3 Lessons GM can learn from Dragon Age Veilguard to improve their Game!

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 3

  • @AlexanderArts
    @AlexanderArts 2 місяці тому +1

    Been playing this game and I think a lot of reviewers are really taking things to the extreme because of their personal agendas. For me, it's been a fun game so far, but doesn't stand out too much in any category, feeling like a 7/10 experience, but I am actually liking it more as I play. I agree with you about the tone, it's a bit too "pleasant" in general - I think it could do with more of the dark fantasy edge you mentioned.

  • @TeganJGaming
    @TeganJGaming  2 місяці тому

    Shoutout your lessons learned from Dragon Age Veilguard below!
    Support our Patreon: www.patreon.com/TeganJGaming

  • @utkarshgaur1942
    @utkarshgaur1942 2 місяці тому

    A couple of lessons from what I like about Veilguard (so far) -
    A behind-the-scenes tease is a fun way to get your playes intrigued about what the villains are up to.
    The most tempting loot is one that can make your PCs change up their playstyle or build around it.
    Working with your PCs to tie their backstory closely to the main conflict increases their investment in the conflict. (For example, Neve and Lucanis have a lot more direct investment in the main plot than Leliana and Zevran did in Origins.)
    ---
    I do agree about the excessive handholding. I hope they patch it out and give me a chance to actually solve some puzzles myself.
    I've been fine with the tone of the world and villain plot (seems fairly dragon age-y to me), but I do miss the options for making evil (or just petty) choices. So, I only agree with the charge of disneyfication when it comes to Rook's options.
    We'll see how things go past act 1.