Man, that guy at the end of the video really gave time to the playing of the games. You should have him on as a "judge"/playtester for all these mult-dev videos. Seeing someone get into the finished product is usually the best part.
It was an honor (and a lot of fun!!) to be part of this challenge! Thanks for having me on! I was also blown away by the art direction in Our Darkest Night. And the gameplay video doesn't show it, but I spent a good hour trying to master the Unreal RTS game 😂
Hahaha, my game was impossible unless you knew the starting strategy, then it becomes easy too easy xD Btw, your game is the one I got to try and it confused the crap out of me for a good 20min 🤣
@@Fluffernater but also very generic compared to the other two, I'm really surprised at how unique their games was for a 24 challenge! Altho, I will say that I'm not sure that their game truely qualifies as an rts 🤣
the best way to say is; Visually it's Wishbone cause of style and cool narrative. mechanic wise, its Floky cause it has everything what people thinks of an RTS genre. But the most stressfull one seems Tumblewed's board game, as shit get's 0 to 100 really quick.
@@Wishbone_Gamesyup, if you've some time please continue growing it to a full game or pass the idea. It seems too deep and interesting of an idea to just vanish away 😊
It's an interesting concept. The loophole maybe being that all three of these engines can be used to make similar high quality games, and it's really the devs vision being tested here.
I think thats not really a loophole, more of a point being proven, that all the arguments over engines really boils down to the individual devs. I think the difference between engines can only really be compared at a AAA scale, for indie i genuinely dont think it matters
Well that was fun, would love to come back for another video sometime Edit: Just curious, would anyone wanna see me turn our darkest night into a full game?
You had me dying the entire video, absolut comedic genius! You're game was stunning too! Oh and sorry I didn't get to play it! I'll def give it a go once I'm home again 😁
I would really play "Our darkest night", i can see it being a multiplayer as well. You have little guys as long as theres people alive. If all die, game ends? Anyway, would love to see all of the concept improved, but this was my favorite.
maybe something similar to the multiplayer aspect in fatal company. maybe make the engineer an npc that follows the players when they press a certain button. and possibly add guns so they can fend off the monsters while the engineer tries to fix/build stuff. if the engineer, or all players die, it is game over. monsters getting more aggressive as the players take more land but it becomes easier to see the monsters coming, and/or the monsters take damage in the light. (maybe a rare variant of monster that is immune to light so they players can't just keep the engineer safe on their turf forever since stronger variants will start appearing and if you don't have enough land/light you'll notice the monster when it is too late to save the engineer.
@@sparky-xz1nb Just adding: Lethal damage can be fatal, while fatal damage must be lethal. It's like _all squares are rectangles but not all rectangles are squares._
I think these timeboxed prototypes are great to make us focus on what actually matters to that game and experience. The great thing is that all of these prototypes can be fun and engaging to play, even without graphics, lighting, or anything. In the end the games are about gameplay, the challenges they provide, and making us feel smart during the process. Our Darkest Night was definitely my favorite here. By just having a few light sources and mostly being dark, you already start feeling more tense and focusing your eyes a lot more in what's happening in the game. That's awesome!
@@Wishbone_Games so true. And it makes you see how much time you’re focusing on things that don’t contribute a lot to the game. When you have 1 or 2 days to create the full game, those details count a lot. But in full productions, a couple years long, many teams do a LOT of that. Wasting time with things that don’t really contribute to the experience. And because you have more time to develop, you don’t feel that waste day by day. Oh my, how many postmortems I have participated in where the team feels that way. “We spent a lot of time in things that we shouldn’t have”.
For me the Victory Goes to: - "Unreal" Game Strategy wise but sadly the 24 hours games had not enough boat. - "Unity" for the best Look and Field Game. - "Godot" for doing his thing.
@@GodotNoContext *(Why you suddenly said that* aside) Is that really Juan's real quote? As even if there's no intention to compete, Godot is still in the competition regardless.
@@ultimaxkom8728 Yes, this is Juan's quote. You can verify it yourself, it's easily searchable. According to Juan's words, Godot does not compete neither with Unity or Unreal, because it's not a commercial product. However, what Juan says to the public is mainly done for propagandist purposes. Godot does aim to compete with engines like Unity, as Juan constantly compares Godot to these engines. This is because Juan Linietsky is a hypocrite who wants to exploit the free software movement for his commercial agenda with his for-profit Godot companies like W4 Games. He exploits the free labor of contributors presenting Godot as if it's purely FOSS, which is not the case. Without this façade (claiming that Godot is not a commercial product), Juan wouldn't be able to attract contributors who unknowingly work for Juan's commercial agenda, for free.
@@ultimaxkom8728 Yes, this is Juan's quote. You can verify it yourself. According to Juan's words, Godot does not compete neither with Unity or Unreal, because it's not a commercial product. However, what Juan says to the public is mainly done for propagandist purposes. Godot does aim to compete with engines like Unity, as Juan constantly compares Godot to these engines. This is because Juan Linietsky is a hypocrite who wants to exploit the free software movement for his commercial agenda with his for-profit Godot companies like W4 Games. He exploits the free labor of contributors presenting Godot as if it's purely FOSS, which is not the case. Without this façade (claiming that Godot is not a commercial product), Juan wouldn't be able to attract contributors who unknowingly work for Juan's commercial agenda, for free.
Quick suggestion for a new version of the "Pass the game challenge" embrace chaos and the 2 cycle already done before, make it so 3~5 dev try to make a cohesive game development, and at the end of the first cycle add a "secret" dev, he works on the game only once, and his whole purpose in the development os to add chaos, he cannot remove anything but is incentivised to add as much ideas into the game as possible the second cycle for the first devs is then spent trying to make his chaos work with the game, polish the art, coding, vfx and sfx would make for a fun video format, reduce the hate comments from chaos mid-project (since the chaos is now a part of it, not an unforeseen/unnecessary twist like the centipedes [we will never forget the centipedes]) and the devs at the end of the project are more likely to add polishing than to add new stuff, since glitches and bugs will most likely be present after the Chaos dev's involvment in the project
I would like to see a 1 day, 3 day and 1 week version instead. In my personal opinion I think the 10 mins and 1 hour concept is a little silly. However, love the videos, keep them up
The problem is for us devs spending 2 weeks on projects that aren't our own for a annother channel isn't worth it, this was a fun challenge but if it was longer I would have refused to partake in it... But yeah, 1day/3days and 1 week would def be a very interesting video
An RTS board game where you both play at the same time sounds horrifically stressful. Monopoly, but 10x the stress for 100x the relationship destroying!
I like the idea, I do like collaborative effort more though. I think these is more of a battle of talent between devs since a really skilled dev would probably be able to make the superior game with any engine
Maybe you could try again but giving devs a single set of premade props or description so their creativity and workflow are not tested instead of the engine.
I like this a lot as rts is my favorite genre. But I do have one question... Does the last guy know what an rts is? 😅 The games were cool for the short time and everything but the first 2 were top down shooters and the last one was a luck based board game. There didn't seem to be any strategy for it
For me to be considered an RTS, you need multitasking, and those tasks most importantly are harassment, scouting, some rock paper scissors mechanics for units (oh, also units) and at least one resource (thus economy). Also important, you play it in real-time, and have upgrades. For example, you can make an RTS out of competing coffee shops, I can see build orders for coffees, scouting with employees on the other shop, a lot of multitasking and micro potential, early harassment with some pamphlet givers and sabotage, and finally, playing with the customer preferences with a Condorcet cycle for types of coffee and polls for knowing what is popular and propaganda to change it.
wishbone in the beginning was looking not so good but his 24hr Game was very impressvie with all the lighting and gameplay I loved it but the other were also great but wishbone was very competitive while playing both games..
I think this is flocky's W. His game was more of a RTS than any other game, and wasn't distinctly lacking anything. Though, I would definitely play some of "Our Darkest Nights"
Love your videos guys! Constructive feedback, the mic setup you use really takes you away from the high end editing and quality of your videos. All of the dev mics sound great, I think it’s maybe the echo in the room you record? Again, this isn’t me being negative just think it would be such a huge benefit if the mic setup was as great as all your other content! Keep up the great work chaps
Notice the change on the thumbnail and the low views and I have to give my opinion. Most of the viewers of these challenges are just gamers not devs, making the title and the challenge of a video dedicated to them it’s just boring as someone who just want to see a cool game being made
Wow wish bone games looks really good im gonna go subscribe to him because this is my first time seeing his content and he's very funny I bet if i new him in real life, we would be great friends. Who's joining me?
fr fr the horse was eating food using its something hole Overall these contests I've watched on your channel proved that the tool does not matter, the guy behind the tool is the most important one.
Can you make a game for me? I had I dream where someone was robbing a house, but they were a character in a video game. That had to collect three coins, each time getting harder, but the thing is the people who love there are not people, they are monsters. The first one you had to turn the light on but you can not wake them up, so you had to do it just so they would move so you could get the coin. Then I woke up so you can make the rest. I fell back asleep and this time they just stole the cat and left, but because it said it was now there ally, I think you can. make the cats like ally’s that can help you. You can make the people look like however you want, but my dream had them in a 3D world, but they looked 2D? I don’t know know how to explain it. That is all! And I love your video,
ממש אוהב את הסרטונים שלכם! אני לומד עכשיו מדעי המחשב בקולג' ושנה הבאה אני אעשה טרנספר לארבע שנים אוניברסיטה. הסרטונים שלכם וגיים דיוולופמנט בכללי, מה שגרמו לי להתעניין במקצוע הנהדר הזה ולבחור את זה כגדול שלי.
I'd argue the genre of "RTS" has more specific meaning than just being real time... I am not sure all these devs know what an rts game is. I am super intrigued just by the concept of there being no natural light, it could make for some cool rts dynamics although probably its easiest used in a city builder game
From the comments I can learn that visual grabs the first attention, but we know that the game has no depth yet, once we finish the objectives, we have nothing more at that current state. That's why, it's not the graphics that keep most of us stay, but the gameplay and mechanics.
It would be awesome to explore other engines to include if we are going to get more engine battles. My suggestion is maybe focus on the 2d game engines like construct, game maker and pygame for example
I liked more Red Acres because of the gameplay, I feel like there wasnt a good gameplay on the darkest night, but the visuals were nice, and the secong game was just generic :p. Even that the last game is more simple art wise, the gameplay is interesting and it is unique
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I realize your course is focused on Unity, but is there a chance we might see topics like GODOT and/or other open source tools?
Is the Gamedev rocket and gamedev launcher course the same thing?
Man, that guy at the end of the video really gave time to the playing of the games. You should have him on as a "judge"/playtester for all these mult-dev videos. Seeing someone get into the finished product is usually the best part.
I mean... I'll take the position if its offered to me...
**cough cough**
Blackthornprod plsls
I agree
100% this. @Blackthornprod
Agree
100%
It was an honor (and a lot of fun!!) to be part of this challenge! Thanks for having me on!
I was also blown away by the art direction in Our Darkest Night. And the gameplay video doesn't show it, but I spent a good hour trying to master the Unreal RTS game 😂
Hahaha, my game was impossible unless you knew the starting strategy, then it becomes easy too easy xD
Btw, your game is the one I got to try and it confused the crap out of me for a good 20min 🤣
Had a lot of fun with this challenge! I'm very sorry to the other devs that I didn't get to play their amazing games!
are you floky the boat builder?
@@orrvaa yeah thats him
Yours was definitely the most fun and complete!
@@orrvaa oh no... I've been found out! 😱
@@Fluffernater but also very generic compared to the other two, I'm really surprised at how unique their games was for a 24 challenge!
Altho, I will say that I'm not sure that their game truely qualifies as an rts 🤣
the best way to say is;
Visually it's Wishbone cause of style and cool narrative.
mechanic wise, its Floky cause it has everything what people thinks of an RTS genre.
But the most stressfull one seems Tumblewed's board game, as shit get's 0 to 100 really quick.
Thank youuu :)
still didn;t redeem the 10 mins one tho,XD@@Wishbone_Games
@@Wishbone_Gamesyours was definitely the most professional and good looking. Honestly the visuals could pass as a full game
@@Wishbone_Gamesyup, if you've some time please continue growing it to a full game or pass the idea. It seems too deep and interesting of an idea to just vanish away 😊
i love the looks of our darkest night, definitely my favorite
Our Darkest Night definitely has the best design and atmosphere.
Woowwww thank you that means a lot :)
@@mission-toast damnn didnt expect all the praise, thank you :D
I agree 👍
@@Wishbone_Games But it is lacking one thing: BALLZ
It's an interesting concept. The loophole maybe being that all three of these engines can be used to make similar high quality games, and it's really the devs vision being tested here.
I think thats not really a loophole, more of a point being proven, that all the arguments over engines really boils down to the individual devs. I think the difference between engines can only really be compared at a AAA scale, for indie i genuinely dont think it matters
@@Wishbone_GamesW take
Well that was fun, would love to come back for another video sometime
Edit:
Just curious, would anyone wanna see me turn our darkest night into a full game?
You had me dying the entire video, absolut comedic genius! You're game was stunning too!
Oh and sorry I didn't get to play it! I'll def give it a go once I'm home again 😁
I think it's a great idea for a full game!
do it
Most definitely! I think the art direction is solid. But the game could use more risk and reward and movement mechanics.
Do it, you won’t.
I would really play "Our darkest night", i can see it being a multiplayer as well. You have little guys as long as theres people alive. If all die, game ends? Anyway, would love to see all of the concept improved, but this was my favorite.
Wowwww thats a cool idea, ill definitely keep this in mind. Would love to continue it sometime
maybe something similar to the multiplayer aspect in fatal company. maybe make the engineer an npc that follows the players when they press a certain button. and possibly add guns so they can fend off the monsters while the engineer tries to fix/build stuff. if the engineer, or all players die, it is game over. monsters getting more aggressive as the players take more land but it becomes easier to see the monsters coming, and/or the monsters take damage in the light. (maybe a rare variant of monster that is immune to light so they players can't just keep the engineer safe on their turf forever since stronger variants will start appearing and if you don't have enough land/light you'll notice the monster when it is too late to save the engineer.
@@sparky-xz1nb
Fatal Company?
Wait don't you mean Lethal Company?
@@jaredjosephsongheng372 same thing
@@sparky-xz1nb Just adding: Lethal damage can be fatal, while fatal damage must be lethal. It's like _all squares are rectangles but not all rectangles are squares._
ah, disappearing health bar syndrome, it is how I lost my father, a tragedic condition
I think these timeboxed prototypes are great to make us focus on what actually matters to that game and experience. The great thing is that all of these prototypes can be fun and engaging to play, even without graphics, lighting, or anything. In the end the games are about gameplay, the challenges they provide, and making us feel smart during the process.
Our Darkest Night was definitely my favorite here. By just having a few light sources and mostly being dark, you already start feeling more tense and focusing your eyes a lot more in what's happening in the game. That's awesome!
Thanks so much, i think its really useful as a dev to practice under time preassure because it really starts showing what your weaknesses are
@@Wishbone_Games so true. And it makes you see how much time you’re focusing on things that don’t contribute a lot to the game. When you have 1 or 2 days to create the full game, those details count a lot.
But in full productions, a couple years long, many teams do a LOT of that. Wasting time with things that don’t really contribute to the experience. And because you have more time to develop, you don’t feel that waste day by day.
Oh my, how many postmortems I have participated in where the team feels that way. “We spent a lot of time in things that we shouldn’t have”.
Well said!
dude our darknest night is such a cool concept, the narrative reminds me of something like Iron Lung
For me the Victory Goes to:
- "Unreal" Game Strategy wise but sadly the 24 hours games had not enough boat.
- "Unity" for the best Look and Field Game.
- "Godot" for doing his thing.
I actually had planned to add a flying boat enemy boss but no time 🙌
Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal."
@@GodotNoContext *(Why you suddenly said that* aside) Is that really Juan's real quote? As even if there's no intention to compete, Godot is still in the competition regardless.
@@ultimaxkom8728 Yes, this is Juan's quote. You can verify it yourself, it's easily searchable. According to Juan's words, Godot does not compete neither with Unity or Unreal, because it's not a commercial product. However, what Juan says to the public is mainly done for propagandist purposes. Godot does aim to compete with engines like Unity, as Juan constantly compares Godot to these engines. This is because Juan Linietsky is a hypocrite who wants to exploit the free software movement for his commercial agenda with his for-profit Godot companies like W4 Games. He exploits the free labor of contributors presenting Godot as if it's purely FOSS, which is not the case. Without this façade (claiming that Godot is not a commercial product), Juan wouldn't be able to attract contributors who unknowingly work for Juan's commercial agenda, for free.
@@ultimaxkom8728 Yes, this is Juan's quote. You can verify it yourself. According to Juan's words, Godot does not compete neither with Unity or Unreal, because it's not a commercial product. However, what Juan says to the public is mainly done for propagandist purposes. Godot does aim to compete with engines like Unity, as Juan constantly compares Godot to these engines. This is because Juan Linietsky is a hypocrite who wants to exploit the free software movement for his commercial agenda with his for-profit Godot companies like W4 Games. He exploits the free labor of contributors presenting Godot as if it's purely FOSS, which is not the case. Without this façade (claiming that Godot is not a commercial product), Juan wouldn't be able to attract contributors who unknowingly work for Juan's commercial agenda, for free.
Quick suggestion for a new version of the "Pass the game challenge"
embrace chaos and the 2 cycle already done before, make it so 3~5 dev try to make a cohesive game development, and at the end of the first cycle add a "secret" dev, he works on the game only once, and his whole purpose in the development os to add chaos, he cannot remove anything but is incentivised to add as much ideas into the game as possible
the second cycle for the first devs is then spent trying to make his chaos work with the game, polish the art, coding, vfx and sfx
would make for a fun video format, reduce the hate comments from chaos mid-project (since the chaos is now a part of it, not an unforeseen/unnecessary twist like the centipedes [we will never forget the centipedes]) and the devs at the end of the project are more likely to add polishing than to add new stuff, since glitches and bugs will most likely be present after the Chaos dev's involvment in the project
Why'd you have to go and get a like, now the devs are doomed.
AYYYY, i didn't see the like, let chaos reign
1st guy just nailed the aesthetics but the 3rd guy kinda made a addictive game so yeah both were great
6:38 for some reason i absolutely lost it when i saw the horse running backwards and attacking the player with its butt
Darkest night is the best looking game, the harvest game is the game I would grind hours in and the red achres is the bathroom game
Thanks, and this is the best looking comment
Thank you I'm reading this comment in the bathroom ❤
Our Darkest Night is the most memorable to me. great job!
Wishbone 100% His 24hr game looks amazing, something i would actually want to play.
who did the editing on this because i gotta say that shits beautifully done
I would like to see a 1 day, 3 day and 1 week version instead. In my personal opinion I think the 10 mins and 1 hour concept is a little silly. However, love the videos, keep them up
The problem is for us devs spending 2 weeks on projects that aren't our own for a annother channel isn't worth it, this was a fun challenge but if it was longer I would have refused to partake in it...
But yeah, 1day/3days and 1 week would def be a very interesting video
@@Flokytotaly understandable, even spending entire day is huge
Dark game idea looks very promising!
3:37 omg I loved this transition. This was awesome :3
Props to the guy who doesn't know what an RTS is, still doing his best.
An RTS board game where you both play at the same time sounds horrifically stressful. Monopoly, but 10x the stress for 100x the relationship destroying!
Bro floky literally made the game i'm working on for my college final 💀
Hahaha, hopefully your project finals will be less of a Spagetti monster than what my game is
Remember to add Boat Boss this time around.
Weve got to get wishbone on more. Love seeing him fully experience the whole of each game
Wishbone's game was great, but he could have made Flappy Bird and still make this video for how entertaining he is.
I think "4:15 - 1 Minute Projects" should be "4:15 - 1 Hour Projects"
I like the idea, I do like collaborative effort more though. I think these is more of a battle of talent between devs since a really skilled dev would probably be able to make the superior game with any engine
Maybe you could try again but giving devs a single set of premade props or description so their creativity and workflow are not tested instead of the engine.
Mad props to Floky for making something functional that could be seen as a game in 10 minutes.
Edit, more props for the boat boat boat game.
I like this a lot as rts is my favorite genre. But I do have one question... Does the last guy know what an rts is? 😅 The games were cool for the short time and everything but the first 2 were top down shooters and the last one was a luck based board game. There didn't seem to be any strategy for it
woohoo, some Godot representation!
Well, the Unity guy for sure won the Entertainment MVP
Hell yeaaa thank you
For me to be considered an RTS, you need multitasking, and those tasks most importantly are harassment, scouting, some rock paper scissors mechanics for units (oh, also units) and at least one resource (thus economy). Also important, you play it in real-time, and have upgrades. For example, you can make an RTS out of competing coffee shops, I can see build orders for coffees, scouting with employees on the other shop, a lot of multitasking and micro potential, early harassment with some pamphlet givers and sabotage, and finally, playing with the customer preferences with a Condorcet cycle for types of coffee and polls for knowing what is popular and propaganda to change it.
i sure did love the 1 minute games
wishbone in the beginning was looking not so good but his 24hr Game was very impressvie with all the lighting and gameplay I loved it but the other were also great but wishbone was very competitive while playing both games..
I think this is flocky's W. His game was more of a RTS than any other game, and wasn't distinctly lacking anything. Though, I would definitely play some of "Our Darkest Nights"
My humor is broken. Every time Flocky said balls in 10 min project, I was giggling
Ballz are best.
They're all great games, just goes to show its what the dev can do with the tools they have!
1:50 "to protect yourselves from the other BALLS you must make your own BALLS.."
"I like balls"
The ten minute one needs to be one hour
Yo, Wishbone, im in your discord! Super hyped for omnipresence
Wowwww thank you thats really cool!!!
Hahah the backwards running horse in the supermarked killed me xD
Love your videos guys! Constructive feedback, the mic setup you use really takes you away from the high end editing and quality of your videos. All of the dev mics sound great, I think it’s maybe the echo in the room you record? Again, this isn’t me being negative just think it would be such a huge benefit if the mic setup was as great as all your other content! Keep up the great work chaps
Remember, game engines are just tools.
What you are really testing here is how skilled the people here are at making stuff using those tools.
Great work of the developers and nice video as always. Cheers from Germany
I love how the horse's attack simply consists of sliding up to the player and shoving its bum in ya face.
Notice the change on the thumbnail and the low views and I have to give my opinion. Most of the viewers of these challenges are just gamers not devs, making the title and the challenge of a video dedicated to them it’s just boring as someone who just want to see a cool game being made
Well done Floky in the 24hr challenge.
this is hilarious and amazing thank you guys what a great great video, tons of fun! insta sub to all of you!
Thanks from all of us!
Wow wish bone games looks really good im gonna go subscribe to him because this is my first time seeing his content and he's very funny I bet if i new him in real life, we would be great friends. Who's joining me?
A lot of us! 👏
Wow, thanks
Wishbone literally had the best comeback, goddamn.
Lmaoo yea E-Cow-namy was the absolute worst piece of game ive ever touched
-The dark night was by far the best- *BALLZ*
BALLZ!
@@Floky Did somebody say balls?
BALLZ
I'm really interested in playing the Godot-made game tho, it seems boringly fun 😅😂
the first guys ecownomy had me rolling
Lmaooo that game is gonna haunt me for the rest of my life
Could be a fun meme game with some more polish. I liked the idea of it.
Wishbone is the funniest game dev lmfao
fr fr the horse was eating food using its something hole
Overall these contests I've watched on your channel proved that the tool does not matter, the guy behind the tool is the most important one.
Yes more of these types of competision videos please
the 1 hour seems to be mislabeled as 1 min in the youtube chapters
me literally scrolling through the epic store, when i see garten of banban, and him talking about it......😮
What a coincidence that I'm currently working on creating a video about the top 3 games made on each of these engines.
I know an ad when I see one! 😂
Gotta have my summer car on unity one otherwise it’s a sin
@@Floky You've got me. But I'm really working on this video and plan to publish it on Monday... hopefully.
@@moofishisaac I'm not going to compare engines. Instead, I'll be showcasing the best games created using them.
@@Floky hahahahahahaha
Can you make a game for me? I had I dream where someone was robbing a house, but they were a character in a video game. That had to collect three coins, each time getting harder, but the thing is the people who love there are not people, they are monsters. The first one you had to turn the light on but you can not wake them up, so you had to do it just so they would move so you could get the coin. Then I woke up so you can make the rest. I fell back asleep and this time they just stole the cat and left, but because it said it was now there ally, I think you can. make the cats like ally’s that can help you. You can make the people look like however you want, but my dream had them in a 3D world, but they looked 2D? I don’t know know how to explain it. That is all! And I love your video,
I've never made an rts, but 10 minutes sounds impossible
3:43 bro don't give us that look you gave them 10 minutes what do you expect 😂
That look was such a violation
@@Wishbone_Games LOL yes
Im bias because for me art is super important in a game and i love the art in the oil darkness one, so it has to be the winner
So we had pewdiepie and the penguinzo of game dev in this video? Amazing!
...
....
What??
i love wishbones energy😂
The man with the fancy shorts should win because he has fancy shorts
Love wishbone. Definately kinda maybe a little biased for him.
I challege you to do a pass the game challenge with a twist:
Make a game for the blind.
What's the name of the boat game?
Boat.
ממש אוהב את הסרטונים שלכם!
אני לומד עכשיו מדעי המחשב בקולג' ושנה הבאה אני אעשה טרנספר לארבע שנים אוניברסיטה.
הסרטונים שלכם וגיים דיוולופמנט בכללי, מה שגרמו לי להתעניין במקצוע הנהדר הזה ולבחור את זה כגדול שלי.
Wishbone did well in the one hour game challenge
Cant wait for another 3 billion godot vs unity vs unreal engine videos
Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal."
In the Chapters it says "1 Minute Projecs" instead of "1 Hour Projects"
in the final battle i think unreal won, but if more time was put into all these games, I think unity would have won with the darkest night concept
Darkest night wins. Also the 10min warm up is a complete waste of time
Wait...you mean to tell me every game isn't made in 10 minutes!?! I am shocked!
UE won I think. Also I love the theme, brilliant idea!
Im going Just say one thing. Only one. E-cow - namy
E-cow-namy
@Wishbone_Games is my favorite 👏 All devs did great though!
I'd argue the genre of "RTS" has more specific meaning than just being real time... I am not sure all these devs know what an rts game is.
I am super intrigued just by the concept of there being no natural light, it could make for some cool rts dynamics although probably its easiest used in a city builder game
Godot for the win because it was stressful and that is what strategy games are ment for, and board games go grrrr
👇
RTS in 10 minutes, can't really go wrong.
From the comments I can learn that visual grabs the first attention, but we know that the game has no depth yet, once we finish the objectives, we have nothing more at that current state. That's why, it's not the graphics that keep most of us stay, but the gameplay and mechanics.
Engine challenge is one of my fav😁👍
Dude really made a BBC joke at 0:41 holy I know what he does in his free time
wishbone's games are the GOAT
OOOH Thank you
It would be awesome to explore other engines to include if we are going to get more engine battles. My suggestion is maybe focus on the 2d game engines like construct, game maker and pygame for example
I liked more Red Acres because of the gameplay, I feel like there wasnt a good gameplay on the darkest night, but the visuals were nice, and the secong game was just generic :p.
Even that the last game is more simple art wise, the gameplay is interesting and it is unique
Wow it was crazy that Noah showed up in Thomas' live chat today!
I definitely need to work up to partcipating in one of these one day. My engine of choice is GODOT.
Our darkest night looks awesome, I’d love to see a full version.
Red Acres looks fun too. And the medieval one as well.
ngl it would be hilarious to add something like roblox studio or a similar engine to these types of videos
Where Dual Wielded and AIA
Next time hopefully! :D
I'm right here
Yea DualWielded is right there...
Oh there he is
Floky seems to know a lot about balls
I'm a pro with balls!
@@Floky you sure are, i could never compete
He definitely has the best balls in the business!
Dissapearing healthbar syndrome :D
Hey!! Don't make fun of this very serious condition! Every day millions of small ball guys are dying to the disappearing health bar condition!
@@Floky Ill always be here trying to raise awareness, 1 in 10 people suffer silently, you probably know someone with the condition
@@Wishbone_Games aka Hunger. 🤣
@@FlokyI could make such a despicable joke rn but my lawyer advised against it
@@Wishbone_Games your lawyer is a smart man
Hit me up for a GameMaker vs Godot vs Unity
Yo... This man did my unreal dirty!
I was thinking of Godot and GMS being 2D focused. Don't worry, if I think something is dirty it's probably Unity not Unreal. >:P
Juan Linietsky: "Friendly reminder that Godot does not compete with Unity or Unreal."