I *love* watching the housekeeping stuff you do, Etho. It feels really satisfying knowing that you’re working on constantly improving your world as opposed to just adding to the complexity (which is also fun but can be overwhelming). And I really like when you’re revisiting old projects and bits of the world, as we often forget how much history there is.
Tho I like the idead I see a potential with balance. The main problem is stone cutter and crafting stairs. When using crafting table you need 6 stone to make a 4 stairs as for the stone cutter you only need 1 stone to make 1 stair. So how many stone you get back from stairs? If 1 than it is knot fair to people using crafting table. And less isn't viable ¯\_(ツ)_/¯. The only way I see if how to fix it is to boost the amount of stairs gained from crafting table so it will be 1 to 1. Than the blast furnace trick can be implemented
@@D0kVersStonecutters are more expensive than crafting tables, and it’s an extra block to deal with, so it’s already kinda balanced. It’s fine to make it unfair on people who would use a crafting bench for stone stairs, because they’re choosing to use the less efficient method. Most players use stonecutters anyway, so it’s not like it would be throwing the majority under the bus for the sake of powergamers
@@D0kVersI don’t think an issue of fairness is relevant here. There’s very few limitations on who can use stonecutters vs crafting tables. And the main difference imo is auto-crafters, where it’s actually good game design to make that less efficient
@@D0kVers I think that could also just be the cost of convenience. it would be so helpful to be able to be able to reconsolidate everything that I would always want to reduce everything back down as opposed to dealing will multiple chests holding only one or two blocks with a million variants
I tried watching this LP without snacks for the first time, since I cleaned out my fridge yesterday. 7 minutes in, I realised I conditioned myself to get hungry during Etho videos.
@45:40 Carbs aren't bad, your body needs them. *Refined* carbs are what you want to avoid. White sugar, white flour, etc aren't good for you because they spike your blood sugar whereas unprocessed carbs (whole wheat flour, brown sugar, etc) tend to not spike your blood sugar as badly. The main issue with your sugar spiking is that it will make you even hungrier later, causing you to overeat. I am convinced this is why obesity is so bad in America, we were told our staple diet should consist of white bread and processed cereals.
Etho's idea with the blast furnace is actually great. It's always been a topic to "uncraft" items but the way he proposes it makes a lot of sense, and is something I would expect to be in the game. It's also a solid use for the blast furnace, since it doesn't get used a lot.
I think the blast furnace idea is such a nice touch to the game! Anything that encourages building interesting infrastructure that nets better efficiency and reduces redundancy seems like such a logical choice for Minecraft. I’m sure someone with data pack coding skills could mock up this idea to show its utility!
I love the reversible crafting with a blast furnace idea! I've always wished there was a way to stretch the use of my spare building blocks since I don't like grinding for materials very often. Sitting down with some hot soup and a new Etho vid, what a great way to pass the time on a cold day :D
Those game change suggestions would be amazing, and I agree on the space bar change being terrific. Now they just need to implement Mouse Tweaks so we can click and drag to shift items between inventories or load/unload bundles
i absolutely love the little redstone systems you add to your world to enhance your experience. like, it feels like peak minecraft gameplay to me. any other player would probably stuff the boat in a barrel or just leave it on the ice, but you set up a clever little system that does everything automatically. (also BIG thank you for actually showing how it all works) and the way it uses all the mechanics of the game to their maximum potential is just so incredible. this is why i love this series, it always inspires me to play minecraft again but on a more personal level, that actually, yknow, engages with the game and all its spheres. it takes a lot of knowledge of mechanics to do that kind of stuff, and i can't describe how much i respect you for being able to do it. stay cool etho, love your videos
I really liked the talk about food with the comment of the day👍It's very interesting to hear about what and how you eat/drink. Also a good reminder to everybody to stay healthy :)
I love how much fun etho has with this game. He might make suggestions but he also acknowledges all the great things they have been adding lately. I feel like a lot of UA-cam people come of really complaining when they talk about the update cycle. It's nice to just have fun
The uncrafting that you mentioned is like terraria did with shimmer. It is one of the best quality of life improvements that ReLogic ever made. It would be nice for Minecraft to have something like that.
As much as I adore Hermitcraft and the Life series (and it’s a lot), there is something so special about this LP. It’s top tier content with an amazing community to go along with it 💜
Etho! Another change you should make to your nether hub is some way to ride an entity through your nether portals! You accidentally did it at the start of the video but riding a mob and skipping the 4 second portal animation REALLY adds up over time! The best ways I've found to do this is ender pearling (which is easy but costs a little each use) or a little bit of infrastructure like riding a minecart through or even a horse or boat if you want to get creative!
Hey Etho, did you know you can use the debug screen to find biomes? With the new pale garden coming out you can use a lot of the values to find it. For example if you find an area where the biome builder says E: 3 or lower, T: 2 and H: 4 and the continentalness is Far inland and the Weirdness is above 0, you can find a pale garden. This is why you will often find them near birch forests and giant tree taigas, because they are only 1 value off
I think a way to restore variants to their raw from would be a huge quality of life feature. I like your proposed solutions too But it wouldn't be too hard to come up with any other method that makes sense and fits with Minecraft. A crusher could crush stone materials into cobbled rocks again, maybe other materials could use some sort of recycling station. It wouldn't be too different from how we can craft and uncraft the various ingots into nuggets and blocks. Or even the various functions of the composter. I personally like the idea of adding even more unique crafting stations to the game that serve different purposes, or adding more functions to the existing ones that give them more reasons to be in the game.
Now that you mention it, I do find it strange that you can swap between nuggets, ingots, and blocks freely, and without resmelting them, yet stone can never be reverted.
a crusher would be cool, my mind goes to modded where you can also crush cobblestone into gravel, and gravel into sand so you can automate the gathering of those resources too, and i could see it as a way you could uncraft things like quartz and amethyst blocks
One 46 minutes long video a day before my birthday and then another 46 minuters long video 2 days after my birthday. Feeling pretty blessed and spoiled right now lol.
Is gravel already renewable? Because concrete is a great block (both powder and solid forms), and having renewable methods of getting the ingredients would be awesome
Hi Etho, I'm a big nether highway fan. I think they are dope and it inspired me to make my own comically painful pattern out of bricks and glowstone lamps. Everytime I made them on a server they were extremely painful to do, but super cool and consistently had people flabbergasted as to how much time it must have taken. On one server in particular one of my friends wanted something to do and volunteered to make one. It took him a week to gather the materials, got to one destination and asked "now what" I told him to keep going to another destination and he lost his mind. All this is to say, I adore your nether highways. Out of anything you have made, they are probably the thing that is most intrinsically "part of minecraft" in my mind. They feel more like a game mechanic rather than something you have actually made in your world.
Speaking of recommended game changes. I wish BEACONS stopped Phantoms from spawning within their range. It would solve the issue that a lot of people have with them
Etho is the only Minecraft youtuber i still consistently watch i used to watch all the major ones back when mc was MASSIVE on UA-cam but overtime etho is the only one that i still sit down and watch fully absolutely love his content even after all these years so thank you for your time and effort you put in these videos
23:50 you mentioning what makes this different from usual lets plays is giving words to something I realized as I watched other lets plays from creators. And although the fixing problems part is in fact an aspect of it, I think the creative planning is for me a bigger part. It’s that show and tell you mentioned on the Imp and Skizz podcast: planning everything out in creative just to gather supplies in survival and then build it is not a way I enjoy playing minecraft myself, or see in videos all that often. I like figuring out my limitations and then overcoming them… I often feel like creative removes those limitations
43:09 fun fact, this even worked back when compasses wouldn't lose their lodestone binding even if the lodestone was broken, as long as the compasses were inside an inventory other than the player inventory slot. This included bundles, so as long as you were careful, you could put down a lodestone, bind a new compass to it, put it in a bundle, then break the lodestone, and you'd still have a compass pointing to that location as long as you don't place it directly in your inventory. So you could do exactly this with only one lodestone and easily make a bundle just for important locations in your world. In that version, the bundle also displayed up to all 64 unique items in the bundle, so you could use it for way more than like 16 spots. You couldn't hover over them, so you had to keep track of what each of them were manually, but I just put an item next to it that indicates what it goes to and that worked great. It was way better than using maps or something, and really nice to use something in-universe instead of just always relying on coordinates. I kind of wish lodestones were cheaper so this could be much more normalized. I hope you make full use of it Etho!
Pretty funny seeing you figure out they did change it because you asked, and immediately using this newfound power at every opportunity; glad you also noticed the comments from last video for scrolling through bundles :D The blast furnace new feature would make so much sense and pretty useful! Even for the mossy blocks where it burns it up; i think you'd need to add a few options of course for each block Not sure about the furnaces though, redstone-wise it makes sense but the top and side hopper made sense intuitively and i'm not sure how they'd manage to change it without swapping it around, which would just be confusing for both newbies and older players Good job with the new obsidian farm too, especially with the redstone on the fly! Didn't know that was a thing, just looked it up and they are pretty recent too Also first time i hear of "hit a snake", is that an actual idiom or a "five tenths of the twelth" thing? What is it supposed to mean? Finally for the diet thing, as someone who used to eat a lot of cheese, meat and bread - i find fried or steamed vegetables are super good, stuff like asparagus and green beans are pretty healthy and go especially well with eggs; spinach is very healthy, i have a hard time getting rid of the water in canned spinach but i've started seeing raviolis with spinach and cheese inside, which are perfect - and some mushrooms' taste ressemble meat like chicken, so hopefully you'd like those alternatives Seeing the LP back was unexpected and definitely appreciated, thank you for the frequent episode uploads lately though be sure to get rest, and take care :)
11:40 I play modded MC and uncrafting is such a huge QoL improvement. Instead of adding a new block or workstation, I think it would be best to do it directly in the stonecutter. Alternatively, maybe smelting the modified block in a blast furnace could turn it back into the original version? Then there wouldn't be any conflicts since the regular furnace is used to make cracked bricks, etc.
@12:00 There is another game that started having a glaring inventory-space problem, Satisfactory. Their solution was to add a sort of dimensional-inventory that was separate from your normal inventory but you could draw from at any point or any time. I think for Minecraft that might be a bit excessive but for Satisfactory it was a game changer.
Hey Etho! I loved seeing your ideas for inventory and crafting changes talked about in the video. If there were ever a Minecraft 2, where they could overwork gameplay and mechanics without fear of it ruining the current game, what would you love to see in the game? For me, I’d slow down the progression curve a ton so early game lasts a long time and has more fun things to do before having max tools. I also would love endgame building tools that allows large scale fast building so large survival projects don’t require block by block placement.
The thing I want to point out is that there is a "Minecraft 2" where they reworked the codebase. It's Bedrock Edition. Minecraft is a game that doesn't need a sequel since it's besic design and gameplay loop can accept a tremendous range of additions and changes. The entire Minecraft modding community is a testament to this. If anything, we're technically on Java Minecraft 20 (or 21?) At this point. This is all pedantic, though. My point is that there really doesn't need to be a code rework or mechanic rework to make the changes you'd prefer. There's also an element of personal choice. I assume you want in-game slowdown in progression because you play multiplayer, because if you play singleplaye (like I do), you have full control over how quickly you progress toward endgame tools. The large-scale building capabilities you mention would be nice in vanilla, though. There are mods, of course, but I agree something like that in the vanilla game would be nice. Also, more uses for copper...
An idea to slow down progression while not feeling too restrictive could be a second, cheaper enchanting table, that doesn’t use diamonds or obsidian and breaks more easily. On the thought of that it could actually be a different thing, something that also buffs your tools, but maybe not permanent but with an own durability, kinda like a spell that wears of over time… something like that. This could enable slightly advanced tools, without using diamonds, which could result in diamonds being more rare resulting in slower progression. While we’re add it, make it so it can be applied to enchanted tools enabling something like efficiency 6, name it differently ofc… so we might end up with efficiency 5, haste 2, reinforcement(or another name idk) 1 - enabling insta mining for deeplsate, endblocks and some other materials. Also, work in some spells for more protection for the items, netherrite is so hard to get and protected from getting destroyed by fire and lava, and if progression is slowed there be some ways to prevent your, even harder earned items from getting destroyed permanently.
Somebody probably already committed this but ima just do it because knowing stuff is fun. Karbs & Carbs & calories are all kind of used interchangeable in common language. They all mean essentially a measurement of sugar however they are only a measurement of how much sugar equals a given amount of energy. Think like tons of TNT, nukes aren’t actually made of TNT yet we measure them in the kilotons & megatons of TNT. What gets confusing is carbohydrate is literally the scientific word for sugar. Anyways, it all essentially boils down to everything you eat has an amount of carbs. Funnily enough, a pure block of sugar is less energy dense than an equivalent block of fat. Fats thus are the most energy dense storage method your body uses & can process. If you want to see something crazy look up how many calories are in a tablespoon of olive oil vs a tablespoon of mustard. For a reference point, most people eat between 2000-5000 calories a day. Athletes can get all the way up to like 8000. A six foot man living a sedentary lifestyle burns about 1900 calories a day by just existing. Anyways, if any of y’all read all of that, I hope that was informative & have a good day!
A buddy of mine and I have been keeping up a datapack specifically for the problem of *too many variations* where we 'craft back' items into their previous versions. Any item that can be crafted by one item can be made back into a previous item (with the exception of sticks and armor, which we figured out over time was just a bad idea). We got it from a datapack way back in the day when they were still relatively new, and every version of the game I've added more and more items to it. It's made me realize just how bad the issue is.
sticking to a routine like that sucks!! when i started to avoid unhealthy foods, the "diet" or whatever bascially made itself- it genuinely felt more fulfilling. might also be because /i'm/ gladly choosing healthier options & not following a set of restrictions just because! glad to see that youre keeping yourself in good health!
Etho! I love your ideas for both the blast furnace and the inventory management, one of the main issues for me in picking up this game is I don’t have a ton of time to allocate anymore but my main enjoyment comes from big projects in hardcore worlds. I’m also a player that likes to restart worlds every few major updates and the number of times I’ve slowed down or stopped playing while doing things just to allow me to get to the projects I want to do is frustratingly high. I’m my eyes anything that lowers the barrier to entry for inventory management and GUI would be a huge win and increase enjoyment for everyone I’m sure. Great vid as always, loving the life series.
I think the blast furnace smelting variations to it's original block is a good idea but I don't think enchanted shulkers are a good idea. I would add a new tool like a chisel to change the variation of the block placed in the world. Maybe you can set a preset to the chisel. For instance if you placed a bunch of cobbled deepslate and set your chisel to deepslate brick stairs, you can left or right click on all the cobbled deepslate to change it to deepslate brick stairs. So instead of carrying a bunch of variations of blocks that all derive from one, just bring a bunch of that one block.
Love the variation idea. A SUPER simple fix for regular stone into cobble and deep slate into cobbled deep slate is just 2x2 in a crafting grid being able to “cobble” it, with the end product being 4x cobblestone or 4x cobbled deep slate.
Hey Etho, I've been watching for a long while now. Perhaps not as long as others, though it's been regardless a fantastic experience. When I discovered your channel through Mindcrack and Bdubs I was in middle school, I've gone through high-school, college and just this year got my master's degree. I've started my dream job and started settling down with a life I love. Still, your let's play episodes are as treasured as ever, they represent something cozy, heartwarming and nostalgic I dearly look forward to. Just wanted to tell you how I and so many others here appreciate the time you take to make these videos, to entertain us at the expense of your time. Before the holidays come and you may not find such time to make videos as often, please know that I'll be here for the next one, whenever it may come, be it a year from now. Thank you Etho!
Etho, i know what you did that got all the mobs to go back in the portal, it was the breeze that shoot a wind charge ad you but hit the other mobs and in to the portal, loved the video
10k views in half an hour...yeah this series is legendary. People of all ages and all nationalities just put their activities aside to watch the goat play.
5:53 omg this is HUGE!!! I wanted this too, even now on my world where i own autocrafters I still wish I could hold shift and spam space and click to mass-craft the same way it works for villager trading!!! That's such a nice QoL improvement thanks for pointing it out
Seems like you've been watching some episodes of Cub's list haha, I like your suggestions and was really surprised by the shift space thing, didn't know about that seems very helpful, thanks Etho!
If Mojang thinks uncrafting variants is overpowered, then a good way to balance it is to use anvils to convert stone blocks back to cobblestone (and deepslate to cobbled deepslate, or polished granite to granite etc.) Instead of destroying these blocks when an anvil lands on top of them, it reverts them to their most basic crushed form. Anvils take damage after falling, so if balance is really necessary, then this is a really simple way to do it with only a minor change to the code, and could even be automated using redstone and pistons (and an iron farm and autocrafters if you want to go the whole way)
Hey Etho, When the Terrariacraft mod is finished, are you planning on making any videos or a playthrough? Maybe even team up with Zisteau for a let's play, that would be nostalgic! It seems they're trying to make the gameplay as true as possible to Terraria but within Minecraft, something I can only imagine is a perfect match of games for you. I hope you're as exited as I am to play the finished version of this mod!
@12:00 What if there was a way to just have a selection of the block variants available to you on the fly without having to manually craft it? Space Engineers did a great job with that concept- When you have a basic block in your hand (Such as an armor block), you use your scroll wheel to select different variants of the block, e.g, sloped, corner, etc. It really allowed your GUI to be freed up during building as opposed to having your entire GUI be dedicated to one type of block. I think there would be a good way to implement that into Minecraft, it would just take some brainstorming and optimizing.
Hey Etho, something you can do wrt the tunnels in the nether is decorate each exit gradually from a distance, so as you're approaching the exit you'll be able to tell where it leads strictly from the the decoration of the tunnel. This would need to extend for quite a few blocks so you can see it for a least a couple seconds as you're flying (rowing?) by.
I think that your - and X’s - crafting & inventory ideas are great! It would definitely make it easier to have a “base item” storage system, rather than having every variant as it is now.
I like the idea of returning blocks to their original form, but I will throw out another idea. I'd like in the stone cutter to have a checkbox. If you stay within the GUI of the stonecutter, and have the block checked it will remember the last item you crafted. So if you are crafting 10 stacks of an item you don't have to select the block 10 ten times. You select it once, hit the checkbox and all items get crafted that way, unless you choose another variant to craft.
I had no idea about that spacebar crafting trick. I'm literally crying from happiness right now, but at the same time from frustration that I didn't know it existed. I've crafted thousands of white shulker boxes for my bonemeal farm, all manually. Same goes for the hopper minecarts. Everything. How long have I been ignorant for? Either way, bless you Etho for enlightening me.
It’s another episode filled to the brim. There are so many ideas. Recommending changes for the game. At firts I though it does’t make sense to reverse engineer things. But it’s recycling. It totally makes sense. We have to sell it as recycling. Than new tunnels with the boat gizmos, obsidian farm and trial chamber farm. And cherry on top - Etho lore. He drinks alcohol or he did. He never mentined alcohol the same as he never sweared. The fact that he drank some alcohol in a past made him somehow more real human for me.
I LOVE the idea of being able to convert blocks back to chiseled form. If anything, this should be in a datapack for youtubers and Mojang can see its effects as a trial test.
Hey Etho, how much would you say your redstone has improved over the years? You ever feel like you hit a wall on your learning curve for redstone? I feel like just looking at how you overhaul stuff, you've improved a ton! Keep up the great work!
Loving the idea of some sort of “deconstructor” (blastfurnace in your case). Would also be great for other types of blocks like the log with bark on all 6 sides! I’m surely not the only one who accidentally crafted all logs into the “expensive” log
Hey Etho i saw your wild life episode of you playing bundle tetris lol, you can actually use your scroll wheel while hovering over the bundle to move to different items and then right click to pull a specific item you want instead of pulling items out of the bundle in the order you put them in. Edit: just saw that you figured it out at the end of the episode haha. I had no idea you can do that spacebar and shift click trick, gonna use it a lot from now loved the idea of uncrafting the varieties that is a really be a useful feature , but incase of glass, wool and stuff I would like it to be re dyeable like in bedrock. Loved this episode, you did a great job on this one, I liked seeing all the process you go through before getting into a project, it's the stuff that we don't ever get to see in a let's play and it feels really nice to see you do things and collect them instead of a cut and bam you have all the items. Thanks for the episode etho.
Don’t feel bad about loving and eating carbs! They are one of the three main macros, they are essential to everyone. The proportion and quality of your macros is where nutrition plays its key role. I don’t think your dietary habits sound awful by any means, there’s much much worse!
@21:15 Tango encountered a similar problem with sheep building launched with wind charges when building a thing for zedaphs game show. Wonder of they’re related
As someone who loves auto-sorters, some way to return blocks back into base form would be so useful for storage systems. Blast furnace would be cool, and maybe allowing crafting 2 slabs back into a block or 4 stairs into a block, or something like that. Any way to consolidate back into one form would be amazing. Also a woodcutter for seeing an overview of wood things, and maybe some version to un-strip logs (which doesn't quite make sense, but I'd even be happy with allowing turning 2 stripped into one unstripped log).
In my opinion, being able to crush stone variants into their cobble form would be just fine, and making slabs back into full blocks, perhaps with that new resin that's coming, would also make sense. I don't like the idea of unstripping logs, or (as a logical next step) returning planks to their log form. I would love more plank variants, and a woodcutter/table saw, though. As long as there's a way to revert them back to their base plank form, obviously. More uses for resin? Edit: Also, just being able to cut planks into stairs 1-to-1 like stone would be great, too.
I *love* watching the housekeeping stuff you do, Etho. It feels really satisfying knowing that you’re working on constantly improving your world as opposed to just adding to the complexity (which is also fun but can be overwhelming). And I really like when you’re revisiting old projects and bits of the world, as we often forget how much history there is.
i can remember the lava farm
@@JEASOUA I still mourn the loss of the water highway
I love the touch of using the Blast Furnace to restore variations. That would be a great QoL addition to the game, no doubt.
Tho I like the idead I see a potential with balance. The main problem is stone cutter and crafting stairs. When using crafting table you need 6 stone to make a 4 stairs as for the stone cutter you only need 1 stone to make 1 stair. So how many stone you get back from stairs?
If 1 than it is knot fair to people using crafting table. And less isn't viable ¯\_(ツ)_/¯. The only way I see if how to fix it is to boost the amount of stairs gained from crafting table so it will be 1 to 1. Than the blast furnace trick can be implemented
@@D0kVersStonecutters are more expensive than crafting tables, and it’s an extra block to deal with, so it’s already kinda balanced. It’s fine to make it unfair on people who would use a crafting bench for stone stairs, because they’re choosing to use the less efficient method. Most players use stonecutters anyway, so it’s not like it would be throwing the majority under the bus for the sake of powergamers
It's a great idea, could be a great addition to storage systems as well
@@D0kVersI don’t think an issue of fairness is relevant here. There’s very few limitations on who can use stonecutters vs crafting tables. And the main difference imo is auto-crafters, where it’s actually good game design to make that less efficient
@@D0kVers I think that could also just be the cost of convenience. it would be so helpful to be able to be able to reconsolidate everything that I would always want to reduce everything back down as opposed to dealing will multiple chests holding only one or two blocks with a million variants
6:46 The pure excitement in Etho’s voice is so fun to hear lol
Someone needs to sound-bite the "oh cool!"
Etho let’s play was not expected anytime soon
Yeah was only 2 months which is actually not bad
he hasn't been on hermitcraft during the past couple tango streams so I assumed he was working on a LP ep
@@georges1991big brain
A suprise but a welcome one
The GPS in a bundle idea is so ingenious! I'm always amazed by how you manage to come up with such unique ideas and projects.
This is actualy a big brain for servers, just toss the new guy a bundle with all the POI's
I tried watching this LP without snacks for the first time, since I cleaned out my fridge yesterday. 7 minutes in, I realised I conditioned myself to get hungry during Etho videos.
Pavlov’s dog
@45:40 Carbs aren't bad, your body needs them. *Refined* carbs are what you want to avoid. White sugar, white flour, etc aren't good for you because they spike your blood sugar whereas unprocessed carbs (whole wheat flour, brown sugar, etc) tend to not spike your blood sugar as badly. The main issue with your sugar spiking is that it will make you even hungrier later, causing you to overeat. I am convinced this is why obesity is so bad in America, we were told our staple diet should consist of white bread and processed cereals.
yes!
THE RETURN OF THE OG LETS PLAY my snacks have never been more prepared
Always nice to see you return to your roots as a boat dispenser craftsman!
Yes! It scratches a very specific itch when I watch an etho montage of him doing tasks around his world
Etho's idea with the blast furnace is actually great. It's always been a topic to "uncraft" items but the way he proposes it makes a lot of sense, and is something I would expect to be in the game. It's also a solid use for the blast furnace, since it doesn't get used a lot.
I think the blast furnace idea is such a nice touch to the game! Anything that encourages building interesting infrastructure that nets better efficiency and reduces redundancy seems like such a logical choice for Minecraft.
I’m sure someone with data pack coding skills could mock up this idea to show its utility!
Just yesterday I thought to myself “I would love another etho let’s play video right about now”
SAME
SAME lol
Etho heard your thoughts
I love the reversible crafting with a blast furnace idea! I've always wished there was a way to stretch the use of my spare building blocks since I don't like grinding for materials very often.
Sitting down with some hot soup and a new Etho vid, what a great way to pass the time on a cold day :D
Those game change suggestions would be amazing, and I agree on the space bar change being terrific. Now they just need to implement Mouse Tweaks so we can click and drag to shift items between inventories or load/unload bundles
@34:15 This is one reason why Etho is still cool. Never would've thought of doing that in Minecraft, heck I doubt many people would!
Only method I knew of was wither breaking the end spawn platform
You mentioned your no-afk rule before and I absolutely love you for it. Energy aside it just forces more creativity. Also just love you in general 😊
i absolutely love the little redstone systems you add to your world to enhance your experience. like, it feels like peak minecraft gameplay to me. any other player would probably stuff the boat in a barrel or just leave it on the ice, but you set up a clever little system that does everything automatically. (also BIG thank you for actually showing how it all works) and the way it uses all the mechanics of the game to their maximum potential is just so incredible. this is why i love this series, it always inspires me to play minecraft again but on a more personal level, that actually, yknow, engages with the game and all its spheres. it takes a lot of knowledge of mechanics to do that kind of stuff, and i can't describe how much i respect you for being able to do it.
stay cool etho, love your videos
Great to see the snowball fountain is still stocked and working!
I really liked the talk about food with the comment of the day👍It's very interesting to hear about what and how you eat/drink. Also a good reminder to everybody to stay healthy :)
At about 6:52, I also realized that feature and absolutely love it!!!! It almost makes auto crafting not necessary
It's so weird that auto crafting completely goes against Mojang's list of "don'ts", at this point they HAVE to give us vertical slabs.
I love how much fun etho has with this game. He might make suggestions but he also acknowledges all the great things they have been adding lately. I feel like a lot of UA-cam people come of really complaining when they talk about the update cycle. It's nice to just have fun
The uncrafting that you mentioned is like terraria did with shimmer. It is one of the best quality of life improvements that ReLogic ever made. It would be nice for Minecraft to have something like that.
As much as I adore Hermitcraft and the Life series (and it’s a lot), there is something so special about this LP. It’s top tier content with an amazing community to go along with it 💜
Etho! Another change you should make to your nether hub is some way to ride an entity through your nether portals! You accidentally did it at the start of the video but riding a mob and skipping the 4 second portal animation REALLY adds up over time! The best ways I've found to do this is ender pearling (which is easy but costs a little each use) or a little bit of infrastructure like riding a minecart through or even a horse or boat if you want to get creative!
I was wondering about that. Thanks for the info, I wonder if it works on Bedrock (I'm a console pleb)
Dang, Etho!
I lost access to Minecraft for ten years, just got back last month.
And here you are, still chugging along!
Good times!
It felt like Etho was off three cups of coffee this entire episode....so much happening lol
Also just realized my comment was selected from last episode! Thanks Etho for the in-depth answer, always appreciated and I love your stuff!
Farming Obsidian. Never thought I'd see the day.
Hey Etho, did you know you can use the debug screen to find biomes?
With the new pale garden coming out you can use a lot of the values to find it. For example if you find an area where the biome builder says E: 3 or lower, T: 2 and H: 4 and the continentalness is Far inland and the Weirdness is above 0, you can find a pale garden. This is why you will often find them near birch forests and giant tree taigas, because they are only 1 value off
Hey etho, I'm really glad the wiki project isn't dead, seems like it would be a project well suited to you. The perfect never finished project
*Mojang furiously taking notes*
I think a way to restore variants to their raw from would be a huge quality of life feature.
I like your proposed solutions too
But it wouldn't be too hard to come up with any other method that makes sense and fits with Minecraft.
A crusher could crush stone materials into cobbled rocks again, maybe other materials could use some sort of recycling station.
It wouldn't be too different from how we can craft and uncraft the various ingots into nuggets and blocks. Or even the various functions of the composter.
I personally like the idea of adding even more unique crafting stations to the game that serve different purposes,
or adding more functions to the existing ones that give them more reasons to be in the game.
Now that you mention it, I do find it strange that you can swap between nuggets, ingots, and blocks freely, and without resmelting them, yet stone can never be reverted.
a crusher would be cool, my mind goes to modded where you can also crush cobblestone into gravel, and gravel into sand so you can automate the gathering of those resources too, and i could see it as a way you could uncraft things like quartz and amethyst blocks
@sassakass-i1y ooo, yeah. Getting more shards from the blocks would be great!
One 46 minutes long video a day before my birthday and then another 46 minuters long video 2 days after my birthday. Feeling pretty blessed and spoiled right now lol.
Happy Birthday! 🎂
Happy birthday!
A macerator/grinder block would be great. It could also make sand renewable if they let you turn stone to cobble to gravel to sand.
Is gravel already renewable? Because concrete is a great block (both powder and solid forms), and having renewable methods of getting the ingredients would be awesome
@ gravel can be obtained from piglin bartering.
Hi Etho, I'm a big nether highway fan. I think they are dope and it inspired me to make my own comically painful pattern out of bricks and glowstone lamps. Everytime I made them on a server they were extremely painful to do, but super cool and consistently had people flabbergasted as to how much time it must have taken. On one server in particular one of my friends wanted something to do and volunteered to make one. It took him a week to gather the materials, got to one destination and asked "now what" I told him to keep going to another destination and he lost his mind.
All this is to say, I adore your nether highways. Out of anything you have made, they are probably the thing that is most intrinsically "part of minecraft" in my mind. They feel more like a game mechanic rather than something you have actually made in your world.
always a good day when etho drops a main let’s play episode
It’s actually crazy I’ve been watching etho over 10 years, keep it up man, you’re great
Ethos I’ve been subscribed to you for 10 years plus. I still can’t believe how you can manipulate the game. You are the GOAT of Minecraft my man.
I really appreciate the content you have been providing me for years!
Hello hello, too you too etho!
Speaking of recommended game changes. I wish BEACONS stopped Phantoms from spawning within their range. It would solve the issue that a lot of people have with them
Woah I love this idea
31:59 The wither block breaking is exactly 1 second after it gets damaged. Use this information however you like.
Thank you Etho. Seeing you upload my day a little brighter!
Etho is the only Minecraft youtuber i still consistently watch i used to watch all the major ones back when mc was MASSIVE on UA-cam but overtime etho is the only one that i still sit down and watch fully absolutely love his content even after all these years so thank you for your time and effort you put in these videos
I was hoping this wiki problem wasn’t abandoned happy to atleast see it!
in the etho club, straight up slabbing it
23:50 you mentioning what makes this different from usual lets plays is giving words to something I realized as I watched other lets plays from creators. And although the fixing problems part is in fact an aspect of it, I think the creative planning is for me a bigger part. It’s that show and tell you mentioned on the Imp and Skizz podcast: planning everything out in creative just to gather supplies in survival and then build it is not a way I enjoy playing minecraft myself, or see in videos all that often. I like figuring out my limitations and then overcoming them… I often feel like creative removes those limitations
43:09 fun fact, this even worked back when compasses wouldn't lose their lodestone binding even if the lodestone was broken, as long as the compasses were inside an inventory other than the player inventory slot. This included bundles, so as long as you were careful, you could put down a lodestone, bind a new compass to it, put it in a bundle, then break the lodestone, and you'd still have a compass pointing to that location as long as you don't place it directly in your inventory. So you could do exactly this with only one lodestone and easily make a bundle just for important locations in your world. In that version, the bundle also displayed up to all 64 unique items in the bundle, so you could use it for way more than like 16 spots. You couldn't hover over them, so you had to keep track of what each of them were manually, but I just put an item next to it that indicates what it goes to and that worked great. It was way better than using maps or something, and really nice to use something in-universe instead of just always relying on coordinates. I kind of wish lodestones were cheaper so this could be much more normalized. I hope you make full use of it Etho!
Etho, thank you for being an enduring ray of light in a dark world.
Pretty funny seeing you figure out they did change it because you asked, and immediately using this newfound power at every opportunity; glad you also noticed the comments from last video for scrolling through bundles :D
The blast furnace new feature would make so much sense and pretty useful! Even for the mossy blocks where it burns it up; i think you'd need to add a few options of course for each block
Not sure about the furnaces though, redstone-wise it makes sense but the top and side hopper made sense intuitively and i'm not sure how they'd manage to change it without swapping it around, which would just be confusing for both newbies and older players
Good job with the new obsidian farm too, especially with the redstone on the fly! Didn't know that was a thing, just looked it up and they are pretty recent too
Also first time i hear of "hit a snake", is that an actual idiom or a "five tenths of the twelth" thing? What is it supposed to mean?
Finally for the diet thing, as someone who used to eat a lot of cheese, meat and bread - i find fried or steamed vegetables are super good, stuff like asparagus and green beans are pretty healthy and go especially well with eggs; spinach is very healthy, i have a hard time getting rid of the water in canned spinach but i've started seeing raviolis with spinach and cheese inside, which are perfect - and some mushrooms' taste ressemble meat like chicken, so hopefully you'd like those alternatives
Seeing the LP back was unexpected and definitely appreciated, thank you for the frequent episode uploads lately though be sure to get rest, and take care :)
I think "hit a snake" was actually "hit a snag", as in he ran into some difficulty. Not sure about the other one. Do you have a timestamp?
11:40 I play modded MC and uncrafting is such a huge QoL improvement. Instead of adding a new block or workstation, I think it would be best to do it directly in the stonecutter.
Alternatively, maybe smelting the modified block in a blast furnace could turn it back into the original version? Then there wouldn't be any conflicts since the regular furnace is used to make cracked bricks, etc.
Oh lmao. Glad we're on the same page! 😅
We are inching ever closer to the episode 600 world tour! :D
Nothing makes my day better than when you drop a let play video! Thank you so much for keeping it going!
@12:00 There is another game that started having a glaring inventory-space problem, Satisfactory. Their solution was to add a sort of dimensional-inventory that was separate from your normal inventory but you could draw from at any point or any time. I think for Minecraft that might be a bit excessive but for Satisfactory it was a game changer.
Hey Etho! I loved seeing your ideas for inventory and crafting changes talked about in the video. If there were ever a Minecraft 2, where they could overwork gameplay and mechanics without fear of it ruining the current game, what would you love to see in the game?
For me, I’d slow down the progression curve a ton so early game lasts a long time and has more fun things to do before having max tools. I also would love endgame building tools that allows large scale fast building so large survival projects don’t require block by block placement.
The thing I want to point out is that there is a "Minecraft 2" where they reworked the codebase. It's Bedrock Edition.
Minecraft is a game that doesn't need a sequel since it's besic design and gameplay loop can accept a tremendous range of additions and changes. The entire Minecraft modding community is a testament to this. If anything, we're technically on Java Minecraft 20 (or 21?) At this point.
This is all pedantic, though. My point is that there really doesn't need to be a code rework or mechanic rework to make the changes you'd prefer.
There's also an element of personal choice. I assume you want in-game slowdown in progression because you play multiplayer, because if you play singleplaye (like I do), you have full control over how quickly you progress toward endgame tools.
The large-scale building capabilities you mention would be nice in vanilla, though. There are mods, of course, but I agree something like that in the vanilla game would be nice. Also, more uses for copper...
An idea to slow down progression while not feeling too restrictive could be a second, cheaper enchanting table, that doesn’t use diamonds or obsidian and breaks more easily.
On the thought of that it could actually be a different thing, something that also buffs your tools, but maybe not permanent but with an own durability, kinda like a spell that wears of over time… something like that.
This could enable slightly advanced tools, without using diamonds, which could result in diamonds being more rare resulting in slower progression.
While we’re add it, make it so it can be applied to enchanted tools enabling something like efficiency 6, name it differently ofc… so we might end up with efficiency 5, haste 2, reinforcement(or another name idk) 1 - enabling insta mining for deeplsate, endblocks and some other materials.
Also, work in some spells for more protection for the items, netherrite is so hard to get and protected from getting destroyed by fire and lava, and if progression is slowed there be some ways to prevent your, even harder earned items from getting destroyed permanently.
Etho your LP is the definition of "It's about the Journey, not the Destination"
Etho carbohydrates are not bad for you! We need them to live!!
Also the blast furnace idea sounds fantastic, that would be such a huge QOL update
Somebody probably already committed this but ima just do it because knowing stuff is fun.
Karbs & Carbs & calories are all kind of used interchangeable in common language. They all mean essentially a measurement of sugar however they are only a measurement of how much sugar equals a given amount of energy.
Think like tons of TNT, nukes aren’t actually made of TNT yet we measure them in the kilotons & megatons of TNT.
What gets confusing is carbohydrate is literally the scientific word for sugar. Anyways, it all essentially boils down to everything you eat has an amount of carbs.
Funnily enough, a pure block of sugar is less energy dense than an equivalent block of fat. Fats thus are the most energy dense storage method your body uses & can process.
If you want to see something crazy look up how many calories are in a tablespoon of olive oil vs a tablespoon of mustard.
For a reference point, most people eat between 2000-5000 calories a day. Athletes can get all the way up to like 8000. A six foot man living a sedentary lifestyle burns about 1900 calories a day by just existing.
Anyways, if any of y’all read all of that, I hope that was informative & have a good day!
My most anticipated form of content above all platforms. Always brings me back to earth. Thank you Etho
46 minutes is some of the longest format videos I see posted on UA-cam these days, and honestly, I wish Etho made it longer as I enjoy it so much 😁
I really enjoyed the episode. Felt like the good old days of etho
I love the behind-the-scenes stuff in this episode ❤💕🌟🌟🌟
that and the blast furnace idea is SO GOOD. I need this!
A buddy of mine and I have been keeping up a datapack specifically for the problem of *too many variations* where we 'craft back' items into their previous versions. Any item that can be crafted by one item can be made back into a previous item (with the exception of sticks and armor, which we figured out over time was just a bad idea). We got it from a datapack way back in the day when they were still relatively new, and every version of the game I've added more and more items to it. It's made me realize just how bad the issue is.
sticking to a routine like that sucks!! when i started to avoid unhealthy foods, the "diet" or whatever bascially made itself- it genuinely felt more fulfilling. might also be because /i'm/ gladly choosing healthier options & not following a set of restrictions just because! glad to see that youre keeping yourself in good health!
Etho! I love your ideas for both the blast furnace and the inventory management, one of the main issues for me in picking up this game is I don’t have a ton of time to allocate anymore but my main enjoyment comes from big projects in hardcore worlds. I’m also a player that likes to restart worlds every few major updates and the number of times I’ve slowed down or stopped playing while doing things just to allow me to get to the projects I want to do is frustratingly high. I’m my eyes anything that lowers the barrier to entry for inventory management and GUI would be a huge win and increase enjoyment for everyone I’m sure. Great vid as always, loving the life series.
Your item variations suggestions remembers me of your TerrafirmaCraft let's play, it would be so fun
I think the blast furnace smelting variations to it's original block is a good idea but I don't think enchanted shulkers are a good idea. I would add a new tool like a chisel to change the variation of the block placed in the world. Maybe you can set a preset to the chisel. For instance if you placed a bunch of cobbled deepslate and set your chisel to deepslate brick stairs, you can left or right click on all the cobbled deepslate to change it to deepslate brick stairs. So instead of carrying a bunch of variations of blocks that all derive from one, just bring a bunch of that one block.
Love the variation idea. A SUPER simple fix for regular stone into cobble and deep slate into cobbled deep slate is just 2x2 in a crafting grid being able to “cobble” it, with the end product being 4x cobblestone or 4x cobbled deep slate.
Or craft it with a pick. The durability drain may require using stone or iron picks, though.
Hey Etho, I've been watching for a long while now. Perhaps not as long as others, though it's been regardless a fantastic experience. When I discovered your channel through Mindcrack and Bdubs I was in middle school, I've gone through high-school, college and just this year got my master's degree. I've started my dream job and started settling down with a life I love. Still, your let's play episodes are as treasured as ever, they represent something cozy, heartwarming and nostalgic I dearly look forward to.
Just wanted to tell you how I and so many others here appreciate the time you take to make these videos, to entertain us at the expense of your time. Before the holidays come and you may not find such time to make videos as often, please know that I'll be here for the next one, whenever it may come, be it a year from now.
Thank you Etho!
Etho, i know what you did that got all the mobs to go back in the portal, it was the breeze that shoot a wind charge ad you but hit the other mobs and in to the portal,
loved the video
10k views in half an hour...yeah this series is legendary. People of all ages and all nationalities just put their activities aside to watch the goat play.
5:53 omg this is HUGE!!! I wanted this too, even now on my world where i own autocrafters I still wish I could hold shift and spam space and click to mass-craft the same way it works for villager trading!!! That's such a nice QoL improvement thanks for pointing it out
"I don't like diets", proceeds to describe a very healthy diet.
Seems like you've been watching some episodes of Cub's list haha, I like your suggestions and was really surprised by the shift space thing, didn't know about that seems very helpful, thanks Etho!
If Mojang thinks uncrafting variants is overpowered, then a good way to balance it is to use anvils to convert stone blocks back to cobblestone (and deepslate to cobbled deepslate, or polished granite to granite etc.) Instead of destroying these blocks when an anvil lands on top of them, it reverts them to their most basic crushed form. Anvils take damage after falling, so if balance is really necessary, then this is a really simple way to do it with only a minor change to the code, and could even be automated using redstone and pistons (and an iron farm and autocrafters if you want to go the whole way)
Hey Etho,
When the Terrariacraft mod is finished, are you planning on making any videos or a playthrough? Maybe even team up with Zisteau for a let's play, that would be nostalgic!
It seems they're trying to make the gameplay as true as possible to Terraria but within Minecraft, something I can only imagine is a perfect match of games for you.
I hope you're as exited as I am to play the finished version of this mod!
This is why we love etho. Everything you need to know about him is how he answers the last daily comment iykyk 💪
@12:00 What if there was a way to just have a selection of the block variants available to you on the fly without having to manually craft it? Space Engineers did a great job with that concept- When you have a basic block in your hand (Such as an armor block), you use your scroll wheel to select different variants of the block, e.g, sloped, corner, etc. It really allowed your GUI to be freed up during building as opposed to having your entire GUI be dedicated to one type of block. I think there would be a good way to implement that into Minecraft, it would just take some brainstorming and optimizing.
Hey Etho, something you can do wrt the tunnels in the nether is decorate each exit gradually from a distance, so as you're approaching the exit you'll be able to tell where it leads strictly from the the decoration of the tunnel. This would need to extend for quite a few blocks so you can see it for a least a couple seconds as you're flying (rowing?) by.
I think that your - and X’s - crafting & inventory ideas are great! It would definitely make it easier to have a “base item” storage system, rather than having every variant as it is now.
21:26 "we don't have a reliable way of making an elevator with boats-"
...hearing that coming from Etho just feels surreal LOL
there is not a single youtuber whose uploads i get more excited for than etho's
I like the idea of returning blocks to their original form, but I will throw out another idea. I'd like in the stone cutter to have a checkbox. If you stay within the GUI of the stonecutter, and have the block checked it will remember the last item you crafted. So if you are crafting 10 stacks of an item you don't have to select the block 10 ten times. You select it once, hit the checkbox and all items get crafted that way, unless you choose another variant to craft.
I had no idea about that spacebar crafting trick. I'm literally crying from happiness right now, but at the same time from frustration that I didn't know it existed. I've crafted thousands of white shulker boxes for my bonemeal farm, all manually. Same goes for the hopper minecarts. Everything. How long have I been ignorant for? Either way, bless you Etho for enlightening me.
It’s another episode filled to the brim. There are so many ideas. Recommending changes for the game. At firts I though it does’t make sense to reverse engineer things. But it’s recycling. It totally makes sense. We have to sell it as recycling. Than new tunnels with the boat gizmos, obsidian farm and trial chamber farm. And cherry on top - Etho lore. He drinks alcohol or he did. He never mentined alcohol the same as he never sweared. The fact that he drank some alcohol in a past made him somehow more real human for me.
That was a great way to spend 46 mins. Thanks Etho!!
I LOVE the idea of being able to convert blocks back to chiseled form. If anything, this should be in a datapack for youtubers and Mojang can see its effects as a trial test.
Hey Etho, how much would you say your redstone has improved over the years? You ever feel like you hit a wall on your learning curve for redstone? I feel like just looking at how you overhaul stuff, you've improved a ton! Keep up the great work!
Had an hour before class, perfect time for an Etho upload. These videos always improve my day, thanks Eefo!
Thank you for your commitment to excellence! Your videos are always at the peak of quality.🐻💝🎇
I like the idea of using the Blast Furnace to smelt items back to their original block ❤
Loving the idea of some sort of “deconstructor” (blastfurnace in your case). Would also be great for other types of blocks like the log with bark on all 6 sides! I’m surely not the only one who accidentally crafted all logs into the “expensive” log
Yes! The wait has finally ended. After many weeks the Let's Play is back. 😃
Hey Etho i saw your wild life episode of you playing bundle tetris lol, you can actually use your scroll wheel while hovering over the bundle to move to different items and then right click to pull a specific item you want instead of pulling items out of the bundle in the order you put them in.
Edit: just saw that you figured it out at the end of the episode haha. I had no idea you can do that spacebar and shift click trick, gonna use it a lot from now
loved the idea of uncrafting the varieties that is a really be a useful feature , but incase of glass, wool and stuff I would like it to be re dyeable like in bedrock.
Loved this episode, you did a great job on this one, I liked seeing all the process you go through before getting into a project, it's the stuff that we don't ever get to see in a let's play and it feels really nice to see you do things and collect them instead of a cut and bam you have all the items. Thanks for the episode etho.
The storage idea is absolutely wonderful.
Time to get some tea and some snacks. The timing of this episode is perfect
Don’t feel bad about loving and eating carbs! They are one of the three main macros, they are essential to everyone. The proportion and quality of your macros is where nutrition plays its key role. I don’t think your dietary habits sound awful by any means, there’s much much worse!
@21:15 Tango encountered a similar problem with sheep building launched with wind charges when building a thing for zedaphs game show. Wonder of they’re related
Adding signs to portals... Etho is revolutionizing Minecraft once again.
As someone who loves auto-sorters, some way to return blocks back into base form would be so useful for storage systems. Blast furnace would be cool, and maybe allowing crafting 2 slabs back into a block or 4 stairs into a block, or something like that. Any way to consolidate back into one form would be amazing.
Also a woodcutter for seeing an overview of wood things, and maybe some version to un-strip logs (which doesn't quite make sense, but I'd even be happy with allowing turning 2 stripped into one unstripped log).
In my opinion, being able to crush stone variants into their cobble form would be just fine, and making slabs back into full blocks, perhaps with that new resin that's coming, would also make sense. I don't like the idea of unstripping logs, or (as a logical next step) returning planks to their log form.
I would love more plank variants, and a woodcutter/table saw, though. As long as there's a way to revert them back to their base plank form, obviously. More uses for resin?
Edit: Also, just being able to cut planks into stairs 1-to-1 like stone would be great, too.