Use code RENNSREVIEW50 to get 50% OFF your first Factor box plus 20% off your next month of orders at bit.ly/3ByS4RD! Song list: 00:00 - momentum formula 1:00 - New Habitat 1:26 - can we give it more space 2:00 - Felicitade 3:13 - A deep breath - carvine 4:13 - across the miles - gudappan 4:53 - rosary - Mykola Lemeshko 5:30 - upbeat countdown to space 7:09 - chromatic nights - the odyssey 7:51 - can we give it more space 9:06 - ready to meet my maker - puremusic 10:26 - shaman (short version) 10:44 - floating through space - audiocalm 12:00 - space funk city - Easy Vibe Sounds 14:00 - space age - Anitek 14:45 - dark villains - monument music 15:19 - heavenly love - synthezx 16:38 - dawn in the hills - hey audio 17:31 - Hollywood dreams - Giuseppe Vasapolli 18:22 - never been this happy 20:00 - space walking 21:00 - dawn in the hills - hey audio 22:37 - flower meadow/Ballad to Sarah - Oleg Kashchenko
@@FlamespeedyAMV oh bugger off with that rubbish. That has nothing to do with the lifeless dialogue. Bethesda is about as woke as an old oil tycoon smoking a fat cigar and slapping his assistant on the ass
@FlamespeedyAMV oh yeah, everything is woke now. Woke woke woke. That's the problem, clearly. Woke games with their woke writing. Define woke, please?
I just want to remind everyone that Todd Howard went on the Lex Friedman podcast and was asked what the best Bethesda quest is and Todd's response was "fetch quests". Yes, as in, "find me 5 heads of lettuce." His reasoning was because fetch quests give you so much player freedom. It really explains the change in quality of the quests from Morrowind to Starfield.
I haven’t played Morrowind a whole lot but with my time playing it I had more fun trying to figure where I need to go and what I need to do than going to a stupid planet for the 50th time for an artifact.
@jdplaystuba same i didn't play much of morrowind but I had more fun in those few hours of playing than starfield. I got paralyzed by a bug after leaving a town and he killed me caused every hit caused the paralyzis duration to reset
They lean hard into the power fantasy, and somehow make the whole thing unrewarding and powerless. Bethesda and Ubisoft are extremely good at doing this.
Yeah it's crazy to think that Bethesda had help from iD to improve their gunplay and they couldn't even get a simple ammo tracking code working in Fallout 4, which Fallout: New Vegas actually had. This is the exact reason they refused to put pump action weapons into their games for so long and I don't even want to think about how god awful the lever action rifles were in Fallout 3.
With the Microsoft buyout and all the valuable IP Bethesda owns, it's extremely unlikely they will ever go bankrupt. The worst case scenario is they galvanize themselves against criticism, continue to fall behind the technical standards of the rest of the industry, and slowly atrophy until the brands they manage lose too much value and Microsoft reshuffles their studios.
Don't know given Microsoft tendency of treating third party studios in the past, like Rare. Being bought by Microsoft is a graveyard in the making, especially if they underperform and still take years to make something signifcant. Microsoft would have to take the wheel in some way, Bethesda can't be coasting off goodwill as if they have any to burn at this point.
Never happening, unless they somehow make a game where killing things and looting the corpses doesnt work at all their fanbase wont budge. And the modders will be there to save their asses even in the most dire sitsuations.
@@NoirMethod Bethesda's always made games that were at least moderately engaging. They were also always quite good at graphic design (until recently..)
Damn dude; "I can't help but feel that the hands that crafted this expansion were missing a couple fingers, while those that remained were riddled with arthritis." Brutalized them.
@@Daveforever Emil can fly, Emil can shoot, Emil can mine, Emil can loot! Emil is an RPG writer with hundreds of hours of quests to complete and characters to meet!
My only experience with Starfield in 2024 was the fact that no matter how many times I uninstalled it from my PC, it would be mysteriously reinstalled after a few days. It has taken me the better part of a year to finally get rid of it. Thank you Todd, very cool!
Bethesda dude at 17:30 is so delusional. Even their most loved games were always heavily criticized for the engine, bugs, graphics, writing, etc. They chose time and again to ignore those constructive complaints.
Five seconds into the DLC the first line of dialogue is an NPC shouting to another " save yourself, you have to get away from me!" and then immediately she's like "It's pointless, we share the same fate" and I was like "Okay so just like the rest of the game they didn't take a second pass to make sure the writing doesn't immediately contradict itself. Got it." and turned it off.
@@darrenfleming7901 As someone who is going through Oblivion right now, as goofy as it is I haven't had an instance where Oblivion's dialogue has immediately contradicted itself, in the very least not in the first five seconds. So somehow they took it a step DOWN in technology
I honestly doubt Todd even plays Starfield, or any game actually. Dude simply lives to sells lies to gullible fans now. I fell for it back when FO4 went out, then FO76, I'm glad I didn't fall for Starfield though. Am I looking forward to TES6? No, it doesn't seem like it'll be good seeing as Emil is writes for it. I'm looking forward to what extent Todd will lie to sell it though.
There's an interview with one of the Morrowind developers, who mentions that Todd was mostly into sports games. Not sure he ever was a real RPG gamer. He made a good living off it though, and he often looks and sounds bored of it all.
As well for dialogue: not only is it slow, but it always feels like everyone says what they’re saying twice, and you always know everything theyre going to say in 4-6 lines by the first line
At this point you cant convince me Baldurs Gate 3 and Starfield came out in the same year. Felt like BG3 was a generation ahead of Starfield in almost every category.
@@UmmerFarooq-wx4yoNo, probably because BG3 was just the best game that has been released in a long time while Stanfield was a 10 year old game released 10 years too late.
@@UmmerFarooq-wx4yo BG3 has a vast open story with many possibilities. Each choice has immense weight and does in fact matter in the long run. BG3 has great, well written characters that are all fully motion captured, unlike the mannequins in Starfield. BG3 has a deep gameplay system that is flexible and reactive to the players' choice. BG3 has little to no fetch quests at all unlike Starfield. Each quest is its own unique storyline that can affect the main story one way or another. Aside from the pretty graphics and the fake sense of scale, Starfield is completely antiquated in every regard comparing to BG3.
It's because Bethesda's game formula has been outdated for decades already. They've been coasting on nostalgia while progressively devolving, making a lazier product and bowing to shareholders, the whole time. Baulder's Gate 3 is just a mirror held up to Bethesda, showing the difference in art with passion, and art with a profit motive.
I don't think them changing the engine will really move the needle, since the biggest issue is design and writing. Having tech like lumen, nanite and virtual shadow maps won't help with this. I think bethesda are also banking on a good modding community for starfield to keep its longevity like its previous games, but I don't think it will pan out since starfield as it is doesn't generate enough enthusiasm among the community to support such modding efforts. Also, for unreal, they don't have the same incentive as a lot of other studios do to switch to unreal since loads of people do know how to work with their engine and tools already. Companies aren't really switching to unreal because its necessarily 'better' than their proprietary tech, just that its cheaper than maintaining that tech and its easier to onboard new hires when using unreal.
My issue with them is that they have never truly invested in their engine and were content to just coast. Daggerfall was the last time the tech boundaries were really pushed out, after that, it has been just fiddling a little bit here and there. Switching engines would not fix that attitude and I think would make things worse.
But but...emil and todd worked SO HARD on it and they're proud of their team that worked so hard on it and that's all it counts...btw they welcome criticism. Their games might "not be everyones cup of tea" and the astronauts certainly werent bored when they were traversing an empty rock with no land vehicles. And trust bethesda when they say starfield is the best game they've ever made, equal to fallout and skyrim. Listen guys, NO ONE at bethesda is patting themselves on the back while ignoring the fans they care so much about the fans.
Funny thing about zero G combat, Dead Space 2 had zero G combat sections where you flew around and shot your blaster. It was also fun. Amazing how far back we've gone.
I went from Kingdom Come: Deliverance to Starfield. From characters that felt human to hollow archetypes. I went to an abandoned cryogenic lab in one of the main quests, then an hour later when exploring a random planet discovered another abandoned cryogenic lab... and it was identical, right down to two frozen scientists in a collapsed corridor. The rooms where you collect the skyrim magic skills is possibly the single most shallow 'gameplay' I've experienced in any game.
ES:VI isn’t even going to be stillborn. The ovum & spermatozoon that conceived it were zombie organisms, and its birth into the world shall be an act of necromancy ❤
The Sam Coe part really shows the lack of effort Bethesda put into this game and expansion. They couldn't even be bothered to implement a check to make sure that dead characters don't react to your actions.
I didn't hated DLC as everyone seems to do, it was ok for a playthrough, but man, it was fairly bland, nothing you must buy or try. Will never play it again for sure, got all achievements for it and I'm good. And that's a shame, because usually when Bethesda makes this kind of DLC (like Shivering Isles, Point Lookout, Dragonborn, Far Harbor) it's quite often my favorite part of the game, that I like more than the base game.
Thanks for making this. I'm part of the 0% that won't launch this trash. There's no fixing that game besides starting completely over. No amount of mods are going to fix it. It would require a whole ground up approach like Fallout London. But, who would invest that much free labor? The biggest display of disconnect is they made a wide galaxy and made us join the science club....
@@AC-hj9tv Based off things that keep getting repeated in comments by those who like Starfield, many of them play mostly Bethesda games. Maybe there will be a line "I couldn't get into Elden Ring... or BG3.. but I'm having a blast with Starfield". Which hints that the casualness of Starfield is the attraction. Not to be judgemental, nothing wrong with that. I think people who have played lots more other companies games tend to be the ones most shocked by Starfields awfulness. A lot of gamer dads and gamer grandads seem to like it, too. Maybe it's those who are least discerning who find it OK?
Mattys probably a nice person but Jesus he could suck Bethesda through a straw with the way he bounces back on loving them right after making a video voicing his “criticisms” about them. Great video all the way through Renn and can’t wait for the good games you’ll show us to cleanse our viewing holes👍
@ChrisLee1353-c6e I think there's a significant level of truth but he honestly needs to get off Todd's dick. He was too nice in that interview and should've asked some real hard hitting questions and made Todd accountable for his answers. Accountability is the real issue with BGS lack of it gets pushed by the higher ups by their toxic positivity and inability to hear constructive criticism. Emil in particular is at fault here as no one had told him his stories suck and he's a bad manager
Yes, well, he is a Bethesda fan. Thing is he wants his criticism to be a motivator for them to improve. And a lot of people criticising not just BGS, but other companies and the industry as a whole have this idea of: if we criticise enough, they will get the memo and improve. If we don't buy their games, they will improve. Or I don't really get why people are like this. To be honest, I don't care if they improve or not, if the industry burns or not. All I need are 1-3 good games every year and I'm good. I don't care who makes them. I like BGS games and the BGS general formula, but that's not to say I'd cry if BGS went bankrupt. Someone else would just pick up the games' series and move forward with them.
You found a special rock in a cave? Please join our faction! You talked with pirates one time? Please be a spy for our faction! of course we trust u after one mission, there’s no way you can be a spy for the pirates.
Different games with a similar theme. It's like comparing baseball & cricket. I'd take baseball any day but some people just love the snoozefest that is cricket.
@@skyriminspace They both are space exploration games and No man's sky does this a million times better than Starfield. Starfield doesn't even have seamless transition between space and planets ffs.
Theres a difference between both games, one of them has a development team that did it's best to fix the issues and improve the game. The other adds small things and call it done
Its amazing what a decent engine can do for a game, and Devs who actually listen to their community even. I played 2077 around when 2.0 came out and realized it was one of the best games this decade. A friend of mine played Shartfield on launch and within 2 hours he refunded it.
@@fearlessjet Exactly. Bethesda's programmers are basically stuck in the stone ages of Morrowind's engine at this point, meanwhile CDPR hires people that were born in the last 30 years.
Pretty simple. They kept dumbing the games down so that they appealed to the broadest possible audience. Now the games have become so dumbed down that nobody likes them. Classic tale.
I am literally watching/listening to this video on my phone while I play skyrim at level 23 for the one hundredth time. Meanwhile I have not played starfield since about 12 months ago now
What pains me most is that procedurally generated doesn't have to mean soulless and lifeless. Helldivers 2 procedurally generates all maps, but they feel lived in, abandoned and ravaged by both time and enemies. You see craters and how they blew apart structures. You see graves from rushed burials as enemies approached. You see entire building complexes abandoned so quickly, the only reminder that someone was once here are the dead workers left behind. You can have procedurally generated dungeons that feel fresh and novel like Warframe's refined tileset method. Why does Starfield feel soulless? Because it is. Nobody gave a shit, Nobody had a vision they put into the game, and none of the people in charge gave the designers enough space(ha) to do what they need to do, to make Planets feel whole. The Gunplay is shit, yes. But that didn't have to matter. It could have been a tradeoff, but there is nothing good about the world or story or anything else either.
There's also a second ending where you devote yourself to the Serpent God. Your character just dies and then the game loads your last save because it's not an ending.
“It took me 5 days to complete cause every second of it was pure pain, and it only cost me 30 bucks” cheerful guitar playing in the background. That part killed me 😂
"People play their games loonger" Dude, I dont even have time to download 140gb so I can play and hour and delete it again! Get outta here, Todd! Not wasting my disc-space for a title from 2015 that much!
it means nothing because the gaming industry turned away from being a passion industry and into a soulless production machine. if there is no passion behind the game, there is no passion behind its celebration. being the best when the bar is so low even the earths core has to look down entails to just make a aomewhat decent game.
1:53 Using Todd's voice in that sponsored segment actually got me for a bit😅I was looking at the lunch box food actually wondering if Bethesda had started to put sponsor companies in their vidya and how tf I hadn't heard about it??
The thing that annoys me about BGS environments is that BGS have no idea how natural environments work and think "oh we'll just add some crazy looking animals, that'll be cool" with no thought on how those animals even came to be there. No evolution, no idea of ecology and how animals interact with each other.
They were promoted beyond their capabilities, Todd from marketing to ceo and emil from a low grade level designer to lead narrative director (all his stories have the writing level a five year old especially with the betrayal kink he has)
Starfield was fun to play till 60% of the main quest. When the attack to the Lodge occurred, I just got angry, finished and closed to not open anymore in a... Maybe forever
I could sit and watch youtube videos about Bethesda games runs for hours. FO4 as a samurai, Skyrim with only frost magic. And yet, every time I play one, I always end up playing it the same way, bored out of my head and giving up about three hours later. Most of the joy in bethesda games is player driven, and I feel that unless youre either making content or are intrinsically into that kind of role play, Bethesda games have nothing to offer most people.
As any good pc player I slowly feature creep 50-60 mods onto my playthrough until it looks awesome. Then proceed to add one more that absolutely bricks my game and I don’t touch it for another 6 months 💀 wabbajack changed that tho that thing is awesome. But I get what you’re saying, you gotta go in wanting to do something and stick to it because the game will not provide the motivation to do it itself. Except for NV I love that one but Skyrim and FO4 need mods to be enjoyable
You're talking about hybris. But I don't even think that's the case. If we take into consideration what they communicated, i.e. Emil telling us "yeah we wanted to do the best thing possible for the DLC, so we tried to remake a sort of Far Harbor DLC for Starfield" I gotta conclude that this IS their best. Shattered Space is the best they are capable of. Perhaps they lost their competent people at the studio and the rest of them are inept or burnt out. I mean, their games didn't simply became horrible over night. There was a transition from Morrowind (very good, difficult, not user-friendly) to Oblivion (good, moderately difficult), to Skyrim (moderate, very user-friendly) to Fallout 4 (sub-par, very user-friendly). That's not how hybris kicks in. My theory is that they slowly used up all their good ideas and their will to invest time into the small details such as lore. Such as the weird skeleton telling a story by how and where it lies in Skyrim. That they lost their patience in asking themselves "yeah, but what if a player does this and that. Shouldn't we have another dialogue for that". Perhaps Bethesda's employees simply got old and lost their youthful ambitions along the way. I think that is a valid argument nobody takes into consideration.
You can’t have unlimited radiant quests if you can kill Preston Garvey tho 😭😭 think of the hours lost by not helping another settlement. I think that’s where BGS lost their way was being scared of 1. how their players act and 2. Player choice having an impact and thinking thru and implementing what that choice means for the game world. NV was the best in that regard to me because your choice had consequences, and because of that I have done multiple playhroughs as every faction thrice over, changing a few things here and there and it’s always good. I don’t bother playing BGS new games more than once because minimal things change, you always find Shaun, you always work with constellation, sure you can do things in a different order but it’s never enough of a change to go thru and do it all over again.
@@ClosedCasketVideo Pull off those nostalgia glasses. Starfield is the same as skyrim on a technical level, all the same mechanics and design choices, the only thing it had less was handcrafted locations, that's it.
@@akatsukicloaki cant stand that people think skyrim is peak bethesda. It was morrowind. You actually had to start a new game to join certain factions vs oblivion and on where you can join all factions and complete all the story in one playthrough
For a Skyrim mod its really impressive. Now if they focused on a few planets and made dialogue more believable it would be good. Bigger is not better and its even worst in space games.
When Todd was talking about how the game piques your curiosity and rewards you for wondering "what's over that hill"... there's no way he was talking about Starfield. He was talking about Breath of the Wild or something, not Starfield, ain't no way.
I don't play Bethesda games anymore, Skyrim was okay but it was so gray and dull compared to oblivion and I didn't like that they rereleased it like 200 times. I like watching from afar through videos like this
6:32 Not exactly fair seeing how I don't remember playing ONE game in the last 10 years that don't do that as well. I really wish they'd stop, though. But they won't, cause too many players who turn off their brains when they play would be lost.
Of course Todd was playing Shattered Space, he could never even bear the thought of doing anything else but stroke his own ego. He's like a high school football player that can't move on from the "glory days"
There's a lot of things to criticise Bethesda on but that's just fucking goofy. 😂 No way, the executive who only does interviews when his company's about to ship a product tried promoting it? That's crazy 🤯
You should do a video where you take all your experience of bethesda design tendencies and try to predict exactly how the elder scrolls six will be. For example a few easy ones: Jittering npcs that give you a deathstare while having a conversation, companions janking into and through walls and objects. Minutes of tell don't show exposition. Quests where its just 4+ loading screen plus fast travel to do a 20 second long task, etc.
It’s such a shame because despite their issues, I am still playing Skyrim and Fallout 4 all these years later. After only a few months with Starfield I feel little desire to go back.
19:10 Todd specifically has to say "our games" plural because that 25 million is spread out among all of the Fallouts, TES, and probably included everything they've just been the publisher for like Doom and Prey.
1:11 Maybe the reason people are continuing to play 6 year old games isn't because "people play their games longer" but because nothing worth playing has been released since then. Most games I play are much older than 6 years and I basically refuse to touch anything newer than New Vegas (at least as far as AAA is concerned), but I'm one of those elitist weirdos who hate Skyrim
Ubisoft can make a good game when they want to. That new Prince of Persia game was great. Bethesda on the other hand I don't think they're capable anymore.
@@Nier73h yeah, with ubisoft its greed, with bethesda its just straight up incompetence, they suck at making good video games.. even with skyrim and fallout, i always thought they made really low quality games when compared to other AAA studios
Yeah as much as I dislike the steps Ubi takes with its games they atleast try to innovate, adding health bars to AC, adding weird “ultimate abilities” to Farcry. Like sure they don’t have the best ideas but their games change a little. BGS games are literally exactly the same but the location changes. I feel the worst of it is interacting with NPCs, it’s always ALWAYS a bland straight on interaction or one of the 3 scripted segments where 2 characters talk around you, then tell you what they talked about as if you weren’t right there. CP2077 changed gaming in that aspect, having Johnny get pissed and scream and jump around while you can still talk to him, or talking with characters in a car and being able to look at them and they actually are looking at V not just base animation focused on the road, and not having a jarring break in the flow of the game when someone talks to you, you go from convo to straight shoot out in one of the first missions and that’s one of 4 ways the maelstrom mission can go. They’re just lazy cuz people keep buying Skyrim cuz of mods 😂
The part about the ex director is pretty crazy. It's obvious Bethesda has thought they were infallible because even Skyrim and Fallout weren't exactly good but still successful, and with every game they made, instead of improving and listening to criticism they just devolve from arrogance.
If there was EVER a game that shouldve had someone like Kirkbride doing weird shit on the writing team, it was this one. Especially as the company's big push into sci fi, it is baffling how bland and boring starfield is
Friendly reminder that Bethesda has never made a good RPG with their Gamebryo/Creation Engine. The only good RPG was Fallout New Vegas but it was made by Obsidian... the Obsidian team of 2010, not to be confused with the Obsidian team that made the hot garbage The Outer Worlds. As memorable as Fallout 3, Oblivion, and Skyrim are to some of us, they're not good RPGs at all. Like most people I enjoyed these games as open world action simulators. The RPG mechanics of subsequent Bethesda games after Morrowind were so streamlined for NPC normies (ironically) that calling them RPGs is an insult.
Pretty much this. I wish people who say that these are good games would finally play a good RPG or just any game with properly implemented RPG mechanics AND actual choices and then go back to their Bethesda games, just to see how much they failed in the RPG department. Having a smooth-talking charismatic character in Morrowind was my favorite thing to do. It's effing worthless in the subsequent games.
@@amberbaum4079 seriously Morrowind was the GOAT the magic spells and magic crafting were top-notch... and the exploration was a million times better, every corner of the small island had a sense of adventure. Even the first town Seyda Neen, with just a few ugly dilapidated shacks, was a masterclass in fantasy design
@@mattymerr701 LOL Why would you ask a question you can just quickly google Gamebryo engine and read the wikipedia? Why do I even bother answering when you probably found the answer already? Morrowind is NetImmerse which came before Gamebryo
As a player that not really played starfield i find it somewhat funny at 6:30. Humans figuerd out how to fly a space ship, build warp drives, build space stations, build functioning space suits but they couldn't figure out a wepon for space fights without recoil :D or magnetic boots to stop yourself from floting about.
Or a phone so you can call your boss and say “hey jobs done, what’s next?” Nah you gotta fly light years back to his office and tell him in person you did the job. GTA4 had a cellphone bro how can a galaxy spanning civilization not figure this shit out 😭
I recall prominent modders giving up on Starfield after about 2 months, because there just wasn't any demand or hype around the game anymore. Whereas, Skyrim mods are still going strong 13 years later.
Use code RENNSREVIEW50 to get 50% OFF your first Factor box plus 20% off your next month of orders at bit.ly/3ByS4RD!
Song list:
00:00 - momentum formula
1:00 - New Habitat
1:26 - can we give it more space
2:00 - Felicitade
3:13 - A deep breath - carvine
4:13 - across the miles - gudappan
4:53 - rosary - Mykola Lemeshko
5:30 - upbeat countdown to space
7:09 - chromatic nights - the odyssey
7:51 - can we give it more space
9:06 - ready to meet my maker - puremusic
10:26 - shaman (short version)
10:44 - floating through space - audiocalm
12:00 - space funk city - Easy Vibe Sounds
14:00 - space age - Anitek
14:45 - dark villains - monument music
15:19 - heavenly love - synthezx
16:38 - dawn in the hills - hey audio
17:31 - Hollywood dreams - Giuseppe Vasapolli
18:22 - never been this happy
20:00 - space walking
21:00 - dawn in the hills - hey audio
22:37 - flower meadow/Ballad to Sarah - Oleg Kashchenko
Why does your voice sound different?
Have you got some new voice capture setup?
Your dog looks like an old puppy.
Where is the last song available to listen/buy? Can't seem to find it anywhere 😅
Thank you for posting the songlist
factor looks worse than meals on wheels
They need a new writing team. They’re so bland, uninspired, and playing it as safe as possible.
And woke / DEI
@@FlamespeedyAMV oh bugger off with that rubbish. That has nothing to do with the lifeless dialogue. Bethesda is about as woke as an old oil tycoon smoking a fat cigar and slapping his assistant on the ass
@FlamespeedyAMV oh yeah, everything is woke now. Woke woke woke. That's the problem, clearly. Woke games with their woke writing. Define woke, please?
Thing is they kind of need to play it safe, because of financial risks. It's a vicious cycle.
@@FlamespeedyAMV This "woke" and "DEI"... are they in the room with us right now?
"Soak in both of the colors Bethesda used. "
I chuckled so hard that my headset nearly fell off.
How's the Quest 3s treating you?
HyperX Cloud 3.
Who wears a headset to watch youtube??????????
@@mhead1117 gaming headset, bro.
@@ShadowBanelingwho tf uses something like that?
I just want to remind everyone that Todd Howard went on the Lex Friedman podcast and was asked what the best Bethesda quest is and Todd's response was "fetch quests". Yes, as in, "find me 5 heads of lettuce." His reasoning was because fetch quests give you so much player freedom. It really explains the change in quality of the quests from Morrowind to Starfield.
For real? He has some serious brain damage.
I haven’t played Morrowind a whole lot but with my time playing it I had more fun trying to figure where I need to go and what I need to do than going to a stupid planet for the 50th time for an artifact.
ok that's painful ...
@jdplaystuba same i didn't play much of morrowind but I had more fun in those few hours of playing than starfield. I got paralyzed by a bug after leaving a town and he killed me caused every hit caused the paralyzis duration to reset
He is almost right though. Imagine 30% of your quests being Speak To Wuk Lamat Again.
gods i hate how in bethesda games you become the leader of every fucking faction within like 4 quests.
gods? which gods?
They lean hard into the power fantasy, and somehow make the whole thing unrewarding and powerless. Bethesda and Ubisoft are extremely good at doing this.
@@ghostghostghst the nine divines
@@ghostghostghst Better not be any Talos in there. Heard the Thalmor are doing their thing now.
If this would work in Real live...work 3 days on a place...3 days later...im boss.
Let us not forget the lever action released in the Far Harbor DLC of Fallout 4 still has a broken reload TO THIS DAY.
Yeah it's crazy to think that Bethesda had help from iD to improve their gunplay and they couldn't even get a simple ammo tracking code working in Fallout 4, which Fallout: New Vegas actually had.
This is the exact reason they refused to put pump action weapons into their games for so long and I don't even want to think about how god awful the lever action rifles were in Fallout 3.
@@keepitclean8791dude the Lincoln repeater animation on fo3 is cursed and at least for me would sometimes even crash my game on 360 back in the day.
The “remaster” still has the reload animation loop ON ALL GUNS when changing POV while reloading… that bug was day one issue when released
@@keepitclean8791 The lincon repeter for some good forsaken reason use the BB GUN reload animation.
This is their MO. They never fix shit. Costs money, dontcha know?
With the Microsoft buyout and all the valuable IP Bethesda owns, it's extremely unlikely they will ever go bankrupt. The worst case scenario is they galvanize themselves against criticism, continue to fall behind the technical standards of the rest of the industry, and slowly atrophy until the brands they manage lose too much value and Microsoft reshuffles their studios.
Don't know given Microsoft tendency of treating third party studios in the past, like Rare. Being bought by Microsoft is a graveyard in the making, especially if they underperform and still take years to make something signifcant.
Microsoft would have to take the wheel in some way, Bethesda can't be coasting off goodwill as if they have any to burn at this point.
Never happening, unless they somehow make a game where killing things and looting the corpses doesnt work at all their fanbase wont budge. And the modders will be there to save their asses even in the most dire sitsuations.
Microsoft buying Bethesda Game Studios, and Activision were the perfect matches. Mismanagement, lies, and continues to disappoint.
I mean Bethesda has never really had a soul tbh
@@NoirMethod Morrowind, oblivion, arena?... Skyrim?...
@@NoirMethod They had Jeremy Soule, now that he's gone they're cooked.
@@NoirMethod Bethesda's always made games that were at least moderately engaging. They were also always quite good at graphic design (until recently..)
the best investment possible, I hope I causes the new gaming market crash
after all this time,he's still telling sweet little lies,and somehow people keep believing him
I think almost everyone is seeing through by now
Still lots of them will buy TES6 day one without waiting for the reviews
@@joaquimb4052are you talking about the same people that kept buying skyrim? 😂😂😂 yeah ok.
@@texasfuneral4787?
Same people who still praise elon musk
@@Homiloko2 That's... a weird reach...
Damn dude; "I can't help but feel that the hands that crafted this expansion were missing a couple fingers, while those that remained were riddled with arthritis."
Brutalized them.
I'd say the biggest thing they need to scrap is their writing team... And number one on that should be Emil
Addition by subtraction.
don't you know that EVERYONE is wrong and Emil is great!!! Stop being a bigot! This is literally violence!
@@Daveforever I mean, it's not that "EMIL IS GREAT"
But "OH NO EVERYTHING WRONG WITH THIS IS ALL EMIL!!!" is also stupid
@@Daveforever Emil can fly, Emil can shoot, Emil can mine, Emil can loot! Emil is an RPG writer with hundreds of hours of quests to complete and characters to meet!
I think scrapping him would probably remove 75% of the problems in the writing department
My only experience with Starfield in 2024 was the fact that no matter how many times I uninstalled it from my PC, it would be mysteriously reinstalled after a few days. It has taken me the better part of a year to finally get rid of it. Thank you Todd, very cool!
You tried killing it, but it starhealed.
Your computer was simply transported to a parallel universe where you didn't uninstalled Starfield.
I haven’t even finished the boring ass campaign yet it was such bad story telling
@@SammEater and in each of the universes I was sent to, Starfield still blows
It’s a feature, not a bug
Bethesda dude at 17:30 is so delusional. Even their most loved games were always heavily criticized for the engine, bugs, graphics, writing, etc. They chose time and again to ignore those constructive complaints.
I don't understand how people can sit there and just take in the dialogue in this game and be okay with it
They skip it, and jusy consume
I’ve thought this since skyrim
Don't think about it, just consume product.
@@paddipat me personally I *loved* Starfield
@@Nate-kc2wf every bethesda game since oblivion for me. Its not just the writing too - every line delivery is so god damn boring and lifeless
Gonna be honest...that Factor food...looks like the food we sell at my workplace...and its horrible.
Grim
As someone who knows how to cook, I don't understand meal kit services at all.
Bro its "pre-prepared" food youre sent to in a box for maximum longevity - taste wont be the most important *factor* here 😄
He knows. He is always tip-toeing the edge with his sponsors.
If you can swallow it, fine with me, but what is amazing to me is the amount of packaging. It seems terribly inefficient to me.
Five seconds into the DLC the first line of dialogue is an NPC shouting to another " save yourself, you have to get away from me!" and then immediately she's like "It's pointless, we share the same fate" and I was like "Okay so just like the rest of the game they didn't take a second pass to make sure the writing doesn't immediately contradict itself. Got it." and turned it off.
OMG the are SEMI AWARE!
trying to make us believe they're modernizing the technology while they still have Oblivion dialogue going on.
@@darrenfleming7901 As someone who is going through Oblivion right now, as goofy as it is I haven't had an instance where Oblivion's dialogue has immediately contradicted itself, in the very least not in the first five seconds. So somehow they took it a step DOWN in technology
@nyny873 Dialogue isn't technology, are gamers really this thick 😂
I honestly doubt Todd even plays Starfield, or any game actually. Dude simply lives to sells lies to gullible fans now. I fell for it back when FO4 went out, then FO76, I'm glad I didn't fall for Starfield though. Am I looking forward to TES6? No, it doesn't seem like it'll be good seeing as Emil is writes for it. I'm looking forward to what extent Todd will lie to sell it though.
There's an interview with one of the Morrowind developers, who mentions that Todd was mostly into sports games. Not sure he ever was a real RPG gamer. He made a good living off it though, and he often looks and sounds bored of it all.
At least for me, im not buying ES6A until i find out that its a game worth buying. Definitely not on day 1
As well for dialogue: not only is it slow, but it always feels like everyone says what they’re saying twice, and you always know everything theyre going to say in 4-6 lines by the first line
Bethesda is now like those bands that did world tours at their peak but now play the same set at the same casino/hotel at vegas, year after year
"6 times the loading screens, 16 times the recycled assets, all of this just works" Todd the hack.
At this point you cant convince me Baldurs Gate 3 and Starfield came out in the same year. Felt like BG3 was a generation ahead of Starfield in almost every category.
Why? Was it the chinese tencent bot review farm?
@@UmmerFarooq-wx4yoNo, probably because BG3 was just the best game that has been released in a long time while Stanfield was a 10 year old game released 10 years too late.
@@UmmerFarooq-wx4yo it has been a whole damn year, wtf am I farming little bro?
@@UmmerFarooq-wx4yo BG3 has a vast open story with many possibilities. Each choice has immense weight and does in fact matter in the long run.
BG3 has great, well written characters that are all fully motion captured, unlike the mannequins in Starfield.
BG3 has a deep gameplay system that is flexible and reactive to the players' choice.
BG3 has little to no fetch quests at all unlike Starfield. Each quest is its own unique storyline that can affect the main story one way or another.
Aside from the pretty graphics and the fake sense of scale, Starfield is completely antiquated in every regard comparing to BG3.
It's because Bethesda's game formula has been outdated for decades already. They've been coasting on nostalgia while progressively devolving, making a lazier product and bowing to shareholders, the whole time. Baulder's Gate 3 is just a mirror held up to Bethesda, showing the difference in art with passion, and art with a profit motive.
I don't think them changing the engine will really move the needle, since the biggest issue is design and writing. Having tech like lumen, nanite and virtual shadow maps won't help with this. I think bethesda are also banking on a good modding community for starfield to keep its longevity like its previous games, but I don't think it will pan out since starfield as it is doesn't generate enough enthusiasm among the community to support such modding efforts. Also, for unreal, they don't have the same incentive as a lot of other studios do to switch to unreal since loads of people do know how to work with their engine and tools already. Companies aren't really switching to unreal because its necessarily 'better' than their proprietary tech, just that its cheaper than maintaining that tech and its easier to onboard new hires when using unreal.
My issue with them is that they have never truly invested in their engine and were content to just coast. Daggerfall was the last time the tech boundaries were really pushed out, after that, it has been just fiddling a little bit here and there. Switching engines would not fix that attitude and I think would make things worse.
Emil Pagliadingdong looks like someone who should work on Tax Simulator 2025, not an RPG.
Did they ever stop to think people play old games still bc those are the only games worth playing
Yet ponies are claiming starfield is outdated
@@UmmerFarooq-wx4yono just people who value their time
@@UmmerFarooq-wx4yo Man life must suck as an Xbox defender
Being a Sony or Xbox fan is a sign of mental disability.
@UmmerFarooq-wx4yo calling sony fans ponies in almost 2025 is wild work,
But but...emil and todd worked SO HARD on it and they're proud of their team that worked so hard on it and that's all it counts...btw they welcome criticism. Their games might "not be everyones cup of tea" and the astronauts certainly werent bored when they were traversing an empty rock with no land vehicles. And trust bethesda when they say starfield is the best game they've ever made, equal to fallout and skyrim. Listen guys, NO ONE at bethesda is patting themselves on the back while ignoring the fans they care so much about the fans.
It’s time to be more critical of Skyrim. It has many of the same flaws as starfield
@@bloozismagreed but Skyrim actually has charm and a great world to explore. Starfield has all the bad of Skyrim and none of the good, just more bad
@@braukwood925 give it time. Eventually you’ll learn to retract those claims about Skyrim
@@bloozism I mean I have over 2k hours In Skyrim, im probably not going to start thinking it’s ass any time soon.
So we're coping now?
Funny thing about zero G combat, Dead Space 2 had zero G combat sections where you flew around and shot your blaster. It was also fun. Amazing how far back we've gone.
I went from Kingdom Come: Deliverance to Starfield. From characters that felt human to hollow archetypes.
I went to an abandoned cryogenic lab in one of the main quests, then an hour later when exploring a random planet discovered another abandoned cryogenic lab... and it was identical, right down to two frozen scientists in a collapsed corridor. The rooms where you collect the skyrim magic skills is possibly the single most shallow 'gameplay' I've experienced in any game.
I don't think that Emil chap has ever said anything that didn't sound as though it was run through corporate before hand. He's awful.
If this is Bethesda's best they can offer, the future of Elder Scrolls 6 is pretty grim.
Yes, it’s worrying, isn’t it, that Todd says it’s the best game they’ve ever made! All hope for the future is lost.
ES:VI isn’t even going to be stillborn. The ovum & spermatozoon that conceived it were zombie organisms, and its birth into the world shall be an act of necromancy ❤
Lets face it, we know what to expect and it isn't going to be good.
Don't worry. It'll all be fixed after a day one 50 TB patch. And then the game will get really good after 400 hours of playtime.
@@frostreaper1607but modders will fix it
The Sam Coe part really shows the lack of effort Bethesda put into this game and expansion. They couldn't even be bothered to implement a check to make sure that dead characters don't react to your actions.
I didn't hated DLC as everyone seems to do, it was ok for a playthrough, but man, it was fairly bland, nothing you must buy or try. Will never play it again for sure, got all achievements for it and I'm good. And that's a shame, because usually when Bethesda makes this kind of DLC (like Shivering Isles, Point Lookout, Dragonborn, Far Harbor) it's quite often my favorite part of the game, that I like more than the base game.
It's because all the slcs are written separately from their awful main plotline writer known as emil
Bethesda is just... embarrassing at this point. And it's such a shame. I used to love their games so much.
just one more in a long line of “we’re gonna make you feel stupid for ever having enjoyed anything we did”
We used to be a real nation.
You grew up. They didn't.
Thanks for making this. I'm part of the 0% that won't launch this trash. There's no fixing that game besides starting completely over. No amount of mods are going to fix it. It would require a whole ground up approach like Fallout London. But, who would invest that much free labor?
The biggest display of disconnect is they made a wide galaxy and made us join the science club....
All the people I knew irl who bought this were like 80 IQ types
@@AC-hj9tv Based off things that keep getting repeated in comments by those who like Starfield, many of them play mostly Bethesda games. Maybe there will be a line "I couldn't get into Elden Ring... or BG3.. but I'm having a blast with Starfield". Which hints that the casualness of Starfield is the attraction. Not to be judgemental, nothing wrong with that. I think people who have played lots more other companies games tend to be the ones most shocked by Starfields awfulness. A lot of gamer dads and gamer grandads seem to like it, too. Maybe it's those who are least discerning who find it OK?
2:34 that food looks depressing just eat fresh food bro. If you ain’t got the time then MAKE TIME.
factor food is awful slop. probably better for you to make instant ramen.
I doubt he eats it, it’s an ad bro
Mattys probably a nice person but Jesus he could suck Bethesda through a straw with the way he bounces back on loving them right after making a video voicing his “criticisms” about them. Great video all the way through Renn and can’t wait for the good games you’ll show us to cleanse our viewing holes👍
Matty is a nice person. Dude cant say anything negative without feeling bad and needing to offset it.
I dont think he even realizes it himself
@@BrandonDenny-we1rw Or he doesn't want to cut himself off from access to Bethesda.
@ChrisLee1353-c6e I think there's a significant level of truth but he honestly needs to get off Todd's dick. He was too nice in that interview and should've asked some real hard hitting questions and made Todd accountable for his answers. Accountability is the real issue with BGS lack of it gets pushed by the higher ups by their toxic positivity and inability to hear constructive criticism. Emil in particular is at fault here as no one had told him his stories suck and he's a bad manager
Yes, well, he is a Bethesda fan. Thing is he wants his criticism to be a motivator for them to improve. And a lot of people criticising not just BGS, but other companies and the industry as a whole have this idea of: if we criticise enough, they will get the memo and improve. If we don't buy their games, they will improve. Or I don't really get why people are like this. To be honest, I don't care if they improve or not, if the industry burns or not. All I need are 1-3 good games every year and I'm good. I don't care who makes them. I like BGS games and the BGS general formula, but that's not to say I'd cry if BGS went bankrupt. Someone else would just pick up the games' series and move forward with them.
I agree with this entire video except the idea that Bethesda is going to go bankrupt. They have decades of pushing garbage out left to go.
Worst thing in starfeild was how easy you can join anything and nobody nods a head and getting a ship for free made no sense
You found a special rock in a cave? Please join our faction! You talked with pirates one time? Please be a spy for our faction! of course we trust u after one mission, there’s no way you can be a spy for the pirates.
No Man's Sky is 16 times the game Starfield aimed to be.
Different games with a similar theme.
It's like comparing baseball & cricket. I'd take baseball any day but some people just love the snoozefest that is cricket.
@@skyriminspace
They both are space exploration games and No man's sky does this a million times better than Starfield. Starfield doesn't even have seamless transition between space and planets ffs.
@@ninochaosdrache3189 ah, a cricket man. To each his own!
It’s also totally different
Theres a difference between both games, one of them has a development team that did it's best to fix the issues and improve the game. The other adds small things and call it done
I played starfield for a week, then played Cyberpunk 2077 2.0, which came out about then. INFINITE DIFFERENCE.
Its amazing what a decent engine can do for a game, and Devs who actually listen to their community even. I played 2077 around when 2.0 came out and realized it was one of the best games this decade. A friend of mine played Shartfield on launch and within 2 hours he refunded it.
@@Grom8P Wait until you hear about the disaster that was Cyberpunk's engine.
The problem isn't the engine. It's the people using it.
@@fearlessjet Exactly. Bethesda's programmers are basically stuck in the stone ages of Morrowind's engine at this point, meanwhile CDPR hires people that were born in the last 30 years.
@@Grom8Pboth games use outdated engines, the only difference was that cdpr’s devs have passion whilst bgs lack that passion entirely
x16 the crashes
16x the 16x
Bethesda's falloff needs to be studied
This is the Fallout… of Bethesda…
Gonna kms
I don't think it's all that different from any other studio.
Pretty simple. They kept dumbing the games down so that they appealed to the broadest possible audience. Now the games have become so dumbed down that nobody likes them. Classic tale.
I am literally watching/listening to this video on my phone while I play skyrim at level 23 for the one hundredth time. Meanwhile I have not played starfield since about 12 months ago now
I fucking love indie games
What pains me most is that procedurally generated doesn't have to mean soulless and lifeless.
Helldivers 2 procedurally generates all maps, but they feel lived in, abandoned and ravaged by both time and enemies. You see craters and how they blew apart structures. You see graves from rushed burials as enemies approached. You see entire building complexes abandoned so quickly, the only reminder that someone was once here are the dead workers left behind.
You can have procedurally generated dungeons that feel fresh and novel like Warframe's refined tileset method.
Why does Starfield feel soulless? Because it is. Nobody gave a shit, Nobody had a vision they put into the game, and none of the people in charge gave the designers enough space(ha) to do what they need to do, to make Planets feel whole.
The Gunplay is shit, yes. But that didn't have to matter. It could have been a tradeoff, but there is nothing good about the world or story or anything else either.
There's also a second ending where you devote yourself to the Serpent God. Your character just dies and then the game loads your last save because it's not an ending.
Thats a missed opportunity. They could have added alternate dialogue options or story routes for embracing the serpent
Todd is like a shameless sleazy car salesman.
“It took me 5 days to complete cause every second of it was pure pain, and it only cost me 30 bucks” cheerful guitar playing in the background. That part killed me 😂
captain keys
"People play their games loonger"
Dude, I dont even have time to download 140gb so I can play and hour and delete it again!
Get outta here, Todd!
Not wasting my disc-space for a title from 2015 that much!
Is it just me, or does the phrase “Game of the Year” mean NOTHING, like every movie being released is the “Number One Movie in America!”
it means nothing because the gaming industry turned away from being a passion industry and into a soulless production machine. if there is no passion behind the game, there is no passion behind its celebration. being the best when the bar is so low even the earths core has to look down entails to just make a aomewhat decent game.
“I can’t help but feel the hands that crafted this world were missing a couple of fingers” 😂😂
ngl if you want to play fallout in space just try outer worlds at this point. it has flaws but atleast you can kill everyone on it.
I killed everyone and beat the game in 10 hours on my first play through. So fucked up LMAO
The gunplay I felt was the weakest part, especially the shotguns.
Andromeda is better than Starfailed. Sad but true.
Well outer space wasn't created by Bethesda@@literallyanythingelseother
@@mukundmadhav9504braindead retard
1:53 Using Todd's voice in that sponsored segment actually got me for a bit😅I was looking at the lunch box food actually wondering if Bethesda had started to put sponsor companies in their vidya and how tf I hadn't heard about it??
The thing that annoys me about BGS environments is that BGS have no idea how natural environments work and think "oh we'll just add some crazy looking animals, that'll be cool" with no thought on how those animals even came to be there. No evolution, no idea of ecology and how animals interact with each other.
Whats BGS
@@zscout1288BGS stands for Bethesda Game Studios.
@@KukHuve thank you
When your company is headed by people as deluded as Todd and Emil, no wonder their games turn out this way. Bethesda is just a bad joke at this point.
They were promoted beyond their capabilities, Todd from marketing to ceo and emil from a low grade level designer to lead narrative director (all his stories have the writing level a five year old especially with the betrayal kink he has)
The shadowplay overlay really immersed me
Shadow play is the lens through which i view all things. It is immersion for me, too.
Starfield was fun to play till 60% of the main quest. When the attack to the Lodge occurred, I just got angry, finished and closed to not open anymore in a... Maybe forever
I could sit and watch youtube videos about Bethesda games runs for hours. FO4 as a samurai, Skyrim with only frost magic.
And yet, every time I play one, I always end up playing it the same way, bored out of my head and giving up about three hours later.
Most of the joy in bethesda games is player driven, and I feel that unless youre either making content or are intrinsically into that kind of role play, Bethesda games have nothing to offer most people.
As any good pc player I slowly feature creep 50-60 mods onto my playthrough until it looks awesome. Then proceed to add one more that absolutely bricks my game and I don’t touch it for another 6 months 💀 wabbajack changed that tho that thing is awesome. But I get what you’re saying, you gotta go in wanting to do something and stick to it because the game will not provide the motivation to do it itself. Except for NV I love that one but Skyrim and FO4 need mods to be enjoyable
The saddest part of this expansion is that in German they couldnt think a good name for the great serpent so its honestly just "the big snake"
Hanz don't u love big schnitzel
Stopping those Berserkers with your gun is the equivalent to stopping them with an alarm clock.
No imagination, no accountability, no exceptional options, no creative game play, no good story. No fun. Then it's a NO for me
You're talking about hybris. But I don't even think that's the case. If we take into consideration what they communicated, i.e. Emil telling us "yeah we wanted to do the best thing possible for the DLC, so we tried to remake a sort of Far Harbor DLC for Starfield" I gotta conclude that this IS their best. Shattered Space is the best they are capable of. Perhaps they lost their competent people at the studio and the rest of them are inept or burnt out. I mean, their games didn't simply became horrible over night. There was a transition from Morrowind (very good, difficult, not user-friendly) to Oblivion (good, moderately difficult), to Skyrim (moderate, very user-friendly) to Fallout 4 (sub-par, very user-friendly). That's not how hybris kicks in. My theory is that they slowly used up all their good ideas and their will to invest time into the small details such as lore. Such as the weird skeleton telling a story by how and where it lies in Skyrim. That they lost their patience in asking themselves "yeah, but what if a player does this and that. Shouldn't we have another dialogue for that". Perhaps Bethesda's employees simply got old and lost their youthful ambitions along the way. I think that is a valid argument nobody takes into consideration.
You can’t have unlimited radiant quests if you can kill Preston Garvey tho 😭😭 think of the hours lost by not helping another settlement. I think that’s where BGS lost their way was being scared of 1. how their players act and 2. Player choice having an impact and thinking thru and implementing what that choice means for the game world. NV was the best in that regard to me because your choice had consequences, and because of that I have done multiple playhroughs as every faction thrice over, changing a few things here and there and it’s always good. I don’t bother playing BGS new games more than once because minimal things change, you always find Shaun, you always work with constellation, sure you can do things in a different order but it’s never enough of a change to go thru and do it all over again.
when it launch yes, technically its broken, but cyberpunk 2077 have a soul, whiles all todd's games never have any
It's pretty bad when the NPCs talk too slow on 1.5x speed.
Nothing captures the limitless mystery of the universe more than putting black makeup around people eyes. And apostrophes in faction names. D'ave.
Bethesda thought they could release skyrim in space 13 years later and it would still be a hit 💀
Starfield is nothing like Skyrim in space. If it had been, it would have been a hit.
@@ClosedCasketVideo Pull off those nostalgia glasses. Starfield is the same as skyrim on a technical level, all the same mechanics and design choices, the only thing it had less was handcrafted locations, that's it.
@@akatsukicloaki cant stand that people think skyrim is peak bethesda. It was morrowind. You actually had to start a new game to join certain factions vs oblivion and on where you can join all factions and complete all the story in one playthrough
NASA wouldn't let them port Skyrim to satellites, so they had to get creative.
@@akatsukicloak Skyrim's dialogue isn't nearly this bad.
Why do the facial animations look like those 200% boosted facial animations videos
All AI, no mocapping
For a Skyrim mod its really impressive. Now if they focused on a few planets and made dialogue more believable it would be good. Bigger is not better and its even worst in space games.
6:09 NOOO ITS THE UA-camR VOICE NOOO 😭
When hand crafted, also known as actually doing your job as a designer is used as a selling point then you’ve already fucked up
When Todd was talking about how the game piques your curiosity and rewards you for wondering "what's over that hill"... there's no way he was talking about Starfield.
He was talking about Breath of the Wild or something, not Starfield, ain't no way.
I got more enjoyment out of watching this video than I did playing the entire game
I don't play Bethesda games anymore, Skyrim was okay but it was so gray and dull compared to oblivion and I didn't like that they rereleased it like 200 times. I like watching from afar through videos like this
Oblivion was duller then morrowind, the combat system tho complex was immersive and learning it was fun
6:32 Not exactly fair seeing how I don't remember playing ONE game in the last 10 years that don't do that as well.
I really wish they'd stop, though. But they won't, cause too many players who turn off their brains when they play would be lost.
I swear Renn is the only channel where the ads are actually great and I dont want to skip over them
Of course Todd was playing Shattered Space, he could never even bear the thought of doing anything else but stroke his own ego. He's like a high school football player that can't move on from the "glory days"
Todd wishes he was Al Bundy
There's a lot of things to criticise Bethesda on but that's just fucking goofy. 😂 No way, the executive who only does interviews when his company's about to ship a product tried promoting it? That's crazy 🤯
You should do a video where you take all your experience of bethesda design tendencies and try to predict exactly how the elder scrolls six will be. For example a few easy ones:
Jittering npcs that give you a deathstare while having a conversation, companions janking into and through walls and objects. Minutes of tell don't show exposition. Quests where its just 4+ loading screen plus fast travel to do a 20 second long task, etc.
Starfield was a nail in the coffin. Baldur's Gate 3 drove it in.
Baldurs turd is nasty turd and hyper boring goblin boob trash.
@@UmmerFarooq-wx4yo Little bro coming in hot with the kindergarten-insults.
Bethesda will tell you how good handcrafting a game makes it but won’t just make games with a lot less procedural generation
It’s such a shame because despite their issues, I am still playing Skyrim and Fallout 4 all these years later. After only a few months with Starfield I feel little desire to go back.
19:10 Todd specifically has to say "our games" plural because that 25 million is spread out among all of the Fallouts, TES, and probably included everything they've just been the publisher for like Doom and Prey.
Face it, they had us at nostalgia like ubisoft, but in reality, its not working out for both them anymore. The lying well are drying out fast, todd.
BGS has some massive balls to release this the same year as Shadow of the erdtree
1:11 Maybe the reason people are continuing to play 6 year old games isn't because "people play their games longer" but because nothing worth playing has been released since then. Most games I play are much older than 6 years and I basically refuse to touch anything newer than New Vegas (at least as far as AAA is concerned), but I'm one of those elitist weirdos who hate Skyrim
that face Sarah makes at 22:12 seriously made me cry laughing
I love how the characters in shadow space sound like voice actors reading a script and not people talking
The AI Todd Howard voice for the ad was actually hilariously genius lmao
Ubisoft, the literal definition of insanity itself, has more soul than Bethesda.
Ubisoft can make a good game when they want to. That new Prince of Persia game was great. Bethesda on the other hand I don't think they're capable anymore.
@@Nier73h idk one person playing that but you lol
@@Nier73h yeah, with ubisoft its greed, with bethesda its just straight up incompetence, they suck at making good video games.. even with skyrim and fallout, i always thought they made really low quality games when compared to other AAA studios
Yeah as much as I dislike the steps Ubi takes with its games they atleast try to innovate, adding health bars to AC, adding weird “ultimate abilities” to Farcry. Like sure they don’t have the best ideas but their games change a little. BGS games are literally exactly the same but the location changes. I feel the worst of it is interacting with NPCs, it’s always ALWAYS a bland straight on interaction or one of the 3 scripted segments where 2 characters talk around you, then tell you what they talked about as if you weren’t right there. CP2077 changed gaming in that aspect, having Johnny get pissed and scream and jump around while you can still talk to him, or talking with characters in a car and being able to look at them and they actually are looking at V not just base animation focused on the road, and not having a jarring break in the flow of the game when someone talks to you, you go from convo to straight shoot out in one of the first missions and that’s one of 4 ways the maelstrom mission can go. They’re just lazy cuz people keep buying Skyrim cuz of mods 😂
0:20 bro was reminded about something beneath the dresser
I lost faith in Bethesda when they locked portions of Oblivion's release map behind DLC.
what are you talking about?
So basically…Shattered Faith’s story is Half-Life but in space?
The part about the ex director is pretty crazy. It's obvious Bethesda has thought they were infallible because even Skyrim and Fallout weren't exactly good but still successful, and with every game they made, instead of improving and listening to criticism they just devolve from arrogance.
If there was EVER a game that shouldve had someone like Kirkbride doing weird shit on the writing team, it was this one. Especially as the company's big push into sci fi, it is baffling how bland and boring starfield is
A new video from my most favourite boy in the world, Renn with two Ns!
Imagine being a AAA developer and not being able to point NPC eyeballs toward the camera.
Friendly reminder that Bethesda has never made a good RPG with their Gamebryo/Creation Engine.
The only good RPG was Fallout New Vegas but it was made by Obsidian... the Obsidian team of 2010, not to be confused with the Obsidian team that made the hot garbage The Outer Worlds.
As memorable as Fallout 3, Oblivion, and Skyrim are to some of us, they're not good RPGs at all. Like most people I enjoyed these games as open world action simulators. The RPG mechanics of subsequent Bethesda games after Morrowind were so streamlined for NPC normies (ironically) that calling them RPGs is an insult.
Pretty much this. I wish people who say that these are good games would finally play a good RPG or just any game with properly implemented RPG mechanics AND actual choices and then go back to their Bethesda games, just to see how much they failed in the RPG department. Having a smooth-talking charismatic character in Morrowind was my favorite thing to do. It's effing worthless in the subsequent games.
@@amberbaum4079 seriously Morrowind was the GOAT the magic spells and magic crafting were top-notch... and the exploration was a million times better, every corner of the small island had a sense of adventure. Even the first town Seyda Neen, with just a few ugly dilapidated shacks, was a masterclass in fantasy design
Morrowind was their first gamebryo game, wasn't it?
@@mattymerr701 LOL Why would you ask a question you can just quickly google Gamebryo engine and read the wikipedia? Why do I even bother answering when you probably found the answer already?
Morrowind is NetImmerse which came before Gamebryo
@@mattymerr701 no
As a player that not really played starfield i find it somewhat funny at 6:30. Humans figuerd out how to fly a space ship, build warp drives, build space stations, build functioning space suits but they couldn't figure out a wepon for space fights without recoil :D or magnetic boots to stop yourself from floting about.
Or a phone so you can call your boss and say “hey jobs done, what’s next?” Nah you gotta fly light years back to his office and tell him in person you did the job. GTA4 had a cellphone bro how can a galaxy spanning civilization not figure this shit out 😭
0:50 KCD Todd. You just described KCD. Go home before you spew 16 times the nonsense.
"there's a massive crater in their city, nothing has been reconstructed-" hang on a minute that's just their recipe for fallout!
"Somehow, Loadingfield returned."
"Dark science.. cloning. Secrets only the Howard knows."
I recall prominent modders giving up on Starfield after about 2 months, because there just wasn't any demand or hype around the game anymore. Whereas, Skyrim mods are still going strong 13 years later.
I love how shitting on Starslop has become its own genre 🤣