original features.
A monopoly amalgam would include features from every official version of monopoly, which is a lot since there are a fuck ton of monopolys, each usually with at least 1 unique feature
@@GigasGMX no, thats an original game not a mix of the existing ones
I’ll consider it 😂
The absolute irony of getting a Monopoly GO advert during the video… Multiple Times.
It funny 😂
This reminds me of the time where we heard s door knock then a player dumped all the bank’s money into their pile since noone was watching, turns out it was the same guy that made the knocking noise via Blue Tooth
500 IQ play 😂😂
If there is one merit to MCE, it makes a fine-ish base for house rules that changes cheats into that one party game. Make someone do something or do something with or without getting caught and you get a reward. Then it might be a bit spicier and possibly amazing when using the rules with a normal board.
Having any portion os this game be optional would be the way to go XD
Your rant helped me through the pain of grabbing a Berry off the ground in pokemon that took about an hour
Thank you
You’re welcome 😂
The worst part is that you essentially can just plop the cheats into normal Monopoly (removing the rewards for cheating) and it’ll be so much better
Absolutely correct!
I’ve played Monopoly maybe twice in my life and I had a ton of fun listening to this. I’ll be checking out your other stuff (I think your concept for the Uno game sounds really cool!) but I’d also love to see you make more videos that are just bombastically hating on board games you couldn’t stand. I love how passionate you sound about it.
I’m glad you liked this video and I’m glad you plan on checking out the rest of my channel! :)
As for more boardgames review type videos, it’s definitely possible! Although I don’t think any game could be worse than this. 😂
I like the way you express your opinion. It's thorough without being boring whilst still being accessible.
Please make a video on how good Betrayal (At House on the Hill) is. I think you would do an excellent job.
Also lol, putting your own work at #1 on your list. Cheeky.
That’s such a good video idea! I should do that!
Also yeah lol. Massacards is genuinely my favorite game though! And it’s definitely my favorite hidden role game!
Man you mustve really loved that friend to put up with all of that
Not anymore lol. Haven’t spoken to them in years
honestly the railroad idea of it being able to take you a quarter across the board is a good idea.. to combine with traditional railroads.
Make it free for owners of the railroad they landed on and a payable toll for those that dont own it if they wish to use it would make for more railroad strategizing.
make it a choice to move a quarter way across because player agency is good but also make railroads even more useful to have.
would prolly be an intersting houserule.
Agreed!