Great tutorial. I have done a lot of tutorials myself on Photoshop, and one of the complaints was that I spoke to fast when I first started. I slowed down, and got lots of thumbs up. After looking at dozens of tutorials by other artists, I totally understand. You are easy to follow, and I learn a lot from your tutorials. Lots of thumbs up.
Good work, Henry! Thanks for your efforts! I found out that from Blender 2.80 on, the rendered BG image is a little pale and colorless, compared to the original BG image. This happens because the view transform (Render Tab > Color Management) is set to "filmic" by default. If you want to preserve the original image colors, set view transform to "standard".
Thanks for this! I have done this a few times importing video, doing motion tracking and then using it as a background. Today i upgraded to 2.92 and for some reason my workflow wouldn't render the background images anymore but your node method did the trick!
@@henryegloff Oh i should note since i am using a movie input as a bunch of png images i used the Movie Clip rather than Image node going into scale. other than that the same thing.
Hey, thanks for the kind feedback. I haven't looked at this in quite a while but generally I use cycles rather than eevee, so at the time I created this tutorial this technique worked with Cycles. I have also included a link to an alternative method using the document world settings, which is generally easier, and maybe this method will work better with your setup. The different techniques have different advantages / disadvantages that someone once outlined somewhere in the comments. Otherwise I hope this info helps.
I remember not using blender because there was no way to add and image on a plane such as a model reference to get your scaling where it needs to be. Now apparently they have it as well. And more effective alternative to background image. Just set up a plane behind your mesh, and add the image through the planes material properties > base color(little circle)> Image texture and open. You can edit your Image outside of blender and add it all the same. The second part of the video helped me out though ^^ thanks for that. Though I would like to know how to do this in eevee without the plane mesh rendering.
Thanks for the kind feedback MiawYou. Up until now I've only been doing the occasional tutorial, and I haven't done one in a while, but this year I'm really hoping to start putting out lots of tutorials as well as some organised courses on my website. So if you like my tutorials, please stay tuned ... :)
Hi Mezzotint, yes I agree it is complicated and I've since worked out a simpler method using the World settings. I'll upload a new movie soon, but in the meantime I've written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Hi Farifa, thank you for the kind feedback and I'm glad to hear this tutorial helped you. I was lucky enough to travel around Mexico once and I think it is an amazing country with great friendly people. Greetings all the way from Australia. :)
A quick tip for more accurate results- there is an addon from blender(forgot the name) which calculates the exact camera settings on which the image was shot
In fact, the two methods creates really different results, both with different properties. Especially if you are working with reflecting surfaces. E.g.: 1. In this method, the background image IS NOT reflected by the reflecting materials. 2. The background is the (unaltered) original image.
Thanks for the turorial, it really helped when I was struggling to get my camera background image to show up in render. Others have already complained that this is too complicated, but I just want to be sure. What's the point of the camera background image -feature in Blender if the image doesn't show up in render? It seems weird that if I want to change my background image I have to change it in two different places, and one of them affects the 3d viewport and the other one affects render.
Hi Kekkuli9, I totally agree. You would think there would be a logical method for this. Perhaps there is and I just haven't found it yet. This is one method I worked out a while ago but I've since worked out a much simpler method using the 'World Settings'. I've got the steps on my website and I will upload a demo of this method to UA-cam later this week. henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Hi petsandmyths, I'm sorry to hear that. The only thing I think of is to double check the film settings. Otherwise you may even want to check out my simpler method that does not use nodes and includes the background image via the World settings: ua-cam.com/video/tw7tqvQQCPE/v-deo.html. The step by steps for this tutorial on my website may also help (see link in description)
Yes, that's definitely possible. Commonly people use something like an hdri image for the reflection as well as the background image. This would require a different technique though, so if you're interested in that you could try searching along the lines of 'blender hdri background reflection' or just 'blender reflections' etc. There should be plenty of tutorials available for this. You could also reflect a non hdri image too, however in my experience that is a much trickier process and it is harder to make it look like a realistic reflection.
Interesting, but how can I place the plane that it matches the perspective of the floor in the picture perfectly? That is necessary if I want to place a desk or other furniture in perspective correct order and not just an object without straight corners hovering above the floor.
I followed your step, to add background for my animation. At camera, I can see the background.. But after I rendered, no background is shown. Please teach me how can I show the background when rendering animation. Thank you.
Hi CaptainAnna, I'm not sure why it is not working. Currently the only thing I would suggest is to try the other simpler method linked in the description. I hope this helps.
@@henryegloff If I want to take a video with rotation, can I make the background image as if it is inside a cylinder, that mean, I can see the background image, no matter from front view and top view? Thank you.
it is insane that you need a whole workaround with nodes in order to achieve this result. I'd think when they updated to 2.8 they made this more accessible, since, in 3ds max or Maya all you have to do is import the image and you're basically done. In my case I am trying to look for a way to let my background image that I placed behind a window to show up in render, will keep looking until I find what I need but add this tutorial to my list, I know I'm gonna need it.
Hi DarkBehindFlat, sorry if I have this wrong, but perhaps your image is in low resolution and maybe it is appearing blurry when enlarged? If this is the case then I would try to get my hands on a version of the image with higher resolution. I have found that sometimes you can get a higher resolution version of an image by doing an image search and uploading the image. Otherwise I'm not sure what is going here.... If the original image that you have is sharp then something weird is going on... It would be useful to know what it is and again sorry I can't help right now. If you figure it out, or have more info, could you please post a reply. Cheers, Henry
Thanks for tutorial. It's helpful. Going a little bit further, Is it possible to adjust manually size and displacement of background image in render? I would like to render different background for different cameras in project.
Hi Patryk, that's a really good question... As far as adjusting the size and displacement of the background image, that is something I haven't yet considered and off the top of my head I can't think of a straight forward way to do that as the options in the World settings are relatively limited... Curiously I did a tutorial previously using a method of attaching the background image to the camera, (rather than the world settings as shown in this demonstration). I decided that using the World settings was a better method just because it was simpler and did not involve using nodes, however applying the background image to the camera sounds more in line with what you are after, and in theory you may be able to change the scale of the background image via the scaling node. Here is a link to this method: ua-cam.com/video/LxKlPBabXic/v-deo.html. Otherwise please keep me posted if this is useful for you, or not.
@@henryegloff , I tried to find some solution And found this: blender.stackexchange.com/questions/81705/how-to-change-world-background-based-on-active-camera?noredirect=1 After few hours I got something similar. Basically I use World settings just to lightning (form hrd image) and I had the same image as in the World for render background, attached in the way you're showing in your video. Instead one node path to alpha over and Composite, I made 8 (all form one background image, same as in the World settings). Every single camera has Transform (-for scale and rotation), Scale (for x and y coordinates) and if needed Flip nodes after background image. When I change camera in scene, I'm attaching the right path to Alpha Over. I tried to do make it working automatically with Pyton and different Values for different cameras. But it worked only for two cameras, the third had wrong background. Maybe after some good analysis and creating correct logic path it would work. But for rendering single images one after another this is enough. The reason I use background image instead World background is scale. I'm making some shots from far with 300 mm lens. And with that settings, the object is really small comparing with background and in camera you just see a small section of it.
Hi Dyknem, the surest way may be to scale the background image outside Blender, making sure that the size also matches your intended output size for the camera.
Hey thanksmike, I think the best way to do that would be to use the image as plane method. There are lots of demos online for how to do this. I haven't reviewed this particular demo, but here is an example: ua-cam.com/video/uNuS_bdS8y4/v-deo.html. One thing you have to mindful of is that depending on how you set it up your image plane object may catch shadows and lights etc in the 3D space. Otherwise as far as I know a lot of people apparently prefer this method, even for background images. I hope it works for you.
Hi Justin, I'm not 100% sure about this, but generally I believe you would use a different method if you have a panoramic image, say something like a 360 degree / HDRI image. I haven't checked this just now but I believe you would use a method similar to the method linked to in the description or the comment below, that uses the world settings rather than the camera settings. If you have an HDRI image you also have the advantage of being more easily able to reflect the environment on your objects. You should be able to find tutorials specifically about this. I hope this helps. Henry
Hi Raimo, yes I agree totally, and thanks for the feedback. You would think this could be handled with a simple check-box or similar. Maybe this is something that Blender should incorporate in future versions...
Alternitavely you can set up a Plane behind your mesh, and add the image to it through the material properties. it's much faster and simpler. Its the only way to model using a reference as well. Well, more effective anyway.
Nice tutorial but it seems that any of the modifications that I made on the background image (rotation, scale, offsets, etc.) disappears when I render it. Is there any possible way that I can retain them?
Hi Rei, thanks for the feedback and that's a very interesting question. I have never tried that before so I have never come across that problem. Off the top of my head the only straight-forward solution I can think of would be to rotate and scale your background image first, outside of Blender using an image editing program. You may even want to look at my other method that uses the World settings (see link in description). Otherwise I'll keep this in mind and look into at some point when I have some time available.
Hi Cri, yes, maybe this method no longer works in the later versions of Blender. There is a link in the description above to a newer, simpler method which may help you.
Hi Rickardus, I'm sorry to hear that. Which version of Blender are using? - Perhaps this technique no longer works in the latest version? I will aim to check this technique in the latest version soon and post an updated tutorial if necessary. Also, I wonder if it could have something to do with image you are using, or some sort of other setting in your version of Blender... Did you do it with the same background image I used in the example?
@@henryegloff I did find that one, and it worked well for me! thankyou very much. I'm realtively new at this and I was working to submit a concept against a Backdrop. Yeah not sure why this trick didn't work, im not certain if there's another setting somewhere that is blocking the image from rendering. 2.91.2 is my version.
Hi rivers, at 5:29 you will see that I actually switch to cycles for this demonstration... I do this specifically because I am familiar with technique working easier in cycles rather than eevee... So it is definitely possible...
Hi Jean Marc Philippe, thanks for the feedback. I'm not sure which part exactly is not working for you. As far as I know the shadow-catcher is only available in Cycles so this part would be the other way around in terms of working with Cycles but not Eevee. If it was something like the render part not working, then I would suggest double checking the film is set to transparent after switching to cycles. Also if you haven't already, you might want to check my comments about the easier method (for the background image only) using the World settings. This method for the background image seems to work in both Cycles and Eevee, with the shadow catcher component still for Cycles only. I will upload a video demo for this method soon but the steps are on my website.
@@henryegloff hi Henry. Thanks for the reply. I triple checked the settings and followed your instructions religiously... but when switching to cycles the background image disappears. Thanks anyway
Hi memes 4life, sorry to hear it's not working for you. Off the top of my head I can't think why you wouldn't have any camera properties. Do you have an actual camera object in the scene? Otherwise I can only think you should google your problem and see if anyone else had the same problem and maybe found a solution.
Hi Yam, sorry to hear that. I'm not sure what is going on there. Did you see my other method using the World Settings (link in description). - Perhaps this method will work.
The fact that just to render a BG image requires a tutorial and so many clicks is why blender is SO exclusive, inelegant and unintuitive. I want to love blender but it hates users.
Yes, I totally I agree. I remember the first time I encountered this it totally did my head in. This tutorial is pretty old now so it wouldn't surprise me if there is now a more straight forward way to do this. Also, I'm not sure if you noticed my other, newer solution in the description but that method is certainly easier than this one, though the two have different use cases.
I've recently worked out a new simpler technique that does not require nodes. I will upload a video shortly but I have written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Great tutorial. I have done a lot of tutorials myself on Photoshop, and one of the complaints was that I spoke to fast when I first started. I slowed down, and got lots of thumbs up. After looking at dozens of tutorials by other artists, I totally understand. You are easy to follow, and I learn a lot from your tutorials. Lots of thumbs up.
Good to hear, and thanks for the kind feedback :)
Good work, Henry! Thanks for your efforts!
I found out that from Blender 2.80 on, the rendered BG image is a little pale and colorless, compared to the original BG image. This happens because the view transform (Render Tab > Color Management) is set to "filmic" by default. If you want to preserve the original image colors, set view transform to "standard".
Hi HerrBusack, thanks heaps for the feedback and that tip! Henry
Thanks for this! I have done this a few times importing video, doing motion tracking and then using it as a background. Today i upgraded to 2.92 and for some reason my workflow wouldn't render the background images anymore but your node method did the trick!
Good to hear, and thanks for the feedback :)
@@henryegloff Oh i should note since i am using a movie input as a bunch of png images i used the Movie Clip rather than Image node going into scale. other than that the same thing.
I loved this information. Perfect for when needing to work faster. Thank you very much.
Hey, thanks for the kind feedback. I haven't looked at this in quite a while but generally I use cycles rather than eevee, so at the time I created this tutorial this technique worked with Cycles. I have also included a link to an alternative method using the document world settings, which is generally easier, and maybe this method will work better with your setup. The different techniques have different advantages / disadvantages that someone once outlined somewhere in the comments. Otherwise I hope this info helps.
I remember not using blender because there was no way to add and image on a plane such as a model reference to get your scaling where it needs to be. Now apparently they have it as well. And more effective alternative to background image.
Just set up a plane behind your mesh, and add the image through the planes material properties > base color(little circle)> Image texture and open. You can edit your Image outside of blender and add it all the same.
The second part of the video helped me out though ^^ thanks for that.
Though I would like to know how to do this in eevee without the plane mesh rendering.
Thanks
Thank u so much, I was starting the project from the beginning again and again. You saved my time thanks a lot.
Pefect dude excatly what I needed.
Great to hear, and thanks for the feedback :)
thank you for great tutorial
LOVE YOU SIR
great help
Amazing tutorial, thank you Henry.
Thank you! It was very helpful 😍
really helpfull, easy to follow, thank you
You have such a nice voice. 💖 Thx for helping me, I've been looking how to do that for so long.
I just comment here so I can help you're channel with this much at least. keep the grind Henry.
Thanks for the kind feedback MiawYou. Up until now I've only been doing the occasional tutorial, and I haven't done one in a while, but this year I'm really hoping to start putting out lots of tutorials as well as some organised courses on my website. So if you like my tutorials, please stay tuned ... :)
Thanks a ton! I googled for an hour before I found this. Extremely helpful information.
Hi Jeff, great to hear that this tutorial helped you out, and thanks for the kind comment. Cheers, Henry
Same here lol...
Thanks really helped alot!
I subbed to your channel because really helpful tutorials.
Great to hear, and thanks heaps for the feedback / sub :)
Great tutorial! Thoughtfully and clearly described!
Bro you a saint
beaaaaast! thank you so much for this dude
very helpful, thank you
Very good tutorial, every explanation had a method which didn't work and this one did so thank you.
Hi Shrimpy Gaming, thanks for the positive feedback and I'm glad to hear this tutorial helped :) Henry.
very useful. great. but really complicated, to render background images
Hi Mezzotint, yes I agree it is complicated and I've since worked out a simpler method using the World settings. I'll upload a new movie soon, but in the meantime I've written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Obrigado!
Thanks, this really helped me render my first background image.
Hi, I don't understand English very well, but your video is so good that it was easy to do it, thanks. Greetings from Mexico.
Hi Farifa, thank you for the kind feedback and I'm glad to hear this tutorial helped you. I was lucky enough to travel around Mexico once and I think it is an amazing country with great friendly people. Greetings all the way from Australia. :)
Great tutorial! could you also make one using a video as background. Possibly while also tweaking its XY offset, scale etc... THANKS
thank you so much
Straight to the point! Awesome.
Solid gold! Thanks Henry!!!
Thank you so much for this♥️
Thanks for this, man! Most of the info about this basic form of compositing is dated. Yours was great!
thx
Thanks it helps a lot & you have a metallic black & white style and is nice. Why blender did it so hard to render cameras image background ??!
A quick tip for more accurate results- there is an addon from blender(forgot the name) which calculates the exact camera settings on which the image was shot
you mean Fspy?
Thanks!!
Great video, well explained.
thanks
You saved me, thanks ! I was searching this one for a long time
Good to hear, and thanks heaps for the feedback :)
@@henryegloff i need help. how can i do this with 2 images
THANK YOUUUUUU
Super helpful, thanks!
Thanks, you helped me a lot !
thank u
I don't know why but the camera preview and the rendered image doesn't match. They are slightly different, how can I solve this?
Thank you you finally solved my issue 🙏
cant find a tutorial that explains this but with animations. Keep the background static while the camera is moving
In fact, the two methods creates really different results, both with different properties. Especially if you are working with reflecting surfaces. E.g.: 1. In this method, the background image IS NOT reflected by the reflecting materials. 2. The background is the (unaltered) original image.
tysm this really helped
Thanks a lot this was a very helpful tutorial as i dont have photoshop to add backgrounds in :))
it's really helpful ✔👌
Thanks mate!
You helped me Thank!
Good tutorial but matching perspective is an essential step you left out
thanks. how to change the opacity of the pic please
Where he says change Alpha, it's now called Opacity
thank you so much I have literally been trying for days thank you
p.s I dropped alike
Hey gh gaming, no worries at all, and thanks heaps for the feedback. Glad to hear that the demo helped you. Cheers, Henry
P.S. I've also got the other simpler method using the Document World settings. (link in description).
Thanks for the turorial, it really helped when I was struggling to get my camera background image to show up in render. Others have already complained that this is too complicated, but I just want to be sure. What's the point of the camera background image -feature in Blender if the image doesn't show up in render? It seems weird that if I want to change my background image I have to change it in two different places, and one of them affects the 3d viewport and the other one affects render.
Hi Kekkuli9, I totally agree. You would think there would be a logical method for this. Perhaps there is and I just haven't found it yet. This is one method I worked out a while ago but I've since worked out a much simpler method using the 'World Settings'. I've got the steps on my website and I will upload a demo of this method to UA-cam later this week. henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Hi. Thanks for that it works great, but does not in Blender 2.81 when switching to Cycles Engine...
Hey, same here. Did you maybe solve this problem?
@@patryk091183 yes, just wait for the last square to be rendered, then the background image shows up
Yesss thank you!!!
Hi petsandmyths, I'm sorry to hear that. The only thing I think of is to double check the film settings. Otherwise you may even want to check out my simpler method that does not use nodes and includes the background image via the World settings: ua-cam.com/video/tw7tqvQQCPE/v-deo.html. The step by steps for this tutorial on my website may also help (see link in description)
Too many steps ! Still it was the only tutorial that helped me. Thanks !
cycles probleam !! no work
It turns out that in the settings render cycles can also be used. thanks for the knowledge.
OK, and thanks for the update. Just in case it helps there is also another method using the Document world settings (link in description).
wow this really helped *clap* *clap* *clap* *clap*
That's great to hear. Thanks heaps for the feedback.
in my case blender crashing every time how to fix
Is it also possible to project reflections if you have a glossy surface in the image?
Yes, that's definitely possible. Commonly people use something like an hdri image for the reflection as well as the background image. This would require a different technique though, so if you're interested in that you could try searching along the lines of 'blender hdri background reflection' or just 'blender reflections' etc. There should be plenty of tutorials available for this. You could also reflect a non hdri image too, however in my experience that is a much trickier process and it is harder to make it look like a realistic reflection.
Interesting, but how can I place the plane that it matches the perspective of the floor in the picture perfectly? That is necessary if I want to place a desk or other furniture in perspective correct order and not just an object without straight corners hovering above the floor.
how image visible on other camera angle
Colors of the backround image in the render are much flatter than original image, how to fix that?
I followed your step, to add background for my animation. At camera, I can see the background.. But after I rendered, no background is shown. Please teach me how can I show the background when rendering animation. Thank you.
Hi CaptainAnna, I'm not sure why it is not working. Currently the only thing I would suggest is to try the other simpler method linked in the description. I hope this helps.
@@henryegloffIt worked! I viewed in render mode and I could see the background image! I am a beginner! Thank you.
@@captainannaHK Great to hear and thanks for the update :)
@@henryegloff If I want to take a video with rotation, can I make the background image as if it is inside a cylinder, that mean, I can see the background image, no matter from front view and top view? Thank you.
@@captainannaHKSorry, but that is not something I know how to do... - It sounds fairly tricky.
Is there a way to export a glb file with a background? They always come out as transparent
Hi Chris, that is something I haven't tried yet... If you figure it out, please keep us posted. :) Henry
it is insane that you need a whole workaround with nodes in order to achieve this result. I'd think when they updated to 2.8 they made this more accessible, since, in 3ds max or Maya all you have to do is import the image and you're basically done. In my case I am trying to look for a way to let my background image that I placed behind a window to show up in render, will keep looking until I find what I need but add this tutorial to my list, I know I'm gonna need it.
Cannot find camera properties
How do you make the image clear i added a pixel art background and its really blurry?
Hi DarkBehindFlat, sorry if I have this wrong, but perhaps your image is in low resolution and maybe it is appearing blurry when enlarged? If this is the case then I would try to get my hands on a version of the image with higher resolution. I have found that sometimes you can get a higher resolution version of an image by doing an image search and uploading the image. Otherwise I'm not sure what is going here.... If the original image that you have is sharp then something weird is going on... It would be useful to know what it is and again sorry I can't help right now. If you figure it out, or have more info, could you please post a reply. Cheers, Henry
y como lo ves en el viewport?
Thanks for tutorial. It's helpful.
Going a little bit further, Is it possible to adjust manually size and displacement of background image in render?
I would like to render different background for different cameras in project.
Hi Patryk, that's a really good question... As far as adjusting the size and displacement of the background image, that is something I haven't yet considered and off the top of my head I can't think of a straight forward way to do that as the options in the World settings are relatively limited... Curiously I did a tutorial previously using a method of attaching the background image to the camera, (rather than the world settings as shown in this demonstration). I decided that using the World settings was a better method just because it was simpler and did not involve using nodes, however applying the background image to the camera sounds more in line with what you are after, and in theory you may be able to change the scale of the background image via the scaling node. Here is a link to this method: ua-cam.com/video/LxKlPBabXic/v-deo.html. Otherwise please keep me posted if this is useful for you, or not.
@@henryegloff , I tried to find some solution And found this: blender.stackexchange.com/questions/81705/how-to-change-world-background-based-on-active-camera?noredirect=1
After few hours I got something similar. Basically I use World settings just to lightning (form hrd image) and I had the same image as in the World for render background, attached in the way you're showing in your video. Instead one node path to alpha over and Composite, I made 8 (all form one background image, same as in the World settings). Every single camera has Transform (-for scale and rotation), Scale (for x and y coordinates) and if needed Flip nodes after background image. When I change camera in scene, I'm attaching the right path to Alpha Over.
I tried to do make it working automatically with Pyton and different Values for different cameras. But it worked only for two cameras, the third had wrong background. Maybe after some good analysis and creating correct logic path it would work. But for rendering single images one after another this is enough.
The reason I use background image instead World background is scale. I'm making some shots from far with 300 mm lens. And with that settings, the object is really small comparing with background and in camera you just see a small section of it.
i dont have the alpha option when i open the image, can someone help: ;c
How can I scale it? Changing sacle in background image doesn't affect render
Hi Dyknem, the surest way may be to scale the background image outside Blender, making sure that the size also matches your intended output size for the camera.
No, I still don't get the background image in the rendered image
Hi Owlzon, there is another easier method listed in the description which may hopefully work for you.
Hey! Do you have any tips or direction for doing the opposite? ie taking a photo of a person, cut out and putting them in a rendered space?
Hey thanksmike, I think the best way to do that would be to use the image as plane method. There are lots of demos online for how to do this. I haven't reviewed this particular demo, but here is an example: ua-cam.com/video/uNuS_bdS8y4/v-deo.html. One thing you have to mindful of is that depending on how you set it up your image plane object may catch shadows and lights etc in the 3D space. Otherwise as far as I know a lot of people apparently prefer this method, even for background images. I hope it works for you.
background doesnt render not sure what the issue is.
Hi Mr. Pisces, it might be worth trying the other method using the world settings linked to in the description. It is much easier.
How do I render the background with it?
Would this also apply for panoramas? Would there be any changes to the tutorial that type of image?
Hi Justin, I'm not 100% sure about this, but generally I believe you would use a different method if you have a panoramic image, say something like a 360 degree / HDRI image. I haven't checked this just now but I believe you would use a method similar to the method linked to in the description or the comment below, that uses the world settings rather than the camera settings. If you have an HDRI image you also have the advantage of being more easily able to reflect the environment on your objects. You should be able to find tutorials specifically about this. I hope this helps. Henry
how the hell its so many steps just to get a picture behind..craaazy.
but thank you!
Hi Raimo, yes I agree totally, and thanks for the feedback. You would think this could be handled with a simple check-box or similar. Maybe this is something that Blender should incorporate in future versions...
Alternitavely you can set up a Plane behind your mesh, and add the image to it through the material properties. it's much faster and simpler. Its the only way to model using a reference as well. Well, more effective anyway.
Nice tutorial but it seems that any of the modifications that I made on the background image (rotation, scale, offsets, etc.) disappears when I render it. Is there any possible way that I can retain them?
Hi Rei, thanks for the feedback and that's a very interesting question. I have never tried that before so I have never come across that problem. Off the top of my head the only straight-forward solution I can think of would be to rotate and scale your background image first, outside of Blender using an image editing program. You may even want to look at my other method that uses the World settings (see link in description). Otherwise I'll keep this in mind and look into at some point when I have some time available.
use transparent
Hey man! how do i add intel's denoiser with this?
It doesn't work to me, i did all correctly and the background is still transparent
Hi Cri, yes, maybe this method no longer works in the later versions of Blender. There is a link in the description above to a newer, simpler method which may help you.
@@henryegloff yeah i seen the newer version and i found that the image as object is exactly what i needed, thanks :)
This didnt work for me, followed it 3 times exact
Hi Rickardus, I'm sorry to hear that. Which version of Blender are using? - Perhaps this technique no longer works in the latest version? I will aim to check this technique in the latest version soon and post an updated tutorial if necessary. Also, I wonder if it could have something to do with image you are using, or some sort of other setting in your version of Blender... Did you do it with the same background image I used in the example?
Also, perhaps it is worth trying the other method I link to in the description. It is a lot easier to implement.
@@henryegloff I did find that one, and it worked well for me! thankyou very much. I'm realtively new at this and I was working to submit a concept against a Backdrop.
Yeah not sure why this trick didn't work, im not certain if there's another setting somewhere that is blocking the image from rendering. 2.91.2 is my version.
@@Omiicron Thanks for the reply, and good to hear that you got it working in the end. :)
why my bacround image blurry
I'm not sure exactly, but it could be worth checking that your image is in high resolution...
I'm trying to render an animation in cycles but this trick only seems to work with eevee. Is it possible to do this in cycles somehow?
Hi rivers, at 5:29 you will see that I actually switch to cycles for this demonstration... I do this specifically because I am familiar with technique working easier in cycles rather than eevee... So it is definitely possible...
Hmmm it doesn't work when i try to apply it to my project.. perhaps I messed something up earlier in my project
Same for me does not work at all when switching to Cycles
Hi Jean Marc Philippe, thanks for the feedback. I'm not sure which part exactly is not working for you. As far as I know the shadow-catcher is only available in Cycles so this part would be the other way around in terms of working with Cycles but not Eevee. If it was something like the render part not working, then I would suggest double checking the film is set to transparent after switching to cycles. Also if you haven't already, you might want to check my comments about the easier method (for the background image only) using the World settings. This method for the background image seems to work in both Cycles and Eevee, with the shadow catcher component still for Cycles only. I will upload a video demo for this method soon but the steps are on my website.
@@henryegloff hi Henry. Thanks for the reply. I triple checked the settings and followed your instructions religiously... but when switching to cycles the background image disappears. Thanks anyway
I don’t have camera properties showing up. Know why?
Hi memes 4life, sorry to hear it's not working for you. Off the top of my head I can't think why you wouldn't have any camera properties. Do you have an actual camera object in the scene? Otherwise I can only think you should google your problem and see if anyone else had the same problem and maybe found a solution.
Henry Egloff I had the camera object in and selected
Henry Egloff it might be because it’s a newer version of blender
@@kacperw9006 OK, thanks for the update. That sounds like a good explanation.
Thanks a lot, MARAVILLOSO
HOW CAN I DO THIS WITH 2 IMAGES IN 1 BLENDER PROJECT??
make a motion track for two image ... set min 8 trackers manually (if you mean this )
@@Grama04 thanks bro. You da best. But i discovered "images as planes" and my life is worth it now
When i render i cant see the background
Hi Yam, sorry to hear that. I'm not sure what is going on there. Did you see my other method using the World Settings (link in description). - Perhaps this method will work.
@@henryegloff i fixed it but thanks
@@yamtearful551 having the same issue here, may i ask how did u fix it?thx!
hey I get to be the 1000 sub
Awesome, thanks Jacob! :)
+
The fact that just to render a BG image requires a tutorial and so many clicks is why blender is SO exclusive, inelegant and unintuitive.
I want to love blender but it hates users.
Yes, I totally I agree. I remember the first time I encountered this it totally did my head in. This tutorial is pretty old now so it wouldn't surprise me if there is now a more straight forward way to do this. Also, I'm not sure if you noticed my other, newer solution in the description but that method is certainly easier than this one, though the two have different use cases.
Play at x1.25 speed. Thank me later.
tytytytytytytytytyty xd
I've just uploaded a newer, much simpler method using the World Settings: ua-cam.com/video/tw7tqvQQCPE/v-deo.html
I've recently worked out a new simpler technique that does not require nodes. I will upload a video shortly but I have written the steps on my website: henryegloff.com/how-to-render-a-background-image-in-blender-2-8-using-the-document-world-settings/
Thx