Age of Wonders 4 - Building your Empire QUICK! Outposts, Outposts, Outposts!

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 107

  • @InfiltratorSF
    @InfiltratorSF Рік тому +68

    One thing that I don't see anyone talk about is that when you transform an outpost to a city, it still retains the outpost "building" which is costing you 10gold/turn. So, a tip for you and the uninformed - once you make a city from an outpost, go in the buildings and delete "outpost" from the list. Yeah, this should get done automatically, and it will probably be patched out, but right now it is how it is.

  • @omologo95
    @omologo95 Рік тому +72

    You should also mention that any outpost can later get the Teleporter upgrade, which is super helpful for quick maneuvering of your forces.

    • @tc4423
      @tc4423 Рік тому +6

      Most underated comment, up up up!

    • @insaeculasaeculorum
      @insaeculasaeculorum Рік тому +1

      Does the Astral affinity teleporter upgrade that grants them mana affect the outpost teleporters?

    • @omologo95
      @omologo95 Рік тому +2

      @@insaeculasaeculorum I'm not quite sure to be honest. That's something to science up.

    • @insaeculasaeculorum
      @insaeculasaeculorum Рік тому +2

      @@omologo95 I'll test it out and update you on it,then. Was thinking about doing a perfexctionist artisans chosen destroyers barbarian game where I would spam outposts everywhere with my scouts and get that tasty money

    • @omologo95
      @omologo95 Рік тому +1

      @@insaeculasaeculorum Cool, cool. Looking forward to the feedback.

  • @BASSsic
    @BASSsic Рік тому +46

    The AI is also really smart about expanding even on Easy. Though they tend to stall after only 3 cities, their placement is good. Even your "friend" will come across the map to box you in and claim the juicy resource tiles. Another great reason to grab those outposts ASAP.

    • @moleundermanagement
      @moleundermanagement  Рік тому +11

      Ohh yeah I totally agree, I have a playthrough where my so called ally completely played me and now looks at me with those innocent frog eyes "Is something the matter pal?" bastard.

    • @BASSsic
      @BASSsic Рік тому +1

      @@moleundermanagement I've found myself not signing province claim pacts or selling/forgiving grievances.... "just in case" I need to set a neighbour straight. They really like to take advantage of your kindness in this game. 😅

    • @talanir2957
      @talanir2957 Рік тому +3

      ​@@BASSsic You mean the neighbor, who has their capital underground and just plops a city right at your border with no pacts or negotiation?
      Had to put one of those down in my latest singleplayer. Imagine going for perfectionist artisans and adept settlers with the plan to build to mega cities and one of the AI rulers just casually settles on your border. Let me tell you, they felt my wrath rather quick.
      That game ended with two alliances being at war and my opponents getting overrun by a mix of most tome battle mages, the mystic's spellbreakers and a bunch of plants.

    • @UnderKingDuck
      @UnderKingDuck Рік тому

      I think they are only good at expanding cause they get a ton of bonus even on easy difficulty.

    • @rjmeeker89
      @rjmeeker89 Рік тому

      This is another game like Civ 6...had the potential to be good but is unfortunately poorly designed garbage. It takes way too long to build units and there is not enough gold to produce adequate units to both attack and defend.

  • @imblackmagic1209
    @imblackmagic1209 Рік тому +10

    rush your first city ASAP
    adept settlers is such a good trait, imperium discount means you can transform your outpost to cities earlier and cheaper, doing the math, for 5 cities, you're about 700 imperium over someone without the trait, that's about 15 turns worth of imperium, huge advantage

  • @cubandarknez
    @cubandarknez Рік тому +16

    outposts are also great for when your army is far from home. As you are going into hostile areas, put an outpost behind you and in the future you can move back to heal units that get hurt, also if you put walls on the outpost they can't insta attack units, so it can save you a few turns if you get surprised by a bigger stack

    • @michaelsimms7396
      @michaelsimms7396 Рік тому +4

      Ngl the comments were more helpful then the vid

    • @patinho5589
      @patinho5589 Рік тому

      @@michaelsimms7396 why would you lie?

  • @berniecat8756
    @berniecat8756 Рік тому +14

    You can also build outposts to claim magical materials which more than compensate for the cost of maintaining the outpost.

  • @etienne8110
    @etienne8110 Рік тому +9

    Outpost can be worth a lot of money through the "claims".
    That can lead to grievances to trade with the AI and those are worth a lot.

  • @wickeddrac7489
    @wickeddrac7489 Рік тому +30

    Take prefectonist trait and when you upgrade the outpost with pallisade walls, you earn gold from outpost ;)

    • @ethanmca320
      @ethanmca320 Рік тому

      That’s actually super cool, I’ll have to try that out going with materium!

    • @cheato1163
      @cheato1163 Рік тому +4

      @@ethanmca320 Grabbing perfectionist gives ticking materium anyway so dont need any additional investment.

    • @mrCyk0
      @mrCyk0 Рік тому +2

      Do it with the cloaked scouts as barbarians and you are even better of caus of the second free building and the added capability of throwing them out.

    • @wickeddrac7489
      @wickeddrac7489 Рік тому +1

      @@mrCyk0 So each attachment upgrade to the outpost adds the bonus? Ex- Walls add a bonus, then the other building adds on top of that then?

    • @mrCyk0
      @mrCyk0 Рік тому +1

      @@wickeddrac7489 if Palisade does it I don't see why watchtowers shouldn't

  • @jots083
    @jots083 Рік тому +10

    as you mentioned placing on goldmines, you can also use that for mana or knowledge. 10 gpt for 10 knowledge isn't a bad trade

  • @diefettekatz
    @diefettekatz Рік тому +10

    After 15 Hours, i missed that i can have more than +1 City Limit and can get over the Hero Limit. I'm not a native English speaker, and your voice is really understable. Huge Bonus :) Thx!!

  • @Lilitha11
    @Lilitha11 Рік тому +13

    On a related note, you shouldn't be afraid to steal land, or go into ruins other people have claims over, even your own allies. The penalties are not that high and you pay them to forgive you.

    • @tc4423
      @tc4423 Рік тому +1

      Unless they are the trait that dislike trading of grievences

  • @myronmason8170
    @myronmason8170 11 місяців тому +2

    I honestly thought outpost did count against the city cap so I never used them unless I wanted to find the "perfect" spot to build a city as you stated. Thank you for this!

  • @BoydofZINJ
    @BoydofZINJ Рік тому +25

    would love a guide how to build/expand successfully in the underground

    • @RamielLilith
      @RamielLilith Рік тому +3

      I second this.

    • @moleundermanagement
      @moleundermanagement  Рік тому +7

      Is on my list right now! Please be patient though, lots to learn (cause barely any online information's outside the Game so i have to test everything myself). And I can't release a Video everyday even though there is so much to discuss.

    • @ECSizemore
      @ECSizemore Рік тому +1

      Use your scouts to dig

  • @romantrotskyy4863
    @romantrotskyy4863 12 днів тому +2

    ...bruv say what you will, but your voice is soothing and a comfort among so many guide channels. Also thank you for finally answering how I build an outpost!

  • @kudorgyozo
    @kudorgyozo Рік тому +3

    Holy shit at 10:00 I totally didn't know that some skills are like that, repeatable. Thanks

    • @moleundermanagement
      @moleundermanagement  Рік тому

      Don't you worry I didn't notice it (even knowing about it) till 2 days after the release xD

  • @justinkenny5846
    @justinkenny5846 Рік тому +4

    Ok, this has helped me immensely! Cheers!

  • @urriurri9263
    @urriurri9263 Рік тому +1

    Hello! Thanks! it's really useful.
    I have another question. I noticed that having a special summoning skill for the hero (such as summoning an elemental or summoning undead) greatly facilitates the game. However, these skills do not always appear after the hero reaches the fifth level. Do you happen to know if there is any dependency regarding the appearance of these skills?

    • @Hans8341
      @Hans8341 Рік тому +1

      I watched some late game videoes on youtube and I found that those skills may shown up later at level 10 or 15 or 20, just a roll of dice I guess.

  • @gudlaugurrobertsson7623
    @gudlaugurrobertsson7623 Рік тому +3

    Hello Mole great video,
    any chance to make one about province improvements ?
    I tend to start a game, and when well into it I have all these special province improvements I can make but they are hard to use, lets say I have to place an improvement down and have to choose do I destroy one of my mines, or a forester/food etc, then I want to build a money guild in my city and I cant because I dont have 2/2 mines any more, thats just an example.
    Also there are some special province improvements that give lets say mana , and they give extra per conduit next to that province, but tbh I hardly ever get more than 2 conduit provinces next to each other... so it seems to me these province improvements are really hard to impliment well into your lands ? or am I wrong ? whats the best way to plan these provinces , and lets say late game do I just destroy all my food production and put down special provinces ??

    • @leoleo1035
      @leoleo1035 Рік тому +2

      You can use mana nodes and the special nodes that gives buffs (like haste berries and fireforge stone) and place conduits in them. Also, multiple affinity tomes allow you to build special conduit improvements themselves, like the herbalist, and their requirement to improve are very simple (like having forests around it)

    • @leoleo1035
      @leoleo1035 Рік тому +2

      Also, don't forget, if you click a province, in the lower side of the screen there is a small round icon with 2 spinning arrows. Click it and it will allow you to swap what type of province is there. If you want to go for a quick food boost and later on switch to productivity or whatever you desire, you can easily do so. I believe it comes with no cost except waiting a few turns.

    • @moleundermanagement
      @moleundermanagement  Рік тому +1

      It's definitely on my list. Not sure when yet, everything you see is self-taught. Believe it or not there is not much on the Internet to go by when it comes to AoW4. So the old "huh this is weird lets google it quick" does not work and I have to experiment a lot myself.
      But that is certainly a topic I would love to sink my teeth in sooner rather than later!

    • @iyziejane
      @iyziejane Рік тому

      I think the special provinces are kind of meant as a bonus, like you happen to have a block of quarries and notice you can transform one of them. Planning ahead for it does not seem worth it, there are too many competing short-term considerations, and the long-term payoff of the special provinces isn't that great to justify them.

  • @painfactory548
    @painfactory548 4 місяці тому

    At my actual game i found this free city that always spawn with your race. That city has very good recources,but when i have them my whisperstone they very quickly ask me for money. I didnt want to give them my very needed money so i claim this city by war and i think it was a good choice becouse this way i got a very good extra city very early in the game.

  • @jujuplayboy
    @jujuplayboy Рік тому +3

    I thought I was WAY LATE behind the AI, until I remember I was playing against the 3 kings brothers. ^^
    Still, thanks for the video !

  • @khanhnguyen-tt3ff
    @khanhnguyen-tt3ff Рік тому +1

    yeah i figure out real fast unless you are a barbarian culture you might as well used your first hero as outpost building and try to follow the scout around to set up outpost. cause in the firs20 turn nobody is attack anybody even the bandit.

    • @wolfshanze5980
      @wolfshanze5980 Рік тому

      10g maintenance per turn per outpost will bankrupt an early game empire if you spam outposts like there's no tomorrow.

    • @moleundermanagement
      @moleundermanagement  Рік тому

      That's why you use the the Goldmines as mentioned in the Video, to completely offset the cost :)

    • @wolfshanze5980
      @wolfshanze5980 Рік тому

      @Mole Undermanagement that's my point.. not every outpost is going to exclusively be a goldmine, and putting one on a goldmine is a break even, not a bonus.
      Outposts are a drain, just depends how crazy you go with them... by all means, they should be used, but spamming them every other province is a massive gold sink (there aren't goldmines every other tile).

    • @iyziejane
      @iyziejane Рік тому

      @@wolfshanze5980 Depends on the empire and how much gold they produce. 10 gold per turn is like the maintenance of a single tier 2 unit, so its a tradeoff of between building early units (that probably march around for the next 10 turns and have nothing important to do) vs using that gold per turn to get territory and claims.

  • @COOC_PL
    @COOC_PL Рік тому +2

    Good content :D please provide more :)

    • @moleundermanagement
      @moleundermanagement  Рік тому

      Already on it, there will be more. Actually if everything works out, the next one should be up and running till the end of the week :)

  • @sod1237
    @sod1237 Рік тому

    Very good Information!

  • @rogersnick17
    @rogersnick17 Рік тому +1

    Thank you sir

  • @schauseil187
    @schauseil187 Рік тому

    dafür das du nur 300 abonnenten hast machst du das schon ziemlich gut. schön flüssige darstellung. content ist interessant. ich seh potential.

  • @rajofpsg
    @rajofpsg Рік тому +1

    Can do this to grab provinces with gold that also have a mana or knowledge resource beside them and build the work camp....
    You get 10/20 mana/knowledge fot 150gold in 5 turns (less with traits) ... Better than most buildings inside your city

  • @hanneskarlbom6644
    @hanneskarlbom6644 Рік тому

    They really have to do something about this, sure I can accept making a few outposts early but it's to the excess. At least let scout units build them. Or make an outpost limit or something.

    • @insaeculasaeculorum
      @insaeculasaeculorum Рік тому

      Barbarian's scouts can build them

    • @insaeculasaeculorum
      @insaeculasaeculorum Рік тому

      Otherwise,just buy another hero and cope with that 30 gpt to settle

    • @wolfshanze5980
      @wolfshanze5980 Рік тому

      There's an artificial cap to outposts.
      Every outpost costs 10g per turn to maintain... you spam enough outposts you can bankrupt yourself on maintenance fees.

    • @hanneskarlbom6644
      @hanneskarlbom6644 Рік тому

      @@insaeculasaeculorum yes Mr Obvious, he said it in the video. The gold isn't the issue it's the half-assed rushiness of it all.

    • @hanneskarlbom6644
      @hanneskarlbom6644 Рік тому

      @@wolfshanze5980 Unless you build it on gold ore.

  • @patinho5589
    @patinho5589 Рік тому

    What happens if you capture a production node with your outpost? Where does your production go?

    • @moleundermanagement
      @moleundermanagement  Рік тому +2

      Unfortunately, nowhere, food and Production are not helpful at all in Outposts.

  • @neetfreek9921
    @neetfreek9921 Рік тому +2

    Do outposts and cities get income from the tiles they settle on?

  • @Edramon53
    @Edramon53 Рік тому +1

    Is this viable to play with a single mega-city?

    • @moleundermanagement
      @moleundermanagement  Рік тому +1

      I have not tried any exotic Map changes yet, so i can't answer that I am afraid :( (i guess not?)

    • @Edramon53
      @Edramon53 Рік тому

      I wasn't thinking about map modes, rather just 'what if you never actually found more cities?'.
      If you just keep annexing to your Throne.

    • @Edramon53
      @Edramon53 Рік тому +1

      Lol, I only just bought the game - I had no idea the 'one city' game modifier was called megacities until just now.

    • @moleundermanagement
      @moleundermanagement  Рік тому +1

      Ohhhh hahaha that explains it, have fun man!

  • @naapsuvaimne740
    @naapsuvaimne740 20 днів тому

    so you but outposts next to goldore

  • @thestraycat69
    @thestraycat69 3 місяці тому

    It won't hurt you lol

  • @yehorveremii
    @yehorveremii Рік тому

    I don't sleep well with this game)

  • @waffleswafflson3076
    @waffleswafflson3076 Рік тому

    Do resources from outposts go back to a city? I had one set over a node that gives draft, but the draft in my city did not go up at all

    • @MD-yd8lh
      @MD-yd8lh Рік тому

      Mb draft is a more local res, try gold or mana

    • @cheato1163
      @cheato1163 Рік тому +3

      They grant the research, mana and gold. The rest is wasted with exception of the magic materials such as archon blood, those are added to global total but many of their yields are lost with exception of the other 3.

  • @r.d.6290
    @r.d.6290 Рік тому +2

    They nerfed them...

  • @wolfshanze5980
    @wolfshanze5980 Рік тому +1

    As great as outposts are, one word of caution...
    Gold, Gold, Gold.
    Every outpost has a maintenance cost of 10g per turn... unless you're only plopping outposts on Gold Mines (which breaks you even), 10 outposts = 100g in maintenance a turn... those outposts add up.
    If you're swimming in gold and don't care, that's fine, but if you're struggling for gold, spamming outposts every two feet might be the source of your problem!

    • @rjmeeker89
      @rjmeeker89 Рік тому +1

      Maintenance costs ruin this game.

    • @spacequack5470
      @spacequack5470 5 місяців тому

      Pretty clearly addressed in the video.. smh

    • @spacequack5470
      @spacequack5470 5 місяців тому

      ​@@rjmeeker89Wrong

  • @dougiefrizzle3718
    @dougiefrizzle3718 Рік тому

    Ive literally been trying to play this game for 3 days now but after maybe 14 crashes or more Im just losing interest in dealing with it anymore

  • @PeterFraser-hp3rs
    @PeterFraser-hp3rs 7 місяців тому

    ❤MU🖖

  • @MD-yd8lh
    @MD-yd8lh Рік тому +2

    Such a good good game

  • @adhabens
    @adhabens Рік тому +1

    I really dislike these maps where a good chunck of the map is basically unusable because there is lava or the sea, seems to be a trend with these kind of games and it sucks.

  • @cmdr.o7
    @cmdr.o7 7 днів тому

    so..after you said outposts can make you money like 3-4 times, in the end it turns out they *cannot* make you any money lol xD
    why make a video with clearly incorrect information and i'd say generally pretty bad advice all way around
    the only thing is to place outpost on a next to a gold mine province and where you may want a city later
    outposts are generally expensive and a money sink (150g each with work camp) and should be places strategically for exploitation of rare resources or to prevent enemies from expanding. they do not provide income from food, draft, production (outpost feel kind of half assed in this game)

  • @user-uc6kc8hn5s
    @user-uc6kc8hn5s Рік тому

    Thumbs down leave The sales pitch to the end of the video

    • @moleundermanagement
      @moleundermanagement  Рік тому

      You mean when 95% have turned off the Video and forget about those things? That would be a pretty bad decision.

  • @mikeaccord1602
    @mikeaccord1602 Рік тому

    But should u turn these outpost into cities or no ?

    • @jikman681
      @jikman681 Рік тому +2

      Turn them into cities and if you go above city cap, turn the cities into vassals. This way you can create a belt of sattelite states around your main terretory

    • @moleundermanagement
      @moleundermanagement  Рік тому +1

      If they make sense to you as a city I say yes. Cities are pretty easy to maintain later on even with the cap. But in the end it comes down to your own decision if a City in that territory will give you the benefits you NEED right now.