Now is when things start to really get tough. Chapters 16-20 are probably the hardest part of the game as the route split comes to its climax on each side. Fun fact, a lot of these bosses on Lionel's side were originally generics. Specifically, the four bosses in chapter 12, along with Joseph and Dominic in this map (and Harper, the lady in the village who gives you purge). I made a short prequel hack, Four Kings: Deposition, which is about the main antagonist of Lionel's route, Daltry. I had to make some new playable characters for it, so once it was done, I updated Four Kings to add all those new characters back into the main game as bosses. They even come with the boss theme from the prequel, too.
35:34 They are going straight for the kill, least violent fe couple. Having Vin solo that entire left section is certainly a way to beat it, I sent like half the team there and went extremely slow. Siege tomes will start being more common along status staves. Jeremy gets powerstaff when using rewarp. Next chapter: Wyverns! Reinforments of them like each two turns, you need to reach the top and bait the boss while dealing with those reinforcements. When you are midway Nomads will start spawning from the southeast. They have speed but Walter could block them no issue.
Vin just chilling in the forest surrounded by people throwing stuff at him, gaining 10 exp per turn just from dodging lol I guess the one benefit he got from his promotion is that he takes less uses of his prf to kill enemies. Is there a way to skip animations during enemy phase without having deactivated them during player phase?
Now is when things start to really get tough. Chapters 16-20 are probably the hardest part of the game as the route split comes to its climax on each side.
Fun fact, a lot of these bosses on Lionel's side were originally generics. Specifically, the four bosses in chapter 12, along with Joseph and Dominic in this map (and Harper, the lady in the village who gives you purge). I made a short prequel hack, Four Kings: Deposition, which is about the main antagonist of Lionel's route, Daltry. I had to make some new playable characters for it, so once it was done, I updated Four Kings to add all those new characters back into the main game as bosses. They even come with the boss theme from the prequel, too.
35:34 They are going straight for the kill, least violent fe couple.
Having Vin solo that entire left section is certainly a way to beat it, I sent like half the team there and went extremely slow.
Siege tomes will start being more common along status staves.
Jeremy gets powerstaff when using rewarp.
Next chapter:
Wyverns!
Reinforments of them like each two turns, you need to reach the top and bait the boss while dealing with those reinforcements.
When you are midway Nomads will start spawning from the southeast. They have speed but Walter could block them no issue.
I swear Vin is just gonna lvl up solely on exp dodges
This level is super tedious omg. I am glad that you can take your rage to that boat. That boat is so annoying as hell.
Well, if they threw a FoW siege weapon map at you here, surely they won't do it again in future maps, right?-
Vin just chilling in the forest surrounded by people throwing stuff at him, gaining 10 exp per turn just from dodging lol
I guess the one benefit he got from his promotion is that he takes less uses of his prf to kill enemies.
Is there a way to skip animations during enemy phase without having deactivated them during player phase?
Yeah, there's a patch installed for it. On enemy phase, you hold the A button to toggle animations. On player phase, you hold the L button.
@@krashboombang1898 Wow, I did not know that. That's like the best patch ever.
Thanks Thracia for the FOW mechanics
I smell FOW map. Lol
Why do I feel you gonna use that exploit your found out soon or later, I can be wrong but six sense are tickling