This is What Makes The Gore in Ghost of Tsushima so Awesome! | Excellent Fluid Simulation
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- Опубліковано 22 січ 2022
- Fluid Simulation is basically a physics engine that in this case simulates Real-Time Fluids that act physically and realistically. Which means that pretty much every single Fluid Simulation ends in a unique way.
- Ігри
if you ask me, the gore in this game wouldve been perfect with semi frequent dismemberment during regular combat, and ragdolls
its a shame that we dont really get those, but the blood system makes up for it immensely
Oh my goodness, EXCACTLY what i thought top! Ragdolls are probably also the reason why the aftermath often looks the same! 😄
Thats one of the reasons I am excited for a pc port since modders will likely implement these features into the game
Witcher 3 actually does this
I don't know how you aren't getting like a thousand views, this is perfect, thank you!
And thank you for the words! 😊
Tlou2 and Ghost of Tsushima.
Best Gore in videogames, until Dead Island 2 Maybe.
This game has amazing blood, but I really doubt this is a fluid simulation.
Yeah, i realize that too now actually. 😅
hey there, ik its a old video but i cut them in the snow area and i basically get one little splat of blod after killing 20ish guys, is there a bug or did it get less bloody
That is definetely a bug. Or just a mistake on the developers part! Maybe it could be because of the way they implemented the snow... adding some kind of layer design/modelling system that sadly makes the realistic feeling blood particles fall through the layer of snow and stain the ACTUAL ground...