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STREET FIGHTER 6 GUILE COMBOS! Starter Combo Guide

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  • Опубліковано 14 сер 2024
  • The Street Fighter 6 Guile combo guide is here to help everyone prepare for launch! These combos should give you a nice head start on what to do with an easy-to-follow demonstration that focuses on damage and practicality. We will be sure to provide updates in the future for every character as SF6 receives more patches.
    Annotations
    D = Down
    U = Up
    F = Forward
    B = Back
    C = Crouching
    J = Jumping
    QCF = Quarter Circle Forward / D, DF, F
    QCB = Quarter Circle Back / D, DB, B
    HCB = Half Circle Back / F, DF, D, DB, B
    HCF = Half Circle Forward / B, DB, D, DF, F
    DP = Dragon Punch Motion / F, D, DF
    LP = Light Punch
    MP = Medium Punch
    HP = Hard Punch
    LK = Light Kick
    MK = Medium Kick
    HK = Hard Kick
    P = Any punch
    K = Any kick
    PP/KK = OD Version
    XX = Cancel/Immediately
    / = Means "Or"
    + = Same Time
    [...] = Any
    CH = Counter Hit
    PC = Punish Counter
    DI = Drive Impact
    DR = Drive Rush
    Timestamps:
    INTRO 00:00
    Intro 0:00
    LIGHTS 0:17
    C.LK, C.LP xx D-U HK
    C.LK, C.LP, LK xx D-U HK
    C.Lk, C.LP, LK xx LVL 1
    C.LP, C.LP xx D-U HK xx LVL 3
    MEDIUMS 0:52
    MP, C.MP-MP xx D-U HK
    C.MP, C.LP, LK xx D-U HK
    C.MK, C.LP xx D-U HK
    C.MP, C.LP xx H LVL 1, D-U KK
    MP-B+HP xx H LVL 1, D-U KK
    MP, C.MP xx D-U HK xx LVL 3
    HEAVIES 1:40
    F+HP, C.LP, C.LP xx D-U HK
    F+HP, C.LP, xx D-U HK xx LVL 3
    DRIVE IMPACT 1:58
    DI, HP xx QCB LP, D-U HK
    DI, C.HK-DF+HK XX D-U HK, D-U KK
    DI, B+HP xx H LVL 1, D-U KK
    PUNISH COUNTER 2:28
    C.LP PC, C.HK
    C.LP PC, C.MP xx D-U HK
    B+LK PC, C.LP xx D-U HK
    MP PC, DF+HK xx D-U HK
    C.MP PC, MP, C.MP xx D-U HK
    C.MP PC, HP xx D-U HK
    C.MK PC, D-U HK
    C.MK PC, LVL 1
    C.MK PC, HP xx D-U HK
    F+MK PC, C.MP xx D-U HK
    HP PC, DF+HK xx D-U HK
    HK PC, C.MP-MP xx D-U HK
    HK PC, MP-B+HP xx D-U HK
    C.HK-DF+HK PC xx D-U HK, LVL 1
    F+HP PC, MP, C.MP xx D-U HK
    F+HK PC, D-U HK (close)
    F+HK PC, LVL 1
    DF+HK PC, D-U HK
    DI PC, DF+HK xx D-U HK
    DI PC, C.HK-DF+HK xx D-U HK, LVL 1
    DI PC, MP-B+HP xx H LVL 1, D-U HK
    DRIVE RUSH 4:53
    DR C.MK, MP, C.MP xx D-U HK
    DR B+LK, C.LP, C.LP xx D-U HK
    DR F+MP, C.MP xx D-U HK
    C.LK, C.LP, LK xx DR LK, MP, C.MP xx D-U HK
    C.MP xx DR MP, MP-B+HP xx D-U HK
    C.MP xx DR C.MP, MP, C.MP xx D-U HK
    HP/B+HP xx DR F+MK, MP, C.MP xx D-U HK
    HP PC xx DR F+HP, MP, C.MP xx D-U HK
    F+HP, C.LP xx DR C.LP, MP, C.MP xx D-U HK
    SOLID PUNCHER 6:06
    MP, C.MP xx LVL 2, B+HP xx B-F LP-LPLPLPLP, LVL 1
    MP, C.MP xx LVL 2, B+HP xx B-F LP-LPLPLPLP, DR C.HK-DF+HK xx D-U HK, LVL 1
    MP, C.MP xx LVL 2, B+HP xx B-F LP-LPLPLP, DR F+HP, MP, C.MP xx B-F LP-LPLPLPLP
    HP xx LVL 2, MP, C.MP xx B-F LP-LPLPLP, DR F+HP, MP, C.MP xx B-F LP-LPLPLPLP, DR F+HP, C.MP-MP xx D-U HK
    Sonic breaks (follow ups) can be delayed for extra frame advantage
    CORNER 7:03
    MP, C.MP-MP xx B-F LP, D-U HK
    MP-B+HP xx QCB LP, D-U HK
    F+HP, C.LP xx H LVL 1, D-U KK
    F+HK PC, B+HP xx B-F LP, D-U HK
    F+HK PC, C.HK-DF+HK xx D-U HK, D-U KK
    F+HK PC, B+HP xx LVL 1, D-U KK
    DF+HK xx DR MP, MP, C.MP xx B-F LP, B+HP xx B-F LP, C.HK
    B+HP xx DR HK xx C.MP xx B-F LP*, C.MP XX B-F LP*, DF+HK XX D-U HK
    HP xx DR F+MK, MP, C.MP xx B-F LP, B+HP xx B-F LP*, HK xx LVL 3
    * Requires a perfect sonic boom
    Twitch / vesperarcade
    Twitter / vesperarcade
    Discord / discord
    #StreetFighter6 #SF6 #StreetFighter #Guile

КОМЕНТАРІ • 123

  • @diebysward9184
    @diebysward9184 Рік тому +22

    Thank you Mir! I have been waiting for this video. Good to see boom loops aren't completely gone.

  • @shadowofobama505
    @shadowofobama505 Рік тому +21

    To do standing LK cancelled into flash kick: you need to press LK while you're moving the stick from down to up.
    This is called charge partioning, you can find videos of people demonstrating it.

    • @gotmefkedup1181
      @gotmefkedup1181 Рік тому +4

      I was just wondering this looking for good guile guides. Does it work on the dpad too or is it a stick specific thing

    • @redgunnit
      @redgunnit Рік тому

      ​I imagine it would work on dpad, but it be a matter of timing attack buttons more than anything.

    • @risefm001
      @risefm001 Рік тому +2

      if you’re struggling with it like I was on stick, I was able to learn by releasing the stick from D so it returns to neutral and pressing LK at the same time and then immediately push the stick up and press HK

    • @AspiePilo82
      @AspiePilo82 11 місяців тому +1

      ​@risefm001 thank you that worked for me on the d pad.

  • @VivanteMixes
    @VivanteMixes Рік тому +84

    whoevers reading this just a heads up, just like how there is a perfect sonic boom there is a perfect flash kick. when he says somersault it does less damage and when he says flash kick and it is green then it does more damage. some of these combos are with flash kick and some are with somersault so the numbers will be different. great video otherwise

  • @Presaria
    @Presaria Рік тому +32

    idk how you do standing LK into flip kick

    • @weaponx8263
      @weaponx8263 Рік тому +1

      Charge buffering. I think you should use negative edge

    • @Harlec
      @Harlec Рік тому +5

      Nuckeldu has a good video about it. Basically you charge and in your way up (to do the kick) you are forced to go neutral. In that gap that you are in neutral press lk and "continue" up. At the beginning it's a bit tricky, but when it clicks it's actually not hard.

    • @BlueEyedBandit98
      @BlueEyedBandit98 11 місяців тому

      You my friend should go look at urien headbutt loops on sf5 , he doesn't have them anymore, I don't think but it's the same strategy, you're basically doing the kick from crouch charge to standing

    • @zarusobaman7084
      @zarusobaman7084 9 місяців тому

      Input fast from d- df -f -uf. While on f press lk. The Hk on uf

    • @zarusobaman7084
      @zarusobaman7084 9 місяців тому

      @@weaponx8263no need negative edge

  • @squilliam0909
    @squilliam0909 Рік тому +16

    Great stuff! A combo I have been using a lot is Stand HP xx Drive Rush xx Stand MP -> Stand MP -> Crouch MP xx L. Sonic Boom -> H. Flash Kick. Turns out it actually works with a non perfect sonic boom, although that extra frame of hitstun makes things just that much easier.

    • @sneakyness590
      @sneakyness590 11 місяців тому

      How in the world do you get the sonic boom off after getting Cp? I will start holding DB right after second MP but it doesn't come out. Same with Flash kick

  • @Seyton
    @Seyton Рік тому +11

    Thanks Vesper for this very useful and helpful video! Guile is my weakest character right now and I really want to get a lot better with him. I always seem to have problems with charge characters.

  • @El-Burrito
    @El-Burrito Рік тому +6

    Thanks for making this. I've mostly been using the combos I learnt in the combo trials (aside from the advance ones, which I've yet to even attempt in a real match)

  • @Sweet_Solos
    @Sweet_Solos Рік тому +3

    Those install supers are top-notch, off i go to the lab! thank you so much :) 6:34

  • @Locii97
    @Locii97 Рік тому +8

    I need to practice charge characters. I can do perfect booms no problem but as soon I have to implement a move in a combo outside of the super basic ones I cant do it

  • @nickwhite2160
    @nickwhite2160 Рік тому +1

    Excellent Video of Guile's Combo's. I'm familiar with Guile over the years so this definitely help out with some combos I'm working on.

  • @xTigerWise
    @xTigerWise Рік тому +4

    how the hell are you doing a flashkick after doing a standing LK

  • @thedon7935
    @thedon7935 Рік тому +1

    Best guile video out, thank you

  • @DQman
    @DQman Рік тому +1

    Thank you for this. I do the combo at 6:12 in my matches all the time now lol

  • @RuMpLe4234
    @RuMpLe4234 Рік тому +3

    @1:05 how can you do a standing light kick into a flash kick? don't you break the charge by doing the standing light kick? how do you keep the charge?

    • @chillarttalks
      @chillarttalks Рік тому

      you hold down, release press lk and then do the charge move
      timing is kind of strickt but reliable

  • @TheChad87x
    @TheChad87x Рік тому +3

    How are you guys weaving in a standing LK/MP and still holding a charge?
    I love SF [hit Master with Abel in 4, so Manon is great for me] But Charge characters just aren’t clicking for me.

  • @BIGNOSEPOPPA
    @BIGNOSEPOPPA Рік тому

    I have to work on how to properly hold a charge when ending some of these combos. This is a good video.

  • @marcsegues8838
    @marcsegues8838 Рік тому +12

    Thanks! Very usefull vid!
    How do you manage to do stand light kick in a combo without breaking your charge for a sonic boom or somersault?

    • @KDQBlaze
      @KDQBlaze Рік тому

      same. I would like to know how to as well

    • @scarczar828
      @scarczar828 Рік тому +4

      I believe it’s called charge buffering. There’s a VERY small window where you can let go of down and the game will still hold your charge. You can stick a quick attack in that window.

    • @anthonychavez9667
      @anthonychavez9667 Рік тому +3

      Ye but i’ve been trying for almno 1 hour and half and still i can’t even do the second combo because of that lol

    • @scarczar828
      @scarczar828 Рік тому +1

      @@anthonychavez9667 I can do it on a hit box about half the time, but not on stick or d-pad.

    • @seeanthonyn
      @seeanthonyn Рік тому +5

      This technique is crazy hard to do consistently

  • @CaptainG-zero
    @CaptainG-zero Рік тому +1

    Patiently waits for E-honda combo guide to come through lol

  • @droppedpackage1344
    @droppedpackage1344 Рік тому +4

    Are there any posts explaining the charge window?
    At 1:06 you can let go of down back to get the st LK but still keep charge to XX into FK. I'm just not sure how that works. I thought once you let go of back/down back you lose your charge. It seems there's roughly 10 frames you can have charge once you let go but I'm not sure

    • @joeychimney
      @joeychimney Рік тому

      im confused about this too, is there a trick to it im not understanding?

    • @JagJohal
      @JagJohal Рік тому +1

      @@joeychimney remember that when going from down to up you briefly transition to neutral, that's where there the st LK comes in.

    • @mir2266
      @mir2266 Рік тому +1

      There is a small window (I'm unaware of how long it is, unfortunately) where the game keeps your charge when you break it. This is what allows you to do standing cancels, walking charge moves, as well as to just compensate for sloppy inputs (most people don't go from back to forward or down to up in a single frame)
      I know supers have much longer windows in which your charge is stored, which makes it easier to perform them (as they require a more complicated input)

  • @634raul
    @634raul Рік тому +1

    how to do standing lk>flashkick?

  • @YourUdderBrudder
    @YourUdderBrudder Рік тому +1

    Really really need to turn on your inputs so we can see how you are charging for some of these.

  • @hrtlsmoe
    @hrtlsmoe Рік тому +1

    thankyou working on guile combo trials

  • @CJ-nm8sw
    @CJ-nm8sw Рік тому +2

    Very cool video. Guile's music is straight doodoo though. Jeez.

  • @sweetmamaschili4051
    @sweetmamaschili4051 10 місяців тому

    PC 5HP 3HK D-UHK is the meterless optimal route for punish counter, after a PC DI you get the same route just skip the 5HP

  • @felisk4304
    @felisk4304 Рік тому +7

    awesome guide (: so far I manage to land every combo up to 2:28 I just have some questions though:
    I'm not really sure how to call this, but some combos use the "trick" where you charge a move and as you move through neutral, you input a light kick.
    I've noticed that sometimes you go for:
    C.LP > C.LP > D-U (for example, at 1:45)
    and at other times go for:
    C.LP > (charge trick) LK > D-U (for example, at 1:03)
    Is it simply range dependant? I've noticed that they seem interchangable so far and do the exact same damage. since C.LP > C.LP is easier to input, I'm thinking about going for that, but on the flipside, some combos require that trick and so it would be a good opportunity to practice the input.
    The other thing I wanted to ask was do you know when you're allowed to cancel a D-U into a level 3 super? It seems dependant on the previous move, as every D-U in neutral can be canceled into super, but not always during certain combos.
    Anyway, thanks for the guide (: I still have a lot to practice.

    • @mir2266
      @mir2266 Рік тому +1

      LK has more range than C.LP and some combos will only work with the former, requiring you to do a standing cancel.
      As far as your second question is concerned, somersault kick will always cancel into a LVL3 as long as you have charge and get a deep connect (Guile hits them as he's leaving the ground, when he's doing the "running man" stance). The charge time on a LVL3 and a somersault kick are the same as far as I know (at 45 frames) so if you can do the special you should be able to get the super as well. Hope this helps!

    • @keloing923
      @keloing923 Рік тому

      One thing that really helped me out was to **hold forward down slant (to charge), then press backwards up slant & kick to get flash kick.** THEN immediately press forward, back, forward kick for the lvl 3 super!
      If you and do crouch medium punch combo into lvl 1 then you can do the lvl 3 flash kick cancel

  • @user-lq8og6ul2b
    @user-lq8og6ul2b 7 місяців тому

    Fantastic

  • @Eaglepants
    @Eaglepants Рік тому

    Love those drive rush combos!!!

  • @GForce4
    @GForce4 Рік тому +3

    How do you cancel the flash kick into super. It looks right away

    • @mir2266
      @mir2266 Рік тому +4

      The input you should use is charge down+back, then hit up+forward and kick (this will give you the flash kick), then back, forward and kick. The first two inputs are counted as part of the super input, as the game checks if you hit left and right (which you have as part of the diagonal inputs).
      You can also do it as db, uf+k, db, uf+k which is the motion I personally tend to use, works on the same principle

    • @armsinmotion
      @armsinmotion Рік тому

      @@mir2266 thanks this comment helped me a lot. Still finding it tricky to hit consistent flash kicks/cancel using a fight stick/joystick but I'll get there!

  • @JustinJTime
    @JustinJTime Рік тому

    Damn, Guile got some combos!!!

  • @ThaShiveGeek
    @ThaShiveGeek Рік тому

    Appreciate it. Going to lab some of these today.

  • @jesusalbertodiaz4221
    @jesusalbertodiaz4221 Рік тому

    Excellent Guide...

  • @yOOjisinthefrig
    @yOOjisinthefrig Рік тому +1

    for combos like the one at 0:34 how do you charge the super from that position? I have trouble throwing the sonic boom unless I exaggerate the back button

  • @lokithedriver
    @lokithedriver Рік тому +1

    Noob question: For the first few combos, how do you LK without interrupting the charge?
    I'm also stuck on guile's advanced 2 combo trials that also need this.

    •  Рік тому +2

      the trick is to hold down first, do the neutral move, then up + K. So if you want to cr. LP LK Flash Kick, you do cr.LP, then LK, then immediately up + any K. The timing is strict but doable, just go to the lab and practice a few rounds

  • @whatisorc
    @whatisorc Рік тому +1

    Perfect boom hard

  • @LoverOfKitsune
    @LoverOfKitsune Рік тому +2

    I remember watching combo trials for Street Fighter 4 on this channel, and I dropped off for Street Fighter 5 since it was a terrible start on release and never tried it after they fixed it up. Glad to see you're still on the grind, Vesper. Thank you for the quality information!

  • @batmnn333
    @batmnn333 Рік тому +1

    Here's another optimal variation in the corner using sonic blade and cross. ua-cam.com/video/Lh7qp6D1pLI/v-deo.html

  • @javiernesta5876
    @javiernesta5876 Рік тому

    6:50 time stamp might favorite combo omg

  • @socalion90
    @socalion90 Рік тому

    I can not do the Medium Punch into Heavy Punch and flash kick. It never comes out lol

  • @Alkaman
    @Alkaman Рік тому

    Thank you Mir for the videos, what are the differences between sonic boom and a perfect boom? Do they have different travel speeds?

  • @user-nu9dq3gt5v
    @user-nu9dq3gt5v Рік тому

    NICE COMBO!

  • @WoWisdeadtome
    @WoWisdeadtome Рік тому +1

    A punish counter I really like does ~42% if I recall correctly.
    HP (punish counter), B+HP xx H level 1, EX flash kick.
    HP comes out in only 7F and links to heavies on punish counter. Some really strong punishes come from that move. Don't just throw it out though, it's quite negative on block.

  • @wellingtoncrdeseusamigos
    @wellingtoncrdeseusamigos Рік тому

    Crossfire... SOMERSAULT!

  • @sqwid12
    @sqwid12 10 місяців тому

    Question for y’all… guile’s cr LP and LK seem virtually interchangeable. cr LP just seems like the better option, when and why ever use a cr LK?

    • @sweetmamaschili4051
      @sweetmamaschili4051 10 місяців тому

      cr LK is used to whiff punish and go into DR since it can cancel into one unlike cr LP also slightly better damage for harder execution

  • @theclown4729
    @theclown4729 Рік тому +1

    how do u do the second combo with sLK into flash kick
    do you just gotta be fast?

    • @mir2266
      @mir2266 Рік тому +3

      You want to be charging down the entire time, then release down, hit neutral and light kick, and then up and kick immediately after to perform a flash kick. There is no particular trick, you do have to be fast, it will require some practice but is doable!

    • @unifg1341
      @unifg1341 Рік тому

      @@mir2266THANK YOU

  • @timbeck8009
    @timbeck8009 Рік тому

    I think I have tried 10 million times to cancel into somersault kick from standing LK. No idea how.

    • @timbeck8009
      @timbeck8009 Рік тому

      Never mind I got it on the 11 millionth time

  • @DBGTbh
    @DBGTbh Рік тому

    I didn't try Guile yet, but how you can cancel MP, B+HP to Flash Kick? I don't think there is enough time for charging.

  • @mochigreen8035
    @mochigreen8035 Рік тому

    big newbie at street fighter and charge characters here, for some combos, i can see Guile doing a LK or HP just before doing Flash Kick, does that means he releases charge before doing those ? How is that possible ?

  • @jsarvise
    @jsarvise Рік тому

    How do you get the flash kick after 5k i dont have enough time to buffer it before the opponent can retaliate or block.

  • @thedon7935
    @thedon7935 Рік тому

    I find he’s back forward back hold ultimate very difficult to do in combo.. any tips

  • @ClemPrime13
    @ClemPrime13 Рік тому

    How do you get standing light kick into flash kick? Isn’t that…. Impossible?

  • @guilers
    @guilers Рік тому

    Hey vesper can you do close standing strong into close standing fierce instead of chaining to standing strong punches then link to his standing far straight feirce punch?

  • @Jay-oh1li
    @Jay-oh1li Рік тому

    Getting the perfect boom after b.hp seems very inconsistent for me

  • @shuuya_ch
    @shuuya_ch Рік тому

    Please show the inputs for next charge character haha

  • @martinithechobit
    @martinithechobit Рік тому

    Salute.

  • @lukecullen7934
    @lukecullen7934 Рік тому

    any tips on getting the flash kick in to lvl 3 cancel i cant seem to get it in time

    • @vincenten.3705
      @vincenten.3705 Рік тому

      down-back to up-forward(this is the flash kick) to left then right very fast i think usually before the flash kick connects

  • @Kwisatz-Chaderach
    @Kwisatz-Chaderach Рік тому

    Awwww yeah

  • @joanforero1151
    @joanforero1151 Рік тому

    I really wanna master him but a hate charged character I suffering so nada any tips 😞

  • @j_king_santana7493
    @j_king_santana7493 Рік тому

    Let's go

  • @unifg1341
    @unifg1341 Рік тому

    How to do Standing medium p into crMP

  • @reecestilwell3073
    @reecestilwell3073 Рік тому

    Does anyone know how to combo into level 1 I don’t know how to?

  • @mthnglac
    @mthnglac Рік тому +2

    most of these combos has a frame gap, which is not ideal in case of backfire.

  • @hnoorshn4138
    @hnoorshn4138 Рік тому

    Any anti air combos ?

  • @HamboneWilson
    @HamboneWilson Рік тому

    Transferring to a cheat sheet and running off to the lab! Thanks Vesper!

  • @Ice-po8lj
    @Ice-po8lj Рік тому

    how to do back heavy into super one is there a shorcut for it something i dont know ?

    • @keloing923
      @keloing923 Рік тому

      You can hold back heavy punch (keep holding), then do forward-back-forward punch kinda fast (and clean).
      So charge while back punching, then special move cancel forward, back, forward punch.
      Try it after crouch medium, crouch medium into lvl 1 and it’s the same

  • @TripleOAgent
    @TripleOAgent Рік тому

    How do you do a standing normal into a flash kick pls?

    • @mir2266
      @mir2266 Рік тому +3

      You want to be charging down the entire time, then release down, hit neutral + the normal (can also do this with b+hp), and then up and kick immediately after to perform a flash kick. There is no particular trick, you just need to be fast

  • @klming
    @klming Рік тому +1

    is the combo loop using the back light kick removed ?

    • @abdul1678
      @abdul1678 Рік тому +1

      I'm also curious if the knee loop is removed

    • @mauricioadv451
      @mauricioadv451 Рік тому +2

      Yes. It was nerfed.

  • @eliotrojimenez1797
    @eliotrojimenez1797 Рік тому

    Are these on modern controls

    • @vlefteris
      @vlefteris 11 місяців тому +1

      Cmon man of course not

  • @Crimson_aries88
    @Crimson_aries88 Рік тому

    Whew 😅

  • @Mad_Dark_Spirit
    @Mad_Dark_Spirit Рік тому +1

    Too difficult

  • @myerhq8307
    @myerhq8307 Рік тому

    How tf is he charging the lvl 3 special at the same time hes flash kicking? Cheat box? I cant do that on stick unless theres a trick im missing

    • @mir2266
      @mir2266 Рік тому +5

      Do you mean canceling a flash kick into a LVL 3? It requires a special input, first you need to hold down back to charge, then press up+forward and kick (for the flash kick), then back, and then forward and kick again. Since the game registers the diagonals as successful horizontal inputs, this gives you a super cancel. Note you can't end the motion in down+forward, it has to be either forward or up+forward (19K46K in numpad notation)

    • @myerhq8307
      @myerhq8307 Рік тому +1

      @@mir2266 ty

  • @joshuamyers9688
    @joshuamyers9688 Рік тому

    Who cares about hands anyway. To the lab I go.

  • @ElComanche
    @ElComanche Рік тому

    I main guile and I will never be able to do most of these. I’ll be stuck in gold forever. Average 42 year old street fighter bum.

    • @specialize.5522
      @specialize.5522 Рік тому

      You can get far with strong fundamentals and game sense.. I suck at combos beside bread and butter and I'm a D1 Guile..

  • @OctopusH2O
    @OctopusH2O Рік тому +3

    So complicated just to do 2 punches,1 kick and a special move…
    Street Fighter is the worst fighting game ever

    • @jimmyuser10
      @jimmyuser10 Рік тому +5

      MK player detected hahahahaha

    • @keloing923
      @keloing923 Рік тому

      @@sweetpeaches6957Tekken really doesn’t. The motion input for kazuya ewgf forward, *wait* slant forward. Tekken is harder in timings and proper combo extensions. MK is harder because you have to press so many buttons to get a special move cancel into combo extensions. Each game has its difficulties and nuances.

    • @keloing923
      @keloing923 Рік тому +1

      I don’t blame you. I’m primarily MK and Tekken and SF is testing my patience lol. Not in gameplay or combos but in the Drive gauge system. My brain can’t comprehend doing the exact same move as my opponent *later* than them to beat them! It’s backwards!
      That’s primarily how I lose matches

    • @OctopusH2O
      @OctopusH2O Рік тому

      @@sweetpeaches6957 one I’ll get my hands on sf6 i will try the new controls

    • @OctopusH2O
      @OctopusH2O Рік тому

      @@keloing923 for me it was mind blowing that it doesn’t have proper moveset with strings like mk and tekken, or that you can combo off a d1

  • @j-oXeoN
    @j-oXeoN Рік тому

    Yeah ima just uninatall this game now. I dokt even know what the damn abbreviations mean

  • @Supercoolfast
    @Supercoolfast Рік тому +2

    how the fuck do you do standing light kick into flash kick?

    • @mir2266
      @mir2266 Рік тому +5

      You want to be charging down the entire time, then release down, hit neutral and light kick, and then up and kick immediately after to perform a flash kick. There is no particular trick, you do have to be fast, it will require some practice but is doable!