ASCII Effect in TouchDesigner

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  • Опубліковано 1 січ 2025

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  • @Dan-bx3mg
    @Dan-bx3mg 10 місяців тому +6

    If you've updated TD to follow along with this video, it seems that the lavender checkbox used for binding isn't interactable in the current version (TD 2023.11510). Use the drag method shown at 22:30 or an expression such as parent().par.Numchars instead. Other than that small hiccup, awesome watch! Great pacing and workflow

    • @polyhop
      @polyhop  10 місяців тому +1

      Interesting, thanks for the note! Once I have a chance to test this on my end I'll add some text to the video

    • @Dan-bx3mg
      @Dan-bx3mg 10 місяців тому +1

      'Export and bind parameter mode "squares" inaccessible in 2023.11510?' on the TD forums led me to believe it was an issue with the update rather than my instance. Figured I'd throw a comment up because it was the only time in the vid I had to go off and look for help

    • @polyhop
      @polyhop  10 місяців тому

      @@Dan-bx3mg ah! It did sound funny. I expect it will be patched in the next update, sounds like a TD bug

  • @theXshoter1
    @theXshoter1 10 місяців тому +2

    thank you! and good to have you back :)

  • @bjrnravlo-leira
    @bjrnravlo-leira 10 місяців тому +1

    Great tutorial! Easy to follow, great results, great fun to play with afterwards!!!

  • @LongTran-xw5yp
    @LongTran-xw5yp 9 місяців тому +1

    welcome back! Pls keep making these. Willing to become a patreon also

    • @polyhop
      @polyhop  9 місяців тому

      That's the plan! (to keep making them)

  • @kiwisan32
    @kiwisan32 9 місяців тому +1

    great tut! very detailed approach and that's what i like🙌

  • @magenta6
    @magenta6 4 місяці тому +1

    Thanks for an informative and useful tutorial. You introduced some new concepts for me which are great to know. I appreciate the detailed descriptions about why you need to do certain things. Kudos!

  • @blankensmithing
    @blankensmithing 10 місяців тому +3

    Yessssss 🎉🎉🎉

  • @YukikoOdair
    @YukikoOdair 8 місяців тому +1

    Finally got around to working through this tutorial! I'm pretty new to TD and haven't touched it for a few months - but the tut was super easy to understand and well explained - i feel confident knowing what to tinker with to get my desired effect! Thank you so much :)

  • @laurengold831
    @laurengold831 6 місяців тому +1

    Thank you! I learned a lot from this!

  • @sg4587
    @sg4587 Місяць тому +1

    🎉❤❤❤

  • @ethanproia
    @ethanproia 10 місяців тому +1

    Yessssss 🔥

  • @AlphaMoonbase
    @AlphaMoonbase 10 місяців тому +1

    Welcome Back :)

  • @lucareichhardt-w9s
    @lucareichhardt-w9s 4 місяці тому +1

    brilliant

  • @rendiseptiriyano762
    @rendiseptiriyano762 4 місяці тому +1

    how to remove the white color on grid at (11:33)

    • @polyhop
      @polyhop  4 місяці тому +1

      You can toggle off the render flag (purple dot on the GEO Comp) if it's still showing up in your render. Unless I'm misunderstanding the question.

    • @so0ofii
      @so0ofii 2 місяці тому +1

      with the viewer active in that node, you have to press "W" to turn wireframe mode on

    • @Shirokokun
      @Shirokokun 11 днів тому +1

      @@polyhopactually when I'm also changing the torange in math to (parent.par.Gridres-1) it's just showing one solid rectangle. But the moment I keep it without -1 , it's showing 5x5 boxes in grid but I also have a Problem , i.e the rectangles in grid is solid unlike yours which is just outlined rectangles. can you help with it? ill continue with the tutorial as for now with this set up only , I'll update if that caused any problems in output. but is possible let me know whats the difference

    • @polyhop
      @polyhop  8 днів тому +1

      @@Shirokokun Removing the -1 will show you a "grid" because you're adding a small amount of space between your squares. I imagine the solid rectangle is because you need to point a wireframe material at the grid. If you don't see the wireframe, try moving it forward in the z axis as when both are placed at 0 you can get what is called "z fighting" (I missed covering this in the tutorial, but it's an important fix for something that has inconsistent behavior.) Either way, you should be able to get a similar final result.

  • @Shirokokun
    @Shirokokun 11 днів тому +1

    I'm getting one error in replicator callback, its saying "float() argument must be q string or a real number, not 'td.Shortcut' , Context: (Parameter: Nunber of Replicants)

    • @polyhop
      @polyhop  8 днів тому +1

      Double check the script, it should be parent().par.Numchars which should end up as an integer assuming you created the parent parameters correctly. If you're still having issues please reference the point in the video where you're having trouble (in case I misunderstood where the error is occurring.)

    • @Shirokokun
      @Shirokokun 8 днів тому

      @@polyhop the point is i executed the whole thing , and I achieved the same result as well. But that error is still there , is there any other socials where I can share you the screenshot? Or anywhere, where I can contact you.? Maybe it's my system thing but I'll share with you the exact problem.. even though your tutorial actually worked . I achieved the desired result

    • @polyhop
      @polyhop  8 днів тому +1

      @@Shirokokun Strange. And you're using TD version 2023.11340? I don't see any issues when I load the project file in the newest version at least. Are you on a Mac?
      As far as sharing the result, you can find me on Discord. I'm in the TouchDesigner Discord group for instance, same handle, or through my Patreon (though that is paywalled.)

  • @slothyboi3473
    @slothyboi3473 12 днів тому

    my "ascii" geometry is presenting an "all ops must generate the same number of instances (have the same length)" and i dont really know what thats about! i hope i can get some help

    • @polyhop
      @polyhop  12 днів тому

      Check the resolution of all your instancing TOPs (middle mouse button on an OP tells you the resolution quickly.) They all need to be the same resolution or you will see this error. It's possible that the remap TOP needs to be set to use the UV for the resolution for instance.

  • @PaulikasKarolis
    @PaulikasKarolis 6 місяців тому +1

    Hi! How could I adapt this to 1920x1080 resolution? Thanks!

    • @polyhop
      @polyhop  6 місяців тому +1

      You'll need to adjust the resolution of "render1" for 1920x1080, and make sure the grid is both set to a 16:9 ratio in size, and the corresponding rows and columns. Additionally your input video will want to be 16:9 aspect. That should at least get you going in the right direction!

    • @PaulikasKarolis
      @PaulikasKarolis 6 місяців тому +1

      @@polyhop thanks! went through the operators, but encountered an issue with the ortho camera, it seems like it needs to be adjusted manually now, but breaks the dynamics when changing font size and so on. Solved with a fit after the in top and changing the render resolution to 16:9!

    • @polyhop
      @polyhop  6 місяців тому +1

      @@PaulikasKarolis Ah yes you'll need to adjust the camera ortho width too. Was thinking in my head of what would need to change and missed that detail :) Glad you found your way to a solution!

  • @Mr.Nobody2077-u1u
    @Mr.Nobody2077-u1u Місяць тому

    Not to ask a dumb question, but if it only works with nvidia. Is there anyway to use it on amd?

  • @PedroUribe-g5p
    @PedroUribe-g5p Місяць тому

    Keep getting a vulcan error when I try to reopen this patch.

    • @polyhop
      @polyhop  Місяць тому

      I am able to open this without error in both 2023.11340 and the current build (2023.12000.) You can always rename a file CrashAutoSave.toe to access it in safe mode. Then you could do things like reduce the size of the grid / render resolution, which could cause more GPU usage, or disable components so you can turn them on one at a time outside of safe mode to see what is causing the crash. See docs.derivative.ca/Troubleshooting_in_TouchDesigner for more on that process.