Lossless Scaling has been a godsend for Dragon's Dogma II and other games I've personally been having issues with running at high fps with respectable visuals.
I did some tests here. I have some capture cards, GC573 and the lastest version GC575. Using the GC573 I did the RECentral to output 30 FPS and apply the FrameGen, got super smooth results and really looks like 60 FPS, but with input lag and artifacts. Using output at 60 and Framegen to 120FPS/Hz, got less smooth, but much better than the original, without artifacts and input lag. Thanks for your video brother.
Elgato HD60 X at low price with HDMI 2.0 4K60 capable would be great for this thanks to the fastest latency at just 3.1 ms (For future proofing with Switch 2 this is recommended as it could be capable of native 1440p)
I just ordered a capture card to digitize vhs tapes then i thought what else could i do with it and using frame generation on consoles was the first thing i thought of and happy to find this confirms my hypothesis. Im thinking ps4 games would be amazing😮
Well you're forgetting that frame generation adds a ton of latency and isn't even worth using half the time. Zwormz complains about it all the time in his videos. They need to fix frame generation's latency first. Technically switch would be able to use FG right without doing all this since AMD released FG for everyone. While Nvidia only allows it on 40 series cards. I'm pretty sure switch is built on the Pascal architecture so it should support it already. Tears of the kingdom already uses FSR 1.0, maybe they can add FG too at some point.
It's honestly negligible when doing it at 60 FPS and with a controller. Especially if the game isn't competitive. It feels like it's not even there when doing 82 fps doubled to 164 on a mouse from my experience, but I can tell it'd slightly off from the real thing of course. With a controller borderline imperceptible. I simply wouldn't use this tech in competitive games if you are taking them seriously. Otherwise it's free frames. If someone can beat a soulsbourne game on the PS3 or xbox 360 at 30 fps, any issues that arise from doubling your frame rate at 60 on a modern souls game is negligible really. Of course until the tech improves, it goes without saying that it's better to just have true frames.
mr youtuber man didn't answer the question, so uhhh guess I will instead yes, you need a computer. you need to use the computer every single time you use lossless scaling (the software to generate frames) along with a low latency capture card in order for that to happen so basically the requirements are: 1. a computer 2. a (LOW LATENCY) capture card for ur switch 3. a way to connect the capture card to the computer, im pretty sure you need a cord for this but maaaybe you can use bluetooth or wifi or something? im not sure and im too lazy to research it I also believe that you need a modded switch, but again, idk
@@thesogo64 oh interesting I've like to see more games running on consoles like PS3 and PS4 with frame gen Like imagine playing all PS3 games at 1080p 60
Making a tutorial video on how to do this as we speak!
It will be out in a few days.
Like and subscribe!
Lossless Scaling has been a godsend for Dragon's Dogma II and other games I've personally been having issues with running at high fps with respectable visuals.
Agreed totally. I love it.
I may try this, however my Capture Card's latency is like half a second so it would be hard to compensate with that for gameplay. Nice concept tho!
Thanks friend! It works excellently so even with the lag I would experiment with it.
2:16 I'm literally watching the video with framegen from Lossless Scaling so it's kinda possible to see what 120fps super smash bros looks like.
Heck ya!
I did some tests here. I have some capture cards, GC573 and the lastest version GC575. Using the GC573 I did the RECentral to output 30 FPS and apply the FrameGen, got super smooth results and really looks like 60 FPS, but with input lag and artifacts. Using output at 60 and Framegen to 120FPS/Hz, got less smooth, but much better than the original, without artifacts and input lag. Thanks for your video brother.
No worries, glad you could do more testing ❤️
Awesome video, really glad you made this 🎉
Thanks man! You should try it out, it's sick.
Elgato HD60 X at low price with HDMI 2.0 4K60 capable would be great for this thanks to the fastest latency at just 3.1 ms (For future proofing with Switch 2 this is recommended as it could be capable of native 1440p)
The new update makes 30 FPS insane.
I just ordered a capture card to digitize vhs tapes then i thought what else could i do with it and using frame generation on consoles was the first thing i thought of and happy to find this confirms my hypothesis. Im thinking ps4 games would be amazing😮
Yeah it is pretty solid depending on a few factors. #1 if the game has consistent framerate and #2 quality of card #3 latency of card
Well you're forgetting that frame generation adds a ton of latency and isn't even worth using half the time. Zwormz complains about it all the time in his videos. They need to fix frame generation's latency first. Technically switch would be able to use FG right without doing all this since AMD released FG for everyone. While Nvidia only allows it on 40 series cards. I'm pretty sure switch is built on the Pascal architecture so it should support it already. Tears of the kingdom already uses FSR 1.0, maybe they can add FG too at some point.
It's honestly negligible when doing it at 60 FPS and with a controller. Especially if the game isn't competitive.
It feels like it's not even there when doing 82 fps doubled to 164 on a mouse from my experience, but I can tell it'd slightly off from the real thing of course. With a controller borderline imperceptible.
I simply wouldn't use this tech in competitive games if you are taking them seriously.
Otherwise it's free frames. If someone can beat a soulsbourne game on the PS3 or xbox 360 at 30 fps, any issues that arise from doubling your frame rate at 60 on a modern souls game is negligible really.
Of course until the tech improves, it goes without saying that it's better to just have true frames.
Im confused, do you need computer for this or you can play 60fps on console while away from computer
If you had a mini PC or laptop and a capture card, can do this in your living room
mr youtuber man didn't answer the question, so uhhh guess I will instead
yes, you need a computer. you need to use the computer every single time you use lossless scaling (the software to generate frames) along with a low latency capture card in order for that to happen
so basically the requirements are:
1. a computer
2. a (LOW LATENCY) capture card for ur switch
3. a way to connect the capture card to the computer, im pretty sure you need a cord for this but maaaybe you can use bluetooth or wifi or something? im not sure and im too lazy to research it
I also believe that you need a modded switch, but again, idk
@@ottertree Huh? I did answer lol 😬
@@thesogo64 its a "yes you need computer" or "no you don't need computer", not a "you can do it in your living room with certain computers"
@@ottertree thank you so much man
Does Upscaler work? Like good from720p to 1080p and what about the latency? Is it like 30fps or even worse?
The latency isn't great on 30FPS, definitely need to play slower games. The upscaling is fantastic, but better at higher res than 720P.
@@thesogo64 oh interesting I've like to see more games running on consoles like PS3 and PS4 with frame gen
Like imagine playing all PS3 games at 1080p 60
@@gnrtx-36969 yeah it's pretty sick dude
hi, which capture card are you using?
What's up bro. I'm using the PCI capture card from elgato
@@thesogo64 Which model specifically?
@@lorenzodk3124 hd60
@@thesogo64 Which HD60 specifically?
what software is this?
On steam, Lossless Scaling