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Tutorial: Node based Material System in Release 20 in depth | Maxon Cinema 4D
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- Опубліковано 17 сер 2024
- Dive deep into Node-based Material with Maxon Lead Instructor Helge Maus as he analyzes a project by Maxon Certified Instructor Yan Ge (Joe) - www.c4d.us and www.c4datc.com
www.maxon.net
This is a steep learning curve....my god
Super Einstieg in die Nodes! Dankeschön!
100% phantastic.
I decided to try and model a guitar pedal as my first project and then randomly found this video!
Great tut! Thank you so much! Can you do more videos about all the C4D assets. There's so many usefull assets...
Excellent Helge 🌞🌞🌞
Really love your works, please make more tuts about Note Mat please tks so much
hi I have a question. in step of add Color Correction node. why should we change Saturation into -100? thank
How mix color material and roughness and color roughness
Here! :-)
Great tutorial. Thank you so much.
Great tutorial, thank you!
Der gute alte Helge Maus!
hello, can I use this material editor to make materials for 3rd party renders ?
Hey guys ! where can i put my vertex map in the node editor ?
Man I love you
adding textures through the dialog window in the node PE is a crime.
Идеальным этот тутор бы сделала видимость нажатых клавиш
Мм, перевод бы добавли(
So I'm a blender user and I'm super super fluent with nodes to the point where I can create entire models using only nodes. Learning cinema4D now and good lord this is such a mess of a software. Powerful, yes. but the learning curve to this is insane. Nomenclature of features in blender just makes more sense. The UI of blender too, just simply makes so much more sense and makes it so much easier. But anyway, this pain of a journey called learning the UI of Cinema4D starts for me
Oh great - another million ways to create a metal surface.
But credit where credit is due. The old material layers system needed an overhaul, and this does a better job on more complex materials. But tip is, simple materials - don't bother with the node system.
And still you didn't explain how to create a texture - based metal material. I have a steel materai, WITH base colour, WITH roughness, metallic, and specular maps. Where do I put these? Now what if I have one texture setup with DIFFERENT materials, both metallic and dielectric. Like, a shelf. Wooden panels and metallic handles. Is this too advanced for C4D? Or for you? Sorry, but I dislike this vid.