I'm a Game Artist for the past 20 years and Gamers need to hear it : RT WILL NOT LOSE TRACTION. Yes right now it's costly in raw power, and sure it's not for EVERY games, but only RT will break the glass ceiling of rasterization that we are hitting for the past years. Reflection probes, Light probes, baking lights, SSR, SSAO etc. are tricks to allow rasterization to fools you. But they are a pain in the ass to setup and tweak and makes everyone lose considerable time. PLUS all those techniques require to works in very static video games world. The more static de world is the better it is for baking. When Players want more interactive world, less static world, they thinks physics... But it also means getting rid of BAKING lights and reflections. Real time RT is here to stay and progress. It will be for the benefice of all.
Ray tracing is a gimmick and not needed. I don't care if I'm being "fooled" or it takes developers longer. When will the industry realize, we just want good games? I don't care how it is done, I don't care if jobs are lost to AI or if it is easier for you to implement RT. I don't give A F how the sausage is made, I care that it tastes good. It is not that hard of a concept.
@@danbooke2001 So you don't care as long as the game is good, but you think it is an unnecessary gimmick even if it would free up resources to make more content, better content and more dynamic content? I think you just have you mind made up on RT and just try to vent some frustration about something (gameplay) that is NOT the topics of my post (tech art technologies).
Especially after the last two years have shown in a very brutal way for a lot of employees of the gaming industry that live service is a saturated market at least. COD and fifa, wow and ffxiv, Fortnite and Roblox. Even a studio that built itself around making live service like Bungie is constantly struggling to make it work out.
just call it the Super Nintendo Switch. its the 2nd console and it digs at the Nostalgia of the grey box with purple switches (Always loved that deep purple, maybe thats where the Gamecube color came from)
No. Sony mastered the console names with the greatest console name ever in “PlayStation 2.” It was such a simple concept my grandmother understands the PlayStation 5 is newer than the PlayStation 3.
@@desertfish74 Wasn't that a devuno issue? Regardless I played through it on a 3600 and 3060ti and had a great time with the game, Maybe rose tinted glasses?
People always say this, but I think everyone only remembers a small handful of good scenes from Dead Space 2 and forgets the rest. For the most part Dead Space 2 was a linear corridor shooter, and they turned Isaac into Iron Man. It was a significantly worse game than 1. I played original 1 & 2 back to back on PC last year, so they're fresh in my memory.
I consider that destruction of art myself... Like how they released an update to gta iv removing music years later. Id understand if it were a re-release port/remaster maybe but just updating something out of the blue to remove stuff. Absolutely absurd Imagine if that was done to movies... Especially for movies that dont have original assets... Youd have chunks of silence with no audio at all.
@@dante19890Plenty of TVs out there support 4k at 120hz, go watch hdtvtest channel. I game on PC and I don't care about TVs when 120hz vrr monitors are easily available for less than an iphone. Consoles need another generation until they can handle 4k 60 fps.
A busted PC port is ok as long as they support the game and fix it, Cyberpunk ended up being a massive success and it keeps getting better in terms of tech. The issue is EA abandons all their games, leaves them to rot, and they show up at the bargain bin/steam sales for $15 mere months after release. Who in their right mind would pay full price for their games knowing this is the obvious pattern?
@@steel5897 It's never OK. Being busted at release is unacceptable, they're selling a product that doesn't function. Making it function later is the least they can do.
Doesn't matter. It was an unfinished, busted product, marketed and sold at full price as a finished title. EA should be sued for that, especially considered they'll never fix it. Fuck EA
There have been rumors of a Fallout 3 remaster, so maybe it will happen. Fallout 3 runs in 4K60 on the Series X, by the way. Original assets, but it's still a great experience.
@@Ones2Cents Its not rumours, its official Bethesda documents that were leaked during the FTC trial for the ABK purchase. The roadmap may have changed due to the pandemic and other factors. We can assume the bigger games have got a 1-2 year delay, Starfield and Indiana Jones delayed by 2 years. Project Hibiki(Hi Fi Rush), Redfall were delayed by a year. We know what they were planning up till 2026 So maybe next year or the following will see a Fallout 3 remaster and considering the shows success, I wouldnt be shocked to see it be "hurried" to meet the release of Season 2
That was the first thing that occurred to me when the latest 2 min trailer was released. She really looks like a Muppet now. Was the model always that bad? The character looks like a creature or one of the Thunderbirds now.
Microsoft: We believe in game preservation! Also Microsoft: At the end of July the Xbox 360 store will no longer be supported making a ton of games, DLC, etc no longer available. Which is it Microsoft?
What I don't understand about the question at 1:20:23 is this - If the "fake" stuff like reconstruction & frame gen makes games look "indistinguishable" from those not using these techniques, what's the issue? If your image looks the same as 4k, who cares if it was upscaled from 480p (I know that wouldn't happen, js)? The end result looks good enough to be "indistinguishable" to you, so why does it matter? If you're getting 60 fps & the game runs smoothly, who cares if frame gen is being used? Now if latency becomes a huge issue in the game, then sure, complain away. But again, I'm speaking under the assumption that these techniques make something "indistinguishable." At that point, it doesn't matter anymore how they got there.
Those guys are like flat earthers, you're trying to reason with unreasonable people. They care about the raw numbers behind it and they likely pleasure themselves to bar charts from hardware unboxed.
The issue is that it's very often not, especially when FSR is involved. I'm very pro upscaling and frame gen but bad implementations of both are seeping into console games and making them look like shit
@@mechanicalmonk2020 Yes but it isn't about what or where the frame was generated, simply what it looks like. Having nothing to do with the nonsensical idea of frames "realness", an idea that is antithetical to the basic concept of generated digital images. Not even at a technical level, at like a philosophical level it makes 0 sense.
It's not indistinguishable. Resolution upscaling always looks worse than native due to artifacts, and frame gen only becomes viable when base framerate is higher than 60, and even then it's still noticeably less responsive. These technologies are good to have, but they're enhancements, not solutions to problems.
I can’t put my finger on it but I hated that Star Wars trailer so much. Characters look like Jim Henson muppets, the constant editing cuts were infuriating.
1:11:03 Similarly to Oliver, my PC is hooked up to my LG OLED TV in the living room where my PS5 also is, and I exclusively use it in this way. I always strive for the console experience for all my PC gaming, even going as far as creating my own controller bindings for Mouse and Keyboard only titles. I must say reWASD is an incredible piece of software that allows this, in addition to letting me control my PC solely from my Dualsense controller. I basically have an alternate layer to all of my bindings that is built for Windows, so I can easily perform many functions required for those edge cases. I have some shortcuts and essential keys mapped to the buttons, and even have gone as far as binding a button to bring up the on-screen keyboard. I must also say that Gyro controls make this configuration much smoother to control, though it can totally be done without Gyro if desired. Something along those lines built in to Windows or a future Steam console of sorts would go a long way in mitigate need for proper keyboard and mouse.
To have the same level of quality as the first remake yes but it runs and plays fine on 360 and through backwards compatibility on series s with fps boost
Fallout 3 on PS3 was the same then they released the GOTY edition and delayed it to polish it for PS3. It was a broken mess that once the save got over 10mb it would crash after 20mins of play, I had to save every 15 mins and use a stop watch to remind me too when trying to complete the DLC that came with it. It was a bug that also came to F4 for PS4 as well they never really fixed it. It's the game engine it's old a piece of shit because when New Vegas came out it also had the bug and after a few loads it would get stuck on the casino wheel loading screen and your save was corrupt
I'm willing to give it another try with the new patch, but I did quit my first play through on ps4 back in the day due to a story breaking bug. I'm hoping I won't encounter that again, but hey, everything is possible with Bethesda.
I like that MS wanting to be involved in gaming preservation but if you REALLY want to do that, you need to leverage the community that has been doing that for years now. Not saying there aren't internal devs that can't do it but the community has numerous devs that do it to keep these games alive and breathing throughout the many, many years. Last thing also is that consoles will always have a space due to cost whether physical media or digital only. Having a decent gaming PC is at minimum $700 without including peripherals.
11:18 just wanted to throw out a minor correction here and say there are ABSOLUTELY older PC games that are incompatible with the latest versions of Windows and processors. One example off the top of my head is certain versions of BioShock straight up won't run without manual intervention. This seems to be more prevalent in mid 00's games between the transition from Windows 7 / Vista to Windows 10. There are definitely compatibility issues for certain older games on PC.
Yeah but there are great compatibility tools for that (like ScummVM and the like, I think there are also ones for newer windows versions), because PC is all about pseudo-open APIs, it's not like you have to reverse engineer a box without access and restricted SDK. On PC you have all the debug tools make it work and API specs to aid.
I’ve had this issue recently with Stalker SoC - the dynamic lighting renderer is no longer supported due to W11’s implementation (or lack thereof) of DX9. At least that’s what I’ve been able to piece together about the issue - hopefully with Stalker 2 on the horizon it gets patched but I’m not holding my breath.
@@craigsampson3386 Not quite the same. PS3 allowed games to partially install data to HDD but also read from the blu ray disc to maximise bandwidth. 360 allowed the entire disc to optionally be copied to the HDD and run from there. It wasn't until much later that 360 allowed partial installs.
You still needed the disc in the drive to play them though. You couldn't just rip the disc and be done with it, because Microsoft were worried about people just passing copies of games around and using one disc to install on many machines. It was good from a loading time point of view, but it did nothing for convenience or allowing you to "back up" your library.
@@faustianblur1798 I assumed OP was only referring to the part install option, but yes you're correct. By late 2008 full game instals on 360 finally arrived and then sometime later in the gen after that the part installs option was made available aswell on 360, but the PS3 had part game installs first since its late launch in 2006. This wasn't available on 100% of all games, on both PS3 and 360 either.
Windows actually does handle driver updates for you in Windows Updates. They're not the most up to date game ready drivers, but for casual users that wouldn't be as important.
He’s nervous that the PSSR vs DLSS comparisons will favor Playstation with 3rd party games that support it. Not to mention 1st party games looking and running better!
@@spenny2centsI doubt it Nvidia is the biggest ai chip supplier in the world Sony will battle to catch up with Nvidia they'll always be ahead of the game in the ai space.
@@ghost085ahh yes because professional analysts have never been known to let their personal biases and preferences influence their work. Also, aren’t you a little kid?
Sadly I don't think the game preservation team will be about adding more titles but rather bringing forward the titles that are already playable on Xbox Series consoles (OG Xbox and 360 included). What i'd like to see, is a firm commitment to release an emulator for OG Xbox and Xbox 360 for future Xbox consoles and PC's (paid if needed to recoup costs) that can play the majority of games with physical media. Release a disc drive add-on that can read the discs of Xbox and Xbox 360 titles that is compatible with these emulators on PC and future Xbox consoles. If money is the issue, i'd happily pay a one off fee for a guaranteed way to bring my library forward. The current method, whilst commendable, is riddled with licensing issues. There has to be a better way around this.
@@Drilbit A license fee can be built into the cost of a PC emulator. Also, devs aren't concerned about piracy when it comes to older titles. That's why GOG can get older games much easier than newer games.
I knew there was something "off" about the Outlaws trailer! I knew it was motion blur but couldn't put my finger on it - it just looked choppy. And Alex confirmed it's actually off in some scenes! 😄 I'd also like it to have longer shutter speed - in Jedi Survivor or Fallen Order it's pretty much perfect, so if they tweaked it similar to that it would be awesome. (yes, yet another comment from me about motion blur😆)
Newer PC owners are calling 21:9 UW monitors "widescreen" and calling the wider than that ratios "Ultra-widescreen", lots of people have already forgotten we used to have 4:3 monitors/TVs and are not calling 16:9s widescreen
In response to the question about fake rendering: I think AI upscaling, temporal AA, things like that are absolutely good enhancements to the game experience. Framegen on the other hand adds nothing. The only reason for a higher frame rate is improved latency, and frame rate does the opposite of that. It's very much a negative impact to the experience.
1:02:02 not just PS4 pro, the recent retro marathon for PS3 showed it was very common to have different performance modes based on what output your TV supported or has enabled in system settings.
Nintendo's main concern is the Pricing. Going above 399 dollars / 299 pounds for a base model is a huge risk. As Jack Tramiel proved and as has been the case for most gaming generations since, the company that builds a model for the masses, NOT the (gaming) Classes, is who wins. The horse power battle is never ending and costly, most people out there want affordable and reliable.
When Microsoft announced a winding down of the work to make games backward compatible, that came along with the news that the team was making sure Xbox One games were going to be fully compatible with the Xbox Series X|S. It just sounds like to me they're starting that work again for the next generation, and maybe an evolution of those efforts with whatever new tech will be in the next hardware.
I just started PC gaming on the couch with controller and wireless keyboard and it’s amazing. With all the console exclusives going to PC it’s the right time to go all PC. And I’m 45 and been console gaming since 1985. Helps to have a PC savvy friend to help you get started.
I know many would hate this. However I would love if an "Xbox" OS existed as a form of super locked down anti cheat. If I could easily dual boot between Windows and "Xbox" and only if it actually worked effectively as an anti cheat. It really would need to be industry leading though considering all the drawbacks I would expect.
I’ve been playing Talos Principle 2 on a Steam Deck with FSR3, and I’ve been very impressed with the performance. It can generally lock the framerate to 40 fps at High settings everywhere with the exception of one foresty area. The input lag isn’t amazing with this setup, but for a relaxing puzzle game it’s more than acceptable.
Let's say you have a game that targets 30 FPS. If you need a minimum of 60 FPS to run FSR3 FG in gameplay, why wouldn't the game developers only use it in cutscenes and target around 15-20 FPS? This would mean they have to lock it at 15 FPS but with an even frametime it will essentially provide 2x the fidelity in those scenes, which is usually where you want your game graphics to really shine.
@@0ooTheMAXXoo0This has to be a sarcastic comment. No sane human being would seriously compare the ability to locally play a physical or digital game YOU ALREADY PAID FOR on a next gen console with graphical enhancements FOR FREE, to playing streamed laggy online barebones port of the game, without any graphical enhancements and that as the cherry on top, you have RE-PURCHASE or SUBSCRIBE in order to play. Yup it has to be sarcasm.
I love seeing xbox fanboys just ignore all the cancelled stuff and hop on the new marketing every month for xbox Like how back compat has been dropped and now they're doing 'fOrWaRd cOmPatiBiLiTy' as a buzzword to make you forget the failures of just last month? I swear, if Xbox had the same level of skill/talent in game development that they have in marketing, they would be doing much better than now 😂 Buying into Xbox at this point is just stupidity 😂😅
I'm glad Xbox is staying with backwards compatibly. There's still many games that could do with enhancements, for example, my personal favourite The Saboteur.
sven basically anwered his own question. indeed 90% of gamers don´t even notice the difference between rt and well done baked lighting, and of those 10%, 90% don´t care. so i´d say there really isn´t a problem, if anything, for most gamers, it´s the other way around. what matters is framerate, resolution and most of all price. to most, rt cores are basically just a waste of money space on the silicon that could be used for more generalised standard cores. to drive up resolution and framerate and drive down price. it´s simple really, rt is very expensive in the rendering budget, for very little return in the image quality department, at least to 90% of gamers. you´re getting very low returns of your investment. no game has ever failed due to lack of rt features, conversely no game has ever become a hit exclusively because of the quality of it´s rt features. that´s just mot something 90% of people care about.
@@gothpunkboy89 well it´s mostly anecdotal, when i ask gamers i know, but since you asked i tried to find actual reliable numbers which isn´t easy since you usually only find small polls on reddit or forums which are already mostly frequented be graphic nerds to begin with. but even among those, the people who either don´t care or just don´t want to take the framerate hit it´s usually around 70% of course that also includes people that can´t or won´t afford rt hardware. whenever i tried to show a novice what the difference is, it´s never immedieatly obvious, i have to direct their attnetion to it, and even then, if they then find out that means the game now runs at half speed, they´re just not interested.
@@symmetrie_bruch So why are you treating anecdotal evidence of small groups as the standard for the majority? Not to mention ray tracing is more then just lighting. I wouldn't take the frame rate argument into account. Given the obsession with frame rate certain people have. To the point I am fairly certain the loudest parts of the internet would have frozen game graphics at 2009 levels just so they can play newest games at 120fps on the Steam Deck.
@@gothpunkboy89 not quite sure if you actually read my reply. i said all the polls i could find say that 70% of gamers don´t care about rt. i know math can be hard but that is the vast majority of people who answered. the rest probably play on mobile anyway or have never heard of rt, and guess how much they care about rt? doesn´t matter if you take it into account or not. it´s still the most common reason why people turn rt off. you might like stumbling around at sub 30 fps, most people don´t.
Typical QnA with DF team Richard: , thoughts Alex? Alex: Oliver: Yes I totally agree with whatever has been said, Richard: Well, what can I say, . Y'all are too much in sync. Throw some wrenches here and there at times :p
My biggest gripe and headache with PC gaming in the living room is related to video outputs. Windows and PC games are still terrible at mulit monitor support in 2024. I have my computer in my office and connect it to my TV in the living room with an optical HDMI cable. I have an active USB cable that runs to a small hub by my recliner where I have my controllers, a keyboard, and a trackball. Too many times, the games will fight against me when I want them on the TV. I'm constantly having to run back and forth between rooms. I guess it'd be easier if I had a separate PC in the living room, but my setup "should just work". It's always a hassle to get it on the correct screen at the correct resolution.
Almost forgot about nvidia GPU outputs. My 3070Ti comes with 3x DP and 1x HDMI. I have a TV in the living room and an LG C3 on my desk in the office but only a single HDMI port. So annoying.
How could anyone possibly be interested in a new Star wars product? It's dead, Disney has killed it. Let's stop giving them our time and attention and put it towards companies that actually deserve it
Windows needs a dedicated bootable game mode, and Microsoft needs better integration for driver updates beyond the current iteration of Windows Update. Basically giving Windows a complete "XBOX mode".
100%, but given how bad a ton of UX stuff still is on Windows 11, I doubt it'd be perfect. At worst it'll add ANOTHER separate control panel for all the gaming stuff, no big deal at this point I guess, we already have 3 different places to check settings that's one more lmao
@@steel5897 which "ton" is "bad"? Also, the person you are replying to is talking about a like a separate boot mode and your just doing "her der windows bad". go back to your console, kid
I'm somewhat surprised with Alex's comments about the SW:Outlaws trailer. Not only does it seem to look noticeably worse than the reveal trailer (especially with indoor lighting and asset quality), but the character rendering is very sub-par - the models don't seem to have a particularly high polygon count and the skin shaders look very last gen. This mainly is visible on the human characters as alien models can get away with more.
He’s defending the developers who he interviewed for their Tech after Avatar Frontiers of Pandora released. It’s called keeping good relationships and kissing ass, did you think DF was immune to bias!?
Since these systems are basically PCs, I don't see why the old Gen can't just play on lower & lower settings over time just like me still trying to use the 750ti in 2024.
Alan Wake 2 is getting a "lower graphics mode" way after the fact. It's more or less devs just not letting users tweak it as much as they want. Although there are some things where it would be a lot tougher to cram it into a weaker system, compatibility issues too.
Tell that to Mark Cerny who developed PS5 with faster SSD speeds than were available at its release in 2020. The UE5 demo from around that time shows how consoles can innovate past PC’s for a time being
Framegen is *not* just an "additional tool": it generally increases latency, and some of use hate that. Maybe you all at DF are not sensitive to it, but some of us are.
Not really, you can do other stuff outside of the internet you know, go outside and find a cool spider or even feel how different leaves feel, just wear hat and sunscreen and good to go
I think Fallout 76 is the first BGS game on Creation Engine that is fine unlocked (over 60fps). How well it handles it is a different story, but last time I played it, it was fine between 80-100fps.
Anyone will tell you the creation engine is what is holding Bethesda back from making good games again. Using old game engines is fine where it fits, but open world RPGs need to push the envelope more nowadays. Creation engine can not do this and performs horribly, it's time to move on or realize Bethesda will make the same mistakes every time.
@@JordanJ01 takes BGS 5-7yrs to make a new game, I believe it would be double that time to make a new engine then another 3-5yrs to get it running correctly. They're like OR Teams that leave behind tools in the patients
the craziest thing is they fixed it only after they realized that people were moving faster, effectively speedhacking, with unlocked fps. it was a risk to their atom cash shop live service game. but for decades before, they never bothered to fix, not for oblivion, not for skyrim, fallout 3, 4, etc, and they still haven't. maybe it'll make it's way to this next gen update on pc.
@@JordanJ01I think part of this discussion with Bethesda's creation engine is tied to how much Starfield as a concept is outside of the wheelhouse of Bathesda due to the limitations of that engine. I think if they made an Elder Scrolls 6 with the updated creation engine used for Starfield, that would have been fine - not as critically acclaimed as Skyrim, but it probably would have outperformed fallout 4 and it probably would have been really fun. The problem with using a different engine is Bathesda (like most other developers these days) take forever to make new open world games as is, with workflows and tools already developed and well understood. If you add a new proprietary engine into the mix you're looking at another three to four years. The creation engine does have some nice benefits that I enjoy in all Bathesda games as well, like item persistence. It's fine in the right application. Starfield just isn't a game Bathesda should have ever committed to making. It was too ambitious and they clearly didn't have the right in-house talent to pull it off well.
There's zero good excuse for shader compilation stutter in a modern PC, that has a surplus in CPU, GPU, Ram, Vram, and fast NVME drives. Zero excuse for it to not be already prepared, until it pauses the action. Crazy. For anyone who thinks upgrading your PC's Ram or getting more Vram will change it, not really. I have a PC with More than enough in every category, and there will still be stutters in some occasional title. I think that's grounds to uninstall. No game is so great that you should have to accept that long term (it doesn't get fixed).
So Alex, what could a “next gen” patch for Fallout 4 bring us? “Leyke leyke leyke leyke leyke leyke leyke leyke…” Yeah ok OK Alex! ALEX! Somebody hit him with a broom handle, he’s stuck in one of his “leyke” loops.
Xbox talks about Backwards Compatibility or preservation but has the most DRM Locked Console from all Three Console Makers, where you NEED to have internet to do anything on the console which defeats the purpose
To talk about frames being "fake" or "real", especially to considering their "realness" important to our experience of a digital videogames, someone must lack any understanding of computing and the virtual at the most fundamental level. It isn't an argument or opinion, it just doesn't make any fucking sense.
sorry, but creating an entire new frame on the AI stuff that is not actually tied to the state of the world running on the cpu/RAM is really very different than what you compared it to in your list of "but its all fake" nonsense.
33:54 "What I think some people reacted to this trailer about". Alex you might wanna check again. People reacting to the trailer didn't comment on the eye tech. They are commenting on much much more than just eye tech.
Xbox 360 was sucessfull against Playstation for very obvious reasons and MS keeps neglecting that fact. The competitive nature in xbox was healthy and Sony no longer needs to apply themselves as much this is why we get loads of remakes and ports.
MS does a lot of great things. In fact I would say more than Sony. Gamepass is excellent....so much Sony copied with a shittier version and crossplay where Sony just refuses like a jackass.
Another half a decade worth of work from a major studio doing all this next gen wizardry WASTED on another cookie-cutter open world Ubisoft game. Give me a fucking break.
Next Xbox to me is going to be more PC. Multiple store fronts running general games like PC. Hell, it might even open up PC settings to tailor the game to your desired framerates. Huge win IMO
Huge win for who!? Lmao Xbox isn’t struggling with the hardcore audience who would want those features, they are struggling with mainstream gamers. You think casuals care about what you just suggested?! PC gamers aren’t going to downgrade their systems for an Xbox that has worse optimization than their gaming PC
Make it where you can play your entire digital library on pc and any future Xbox from here on in. Make your digital library forever on any new platform here on in. That would make waves! And save games!
I'm a Game Artist for the past 20 years and Gamers need to hear it : RT WILL NOT LOSE TRACTION. Yes right now it's costly in raw power, and sure it's not for EVERY games, but only RT will break the glass ceiling of rasterization that we are hitting for the past years. Reflection probes, Light probes, baking lights, SSR, SSAO etc. are tricks to allow rasterization to fools you. But they are a pain in the ass to setup and tweak and makes everyone lose considerable time. PLUS all those techniques require to works in very static video games world. The more static de world is the better it is for baking.
When Players want more interactive world, less static world, they thinks physics... But it also means getting rid of BAKING lights and reflections.
Real time RT is here to stay and progress. It will be for the benefice of all.
Translation: pay more so that I can work less.
I needed to see this perspective thanks.
I think you're right. By the time ps6 gets here RT will seem like the obvious way forward.
Ray tracing is a gimmick and not needed. I don't care if I'm being "fooled" or it takes developers longer. When will the industry realize, we just want good games? I don't care how it is done, I don't care if jobs are lost to AI or if it is easier for you to implement RT. I don't give A F how the sausage is made, I care that it tastes good. It is not that hard of a concept.
@@danbooke2001 So you don't care as long as the game is good, but you think it is an unnecessary gimmick even if it would free up resources to make more content, better content and more dynamic content?
I think you just have you mind made up on RT and just try to vent some frustration about something (gameplay) that is NOT the topics of my post (tech art technologies).
EA killing Dead Space off after a successful remake is the most EA thing ever EA’ed.
Especially when Dead Space 2 is incredible and would be awesome to play again with DSRemake’s visuals
@@teddyholiday8038 Yeah,this really sucks.
Successful to whom?
The remake was a great game but it sold poorly
@@IamNOVAone it didn’t even sell poorly. It sold millions
I love Oliver's editing. Zooming into Alex's eyes as he's talking about eyes and the uncanny valley is hilarious
timestamp pls
@@SORIANSIST 33:35
The thumbnail is titled: "Alex and Oliver get caught stealing from the pantry by Papa Richard - Colour, circa 1912"
DAMN YOU 😭😭😭😭
Underated comment haha.
😅
Sounds like a movie
The studio behind Dead Space (Motive) moving to another IP-live-service is really disappointing. Thanks again EA...
Especially after the last two years have shown in a very brutal way for a lot of employees of the gaming industry that live service is a saturated market at least. COD and fifa, wow and ffxiv, Fortnite and Roblox. Even a studio that built itself around making live service like Bungie is constantly struggling to make it work out.
1:42:00 "Rich says in-the-here-and-now" drinking game.
Such a bespoke phrase, i love it
Thanks. 😂
Having the Switch 2 being named the "Super Switch" actually sounds really good. i'm all for it!
Super switch good name and super comes with high price
just call it the Super Nintendo Switch. its the 2nd console and it digs at the Nostalgia of the grey box with purple switches (Always loved that deep purple, maybe thats where the Gamecube color came from)
I would call it switch u
@@rannarharmaste9857 and do the same mistake as Wii u Nintendo maybe dumb but not that dumb
No. Sony mastered the console names with the greatest console name ever in “PlayStation 2.” It was such a simple concept my grandmother understands the PlayStation 5 is newer than the PlayStation 3.
"Poverty nature of the specs" is such a great phrase
Not getting a Dead Space 2 remake is beyond sad considering the fact that it's even better than the first one. What a shame, really.
It‘s actually a good thing after what they did with the first game.
The original Trilogy looks and plays just fine.
@@Ioannis.Stf.1996what, made it look and run better?
@@Jabba094it runs worse, it’s a stutterfest. They never fixed this.
@@desertfish74 Wasn't that a devuno issue?
Regardless I played through it on a 3600 and 3060ti and had a great time with the game, Maybe rose tinted glasses?
People always say this, but I think everyone only remembers a small handful of good scenes from Dead Space 2 and forgets the rest. For the most part Dead Space 2 was a linear corridor shooter, and they turned Isaac into Iron Man. It was a significantly worse game than 1.
I played original 1 & 2 back to back on PC last year, so they're fresh in my memory.
Fallout 4's 4K 60 FPS mod on Xbox crashes a lot. Specially in city area. So a proper native version is really needed.
Absolutely unplayable on the series S model. Once you get downtown the crashes start in earnest.
fallout 76 crashes every 40 minutes.
I haven't had any crashes on the Series X yet. Is it only the S that's crashing?
Fanboy lying. Xbox consoles don't crash ever they are built good unlike pc, Nintendo or PlayStation.
@@jcdenton41100 I only own an Xbox 🙃 Can’t afford more
How will Microsoft’s preservation team cope with licensed soundtracks? RIP Jet Set Radio Future, by the way.
Knowing Microsoft, they will buy the music industry 😅
I consider that destruction of art myself... Like how they released an update to gta iv removing music years later. Id understand if it were a re-release port/remaster maybe but just updating something out of the blue to remove stuff. Absolutely absurd
Imagine if that was done to movies... Especially for movies that dont have original assets... Youd have chunks of silence with no audio at all.
They cant sell you the game, but they can allow you to download and play the games you already bought.
We WANT 40 FPS MODES! Scream it from the rooftops please.
120 fps or go home... console people are funny.
simply not enough 120hz tv users for them to feel its worth the effort.
I don't, I want 60 fps as the lowest standard accepted.
@@dante19890Plenty of TVs out there support 4k at 120hz, go watch hdtvtest channel. I game on PC and I don't care about TVs when 120hz vrr monitors are easily available for less than an iphone. Consoles need another generation until they can handle 4k 60 fps.
@michaelcarson8375 they exist.....people do not have them. Same way people on pc are stuck with mostly garbage hardware according to steam.
I wonder how many more sales dead space 1 would have had if the PC port wasn't busted.
A busted PC port is ok as long as they support the game and fix it, Cyberpunk ended up being a massive success and it keeps getting better in terms of tech.
The issue is EA abandons all their games, leaves them to rot, and they show up at the bargain bin/steam sales for $15 mere months after release. Who in their right mind would pay full price for their games knowing this is the obvious pattern?
@@steel5897 It's never OK. Being busted at release is unacceptable, they're selling a product that doesn't function. Making it function later is the least they can do.
@@steel5897no it isn't. I never bought DS remake because of the busted launch and haven't really felt like buying it since.
Doesn't matter. It was an unfinished, busted product, marketed and sold at full price as a finished title. EA should be sued for that, especially considered they'll never fix it. Fuck EA
@@jonahhekmatyar Well yeah definitely don't buy it now in that case, because they never fixed it and they never will.
DIGITAL FOUNDRY SAY FALLOUT 4 IS TOO WIDE FOR LAST GEN PCs
YOU ARE WRITING IN ALL CAPS SO I ASSUME THIS WAS A VERY IMPORTANT ANNOUNCEMENT
@@BasePuma4007 I think they are referencing the 'TOO BIG FOR SWITCH' thing
FO4 will now be 16 times the widescreen.
Would have rather had a Fallout 3 or New Vegas upgrade...
There have been rumors of a Fallout 3 remaster, so maybe it will happen.
Fallout 3 runs in 4K60 on the Series X, by the way. Original assets, but it's still a great experience.
@@THU31 Yeah my Co worker actually told me that today. And definitely Fallout 3 and New Vegas are both Classics. Hope the rumors are True!
@@Ones2Cents Its not rumours, its official Bethesda documents that were leaked during the FTC trial for the ABK purchase.
The roadmap may have changed due to the pandemic and other factors.
We can assume the bigger games have got a 1-2 year delay, Starfield and Indiana Jones delayed by 2 years. Project Hibiki(Hi Fi Rush), Redfall were delayed by a year. We know what they were planning up till 2026
So maybe next year or the following will see a Fallout 3 remaster and considering the shows success, I wouldnt be shocked to see it be "hurried" to meet the release of Season 2
knowing Bethesda, they'll never do anything for New Vegas. and that's probably for the best.
It's a not a DF video without the words "dovetail", "bespoke", and a lisp.
And 'caveat'.
"Bespoke" is a word I heard today in a meeting from a coworker, which made me think of DF. 😂
You forgot "RT". The Topic can be anything but "RT" has to be crammed in there somehow to please Nvidia.
Compelling is the new bespoke
Am I the only one that still doesn't understand what direction Xbox is taking? Is this basically an Xbox branded steam box situation?
Software monopoly as well expansion into other ecosystems. Xbox = gamepass and everyone else pays 70 usd in an industry where AAA now takes 5 yrs.
The main character from Outlaws looks like Jen from Dark Crystal.
I guess Dark Crystal is an 80s IP, so it makes sense.
@@LordBeefi think that you dont think.
@@EyefyourGf Okay? That was out of nowhere.
That was the first thing that occurred to me when the latest 2 min trailer was released. She really looks like a Muppet now. Was the model always that bad? The character looks like a creature or one of the Thunderbirds now.
Microsoft: We believe in game preservation!
Also Microsoft: At the end of July the Xbox 360 store will no longer be supported making a ton of games, DLC, etc no longer available.
Which is it Microsoft?
What I don't understand about the question at 1:20:23 is this - If the "fake" stuff like reconstruction & frame gen makes games look "indistinguishable" from those not using these techniques, what's the issue?
If your image looks the same as 4k, who cares if it was upscaled from 480p (I know that wouldn't happen, js)? The end result looks good enough to be "indistinguishable" to you, so why does it matter? If you're getting 60 fps & the game runs smoothly, who cares if frame gen is being used?
Now if latency becomes a huge issue in the game, then sure, complain away. But again, I'm speaking under the assumption that these techniques make something "indistinguishable." At that point, it doesn't matter anymore how they got there.
Those guys are like flat earthers, you're trying to reason with unreasonable people. They care about the raw numbers behind it and they likely pleasure themselves to bar charts from hardware unboxed.
The issue is that it's very often not, especially when FSR is involved. I'm very pro upscaling and frame gen but bad implementations of both are seeping into console games and making them look like shit
@@mechanicalmonk2020 Yes but it isn't about what or where the frame was generated, simply what it looks like. Having nothing to do with the nonsensical idea of frames "realness", an idea that is antithetical to the basic concept of generated digital images. Not even at a technical level, at like a philosophical level it makes 0 sense.
It's not indistinguishable. Resolution upscaling always looks worse than native due to artifacts, and frame gen only becomes viable when base framerate is higher than 60, and even then it's still noticeably less responsive. These technologies are good to have, but they're enhancements, not solutions to problems.
I can’t put my finger on it but I hated that Star Wars trailer so much. Characters look like Jim Henson muppets, the constant editing cuts were infuriating.
“It’s Microsoft, they’re gonna make it work” yeah, ok, what’s history shown with them making failing projects work that money can’t solve
1:11:03
Similarly to Oliver, my PC is hooked up to my LG OLED TV in the living room where my PS5 also is, and I exclusively use it in this way. I always strive for the console experience for all my PC gaming, even going as far as creating my own controller bindings for Mouse and Keyboard only titles. I must say reWASD is an incredible piece of software that allows this, in addition to letting me control my PC solely from my Dualsense controller. I basically have an alternate layer to all of my bindings that is built for Windows, so I can easily perform many functions required for those edge cases. I have some shortcuts and essential keys mapped to the buttons, and even have gone as far as binding a button to bring up the on-screen keyboard. I must also say that Gyro controls make this configuration much smoother to control, though it can totally be done without Gyro if desired. Something along those lines built in to Windows or a future Steam console of sorts would go a long way in mitigate need for proper keyboard and mouse.
I WOULD LOVE TO SEE A DEAD SPACE 2 REMAKE
Agreed 😢😢😢
I would rather see a new game
To have the same level of quality as the first remake yes but it runs and plays fine on 360 and through backwards compatibility on series s with fps boost
I WOULD RATHER SEE A DEAD SPACE 2 REMAKE
I WOULD RATHER SEE A DEAD SPACE 2 REMAKE
Fallout 4 on the PS5 is atrocious. It's got so many bugs that can start during the character creation, along with random crashes and save corruptions.
Fallout 3 on PS3 was the same then they released the GOTY edition and delayed it to polish it for PS3. It was a broken mess that once the save got over 10mb it would crash after 20mins of play, I had to save every 15 mins and use a stop watch to remind me too when trying to complete the DLC that came with it.
It was a bug that also came to F4 for PS4 as well they never really fixed it. It's the game engine it's old a piece of shit because when New Vegas came out it also had the bug and after a few loads it would get stuck on the casino wheel loading screen and your save was corrupt
It's Bethesda, all their games are bug infested ....
@@dnakatomiuk This happened to me in Starfield after a while. It's crazy that such a fundamental bug hasn't been fixed, two console generations later!
@@ElephantTrapA Friend once said Bugtesda and that’s how I remember it nowa Days.
I'm willing to give it another try with the new patch, but I did quit my first play through on ps4 back in the day due to a story breaking bug. I'm hoping I won't encounter that again, but hey, everything is possible with Bethesda.
Dead Space deserves better.
EA killed it TWICE now . 😢
One remake is enough
@dante19890 No it really isn't. As a huge fan of Dead Space, I wanted more.
@@rangersnut the original games are still there and still holds up
@dante19890 yeah but the remake was so good, I wanted more and as a jumping off point to eventually get a 4th game.
I like that MS wanting to be involved in gaming preservation but if you REALLY want to do that, you need to leverage the community that has been doing that for years now. Not saying there aren't internal devs that can't do it but the community has numerous devs that do it to keep these games alive and breathing throughout the many, many years. Last thing also is that consoles will always have a space due to cost whether physical media or digital only. Having a decent gaming PC is at minimum $700 without including peripherals.
11:18 just wanted to throw out a minor correction here and say there are ABSOLUTELY older PC games that are incompatible with the latest versions of Windows and processors. One example off the top of my head is certain versions of BioShock straight up won't run without manual intervention. This seems to be more prevalent in mid 00's games between the transition from Windows 7 / Vista to Windows 10. There are definitely compatibility issues for certain older games on PC.
Yeah but there are great compatibility tools for that (like ScummVM and the like, I think there are also ones for newer windows versions), because PC is all about pseudo-open APIs, it's not like you have to reverse engineer a box without access and restricted SDK. On PC you have all the debug tools make it work and API specs to aid.
I’ve had this issue recently with Stalker SoC - the dynamic lighting renderer is no longer supported due to W11’s implementation (or lack thereof) of DX9. At least that’s what I’ve been able to piece together about the issue - hopefully with Stalker 2 on the horizon it gets patched but I’m not holding my breath.
I think that's just the new launcher they forced with it. Before the latest update, Bioshock 1 ran fine.
I remember in the 360 era you could install your game to the HDD, from disc
Install*
@@Ioannis.Stf.1996 correct, PS3 did this first then 360 adopted it later throughout the generation.
@@craigsampson3386 Not quite the same. PS3 allowed games to partially install data to HDD but also read from the blu ray disc to maximise bandwidth. 360 allowed the entire disc to optionally be copied to the HDD and run from there.
It wasn't until much later that 360 allowed partial installs.
You still needed the disc in the drive to play them though. You couldn't just rip the disc and be done with it, because Microsoft were worried about people just passing copies of games around and using one disc to install on many machines. It was good from a loading time point of view, but it did nothing for convenience or allowing you to "back up" your library.
@@faustianblur1798 I assumed OP was only referring to the part install option, but yes you're correct. By late 2008 full game instals on 360 finally arrived and then sometime later in the gen after that the part installs option was made available aswell on 360, but the PS3 had part game installs first since its late launch in 2006.
This wasn't available on 100% of all games, on both PS3 and 360 either.
These episodes are one of my favourite things on UA-cam. Thanks guys. Not much I find these days to relax to but this is always escapism ❤
Sarah Bond is using some real wacky Jaguar math to back her claim!
No future console generation will ever surpass SNES -> PS1/N64.
Props to the video editor for this episode, especially during the Outlaws discussion.
It's Oliver! (Bottom right dude)
Windows actually does handle driver updates for you in Windows Updates. They're not the most up to date game ready drivers, but for casual users that wouldn't be as important.
Alex: evangelizes DLSS
Also Alex: we don’t need a PS5 Pro with PSSR
He’s nervous that the PSSR vs DLSS comparisons will favor Playstation with 3rd party games that support it. Not to mention 1st party games looking and running better!
@@spenny2centsI doubt it Nvidia is the biggest ai chip supplier in the world Sony will battle to catch up with Nvidia they'll always be ahead of the game in the ai space.
@@spenny2centsI doubt he's worried about console wars... that's for little kids.
@@ghost085ahh yes because professional analysts have never been known to let their personal biases and preferences influence their work. Also, aren’t you a little kid?
Coz it wont please Nvidia
Phil Spencer has never lied, so rest assured that our games are safe in Microsoft’s hands…in another universe.
Sadly I don't think the game preservation team will be about adding more titles but rather bringing forward the titles that are already playable on Xbox Series consoles (OG Xbox and 360 included). What i'd like to see, is a firm commitment to release an emulator for OG Xbox and Xbox 360 for future Xbox consoles and PC's (paid if needed to recoup costs) that can play the majority of games with physical media. Release a disc drive add-on that can read the discs of Xbox and Xbox 360 titles that is compatible with these emulators on PC and future Xbox consoles. If money is the issue, i'd happily pay a one off fee for a guaranteed way to bring my library forward. The current method, whilst commendable, is riddled with licensing issues. There has to be a better way around this.
The problem with that is it probably won't happen without licensing costs or devs concerned about piracy
@@Drilbit
A license fee can be built into the cost of a PC emulator. Also, devs aren't concerned about piracy when it comes to older titles. That's why GOG can get older games much easier than newer games.
@@G360LIVE GoG loses a lot of those battles, and its a lot of work either way.
They own Activision now, so it is possible they could make additional games backwards compatible. GUN is one title I would really love to play again.
I knew there was something "off" about the Outlaws trailer! I knew it was motion blur but couldn't put my finger on it - it just looked choppy. And Alex confirmed it's actually off in some scenes! 😄 I'd also like it to have longer shutter speed - in Jedi Survivor or Fallen Order it's pretty much perfect, so if they tweaked it similar to that it would be awesome.
(yes, yet another comment from me about motion blur😆)
Newer PC owners are calling 21:9 UW monitors "widescreen" and calling the wider than that ratios "Ultra-widescreen", lots of people have already forgotten we used to have 4:3 monitors/TVs and are not calling 16:9s widescreen
Must be zoomers...
he knows this, he just wanted to be snarky for the sake of it
They're not though
@@xBINARYGODx no
What has the world come to
Work on Dead Space, knock it out of the park, then get moved to work on Battlefield. I heard this story before...
It is so stupid, ugh.
Alex, AVATAR has been DOWNGRADED hard compared to the very first trailer Ubisoft showed. Please look at the trailer called "First Look trailer"
In response to the question about fake rendering: I think AI upscaling, temporal AA, things like that are absolutely good enhancements to the game experience. Framegen on the other hand adds nothing. The only reason for a higher frame rate is improved latency, and frame rate does the opposite of that. It's very much a negative impact to the experience.
xbox needs to partner up with valve and make steam available on xbox that alone will make it the best console offer in the market.
It would need to be a hybrid PC for that (which they're probably working on as we speak.)
Man, I do not give a shit about a ubisoft star wars game
DF is the Voltron of unattractive
As a small form factor PC user, you can easily put 4090 in 10~20L ITX case
But the next Xbox console won't have a disc drive, so how am I going to play all of my 360 library on it???
Stick with 360!
History repeating itself.
It doesn't play most of the discs anyway.
Good question.
99% Off my Games are on Disc
It doesn’t. It’s half baked like everything Microsoft does. They only care about positive publicity at this point.
Detachable disc drive sold separately like what Sony do, probably.
1:02:02 not just PS4 pro, the recent retro marathon for PS3 showed it was very common to have different performance modes based on what output your TV supported or has enabled in system settings.
Was looking forward to buying some DF merch for the first time, but shipping is $20. Any way to get free shipping on orders over a certain amount?
Nintendo's main concern is the Pricing. Going above 399 dollars / 299 pounds for a base model is a huge risk.
As Jack Tramiel proved and as has been the case for most gaming generations since, the company that builds a model for the masses, NOT the (gaming) Classes, is who wins. The horse power battle is never ending and costly, most people out there want affordable and reliable.
When Microsoft announced a winding down of the work to make games backward compatible, that came along with the news that the team was making sure Xbox One games were going to be fully compatible with the Xbox Series X|S. It just sounds like to me they're starting that work again for the next generation, and maybe an evolution of those efforts with whatever new tech will be in the next hardware.
My hope for the next gen compatibility is that they make current gen games run at 60 fps in their "quality" modes.
I just started PC gaming on the couch with controller and wireless keyboard and it’s amazing. With all the console exclusives going to PC it’s the right time to go all PC. And I’m 45 and been console gaming since 1985. Helps to have a PC savvy friend to help you get started.
I know many would hate this. However I would love if an "Xbox" OS existed as a form of super locked down anti cheat. If I could easily dual boot between Windows and "Xbox" and only if it actually worked effectively as an anti cheat. It really would need to be industry leading though considering all the drawbacks I would expect.
They absolutely wouldn't make it dual boot. It'll be some weird hypervisor on top of Win11/Win12 that spins up when you launch a game.
I mean, your basically talking about OTherOS - and third parties hate that shit
33:05 great shot of the character * shows can opener *
I’ve been playing Talos Principle 2 on a Steam Deck with FSR3, and I’ve been very impressed with the performance. It can generally lock the framerate to 40 fps at High settings everywhere with the exception of one foresty area.
The input lag isn’t amazing with this setup, but for a relaxing puzzle game it’s more than acceptable.
So they are increasing the latency on an fps that needs to have low latency.
FSR3 input lag is crazy if your native framerate is a lot less than 60, but you're right that for some games it won't matter.
@@steel5897 True, I realize that it’s below the framerate recommended by AMD, but it’s still a worthwhile trade off in this specific situation
Let's say you have a game that targets 30 FPS. If you need a minimum of 60 FPS to run FSR3 FG in gameplay, why wouldn't the game developers only use it in cutscenes and target around 15-20 FPS? This would mean they have to lock it at 15 FPS but with an even frametime it will essentially provide 2x the fidelity in those scenes, which is usually where you want your game graphics to really shine.
Xbox Forward Compatibility for the looong term win! Thank you chaps for this weeks episode! 😊
It is called streaming... It already exists...
@@0ooTheMAXXoo0that’s not what it is.
@@0ooTheMAXXoo0 Lol what
@@0ooTheMAXXoo0This has to be a sarcastic comment. No sane human being would seriously compare the ability to locally play a physical or digital game YOU ALREADY PAID FOR on a next gen console with graphical enhancements FOR FREE, to playing streamed laggy online barebones port of the game, without any graphical enhancements and that as the cherry on top, you have RE-PURCHASE or SUBSCRIBE in order to play. Yup it has to be sarcasm.
I love seeing xbox fanboys just ignore all the cancelled stuff and hop on the new marketing every month for xbox
Like how back compat has been dropped and now they're doing 'fOrWaRd cOmPatiBiLiTy' as a buzzword to make you forget the failures of just last month?
I swear, if Xbox had the same level of skill/talent in game development that they have in marketing, they would be doing much better than now
😂
Buying into Xbox at this point is just stupidity 😂😅
I'm glad Xbox is staying with backwards compatibly. There's still many games that could do with enhancements, for example, my personal favourite The Saboteur.
sven basically anwered his own question. indeed 90% of gamers don´t even notice the difference between rt and well done baked lighting, and of those 10%, 90% don´t care. so i´d say there really isn´t a problem, if anything, for most gamers, it´s the other way around. what matters is framerate, resolution and most of all price. to most, rt cores are basically just a waste of money space on the silicon that could be used for more generalised standard cores. to drive up resolution and framerate and drive down price.
it´s simple really, rt is very expensive in the rendering budget, for very little return in the image quality department, at least to 90% of gamers. you´re getting very low returns of your investment.
no game has ever failed due to lack of rt features, conversely no game has ever become a hit exclusively because of the quality of it´s rt features. that´s just mot something 90% of people care about.
How do you know that so few can tell the difference?
@@gothpunkboy89 well it´s mostly anecdotal, when i ask gamers i know, but since you asked i tried to find actual reliable numbers which isn´t easy since you usually only find small polls on reddit or forums which are already mostly frequented be graphic nerds to begin with. but even among those, the people who either don´t care or just don´t want to take the framerate hit it´s usually around 70% of course that also includes people that can´t or won´t afford rt hardware.
whenever i tried to show a novice what the difference is, it´s never immedieatly obvious, i have to direct their attnetion to it, and even then, if they then find out that means the game now runs at half speed, they´re just not interested.
go play your xbox 360 games bud
@@symmetrie_bruch So why are you treating anecdotal evidence of small groups as the standard for the majority? Not to mention ray tracing is more then just lighting.
I wouldn't take the frame rate argument into account. Given the obsession with frame rate certain people have. To the point I am fairly certain the loudest parts of the internet would have frozen game graphics at 2009 levels just so they can play newest games at 120fps on the Steam Deck.
@@gothpunkboy89 not quite sure if you actually read my reply. i said all the polls i could find say that 70% of gamers don´t care about rt. i know math can be hard but that is the vast majority of people who answered. the rest probably play on mobile anyway or have never heard of rt, and guess how much they care about rt?
doesn´t matter if you take it into account or not. it´s still the most common reason why people turn rt off. you might like stumbling around at sub 30 fps, most people don´t.
Typical QnA with DF team
Richard: , thoughts Alex?
Alex:
Oliver: Yes I totally agree with whatever has been said,
Richard: Well, what can I say, .
Y'all are too much in sync. Throw some wrenches here and there at times :p
Wtf is wrong with Alex swallowing SO LOUD every 15 seconds.
My biggest gripe and headache with PC gaming in the living room is related to video outputs. Windows and PC games are still terrible at mulit monitor support in 2024. I have my computer in my office and connect it to my TV in the living room with an optical HDMI cable. I have an active USB cable that runs to a small hub by my recliner where I have my controllers, a keyboard, and a trackball. Too many times, the games will fight against me when I want them on the TV. I'm constantly having to run back and forth between rooms. I guess it'd be easier if I had a separate PC in the living room, but my setup "should just work". It's always a hassle to get it on the correct screen at the correct resolution.
Almost forgot about nvidia GPU outputs. My 3070Ti comes with 3x DP and 1x HDMI. I have a TV in the living room and an LG C3 on my desk in the office but only a single HDMI port. So annoying.
Kinda sounds like you are your typical person who doesn't know how to use a pc
How could anyone possibly be interested in a new Star wars product? It's dead, Disney has killed it. Let's stop giving them our time and attention and put it towards companies that actually deserve it
Windows needs a dedicated bootable game mode, and Microsoft needs better integration for driver updates beyond the current iteration of Windows Update. Basically giving Windows a complete "XBOX mode".
100%, but given how bad a ton of UX stuff still is on Windows 11, I doubt it'd be perfect. At worst it'll add ANOTHER separate control panel for all the gaming stuff, no big deal at this point I guess, we already have 3 different places to check settings that's one more lmao
@@steel5897 which "ton" is "bad"? Also, the person you are replying to is talking about a like a separate boot mode and your just doing "her der windows bad".
go back to your console, kid
Everybody On Earth: Stellar Blade characters look AMAZING and Outlaws looks TERRIBLE.
DF: Stellar Blade characters look dated and Outlaws looks ASTONISHING.
🙄
Cite your sources.
I don’t think the stellar blade characters look amazing, they definitely look dated. Pretty much last Gen playing on current Gen look
"everyone on earth" oh yes, reasonable
Ma'am Solo is certainly possessed.
I'm somewhat surprised with Alex's comments about the SW:Outlaws trailer. Not only does it seem to look noticeably worse than the reveal trailer (especially with indoor lighting and asset quality), but the character rendering is very sub-par - the models don't seem to have a particularly high polygon count and the skin shaders look very last gen. This mainly is visible on the human characters as alien models can get away with more.
Yeah his uncanny valley comment does not make sense.
He’s defending the developers who he interviewed for their Tech after Avatar Frontiers of Pandora released. It’s called keeping good relationships and kissing ass, did you think DF was immune to bias!?
Does Microsoft actually have to prove what they are claiming for whats to come? Their track record proves otherwise.
Since these systems are basically PCs, I don't see why the old Gen can't just play on lower & lower settings over time just like me still trying to use the 750ti in 2024.
Alan Wake 2 is getting a "lower graphics mode" way after the fact. It's more or less devs just not letting users tweak it as much as they want. Although there are some things where it would be a lot tougher to cram it into a weaker system, compatibility issues too.
Keep your expectations for next gen hardware in check. The hardware that they will use is already here. Just look at the current amd ryzen line up.
Tell that to Mark Cerny who developed PS5 with faster SSD speeds than were available at its release in 2020. The UE5 demo from around that time shows how consoles can innovate past PC’s for a time being
Alex has got strong Valley Girl vibes today. Those upper inflections are like so epic.
Framegen is *not* just an "additional tool": it generally increases latency, and some of use hate that. Maybe you all at DF are not sensitive to it, but some of us are.
33:38... Lol Nice cut :-)
“ChatGPT make me a marketing blurb for the announcement of an updated version of Fallout 4 for Xbox and PlayStation (and include PC too!).”
This definitely was something that was typed into ChatGPT at Bethesda's main office.
When the internet goes out, we'll all be old men yelling at cloud
Not really, you can do other stuff outside of the internet you know, go outside and find a cool spider or even feel how different leaves feel, just wear hat and sunscreen and good to go
@@FrawgfithAmbloseGoing outside to yell at cloud
I guess I'll be replaying Red Dead 2, Witcher 3, and Skyrim for the 700th time, respectively, when that happens.
While you may have to fiddle around with older PC games and use the mouse every now and then, the fact that you can play the games at all is awesome.
I think Fallout 76 is the first BGS game on Creation Engine that is fine unlocked (over 60fps). How well it handles it is a different story, but last time I played it, it was fine between 80-100fps.
On what hardware?
Anyone will tell you the creation engine is what is holding Bethesda back from making good games again. Using old game engines is fine where it fits, but open world RPGs need to push the envelope more nowadays. Creation engine can not do this and performs horribly, it's time to move on or realize Bethesda will make the same mistakes every time.
@@JordanJ01 takes BGS 5-7yrs to make a new game, I believe it would be double that time to make a new engine then another 3-5yrs to get it running correctly.
They're like OR Teams that leave behind tools in the patients
the craziest thing is they fixed it only after they realized that people were moving faster, effectively speedhacking, with unlocked fps. it was a risk to their atom cash shop live service game. but for decades before, they never bothered to fix, not for oblivion, not for skyrim, fallout 3, 4, etc, and they still haven't. maybe it'll make it's way to this next gen update on pc.
@@JordanJ01I think part of this discussion with Bethesda's creation engine is tied to how much Starfield as a concept is outside of the wheelhouse of Bathesda due to the limitations of that engine. I think if they made an Elder Scrolls 6 with the updated creation engine used for Starfield, that would have been fine - not as critically acclaimed as Skyrim, but it probably would have outperformed fallout 4 and it probably would have been really fun.
The problem with using a different engine is Bathesda (like most other developers these days) take forever to make new open world games as is, with workflows and tools already developed and well understood. If you add a new proprietary engine into the mix you're looking at another three to four years. The creation engine does have some nice benefits that I enjoy in all Bathesda games as well, like item persistence. It's fine in the right application. Starfield just isn't a game Bathesda should have ever committed to making. It was too ambitious and they clearly didn't have the right in-house talent to pull it off well.
There's zero good excuse for shader compilation stutter in a modern PC, that has a surplus in CPU, GPU, Ram, Vram, and fast NVME drives. Zero excuse for it to not be already prepared, until it pauses the action. Crazy. For anyone who thinks upgrading your PC's Ram or getting more Vram will change it, not really. I have a PC with More than enough in every category, and there will still be stutters in some occasional title. I think that's grounds to uninstall. No game is so great that you should have to accept that long term (it doesn't get fixed).
Next Xbox, powered by... Nvidia.
It's coming, folks, just like the OG. That's where this forward compatibility team comes into play.
So Alex, what could a “next gen” patch for Fallout 4 bring us?
“Leyke leyke leyke leyke leyke leyke leyke leyke…”
Yeah ok OK Alex! ALEX! Somebody hit him with a broom handle, he’s stuck in one of his “leyke” loops.
Xbox talks about Backwards Compatibility or preservation but has the most DRM Locked Console from all Three Console Makers, where you NEED to have internet to do anything on the console which defeats the purpose
I have an offline Series S that fires up Meier's Pirates! from the original Xbox. Even local multiplayer works.
That’s wrong, also welcome to 2024 where the vast majority of the human race has internet.
To talk about frames being "fake" or "real", especially to considering their "realness" important to our experience of a digital videogames, someone must lack any understanding of computing and the virtual at the most fundamental level. It isn't an argument or opinion, it just doesn't make any fucking sense.
supporter question #3 is such a dumb premise but it seems like so many people share this weird opinion
They're the PC gaming equivalent of flat earthers.
It is absolutely pathetic that there are 2 modes for a "next gen" upgrade
How many modes should there be ?
Harry Potter Hogwarts Legacy has a 40fps mode, at least on Xbox Series.
I think they were looking for 1st party Xbox games with that mode
Sony is pushing 40fps because they also sell televisions
Every time Bethesda "upgrade" something it runs marginally worse so this isnt a good thing
I just hope this upgrade doesnt break all the mods I have.
@@sparkydeltorro
New to modding of course it will break your load order
sorry, but creating an entire new frame on the AI stuff that is not actually tied to the state of the world running on the cpu/RAM is really very different than what you compared it to in your list of "but its all fake" nonsense.
33:54 "What I think some people reacted to this trailer about". Alex you might wanna check again. People reacting to the trailer didn't comment on the eye tech. They are commenting on much much more than just eye tech.
Thank you. It’s not just lighting. It’s not “uncanny valley” it looks like shit.
It's like they took that clay like look of SoT or Grounded (etc.) and mixed it with Gear's 5 look - and that mix looks like shit.
30fps sucks balls ..id take lower fidelity over 30 all day everyday and twice on sunday
MS will never do something good for gaming... ffs stop support them.
Since MS asked DF to sponsor the series S they are carefull not to insult the console's existence.
Xbox 360 was sucessfull against Playstation for very obvious reasons and MS keeps neglecting that fact. The competitive nature in xbox was healthy and Sony no longer needs to apply themselves as much this is why we get loads of remakes and ports.
MS does a lot of great things. In fact I would say more than Sony. Gamepass is excellent....so much Sony copied with a shittier version and crossplay where Sony just refuses like a jackass.
Another half a decade worth of work from a major studio doing all this next gen wizardry WASTED on another cookie-cutter open world Ubisoft game. Give me a fucking break.
Dead Space Remake was already dead since day 1 because of that poor Performance.
Next Xbox to me is going to be more PC. Multiple store fronts running general games like PC. Hell, it might even open up PC settings to tailor the game to your desired framerates. Huge win IMO
Huge win for who!? Lmao Xbox isn’t struggling with the hardcore audience who would want those features, they are struggling with mainstream gamers. You think casuals care about what you just suggested?! PC gamers aren’t going to downgrade their systems for an Xbox that has worse optimization than their gaming PC
@@spenny2cents cope
@@chilllinuxgaymer🤡
Worlds most powerful console, biggest leaps etc, yawn, marketing getting ahead of reality again.
Alex betalia: Counsel=Console.
They should update Fallout Vegas to have the same upscaling update
Phew! That was an interesting 2 hours of tech talk.Thank you DF Team!
Good shot of the main character? It looks horrific 😂
DF Ubisoft sponsorship? lol
Yeah the uglification is in full effect. And / or Ubisoft just isn’t capable to model and animate humans well.
One reason Alex needs to go
Make it where you can play your entire digital library on pc and any future Xbox from here on in. Make your digital library forever on any new platform here on in. That would make waves! And save games!