Thanks for the video @ThrillSeekerVR! As a co-founder of InfinitEye VR and co-creator of the StarVR it was an amazing journey with a lot of ups and downs and with indeed a tragic ending. We stayed focus and gave everything to release the best product, but not being able to ship it and continue the development was heartbreaking. We did everything we could to try to save this project, but it just wasn't possible for many reasons. Thanks to all for your support, the VR community has always been so amazing and supportive
As an engineer I understand how much that must've sucked not being able to see it through, only thing you can really do now is help other vr devs and engineers avoid the same pitfalls and push the industry forward imo
As a former Starbreeze-employee (2014-2018, I worked in marketing & cinematics for internal & published IPs) it's kind of absurd to see this video pop up on my feed. I was AT the announcement party of the StarVR, the one with Bo Andersson on stage. Several employees had been flown over to help out with the E3 Demo, me included. It was at the House of Blues in LA (I think one of the last parties they held before it shut down), there was an upstairs overlook of the stage and I was near the center part of it. The HMD was ahead of it's time and where others called it a bad investment I honestly think it was one of the better ones Starbreeze did, and should've held onto after the reconstruction. It's partially what got me into VR in the first place, this and the OG Vive, of course.
Let's hope Somnium will partner up with hyper vision and make that 240° hmd . It's so sad you guys didn't succeed 😭 You had the best mathematics for lenses on planet earth TILL THIS DAY .
@@meiduza I had a project close to what you experienced.. We worked hard for so long.. Think it was 8 years on a Indie game and once we released our game in EA the game didn't do well because we were far far too late lacked the marketing and the Lead dev no longer cared didn't want us to finish it because no money would be coming in. Felt like I wasted so many years, but did learn lots in that time.
@@DesertPunks Yeah. There were a whole bunch of experiences developed for display in VR Arcade centers in the likes of Dubai and Stockholm. I believe that was one of them.
@heelylife after all, consumer digital electronics are the only thing that consistently improved and openly showcased the upgrades. Since VR tech is part of consumer digital electronics, it also benefits from the same rapid and significant improvements
I havent used VR since those 360 rollercoaster onride's became a thing. I always loved the concept but i just cant get myself to buy VR hardware because its not what i imagine when it comes to VR.
This was one of the biggest projects I have ever taken on and it was incredibly fun. Thank you so much for watching. By the way, the original founders of InfinitEye have launched a Steam game as their venture after the whole situation, if you'd like to, here's the link to share some TS love, maybe we can get them back in VR ;) (but don't pester them please) Steam Link: store.steampowered.com/app/1588910/Peppys_Adventure/ Their Discord Link: discord.gg/E6X8jWY3DD
I’m surprised how much footage you were actually able to get especially that early infiniteye prototype footage Did you catch the expanse? It was a mirror-based mono scopic HMD that had a kick starter that failed. FOV was only 110, but because it used a mirror it didn’t have screen door effect.
Can't we just analyse the glass and use that to remake one vrset also without distortion? And probably cheaper, with better manufactering techniques and HIGHER RESolution? Isn't it possible for another company to do the same?
It’s majorly sad to see people with so much passion for vr hardware give up and make a flatscreen top down game, like how much trauma did they have to experience to tear them so far away from VR, something tells me that Acer had a much greater effect then what’s depicted here. I’m still hopefully I will see a true(affordable) FOV Vr headset in my lifetime, the question is who’s gonna plant their flag first.
Feels like the relic of some alternate timeline of VR development. Dreams that did come true, but never for the masses. A studio has their magnum opus, and they just spend in the wrong place at the wrong time.
Man, what a disappointment. If they kept going, we would've had so much more innovation in the VR industry. Imagine those lenses with twice the res. I'm so sad. It would've been godly
It was way ahead of its time. Nobody was using that headset with the GTX 10 series cards, I promise lol. I can wait for high FoV that isn't pimax only.
@@shrektheogrelord6435back then definitely, but now we have eye tracking and resolution scaling, you would only need to render those high resolutions up front.
Great video - perhaps one of your best in a while. Didn't know any of the history here, and it's nice to have it all bundled up in such a high-quality chronology.
I got to visit the Starbreeze studios back when they just started StarVR, I built the promo and load up StarVR animated logo graphic and music. And they let me try it, was my first VR experience! blown away. Even got to my first E3 that year. Nice to know what ever happened to them.
THIS is the type of content we want from you Thrill. Gives us history, goes into great detail, gives us your experience and the publics experience and the video production is top notch. You stay focused and the video is top notch. Keep giving us this quality.
Thanks for clarifying the story behind this great project. So nostalgic. Back in the day in 2016, I tried to copy Infiniteye with two 2K 6″ displays and a DIY PVC chassis (also made a headband out of some sanding face shield). I even presented this in my coursework as a part of telepresence system. There were difficulties in creating our own head tracker, then it was a microcontroller with a 6-axis accelerometer and gyroscope, but there were no standardized protocols. It was also difficult to have any content on two screens, which were simply defined as two displays
This is insanely great video. I love to learn the weird odd history of this medium. Learned a bunch. Heard about the StarVR, Acer, Starbreeze etc. here and there but glad its all woven together and documented.
Thank you! Yeah sometimes I am not sure how videos like this will go over becuase it is a pretty niche topic in general- but I figure if I just pour everything I have into it- maybe that alone will get people interested. Thanks again for the comment! :D
@@ThrillSeekerVR I mean the video is engaging from the first second, you pulled the narrative together nicely, and the sentimental stuff at the end made me cry. Love this video.
210 degree fov and eye tracking would be a killer. Honestly I just want a headset that has eye tracking and wireless at this point. Index controllers are great, but need to fix the stick drift thing. I really wish there was a good enthusiast headset that competed with the Index properly
great video with summaries and timestamps. Amazing production quality I'm sure the StarVR makers would be very happy to see their creation get some of the appreciation it deserved
I love these mini-documentary style videos of yours! FOV has been put in the backseat by all the major consumer level HMDs. Would've been nice to get something like StarVR!
As always Thrill, your videos are well put together, and your ability to craft a compelling narrative is second to none. The content you provide always seems more like a conversation with a friend then a video on UA-cam. Keep up the great work man.
This is actually around the same time Acer tried to start up a gaming org in 2016 with a bunch of youtubers including KingDaddyDMAC, Iskall, myself and a few others that inevitably went downhill. Its funny how all of this is kind of tied together. Anyways amazing video Thrill!
This is such an excellent video! I had no idea about any of this history so thanks for putting it all together for us. The quality of this channel is excellent, great job!
I don't know how you do it but you always seem to captivate me with your reports and updates. A true journalist with an emphasis in VR. Glad to be a part of the subscription pool.
Damn, this is why I subscribed, exceptional video of a great piece of VR history. RIP StarVR One. Let's home the Pimax Reality can get close to what InfinitEye/Starbreeze got to in 2015.
This is definitely one of your best videos in a while, it's really interesting to see how such a great product can just completely vanish. The StarVR was definitely ahead of its time, it still has a higher FOV than pretty much every headset now, and FOV is definitely one of the key factors for immersion. I've seen this concept floating around where pancake lenses are stitched together to create wide FOV, it's interesting since it's really wide FOV in a small form factor, and could be useful for a headset like the Beyond that has a lower FOV due to how small it is.
Great video, nice work! I was wondering if the blurriness you mentioned is due to the aging of the lenses (scratches or anything from the previous owner) or if it's just that you don't have the mura correction files applied. It should be 2 files with PCD extension you have to put somewhere in the Steam VR driver resources.
So many subtle touches in how you present your intro and product shots. Like I hope people are picking up your lighting reference to red-cyan anaglyphs, but I guess those haven't been relevant in ages. Funny to think they had their place in theaters before they figured out polarized 3D. I still have my Virtual Boy, so I'm curious if you're actually going to be talking about that. Man, stores stopped carrying games for it so fast. I haven't really looked at it as a part of Virtual Reality history, in contrast to those big arcade machines.
FOV is still the #1 thing I look for on an upgrade. I’m on the 1st gen Vive Pro stop because PiMax was always a risk bet and nobody was delivering high enough FOV with other upgrades that made the switch reasonable. I did bite the bullet and order the beyond which is why their recent fov increase was so hype inducing to me. People who have lived in the quest era may not realize how significant fov is to the magnitude of your experience, but I hope it gets more attention over the next few generations.
Has to our another comment! Love this episode!!!!!!! Didn't know about StarVR until now and my heart goes with it😢 Hoping Thriller will find their successor in this field of vision! Blessings from the UK 🇬🇧🙏
I have to say, I absolutely love the intro music. Hopefully someone will reinvest in the starvr one. I mean, if resolution is the only issue, that can be solved pretty easily with recent technology.
First of all Thriller, I love down the rabbit hole flex! Second, I was just the other day thinking about field of view!! How it would beyond the world to have a device where you can see with our peripherals!! You are the man to cover this topic! Please please keep up with the VR world. Two worlds are colliding and I'm glad to be following you along to it! Peace ✌️🙏
From a pure aesthetic and historical point of view. This is by far one of my favorite designs for a headset. Impractical obviously, but a hallmark of real-world Cyberpunk aesthetics, just imagine someone walking around the streets gonked out with cyberwear and this chonker on their noggin. Absolutely beautiful, and a smack in the face of the fact we are literally living in the future.
Imagine a helmet with VR integration, or XR conversion kits for full face helmets that uses the space created for safety paddings into housing the system.
Really enjoyed this episode, Thrill. It reminds me of channels such as Technology Connections or Techmoan, but for VR! And you got your own style down. I'm ready for more odd VR gadgets!
Those were the days. I was one of the MTBS3D members from just before the Kickstarter. Helped test and experiment on so many titles. Before it was called ViveCraft, I think I remember us calling it MinecRift??? And we tested everything from scaling to experimental forms of locomotion. This is where we experimented with that short acceleration that worked out on paper but made everybody sick lol. So many good stories and great times.
Amazingly, when I retired, I was aware of VR, but back then, there was barely anything available on the market. However, nowadays, the quality of VR headsets is constantly improving. Although this particular headset was somewhat ahead of its time, it eventually became overshadowed by subsequent advancements, rendering the same device obsolete. It's truly regrettable.
I remember, trying to explain to Pimax on their forum back in 2017 the value of quad port rendering that Lionel was using. It’s just sad because with today’s GPUs (OK the 4090 really) you could actually do it. Here’s hoping the 12 K actually meets expectations lol
I'd love to see a video about how older vr headsets like the oculus cv1 hold up as that's the only thing I have and I have no idea how it compares to modern headsets not just in pure stats but also in terms of the feeling. cause I only ever see the modern headsets compared against each other. I think that might be an interesting video just how much vr has improved since back then
Thank you for this great video Thrill! I remember following the entire history of this HMD, I remember badly wanting one, and I remember the disappointment when they announced the price and the B2B refocus, and ultimately dying. It's a truly sad story. What you said captures exactly how I feel about it - "a symbol of what we want but can't have" ;(
Great summary. I made it a point to get my face into this headset whenever some random booth had one at a trade show pre-2020, I wanted to bring one home so badly. Best headset of it's era by far, wish it would have gone to the consumer market.
what can go wrong when a company makes expensive decisions like pursuing Valhalla to the point of bankruptcy, it seems all that Payday money got to their heads.
@@Verociityhonestly, it's a game of go big or go home. If you get a smash hit as a small studio, you either take the money and quit, or you spend the money on upping your game. The second option is the one with risks, and thus the one worth doing. Money must flow, that's why it's called currency. Channeling that flow to the right places in uncharted territory is what's complicated.
Payday 2 also have a holy grail for VR that every game must have. While playing your frames does not drop, instead is the enemies animations that loses frames. That may sound weird but in practice is the best thing ever for VR because you wont get sickness from the stuttering, the game will run smoothly and will be a pleasant game experience.
Companies should just use secondary lower resolution screens (drastically lower) connected out to the periphery. If the main focus will never get out that far, save power.
fantastic video. it's wild to me that there's no real successor to the ultrawide FoV focus this headset had, especially since everything about VR has improved so much since StarVR got designed.
Yeah, it's odd. I'm guessing that the special lens design also made it so that it was for every IPD. The lenses don't have to be moved so that you look in the center of the lens.
I can almost imagine a full blown movie being made based on this story 10 years from now. Like Ready Player One with The Social Network docu drama style
One thing this video has really driven home to me, is how 4 years later, I'm *still* waiting on a compelling upgrade for the Pimax 5k+. The 12k *should* fill that slot, but like. Still very little news on that.....And now I'm pretty sure the cable for my 5k is in the process of dying...
I dreamed about this headset since the beginning, what a trip down memory lane. The real bummer is how incompetent Pimax is at getting close to this level and how uninterested everyone else is at trying. I've always wanted wide fov since my first VR experience playing Space Pirate Trainer and realizing how much I had to move my head around constantly to see everything. I'm very excited by the Hypervision prototype with pancake lenses and hope we are close to seeing something like that in a consumer product soon. I can only dream Deckard will have fov like this but I'm not holding my breath.
Hey ThrillSeeker! I think you should talk to bigscreen about this one. The headset seems to use every part of the inside as a lens, which would give their compact design a bigger FOV. As you said, this headset is almost impossible to find. Having a physical model just so they can at least see the lens would ve very useful if they decided to try and design it.
I remember on a trip to dubai we had a day where we didnt have mich planned for a good 5 hour streach. And we were walking through the "biggest mall in the world" and noticed a VR arcade (VR PARK) It was such a wild experience. So many fun games and setups for the experiences. My dad and i played for probably 4 hours. And at one point decided to use their VR rollercoaster. We got soo sick my dad was calling the airline to ask if we could push our flight out back 2 days. The arcade was directly owned by StarVR. My dad wanted to buy a headset SOOOO bad because of how fun everything was up until the rollercoaster. We played PAYDAY 2 (one of my favorites flatsscreen games) and a john wick experience with a helicopter and also a walking dead experience
When you guys talk about this it so odd , cause I watched it all happen real time and heart break was real lol . Very glad we here now , VR really made me think people just wouldn’t accept it till after I was gone . So many things happening now they just forcing it . First time in my life I cheered on corporate greed , manipulative behavior , and strait up monopoly’s.. lol . VR hopefully gets humanity smart enough to survive ourselves lol
I remember some vr development team using eyetracking to render high quality based on where you are looking and have everything on your peripheral be rendered at a lower quality to not tax the gpu.
Thanks for the video @ThrillSeekerVR! As a co-founder of InfinitEye VR and co-creator of the StarVR it was an amazing journey with a lot of ups and downs and with indeed a tragic ending. We stayed focus and gave everything to release the best product, but not being able to ship it and continue the development was heartbreaking. We did everything we could to try to save this project, but it just wasn't possible for many reasons. Thanks to all for your support, the VR community has always been so amazing and supportive
Freemason Pride
As an engineer I understand how much that must've sucked not being able to see it through, only thing you can really do now is help other vr devs and engineers avoid the same pitfalls and push the industry forward imo
Crowd-funding still works, if ya ever wanna give it another go ; )
damn
Please consider kickstarter or other forms of crowdfunding, i want this!!!!
As a former Starbreeze-employee (2014-2018, I worked in marketing & cinematics for internal & published IPs) it's kind of absurd to see this video pop up on my feed. I was AT the announcement party of the StarVR, the one with Bo Andersson on stage. Several employees had been flown over to help out with the E3 Demo, me included. It was at the House of Blues in LA (I think one of the last parties they held before it shut down), there was an upstairs overlook of the stage and I was near the center part of it. The HMD was ahead of it's time and where others called it a bad investment I honestly think it was one of the better ones Starbreeze did, and should've held onto after the reconstruction. It's partially what got me into VR in the first place, this and the OG Vive, of course.
Let's hope Somnium will partner up with hyper vision and make that 240° hmd .
It's so sad you guys didn't succeed 😭
You had the best mathematics for lenses on planet earth TILL THIS DAY .
@@helpumuch6887 Thanks, I had to go to therapy after the burnout I suffered from working there and I'm still not a complete person to this day.
@@meiduza I had a project close to what you experienced.. We worked hard for so long.. Think it was 8 years on a Indie game and once we released our game in EA the game didn't do well because we were far far too late lacked the marketing and the Lead dev no longer cared didn't want us to finish it because no money would be coming in. Felt like I wasted so many years, but did learn lots in that time.
Was this the same setup used for the Mummy helicopter demo?
@@DesertPunks Yeah. There were a whole bunch of experiences developed for display in VR Arcade centers in the likes of Dubai and Stockholm. I believe that was one of them.
I’m very glad that I’ve stuck around with VR since 2016 to see it evolve to where it is today
Me too.
Fr, VR just keeps on evolving and I'm here for it
@heelylife after all, consumer digital electronics are the only thing that consistently improved and openly showcased the upgrades.
Since VR tech is part of consumer digital electronics, it also benefits from the same rapid and significant improvements
Same
I havent used VR since those 360 rollercoaster onride's became a thing. I always loved the concept but i just cant get myself to buy VR hardware because its not what i imagine when it comes to VR.
This was one of the biggest projects I have ever taken on and it was incredibly fun. Thank you so much for watching.
By the way, the original founders of InfinitEye have launched a Steam game as their venture after the whole situation, if you'd like to, here's the link to share some TS love, maybe we can get them back in VR ;) (but don't pester them please)
Steam Link: store.steampowered.com/app/1588910/Peppys_Adventure/
Their Discord Link: discord.gg/E6X8jWY3DD
I’m surprised how much footage you were actually able to get especially that early infiniteye prototype footage
Did you catch the expanse? It was a mirror-based mono scopic HMD that had a kick starter that failed.
FOV was only 110, but because it used a mirror it didn’t have screen door effect.
100% excellent, plz continue this series..
Can't we just analyse the glass and use that to remake one vrset also without distortion? And probably cheaper, with better manufactering techniques and HIGHER RESolution?
Isn't it possible for another company to do the same?
aw damn, its not a vr game! :( i dont really like logic games all that much either. if they make a vr game, i'll definitely consider it! :)
It’s majorly sad to see people with so much passion for vr hardware give up and make a flatscreen top down game, like how much trauma did they have to experience to tear them so far away from VR, something tells me that Acer had a much greater effect then what’s depicted here.
I’m still hopefully I will see a true(affordable) FOV Vr headset in my lifetime, the question is who’s gonna plant their flag first.
Feels like the relic of some alternate timeline of VR development. Dreams that did come true, but never for the masses. A studio has their magnum opus, and they just spend in the wrong place at the wrong time.
Man, what a disappointment. If they kept going, we would've had so much more innovation in the VR industry. Imagine those lenses with twice the res. I'm so sad. It would've been godly
Pimax 12k and Somnium is our only hope now
As nice as that high res is, getting enough processing power is very hard.
@@shrektheogrelord6435 the power of two 4090 per eye is needed
It was way ahead of its time. Nobody was using that headset with the GTX 10 series cards, I promise lol. I can wait for high FoV that isn't pimax only.
@@shrektheogrelord6435back then definitely, but now we have eye tracking and resolution scaling, you would only need to render those high resolutions up front.
The production value of this video is insane. Goosebumps.
intro sucked compared to his old intro what a shame
@@friendryan Disagree.
@@friendryan You're entitled to your opinion, of course, but I wouldn't say it sucked at all. I enjoyed it quite a lot.
it was like witnessing the swagger of a black teen diving head first off a building
Great video - perhaps one of your best in a while. Didn't know any of the history here, and it's nice to have it all bundled up in such a high-quality chronology.
I just missed this era of VR, so I'm super glad you covered it - fascinating. I can't wait to see the day that StarVR's vision is fulfilled.
Same. I started on a rift s like a month or 2 before the quest 2 launched. Now I'm daily driving a Quest 2. This tech just keeps getting better
I got to visit the Starbreeze studios back when they just started StarVR, I built the promo and load up StarVR animated logo graphic and music. And they let me try it, was my first VR experience! blown away. Even got to my first E3 that year. Nice to know what ever happened to them.
I love how much effort you put into your videos. You're my #1 source for VR. Thanks for your work!
THANK YOU!!!!
I will keep trying to get better! I appreciate the support so much!
THIS is the type of content we want from you Thrill. Gives us history, goes into great detail, gives us your experience and the publics experience and the video production is top notch. You stay focused and the video is top notch. Keep giving us this quality.
YOU GOT IT BOSS!
Good to see more virtually the odd!
I love this video, and Im so glad Virtually Odd is back! I can't wait to see more from you Thrill, keep on keeping on.
Thank you so much!!! Will do! You too!
Thanks for clarifying the story behind this great project.
So nostalgic. Back in the day in 2016, I tried to copy Infiniteye with two 2K 6″ displays and a DIY PVC chassis (also made a headband out of some sanding face shield). I even presented this in my coursework as a part of telepresence system.
There were difficulties in creating our own head tracker, then it was a microcontroller with a 6-axis accelerometer and gyroscope, but there were no standardized protocols. It was also difficult to have any content on two screens, which were simply defined as two displays
That intro from virtual boy to beyond just hit me with so much emotion because of how far we've really come. And its real. like really real
This is insanely great video. I love to learn the weird odd history of this medium. Learned a bunch. Heard about the StarVR, Acer, Starbreeze etc. here and there but glad its all woven together and documented.
Thank you! Yeah sometimes I am not sure how videos like this will go over becuase it is a pretty niche topic in general- but I figure if I just pour everything I have into it- maybe that alone will get people interested.
Thanks again for the comment! :D
@@ThrillSeekerVR I mean the video is engaging from the first second, you pulled the narrative together nicely, and the sentimental stuff at the end made me cry. Love this video.
Wow, I always wondered what happened to those guys. So much potential lost. Thanks for the update, great video!
I tested an early prototype of the eye infinity back in 2013 and I was already impressed by the FOV, sad they couldn't make a success with it !
210 degree fov and eye tracking would be a killer. Honestly I just want a headset that has eye tracking and wireless at this point. Index controllers are great, but need to fix the stick drift thing. I really wish there was a good enthusiast headset that competed with the Index properly
Really cool to look back this far and see how far we’ve come and how vastly different everything could have been if this project took off like oculus
This was a sick and really in-depth video, totally explains the entire mystery behind the headset. Awesome video dude. 👍
I first used a vive in 2018 and its amazing to see how far vr has come!
Its amazing to see how much your channel has grown in such a short time, keep up the good work!
great video with summaries and timestamps. Amazing production quality I'm sure the StarVR makers would be very happy to see their creation get some of the appreciation it deserved
I love these mini-documentary style videos of yours! FOV has been put in the backseat by all the major consumer level HMDs. Would've been nice to get something like StarVR!
As always Thrill, your videos are well put together, and your ability to craft a compelling narrative is second to none. The content you provide always seems more like a conversation with a friend then a video on UA-cam. Keep up the great work man.
Great piece of VR journalism, as always
This is actually around the same time Acer tried to start up a gaming org in 2016 with a bunch of youtubers including KingDaddyDMAC, Iskall, myself and a few others that inevitably went downhill. Its funny how all of this is kind of tied together. Anyways amazing video Thrill!
That "hello" sounded only matpat like...
What?
@@royconestoga7326it sounded like matpat
@@Dem0VR Is that an accessory for kittens?
@@royconestoga7326 you uncultured swine no game theory
@@royconestoga7326 lol no. MatPat is a youtuber; host of Game Theory
Excellent video, this was a fascinating documentary on this rare headset! Really enjoying this series!
This is such an excellent video! I had no idea about any of this history so thanks for putting it all together for us. The quality of this channel is excellent, great job!
Oof, thats gotta Hurt! Awesome intro once again thrillseeker!
As I’m kinda new to VR it’s really interesting to learn about its early history. Thank you for such a well put together episode.
This intro always slaps, keep it up thrill
Don't interact with the spam hot asking for a message here^
I don't know how you do it but you always seem to captivate me with your reports and updates. A true journalist with an emphasis in VR. Glad to be a part of the subscription pool.
This is just a really well done video, great narrative, great editing, fascinating story.
Thank you!!!!
Not gonna lie this was one of the most engaging videos you've made. Awesome.
Damn, this is why I subscribed, exceptional video of a great piece of VR history. RIP StarVR One. Let's home the Pimax Reality can get close to what InfinitEye/Starbreeze got to in 2015.
Fantastic production values, and tons of research had to go into this video, totally appreciate the time and effort!
This is definitely one of your best videos in a while, it's really interesting to see how such a great product can just completely vanish. The StarVR was definitely ahead of its time, it still has a higher FOV than pretty much every headset now, and FOV is definitely one of the key factors for immersion. I've seen this concept floating around where pancake lenses are stitched together to create wide FOV, it's interesting since it's really wide FOV in a small form factor, and could be useful for a headset like the Beyond that has a lower FOV due to how small it is.
Great video, nice work! I was wondering if the blurriness you mentioned is due to the aging of the lenses (scratches or anything from the previous owner) or if it's just that you don't have the mura correction files applied. It should be 2 files with PCD extension you have to put somewhere in the Steam VR driver resources.
So many subtle touches in how you present your intro and product shots. Like I hope people are picking up your lighting reference to red-cyan anaglyphs, but I guess those haven't been relevant in ages. Funny to think they had their place in theaters before they figured out polarized 3D.
I still have my Virtual Boy, so I'm curious if you're actually going to be talking about that. Man, stores stopped carrying games for it so fast. I haven't really looked at it as a part of Virtual Reality history, in contrast to those big arcade machines.
Thank you so much for the comment and for noticing! I always wonder if people will notice the details or if it’s skipped over! This made my night.
@@ThrillSeekerVR Likewise hearing of your joy has me smiling all the more too! ❤
Always a good day when I get the notification of a new video!
FOV is still the #1 thing I look for on an upgrade. I’m on the 1st gen Vive Pro stop because PiMax was always a risk bet and nobody was delivering high enough FOV with other upgrades that made the switch reasonable. I did bite the bullet and order the beyond which is why their recent fov increase was so hype inducing to me. People who have lived in the quest era may not realize how significant fov is to the magnitude of your experience, but I hope it gets more attention over the next few generations.
Has to our another comment! Love this episode!!!!!!! Didn't know about StarVR until now and my heart goes with it😢 Hoping Thriller will find their successor in this field of vision! Blessings from the UK 🇬🇧🙏
Seriously fantastic episode. Thanks for doing a deep dive into something so fascinating and a small but rich part of VR history
WOW! I remember this HMD! It was so hard to get!!
I have to say, I absolutely love the intro music.
Hopefully someone will reinvest in the starvr one. I mean, if resolution is the only issue, that can be solved pretty easily with recent technology.
What a great video dude, thoroughly enjoyed that. Insane how groundbreaking it could have been.
Worthy of a sub mate.
First of all Thriller, I love down the rabbit hole flex! Second, I was just the other day thinking about field of view!! How it would beyond the world to have a device where you can see with our peripherals!! You are the man to cover this topic! Please please keep up with the VR world. Two worlds are colliding and I'm glad to be following you along to it! Peace ✌️🙏
From a pure aesthetic and historical point of view. This is by far one of my favorite designs for a headset. Impractical obviously, but a hallmark of real-world Cyberpunk aesthetics, just imagine someone walking around the streets gonked out with cyberwear and this chonker on their noggin. Absolutely beautiful, and a smack in the face of the fact we are literally living in the future.
Imagine a helmet with VR integration, or XR conversion kits for full face helmets that uses the space created for safety paddings into housing the system.
Thank you very much for all this detailed information about it! You did a great job!
Such a shame we can't have this kind of VR device at this time.
I just got your VR Cover set, So excited to get it in that mail!
I really enjoyed this type of documentary style video from you. Well done!
Really enjoyed this episode, Thrill. It reminds me of channels such as Technology Connections or Techmoan, but for VR! And you got your own style down. I'm ready for more odd VR gadgets!
"what could have been" that's why i still happy with my pico 4, great video btw 👍
Those were the days. I was one of the MTBS3D members from just before the Kickstarter. Helped test and experiment on so many titles. Before it was called ViveCraft, I think I remember us calling it MinecRift??? And we tested everything from scaling to experimental forms of locomotion. This is where we experimented with that short acceleration that worked out on paper but made everybody sick lol. So many good stories and great times.
This is a damn good video. Made me cry.
Very cool headset.
Amazingly, when I retired, I was aware of VR, but back then, there was barely anything available on the market. However, nowadays, the quality of VR headsets is constantly improving. Although this particular headset was somewhat ahead of its time, it eventually became overshadowed by subsequent advancements, rendering the same device obsolete. It's truly regrettable.
This was a really rad mini-doc. Excellent work.
If only you could, Jerry rig those lenses into an 8KX
I remember chatting with the “infinite eye” guys back in 2011 on MTBS 3D iMessage boards.
AHHH I WISH! That would be awesome
I remember, trying to explain to Pimax on their forum back in 2017 the value of quad port rendering that Lionel was using.
It’s just sad because with today’s GPUs (OK the 4090 really) you could actually do it.
Here’s hoping the 12 K actually meets expectations lol
@@jamescampbell8482or hypervision 240° hmd that might partner up with somnium
I'd love to see a video about how older vr headsets like the oculus cv1 hold up as that's the only thing I have and I have no idea how it compares to modern headsets not just in pure stats but also in terms of the feeling. cause I only ever see the modern headsets compared against each other. I think that might be an interesting video just how much vr has improved since back then
Thank you for this great video Thrill!
I remember following the entire history of this HMD, I remember badly wanting one, and I remember the disappointment when they announced the price and the B2B refocus, and ultimately dying. It's a truly sad story. What you said captures exactly how I feel about it - "a symbol of what we want but can't have" ;(
This is the deep VR lore I'm looking for lol.
Great video. I love these complex and in depth videos.
Bro, I don’t comment on your videos ever but this video is cool as fuck??? This format is wonderful and fits you beautifully
Great summary. I made it a point to get my face into this headset whenever some random booth had one at a trade show pre-2020, I wanted to bring one home so badly. Best headset of it's era by far, wish it would have gone to the consumer market.
I love the way the lens looks on this thing 👀
This type of videos are so interesting. Thank you!!!
Adore this series. Absolutely incredibly done ❤
Great video. I love the way you present information. Thanks!
The StarVR is truly a great example of what can go wrong will go wrong.
EDIT: I haven’t actually watched the video, I just guessed
what can go wrong when a company makes expensive decisions like pursuing Valhalla to the point of bankruptcy, it seems all that Payday money got to their heads.
@@Verociityhonestly, it's a game of go big or go home. If you get a smash hit as a small studio, you either take the money and quit, or you spend the money on upping your game. The second option is the one with risks, and thus the one worth doing.
Money must flow, that's why it's called currency. Channeling that flow to the right places in uncharted territory is what's complicated.
@@Validole that's a good point, they had to take the risk to innovate where it was needed, the currency analogy is smart.
Awesome video! This headset was my dream and I wanted one every step of the way. I wish things ended up different
dude starbreeze is one of my all time favorite studios since chronicles of riddick on xb1
4 years waited for the headset wow
Payday 2 also have a holy grail for VR that every game must have. While playing your frames does not drop, instead is the enemies animations that loses frames. That may sound weird but in practice is the best thing ever for VR because you wont get sickness from the stuttering, the game will run smoothly and will be a pleasant game experience.
Companies should just use secondary lower resolution screens (drastically lower) connected out to the periphery. If the main focus will never get out that far, save power.
fantastic video. it's wild to me that there's no real successor to the ultrawide FoV focus this headset had, especially since everything about VR has improved so much since StarVR got designed.
Yeah, it's odd. I'm guessing that the special lens design also made it so that it was for every IPD. The lenses don't have to be moved so that you look in the center of the lens.
Thanks so much for doing this video. I used to dream about having this headset!
Outstanding video Thrill!
Great video!! Thank you Thrill!!!
At least we know it's possible to get a better FOV, right now! That made me happy. 🙂
I can almost imagine a full blown movie being made based on this story 10 years from now. Like Ready Player One with The Social Network docu drama style
One thing this video has really driven home to me, is how 4 years later, I'm *still* waiting on a compelling upgrade for the Pimax 5k+. The 12k *should* fill that slot, but like. Still very little news on that.....And now I'm pretty sure the cable for my 5k is in the process of dying...
Absolute banger of an episode! Love it!
The intro hits different tbh idk why
I dreamed about this headset since the beginning, what a trip down memory lane. The real bummer is how incompetent Pimax is at getting close to this level and how uninterested everyone else is at trying. I've always wanted wide fov since my first VR experience playing Space Pirate Trainer and realizing how much I had to move my head around constantly to see everything. I'm very excited by the Hypervision prototype with pancake lenses and hope we are close to seeing something like that in a consumer product soon. I can only dream Deckard will have fov like this but I'm not holding my breath.
Fabulous microdocumentary. It answers all the questions I had!
Hey ThrillSeeker! I think you should talk to bigscreen about this one. The headset seems to use every part of the inside as a lens, which would give their compact design a bigger FOV.
As you said, this headset is almost impossible to find. Having a physical model just so they can at least see the lens would ve very useful if they decided to try and design it.
Thank you again, Thrill!
Well made documentary. All these business informations are super interesting.
So how did you get one?
He says so here: 17:35
@@chekoteOh thank you, i didn’t notice
Appreciate the Rabbit Hole
Very Nice Overview
I remember on a trip to dubai we had a day where we didnt have mich planned for a good 5 hour streach. And we were walking through the "biggest mall in the world" and noticed a VR arcade (VR PARK) It was such a wild experience. So many fun games and setups for the experiences. My dad and i played for probably 4 hours. And at one point decided to use their VR rollercoaster. We got soo sick my dad was calling the airline to ask if we could push our flight out back 2 days.
The arcade was directly owned by StarVR. My dad wanted to buy a headset SOOOO bad because of how fun everything was up until the rollercoaster. We played PAYDAY 2 (one of my favorites flatsscreen games) and a john wick experience with a helicopter and also a walking dead experience
This video is excellent man, thanks!
When you guys talk about this it so odd , cause I watched it all happen real time and heart break was real lol . Very glad we here now , VR really made me think people just wouldn’t accept it till after I was gone . So many things happening now they just forcing it . First time in my life I cheered on corporate greed , manipulative behavior , and strait up monopoly’s.. lol . VR hopefully gets humanity smart enough to survive ourselves lol
VR, AI, EVs, Neuralink, SpaceX... the world is evolving at break-neck speed in so many ways right now. It's wild!
whoa, love the different intro!
Amazing journalism and presentation! Would love to see if a higher res display could be integrated with those lenses!
I remember some vr development team using eyetracking to render high quality based on where you are looking and have everything on your peripheral be rendered at a lower quality to not tax the gpu.