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Disus Dev
Приєднався 25 січ 2018
Logger Buffer Fix: Quick Solution
Ep. 0x007 of Game Engine in C series. Use dynamic array in logger.
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ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html
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🔗 github.com/disusdev/game_engine_in_c.git
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ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html
Переглядів: 104
Відео
MOST used DATA STRUCTURE in GAME ENGINES
Переглядів 231Рік тому
Ep. 0x006 of Game Engine in C series. How to create dynamic array in c. // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // KOHI GAME ENGINE // ua-cam.com/play/PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtj.html // // OTHER // Music by: Ben Elson Code block animation: motioncanvas.io
Your, INPUT SYSTEM in C, Sir! Take It While It's Hot
Переглядів 157Рік тому
Ep. 0x005 of Game Engine in C series. How to create efficient input system in c. // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Music by: Forever Sunset Code block animation: motioncanvas.io
Logger in C, no stdlib!
Переглядів 1,6 тис.Рік тому
Ep. 0x004 of Game Engine in C series. How to create a logger from scratch in C without using the standard library. // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Music by: Isobel O'Connor
Who answers these calls?
Переглядів 128Рік тому
Ep. 0x003 of Game Engine in C series. How to create an event system from scratch in C. // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Music by: Franz Gordon
Shh! We don't say M-word here
Переглядів 67Рік тому
Ep. 0x002 of Game Engine in C series. How to implement platform layer from scratch in C. M documentation on how to create a window: learn.microsoft.com/en-us/windows/win32/learnwin32/creating-a-window // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Music by: Megan Wofford
Get your MAIN() under control
Переглядів 89Рік тому
Ep. 0x001 of Game Engine in C series. How to implement application entry point from scratch in C. Compiler: llvm.org/builds/ // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Music by: Jakob Ahlbom
Step into the world of game engine development!
Переглядів 81Рік тому
Ep. 0x000 of Game Engine in C series. Introduction to game engine series. // // SOURCE CODE // 🔗 github.com/disusdev/game_engine_in_c.git // // PLAYLIST // ua-cam.com/play/PLT-T0FQ7cOFCl2S-OKKvrhA4V5-qVaXRv.html // // OTHER // Shiba model by: sketchfab.com/zixisun51 Music by: Lama House
[Unity Tutorial] How to make scene completely dark in Unity
Переглядів 54 тис.Рік тому
✅Thank you for watching this video, consider to Subscribe and Like for more Unity content. Step by step: 1. Delete [ Directional light ] 2. Open [ Window - Rendering - Lighting ] 3. Open [ Environment ] tab 4. Change [ Skybox material ] to [ NONE ] 5. Change [ Environment Lighting - Source ] from [ Skybox ] to [ Color ] variant 6. Change [ Ambient color ] to dark color. 7. On [ Main Camera ] ch...
Thank you! :D
Thank you!! this was a great help
Thank you, my friend, I appreciate your effort
really helped me with my project :3
Thanks a lot!
Nice video, I'm wondering if this is possible to achieve partially on a scene. I have to make some research about it 😁
I can help you, but I need more info, what do you mean by partially?
@@disusdev Thanks for your interest! After some research I've found what I was looking for. I wanted to change the light and shadow volume for a cave within my scene, so the player would use a torch as a light to navigate. It seems that post processing has local volumes where you can choose specific parts of the scene with different post processing settings for your camera !
Sounds promising, good luck with your game!
finally. thanks yo
Finally someone, thank youuuuuuuu
thanks :)
Thanks nice tutorial you deserve a sub:)
the best!
How do you add a circle of light to where the player is looking
Just add point light as child of the player game object, then when you rotate player, light will be moving with him. That if I understand you correctly
makeing a gtag horror game and need it to be dark ty
Nice video!!
Easy and simple🎉🎉
Thank you!
Fantastic video. Wish I'd found it an hour ago :)
Yes, bro. Yes.....thank you!
It's not good tutorial, it's a EXELENT TUTORIAL
It works but I loose all the colors
in your thumbnail the capsule is making shadow from point light but it doesnt in the video. i have this issue where point light doesnt make shadow can you help
There are two things to check, maybe even four, but let's start with the Light component. It has a "cast shadow" property; you should change it from "none" to, for example, "runtime." The second thing to check is the surface on which you want to see shadows. Inspect the Mesh Renderer component on your ground surface; there should be a property called "receive shadows" that needs to be turned on. If these two steps don't help, you should check the project's rendering settings because you may have disabled dynamic lights there or altered the light settings of the scene. I hope this helps you solve your issue. If not, feel free to drop another comment, and I'll make sure not to miss your message. ;)
Thank you! This was the exact tutorial I was looking for :D
#500th like, nice tutorial bro
underrated channel
is it possible to get shadows in this mode ?
Yes, just make objects to receive shadows (option on MeshRenderer), and make light to cast them (you chouse in shadow type). And check your global light parameters.
i have no idea why but everything still isnt black. its like all materials still have some fresnel or specularity to them and i dont know why.
probably diff settings in color space, check this: docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html Can't say for sure, I need to look at the project
Thank you! Im making a halloween event in my game also
Perfect! 👍👍
Yao are you that guy was uploading videos in 2010 or 2011 I don't remember that date, but you was uploading FreeBSD tutorials ?
I think I was too young for that in 2011 XD
Thanks 🙂
tysm bro
Hey,pls help me,uhhh I'm making a fnaf fan game and there is an animatronic behind a door that is opened but you can't see him,at a random time a pointlight next to his eyes gets enabled and you can see him for 8-10 seconds before turning it off again making you think it's gone,but that isn't important,I wanted to make so that if you don't click on an object that I choose and plays a sound while the pointlight is on for 8-10 seconds he will jumpscare you and the game ends,if you click on it playing the sound while the point light is visible he will continue the light loop and the game will continue like this,the object can only be clicked and the audio can only play(same thing) when the point light next to his eyes is on...sry for my bad english I don't speak english
Hi, if u still looking for help, I can guide you in Discord @disus.dev
10/10
Thanks, I'm new to unity and I was confused on how to do it.
Thanks been trying to figure out how to get rid of environment light for space scenes this solves it
thank you for this smart tip! (and thank you for not rushing)
Thanks :)
super helpful
thx dude
This is nuts
This is fantastic ❤
great video, i love these kinds of "from scratch" projects in c and other low level languages and im looking forward to the next video! subscribed
Glad you enjoyed it!
Is that just me or the sound is too low
Hey, thanks for bringing this up! Is it a music or voice over?
@@disusdev the voice over
bro nice work but try to show some outputs too like "what is the result of this particular code block" otherwise good enough.
I will try my best
Thank you! Love that video!
AMAZING
Thank you, very clear instruction!
kiss me My hero ---
Short, concise, effective, 10/10 video