I mean this is also just from a different perspective. He’s doing this specifically from the point of view of a series vet with all the knowledge he has.
@@Mr.Starlight_gaming at least their attacks were readable. Elden Ring you need to study a boss for hours to gauge the timing on those damn delayed attacks and 9 swing combos.
@@JDLaney-zk4wb No you don't the only boss that I was personally stuck on was Messmer 2 hours and PCR 3 hours. There is not 9 swing combos and the delayed attacks are not that difficult, if dodged correctly you get all your stamina back while they delay.
I think this is kinda an unfair ranking as, while yes you are entirely capable of getting a +15 Zweihänder, none of these bosses are balanced around that. This isn’t really a list of “how difficult is it to kill each boss” it’s more “how difficult is it to kill each boss with a +15 Zweihänder” Edit after reading the comments thus far: I see benefits to both sides of the argument now. Yes I forgot that he said that he was ranking this by a perspective of playing this as someone using everything they know now to the fullest to crush the game, that’s fine, it’s not necessarily my idea of having fun in the game but he’s allowed to play the game he likes how he likes to play it. However some of the discussion here is seeming to imply that facing the challenge on even footing is something only new or beginner players do, as if it’s impossible for a veteran to just play the game normally without grinding. I won’t push on the video anymore, because it’s what he wants to do, but facing something as it’s intended is allowed no matter how good or experienced you are
He did say with the Demon's Souls ranking that this wasn't so much a "Standard playthrough" difficulty ranking, but rather how well the difficulty holds up when you know the game inside and out to give yourself every advantage imaginable.
He said the ranking is based on being a veteran with thorough knowledge of the game. Go to his old ranking if you wanna see it based on being a new player
"How difficult it is to kill each boss with a +15 Zweihander and having played the game so many times that you have encyclopedic knowledge of how each of the fights work."
Idk this ranking feels…off. Like even from a veteran’s standpoint, I would never place Capra anywhere near the Top 5, or put the Iron Golem lower than the Asylum Demon. Also have to disagree with #1. Yes the Bed of Chaos is hard, but I would rank bosses that actually test your skill higher, like Manus and Artorias, instead of luck-based platforming
I’m with him on Bed of Chaos being #1, it’s much easier to die there than any other boss in the game and it’s a unique fight and doesn’t play like most of the others
realistically, a hardened souls player in 2024 probably has more of a chance to die to bed of chaos than to any other boss in the game. I love DS so its not a critique at all but I think most of the challenge has aged pretty poorly ofr someone who kept playing these types of games and bed of chaos is just pure bs which kinda makes it the hardest by default lol (If we are talking about new players then now bed of chaos isnt the hardest)
@@reinoutrenes4129 pretty much this. I've been playing this game since 2016 and have beaten it around 30+ times. I just finished an all-bosses run two days ago, and I did Manus and Artorias single try whereas I died 9 times to bed of chaos.
Dark Souls 1 bosses for the most part aren't all that difficult. By themselves anyway. The game design is different from later titles in that the bosses aren't separated from the levels. In later titles you'll unlock a shortcut which provides a direct line from bonfire to boss. In Dark Souls 1 you played through the level and faced the boss at the end. It's a similar design philosophy to classic Castlevania levels and the challenge comes in preserving as much of your resources as possible.
Is that such a bad thing? It's what I liked about Dark Souls, Demon Souls as well. They dont make the boss the focus , they dont force you to memorize combos and roll every two seconds. In Dark Souls, its you, your sword and your shield, taking on the challenges one careful step at a time. Slow and deliberate, the way I liked it. Bloodborne corrupted this series and the fanbase as a whole.
@@josephbulkin9222 i dont think bloodborne "corrupted" anything. It changed the direction of the games going forward, but it did because people clearly preffered this over the open-ended yet scattershot approach. I'll always have a soft-spot for DS1's focus on the journey over the individual battles. The almost puzzle-like problem-solving you go through when clearing the game, using your resources and consumables wisely to make your journey easier. (When you dont just try to brute-force with speedrun strats or min-maxxed gear.) In ds1, the bosses are the dessert, rather than the main course. And there is definitely something commendable about that. But it clearly wasnt as succesful as the more precise, action-focused, mechanically challenging sort of focus the games have now with boss difficulty and such.
Quit outs make the fight so much better. I saw some speed runner do it and now whenever I pick up DS1 again for a run that part is not nearly as aggravating
@@huntermengel2683 There is a whole other level of cheese even beyond quit outs involving fire bombs that I usually do that skips running to either side entirely.
I did this for Demon Souls. I'm doing it again for this. Time to see how Demod's thoughts have changed since the first list 8 years ago. 26) Pinwheel: No Change 25) Taurus Demon. Down by 2. Original 25: Asylum Demon 24) Iron Golem. Down by 4. Original 24: Moonlight Butterfly 23) Gaping Dragon. Down by 1. Original 23: Taurus Demon 22) Bell Gargoyles. Down by 8. Original 22: Gaping Dragon 21) Gwyndolin. Down by 4. Original 21: Ceaseless Discharge 20) Moonlight Butterfly. Up by 3. Original 20: Iron Golem 19) Asylum Demon. Up by 6. Original 19: Priscilla 18) Demon Firesage. No Change 17) Priscilla. Up by 2. Original 17: Gwyndolin 16) Ceaseless Discharge. Up by 5. Original 16: Seath 15) Centipede Demon. No Change 14) Nito. Down by 3. Original 14: Bell Gargoyles 13) Quelaag. Down by 3. Original 13: Stray Demon 12) Gwyn. Down by 3. Original 12: Sif 11) Four Kings. Down by 6. Original 11: Nito 10) Stray Demon. Up by 3. Original 10: Quelaag 9) Sif. Up by 3. Original 9: Gwyn 8) Sanctuary Guardian. No Change 7) Seath. Up by 9. Original 7: Capra Demon 6) Artorias. Down by 3. Original 6: Bed of Chaos 5) Capra Demon. Up by 2. Original 5: Four Kings. 4) Manus. Down by 3. Original 4: Kalameet 3) Kalameet. Up by 1. Original 3: Artorias 2) Ornstein and Smough. No Change 1) Bed of Chaos. Up by 5. Original 1: Manus Biggest Gain: Seath- 9 ranks Biggest Loss: Bell Gargoyles- 8 ranks
This new series of rankings is based on his opinion as a knowledgeable veteran of the series. He said so in the Demons Souls video. Although it might pay for him to reiterate it each video to avoid this confusion.
@@bradencosier80then it should be mentioned in the title. But „ranking bosses from easiest to hardest with a +15 Zweihander” would get less clicks than „ranking bosses from easiest to hardest”. It’s more effective for him to title the video like he did, but it’s also MUCH more dishonest
@@antonigolonka7158it's really not that dishonest. Sure it's a more appealing title, but he has so far been very upfront right at the start of both videos in this new series about the perspective he is taking to make them, & to make them different from the videos he has already made on the subject. I agree with the point someone else made that he should continue to make it very clear at the start of all the new rankings when he makes them that he is ranking them from this unique perspective, but as long as he does I think the idea that he's somehow being dishonest with these videos is completely overblown
@@davyfromthenavy4248 the title doesn’t reflect the content at all. Or rather, it does in a way, but he has other ranking videos, where he doesn’t do all this cheesy prep and they’re titled exactly like this one. You need to make a distinction between these videos very clear. Otherwise you’re just tricking people who think they’re goin to get the same type of ranking as they did for Sekiro for example. I would have watched this video regardless honestly, cause I like this type of content. But there are people who only want to watch more baseline reviews, and this video has a title implying exactly that, but it is not that at all. That is, in all definitions of the word, dishonest. Is it the biggest thing ever? No. Does it feel bad that a creator you like would do something like this? Very much so
Have you considered doing a community quality ranking of all the Soulsborne bosses, per game or all of them at the same time? It'd be really cool to see how they all stack up, especially since it's been a while for everything pre-Elden Ring, not to mention there were no quality rankings prior to Sekiro. Another worthwhile idea might be a community ranking of the games themselves.
It's stupid to use a +15 Zwei and rank early game bosses with it. You should have ranked the bosses from a veteran perspective, but still by going the intended route. It's like killing dancer early, and then saying Pontiff, Abyss watcher etc. are easy with an OP build. That said, hard agree on BoC being the hardest.
No, he has fallen from his ivory tower. The long forgotten jigga, rigid in the wrong places. He became the crab, and the serpent. A true pond scum level entity. Undeserving of even the love his crank addicted mother could give. He has become the most pathetic slug giver I've ever seen. His touch is slime, the puke from the homeless guy at your nearest bridge. Forgo all love
Not even a minute in and I remember my first encounter with Pinwheel. The black knight was rough, the bonewheel skeletons wrecked me, and when I reached the boss I was out of estus. I thought to myself, "well, crap, I hope I can make it through this." I beat him on my first try without any risk of death. I took more damage from falling to his arena than any attacks.
You should change the title to “…with endgame knowledge.” 1. It represents the video better and clearly distinguishes it from your previous ds1 videos. 2. It’s an interesting take that hasn’t been done much. I’d have watched it a lot sooner if that had been the title. I’ve seen countless ds1 boss rankings at this point but this is one of if not the first I’ve seen from this angle
Really nostalgic seeing you basically remaking the videos that made me sub in the first place. Please bring back that old outro theme man! It goes so hard
I was pleasantly surprised to see O&S land where they did on the list. Still my favorite boss fight in the series (as well as favorite piece of music in the whole series).
Really depends on playstyle. Even ignoring the fact you can kill Manus from outside the boss arena, one giant boi is a lot easier than Snorlax and Pikachu for me.
he just isn't that hard and he never really has been. O and S is real peak difficulty. to this day it is very hard to manage both with DS1 clunky movement and low stamina
I find O&S harder personally but you can still argue Manus is harder. The magic attacks in phase 2 can be very demanding on your reaction time, and his wombo combos are very unpredictable. He's used it twice in a row against me before.
I don't really get the point of this, is he just gonna do 1-shot builds for ER and rank everything at bottom? I might be alone on this, but I feel like this is such a weird way to rank the difficulty of the bosses. Might as well have just gone to NG+ and rank them based on that? - Like I don't understand the point lol
My top 3 Hardest for Dark Souls 1 is: 1. Manus, Father of the Abyss. Mostly because his fight style of switching from fast/flail like combos then jumping back to casting make trips me up more then it should. 2. Bed of Chaos. As for why.....sweeping you into a hole, mostly because of how the camera is in the game. You cannot watch its arm swings while running around dodging holes, well at least I cannot. If we had a zoomed out, top down camera angle Bed of Chaos would be MUCH easier, least for me anyhow. 3. Ornstein and Smough. They are the at the number 3 for me mostly because their attack animations are "human". I can read human/player/dragon animations the easiest, they are still hard but the easiest of the hardest for me if that make sense. I die to them maybe once every few play throughs, I usually kill Smough first Because I like getting Ornstein stuff, also I like the tougher fight.
Ah yes Dark Souls. My first game that got me into the Souls Series. Despite playing a ton of it and not liking invasions from other online players especially the Gravelord people since I had no idea where the black phantoms of enemies came from. It was a blast. Also I was one of those people who sucked at parrying and fought Gwyn head on.
@@fathergascoigne6104 yeah i think i died more to BoC than Manus on my most recent playthrough of the game and that playthrough was the first time i actually beat manus. fck BoC
I feel like im taking crazy pills, but does anyone else think that the DS1 bosses are kind of lackluster? The game itself is great, I love the exploration, level design, and how novel the entire experience is. But the bosses--outside of the DLC--have always felt clunky to me, with fights that are at most serviceable and at worst boring and bullshit, for lack of a better word. I know this is a difficulty ranking, not a quality one, but I genuinely wonder if others feel the same, as I tend to see almost universal praise for the majority of DS1 bosses outside of Lost Izalith. Edit: also lookign at some of the comments about the "+15 Zweihander" thing seem, a little subjective, even if I do tend to agree. I personally wouldnt spend hours farming in some annoying areas to get a super OP weapon that can three shot most bosses, mostly because I tend to enjoy fights that keep me engaged for longer. One way this can definitely impact a ranking is what is shown at 3:55, where Dmod makes fun of the Gargoyles low health pool, which doesnt make a lot of sense. Theyre intended to effectively be the 2nd or 3rd boss in the game, as well as a duo fight, so it amke sense the devs would want to make things a little more manageable for lplayers. Overall, though, I do appreciate how Dmod ranked some of these bosses, such as putting BoC at number 1. BoC si the ahrdest, not because it requires the fastest reaction time, but because it disregards the combat system and game knowledge entirely. Really like that arguemnt, and I think its an understated one that exemplifiies how boss fights can be mroe unique and still offer a challenge, rather than relying on the "knight fight" archetype that basically all of the fights later in the series come down to. Im not saying that BoC is agreat fight, its undeniably horrible, but the idea is an interesting one.
@@BigOlMonkeBoi Yeah, i've got an odd a soft spot for capra demon, as a person who relies heavily on shield+footwork fighting him once the doggo's are dead when done right just feels so on point. And there are a few standouts like O&S and Gargoyles. But most are very meh. The level design however is far and away my favourite, not just in the pathing through and between area's, but also a lot of the enemy placements. Thats not to say there isn't some bullshit in there, post Anor londo i feel like the archives and the flooded part of the city are the only really well done parts, (tomb of giants would probably be ok without the damm darkness), and Lost Izalith is a cool concept that suffers from the inability to really develop it due to time pressure. I think if it got a full overhaul type remake that took the basic designs but went in and cleaned up the bosses and late game area's to be less weak it would be a damm near perfect soulsborne game.
I think this is because of how much more mechanically advanced the games have become since then, I never thought this way when I played DS1 for the first time.
I think revisiting a ranking would make more sense if you fought bosses as intended, when intended or around the level and weapon upgrade intended. Over leveling a max weapon then going back to the beginning of the game will obviously make it much easier then when you would normally fight them
Bed of Chaos’ difficulty depends on how you tackle it. If you decide to you know… do the platforming parts, then it’s number 1 for me. However, after learning that firebomb cheese, Bed Chaos easily surpasses Pinwheel for how easy Bed of Chaos is. Ceaseless Discharge is my easiest boss as well, because all you do is steal the clothes, run to the fog wall, punch, then you’re done!
If you save and quit to go back to the Gate, remove you weapon and use Havel's ring with a good fully upgraded armor, it's not hard to do it regularly. The remaster made it a lot easier by making it so that you could trigger jump by pressing L3 and B/Circle
Bed of Chaos #1 is weird. Everyone experiences the game different and find certain parts harder and easier. The bed of chaos is so awful, why would you ever not use the firebomb cheese? The difficulty becomes in execution(you have about 7 seconds between destroying orbs before fire is up your ass). Looking at it as a souls veteran, with every tool at your disposal, why would you ever not skip the worst boss in the series? The cheese is not that hard to do imo. Look up a tutorial and take screenshots of the 2 locations you throw the bombs and just practiced by throwing knives and timing between throws to make sure you can execute it(to practice you must not have activated an orb). Or, just go for it, you will have plenty of time. Also, Stray demon and demon firesage not being next to eachother is crazy. Stray demon: go as close to the big pilgrim door where you will still fall into the boss. DO NOT plunge attack! You will be stuck in place for a second or 2 when your weapon hits the ground. Spam roll on your way down and as you hit the boss floor. If you spam the roll button right after/right as you land, you will roll and have enough time to run away and heal.
It's funny because I remember playing DS3 and Bloodborne first, then playing DS1. Needless to say, I did not find most of these bosses challenging and that's without the Zweihandr.
@@revolversnake126the areas make up for it in difficulty so overall DS1 is harder than DS3 for me, the only one harder than DS1 is Bloodborne and that’s also my favorite
Ngl O&S is mad overrated in terms of difficulty you can walk in there with a +10 Zweihander or +10 any weapon if you just farm the main gate then use the giant blacksmith which can be done in like 30-40 minutes and just blitz Ornstein because he'll fly at you when the boss fight starts then stomp on Smough. They are not even close to the top 5 hardest bosses in DS1.
I've played these games tons of times and yet I treat every playthrough like it's my second. Same build every time, exploring every last bit regardless of how much I need to, and facing the same challenges the same way. I don't think I could ever go for cheese builds because that just ruins the fun of these games for me. Also every playthrough I die exactly once to Moonlight Butterfly. I call it the Butterfly Tax.
before watching, my t5: 1) Knight Artorius 2) Orenstein & Smough 3) Manus, King of the Abyss 4) Black Dragon Kalameet 5) Demon Firesage (i know, that obnoxious AOE always kicks my ass and none of the other bosses are at the level of the other 4 lol)
Capra Demon and Manus standing next to each other in the list feels wild :D Ngl, at this point O&S is a pushover for me, while Kalameet still makes me eat my controller :D
I don't think DS1 bosses have ''aged like fine wine''. Apart from the ones in the DLC, base game bosses will most often get stuck in a loop repeating 1-2 moves for the whole fight. It was good for its time, but not so much these days. Even Ornstein and Smough do this, especially the butt slam.
To this day i have never been able to fight Gwyndolin. Everytime i play the game i forget that there's glitch that kills him instantly. The glitch in question that is that whenever I go to the chimney that has Havel's armor for some reason going through the hidden wall kills Gwyndolin, Gwenevere, and the Anor Londo Fire keeper all in one go. And everytime I forget that happens.
I find it interesting that in one of your old Dark Souls 3 DLC rankings you said that 'the innovation Souls has provided has began to stagnate' and years later you're still kinda just milking the games for content, I understand that you enjoy them and that they mean a lot to you but literally redoing an old ranking after making such a claim is strange to me, especially considering this ranking has no real innovation to it either, like you aren't ranking the bosses on story instead, or lore, or presentation etc, it's always just difficulty and gameplay
So I think this ranking only makes sense if you have a +10 Bloodhounds Fang by Margit and Godrick (you can easily do that, you only need to kill the Godskin Noble for the Somber 7). Otherwise this ranking feels off and not representative of the difficulty of these bosses, in my opinion.
Definitely would've put O&S below the DLC bosses, or at least Manus and Kalameet. I get the impression you ranked the bosses that require a lot of patience higher than a lot of people 😉 also I absolutely wouldn't have put Sif in the top ten, i love her as much as the next guy but she's a pushover when you know what youre doing
I had played DS1 after playing Sekiro, DS3, and Bloodborne. I had a little trouble with the Taurus Demon and Bell Gargoyles because of the clunkyness making the dodge timing a little weird. Once I got that down the game was beyond easy. Not a single boss proved a challenge until having to take 5 minutes to learn to parry Gwynn and the DLC bosses.
My Biggest problem with this list is that Most of The Positions are entirely decided by you skipping them to unlock the highest level Zweilhander. Of Course a higher level weapon than what was expected for you is stronger than all of the early game bosses. That’s why it’s even high level. It’s not about how difficult their moves were but by how fast you could use it to defeat them. At least mention it in your title.
@@revolversnake126ikr? People complain about it but I find it interesting and it’s supposed to be claustrophobic. In the latest game it feels like every boss is generated by AI which is programmed to make them all similar; huge circle/square arena with no obstacles just spamming attacks faster than the speed of your combat. I miss old fromsoft boss design…
The biggest problem with the Bed of Chaos is the camera. You need to have the camera focusing on what's in front of you so you don't fall into the holes in the ground. However, you can't actually do that, as you also need the camera to focus on the Bed itself so you know when to dodge its swipes. However, you can't do that either as you need to focus on and avoid the holes in the ground, etc. Seriously, the Bed of Chaos is the worst.
This is less of a difficulty ranking, based on the mechanics of the boss and the effective counterplay the player can employ, but a ranking on who provided the biggest hiccup in your quest to selectively cheese the game.
If we're talking deaths, bed is up there. But I would say that it is on the easy side because of those checkpoints. S&O are tough but not too bad if you balance your fight off of whatever rng you get (if Ornstein is almost always next to you, just go for him.). The game gets a lot easier if you assess your situation in the moment. Artorias is the most fair imo with only one bad hitbox.
I still enjoyed the video but I fundamentally disagree with the premise of it. You act like on a replay everyone plays the game like this, but I just think you’re wrong. Yes the bosses are the centre point of these games, but it’s the gameplay loop itself that is what makes the games what they are. Rushing an end-game weapon so you can exclusively rush to and wipe all the bosses sounds like an easy way to suck all the fun out of the game, ngl.
So this list is absolutely useless as you aren't fighting them to how they are built but exploiting cheese. Title should be "Cheesing Bosses with End Game Gear" since you don't even seem to consider how hard they are relative to what kit/level you'd be coming at them with in a normal non-cheese run.
Claymore +15 is the most powerful weapon that still retains somewhat a bit of speed, Zweihander does the same damage but its slower. They both feel cumbersome and slowish compared to the silver knight sword but the damage is crazy. Besides using divine weapons in catacombs etc the Claymore is definitely the king even though its pretty boring to use
These lists have nothing to do with actual ingame difficulty anymore, its essentially a cheese/"how long can I mindlessly spam attacks on the boss before it kills me" ranking with bits and pieces of personal bias sprinkled in. This channel fell of hard and reheating content with ragebait over and over again won't bring it back up.
He said in the Demons Souls boss ranking that these rankings would be based on the full knowledge of a Souls series veteran. That includes the ability to max out a weapon early and so he is playing to that standard. It’s not meant to be balanced
@@danieladamczyk4024 It's not about that but more about the fact that more than half of the ranking is essentially interchangeable and basically pointless, since you'll just straight up 3 shot the entire first half and it doesn't reflect anything.
I miss the stats for the bosses, the rankings by the community and the point system. Was interesting to see what we think about the different bosses as a swarm intelligence. lol
ngl when you said these bosses aged like wine in the first few minutes, I had to do a double take. I'm playing DS1/R for the first time and the bosses are boring and simple af. the hardest boss for me so far was Stray Demon but all I have left is Seath and Gwyn + DLC. Bosses take like 2-3 tries but the run-ups to some of the bosses are the most bullshit in the series.
the difference is O&S and the DLC bosses I look forward to because if I die I just need to play better and it feels rewarding when I beat them with whatever build but Bed Of Chaos will always suck
Moonlight Butterfly as a melee build is only tolerable if you summon Beatrice, so you don’t have to wait around forever. And Bed of Chaos should only be cheesed with firebombs because it’s the worst part of the game.
Not going to lie, remastering old is a type of video i dread every youtuber doing, something new would be new, maybe ranking the levels of ghostrunner or nioh 2 from worst to best
Demod just remastering his old videos at this point. Not that I’m complaining, tastes and opinions change.
It feels nostalgic as well. Seeing the same idea years later, just different enough to be engaging.
I mean this is also just from a different perspective. He’s doing this specifically from the point of view of a series vet with all the knowledge he has.
The most nostalgic thing here is him thinking these bosses aged well. Half these mf's dont even got more than 5 attacks.
@@Mr.Starlight_gaming at least their attacks were readable. Elden Ring you need to study a boss for hours to gauge the timing on those damn delayed attacks and 9 swing combos.
@@JDLaney-zk4wb No you don't the only boss that I was personally stuck on was Messmer 2 hours and PCR 3 hours. There is not 9 swing combos and the delayed attacks are not that difficult, if dodged correctly you get all your stamina back while they delay.
I think this is kinda an unfair ranking as, while yes you are entirely capable of getting a +15 Zweihänder, none of these bosses are balanced around that. This isn’t really a list of “how difficult is it to kill each boss” it’s more “how difficult is it to kill each boss with a +15 Zweihänder”
Edit after reading the comments thus far: I see benefits to both sides of the argument now. Yes I forgot that he said that he was ranking this by a perspective of playing this as someone using everything they know now to the fullest to crush the game, that’s fine, it’s not necessarily my idea of having fun in the game but he’s allowed to play the game he likes how he likes to play it. However some of the discussion here is seeming to imply that facing the challenge on even footing is something only new or beginner players do, as if it’s impossible for a veteran to just play the game normally without grinding. I won’t push on the video anymore, because it’s what he wants to do, but facing something as it’s intended is allowed no matter how good or experienced you are
I was thinking the same thing, damn near every boss besides the very toughest ones won't get to do anything if they get one/two shot lol. Kind of odd
He did say with the Demon's Souls ranking that this wasn't so much a "Standard playthrough" difficulty ranking, but rather how well the difficulty holds up when you know the game inside and out to give yourself every advantage imaginable.
He's ranking based on the knowledge of a Veteran. He has the ability to use any tool at his disposal that he wishes to use.
He said the ranking is based on being a veteran with thorough knowledge of the game. Go to his old ranking if you wanna see it based on being a new player
"How difficult it is to kill each boss with a +15 Zweihander and having played the game so many times that you have encyclopedic knowledge of how each of the fights work."
“Getting the master key gives you access to Andre’s back door.”
- that’s what she said.
"Or, He said"🤣🤣
congrats you got the joke
Idk this ranking feels…off. Like even from a veteran’s standpoint, I would never place Capra anywhere near the Top 5, or put the Iron Golem lower than the Asylum Demon. Also have to disagree with #1. Yes the Bed of Chaos is hard, but I would rank bosses that actually test your skill higher, like Manus and Artorias, instead of luck-based platforming
I’m with him on Bed of Chaos being #1, it’s much easier to die there than any other boss in the game and it’s a unique fight and doesn’t play like most of the others
realistically, a hardened souls player in 2024 probably has more of a chance to die to bed of chaos than to any other boss in the game. I love DS so its not a critique at all but I think most of the challenge has aged pretty poorly ofr someone who kept playing these types of games and bed of chaos is just pure bs which kinda makes it the hardest by default lol (If we are talking about new players then now bed of chaos isnt the hardest)
He also straight up forgot the Sanctuary Guardian 😂
@@reinoutrenes4129 pretty much this. I've been playing this game since 2016 and have beaten it around 30+ times. I just finished an all-bosses run two days ago, and I did Manus and Artorias single try whereas I died 9 times to bed of chaos.
@@travistotle #8 :)
Dark Souls 1 bosses for the most part aren't all that difficult. By themselves anyway. The game design is different from later titles in that the bosses aren't separated from the levels. In later titles you'll unlock a shortcut which provides a direct line from bonfire to boss. In Dark Souls 1 you played through the level and faced the boss at the end. It's a similar design philosophy to classic Castlevania levels and the challenge comes in preserving as much of your resources as possible.
Is that such a bad thing? It's what I liked about Dark Souls, Demon Souls as well. They dont make the boss the focus , they dont force you to memorize combos and roll every two seconds.
In Dark Souls, its you, your sword and your shield, taking on the challenges one careful step at a time. Slow and deliberate, the way I liked it.
Bloodborne corrupted this series and the fanbase as a whole.
@@josephbulkin9222 i dont think bloodborne "corrupted" anything. It changed the direction of the games going forward, but it did because people clearly preffered this over the open-ended yet scattershot approach.
I'll always have a soft-spot for DS1's focus on the journey over the individual battles. The almost puzzle-like problem-solving you go through when clearing the game, using your resources and consumables wisely to make your journey easier. (When you dont just try to brute-force with speedrun strats or min-maxxed gear.) In ds1, the bosses are the dessert, rather than the main course. And there is definitely something commendable about that.
But it clearly wasnt as succesful as the more precise, action-focused, mechanically challenging sort of focus the games have now with boss difficulty and such.
@@demsterclippy4252 Soft spot? That IS Dark Souls, and to change it is to turn Souls into something else entirely.
I'm generally not a fan of cheese strats, at least not for every single play through, but the Bed of Bullshit deserves all the cheese in Wisconsin.
Quit outs make the fight so much better. I saw some speed runner do it and now whenever I pick up DS1 again for a run that part is not nearly as aggravating
@@huntermengel2683 There is a whole other level of cheese even beyond quit outs involving fire bombs that I usually do that skips running to either side entirely.
@@huntermengel2683 If the speedrunner wasn't throwing firebombs from right in front of her, they weren't a very good speedrunner
I did this for Demon Souls. I'm doing it again for this. Time to see how Demod's thoughts have changed since the first list 8 years ago.
26) Pinwheel: No Change
25) Taurus Demon. Down by 2. Original 25: Asylum Demon
24) Iron Golem. Down by 4. Original 24: Moonlight Butterfly
23) Gaping Dragon. Down by 1. Original 23: Taurus Demon
22) Bell Gargoyles. Down by 8. Original 22: Gaping Dragon
21) Gwyndolin. Down by 4. Original 21: Ceaseless Discharge
20) Moonlight Butterfly. Up by 3. Original 20: Iron Golem
19) Asylum Demon. Up by 6. Original 19: Priscilla
18) Demon Firesage. No Change
17) Priscilla. Up by 2. Original 17: Gwyndolin
16) Ceaseless Discharge. Up by 5. Original 16: Seath
15) Centipede Demon. No Change
14) Nito. Down by 3. Original 14: Bell Gargoyles
13) Quelaag. Down by 3. Original 13: Stray Demon
12) Gwyn. Down by 3. Original 12: Sif
11) Four Kings. Down by 6. Original 11: Nito
10) Stray Demon. Up by 3. Original 10: Quelaag
9) Sif. Up by 3. Original 9: Gwyn
8) Sanctuary Guardian. No Change
7) Seath. Up by 9. Original 7: Capra Demon
6) Artorias. Down by 3. Original 6: Bed of Chaos
5) Capra Demon. Up by 2. Original 5: Four Kings.
4) Manus. Down by 3. Original 4: Kalameet
3) Kalameet. Up by 1. Original 3: Artorias
2) Ornstein and Smough. No Change
1) Bed of Chaos. Up by 5. Original 1: Manus
Biggest Gain: Seath- 9 ranks
Biggest Loss: Bell Gargoyles- 8 ranks
You might want to rename this video to "Ranking the Dark Souls Bosses from Easiest to Hardest for overpowered veteran builds"
This new series of rankings is based on his opinion as a knowledgeable veteran of the series. He said so in the Demons Souls video. Although it might pay for him to reiterate it each video to avoid this confusion.
That literally is the exact premise of this series
@@bradencosier80then it should be mentioned in the title. But „ranking bosses from easiest to hardest with a +15 Zweihander” would get less clicks than „ranking bosses from easiest to hardest”. It’s more effective for him to title the video like he did, but it’s also MUCH more dishonest
@@antonigolonka7158it's really not that dishonest. Sure it's a more appealing title, but he has so far been very upfront right at the start of both videos in this new series about the perspective he is taking to make them, & to make them different from the videos he has already made on the subject.
I agree with the point someone else made that he should continue to make it very clear at the start of all the new rankings when he makes them that he is ranking them from this unique perspective, but as long as he does I think the idea that he's somehow being dishonest with these videos is completely overblown
@@davyfromthenavy4248 the title doesn’t reflect the content at all. Or rather, it does in a way, but he has other ranking videos, where he doesn’t do all this cheesy prep and they’re titled exactly like this one. You need to make a distinction between these videos very clear. Otherwise you’re just tricking people who think they’re goin to get the same type of ranking as they did for Sekiro for example. I would have watched this video regardless honestly, cause I like this type of content. But there are people who only want to watch more baseline reviews, and this video has a title implying exactly that, but it is not that at all. That is, in all definitions of the word, dishonest.
Is it the biggest thing ever? No. Does it feel bad that a creator you like would do something like this? Very much so
4:57 it floats down
That one got the whole office rolling
Ba dum tish
Have you considered doing a community quality ranking of all the Soulsborne bosses, per game or all of them at the same time? It'd be really cool to see how they all stack up, especially since it's been a while for everything pre-Elden Ring, not to mention there were no quality rankings prior to Sekiro. Another worthwhile idea might be a community ranking of the games themselves.
You mean like the ones he already did? I highly doubt community opinions have changed all that much.
It's stupid to use a +15 Zwei and rank early game bosses with it. You should have ranked the bosses from a veteran perspective, but still by going the intended route. It's like killing dancer early, and then saying Pontiff, Abyss watcher etc. are easy with an OP build.
That said, hard agree on BoC being the hardest.
WERE SO BACK
No, he has fallen from his ivory tower. The long forgotten jigga, rigid in the wrong places.
He became the crab, and the serpent.
A true pond scum level entity.
Undeserving of even the love his crank addicted mother could give.
He has become the most pathetic slug giver I've ever seen. His touch is slime, the puke from the homeless guy at your nearest bridge.
Forgo all love
0:14 "these bosses aged like fine wine" LMAO!!!
no we fucking aren't choom this fucking sucks
Not even a minute in and I remember my first encounter with Pinwheel. The black knight was rough, the bonewheel skeletons wrecked me, and when I reached the boss I was out of estus. I thought to myself, "well, crap, I hope I can make it through this."
I beat him on my first try without any risk of death. I took more damage from falling to his arena than any attacks.
You should change the title to “…with endgame knowledge.” 1. It represents the video better and clearly distinguishes it from your previous ds1 videos.
2. It’s an interesting take that hasn’t been done much. I’d have watched it a lot sooner if that had been the title. I’ve seen countless ds1 boss rankings at this point but this is one of if not the first I’ve seen from this angle
Really nostalgic seeing you basically remaking the videos that made me sub in the first place. Please bring back that old outro theme man! It goes so hard
MY BOI! I been waiting for you to upload again. I was literally thinking yesterday "I wonder if DeMod will upload soon?" And here you are!
Welcome to the wonderful world of BFS.
Big. Fucking. Sword.
I was pleasantly surprised to see O&S land where they did on the list. Still my favorite boss fight in the series (as well as favorite piece of music in the whole series).
Manus being lower than O&S baffles me. He’s still one of the bosses I struggle with the most out of any of the games
Really depends on playstyle. Even ignoring the fact you can kill Manus from outside the boss arena, one giant boi is a lot easier than Snorlax and Pikachu for me.
he just isn't that hard and he never really has been. O and S is real peak difficulty. to this day it is very hard to manage both with DS1 clunky movement and low stamina
Took 5 tryes with 15 long sword and mega magic weapon. Hardest boss in ds1
I find O&S harder personally but you can still argue Manus is harder. The magic attacks in phase 2 can be very demanding on your reaction time, and his wombo combos are very unpredictable. He's used it twice in a row against me before.
I don't really get the point of this, is he just gonna do 1-shot builds for ER and rank everything at bottom?
I might be alone on this, but I feel like this is such a weird way to rank the difficulty of the bosses.
Might as well have just gone to NG+ and rank them based on that? - Like I don't understand the point lol
It's honestly just stupid and pointless tbh
I still love how you can get the pendant in Oolacile to fend off dark spells from Manus. Good level design tie into the boss.
My top 3 Hardest for Dark Souls 1 is:
1. Manus, Father of the Abyss. Mostly because his fight style of switching from fast/flail like combos then jumping back to casting make trips me up more then it should.
2. Bed of Chaos. As for why.....sweeping you into a hole, mostly because of how the camera is in the game. You cannot watch its arm swings while running around dodging holes, well at least I cannot. If we had a zoomed out, top down camera angle Bed of Chaos would be MUCH easier, least for me anyhow.
3. Ornstein and Smough. They are the at the number 3 for me mostly because their attack animations are "human". I can read human/player/dragon animations the easiest, they are still hard but the easiest of the hardest for me if that make sense. I die to them maybe once every few play throughs, I usually kill Smough first Because I like getting Ornstein stuff, also I like the tougher fight.
Ah yes Dark Souls. My first game that got me into the Souls Series. Despite playing a ton of it and not liking invasions from other online players especially the Gravelord people since I had no idea where the black phantoms of enemies came from. It was a blast. Also I was one of those people who sucked at parrying and fought Gwyn head on.
My ranking would look quite differently. Except for #1. Every single playthrough, I get better, and the god damn tree gets better at pissing me off
You should try doing the firebomb cheese against Bed of Chaos for next time.
I have watched every demod Soulsborne boss ranking video and will gladly watch version 2.0 as well
This is a unique way to do a difficulty ranking that I'm actually all for. Really like the vision you're going for here. Looking forward to DS2!
Now before i watch this i know this man did NOT put BoC at no1.
Only boss that’s bs and relies more on luck than skill. Makes sense that an unfair gimmick boss is more difficult to seasoned players
@@fathergascoigne6104 yeah i think i died more to BoC than Manus on my most recent playthrough of the game and that playthrough was the first time i actually beat manus. fck BoC
I feel like im taking crazy pills, but does anyone else think that the DS1 bosses are kind of lackluster? The game itself is great, I love the exploration, level design, and how novel the entire experience is. But the bosses--outside of the DLC--have always felt clunky to me, with fights that are at most serviceable and at worst boring and bullshit, for lack of a better word. I know this is a difficulty ranking, not a quality one, but I genuinely wonder if others feel the same, as I tend to see almost universal praise for the majority of DS1 bosses outside of Lost Izalith.
Edit: also lookign at some of the comments about the "+15 Zweihander" thing seem, a little subjective, even if I do tend to agree. I personally wouldnt spend hours farming in some annoying areas to get a super OP weapon that can three shot most bosses, mostly because I tend to enjoy fights that keep me engaged for longer. One way this can definitely impact a ranking is what is shown at 3:55, where Dmod makes fun of the Gargoyles low health pool, which doesnt make a lot of sense. Theyre intended to effectively be the 2nd or 3rd boss in the game, as well as a duo fight, so it amke sense the devs would want to make things a little more manageable for lplayers.
Overall, though, I do appreciate how Dmod ranked some of these bosses, such as putting BoC at number 1. BoC si the ahrdest, not because it requires the fastest reaction time, but because it disregards the combat system and game knowledge entirely. Really like that arguemnt, and I think its an understated one that exemplifiies how boss fights can be mroe unique and still offer a challenge, rather than relying on the "knight fight" archetype that basically all of the fights later in the series come down to. Im not saying that BoC is agreat fight, its undeniably horrible, but the idea is an interesting one.
@@BigOlMonkeBoi Yeah, i've got an odd a soft spot for capra demon, as a person who relies heavily on shield+footwork fighting him once the doggo's are dead when done right just feels so on point. And there are a few standouts like O&S and Gargoyles. But most are very meh.
The level design however is far and away my favourite, not just in the pathing through and between area's, but also a lot of the enemy placements. Thats not to say there isn't some bullshit in there, post Anor londo i feel like the archives and the flooded part of the city are the only really well done parts, (tomb of giants would probably be ok without the damm darkness), and Lost Izalith is a cool concept that suffers from the inability to really develop it due to time pressure.
I think if it got a full overhaul type remake that took the basic designs but went in and cleaned up the bosses and late game area's to be less weak it would be a damm near perfect soulsborne game.
You can ctrl+c ctrl+v artorias in Elden Ring and his moveset would be worthy of a dungeon mini boss. Truly, how far we have come.
DS1 IN GENERAL has aged pretty rough. But that's expected. I do think as far as a pure Souls game goes, DS3 is just the way to go.
To be fair you can blame a lot this on the games age
I think this is because of how much more mechanically advanced the games have become since then, I never thought this way when I played DS1 for the first time.
I've missed these rankings from you.
Any chance of a Stellar Blade boss ranking sometime in the future?
Damn, wild to be back in 2018 again!
YOOOOOO!!!! Demod you absolute legend!!!
4:55 *Clears throat, "Moonlight Butter doesn't fly!"
it floats down
@@relton66this is the only meme I have seen about this boss since lenny did that video
Let’s fucking gooooo another DeModcracy upload!!!
Demod vs playstation studios, the greatest battle of remastering the same thing 3 times somehow (love it tho)
I think revisiting a ranking would make more sense if you fought bosses as intended, when intended or around the level and weapon upgrade intended. Over leveling a max weapon then going back to the beginning of the game will obviously make it much easier then when you would normally fight them
You say “intended” like fromsoft didn’t add a starting item whos whole purpose is to let you sequence break the game
If you can become an unfathomable powerhouse without using glitches, then it’s intended.
Always farm for the black Knight sword from the first Knight in undead burg, lasts the entire game :)
how do you farm it from him if he doesn't respawn?
@@haydeng3541 Use a cloud save.
Bed of Chaos’ difficulty depends on how you tackle it. If you decide to you know… do the platforming parts, then it’s number 1 for me. However, after learning that firebomb cheese, Bed Chaos easily surpasses Pinwheel for how easy Bed of Chaos is. Ceaseless Discharge is my easiest boss as well, because all you do is steal the clothes, run to the fog wall, punch, then you’re done!
If you save and quit to go back to the Gate, remove you weapon and use Havel's ring with a good fully upgraded armor, it's not hard to do it regularly.
The remaster made it a lot easier by making it so that you could trigger jump by pressing L3 and B/Circle
@@pedrolantyer I’ve done that for a long time. However, after learning the firebomb cheese, my strategy will never change again. lol
Bed of Chaos #1 is weird. Everyone experiences the game different and find certain parts harder and easier. The bed of chaos is so awful, why would you ever not use the firebomb cheese? The difficulty becomes in execution(you have about 7 seconds between destroying orbs before fire is up your ass). Looking at it as a souls veteran, with every tool at your disposal, why would you ever not skip the worst boss in the series? The cheese is not that hard to do imo. Look up a tutorial and take screenshots of the 2 locations you throw the bombs and just practiced by throwing knives and timing between throws to make sure you can execute it(to practice you must not have activated an orb). Or, just go for it, you will have plenty of time.
Also, Stray demon and demon firesage not being next to eachother is crazy. Stray demon: go as close to the big pilgrim door where you will still fall into the boss. DO NOT plunge attack! You will be stuck in place for a second or 2 when your weapon hits the ground. Spam roll on your way down and as you hit the boss floor. If you spam the roll button right after/right as you land, you will roll and have enough time to run away and heal.
It's funny because I remember playing DS3 and Bloodborne first, then playing DS1. Needless to say, I did not find most of these bosses challenging and that's without the Zweihandr.
yea if you played the later games ds1 is easy mode mostly. Still the best game tho lol.
@@revolversnake126the areas make up for it in difficulty so overall DS1 is harder than DS3 for me, the only one harder than DS1 is Bloodborne and that’s also my favorite
Love these, Can we a get a new top 30 hardest bosses of all time community version?
I was just watching a Dark Souls playthrough the other day, so this really hits the spot.
I can't believe we live in a timeline where you ranked stray demon over 4 kings and Gwyn 😂
Havels armour and Parry and the latter two are easy though.
So much damn damage, it's beautiful!
Ngl O&S is mad overrated in terms of difficulty you can walk in there with a +10 Zweihander or +10 any weapon if you just farm the main gate then use the giant blacksmith which can be done in like 30-40 minutes and just blitz Ornstein because he'll fly at you when the boss fight starts then stomp on Smough. They are not even close to the top 5 hardest bosses in DS1.
I've played these games tons of times and yet I treat every playthrough like it's my second. Same build every time, exploring every last bit regardless of how much I need to, and facing the same challenges the same way. I don't think I could ever go for cheese builds because that just ruins the fun of these games for me.
Also every playthrough I die exactly once to Moonlight Butterfly. I call it the Butterfly Tax.
before watching, my t5:
1) Knight Artorius
2) Orenstein & Smough
3) Manus, King of the Abyss
4) Black Dragon Kalameet
5) Demon Firesage
(i know, that obnoxious AOE always kicks my ass and none of the other bosses are at the level of the other 4 lol)
Bed of Chaos is fair. It's guaranteed death essentially.
Capra Demon and Manus standing next to each other in the list feels wild :D
Ngl, at this point O&S is a pushover for me, while Kalameet still makes me eat my controller :D
Love this return to souls and old style content!!!!
finally someone is doing this kind of video
I don't think DS1 bosses have ''aged like fine wine''. Apart from the ones in the DLC, base game bosses will most often get stuck in a loop repeating 1-2 moves for the whole fight. It was good for its time, but not so much these days. Even Ornstein and Smough do this, especially the butt slam.
Yeah, that was a diobolical take
Possibly the worst comment I’ve ever seen
@@dabestgames4047 what do you mean by that?
@@Mr.Starlight_gaming horrible take
@@Mr.Starlight_gaming ds1 bosses have all ages very well imo
To this day i have never been able to fight Gwyndolin. Everytime i play the game i forget that there's glitch that kills him instantly. The glitch in question that is that whenever I go to the chimney that has Havel's armor for some reason going through the hidden wall kills Gwyndolin, Gwenevere, and the Anor Londo Fire keeper all in one go. And everytime I forget that happens.
I love how every ranking, smough manages to hit you the exact same way through a pillar😂
cant wait to see dragonrider knight do himself a stupid in DS2 ranking
SL1 is the true judge for difficulty
I find it interesting that in one of your old Dark Souls 3 DLC rankings you said that 'the innovation Souls has provided has began to stagnate' and years later you're still kinda just milking the games for content, I understand that you enjoy them and that they mean a lot to you but literally redoing an old ranking after making such a claim is strange to me, especially considering this ranking has no real innovation to it either, like you aren't ranking the bosses on story instead, or lore, or presentation etc, it's always just difficulty and gameplay
So I think this ranking only makes sense if you have a +10 Bloodhounds Fang by Margit and Godrick (you can easily do that, you only need to kill the Godskin Noble for the Somber 7).
Otherwise this ranking feels off and not representative of the difficulty of these bosses, in my opinion.
Definitely would've put O&S below the DLC bosses, or at least Manus and Kalameet. I get the impression you ranked the bosses that require a lot of patience higher than a lot of people 😉 also I absolutely wouldn't have put Sif in the top ten, i love her as much as the next guy but she's a pushover when you know what youre doing
I'm watching this for the thumbnail alone. Looks awesome, maybe they should do the next game hyper-realistic or something
I had played DS1 after playing Sekiro, DS3, and Bloodborne. I had a little trouble with the Taurus Demon and Bell Gargoyles because of the clunkyness making the dodge timing a little weird. Once I got that down the game was beyond easy. Not a single boss proved a challenge until having to take 5 minutes to learn to parry Gwynn and the DLC bosses.
My Biggest problem with this list is that Most of The Positions are entirely decided by you skipping them to unlock the highest level Zweilhander. Of Course a higher level weapon than what was expected for you is stronger than all of the early game bosses. That’s why it’s even high level. It’s not about how difficult their moves were but by how fast you could use it to defeat them. At least mention it in your title.
If you can’t be bothered to wait a minute into the video to see him say that then that’s a you problem
Nice seeing Demod back in my recommended
The older I get the more I realize: I’ll never have a gaming experience like dark souls 1 again
1:46 shit, I wish I could get to Andre’s back door
0:00 my man set a record for “fastest I’ve every agreed with someone”
I recently replayed Ds1, and died more times to Capra demon more than any other boss. Manus included
i wish we got more bosses like capra demon that have an intersting arena layout that plays a big part in the fight.
@@revolversnake126ikr? People complain about it but I find it interesting and it’s supposed to be claustrophobic. In the latest game it feels like every boss is generated by AI which is programmed to make them all similar; huge circle/square arena with no obstacles just spamming attacks faster than the speed of your combat. I miss old fromsoft boss design…
Capra is low-key a skill check for if you’re spec-ing right. Coupled with a tight arena.
The biggest problem with the Bed of Chaos is the camera. You need to have the camera focusing on what's in front of you so you don't fall into the holes in the ground. However, you can't actually do that, as you also need the camera to focus on the Bed itself so you know when to dodge its swipes. However, you can't do that either as you need to focus on and avoid the holes in the ground, etc.
Seriously, the Bed of Chaos is the worst.
This is less of a difficulty ranking, based on the mechanics of the boss and the effective counterplay the player can employ, but a ranking on who provided the biggest hiccup in your quest to selectively cheese the game.
I would rank Capra, Gwyn and BoC in my top 3 consistently. Every fucking run, i die to these guys the most.
Oh yea baby, we're back in business
0:07 missed opportunity to use the Berk 2016 CLANG
These videos are proof that trhis channel lives and dies with souls boss rankings. Remastering the remastered boss rankings is a bold move.
If we're talking deaths, bed is up there. But I would say that it is on the easy side because of those checkpoints. S&O are tough but not too bad if you balance your fight off of whatever rng you get (if Ornstein is almost always next to you, just go for him.). The game gets a lot easier if you assess your situation in the moment. Artorias is the most fair imo with only one bad hitbox.
I still enjoyed the video but I fundamentally disagree with the premise of it. You act like on a replay everyone plays the game like this, but I just think you’re wrong. Yes the bosses are the centre point of these games, but it’s the gameplay loop itself that is what makes the games what they are. Rushing an end-game weapon so you can exclusively rush to and wipe all the bosses sounds like an easy way to suck all the fun out of the game, ngl.
Exactly why his content is falling apart.
I still love it, but the love is fading.
Man. With this new build and perspective
This is one interesting ranking
Why was the Erdtree avatar OST playing for Cappra Demon?
I remember beating Bed of Chaos with a broken controller.
Ever since I learned the bow firebomb cheese i refuse to fight bed of chaos the normal way
Fun fact for anyone trying O&S with a Zweihänder; R2 is a guaranteed stagger in all phases.
i was watching thinking hold on, manus or o&s arent #1 what the?!.... bed of bullshit. AH................... yeah. i understand LOL
Farming for a +15 weapon and ranking bosses based on that is pretty dumb
I have only defeated Taurus Demon once through various playthroughs as he always ends up jumping off the ledge😂😂
So this list is absolutely useless as you aren't fighting them to how they are built but exploiting cheese. Title should be "Cheesing Bosses with End Game Gear" since you don't even seem to consider how hard they are relative to what kit/level you'd be coming at them with in a normal non-cheese run.
He says that was the point how do the bosses hold up with the knowledge you acquire after the initial playthrough?
Claymore +15 is the most powerful weapon that still retains somewhat a bit of speed, Zweihander does the same damage but its slower.
They both feel cumbersome and slowish compared to the silver knight sword but the damage is crazy.
Besides using divine weapons in catacombs etc the Claymore is definitely the king even though its pretty boring to use
A +15 zweihander? On the taurus demon??? Is this bait?
Bro I miss when you sounded happy
These lists have nothing to do with actual ingame difficulty anymore, its essentially a cheese/"how long can I mindlessly spam attacks on the boss before it kills me" ranking with bits and pieces of personal bias sprinkled in. This channel fell of hard and reheating content with ragebait over and over again won't bring it back up.
what kind of difficulty ranking has you getting a +15 weapon asap to mince every boss in 10 seconds? id rather just watch the old ranking
He said in the Demons Souls boss ranking that these rankings would be based on the full knowledge of a Souls series veteran. That includes the ability to max out a weapon early and so he is playing to that standard. It’s not meant to be balanced
Ah the purists. Dark souls *must* be always hard.
@@danieladamczyk4024 It's not about that but more about the fact that more than half of the ranking is essentially interchangeable and basically pointless, since you'll just straight up 3 shot the entire first half and it doesn't reflect anything.
@@JB-nl3xy That the point, the weight straps are gone and player is on full power. Ultimate test of skill.
So this is just a ranking of how easy it is to cheese each boss...?
If I judged your subscribers based solely on this comment section…holy shit your viewers hate your opinions.
DEMOD?? DS1?? LETS GOOO
I miss the stats for the bosses, the rankings by the community and the point system. Was interesting to see what we think about the different bosses as a swarm intelligence. lol
ngl when you said these bosses aged like wine in the first few minutes, I had to do a double take. I'm playing DS1/R for the first time and the bosses are boring and simple af. the hardest boss for me so far was Stray Demon but all I have left is Seath and Gwyn + DLC. Bosses take like 2-3 tries but the run-ups to some of the bosses are the most bullshit in the series.
You know, before this video, I hated pre-nerf Promised Consort Radhan. After watching this video, I now think we deserved the suffering he brought.
glad everyone else feels the same way as i do about this video in the comments. misleading video
the difference is O&S and the DLC bosses I look forward to because if I die I just need to play better and it feels rewarding when I beat them with whatever build but Bed Of Chaos will always suck
Moonlight Butterfly as a melee build is only tolerable if you summon Beatrice, so you don’t have to wait around forever. And Bed of Chaos should only be cheesed with firebombs because it’s the worst part of the game.
Anybody else notice that Moonlight Butterfly's head looks like the Sacred sword from ER?
Not going to lie, remastering old is a type of video i dread every youtuber doing, something new would be new, maybe ranking the levels of ghostrunner or nioh 2 from worst to best
we need the old sound effects bro
WE'RE BACK BABY!