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As a franchise long Jin player I appreciate the tips on frames. I have always played with Jin ever since I was like 11 or 12. Since tekken 3 when he was introduced I have never switch main players. I use others for fun but Jin is my go to. We never paid attention to frames growing nor the plus and minus info on blocks. So this is cool to learn
Wow... amazing content for not only beginner Jin players, but beginner Tekken players in general (with the introduction to terms like okizeme). Liked, subbed, and saved for labbing tonight. :)
one amazing frametrap that i always end up using is db1 into f4, this help check whether your opponent is likely to press when they’re midrange or if they’ll respect your pokes after getting hit
@@GabeFGC if you’re close to the opponent, db1 -> f4. if you’re midrange, db4 -> f4. don’t whiff db4 though because some people might be able to whiff punish
Ive been watching so many Jin videos recently and this is by far the best one I’ve seen. It really breaks my heart down how to use Jin’s kit in match relevant scenarios
This format for a tutorial is SO good. I have been trying to learn xiaoyu but i feel like most of them isnt that easy to get into without knowing anything before watching
Tip for any jin players if you want to add additional pressure to his WR 1,3,2,1,4,2 do his down 2 as a crouch since it will also count as a while rising then do the 1, 3, 2, 1, 4, 2 string Good pressure just hard to remember, and also, if you're fighting a person who doesn't block, they will get hit by it 80% of the time
During the Oki section, you talk about how ff3 leaves the opponent grounded, and i feel really confused. ff3 is a launcher for a full combo. Why would you use that to introduce oki concepts instead of when an opp is grounded from 1,2,3 or even 3,1,4 counter hit? Also, i don't think many people respect that 1,2,1 is a crazy launcher when you achieve a deep side step of a move. you need to be almost to the person's back, but then you can get a 90 damage combo from 1,2,1 > bf1,2 > bf1,2,df2, >cd4,1+2
FF3 was more of just an example of a move that grounds your opponent, you get a similar situation anytime your opponent is downed on their back! 121 is ok but I don’t think people are going to let you walk around them 😅
amazing vid! 12:33 would've been nice if you included some footage with the bot ducking after standing up, as if it is expecting a low. Now, I don't know what happens after hitting with d/f+[3,3].
12:52 "down your opponent [...] with a move like f,f+3 zenshin u+1" would've been nice if you started oki from a practical situation. After the two moves you mention, you should start a combo, not oki.
If you’re confident about your read on the opponent setting up oki can lead to more damage than a standard combo especially on characters with mediocre combo damage like Jin
Do you have a tutorial where you're using a controller and showing your action via hand cam? Anyways, as someone who is new to Jin, this tutorial is very informative ❤
This video is ok for people who been playing fighting games a little bit and want to get better just with jin but honestly it's hard to follow if u a freshman new booty beginning player for example you say things sometimes like Kenshin 2+3 is plus on block and allows for follow up but don't show what it looks like to be plus on block or what you can or just a example of what that would look like you just show the what the move is instead of what it's intended to do
Hey! My other guides are more beginner friendly, but there was a lot I wanted to cover in this one so I assumed the viewer would have the basics understood. If it helps, being + on block means you have frame advantage over your opponent allowing you priority when going for your next move, if it helps, you can think of frame advantage as hit stun. Let me know if there’s any move in particular I can help you out with
Hi I'm new to Tekken. I see in the combo if there is an input forward after going backwards. How to do it? I always fail and make input errors so the combo fails. Is it because the gamepad I am using is not suitable for Tekken?
At 1:32 you mentioned that the string is actually interruptible. My question is do all jab strings were the 3rd hit comes out in 24 frames be interrupted with a jab of my own. Probably not because this game has no rules only exceptions Sadge also why cant u follow up with a jab punish after 4 hits when you are +10 why isnt it guaranteed dmg
Hey! No, not all jab strings with slow hitting third hits can be interrupted with jabs due to the fact that some moves have more hit stun than others. One way to test if you can interrupt is by checking to see rather or not the combo is a true combo. You can do this by using the string in practice! If the indicator appears and displays 3hit combo, that is a natural combo and cannot be interrupted, if this indicator doesnt appear you can probably interrupt that string with a jab or a crouch jab!
The forward neutral can be buffered on block in certain situations, I’ll cover it more in depth when I update the jin guide! I’m in ps5 controller also and honestly it just takes a TON of practice
You missed Jin's 14 frame punisher f 1+2 Also theres alittle bit of missinformation Jin's electric is not a mid, all mishima electrics are high and Jin's electric startup frame is not 11 its 14.
Yeah his electric 1 also does not make it any less risky as he doesn’t recover any faster, BUT I skipped f1+2 as I thought his other 14 frame was better :^)
@@GabeFGC I would love that brother. I am brand new to Tekken (2 weeks in) I have been learning Jin. 9/10 times I can hit the EWGF, but on punish often the forward input is eaten by the block.
You can't punish anything -11 with EWGF or EWHF. That is because in order to do the input you have to do at least 1 frame of f, 1frame of n and 1 frame of d from the first frame of your actionability. At the fastest, Jin and Devil Jin can block punish -14 with Electrics while Kazuya and Reina can do -13. These are also very difficult to do. The muscle memory for electric block punish is different for every -13,-14,-15 because different moves have different block staggers and you can't input buffer electrics like you would with regular moves such as DF2 or whatever.
Hello I can’t launch after the “forward 4” counter hit. I try to dash and then press back 3 like u but it doesn’t work. It always misses because it’s too far away. Did they remove launching from counter hit with “forward 4”
I'm a bit too late haha but if you still haven't solved this you must press not just "back 3" but back 3 forward(hold)" so that Jin goes into his stance after the knee. I don't really know how exactly this works but for some reason the b3 whiffs after f4 ch while b3f doesn't. But anyway for the combo you'll need to always do b3f1 so it's ok :)
While jin can auto pilot through a lot of the ranks, its better to be intentional with what youre throwing out, this doesnt mean you cant be aggressive but try thinking a step or two ahead and working towards a goal, for example using ff2 to fish for a whiff punish with zanshin up 1 or even just using frame traps to set up your next move
Your frame trap portion of the video didn't show any actually frame traps, so: db4 is +3 oH, making it perfect to try to trade Jin's m4 with opponent's jab 1 (left jab), is +8 oH, making it a nice frame trap for f4 CH df3~3 is +6 oB, and so is iWS 1,3~3. You can technically hit f4 from that as it is i16, but it's better to go for some faster option, like df1,4 ewhf is +5 oB, use m4 after (or a jab string if you are close enough) fff3 is +6 oB, and so is its alternate input: f,n,d,df,uf3 One last tip: After d2 oH (not counter), do ws4,4 and watch what happens. Did you hit the opponent? Good. Did he block? Perfect. Next time try this: d2 oH, FC.df4, dash, d2 After FC.df4 hits, d2 is guaranteed.
The frame traps in the video are accurate but thanks got the information, you can also 1+2 after uf2 and catch most options with a heat engager for health recovery
@@GabeFGC 00:35 ur strengths and weaknesses (he doesnt have mediocre frames, he doesnt have bad pressure, what does telegraphed special even mean, weak to ssr [he is one of the hardest chars to step in the game even tho his weaker side is R its not a character weakness as every char has a weaker side]) 06:13 the frame perfect version is still -13 and not any safer 12:33 terrible example of oki, why didnt you just use a better example like hellsweep which leaves the enemy with their head facing you giving easy oki instead of using a launcher and not comboing. man if you really wanted to use ff3 as an example at least do half the combo and end the combo with smt like df33 for good oki after the shorter combo. after seeing this u lost me completely in the video and i typed in the comment and left.
“Some of his best moves have lacking frames” take a look at d2 (widely regarded as his most “broken”) movethat’s 22 frames to start up While Jin does have moves that allow him to stack frames on newer players, things like d2, 134, and 2144 can be low parried and even some of his better strings can be ducked and lead to a full combo for his opponent …a telegraphed special ie: his zanshin/ zenshin moves which require him to go into a stance before use or again, d2 which causes jin to glow, throw particles, spin, and comes with glowing red lasers these are what I meant by telegraphed as there are tells that will let you know when they’re coming I did mis-speak during fnddf1 and it isn’t safer, but rather a frame perfect input allows jin to recover more quickly on hit for better combo potential fnddf2 is also a high, not a mid I used ff3 as an example to down my opponent to show the setup quickly instead of making the viewer sit through a combo before getting to the oki setup, I also mention another move that you can use to practice that’s more suitable to use to set this up at the end of combos You pointed out 3 issues in a 20 minute video, but if not understanding me using ff3 as an example was enough to make you click off you atleast made it to 12 minutes and got the majority of his best moves so thanks for watching and Goodluck :^)
Thanks for checking out the video! Sign ups for the 500 Subscriber tournament are open! You can find the registration link on my community tab, entry is free and first place wins $100!
prob the best intermediate Jin guide I've seen - clear and concise with a lot of good info. tyty
Thank you man, I really appreciate it!
As a beginner Jin player this will help thanks ❤
Glad it could help :^) gl
As a franchise long Jin player I appreciate the tips on frames. I have always played with Jin ever since I was like 11 or 12. Since tekken 3 when he was introduced I have never switch main players. I use others for fun but Jin is my go to. We never paid attention to frames growing nor the plus and minus info on blocks. So this is cool to learn
Wow... amazing content for not only beginner Jin players, but beginner Tekken players in general (with the introduction to terms like okizeme). Liked, subbed, and saved for labbing tonight. :)
Thank you I’m glad it helped!
one amazing frametrap that i always end up using is db1 into f4, this help check whether your opponent is likely to press when they’re midrange or if they’ll respect your pokes after getting hit
This is a good one, ill have to check it out later!
@@GabeFGC db4 into f4 is also a possibly better frametrap
@@ryanphan7433 better than db1 -> f4?
@@GabeFGC if you’re close to the opponent, db1 -> f4. if you’re midrange, db4 -> f4. don’t whiff db4 though because some people might be able to whiff punish
You mean the mid poke d/f+1? d/b+1 is not a move for Jin.
Ive been watching so many Jin videos recently and this is by far the best one I’ve seen. It really breaks my heart down how to use Jin’s kit in match relevant scenarios
Thanks man I really appreciate it! Thanks for checking out the video and the channel!
This was awesome! My first tekken im learning in depth and this was exactly what i was looking for
@@supersoncuh559 noice man I’m glad it helped!
Best guide to Jin I’ve seen!
Thanks man :^)
This format for a tutorial is SO good. I have been trying to learn xiaoyu but i feel like most of them isnt that easy to get into without knowing anything before watching
Nice! I’m glad the guide could help, xiaoyu is a tricky character for sure
Tip for any jin players if you want to add additional pressure to his
WR 1,3,2,1,4,2 do his down 2 as a crouch since it will also count as a while rising then do the 1, 3, 2, 1, 4, 2 string
Good pressure just hard to remember, and also, if you're fighting a person who doesn't block, they will get hit by it 80% of the time
@@Br3mbran good tip
@@GabeFGC thx
For any jin mains b2,1 is one of your best safe mid keep-out option, and so far noone has mentioned it
@@saadistiic7762 you’re absolutely right jin has b2,1 which is good but unfortunately doesn’t hold a candle to f4 aside from being safe on block
Beautiful guide
Thank you! I hope it helped!
belive me or not but your guide made me go from Battle ruler to Raijin 💀💀💀
Shheeeesh good work man
During the Oki section, you talk about how ff3 leaves the opponent grounded, and i feel really confused.
ff3 is a launcher for a full combo. Why would you use that to introduce oki concepts instead of when an opp is grounded from 1,2,3 or even 3,1,4 counter hit?
Also, i don't think many people respect that 1,2,1 is a crazy launcher when you achieve a deep side step of a move. you need to be almost to the person's back, but then you can get a 90 damage combo from 1,2,1 > bf1,2 > bf1,2,df2, >cd4,1+2
FF3 was more of just an example of a move that grounds your opponent, you get a similar situation anytime your opponent is downed on their back!
121 is ok but I don’t think people are going to let you walk around them 😅
amazing vid! 12:33 would've been nice if you included some footage with the bot ducking after standing up, as if it is expecting a low. Now, I don't know what happens after hitting with d/f+[3,3].
Breaking step 1 will launch crouching opponents due to it being a mid :^)
For the new ones heres i was hearing 4,4, 2 instead of forward forward 2 😂, even the subs says "ford for 2"
The onscreen inputs didn’t help? 😭
Good One
Thank you, I hope it helped!
you have a nice voice, esp for doing guides
Thank you I appreciate it!
This is a really great tutorial for Jin. Too bad I'm using control pad lol
Thanks! What would help you on control pad?
12:52 "down your opponent [...] with a move like f,f+3 zenshin u+1" would've been nice if you started oki from a practical situation. After the two moves you mention, you should start a combo, not oki.
If you’re confident about your read on the opponent setting up oki can lead to more damage than a standard combo especially on characters with mediocre combo damage like Jin
Great video for jin novices
Thanks I appreciate it :^)
12:17, why would you use a launcher to setup oki rather than just combo?
good channel here
Thank you! I appreciate it
Great video I just wish I had some pizza
Not this time
For press down or side what you guys use stick on controller or left side buttons?
@@faiyaz4628 I use a controller and I only use the D-Pad
Do you have a tutorial where you're using a controller and showing your action via hand cam?
Anyways, as someone who is new to Jin, this tutorial is very informative ❤
@@ShazyZone I always use controller, but as for right now I don’t have a video like that
This video is ok for people who been playing fighting games a little bit and want to get better just with jin but honestly it's hard to follow if u a freshman new booty beginning player for example you say things sometimes like Kenshin 2+3 is plus on block and allows for follow up but don't show what it looks like to be plus on block or what you can or just a example of what that would look like you just show the what the move is instead of what it's intended to do
Like you did when talking about oki
Hey! My other guides are more beginner friendly, but there was a lot I wanted to cover in this one so I assumed the viewer would have the basics understood. If it helps, being + on block means you have frame advantage over your opponent allowing you priority when going for your next move, if it helps, you can think of frame advantage as hit stun. Let me know if there’s any move in particular I can help you out with
Hi I'm new to Tekken. I see in the combo if there is an input forward after going backwards. How to do it? I always fail and make input errors so the combo fails. Is it because the gamepad I am using is not suitable for Tekken?
Im using IINE controller for Nintendo Switch now... should I change it?
Hey is this the one with the joystick? The pictures I’m seeing are a bit confusing I won’t lie
@@GabeFGC its gamepad with nintendo switch pro controller layout
@ oh! Then it should be fine I use ps5 controller personally though
Why use 4:35 if it does less damage than the 10 frame 2-4?
2,4 is double high df1,4 is mid start :^)
At 1:32 you mentioned that the string is actually interruptible.
My question is do all jab strings were the 3rd hit comes out in 24 frames be interrupted with a jab of my own.
Probably not because this game has no rules only exceptions
Sadge
also why cant u follow up with a jab punish after 4 hits when you are +10
why isnt it guaranteed dmg
Hey! No, not all jab strings with slow hitting third hits can be interrupted with jabs due to the fact that some moves have more hit stun than others. One way to test if you can interrupt is by checking to see rather or not the combo is a true combo. You can do this by using the string in practice! If the indicator appears and displays 3hit combo, that is a natural combo and cannot be interrupted, if this indicator doesnt appear you can probably interrupt that string with a jab or a crouch jab!
How do you land the b3 after the CH F4? I just can’t for the life of me land it
@@goldensoul0371 gotta dash up :^)
b3 and b3f have different hitboxes. b3 will whiff but b3f will pickup
@@atollcollector You don't understand how revolutionary that is to me
I don't struggle doing electrics, i do struggle punishing with them. Do you have any tips? Im on ps5 controller.
The forward neutral can be buffered on block in certain situations, I’ll cover it more in depth when I update the jin guide!
I’m in ps5 controller also and honestly it just takes a TON of practice
You missed Jin's 14 frame punisher f 1+2
Also theres alittle bit of missinformation Jin's electric is not a mid, all mishima electrics are high and Jin's electric startup frame is not 11 its 14.
Yeah his electric 1 also does not make it any less risky as he doesn’t recover any faster, BUT I skipped f1+2 as I thought his other 14 frame was better :^)
How do you get EWGF to come out at 11 frames? I struggle to punish anything that is under 15 frames with it.
The forward neutral can be buffered on block in certain situations, I’ll cover it more in depth when I update the jin guide!
@@GabeFGC I would love that brother. I am brand new to Tekken (2 weeks in) I have been learning Jin. 9/10 times I can hit the EWGF, but on punish often the forward input is eaten by the block.
You can't punish anything -11 with EWGF or EWHF. That is because in order to do the input you have to do at least 1 frame of f, 1frame of n and 1 frame of d from the first frame of your actionability. At the fastest, Jin and Devil Jin can block punish -14 with Electrics while Kazuya and Reina can do -13. These are also very difficult to do. The muscle memory for electric block punish is different for every -13,-14,-15 because different moves have different block staggers and you can't input buffer electrics like you would with regular moves such as DF2 or whatever.
Hello I can’t launch after the “forward 4” counter hit. I try to dash and then press back 3 like u but it doesn’t work. It always misses because it’s too far away. Did they remove launching from counter hit with “forward 4”
I'm a bit too late haha but if you still haven't solved this you must press not just "back 3" but back 3 forward(hold)" so that Jin goes into his stance after the knee. I don't really know how exactly this works but for some reason the b3 whiffs after f4 ch while b3f doesn't. But anyway for the combo you'll need to always do b3f1 so it's ok :)
@@udaffka666 yeah u are correct thanks
@@udaffka666thanks for covering this one for me 😁
Hey about Jin, because he has so many good moves I end up autopiloting , can you help????
While jin can auto pilot through a lot of the ranks, its better to be intentional with what youre throwing out, this doesnt mean you cant be aggressive but try thinking a step or two ahead and working towards a goal, for example using ff2 to fish for a whiff punish with zanshin up 1 or even just using frame traps to set up your next move
first combo either outdated or i can dash fast enough up to launch him lmao
Hey just tried this one out and it still works, were you able to figure it out?
For some reason I cannot get the pick up off the first combo. The chf4
Hey, it is pretty trick I try to think of getting close enough and using b3 before they settle on the ground.
what’s the song name in the background?
Your sunset from tekken tag 2
6:07 this is false. The only thing that an electric version provides is more damage.
ye, misspoke i think theres an error about the electric 2 i cant remember
Your frame trap portion of the video didn't show any actually frame traps, so:
db4 is +3 oH, making it perfect to try to trade Jin's m4 with opponent's jab
1 (left jab), is +8 oH, making it a nice frame trap for f4 CH
df3~3 is +6 oB, and so is iWS 1,3~3. You can technically hit f4 from that as it is i16, but it's better to go for some faster option, like df1,4
ewhf is +5 oB, use m4 after (or a jab string if you are close enough)
fff3 is +6 oB, and so is its alternate input: f,n,d,df,uf3
One last tip:
After d2 oH (not counter), do ws4,4 and watch what happens. Did you hit the opponent? Good. Did he block? Perfect. Next time try this:
d2 oH, FC.df4, dash, d2
After FC.df4 hits, d2 is guaranteed.
The frame traps in the video are accurate but thanks got the information, you can also 1+2 after uf2 and catch most options with a heat engager for health recovery
New Lili guide pls
Once I get the next two characters covered I’ll probably start putting out updates for all of the guides!
I need alisa guide
I’ll add her to the list, it might be a while though
@@GabeFGC thanks I’m waiting u
YOU forgot his 14 frame f41 punisher which is a heat engager
Did I forget F3,1? If so my bad
F4,1 is not only not a heat engager, but it is also not a move :^)
@@GabeFGCit was in the video, asked myself one moment too what he meant 😂
@@Greygoose10 I thought he meant F3,1 but that was in the video so I was confused
Who has easy inputs lol
@@shawnell316 victors inputs aren’t too bad, a lot of 2 presses
Yoshimitsu
Eddy
Your fkn video putting me to sleep omg.
Then don’t watch it :^)
20 minutes of misinformation
@@haoEthan oh! Which parts?
@@GabeFGC
00:35 ur strengths and weaknesses (he doesnt have mediocre frames, he doesnt have bad pressure, what does telegraphed special even mean, weak to ssr [he is one of the hardest chars to step in the game even tho his weaker side is R its not a character weakness as every char has a weaker side])
06:13 the frame perfect version is still -13 and not any safer
12:33 terrible example of oki, why didnt you just use a better example like hellsweep which leaves the enemy with their head facing you giving easy oki instead of using a launcher and not comboing. man if you really wanted to use ff3 as an example at least do half the combo and end the combo with smt like df33 for good oki after the shorter combo.
after seeing this u lost me completely in the video and i typed in the comment and left.
“Some of his best moves have lacking frames” take a look at d2 (widely regarded as his most “broken”) movethat’s 22 frames to start up
While Jin does have moves that allow him to stack frames on newer players, things like d2, 134, and 2144 can be low parried and even some of his better strings can be ducked and lead to a full combo for his opponent
…a telegraphed special ie: his zanshin/ zenshin moves which require him to go into a stance before use or again, d2 which causes jin to glow, throw particles, spin, and comes with glowing red lasers these are what I meant by telegraphed as there are tells that will let you know when they’re coming
I did mis-speak during fnddf1 and it isn’t safer, but rather a frame perfect input allows jin to recover more quickly on hit for better combo potential fnddf2 is also a high, not a mid
I used ff3 as an example to down my opponent to show the setup quickly instead of making the viewer sit through a combo before getting to the oki setup, I also mention another move that you can use to practice that’s more suitable to use to set this up at the end of combos
You pointed out 3 issues in a 20 minute video, but if not understanding me using ff3 as an example was enough to make you click off you atleast made it to 12 minutes and got the majority of his best moves so thanks for watching and Goodluck :^)
This shit is too complicated for me
@@carl-philipjohanssonliden9386 keep trying you’ll get it