I will be extremely surprised if this Anti-air makes it to live! Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
@godGottgod ah that's right I forgot where I was. What I meant was: weegee will be putting out a devblog on a new hybrid destroyer cv with a battleship gun and CL rate of fire with a funny button and wiggly torpedoes.
These special guns worked, it's just that we realized that there's very little use for 8" guns in the navy in the age of missiles. These shells were also historical, using the same weight as the New Orleans class guns, not the heavy AP of the Baltimore.
one says it was due to monetary costs, another says it was too costly on the hull of the dd & semi-innacurate, you say it was due to missiles, so then which one it?
@@warsh1p234 The Hull (hehe) excessive stress problem was pretty overblown, from what I read. Ships in general are stressed all the time. The biggest problem is that it didn't provide any new capability. That's it.
Just looking at it right now, the USN Hull looks pretty balanced. It doesn't have any huge strengths that can compensate for its weaknesses, but it doesn't have weaknesses that make it severely outmatched. It'll be up to the player to maximize it or else get eaten alive. This coming from a company that released the Pan-American BBs and called them "Balanced".
There's still NJ to add, and she could have a charge-up super shell or something like that. Basically she'd be crap at tier 10 most of the time, but the one time she has nukes loaded, you really don't wanna be on the receiving end
This is WG pushing the timeline that WOWs is set in so they can add those misiles from the star trek event in a future update. I say 6 months for a devblog with missiles and a year for them to be in game
Dual Purpose 203 mm were dreamt of since the Washington Naval treaty cruisers in the 1920s. The first ships of the British County Class had 203 mm gun elevations that could go as far up as 70 degrees. It never worked since good luck rapid firing that thing using manual loading. The 203 mm Mark 71 was the first that could actually be used as a practical AA gun of its size. But then again that's over half a century of gun and mechanical R&D since the County Class.
Had the 8"/55 RF Mk 16 had the elevation neccesary it probably could have worked somewhat. It only has marginally worse RPM than the 6"/47 DP Mk 16 but was far more mechanically reliable.
You were promised "naval combat". Not "naval combat that exclusively takes place between 1917-1945". Not sure why some people are getting upset by this.
i hope they dont add illinois or hull before actually adding DM, Salem or Newport News and hopefully as URs, cuz autoloading 203 should be no joke. but we all know the devs...
I think it's also the limitation of the engine. Like, all those bugs that break the game when they change one parameter is because of their spaghetti coding on top of an engine from 1986.
@Sira_Kackavalj well the problem is that the code is SO spaghetti that they cant change engines, and fixing or changing shit on PC breaks the game because the coding is so intertwined. The amount of effort to do it would basically be developing a separate game. Like PS5, that WOWS looks so much better because they physically couldn't use the PC engine on it and had to essentially develop a separate game IIRC
Imagine being a cruiser facing with a Hull. I want to think reload will be same with Des Moines or otherwise lower reload time will be like pain of a spiked wooden stick in your arse. I don’t want to now what they will be added to the game next.
The reason Hull's AP shells are so different from anything in-game is because the real life Mk 71 gun mount was designed to use proprietary AP shells that weighed 240 pounds and had a muzzle velocity of (wait for it) 899 meters per second.
At least the hypothetical design did actually happen. The "hypothetical" doesn't mean "what if geopolitics was completely different and the Soviets gave Vietnam a battleship for some reason", instead it just means "what if this actually worked"
Regarding the US DD, to me it seems Like WG Looks at what Lesta does and dies something adjacent. Chinese Yami, the durch CLs being somewhat similar in design to the German CLs on Lesta, the whole "Made by ... and couldve have been bought by ..." Thing...
I seen a commenter on another video relating to Hull dev blog, said they had a friend who worked on a supply ship for USS Hull. The 8 inch gun would cause the hull to buckle from the Muzzle blast, which made it a real pain to fix every time they fired it. Eventually, the bow 8 inch gun was replaced with the original 127/51 cailber gun.
Oh shit the prototype light 8" gun is being added? I'm glad it's something historical but why'd they have to add something more appropriate for the 70's
They powercreep AA since tactical squadron is a thing. You don't need planes to be back at hanger, Instead you just wait a minute and the entire bloody thing is ready to take off
ok first DD in a long time that has me interested from the devblog ... now if they just unnerfed the Khabarovsk and I can happily return to the game ... also notice the smoke firing penalty and compare to other 8" guns in the game ...
Bro … the hull can 3 salvo that cruiser before the rudder fully shifted. Ironically 3 salvos is all it would need to full health it. Then hull has 5 flak from 3 guns … Italian gets 2 from 12 … I hope the wargaming people have great health coverage cause their livers have to be taking massive abuse
To be fair, Italian 135mm guns weren't great, but I dunno if they're 2 flak from 12 guns bad. It mainly had a shit reload (8.5s is actually historical) but that doesn't seem to bother the IJN 150mm land guns used on Yodo.
The more premium ships without some kind of additional permanent gameplay content the more they push me away. And tiers IX and X is just overloaded with premiums anyways.
It had one 8/55 forward, firing it damaged the hull , busted gauges and effected engineering alignments. you need to spends some time getting some better reference's.
So at 15:00 you say it will ruin bad carrier player. But guess what. They only need a minute because tactical squadron just reload an entire fleet and require no returning aircraft anyway
So to any nerds that yapping constantly about the Cruiser designation only takes into account of the gun caliber and has nothing to do with how well armored a ship. So with Hull having 203s is it a heavy cruiser ?
I will be extremely surprised if this Anti-air makes it to live!
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Finally, WG gives us an original design. The 203mm shell in all it's 899m/s glory!
i need a destroyer with one battleship turret in the middle . WG make it happen
There's a WW1 Russian DD that had a 12" gun installed
@@TheMachoManlyMan if its Russian they might do it
Sounds fun until you realize most modern bb turrets weighed as much as dds and reload slower than grandma going up the stairs
@@BattleshipMan_ are u rly bringing up historical accuracy in wows? :P
@godGottgod ah that's right I forgot where I was. What I meant was: weegee will be putting out a devblog on a new hybrid destroyer cv with a battleship gun and CL rate of fire with a funny button and wiggly torpedoes.
These special guns worked, it's just that we realized that there's very little use for 8" guns in the navy in the age of missiles. These shells were also historical, using the same weight as the New Orleans class guns, not the heavy AP of the Baltimore.
one says it was due to monetary costs, another says it was too costly on the hull of the dd & semi-innacurate, you say it was due to missiles, so then which one it?
@@warsh1p234Find it yourself
@@warsh1p234 The Hull (hehe) excessive stress problem was pretty overblown, from what I read. Ships in general are stressed all the time. The biggest problem is that it didn't provide any new capability. That's it.
Nor super heavy shells of the Des Moines-Class
Just looking at it right now, the USN Hull looks pretty balanced. It doesn't have any huge strengths that can compensate for its weaknesses, but it doesn't have weaknesses that make it severely outmatched. It'll be up to the player to maximize it or else get eaten alive.
This coming from a company that released the Pan-American BBs and called them "Balanced".
I hope we get an Iowa-class Battleship with the nuclear shells.
There's still NJ to add, and she could have a charge-up super shell or something like that. Basically she'd be crap at tier 10 most of the time, but the one time she has nukes loaded, you really don't wanna be on the receiving end
Imagine start the match, Then 25 seconds later: VICTORY! (Or Defeat!)
This is WG pushing the timeline that WOWs is set in so they can add those misiles from the star trek event in a future update.
I say 6 months for a devblog with missiles and a year for them to be in game
Honestly its fine as long as its balanced properly they can basicly add whatever.
@@FrostBeam009 do you understand that they monetize powercreep ?
Kirov class battlecruiser incoming in the next couple of years, you know WG have been desperate to add that thing.
Dual Purpose 203 mm were dreamt of since the Washington Naval treaty cruisers in the 1920s. The first ships of the British County Class had 203 mm gun elevations that could go as far up as 70 degrees. It never worked since good luck rapid firing that thing using manual loading. The 203 mm Mark 71 was the first that could actually be used as a practical AA gun of its size. But then again that's over half a century of gun and mechanical R&D since the County Class.
Had the 8"/55 RF Mk 16 had the elevation neccesary it probably could have worked somewhat. It only has marginally worse RPM than the 6"/47 DP Mk 16 but was far more mechanically reliable.
They determined that the 203mm shell didn't make much of difference over the 127mm in naval shore bombardment
They can just use larger ship/missile instead of 8" guns on destroyer anyway
Gorgonzola is yet another “ambusher” that will be entirely unplayable when CVs are present.
GG WeeGee.
they have just completely ditched any form of balance, or making things fit time wise, hull looks like it could be from the 80s
There was an actual 203mm test gun put on it
In 1975
Presumably this is a hypothetical full conversion which would've been in the late 70s
but still with ww1 depth charges lol
this shit's equipment is from ww1 except for the guns
You were promised "naval combat". Not "naval combat that exclusively takes place between 1917-1945". Not sure why some people are getting upset by this.
Hull wanted to fight vermanese pirates😂
Meanwhile, I'm just over here thinking "Hull going to be coming to AL's PR system in 9 months, isn't it."
Honestly rapid-firing single 203 might be good in some circumstances
i hope they dont add illinois or hull before actually adding DM, Salem or Newport News and hopefully as URs, cuz autoloading 203 should be no joke. but we all know the devs...
Lmfao, I thought I was only one who paid attention to a game I don't play because of AL, but here we are. Godspeed on the pulls lads.
flamu -"i dont know what they are cooking"
they dont know what they are cooking either big bro
Wargaming should literally go and ask Gaijin. They made different caliber guns work as primary and secondary ever since they released naval
I think it's also the limitation of the engine. Like, all those bugs that break the game when they change one parameter is because of their spaghetti coding on top of an engine from 1986.
@@richardmcslick7770 Maybe they should invest money actually in the game, not just copy paste ship models to sell for $
@Sira_Kackavalj well the problem is that the code is SO spaghetti that they cant change engines, and fixing or changing shit on PC breaks the game because the coding is so intertwined. The amount of effort to do it would basically be developing a separate game.
Like PS5, that WOWS looks so much better because they physically couldn't use the PC engine on it and had to essentially develop a separate game IIRC
At least Hull is a third of an historical ship.
even less. 203mm weren't dual purpose
Because of USN DD DFAA, Hull arguably has a more powerful longe range AA bubble than Jacksonville
Today in the Powercreep Report, it's one of our regulars, WeeGee!
Its going to be so historical that it will cause dmg to itself from firing, due to stress of the hull!
Imagine being a cruiser facing with a Hull. I want to think reload will be same with Des Moines or otherwise lower reload time will be like pain of a spiked wooden stick in your arse. I don’t want to now what they will be added to the game next.
Farrante is going to be for free as a reward of some random event or for the coal.
The reason Hull's AP shells are so different from anything in-game is because the real life Mk 71 gun mount was designed to use proprietary AP shells that weighed 240 pounds and had a muzzle velocity of (wait for it) 899 meters per second.
At least the hypothetical design did actually happen. The "hypothetical" doesn't mean "what if geopolitics was completely different and the Soviets gave Vietnam a battleship for some reason", instead it just means "what if this actually worked"
Regarding the US DD, to me it seems Like WG Looks at what Lesta does and dies something adjacent. Chinese Yami, the durch CLs being somewhat similar in design to the German CLs on Lesta, the whole "Made by ... and couldve have been bought by ..." Thing...
8" gun on a DD? Interesting
I seen a commenter on another video relating to Hull dev blog, said they had a friend who worked on a supply ship for USS Hull. The 8 inch gun would cause the hull to buckle from the Muzzle blast, which made it a real pain to fix every time they fired it. Eventually, the bow 8 inch gun was replaced with the original 127/51 cailber gun.
Oh shit the prototype light 8" gun is being added? I'm glad it's something historical but why'd they have to add something more appropriate for the 70's
In this way, we need now a game like WoWs but like Modern Warships or Warship Mobile 2
In reference to USS Hull, I kinda want it
That Italian Cruiser is suffering from Hector syndrome when it comes to AA 😂
Don't touch our protected species - weegee few seconds before nerfing Hull's AA to the ground
They powercreep AA since tactical squadron is a thing. You don't need planes to be back at hanger, Instead you just wait a minute and the entire bloody thing is ready to take off
dont forget the detonation signal change, even more health :)
DD with cruiser guns released alongside a cruiser with DD guns... balance in all things (jk xD)
Waiting for WG to use their trusty “Erm actually historically these guns were never used for AA”
i realized that, tier-by-tier, the abruzzi has a better HP pool... with tells a lot.
Condottiere is in general a leader but more in a military way (Giulio Cesare for example).
when i play cv the flak always spawns right in front of me so i cant doge it i must be trash lol
It is missing the the captain, Sansonetti will change it into a much better ship.
My eyes!!!!
What in the heck is that ship!?
ok first DD in a long time that has me interested from the devblog ... now if they just unnerfed the Khabarovsk and I can happily return to the game ... also notice the smoke firing penalty and compare to other 8" guns in the game ...
it's been well over a year since i played my shima but i would have swore it was around 43 kts with engine boost and speed flag.
Bro … the hull can 3 salvo that cruiser before the rudder fully shifted. Ironically 3 salvos is all it would need to full health it.
Then hull has 5 flak from 3 guns … Italian gets 2 from 12 … I hope the wargaming people have great health coverage cause their livers have to be taking massive abuse
To be fair, Italian 135mm guns weren't great, but I dunno if they're 2 flak from 12 guns bad. It mainly had a shit reload (8.5s is actually historical) but that doesn't seem to bother the IJN 150mm land guns used on Yodo.
@ all in all … wargaming is just potato in general about being consistent in … well everything
I want a ragnar with a 1x2 305mm turret with 360 rotation
These guns are dual-purpose, but not now...
If this weird trend continue, then its just about time when I400 class joined the game..
The more premium ships without some kind of additional permanent gameplay content the more they push me away. And tiers IX and X is just overloaded with premiums anyways.
hull uses hulls hull ?
wow one more t9 cruiser to feed into Alaska
So Hull is nerfing Elbing in a way.
It had one 8/55 forward, firing it damaged the hull , busted gauges and effected engineering alignments. you need to spends some time getting some better reference's.
maybe they figure if you shoot at subs that makes them dual purpose
Already OP and it's not even in the game yet (Hull)
Ahh yes hullbengbong
More like "Ass cannon" amirite?
RIP Elbing?
compared to Hull the cruise is pure trash lol
Dear wg can I have a hybrid cv which can dive as sub?
What next? Soviet DD Engels with a 305 mm recoilless gun?????? WG please... please
As a premium because money
So at 15:00 you say it will ruin bad carrier player. But guess what. They only need a minute because tactical squadron just reload an entire fleet and require no returning aircraft anyway
So to any nerds that yapping constantly about the Cruiser designation only takes into account of the gun caliber and has nothing to do with how well armored a ship. So with Hull having 203s is it a heavy cruiser ?
TY 🙏🙏
How much flak does abruzzi have? Did they copy pasta the aa too? Lmao
Can you make an aa tierlist?
First - once :D