[Unity Tutorial] How to make scene completely dark in Unity
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- Опубліковано 28 лис 2022
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Step by step:
1. Delete [ Directional light ]
2. Open [ Window - Rendering - Lighting ]
3. Open [ Environment ] tab
4. Change [ Skybox material ] to [ NONE ]
5. Change [ Environment Lighting - Source ] from [ Skybox ] to [ Color ] variant
6. Change [ Ambient color ] to dark color.
7. On [ Main Camera ] change [ Clear flag ] from [ Skybox ] to [ Solid color ]
8. Change [ Background color ] to dark
#unity #unity3d #unityengine #gamedev #tutorial #unitytutorial #light
Short, concise, effective, 10/10 video
Thank you! This was the exact tutorial I was looking for :D
Thank you, very clear instruction!
Thanks been trying to figure out how to get rid of environment light for space scenes this solves it
thank you for this smart tip! (and thank you for not rushing)
Very simple and easy explanation! I got how to do it!
Thank you!! this was a great help
underrated channel
really helped me with my project :3
Thanks, I'm new to unity and I was confused on how to do it.
Perfect! 👍👍
Thank you, my friend, I appreciate your effort
Finally someone, thank youuuuuuuu
AMAZING
Thank you!
Thanks a lot!
Thanks nice tutorial you deserve a sub:)
Yes, bro. Yes.....thank you!
Thank you! :D
finally. thanks yo
super helpful
Nice video!!
#500th like, nice tutorial bro
Thanks 🙂
Thank you! Im making a halloween event in my game also
thanks :)
the best!
Thanks :)
tysm bro
Easy and simple🎉🎉
thx dude
10/10
It's not good tutorial, it's a EXELENT TUTORIAL
i have no idea why but everything still isnt black. its like all materials still have some fresnel or specularity to them and i dont know why.
probably diff settings in color space, check this: docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html
Can't say for sure, I need to look at the project
Yao are you that guy was uploading videos in 2010 or 2011 I don't remember that date, but you was uploading FreeBSD tutorials ?
I think I was too young for that in 2011 XD
in your thumbnail the capsule is making shadow from point light but it doesnt in the video. i have this issue where point light doesnt make shadow can you help
There are two things to check, maybe even four, but let's start with the Light component. It has a "cast shadow" property; you should change it from "none" to, for example, "runtime." The second thing to check is the surface on which you want to see shadows. Inspect the Mesh Renderer component on your ground surface; there should be a property called "receive shadows" that needs to be turned on. If these two steps don't help, you should check the project's rendering settings because you may have disabled dynamic lights there or altered the light settings of the scene. I hope this helps you solve your issue. If not, feel free to drop another comment, and I'll make sure not to miss your message. ;)
Nice video, I'm wondering if this is possible to achieve partially on a scene. I have to make some research about it 😁
I can help you, but I need more info, what do you mean by partially?
@@disusdev Thanks for your interest!
After some research I've found what I was looking for.
I wanted to change the light and shadow volume for a cave within my scene, so the player would use a torch as a light to navigate. It seems that post processing has local volumes where you can choose specific parts of the scene with different post processing settings for your camera !
Sounds promising, good luck with your game!
How do you add a circle of light to where the player is looking
Just add point light as child of the player game object, then when you rotate player, light will be moving with him. That if I understand you correctly
makeing a gtag horror game and need it to be dark ty
It works but I loose all the colors
is it possible to get shadows in this mode ?
Yes, just make objects to receive shadows (option on MeshRenderer), and make light to cast them (you chouse in shadow type). And check your global light parameters.
kiss me My hero ---
Fantastic video. Wish I'd found it an hour ago :)
Hey,pls help me,uhhh I'm making a fnaf fan game and there is an animatronic behind a door that is opened but you can't see him,at a random time a pointlight next to his eyes gets enabled and you can see him for 8-10 seconds before turning it off again making you think it's gone,but that isn't important,I wanted to make so that if you don't click on an object that I choose and plays a sound while the pointlight is on for 8-10 seconds he will jumpscare you and the game ends,if you click on it playing the sound while the point light is visible he will continue the light loop and the game will continue like this,the object can only be clicked and the audio can only play(same thing) when the point light next to his eyes is on...sry for my bad english I don't speak english
Hi, if u still looking for help, I can guide you in Discord @disus.dev