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trungduyng
Приєднався 16 гру 2016
3D Art, Tutorial, Live Stream, Timelapse, Full Process,...
I Recreated Arcane Environment In Blender
CC: English & Vietnamese
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/artwork/GvzV14
www.patreon.com/c/trungduyng
Season two of Arcane just came out, and after finishing the series, I was blown away by the environments. One of the biggest differences this season is the level of investment in the background scenes. The scenery is absolutely stunning. Season one already had some incredible environments, but in season two, they’ve truly outdone themselves. It’s some of the best work I’ve ever seen in any kind of media. So I set out to recreate one of their beautiful scene, the Piltover garden, in Blender.
PS: Sorry I'm just going to say it, I copied @Noggi_3D video thumnail format, it is just too good.
00:00 Intro
00:58 3D Modeling
03:32 Background Foliage
04:25 Background Building
05:14 Basic Shader
05:55 Grass Set up
06:16 Main Tree Foliage
07:04 Hand Paint overlay in Procreate
08:17 Import back into Blender & Polish foliage
09:03 Characters
09:33 Final Adjustment
09:46 Compositing
10:02 Final Result
10:27 Find Me
trungduytrng
trungduytrng
x.com/trungduyng
www.artstation.com/artwork/GvzV14
www.patreon.com/c/trungduyng
Season two of Arcane just came out, and after finishing the series, I was blown away by the environments. One of the biggest differences this season is the level of investment in the background scenes. The scenery is absolutely stunning. Season one already had some incredible environments, but in season two, they’ve truly outdone themselves. It’s some of the best work I’ve ever seen in any kind of media. So I set out to recreate one of their beautiful scene, the Piltover garden, in Blender.
PS: Sorry I'm just going to say it, I copied @Noggi_3D video thumnail format, it is just too good.
00:00 Intro
00:58 3D Modeling
03:32 Background Foliage
04:25 Background Building
05:14 Basic Shader
05:55 Grass Set up
06:16 Main Tree Foliage
07:04 Hand Paint overlay in Procreate
08:17 Import back into Blender & Polish foliage
09:03 Characters
09:33 Final Adjustment
09:46 Compositing
10:02 Final Result
10:27 Find Me
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Відео
Anime Grass Tutorial | Blender (include Project Files)
Переглядів 44 тис.2 місяці тому
CC: English & Vietnamese trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng In case you prefer to read: trungduyng.substack.com/p/anime-grass-tutorial-blender Demo file (Free): trungduyng.gumroad.com/l/animegrassblender In today’s video, I’m going to guide you through the process of creating anime-style grass in Blend...
Ponyo and Sosuke | Fan Art Timelapse
Переглядів 5 тис.3 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Final look: ua-cam.com/video/MlFHxVG0h_k/v-deo.html View the montage: ua-cam.com/video/idS4wrgD5v8/v-deo.html Anime Foliage tutorial: ua-cam.com/video/52sTppv7Y-E/v-deo.html How to download anime character, animate & render: ua-cam.com/video/zw...
Fan Art - When Marnie Was There - UE5 - Full Process Unedited 2/2
Переглядів 1,3 тис.3 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making a fan art from a Ghibli Studio anime called "When Marnie Was There". This was done in Unreal Engine 5. Part 2/2. Check out the timelapse version: ua-cam.com/video/EzoT82A7BqA/v-deo.html
Fan Art - When Marnie Was There - UE5 - Full Process Unedited 1/2
Переглядів 1,5 тис.3 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/artwork/K3eZKx www.patreon.com/c/trungduyng My full process unedited of making a fan art from a Ghibli Studio anime called "When Marnie Was There". This was done in Unreal Engine 5. Part 1/2. Check out the timelapse version: ua-cam.com/video/EzoT82A7BqA/v-deo.html
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 4
Переглядів 2,1 тис.3 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ua-cam.com/video/oJstPGbbzzI/v-deo.html Disclaimer: This is not a tutorial, please do no...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 2
Переглядів 1,2 тис.3 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ua-cam.com/video/oJstPGbbzzI/v-deo.html Disclaimer: This is not a tutorial, please do no...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 1
Переглядів 9073 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ua-cam.com/video/oJstPGbbzzI/v-deo.html Disclaimer: This is not a tutorial, please do no...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 5
Переглядів 6473 місяці тому
trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ua-cam.com/video/oJstPGbbzzI/v-deo.html Disclaimer: This is not a tutorial, please do no...
Boss Fight 3D Art Challenge - Unreal Engine - Full Process - Part 3
Переглядів 7833 місяці тому
My full process unedited of making my Boss Fight 3D Challenge from Pwnisher. This was done in Unreal Engine 5. 300% speed. Check out the timelapse version: ua-cam.com/video/oJstPGbbzzI/v-deo.html Disclaimer: This is not a tutorial, please do not try to follow me step by step, I had a lot of trials and errors along the way of making this art.
Download 3D Anime Character | Blender Tutorial (include Project Files)
Переглядів 18 тис.3 місяці тому
CC: English & Vietnamese trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng In case you prefer to read: trungduyng.substack.com/p/just-download-your-3d-anime-character Project Files (for setting only, no 3D models included since it is not mine): trungduyng.gumroad.com/l/suagq In today's video I’ll show you where to do...
Kinetic Rush | "Your Name" inspired submission
Переглядів 1,6 тис.4 місяці тому
www.artstation.com/artwork/ZlGyAZ trungduytrng trungduytrng x.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com My submission for the Kinetic Rush 3D Challenge features an anime style scene that draws from the visual style, colors, and lighting of the film 'Your Name.' I chose to set the piece around the busy Shibuya Station, as seen in the movie, be...
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#6
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trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Trying to bring it all together. Details about competition: kineticrush.createwithclint.com/ #kineticrush @pwnisher
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#5
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trungduytrng trungduytrng x.com/trungduyng www.artstation.com/trungduyng www.patreon.com/c/trungduyng trungduyng.substack.com Trying to bring it all together. Details about competition: kineticrush.createwithclint.com/ #kineticrush @pwnisher
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#4
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Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#4
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#3
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Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#3
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#2
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Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#2
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#1
Переглядів 1 тис.5 місяців тому
Kinetic Rush | 3D Community Challenge | Anime Train Station | WIP#1
Anime Tree Tutorial | Blender (include Project Files)
Переглядів 139 тис.5 місяців тому
Anime Tree Tutorial | Blender (include Project Files)
Königsberg Castle | Unreal Engine Art | Mini Timelapse
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Königsberg Castle | Unreal Engine Art | Mini Timelapse
3D Render Challenge - Chill Ride - Completed
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3D Render Challenge - Chill Ride - Completed
Ponyo & Sosuke Ride Home | Fan Art | Blender
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Ponyo & Sosuke Ride Home | Fan Art | Blender
Secret Spot | Blender Art | Mini Timelapse
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Secret Spot | Blender Art | Mini Timelapse
Dragon Balls Android 18 Fan Art | Mini Breakdown
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Dragon Balls Android 18 Fan Art | Mini Breakdown
Recreate a Ghibli Anime Scene in 3D | Unreal Engine | Timelapse
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Recreate a Ghibli Anime Scene in 3D | Unreal Engine | Timelapse
Boss Fight 3D Art Challenge | Unreal Engine | Timelapse
Переглядів 10 тис.Рік тому
Boss Fight 3D Art Challenge | Unreal Engine | Timelapse
太棒了,做的超级好!我和你有一样的想法,在观看双城之战时我就截图了这个场景,太美好了。也想用blender复刻出来。但我是初学者,能力不够一直没有去做它。没想到今天刷视频竟然看到有人把它做出来了!
Following 9:25 i find myself an issue where when i tried editing its displacement using the image provided in the description. Everything looks soo destroyed and crumbly like some canyon stuffs happening. None of them are smooth and sometimes it goes wayyy out of place. Any fix?
How would u do the data transfer in blender 4.2+ as it wont work as u state
Hi Trungduyng, I am having a problem in transferring vertex normals of Grass Meshes. Whenever I use the Data Transfer modifier, only Ground Plane gets affected, but Grass meshes don't change. I am using Blender 3.5 btw.
Did you add a "Realize Instance" node in your Geometry Node?
Amazing art!
They should have invested more into the story cuz season 2 is trash
Go watch naruto, kids
Been on this tutorial for 6 hours trying to troubleshoot it. Once I get to the geo node step the blades of grass become absolutely gigantic. I paused every 10 seconds, took notes, and did everything meticulously, and still, these blades of grass are the size of a skyscraper.
Well then just scale it down, use a smaller number for the scale, don't just copy all the numbers in my videos. The point is for you to understand. Which I think you're doing fine.
@@trungduyng I've tried to scale it down, does nothing, just flips on the z access.
Good video, only you know, how can i do hair like this video?
I think this'll only work with short hair or fur. Long hair will probably cause problems when baking normal.
Where can I get the wind node
They are "value" node
Where can I get the wind node
What an amazing art, from an amazing artist :) Thanks a lot for share your knowledge with us, have a nice day :)
Hey, thanks a lot for that tutorial :) Why do you use (03:50) vertex painting but not weight paint + vertexgrpup? Is vertex paint more precise (plane doesn’t need that much subdivides)? Best regards 🤝
Well if I remember correctly, I 1st tried the weight paint but ran into a few issues with getting its info into shader/geometry node. So I went with vertex painting and it was working fine. If you can get it to work with weight paint then just go with it, whatever works u know.
@ ☺️🙏
How would you make the baking part for unreal?
I haven't looked into that yet, but I imagine you'd have to convert the entire scene into a 3d model for that to work, the poly count would be incredibly high.
the video is great but please don't use chatgpt to write your script
Excellent video! Question, how to get same beatiful look in Cycles?
Can we import that scene as it is in unity? 🥹
if you can it would be very performance demanding, and you have to rework on the shader to make it work within Unity. So I don't recommend it.
@@trungduyng Ohh thank youuu so much for for kind information thank you mate
I'm trying to add lights in the scene but it doesn't change the brightness or color of the grass. Is there a way to make the lights also interact with the environment? or is it a peculiarity of the shader that does not allow the lights to interact?
With this workflow the light is there only for the shading direction. Everything related to visual should be mainly be adjusted within the shader. Although you can still find a way to make the light interact I'm sure, I haven't got the time to look into that yet.
Step 1 doesn't work what should I do? The version is 4.1
Please check that your "Vector Rotate" is set to Euler, "Evaluate on Domain" is set to Vector and Face, don't forget to pick your camera in the modifier, always Apply Transformation on the plane to ensure there is no problem.
@@trungduyng Oh so the problem was in the camera, thanks)
Wow just wow like this is so amazing?! And I love how you explain your process as well thank you for sharing!!
Glad you liked it!
you made a blender user proud>> this is amazing
its actually pretty much a wholesome video nice one mate
It really helps me iam also working on same type of project bjt with piltover underground city your video really helped me understanding blocking
so in the end it just normal painting with reference right?
@@sarinpook the point is not starting the painting from scratch in 2D, but create it with 3D as starting point is much faster. Also anything that has animation will be kept as 3D, since 2D frame by frame animation is expensive. You can say it is a hybrid workflow.
Damn dude! You're living in 3025
¡An amazing project!
Nice work
damn son! 👏👏👏👏
love the result
Title is a little click-bait-y, which might explain why people are downvoting this. Perhaps re-titling it would help.
True it looks ass
@@tripplejaz I don't mind it, people has the right to down vote.
@@trungduyng Based
this breakdown videos really helps.. thanks man ❤
Great work !
Amazing work!
Everytime i saw your 3D arts, it motivates me to practice hard in blender
I am very happy to hear that
Love it...Awesome work✨✨
What is your computer spec Bro
@@อีลอนคาร์ก i7 14700k, rtx 4070 ti super, 32gb ram. But for this style of art you don't need a powerful spec.
@@trungduyng Thank you Bro
please make more videos like this. it's really helpful❤
why this tree don´t work with cycles?? please explain me why, i need it
I think it will work in cycle, you just have a create a shader that is suitable for cycle
@trungduyng just chance suitable and that's all??
@@trungduyng don´t work, listen to me, when i put the cycle motor, all the ilumination leave to exist, but when i put the evee motor, yeah, that´s work again and when i try to export in example fbx, don´t work
Can this setup work in cycles?
I believe it would, but you'll need to adjust the shader a bit.
Давно я видел урок по анимации травы, сделанной также полигонами. Относительно недавно видел урок, где было сделано тоже в аниме-стиле, но при помощи нода Hair Grass. Я хотел объединить эти два способа (в основном из-за того, что мне нужно было анимировать более плоскую и реалистичную траву, чего системой частиц или Hair Grass вряд ли можно добиться), и вот я встречаю ваш урок. Я благодарен за показанное и рассказанное. Не менее хорошо выглядит подача материала, хоть и есть кое-какие странные сценарные решения в начале (1:24 повтор фрейма с шагами из плана выглядит не очень презентабельно на мой взгляд. Лучше, если на этих моментах 3:19, 4:37, 7:59, 11:13, 13:31 они будут выведены по отдельности по центру. А уже в конце как напоминание вывелись бы как в плане 1:24, но быстрее и, может, с слегка другой анимацией) и с моментом, где упоминается Data Transfer (объяснение, что это такое, пошло после того, как вы объяснили, что он должен быть в самом низу модификаторов). Высказал я эти недочёты, поскольку искренне желаю вам стать в этом ещё более искусным автором. Ещё раз спасибо за ролик. С прошедшим Рождеством и Новым годом.
Is there a way to recreate this idenitcally but in unreal engine 5??
@@professorfroopynoopers1171 not that I know of. I will take a shot at recreating this in ue5 in the future.
11:50 There is no Power in the Math.
You need "Math" node, i think you're using "Vector Math"
Hi, I followed your video, congratulations, it's well done, can I ask you a favor? How do I add the wind in the nodes? I am talking about the ones you show at minute 14:28 WindNoise_speed etc..
They are "Value" node, meaning they are just number fields. I just renamed them.
i cant find blend mode and shadow mode to change to alpha clip in Blender 4.3 is there a different way in 4.3 to do this?
the blend mode was replaced with Render Method. to turn off shadow per material, inside shader editor, you can use a mix color with a light path node (choose Is Shadow Ray). See here: developer.blender.org/docs/release_notes/4.2/eevee_migration/#materials
@trungduyng Thanks for taking the time to reply. Great video. Very helpful.
Hi! I followed the tutorial and everything was going smoothly until step 3. I can’t seem to get a detailed mesh no matter what I do, my plane just stayed flat :(. Do you have any ideas what may have caused this??
@@tororori can you give me some more details about your problem?
for some reason, the node to add shadow doesn't seam to affact anything. 13:10
@@SemvanDijk-jr4ew you may want to double check if there is lighting in the scene. Or the normal baking process is incorrected.
@@trungduyng thanks for your reply there is definitely light in my scene. but what do you mean by normal baking process?
@@SemvanDijk-jr4ew sorry I misspelled, i mean your normal baking process maybe incorrected. In these situations, you would want to backtrack your steps untill you find the step where your issue appeared. That way you can pin point exactly where the problem came from. My guess is that your normal baking process has problem, does your grass look any different after normal baking? If not then that is where you're messed up.
Do you think use this approach to modeling game structures is a good way or it may consume a lot of machine resources? Think in a open world mmorpg game, it would be super heavy or it not?
@@alissonhonostorio no doubt vegetation always has performance issue in video games. This would not be an exception.
can we get a tutorial to this?
this one mostly is about designing and story telling, not much technique is involved. But I will think about it in the future.
@@trungduyng first of all ,thanks for replying 😄 I actually am thinking to make a webtoon in this style rather than animation as its easier to pose and refine on this style for webtoon than drawing every panel ( I am very bad at drawing😂) 1. backgrounds in blender or unreal 2. characters and posing 3. compositing and post processing with hand drawn adjustment, speech bubbles. thats the workflow. this helps us single enthusiast artists that sit down to draw at night after 9-5 in office😅 will look forward to it☺
the wobble as she sits on it is realistic
This is really inspiring. Thank you for sharing:)