Its possible to keep your model smooth after remesh/multires? When i do remesh my low poly, especially cylinder or ball shapes i can see that my model looks more like "flat shading" and all faces are visible.
Hm, I didn't even notice it goes flat again. Seems like you need to do the 2 additional clicks :/ I do not really work in smooth shade often, since it is a performance killer, I usually use it for export.
Rebuilding Subdivisions is a game changer!!!
Oh it is
Wow, I never thought about speeding up animation using the MultiRez modifier. Great tip! Another awesome video - I always learn something. Thanks!
Thank You So Much for this awesome tutorial
And to think that I didn't use this modifier because I didn't know how to use it. Thx In2vert
2:00 Rebuild Subdivisions
Definitely a great and quick tutorial about that modifier. Thanks for this very well rehearsed and composited video.
I had a detailed course about the MultiRes and needed a refresher about the important points. This is what I was looking for!
Always great tips just in few words, this channel is a gold mine
Very helpful tips for the multi-res modifier. Thank you!
nice tool for creating low poly from subdivided high poly model
I've used the muti res a million times and learned a few things lol
Thank you for this!!! I didn't even know this existed. (I'm new to blender)
how about shapekeys? can i use them on my sculpt without applying?
Rebuilding Subdivisions is not working. Is there another way to get the subdivisions back?
Awesome tutorial, thanks a lot:)Keep going👏👏
Could I use this instend of the subdivision modifier or could is there special treatment that goes through
but if I want to export it in maybe Substance painter, how can I process please ?
There was a video on UA-cam where you modeled a small house, window, bed... Where is it? Why did it turn off? please come back, he was helping me
I have a problem..my multi rez works in sculpt mode but when i switch to object mode to apply definition,, multi rez disappears
whats the deal??
You can define levels ob subdivision for each view. Look at the modifier and pimp up the level on viewport to the same as sculpt.
How to export model with low poly with high sculpting details done with multi resolution modifier
Guess you have to bake the textures of your high res onto the low poly to have the quality of your sculpting details on it
I have several videos on this topic on my channel. E.g. in the Boneshield Series.
@@in2vert thank you
ho this will make 3d so much faster to work with
Its possible to keep your model smooth after remesh/multires? When i do remesh my low poly, especially cylinder or ball shapes i can see that my model looks more like "flat shading" and all faces are visible.
Hm, I didn't even notice it goes flat again. Seems like you need to do the 2 additional clicks :/ I do not really work in smooth shade often, since it is a performance killer, I usually use it for export.
Correct but the symmetry does not work. So sometimes it is a problem rather than a help.
What do you mean exactly?
我剛才有下載你這個影片,但我有一個''鸚鵡學唱歌''欲突然不見,是你們把牠洗掉嗎?.
1:35
I just want make short movie but blender is trash
dont blame the hammer, blame the carpenter
or maybe you are