Hi @Maro Kariya thank you for the amazing tutorial. I am new to TD. How can I replicate the same experiment with a limited number of characters? I don't seem to be able to crack that.
Hey there, that has to do with reducing the number of replicants at 2:50 and subsequently the 'Count' or cache size in tex3d to match the number of replicants, as well as the speed of change for your switch depending on your cache size. Hope this helps!
It doesn't work for me :/ I've rebuilt this 3 times now and somehow I always end up with a blank remapTOP. I don't get where to re-reference the switch TOP, in my understanding we only send the "Blank"-SelectTOP to the remap. How do I get the Letters to alter again? send help pls
So, there are two parts to this, the UV map, and the texture 3D. I'm thinking that you haven't filled your texture 3D (it will disappear over time if you don't feed it anything). The switch is used to quickly flip through the letters that are in the input to fill the texture with unique letters. You need to automate the switching. The input of the switch can be anything, I just chose alphabet because that's the classic ASCII. If you're loading only blank textures that could be a reason for not seeing anything in the Remap. Have you taken a look at the reference file I put in the description? Check that out and then see if you can find out what's wrong with yours.
i was having the same issue, so what i did was deleted all the replicated text tops, go in the original text top and change the backgroun alpha to 1 to give it a black background, then in the replicator comp, hit recreate all operators. then proceed as normal (i ensured i redid the steps in order, connect the switch out to the text3d first to fill it up, then deactivate and it then connect the select to it and then hit replace single pulse) and then after all the ramp stuff i was nearly there, but for some reason the final result had a few squares on the grid here and there that didnt have the black background and u could see the alpha layer underneath, to fix this i changed extend in remap to repeat, and voila! im confused though as to why i had to do these extra steps cuz i followed this video exactly
Amazing tutorial! Thank you so much. Please continoue posting more videos! Thanks!
thank you for the support!
Thank you
I'm glad you liked it!
thanks for this knowledge! awesome tutorial
Thank you so much for this tutorial!
The way you use the replicator comp is so cool. wow
thank you!
Great tutorial. Wish it worked for me.
so awesome, how would you go about using a video instead of static text? 10:59
thanks! On the simple side you can replace the text node with a movie file in TOP.
Great and meaningful tutorial
, but speaking louder would be even better
Hi @Maro Kariya thank you for the amazing tutorial. I am new to TD. How can I replicate the same experiment with a limited number of characters? I don't seem to be able to crack that.
Hey there, that has to do with reducing the number of replicants at 2:50 and subsequently the 'Count' or cache size in tex3d to match the number of replicants, as well as the speed of change for your switch depending on your cache size. Hope this helps!
Can we feed the music to control noise?
cool
It doesn't work for me :/ I've rebuilt this 3 times now and somehow I always end up with a blank remapTOP.
I don't get where to re-reference the switch TOP, in my understanding we only send the "Blank"-SelectTOP to the remap. How do I get the Letters to alter again? send help pls
But anyway, nice tutorial! I am confused how I could get it wrong so many times because I find your explanations super easy to follow.
So, there are two parts to this, the UV map, and the texture 3D. I'm thinking that you haven't filled your texture 3D (it will disappear over time if you don't feed it anything). The switch is used to quickly flip through the letters that are in the input to fill the texture with unique letters. You need to automate the switching. The input of the switch can be anything, I just chose alphabet because that's the classic ASCII. If you're loading only blank textures that could be a reason for not seeing anything in the Remap. Have you taken a look at the reference file I put in the description? Check that out and then see if you can find out what's wrong with yours.
@@otodojo thank you for replying! I'll try to fix it with your advice :) Also, completely forgot about the reference file lol. I'll check it out
i was having the same issue, so what i did was deleted all the replicated text tops, go in the original text top and change the backgroun alpha to 1 to give it a black background, then in the replicator comp, hit recreate all operators. then proceed as normal (i ensured i redid the steps in order, connect the switch out to the text3d first to fill it up, then deactivate and it then connect the select to it and then hit replace single pulse) and then after all the ramp stuff i was nearly there, but for some reason the final result had a few squares on the grid here and there that didnt have the black background and u could see the alpha layer underneath, to fix this i changed extend in remap to repeat, and voila! im confused though as to why i had to do these extra steps cuz i followed this video exactly