At i15 of course you shouldn't risk with the electric ..even hardcore mishima players like qudans opt for d3+4 to launch at i15 instead of doing electric
Really appreciate your hard work and dedication, especially for these videos! As a Kazuya main I have to learn every match up and your guides are so important at understanding the characters better 🤝
@yenice3652 and Jins hellsweep on stages with floor interactions actually becomes insane... basically scales like a normal combo. I just wish DVJ had a DF1 into a mid extension again...
Let’s go dude!! I asked for this on the last vid and you made it happen what a king! Thank you for making the best guides on yt! Got kazuya to garyu and this is my first tekken game thanks to you!
This character feels so unfinished. The devs just went: "Let's make uf4 a heat engager! What happens if they don't have heat? Then its useless. OK what about his pokes, should give him better mids? No, make df1 worse instead and make his 2 new mids incredibly slow. OK, well what about his new morning crow stance, shouldnt we make that good? No, make it telegraphed by giving him only 1 option that isnt punishable."
The only problem with his Heat Engagers is that 3/5 may be evasive but none of them has got Powercrush. u/f4 will never again be the great knockdown tool it was before T7 S4. And lastly, it has never been that easy for him to lose his turn on block and to get launch punished
Uf4 has wall splat. What’s the problem? Nerfed uf4 in t7 couldn’t even wallsplat. And pre-patch too. Df2. 15 frame mid is “extremely slow”? And it makes mc 1 uninterruptible on hit. On counter hit you have a guaranteed heat engager. What’s wrong? Mourning crow. This stance is made for approaching. You should mix it with wavedash mixups. MC 1: slow + on block mid that spikes on hit for guaranteed b4. Used to open the rushdown. It’s good if your opponent is patient, because he can’t sidestep or interrupt it after uf1. What’s wrong? MC 2,2: used for stopping mash and sidesteps. It interrupts even a power crush. Of course it’s punishable, but you can do the single hit for check. Most of opponents won’t react and punish single hit. MC 3: slow special mid counter hit launcher that hits downed opponents. Used for ground pressure, and it’s safe on block. What’s wrong? MC 4,2,1+2: used only for combos. What’s wrong?
"UF4 has wallsplat" ok and? There's so many moves that he has that are infinitely better than uf4 that also wall splat and aren't slow at i18. So many DJs just do bf 2 followups which offer way more utility. DF2 isn't slow : DF2 is -9 on block, no one wants to lose their turn using a basic mid. MC1: this move is the only move that guarantees plus frames and feels like you rely on it after a blocked heat engage. No one is throwing out the other follow ups because they're all unsafe. MC3 is safe on block: NO IT'S NOT. You clearly don't play this character, this man struggles off getting anything off in neutral. They were so focused on combo routes that they completely gutted his neutral. It feels like you rely on hellsweep and for them to whiff to stand a chance. At least make cd1+2 faster or uf4 do more damage.
@@pretzels7437 mc3 is -7 on block. What do u mean about saying that this move isn’t safe? Uf4 has a low crush property unlike other moves I have Raijin on devil jin. What rank do you have?
@@MironderrrI stopped playing ranked when I got plugged on 6 times in a row. I played weeklies at my local tournament mid April. Also, even if they made mc3 safe, you would need a hard read to use it well. UF4 goes over lows. Awesome. You know what also low crushes? UF3 and it's +3 on block and it counter hits into a combo. UF4 is garbage no matter how much you defend it
@@silentplayer1209 zafina or kuma I think I main kazuya I know devil Jin have problems but he 50/50 not too intimidating like kaz but he have high damage plus frames good power crush counter he is just weak to left side step now like every other mishima his heat is useless now it can intrupted by jab at close rage same with kaz useless heat smash
“No need to go for the electric” said no mishima main ever
At i15
of course
you shouldn't risk with the electric ..even hardcore mishima players like qudans opt for d3+4 to launch at i15 instead of doing electric
Cancan isn’t just easier to do but it also deals more damage than EWGF despite it being -15 on block
@@gsfovg im joking lol
If it’s laggy I will try do something easy but it’s sick when a double or triple works at in important time
It’s rare I’d do a quad and they’re harder
Even hardcore mishima mains wouldn't go for an Electric punish bro. (Unless you're a god or mainman)
'Devil Jins jab is very good' KAPPA
You can also use samsara (u4) to punish stagger lows, something most people do not mention, certainly easier than ss2
I see
Yo I use that shit it ducks highs and dodges most lows 😂😂😂
Lol, almost everyone forgot that's a move after the nerf on fly mixup
Really appreciate your hard work and dedication, especially for these videos! As a Kazuya main I have to learn every match up and your guides are so important at understanding the characters better 🤝
The guard break can be stepped btw. It "tracking 360" is only going to happen when the opponent doesn't know the counterplay
You mean to step it after the charge up?
@@oddities1670 You step it around the time his hands start glowing, yes
That’s it! I’ve been waiting for it 4000, no, 5000 years.
Note: ws3 on counter hit guarantees mc1 into b4
thanks for the info bro^^
3:45 chill 😭
Very good analysis! Now we need a comparison video of how he has now turned into a pigeon 😂
haha
but I think this devil jin is stronger than tekken 7 5.0 devil jin
@@mwkan772 True, but he has never been as minus on block and punishable as in this game
His jab isn't good, in fact it's garbage BUT it's his best neutral tool.
Deadass, just play Jin you get a better version of everything except hellsweep and mc
@yenice3652 and Jins hellsweep on stages with floor interactions actually becomes insane... basically scales like a normal combo.
I just wish DVJ had a DF1 into a mid extension again...
Devil Jin guide thanks been enjoying your guides ❤
My pleasure^^
Hey, at 14:00, b4 isn’t guaranteed after MC22, they can roll on the floor and it’ll dodge it. D3 however is guaranteed no matter what
Also 4:00 devil jins jab is bad. It has terrible range, leading to lots of flubbed i10 punishes.
yeah
he used to have best jab among mishimas before bamco buffed heihachi's jab 4.20 patch I think
the best guides, thanks a lot, who's next?
Any chance you'll make a Yoshimitsu All in 1 Guide?
Great Video, you can make guide about Leo?
Tranks for the info 😍
Can you also please add which combo is recommended during the combo section for optimal damage?
Let’s go dude!! I asked for this on the last vid and you made it happen what a king! Thank you for making the best guides on yt! Got kazuya to garyu and this is my first tekken game thanks to you!
Why does no one on UA-cam explain how to perform a laser without a front laser combo only?
from neutral laser is garbage
Hey at 5:20 it’s has the wrong notion, it should be f2,4 and not the displayed f2,3 this is probably a simple mistake
my bad..
@@mwkan772 no problem brother - keep up the excellent tekken videos ❤️
Will you make the next video? Thanks fome China❤
2:52 isnt that 4? not 3? same as 5:15?
wtf i wasnt subsribed?! ive literally been watching you for years and thought i was lol youtube sucks
Dee yoo
We skeet again
Woow 😎 thx man
Hitting laser scraper after an upward laser is close to impossible lul
no its not lol, just buffer the back input during the u1+2 animation 😋
Nice vid bro
whats the name of the song in last part of vid from like 10min?
azazel theme
Gracias por la guía
Hip hip hooray mfs we got PEWGF now
Yoshimitsu plz
I'll try^^
The punish is not punishing.. what kind of damage izzat
Next Nina plz
2:54 is 4 not 3
thanks for correcting^^
We want to see ur dJin in rank please
very soon^^
379 Hester Ports
This character feels so unfinished. The devs just went: "Let's make uf4 a heat engager! What happens if they don't have heat? Then its useless. OK what about his pokes, should give him better mids? No, make df1 worse instead and make his 2 new mids incredibly slow. OK, well what about his new morning crow stance, shouldnt we make that good? No, make it telegraphed by giving him only 1 option that isnt punishable."
The only problem with his Heat Engagers is that 3/5 may be evasive but none of them has got Powercrush. u/f4 will never again be the great knockdown tool it was before T7 S4. And lastly, it has never been that easy for him to lose his turn on block and to get launch punished
Uf4 has wall splat. What’s the problem? Nerfed uf4 in t7 couldn’t even wallsplat. And pre-patch too.
Df2. 15 frame mid is “extremely slow”? And it makes mc 1 uninterruptible on hit. On counter hit you have a guaranteed heat engager. What’s wrong?
Mourning crow. This stance is made for approaching. You should mix it with wavedash mixups.
MC 1: slow + on block mid that spikes on hit for guaranteed b4. Used to open the rushdown. It’s good if your opponent is patient, because he can’t sidestep or interrupt it after uf1. What’s wrong?
MC 2,2: used for stopping mash and sidesteps. It interrupts even a power crush. Of course it’s punishable, but you can do the single hit for check. Most of opponents won’t react and punish single hit.
MC 3: slow special mid counter hit launcher that hits downed opponents. Used for ground pressure, and it’s safe on block. What’s wrong?
MC 4,2,1+2: used only for combos. What’s wrong?
"UF4 has wallsplat" ok and? There's so many moves that he has that are infinitely better than uf4 that also wall splat and aren't slow at i18. So many DJs just do bf 2 followups which offer way more utility.
DF2 isn't slow : DF2 is -9 on block, no one wants to lose their turn using a basic mid.
MC1: this move is the only move that guarantees plus frames and feels like you rely on it after a blocked heat engage. No one is throwing out the other follow ups because they're all unsafe.
MC3 is safe on block: NO IT'S NOT. You clearly don't play this character, this man struggles off getting anything off in neutral.
They were so focused on combo routes that they completely gutted his neutral. It feels like you rely on hellsweep and for them to whiff to stand a chance. At least make cd1+2 faster or uf4 do more damage.
@@pretzels7437 mc3 is -7 on block. What do u mean about saying that this move isn’t safe?
Uf4 has a low crush property unlike other moves
I have Raijin on devil jin. What rank do you have?
@@MironderrrI stopped playing ranked when I got plugged on 6 times in a row. I played weeklies at my local tournament mid April.
Also, even if they made mc3 safe, you would need a hard read to use it well.
UF4 goes over lows. Awesome. You know what also low crushes? UF3 and it's +3 on block and it counter hits into a combo. UF4 is garbage no matter how much you defend it
Buff dvj he’s garbage
Devil Jin is the weakest character in the game
He isn't but hardest after nerfs yeh
@@AbdullahHaider-o6e i want to know " who is the weakest character???"
@@silentplayer1209 zafina or kuma I think
I main kazuya I know devil Jin have problems but he 50/50 not too intimidating like kaz but he have high damage plus frames good power crush counter he is just weak to left side step now like every other mishima his heat is useless now it can intrupted by jab at close rage same with kaz useless heat smash
His moves look crazy tho
Loool a guide for dvj
Wtf are you learning bro just carries anyways