There is definitely someone out there whose seen all prior episodes and then came to a sudden realization that this was _not_ , in fact, a channel dedicated to professional bowling.
I've skipped so many of em (don't have time and have to choose which of their selections to partake), and feel so much anxiety every time I have to skip another. Lol
I thought it was only me. Glad to know I am not the only one. It takes me half a day going back and listening to the topic over and over again just to still be lost.
Yeah I love Oliver, he will be like laughing and everything then hit you with some very knowledgeable stuff. He also doesn't get on a high horse a lot which I enjoy.
oliver is annoying and biased, also his reviews are BY FAR the most faulty ones and his researches are a joke. john, rich, alex and tom are the goats, ollie is nowhere close and shouldn't be in the team in the first place.
@@UA-cam-Censorship-Police Wow. I think you're wrong, but I'm mostly amazed by how invested you are in this. Oliver is a guy doing a job, and he was hired by smart and experienced people. To do a job.
Always take into consideration the caveat in that this may still not be the best rendition of DF weekly we've lived to see so far. I'm rather inclined to believe that a few of the prior episodes were still streets up ahead in terms of the contents put onto perspective.
Sounds a bit weird but I'm going through a bit of a difficult time lately but every week hearing you guys talk for around 2 hours is something I always look forward too, so.....thanks guys.
not weird at all.. there are many things we can not see with the naked eye interfering with our natural brain frequencies. There is nothing imagined w/ the constant feeling of "off-ness".
I’m so excited to see the bespoke merch finally available! It was an absolute pleasure making that design for you lads. 😁 Big shoutouts to Will for turning it into a reality!
20:55 I love the fact how Oliver is more concerned on the lower end of the specs, while Alex is more concerned on the higher end. They complement each other well for a show talk like this.
@@thingsiplay I find Tom, Oliver and John more balanced and less biased when it comes technology vendors while Rich and Alex come off as Nvidia shills and give the impression of cash for comments.
@@mitchjames9350 But to be fair, that's my impression on the whole UA-cam industry. But it could be just Rich and Alex like the "best" hardware and they have the money for. There is no denying that AMD is not present in the top end and does not do RayTracing and upscaling as good as Nvidia. Off course tech oriented channels will focus on Nvidia in that case, it's understandable. Also to find out the limits of any system, you need the strongest and best hardware. Don't misunderstand, I'm an AMD user now and don't like Nvidia. But that's the reality we live in. That's why those channels do not represent "reality" for most players and why Oliver and John are good counter casts to stay on the ground. My point is, it's fine as they have a diverse cast and this is more valuable than if everyone were like John in example. I want to see Alex discuss about RayTracing for my entertainment and also for education. Even though I am not using RayTracing on most games.
What nonsense is this Oliver is the most biased in this show, hes a Mac user and console exclusive gamer (in his own words.) His entire platform revolves around one vendor. (Amd ) @@mitchjames9350
There seems to be more hype around these perspective PlayStation and XBox systems then there are actual anticipated games to utilize their new superpowers.
Bounding Volume Hierarchy (BVH) is a popular ray tracing acceleration technique that uses a tree-based “acceleration structure” that contains multiple hierarchically-arranged bounding boxes (bounding volumes) that encompass or surround different amounts of scene geometry or primitives.
Honestly the best thing about DRS is its forward-compatibility on consoles. Should make the PS5 Pro a better value proposition than the PS4 Pro (which I still considered worth it).
It'll always be held back by ps5 though. Not like they're going to make ps5 Pro only games and frame rates will need to be a minimum. So they just won't get to leverage that extra power imo
@@beef279 agreed, but as I said, not transformative. I want psvr to take off but they need those big exclusives. I could imagine, the last of us VR. MGS1 VR, alien isolation, ace combat full game in vr, let alone new originals..but without the user base I fear we're a while off those kind of games shame Xbox doesn't throw it's cash at progressing the medium. Instead it's just pushing to cheapen and regress it
If Sony are bringing an overlay and trophies over to the PC, I hope they also implement cross-save. I love the PC versions of these games, but don't much care for having to restart my progress. Most of the PC releases have some form of linking to PSN as it is. Not sure what purpose it serves.
Thats a very valid point actually, I think cross save would help get more people interested instead of having to start new game saves on new PC versions that release typically 1+ years later, especially when they've already poured potentially hundreds of hours into a game already on the Playstation version since its Playstation version release.
This is a big reason why I didn't bother with Horizon Forbidden West. I already played it on PS4 so I only want to play the DLC but I don't want to replay the main campaign again (partly because it was a drag tbh). Though if i'm being honest this is the only game I have this issue.
@@paul1979uk2000 I think you're conflating different things. Like yes on a basic level some things are similar between all platforms, but the way saves are handled are probably different on all 3. They all have their own API's + certain platforms might have their own on top like Steam, Uplay, etc. In the case of Steam, which API should be used if they don't communicate together and how often will one cloud save overwrite the other. Not saying there's no possible solution, but still not plug and play. I don't even think Xbox games that have cross-save on PC have cross-save with Steam for example.
i have a large LG TV that says it supports HDR10 plus but it looks bad all washed out and lacking in contrast. i am no expert but it should not look like that it should look better. the only game that does look better is Horizion zero dawn on my PC. whats that about?
I'm having trouble understanding pssr, doesn't it already support Variable Refresh Rate? What's the difference besides it being proprietary like everything else Sony?
Maybe, but it makes more sense to say nothing at all and keep people guessing, Sony doing this move will end up putting it on a lot of news sites so a lot more hear about it, it also kinda suggest that for Sony to take this action, there's some truth to that leak, in a sense, Sony themselves might have confirmed the leak to be true, hence why it was probably better for them to stay quiet and keep us all guessing.
@@paul1979uk2000maybe it wasn’t about the leak itself but the way this source leaked it. Something that Rich pointed out (them showing the very documents in the video)
If they somehow can pull off a consistent 60 fps on PS5 Pro, at 1440p, i'd be a happy chap. Dont need 4K persee or RT. These current oled tv's already make things look pretty good on the screen with their processing/upscaling.
Fundamentally that game was built to run with great gfx on gtx 960 4gbs. I doubt anything being discussed at the Avatar game about optimizing scalable lighting/geometry is a new discussion for Crytek or Warhorse Studios.
I'm excited to see how improved Gran Turismo 7 may be with a PS5 Pro patch. A new mode with ray tracing in racing? Improved res in PSVR 2? The game is already outstanding visually, but with its ray tracing presentation might become the most visually impressive racing game by far, even being a console exclusive...
UE with all their bells and whistle doesn't have many games that stands out. And more importantly I haven't seen a single open world games with the interactivity of Creation Engine or CryEngine or even Unity for that matter. UE5 just looks great on paper nothing more than that. I'm glad some studios stick with their tools rather than using UE5 only. I wish CDPR stuck with their amazing Red Engine it's superior than UE5 in lot of ways. Also, 343i had something interesting with the slipspace engine.. wish they continued with their tech. The gaming industry in a lot of ways going backwards in my opinion sadly.
Personally I wont pay full price for old playstation ports. I wont pay more than $20 for old games that playstation gives away for free on psplus. I dont really mind waiting for a sale (or not buying at all), im not really a fan of cinematic walking sims with barely any actual gameplay anyway theres not many sony games im interested in. Days gone and bloodborne were the only sony exclusive I enjoyed from last and current gen.
I run a 580 still, just upgraded to ryzen 7000 so gpu will be next. Still runs all my games pretty darn well, a few games I play are a bit "troublesome". Definitely was/is a great card.
@@defeqel6537 That is exactly no support. They clearly stated ONLY security features. Not sure what you think support means. Even Alex mentions the fact.
@defeqel6537 no. When windows is end of life. Is not called limited support. However if you pay you still get security patches but no new features. Nobody said the gpu doesn't work. I said is out of support meaning that if ghost of tsushima uses a new dx feature that card won't run the game or run it badly because the card is not being supported
I disagree that a pc for £500 out perform consoles. That would mean a 3060ti or better, cpu, ssd, ram, motherboard, cooling, case etc etc not to mention a £60 pad or mouse and key bored all for £500. Cheapest GPU is around £300 on its own
£300 for me or you. For a whole card. Not £300 for Microsoft who is only buying the chips and placing a forward order for 1M+ units. Nowhere near £300.
About that last question - what Oliver said about a DF merch T-shirt he would not wear - he mentioned a T-shirt depicting improper frame pacing. How about that hideous signature From Software 30 fps cap that looks like ECG on the frame-time graph. I'd happily buy and wear that😂 I'm also all for the DF motion blur / DoF shirt 😂
1:37:13 Your browser probably has just done exactly that. Its called JIT Compilation or "Just in Time" Compilation. Many modern Programming Languages like C#, Javascript, Java, Dart rely heavily on it so they can also run on other CPU Architectures. Also Unity uses C# and I don't know if it uses AOT compilation but it might also be doing that. Turning CIL (Common Intermediate Language) code into native X64 code.
Q6: I agree that releasing the 1st party games earlier on PC makes Sony more money in the short term, but what will happen into the PS6 cycle? Will the box sell as well when the games release almost day 1 on PC? I feel like the reason there are exclusives in the first place was not addressed in this. And what about the development time of these titles? Can Nixxes handle all the 1st party ports to PC, and if not which studios can deliver the quality Alex is talking about? Does PlayStation need to change strategy with Xbox's 180° turn in exclusivity? You also have to consider that Microsoft has infinite money backing Xbox, so a radical change in strategy isn't that much of a risk for Microsoft in comparison with Sony. There is a lot more to consider than meets the eye.
PlayStation going out of business seems to be the current business model being promoted by DF. They’ve championed it with Xbox and it’s gone really well well
Makes sense for the Ghost of Tsushima specs are pretty much similar to prior Nixies ports, especially given this is just another ps4/ps5 game that use that specific hardware.
In terms of the PS5 Pro, i feel the biggest difference will be seen in GT7's VR mode, shadows, LOD pop-in and persistence blur are pretty substantial. Could go 120hz native per eye.
Not even close. PS5 are toys for kids and tech illiterate dads. On par with 2016 mid-range PC gaming. Pro will be lucky to reach 2018 mid-range PC performance
As for the infamous "X86 license", I'd imagine it's not actually patents (as patents, software or otherwise should/would have expired by now), but rather Intellectual property that falls under copyright? With the instruction set being the "creative work" so to speak? Since parts of the IP are owned by AMD and Intel, then you'd need a license from both companies to use their IP even if it's just a simple instruction set. And since it's copyright, it's locked up for a ridiculously long time with no real hope of anything expiring in the near term future. If I recall correctly, x86 isn't even that great of an instruction set, it's value is mostly in terms of legacy (40 years of applications). The CPUs themselves have long been RISC based and themselves run an x86 translator/interpreter layer (so they aren't really x86 cpus themselves!). Considering how basic the idea of an instruction set is, it really is maddening that such a concept could even be considered "intellectual property" in the first place. It's the implementation of the instruction set (the chips themselves) that should be the interesting (and thus protected part), not the dumb instructions.
I usually listen on Spotify now but the last three episodes have either started midway or been cut short. Anyone else had that issue? PS, love your work DF Crew!
I think in the here and now we need bespoke products like the digital foundry merch to keep us trendy as we move into the summer and our next news topic!
VIA actually does have x86_64 chips. Also their basic x86 licence would probably be transferable (they bought it in the first place), the issue is the more modern stuff like x86_64, AVX and so on, which all runs under special contracts.
29:34 "You can't use the store to get a Steam key" You can, that's literally the point of Valve allowing developers to generate keys of their games for free. Why would Valve allow developers to generate keys for third party sites like GMG to sell but then restrict those devs from just selling them directly? The only thing Valve takes issue with is devs selling keys directly at a lower regular price than the list price on Steam itself.
TLDR: this show really gives me "students/subordinates reporting to the teacher/boss" vibes. Does anyone else get the impression that the way the discussion is structured in this show looks a lot like a teacher asking a question to the class, then picking specific students to answer? Sometimes it even seems like Richard is listening to their homework and (also sometimes) looking at them with disappointment. The only thing missing is for Richard to grade them after every question/topic.
AMDs own x86 license is a funny bit of history, back when Intel was trying to land their CPUs as the ones used by IBM. The IBM contract demanded Intel to have a second supplier. Intel chose AMD to be that second supplier and gave them the x86 license. x86 then dominated the server and home computer market killing off most other competing ISAs. Eventually AMD decided to go into direct competition with Intel by designing and manufacturing their own x86 CPUs beyond the scope of the IBM secondary supplier contract.
Sony going for day and date on pc would kill interest in their console same as xbox is currently doing. And that ruins any point of trying to expand userbase as you increase potential sales on pc for lowering them on your own platform where you get maximum margins. I would say 6 months to a year is a good buffer time in most scenarios
RE PS on PC Rich states "the point of making a store is to bypass the steam key" this isn't true. You can sell as many keys as you like and you don't pay Steam's fee for it.
High settings for ghost of tsushima "requires" according to the dev a 3070 which is equivalent to a 2080 Ti, and you're trying to tell me the PS5 is running high settings? I'm pressing X to doubt. The PS5 is either running lower than high settings or Nixxes is overestimating the 3070 requirement.
Until I see exactly what this PS5 Pro can do, I am not interested. I feel like Sony knows that they don't have many games this year, and just want to sell another product that will have minimal effect on gameplay. Sony released the PlayStation Portal, new earbuds, new over the ear headphones, a bluetooth link adapter, and I'm sure we will see even more products to help fill the game void Playstation is currently having. Helldivers was great, but is not enough to help keep their stockholders happy. I'll wait for the PS6, as should everyone else. It's too soon for another console, and I'm not falling for it this time.
Microsoft should just have a build-your-own console. Owners just buy the base console that can play game already. If they want more performance, then they can upgrade the CPU, GPU, RAM by buying from Microsoft directly and install it themselves.
How does more CU’s create incompatibility v frequency boost? when you upgrade a pc gfx card, it doesn’t create game incompatibilities? where is a DF video that describes the differences between ps4 pro & standard ps4? You appear to have 3 ps5 ‘s behind you John why is one of them a different size? Maybe you need a hammer & and anvil in your “foundry” merch?
Oh yay Kingdom Come Deliverance 2. Hopefully they expand the combat to more than two options…. 1. Fail 2. Master strike, backpedal, master strike, backpedal, master strike, backpedal…..etc etc I know it has its loyal fan base but that was a game I deleted the second I saw the end credits. It was just frustrating OR boring, never fun.
Hello, for those who pass by, one of the developers at Warhorse Studios has confirmed that the game will be in 4K/30Fps on Series X / PS5 and 1440p/30Fps for Series S. Besides interesting information, he also said that the Series S had slowed down the potential of the game and they had to limit themselves to a graphical improvement of 25%. If there hadn't been a Series S, they would have gone further. These words were given through the mouth of one of the developers so don't call me a liar or a fanatic ok. I go where there are the best games and when there is a problem, I take it into account.
more cores, less clock, same tdp, more total performance, or TOPS/FLOPS. you mean a jacket suitor with the V there. ultra mega super duper performance. most optimally ray-tracing and raster would be using the same stuff in the memory, like a cache, same stuff, so that you can use them at same time in both rendering pipelines, without any slow downs. more with less. why do you even cpu bro. the janitor control only ok. cpu is the goat. the stuff will fit in the gpu memory, if you do it in smart way. well, do it like doom does it. limited number of static textures etc. no LOD stuff for textures or meshes. overhead etc. the better cube map light per pixel is not a light map fetch (traditional) but renders the cube map view (ray traced or rastered) from per pixel. in other words per pixel actual cube map world view renders vs. traditional cube map data fetch. graphics memory management is only a logistics packet shipment issue. anything is the cloud does not exist. its like a poof of wind. its worth doing it fully/only locally. block buster anyone. or just download and display/run locally. no online shipment hickups in the canal. hdr should be just more bits per pixel in the same compression algorithm. what about apple allowing any store to install anything.
Richard says that AMD must have a lot of money on hand but that money is probably being mostly used by the CPU team and the Radeon team just gets the scraps. It makes me wonder if they'll kill the desktop cards and just concentrate on APUs which seem to be doing better business for them, the money saved could be put into better APUs for consoles and handhelds.
AMD made it pretty clear way back when they bought ATI, it was primarily to develop what we now know as the APU. So yeah, the discrete cards have probably always been a secondary priority
First thing that came to my mind when Sony announced Trophies and Friends List etc. on PC, is that it'll come with a launcher. They'll not update every game separately when something in this "PSN" package changes. I guess they could install some services in Windows to make it work, but I think the 30% Steam cut is the main reason for all of this.
Oliver has turned out to be such a great addition to the DF crew, having him on the podcast always makes for such an enjoyable episode
True but I also want more of my boy Tom
@@Mene0 Haven't seen him on the show in a minute
I move for a 3 panel triumvirate of Witchard, Mr Morgan and Mr Mackenzie. All in favor?
I always think of hamburgers for some reason.
@@Mene0Agree
I have watched all 167 podcasts/shows and I don't understand what the guys are talking about half the time but it is so great.
There is definitely someone out there whose seen all prior episodes and then came to a sudden realization that this was _not_ , in fact, a channel dedicated to professional bowling.
I still don’t know what a BVH is but at this point I’m too embarrassed to ask.
@@Dac_vak it's like a simplified version of the game world which lives only in ray tracing workloads and to/from which rays are traced
I've skipped so many of em (don't have time and have to choose which of their selections to partake), and feel so much anxiety every time I have to skip another. Lol
I thought it was only me. Glad to know I am not the only one. It takes me half a day going back and listening to the topic over and over again just to still be lost.
Every so often I'm reminded of the depth of industry knowledge that Oliver brings to these discussions.
Yeah I love Oliver, he will be like laughing and everything then hit you with some very knowledgeable stuff. He also doesn't get on a high horse a lot which I enjoy.
oliver is annoying and biased, also his reviews are BY FAR the most faulty ones and his researches are a joke. john, rich, alex and tom are the goats, ollie is nowhere close and shouldn't be in the team in the first place.
@@UA-cam-Censorship-Police Wow. I think you're wrong, but I'm mostly amazed by how invested you are in this.
Oliver is a guy doing a job, and he was hired by smart and experienced people. To do a job.
@@UA-cam-Censorship-Police I found the guy Oliver beat out for the job! 🤣
@@UA-cam-Censorship-PoliceI Just cant stand the lisp. Have to skip him sadly
This is a bespoke episode
Well, it's quite bespoke indeed, so to speak.
Curiously, some may find the concept of this episode to be compelling. I'll be curious to see how the rest of DF Direct unfolds.
I find the topics discussed in this bespoke episode quite compelling.
Always take into consideration the caveat in that this may still not be the best rendition of DF weekly we've lived to see so far. I'm rather inclined to believe that a few of the prior episodes were still streets up ahead in terms of the contents put onto perspective.
@@jjforcebreaker to bespeak*
Sounds a bit weird but I'm going through a bit of a difficult time lately but every week hearing you guys talk for around 2 hours is something I always look forward too, so.....thanks guys.
same bro ❤
not weird at all.. there are many things we can not see with the naked eye interfering with our natural brain frequencies. There is nothing imagined w/ the constant feeling of "off-ness".
It's not weird at all, it's a comfort for you and that's fine. I find the podcast comforting as well.
I’m so excited to see the bespoke merch finally available! It was an absolute pleasure making that design for you lads. 😁 Big shoutouts to Will for turning it into a reality!
It's a cracking design, thanks :)
20:55 I love the fact how Oliver is more concerned on the lower end of the specs, while Alex is more concerned on the higher end. They complement each other well for a show talk like this.
It’s why I prefer Oliver and John who are more well rounded.
@@mitchjames9350 John is another beast too, caring about legacy and retro.
@@thingsiplay I find Tom, Oliver and John more balanced and less biased when it comes technology vendors while Rich and Alex come off as Nvidia shills and give the impression of cash for comments.
@@mitchjames9350 But to be fair, that's my impression on the whole UA-cam industry. But it could be just Rich and Alex like the "best" hardware and they have the money for. There is no denying that AMD is not present in the top end and does not do RayTracing and upscaling as good as Nvidia. Off course tech oriented channels will focus on Nvidia in that case, it's understandable. Also to find out the limits of any system, you need the strongest and best hardware.
Don't misunderstand, I'm an AMD user now and don't like Nvidia. But that's the reality we live in. That's why those channels do not represent "reality" for most players and why Oliver and John are good counter casts to stay on the ground. My point is, it's fine as they have a diverse cast and this is more valuable than if everyone were like John in example. I want to see Alex discuss about RayTracing for my entertainment and also for education. Even though I am not using RayTracing on most games.
What nonsense is this Oliver is the most biased in this show, hes a Mac user and console exclusive gamer (in his own words.) His entire platform revolves around one vendor. (Amd ) @@mitchjames9350
I really can't believe how this is STILL their weekly show. Totally flabbergasted.
It almost seems as if it will inevitably be.
Exclamation point
"We need a super V neck that goes straight down to the crotch." Alex has truly embraced German cultural norms.
He pees through his V neck
PROFESSIONAL ULTRA BOOST
literally word salad 😭
PRO ULTRA BOOST COCKBLASTER 9000 *horns explosions and eagles on the background*
Hyper active hyper drive
@@bargu😂😂😂😂 I am definitively buying that model!!!
Sony out here naming their modes like Capcom fighting games.
Ah yes the bespoke 5090 ti egregious super cromulent plus edition
Dear god I'd hate to think how much that would cost 😂
And DF will praise its value lol.
I think Alan Wake II should get PSSR patch with higher internal res in performance mode
The game already looks shite in QM. A shimmering, low res mess.
There seems to be more hype around these perspective PlayStation and XBox systems then there are actual anticipated games to utilize their new superpowers.
Bounding Volume Hierarchy (BVH) is a popular ray tracing acceleration technique that uses a tree-based “acceleration structure” that contains multiple hierarchically-arranged bounding boxes (bounding volumes) that encompass or surround different amounts of scene geometry or primitives.
Hey guys, every episode listener here on Spotify due to mobile data restrictions; the streamed episode happens to be cut in half; just so you know.
There is more footage from Kingdom Come in the full 13 minute reveal outside of the actual trailer btw.
Really glad they announced it like this, won't have to wait year or two. Have to say I'm really excited to continue the story.
Jesus Christ be praised!
Honestly the best thing about DRS is its forward-compatibility on consoles. Should make the PS5 Pro a better value proposition than the PS4 Pro (which I still considered worth it).
Man I've learned so much from these guys. Grateful for DF
Alex has worn way more daring things than a console tshirt. ;)
Don’t worry - we’ve seen the pictures 🫣
how so?
@@speedracer2please I think he has a modeling background and op is alluding to that.
@@mbsfaridi aaaah I hadn't heard about that, thank you!
@@speedracer2please No problem. I read it in comment when he first started but never actually looked into it.
Ultra boost mode, sure sounds nice. Surely not nearly as bespoke as blast processing though.
"Sorry about that, Oliver" 😂😂😂
ultra boosted myself over here
Niiice!
I read that as "ultra boosted over myself"
One key area that's being overlooked for PS5Pro, is PSVR2. The added GPU power coupled with PSSR could be a huge boon to PSVR2 games.
It'll always be held back by ps5 though. Not like they're going to make ps5 Pro only games and frame rates will need to be a minimum. So they just won't get to leverage that extra power imo
In a meaningful transformative way at least, just higher resolution
@@lancealex382 pure GPU horsepower should allow for more frames as well as higher res and improved ghosting from the generated frames, ideally.
@@lancealex382 As a base, yes, but imagine playing GT7 without frame generation or higher res....theoretically possible with PS5Pro.
@@beef279 agreed, but as I said, not transformative. I want psvr to take off but they need those big exclusives. I could imagine, the last of us VR. MGS1 VR, alien isolation, ace combat full game in vr, let alone new originals..but without the user base I fear we're a while off those kind of games shame Xbox doesn't throw it's cash at progressing the medium. Instead it's just pushing to cheapen and regress it
Lets appreciate the bespoke nature of Digital Foundry's content.
If Sony are bringing an overlay and trophies over to the PC, I hope they also implement cross-save. I love the PC versions of these games, but don't much care for having to restart my progress.
Most of the PC releases have some form of linking to PSN as it is. Not sure what purpose it serves.
Considering how most of the codebase of games on PC, PS and Xbox is more or less the same, crosssave should be more of a thing by now.
Thats a very valid point actually, I think cross save would help get more people interested instead of having to start new game saves on new PC versions that release typically 1+ years later, especially when they've already poured potentially hundreds of hours into a game already on the Playstation version since its Playstation version release.
This is a big reason why I didn't bother with Horizon Forbidden West. I already played it on PS4 so I only want to play the DLC but I don't want to replay the main campaign again (partly because it was a drag tbh). Though if i'm being honest this is the only game I have this issue.
@@paul1979uk2000 I think you're conflating different things. Like yes on a basic level some things are similar between all platforms, but the way saves are handled are probably different on all 3. They all have their own API's + certain platforms might have their own on top like Steam, Uplay, etc.
In the case of Steam, which API should be used if they don't communicate together and how often will one cloud save overwrite the other. Not saying there's no possible solution, but still not plug and play. I don't even think Xbox games that have cross-save on PC have cross-save with Steam for example.
It needs to at least support Dolby Vision and HDR+
i have a large LG TV that says it supports HDR10 plus but it looks bad all washed out and lacking in contrast.
i am no expert but it should not look like that it should look better.
the only game that does look better is Horizion zero dawn on my PC.
whats that about?
@@stephenmeinhold5452 sounds like you are getting SDR getting scaled to HDR
Hope PS5 Pro enhances VR games like GT7 !
If PSSR is anything like DLSS, it will be an absolute game changer.
I'm having trouble understanding pssr, doesn't it already support Variable Refresh Rate? What's the difference besides it being proprietary like everything else Sony?
@@ryancbarrett96 wtf vrr is not like dlss, fsr, or xess. Pssr is not vrr goofy. Not that hard to google
@@SPG8989 sorry, I confused the two. Relax lol
This is the reason I like Sony. They focus on improving games quality and visual quality.
2:02:31 Oliver must have thought: "well, it lasted further than I expected [drags censor bar sound]"
I think Sony’s legal team just wants to ideally lessen the odds of future leaks.
Maybe, but it makes more sense to say nothing at all and keep people guessing, Sony doing this move will end up putting it on a lot of news sites so a lot more hear about it, it also kinda suggest that for Sony to take this action, there's some truth to that leak, in a sense, Sony themselves might have confirmed the leak to be true, hence why it was probably better for them to stay quiet and keep us all guessing.
@@paul1979uk2000maybe it wasn’t about the leak itself but the way this source leaked it. Something that Rich pointed out (them showing the very documents in the video)
An almost Shakespearean monologue there from Alex
I wasn’t the only one thinking that 😂 I love Alex’s skepticism that’s mired in reality.
10:40 Incredible, this is maybe the first time I've ever heard someone correctly say "The proof of the pudding is in the eating."
Oh my god. No wonder I never understood the phrase, people have been saying it incorrectly 😢
@@XhoowieX One small step for a man, one giant leap for mankind.
If they somehow can pull off a consistent 60 fps on PS5 Pro, at 1440p, i'd be a happy chap. Dont need 4K persee or RT. These current oled tv's already make things look pretty good on the screen with their processing/upscaling.
Kingdom come was such a great first attempt, i really hope they took the feedback on board especially with combat and the second game is a step up
Fundamentally that game was built to run with great gfx on gtx 960 4gbs. I doubt anything being discussed at the Avatar game about optimizing scalable lighting/geometry is a new discussion for Crytek or Warhorse Studios.
I'm excited to see how improved Gran Turismo 7 may be with a PS5 Pro patch. A new mode with ray tracing in racing? Improved res in PSVR 2? The game is already outstanding visually, but with its ray tracing presentation might become the most visually impressive racing game by far, even being a console exclusive...
Same here, probably locked 120 at 4k
Didn’t even think about this but I love that game so raytracing in gameplay would be fantastic.
I'm hoping for VR mode resolution/detail boost
GT7 doesnt have ray tracing in gameplay ?
@@AB-fr2ei ray tracing is available in pretty much every part of the game except while racing (replays, race intros, garage etc.)
UE with all their bells and whistle doesn't have many games that stands out. And more importantly I haven't seen a single open world games with the interactivity of Creation Engine or CryEngine or even Unity for that matter. UE5 just looks great on paper nothing more than that. I'm glad some studios stick with their tools rather than using UE5 only. I wish CDPR stuck with their amazing Red Engine it's superior than UE5 in lot of ways. Also, 343i had something interesting with the slipspace engine.. wish they continued with their tech. The gaming industry in a lot of ways going backwards in my opinion sadly.
That's a matter of design goals and implementation, and has nothing to do with the engine that is used.
Big studios seem to avoid Unreal Engine, probably because of licensing fees.
No one game until now has quality of that famous unreal engine 5 demos such as the matrix and others, so I do agree with you.
Personally I wont pay full price for old playstation ports. I wont pay more than $20 for old games that playstation gives away for free on psplus. I dont really mind waiting for a sale (or not buying at all), im not really a fan of cinematic walking sims with barely any actual gameplay anyway theres not many sony games im interested in. Days gone and bloodborne were the only sony exclusive I enjoyed from last and current gen.
So you've never played an actual Sony game before?
Ive really come to enjoy Oliver's commentary and addition to the show!
The problema is that AMD is not longer supporting the rx 580 and vega cards, so they have to recommend gpus that are still supported by the vendor
I run a 580 still, just upgraded to ryzen 7000 so gpu will be next. Still runs all my games pretty darn well, a few games I play are a bit "troublesome". Definitely was/is a great card.
AMD does support those cards, just no new features / optimizations
@@defeqel6537 That is exactly no support. They clearly stated ONLY security features. Not sure what you think support means. Even Alex mentions the fact.
@@Hoytehablode that is limited support, not no support. It's not like the cards/games aren't working. IIRC 580 got a bug fix not too long ago too.
@defeqel6537 no. When windows is end of life. Is not called limited support. However if you pay you still get security patches but no new features.
Nobody said the gpu doesn't work. I said is out of support meaning that if ghost of tsushima uses a new dx feature that card won't run the game or run it badly because the card is not being supported
The cat screaming at 1 hour 38 mins mark is peak
It would be cool to see GT7 get that Ray Tracing patch but imagine if its GI and not just Reflections maybe GT8 feature set but still
Oliver's eyes are so pretty.
I disagree that a pc for £500 out perform consoles. That would mean a 3060ti or better, cpu, ssd, ram, motherboard, cooling, case etc etc not to mention a £60 pad or mouse and key bored all for £500. Cheapest GPU is around £300 on its own
Maybe it's different in England but (in the US) I just put something with a 3060 Ti together on pcpartpicker for $628 (which Google says is £508)
£300 for me or you. For a whole card. Not £300 for Microsoft who is only buying the chips and placing a forward order for 1M+ units. Nowhere near £300.
eh, with the overall feature set, even a "lesser" PC is going to be a better machine.
@@coliander4180 the idea of a business is to be profitable not a charity
@@xBINARYGODx the point was you can’t build a better or equivalent pc for £500
About that last question - what Oliver said about a DF merch T-shirt he would not wear - he mentioned a T-shirt depicting improper frame pacing. How about that hideous signature From Software 30 fps cap that looks like ECG on the frame-time graph. I'd happily buy and wear that😂 I'm also all for the DF motion blur / DoF shirt 😂
Should also get one that says "Quite the frustum aligned volumectric fog we are having lately."
1:37:13 Your browser probably has just done exactly that. Its called JIT Compilation or "Just in Time" Compilation. Many modern Programming Languages like C#, Javascript, Java, Dart rely heavily on it so they can also run on other CPU Architectures. Also Unity uses C# and I don't know if it uses AOT compilation but it might also be doing that. Turning CIL (Common Intermediate Language) code into native X64 code.
27:25 Lol, fumbled the straw grab!
Kingdom Come's forests were some of the best I've ever experienced. Bar none
I appreciate Oliver's brand of articulateness and gentleness of voice
Another wonderful edition of the (confirmed eternal) DF Direct Weekly podcast
It's basically system wide SSR/FSR3
I caught that "one step beyond" reference Rich slipped in there.
Time stamp? Love Madness. 😂
Thank you lads. Let’s do this thing!
There was a longer 12ish minute KC:D2 video that had more footage in it.
Just hoping that "PlayStation Overlay" doesn't become yet another launcher.
Or some inexplicably performance crushing injection
That avatar presentation was real interesting they really optimized game well
When is DF going to cover the BIG news, like CUP HEAD being released on PS VITA!!!!?!?!?!?!!
Q6: I agree that releasing the 1st party games earlier on PC makes Sony more money in the short term, but what will happen into the PS6 cycle? Will the box sell as well when the games release almost day 1 on PC? I feel like the reason there are exclusives in the first place was not addressed in this. And what about the development time of these titles? Can Nixxes handle all the 1st party ports to PC, and if not which studios can deliver the quality Alex is talking about?
Does PlayStation need to change strategy with Xbox's 180° turn in exclusivity? You also have to consider that Microsoft has infinite money backing Xbox, so a radical change in strategy isn't that much of a risk for Microsoft in comparison with Sony. There is a lot more to consider than meets the eye.
PlayStation going out of business seems to be the current business model being promoted by DF. They’ve championed it with Xbox and it’s gone really well well
The question on everyone's mind: Will the release of a PS5 "Ultraboost" mode coincide with the announcement of an official Bloodborne remaster??
Sony hates $ when it comes to Bloodborne
1:48 we are going to need adaptive resolution to fit that monster on screen.
about the gtx 960 and rx 5500xt discussion, it's probably for driver compatibility and/or some shader options
PS5 Pro
FFVII REBRITH QUALITY MODE AT 60
all I want
Makes sense for the Ghost of Tsushima specs are pretty much similar to prior Nixies ports, especially given this is just another ps4/ps5 game that use that specific hardware.
In terms of the PS5 Pro, i feel the biggest difference will be seen in GT7's VR mode, shadows, LOD pop-in and persistence blur are pretty substantial. Could go 120hz native per eye.
Wouldn’t that be nice? 90hz would do fine too.
Not even close. PS5 are toys for kids and tech illiterate dads. On par with 2016 mid-range PC gaming. Pro will be lucky to reach 2018 mid-range PC performance
@@Kubush1 WHAT A LOAD OF BS.
@@kraenk12 Stats and performance dont lie.
@@Kubush1 But it's a magic special box that runs games in ways yet to be undestood. If there actually existed good, well optimised exclusives
As for the infamous "X86 license", I'd imagine it's not actually patents (as patents, software or otherwise should/would have expired by now), but rather Intellectual property that falls under copyright? With the instruction set being the "creative work" so to speak? Since parts of the IP are owned by AMD and Intel, then you'd need a license from both companies to use their IP even if it's just a simple instruction set. And since it's copyright, it's locked up for a ridiculously long time with no real hope of anything expiring in the near term future.
If I recall correctly, x86 isn't even that great of an instruction set, it's value is mostly in terms of legacy (40 years of applications). The CPUs themselves have long been RISC based and themselves run an x86 translator/interpreter layer (so they aren't really x86 cpus themselves!). Considering how basic the idea of an instruction set is, it really is maddening that such a concept could even be considered "intellectual property" in the first place. It's the implementation of the instruction set (the chips themselves) that should be the interesting (and thus protected part), not the dumb instructions.
Mega Bass Boost
Is that when you strap rockets to a fish?
I tried googling what a BVH is and got a little lost but I LOVED the GDC coverage. Excellent stuff.
I usually listen on Spotify now but the last three episodes have either started midway or been cut short.
Anyone else had that issue?
PS, love your work DF Crew!
I think in the here and now we need bespoke products like the digital foundry merch to keep us trendy as we move into the summer and our next news topic!
VIA actually does have x86_64 chips. Also their basic x86 licence would probably be transferable (they bought it in the first place), the issue is the more modern stuff like x86_64, AVX and so on, which all runs under special contracts.
29:34 "You can't use the store to get a Steam key" You can, that's literally the point of Valve allowing developers to generate keys of their games for free. Why would Valve allow developers to generate keys for third party sites like GMG to sell but then restrict those devs from just selling them directly? The only thing Valve takes issue with is devs selling keys directly at a lower regular price than the list price on Steam itself.
I love the joke Rich made when Alex was talking about Ghost of toshima specs. 😂
gust of Toshiba
TLDR: this show really gives me "students/subordinates reporting to the teacher/boss" vibes.
Does anyone else get the impression that the way the discussion is structured in this show looks a lot like a teacher asking a question to the class, then picking specific students to answer? Sometimes it even seems like Richard is listening to their homework and (also sometimes) looking at them with disappointment. The only thing missing is for Richard to grade them after every question/topic.
I don't get that vibe at all.
Im looking forward to make the jump from GT7 PS4 Pro to PS5 Pro😊
AMDs own x86 license is a funny bit of history, back when Intel was trying to land their CPUs as the ones used by IBM. The IBM contract demanded Intel to have a second supplier. Intel chose AMD to be that second supplier and gave them the x86 license. x86 then dominated the server and home computer market killing off most other competing ISAs. Eventually AMD decided to go into direct competition with Intel by designing and manufacturing their own x86 CPUs beyond the scope of the IBM secondary supplier contract.
The generation that wasn't
VIA does indeed have an x86-64 chip and they also are involved in Zhaoxin, the Chinese CPU company.
Sony going for day and date on pc would kill interest in their console same as xbox is currently doing. And that ruins any point of trying to expand userbase as you increase potential sales on pc for lowering them on your own platform where you get maximum margins.
I would say 6 months to a year is a good buffer time in most scenarios
RE PS on PC Rich states "the point of making a store is to bypass the steam key" this isn't true. You can sell as many keys as you like and you don't pay Steam's fee for it.
When you were talking about GeForce Now and Rich mentioned the day pass, made me think that Nvidia are basically reinventing the arcade by accident.
Yes great to see Oliver 👍🏾
High settings for ghost of tsushima "requires" according to the dev a 3070 which is equivalent to a 2080 Ti, and you're trying to tell me the PS5 is running high settings? I'm pressing X to doubt. The PS5 is either running lower than high settings or Nixxes is overestimating the 3070 requirement.
Until I see exactly what this PS5 Pro can do, I am not interested. I feel like Sony knows that they don't have many games this year, and just want to sell another product that will have minimal effect on gameplay. Sony released the PlayStation Portal, new earbuds, new over the ear headphones, a bluetooth link adapter, and I'm sure we will see even more products to help fill the game void Playstation is currently having. Helldivers was great, but is not enough to help keep their stockholders happy. I'll wait for the PS6, as should everyone else. It's too soon for another console, and I'm not falling for it this time.
Microsoft should just have a build-your-own console. Owners just buy the base console that can play game already. If they want more performance, then they can upgrade the CPU, GPU, RAM by buying from Microsoft directly and install it themselves.
How about they let me play my PS4 games at 60fps?
What percentage of current gen games are CPU limited vs GPU limited? I'd be interested in that information for the PS5.
How does more CU’s create incompatibility v frequency boost? when you upgrade a pc gfx card, it doesn’t create game incompatibilities?
where is a DF video that describes the differences between ps4 pro & standard ps4? You appear to have 3 ps5 ‘s behind you John why is one of them a different size?
Maybe you need a hammer & and anvil in your “foundry” merch?
Oh yay Kingdom Come Deliverance 2. Hopefully they expand the combat to more than two options….
1. Fail
2. Master strike, backpedal, master strike, backpedal, master strike, backpedal…..etc etc
I know it has its loyal fan base but that was a game I deleted the second I saw the end credits. It was just frustrating OR boring, never fun.
Can’t wait for KCD2. Love the first game.
I cant wait to play Bloodborne at 1080p 30fps on yet another Sony console 😂
Let hope BluePoint are remaking it, yes 👍
@@amnrilit doesn’t need a remake 😭 just a 60fps patch
I wouldn't mind a PlayStation launcher to be honest, their trophy/achievement system is best so.
The merch looks great guys!
Hello, for those who pass by, one of the developers at Warhorse Studios has confirmed that the game will be in 4K/30Fps on Series X / PS5 and 1440p/30Fps for Series S.
Besides interesting information, he also said that the Series S had slowed down the potential of the game and they had to limit themselves to a graphical improvement of 25%.
If there hadn't been a Series S, they would have gone further.
These words were given through the mouth of one of the developers so don't call me a liar or a fanatic ok. I go where there are the best games and when there is a problem, I take it into account.
Richard whenever he says something is a “game-changer”: 😏
more cores, less clock, same tdp, more total performance, or TOPS/FLOPS. you mean a jacket suitor with the V there. ultra mega super duper performance. most optimally ray-tracing and raster would be using the same stuff in the memory, like a cache, same stuff, so that you can use them at same time in both rendering pipelines, without any slow downs. more with less. why do you even cpu bro. the janitor control only ok. cpu is the goat. the stuff will fit in the gpu memory, if you do it in smart way. well, do it like doom does it. limited number of static textures etc. no LOD stuff for textures or meshes. overhead etc. the better cube map light per pixel is not a light map fetch (traditional) but renders the cube map view (ray traced or rastered) from per pixel. in other words per pixel actual cube map world view renders vs. traditional cube map data fetch. graphics memory management is only a logistics packet shipment issue. anything is the cloud does not exist. its like a poof of wind. its worth doing it fully/only locally. block buster anyone. or just download and display/run locally. no online shipment hickups in the canal. hdr should be just more bits per pixel in the same compression algorithm. what about apple allowing any store to install anything.
but can it run cry-engine.
Richard says that AMD must have a lot of money on hand but that money is probably being mostly used by the CPU team and the Radeon team just gets the scraps. It makes me wonder if they'll kill the desktop cards and just concentrate on APUs which seem to be doing better business for them, the money saved could be put into better APUs for consoles and handhelds.
I doubt they'd kill all desktop cards. Could definitely see them keeping thr Mid range options, though. Which AMD excel out
AMD made it pretty clear way back when they bought ATI, it was primarily to develop what we now know as the APU. So yeah, the discrete cards have probably always been a secondary priority
@2:02:30 not only cross-gen. The pandemic played a huge part too. Everyone was strained.
Consider this a vote for getting a Deep V T-Shirt in the DF Store 😁
Im wondering if anyone in the DF team has actually tried to play through Avatar. Great visuals, but as a game I found it to be a total snoozefest.
"Boost Mode", AKA 2024's "blast processing".
- Blast them!
- Roger, roger!
TBF, Mark Cerny was behind both
Ps5 Pro has a built in ‘Blitter’ chip. You need to be old to remember that one.
@@amnril Ah the good old Amiga, I remember you well lol.
@@xephyrxeroReally?
First thing that came to my mind when Sony announced Trophies and Friends List etc. on PC, is that it'll come with a launcher. They'll not update every game separately when something in this "PSN" package changes. I guess they could install some services in Windows to make it work, but I think the 30% Steam cut is the main reason for all of this.