How to Make a Real-Time Strategy RTS game! (High Level Overview feat. They Are Billions)

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  • Опубліковано 9 чер 2024
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    💬 Here's a high level overview on how to make a Real-Time Strategy RTS game using They Are Billions as an example.
    These kinds of games involve Placing Buildings, spawning lots of Units and controlling them while engaging in Combat and Resource Gathering.
    Check out the game page for a list of all the tutorials unitycodemonkey.com/howtomake...
    00:00 Intro
    01:58 Unit Selection
    02:56 Flow Field Pathfinding
    04:04 Fog of War
    05:49 Place Buildings
    06:35 Building Types
    07:09 Resource Manager
    07:36 Resource Generation
    08:05 Unit Spawning
    08:55 Horde
    09:56 Zombie AI
    11:04 Villagers
    11:50 Map
    12:47 World Map
    13:23 Performance
    14:23 Outro
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КОМЕНТАРІ • 100

  • @eternalcat
    @eternalcat 29 днів тому +128

    like if you agree codemonkey should release a RTS tutorial!!!!

    • @kulwindersingh-gc4bh
      @kulwindersingh-gc4bh 29 днів тому +1

      Yes we want

    • @daniel3dart
      @daniel3dart 29 днів тому +1

      YES! Yes indeed

    • @BoltRM
      @BoltRM 29 днів тому

      Well that was easy.

    • @vespeneprotoss4346
      @vespeneprotoss4346 29 днів тому

      Didn't he say he's making a new Udemy course on this?

    • @johnnyxp64
      @johnnyxp64 29 днів тому

      We have been begging him for many years now and he said frw times he would like to make a complete tutorial but never happened 😢 glad to see it in progress 😁

  • @normanjebaits4462
    @normanjebaits4462 29 днів тому +19

    You have no idea how excited I am for this! I've been wanting to make a game like They Are Billions for years. I waited for DOTS to get it's full release and now I've finally started on it. I've followed a lot of your DOTS tutorials even from previous versions and they have helped a ton (even though it took ages to convert some stuff to newer ecs versions). I literally would have never been able to figure out DOTS without your tutorials and now that you are doing an RTS course it will make learning some of these crazy performance gains 100x easier.

  • @slasher3428
    @slasher3428 28 днів тому +2

    I'm so glad to hear you are working on a full RTS tutorial. I used some of your tutorials in the past to attempt basic movement in a project I now since abandoned. But I'd definitely like to give it a try again.

  • @alberteinstein7466
    @alberteinstein7466 29 днів тому +6

    I am recreating Factorio and learning through your grid system videos how to do this. It is great to see this kind of videos, I am learning a lot in this channel.

  • @PandemoniumGameDev
    @PandemoniumGameDev 29 днів тому

    Love how you break down these videos! It really helps with project planning and makes everything less overwhelming, huge thanks to you!

  • @tomazznidarko8700
    @tomazznidarko8700 29 днів тому +3

    I would like to see RTS like "They are Billions" but in 3D. Once you will published it, I'm buying it at once :)

  • @josephseger6053
    @josephseger6053 25 днів тому

    Thank you!!!
    I am looking forward to watching this course.

  • @MalikenGD
    @MalikenGD 29 днів тому

    These videos are some of your most interesting videos. Also can't wait for your course!

  • @user-om6gm8qq2v
    @user-om6gm8qq2v 28 днів тому

    Really excited for the course!

  • @MatrixRex05
    @MatrixRex05 27 днів тому

    love this new breakdown series. Please continue to do so!

  • @Lynqoid
    @Lynqoid 27 днів тому

    Huge RTS fan, can not wait for your RTS course, I one hundred percent will complete the course, this is a promise to myself! Haha.
    Thanks again for all you do!

  • @mp3magnat521
    @mp3magnat521 29 днів тому +1

    I can't believe you're doing a course in my favorite genre! I hope it will be on udemy? I'm really looking forward to it!

  • @thevarangian300
    @thevarangian300 29 днів тому +3

    I love RTS games, certainly will be my next game project!

  • @mechasmoke
    @mechasmoke 29 днів тому

    This is great. I've been wanting to make a RTS for a while now! Can't wait for this to happen 😀

  • @driko_chiko_briko
    @driko_chiko_briko 29 днів тому +1

    Waiting so much this course. I'm already finished your course about turn base strategy game. Learned a lot, the best unity course on my experience

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +1

      That's awesome to hear, congrats on completing the TBS course!

  • @MrOmega-cz9yo
    @MrOmega-cz9yo 28 днів тому

    I like these types of overviews.

  • @MadpolygonDEV
    @MadpolygonDEV 28 днів тому

    your videos are alot better to understanding game development at a deeper level than 80% of unreal educational content out there. This is really what I always wanted in the unreal community which is always alot more plain rather than going into these topics like efficient algorithms etc. Didnt know about the flow algorithm.

  • @TJGameDev
    @TJGameDev 29 днів тому

    Loved this game, excited to check out the course! Thanks for providing such great resources!

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      Thanks TJ! Best of luck with Castles on Clouds!

  • @TehAntares
    @TehAntares 18 днів тому

    It's been a long time, but the selection was actually fairly tricky. The selection box is easy and simple, however you can select units by single clicks, holding shift also alters the way selection works, and you use the same mouse button for disselecting and issuing commands as well. A complex scenario that requires a complex solution.

  • @wyattx008
    @wyattx008 27 днів тому

    That's really good stuff.

  • @LuminaryCreations
    @LuminaryCreations 29 днів тому

    Thanks for this ❤

  • @C3r3P0weL
    @C3r3P0weL 27 днів тому

    I am really interested about this one 🙌🙌🙌

  • @N1ghtR1der666
    @N1ghtR1der666 29 днів тому +1

    Please do a fully course for multiplayer DOTs not just single-player DOTs :D you absolute champ! in terams of course content can you cover procedural generation for creating maps as well as hand crafted bits

  • @alec_almartson
    @alec_almartson 29 днів тому +4

    Are you planning to create a new Course (and now with ECS / DOTS)?
    That's really good news. 🔥🎮😁💯👍🏻 I am sure it's going to be lots of fun and a great opportunity to learn to use DOTS and related Performance Optimization good practices.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +3

      Yup! I can't wait to finally use DOTS as part of a complete project, it should be fun!

  • @CypherBlrMkr
    @CypherBlrMkr 29 днів тому

    Just a point of note - when you talk about two kinds of Fog of War - the blacked out exploratory part is called the Shroud. The regenerating greyed out areas are called Fog of War.
    The idea is basically if it's a previous unexplored area in a game with a setting (fantasy, medieval, no tech) that has no Satellites or RADARs you have Shroud.
    In games that have those, you would only use Fog of War, cause doesn't really make sense to be with Shroud....

  • @tajrinmadam7802
    @tajrinmadam7802 29 днів тому

    Thank for this video

  • @juleswombat5309
    @juleswombat5309 23 дні тому

    Awesome:
    I made a really basic RTS using the Unity Nav Mesh for Path finding. Seems performant enough, for ~ 30 Units.
    It would be useful to have a beginners guide on how to use the Performance Analyser effectively, and what are the most common Performance issues and solutions.

  • @nanito0071
    @nanito0071 29 днів тому

    I can't wait until you launch the DOTS strategy game course, I already registered on the page and am really looking forward to it

  • @iiropeltonen
    @iiropeltonen 29 днів тому

    Gonna do that RTS courses 🎉❤

  • @bluzenkk
    @bluzenkk 29 днів тому

    can't wait, hurry~~~

  • @iliqnikushev3820
    @iliqnikushev3820 29 днів тому

    @Horde it really depends on the numbers. With the ECS it becomes super easy

  • @johnnyxp64
    @johnnyxp64 29 днів тому

    If you will make your promise a reality and after all those years you give us a complete RTS tutorial from scratch then i would definitely buy it.

  • @johnnyxp64
    @johnnyxp64 29 днів тому

    Btw that demo game is more of a tower defense rather pure RTS.
    Base building (grid system) resource gathering, units, war just like the upcoming Tempest Rising is the RTS tutorial i am hoping for.😊

  • @gryffind96
    @gryffind96 29 днів тому

    I am waiting the RTS series

  • @sealsharp
    @sealsharp 29 днів тому

    For the fog of war it may be useful to look at textures.
    Textures that are set as writeable in the importer can be changed at runtime. Those are obviously less performant than readonly textures, but it is possible to set individual pixels that match the world coordinate.
    This has a beautiful advantage over any system memory based structures as a texture can be given to a shader, and a shader has the world coordinates of objects drawn so visibility of objects can be calculated on the shader.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      Yup great point, you could indeed use a Texture and use the pixels as a sort of grid system for each world position

  • @scyan897
    @scyan897 23 дні тому

    I’ve been working on HPA* Flowfield for a long time it is DIFFICULT (for newbies) so if you plan to tackle this it would be extremely helpful 🙏
    I only recently got a half-baked implementation done.

  • @immitatedone1511
    @immitatedone1511 29 днів тому

    Oh, I have been planing to jump the Synty sale now but lucky I did not yet and found out about your link :D

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      Thanks! I hope you put those assets to good use!

    • @immitatedone1511
      @immitatedone1511 28 днів тому

      @@CodeMonkeyUnity They are being used as we speak, redoing all to fit them because they are so good. What I love about them is that they have made an amazing job with low poly style and just makes the game look timeless.

  • @luka_17_63
    @luka_17_63 29 днів тому

    Will the course be just on your website or on Udemy too, like some of your other courses:O?

  • @pastuh
    @pastuh 29 днів тому +1

    Nice, but what about a turn-based RTS game, such as Dune: Battle for Arrakis (Sega version)
    Opponent is powerful computer, so logic behind such would be nice too :X

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +1

      So turn based but you control multiple units? Technically you could make that work by following my TBS course, the code in that game is very adaptable so you could definitely have a squad of multiple units occupying each grid position ua-cam.com/video/QDr_pjzedv0/v-deo.html

  • @MatteoJD
    @MatteoJD 6 днів тому

    I'm very excited about the news of your upcoming RTS/DOTS tutorial. I know you said that it's still in the early stages, but do you have a rough idea of when you think you will be releasing it?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  5 днів тому +1

      Most of the tough parts of the prototype are done, I should have the full prototype done by the end of this week. Then I still have to write/validate/record/edit all the lectures. So maybe mid-July?

    • @MatteoJD
      @MatteoJD 5 днів тому

      @@CodeMonkeyUnity Sweet, can't wait! Thanks for the swift response as always.

  • @janikcodes
    @janikcodes 29 днів тому

    How would you create something like Mount and blade? It has a lot of units as well but they are really high quality in terms of model and also animations.
    Any idea besides basic LOD ?

  • @Hazzel31337
    @Hazzel31337 29 днів тому

    nice

  • @GamernetsLP
    @GamernetsLP 28 днів тому

    Fog of War is a really difficult thing to achieve I think. I would really like, even pay for, a tutorial only about fog of war.

  • @aztecagames
    @aztecagames 29 днів тому +1

    Code Monkey for president 2024

  • @kantagara
    @kantagara 29 днів тому

    what about the combat? In games like Battle for middle earth you have one 'unit' that consists of like 30 or 40 individuals. Obviously when the health of the 'main' unit depleates that gets shown as one of the units in the group die. How is that combat implemented? I doubt that the logic is done for each of those units, but maybe I'm wrong

  • @VladaPersonal
    @VladaPersonal 28 днів тому

    Hi, great video, thanks!
    I do not really understand how you can use the grid pathfinding on non-grid based 3d levels like these?
    Do you somehow subdivide it into a grid? How do you determine which grids are not walkable?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  27 днів тому +1

      This game is grid based, you can see the grid when placing a building. Grid positions with buildings or resources are not walkable
      Are you asking because the unit movement doesn't look grid based? That's just a bunch of smoothing applied on the grid pathfinding logic

    • @VladaPersonal
      @VladaPersonal 27 днів тому

      Thanks!
      What I meant was - what do I do if my game is not grid based?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  26 днів тому +1

      If not grid based then you can still use a grid just for pathfinding. Or you can look into NavMesh pathfinding, Unity has that by defualt. It automatically generates a mesh that units can walk on

  • @mehmeh8883
    @mehmeh8883 29 днів тому

    Hey code monkey, you got anything on physics in multiplayer games? Deterministic lockstep or other things

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      Hmm not really, that's an area I haven't explored. I did use physics in my game Dinky Guardians which has multiplayer, but the physics are super simple, they just run on the server

  • @driko_chiko_briko
    @driko_chiko_briko 29 днів тому

    How long do we have to wait for the new RTS rate? Do you have an approximate release date?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +1

      I've never used DOTS in a complete project so no clue whether it will be easy or difficult. I'm planning on making fewer videos for the rest of this month so I can focus entirely on that, so by the end of this month I should have a good idea

  • @faraway4256
    @faraway4256 29 днів тому

    Спасибо за крутое видео. А скажите, пожалуйста, как можно объединить все эти механики в одну игру ?? Использовать MVP или MVVM или вообще без этих паттернов можно собирать, используя Event Bus и Service Locator.

  • @dreamterrormaster
    @dreamterrormaster 28 днів тому

    I'm really wondering how you're going to approach AI behavior in DOTS. Based on my own research, this is still a very experimental field with no common practices (FSM, behavior trees, utility AI) nor tools established yet. But looking forward to see what you come up with...
    Would be great do see you deal with also slightly more complex AI beyond zombies with "if in range->move closer, if in attack range->attack" basic stuff etc...

  • @JokeryEU
    @JokeryEU 25 днів тому

    i am more interested in how to create complex AI in RTS :) dont mind if i can train an ai

  • @hoangtongvu9952
    @hoangtongvu9952 28 днів тому

    So the grid system make it easier to implement path finding algorithm (such as flow field, ...) and increase the game performance significantly?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  27 днів тому +1

      If you have just one unit it will be more expensive to calculate flow field than a*, but if you have multiple units then flow field is generally cheaper than A*

    • @hoangtongvu9952
      @hoangtongvu9952 27 днів тому

      @@CodeMonkeyUnityas I understand, each Unit group needs 1 flow field? and we perform flow field on the whole map or any other optimization?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  26 днів тому +1

      In the case of this game all Units move to the same position, the players HQ, so there's just one flow field regardless if there are 10 zombies or 10 thousand. The flowfield calculates the move vector for every grid position in the world that will push it towards the HQ, the zombies just follow the move vector on the grid position where they're at

  • @GutsyDavid
    @GutsyDavid 29 днів тому

    Can you do one of these for TCGs? Card Games?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      I actually haven't played a card game in ages so I'd love to, maybe it's finally time for me to try out Slay the Spire!

  • @irlsolidspace
    @irlsolidspace 28 днів тому

    RTS dev course? Sign me up!!

  •  29 днів тому

    First!

  • @theashbot4097
    @theashbot4097 29 днів тому

    Are you still working on Total World Liberation?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      It's currently on hiatus but my plan is to get back to it on the later half of this year

  • @Unknow.__.68
    @Unknow.__.68 29 днів тому

    It will be free? If yes impossible to believe getting free course form a professional developer 2nd time and I am sure that this will be also good as Kitchen chaos .I am very excited to this

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      I'm going to try something new, make the course a normal paid course but have a free video with the first 4-5 hours of the course. That way everyone can learn the starting point of a DOTS project

  • @trvlonesurvivr3751
    @trvlonesurvivr3751 29 днів тому

    Since I am developing Competitive multiplayer game then it's even worse. I have to learn Dots and then netcode for entities 😭

    • @gabek5760
      @gabek5760 29 днів тому +1

      Try the official unity netcode example for NGO+DOTS , or just don't choose to do the hardest possible project when starting to learn dots xD

    • @trvlonesurvivr3751
      @trvlonesurvivr3751 29 днів тому

      @@gabek5760 You mean the megacity sample?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому

      DOTS Netcode is definitely something I'd love to research when I can find the time, I wonder how complex/simple it is

  • @Greenmile-vl1iv
    @Greenmile-vl1iv 29 днів тому

    Can you smile in your vids please ? Make fun man ...

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +1

      I'm still not super comfortable in front of a camera but do know that I enjoy making videos

  • @kevman2296
    @kevman2296 29 днів тому

    Would be nice to see this in Godot instead. Unity is over 👎

    • @NimVim
      @NimVim 29 днів тому +1

      Unity is nowhere near done, though.

    • @sealsharp
      @sealsharp 29 днів тому +1

      It's 90% the same.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  29 днів тому +1

      Considering how this video is a high level overview instead of a step by step tutorial, everything here is applicable to any engine.
      For example for selecting units, every engine will have a physics system and that system will have a way to do physics queries. For clicking, every engine has a sort of raycast, etc.

    • @driko_chiko_briko
      @driko_chiko_briko 29 днів тому

      Godot sucks... Unity FOREVER!!!

    • @nursultannazarov8379
      @nursultannazarov8379 16 днів тому

      Unreal FOREVAAAAA

  • @daniel3dart
    @daniel3dart 29 днів тому +1

    Hyped to learn some DOTS from the Unity Mentor Master Code Monkey !!! Till the DOTS course comes in the future I'll be following the past catalogue of mechanic videos. Thanks to this man I'm constantly progressing in Unity learning. 🧑‍🏫