It's the Slave 1! Doesn't matter what Disney says. It's a stupid decision to change the name. Just because they want to please some individuals who probably don't even know that Star Wars is full of slavery. It's even in the old trilogy. I hate it when they change things which are already fine and it didn't even offend anyone. It's a stupid decision.
@@DonJuan911 more and more people like them just making me wants to run for Prime Minister in my country with a campaign to block Western foreigners from entering the country because of their woke stupidity.
I personally think that if this ship was properly armed and armored for a military ship, it would not be a good carrier/ command&control vessel. It would be THE carrier, command and control vessel. This should be a staple of any fleet, kept in the center of the formation as an anchor and able to launch hundreds of fighters and bombers to complement the rest of the line ships & raiders.
Lukerhulks have always been a rather insane civilian to military conversion in lore. When the Clone Wars rolled arround, they started to pack 164 quad anti fighter batteries, *472* anti ship laser cannons, and 48 quad turbo laser batteries. Oh, and the 1.5k Vulture droids. Which could also double as light bombers. Oh, and the 329k battlerdoirds and over 6 thousand tanks. Yes. This is the ACTUAL standard load out in old cannon. In new, Disney cannon? Somehow they have MORE gun. 51 quad turbo laser batteries, *520* assault laser cannons, 185 quad anti starfighter batteries, AND still had the 1500 fighters. And they still have those 6k tanks. Less droids though, only 139k.
There’s actually a neat explanation for the exposed reactors. It’s similar to how it took ships blowing up for us to realize exposed aviation fuel tanks and lines on carriers was stupid. Those reactors were one of many small secondary reactors bolted on inside the cargo turned hangar bays to power all those vulture droids. Then when Anakin blew up one it set off a chain reaction along the rings, similar to the carriers that were lost to chain reaction fuel detonations.
And he had to get inside of the hangar bay - not just a little either; way, waaay deep inside - and hit the reactors with his missiles. If you're not Anakin 'Literal Space-Jesus' Skywalker, how likely are you to manage that, let alone without dying in the process?
All valid points, but the biggest problem wasn't CIS ship design, it was the folks commanding said ships. They were, buy and large, _merchants_ not military thinkers. For a 'hostile takeover', they swapped out lawyers & accountants for combat 'droids...great at blowing shit up and killing things, not so great at subtle details. Yeah, the CIS had psychotic android on retainer as a military consultant, but that's not the same thing as a well-trained, and motivated, battle staff. Small wonder a incredibly lucky kid (with a metric butt-tonne of plot armor 😜) could pull one over on a gang of greedy merchants LARP'ing as combat commanders.
that was on purpose. Palpatine set them up to bungle a non violent takeover and start a war. he was the one telling them what to do and when. he knew it was going to fail. that was the POINT.
@@mikeyjnson Hm, if one could update the ship and get rid of the design flaws that make it so vulnerable for its size, add strong shields and a bit more armour, I guess this would not be the worst thing to use as an FOB. Apart from that as an FOB, I guess I would still prefer the Galactica. I would feel _a lot_ safer in a ship that is designed to take direct hits with nuclear weapons and still being able to fight back.
The Lucrehulk’s such a cool design. Is it the most efficient ship design for literally any role? Probably not. But it’s still such a striking image and I always really liked how the CIS was able to make them a centerpiece of pretty much any operation. You absolutely could design a more effective warship, but for a conversion of a freighter it’s striking that perfect blend of effective enough at its job, making sense in the lore, and being visually distinct. My favorite variation of the Lucrehulk though will always be as a Carrier instead of a battleship, something I’ve seen in a couple games and one offs. As a battleship it’s certainly heavily armed, but it’s got awful firing angles and it’s a massive slow moving target. But if you instead cover the whole thing is point defense weapons and give it very few anti-capital ship weapons you could set it up in the center of a fleet as a massive well defended fleet carrier. It certainly has the cargo capacity and even the battleship variant carried a ton of droids, but a version exclusively designed to be a carrier would bring absolutely overwhelming numbers to any battle. Especially when the Republic is fielding Venators with pretty limited carrying capacity.
@@bthsr7113 Eh, Venator always gets its fan. but Lukerhulks have so much more fighter capacity. It takes roughly 7.5 Venators to output as many fighters as a single Lukerhulk. And sure, the Vulture Droid may not be the best fighter, there is a certain quality to quantity.
@@fanusobscurus4309 One part of the Quality vs Quantity debate that is rarely stressed is that quality rarely becomes important unless the quantity of the units are about on par. Most victories were quality comes out victorious against quantity. An in depth dive into the situation will show that the term "quality" actually means "advanced." Such as The Zulus vs The British instead of Japanese Zero's vs American Wildcat's
@@Eatmydbzballs keep in mind that the us and russia defeated the German's superior tanks due to sheer numbers plus the american tanks and even russians were rugged, often able to be salvaged and repaired. german tanks broke down, couldn't be recovered and salvaged.
@@toomanyaccounts Yes, because no matter how good the tanks the Germans fielded were. The Americans, British, and Russians always fielded more. You seem to need to read my comment again as nowhere did I say that quality was the better factor. Quality only matters when the target force in the area you are attacking is a technological and numerical peer. Such as the major powers of the Second World War. 5 Tiger I tanks will never beat 20 T34's but could possibly beat 10.
Another in universe reason for arming the Lucrehulk is that the galactic government was a failed state in all but name and piracy ran rampant. On the subject of the battle of Naboo Anakin only got that lucky shot because the Lucrehulk was still launching it 1500 fighters. The Lucrehulk's primary goal as a trade ship was to bring a large amount of cargo to a certain place through pirate infested shipping lanes and scare off or fuck up any moron that thinks that they are an easy mark. Their use in the clone wars was as heavily armed and armored troop transports during planetary invasions as well as to act as starfighter carriers.
The Lucrehulk seems like it was more inspired by the real world Spanish Galleons. They were heavily armed merchant ships; but, wouldn't actually stand a chance against a real ship of the line.
"You can't just bolt a bunch of guns onto something and leave all the hatches open!" *Jutland Battlecruiser Commanders nervously sweating* uhhhh... yeahhhh... who would do that...
@@zachrich7359 _Is_ that a hot take? It's a travesty that his insane emphasis on rate of fire (at the expense of everything else) didn't even slow down his naval career. Shit admiral, but you have to at least appreciate that he had political chops.
Admiral Franz von Hipper: "Sir, you have to inflict even more casualties, which you totally can thanks to poor magazine design; the British will claim victory no matter what so long as Jellicoe keeps up his evasive action and makes it home. Reducing Beatty's force wasn't enough." Admiral Reinhard Scheer: "But...they crossed our T! We could be the next Russian Navy at Tsushima!" Hipper: "And scored...how many hits, sir, EVEN BEFORE you did the 180 degree turn? Their gunners were just shooting hoping to hit something." Scheer: "It doesn't matter, they crossed our T!" Hipper: ::sigh::
@@SacredCowShipyards Thanks to this video, I am now mentally comparing the Lucrehulk at Naboo to Beatty's battle cruisers and their habit of leaving doors open from the guns all the way to the magazine. Too bad for Hipper he didn't have microscopic plot-armors in his blood...
Ah the Lucrehulk the equivalent of the WW1 early flatdeck carrier. 11:00 Dockmaster the Lucrehulk does have hanger doors but the early cargo based ones were too slow hence Anakin and in the Star Wars Starfighter game Rys Dallows( rip eu) entering the ship. The ship also has compartmentalized hangers which is a neat design feature. Later variations fix a few of the issues you presented.
Funnily enough, the most effective anti-sub tool in the Royal Navy's arsenal was... Fishing Hooks. I kid you not, the Destroyers literally went fishing for subs.
Well, the big problems you mentioned are because it _was_ a merchant hull. The reactor was vulnerable because easy access was more important (when designed) than protection. It's also part of why Q-ships had such a shitty record: merchantmen with guns bolted on are still just as fragile afterwards; the Lucrehulk gains some ground here because a civilian hull can still be fitted with military-grade shields. _Anything_ that can get past those shields is going to tear it apart like tissue paper compared to a military hull, though, even before actual armor is taken into account.
Well, your logic would apply to the vulnerability of a single reactor, far fetched though it is to leave it as open as in the films. But what on earth were they smoking when setting them all up to chain if a single one gets hit? I mean, the young boy with too much aliens in his blood aside, in a serious engagement against other fleets you are trading blows and eventually will get penetrated. At some point one of those reactors is bound to get hit on one of your ships, which guarentees a catastrophic loss of the entire thing?! And what about accidents or terrorist/rebel attacks? Are those somehow unthinkable because it's the future? Cut the crap, this is insanely bad storywriting.
@@Mohrrunkel As someone pointed out on a different comment on this video, it took the loss/ near loss of several carriers irl for actual military commanders to realize that exposed aviation fuel lines/tanks was a really stupid idea. And the reactor Anakin destroys was part of the retrofit and was used to power the Vulture droids.
I think the important thing is to remember it was pre-clone wars an auxiliary warship met to fight off pirates and when the clone wars begun it was essentially just a refit. While there are definitely methods that could have been taken during the refit, such as more internal bulkheads, it’s important t to remember it’s still a freighter.
I would argue that the "Gentleman's Rules of War", was a recently new idea in our history. For most of history it was "kill everyone and sell the survivors into slavery".
Well, warships disguised as merchants to ambush unsuspecting enemy was not a bad idea. But in previous era, of wooden ships and iron men, there were marchant ships that were disguised as warships to convince pirates to not even try to attack them, with false gun ports made or painted on the hull. The ring ship is not a bad idea, especially in space. You can rotate it on any axis to give your gun a desired shooting arc. But true, no compartments, no bulkheads to separate damaged ship sections, or even separating different cargo types from each other, like two perfectly stable chemical compounds stored next to each other. Compounds that when mixed together have a very violent, or just simply explosive, reaction... Not a very good design of a ship that can loose artificial gravity at any moment due to various reasons. And even worse crime of exposing very important systems to loose cargo, like an escaped pet Rankorn that someone rich would like to transport but it get loose and demolished half of a cargo bay and then smashed into the reactor and accidentally blow himself and the ship... Yeah. Very tragic.
Simultaneously with merchant ships disguising themselves as warships they also had warships disguised as merchant ships with panels over the cannons to lure pirates in. That's partly because it was against pirates, but given how often pirates got support by rival states in those days there wasn't much distinction. The "Cruiser Rules" were really a very short period in between that and submarine warfare.
I gotta agree that the warship Lukerhulk is a terrible idea. That doesn’t change the fact that I think that this is an excellent trading ship. Droid security, droid crew, and many doors and a cargo hold that is empty to vacuum means that it can be more difficult for your stuffs to be taken. The armament makes sense considering that pirates abound in the SW universe, but it could definitely be better organized.
the armament was illegal and what made the war start in the first place. the TF wanted to combat the pirates as they worked in the outer rim but the GR said 'no we say all merchants have no guns' so the TF decided to start the CIS to stand up to the pirates and be recognized by the GR as an independent equal polity.
@@themajormagers The GR did give the TF permission equip thier ships with a light armament to combat pirates with. It was no where near enough though. Although that was more the straw that broke the camels back for the TF. The bigger problem (as with most revolutions) was the GR trying to increase taxes and government control in the Outer Rim, where they previously had let the corporations run wild to encourage development in the OR.
Talk about Cruiser Rules, in WW2 the Kriegsmarine, the naval arm of the moustache man, actually made an attempt to maintain those rules, they would regularly halt unescorted merchant ships and either destroy their load or only sink the ship after the crew had evacuated, in contrast to the yanks who outright gunned down almost every single survivor of Japanese ships (civilian or military) in the pacific, considering Japanese fanaticism a somewhat understandable action. That was until the Laconia incident, after having sunk the eponymous british troop ship, submarine U-156 collected all the survivors and were towing them in their life rafts to the nearest civilian Vichi french vessel for handover, during which they raised red cross banners and were broadcasting their intentions on allied frequencies. Then a wild USAAF B-24 appeared and started shooting/bombing them, forcing U-156 to abbandon the survivors, what followed was vertiable cluster fuck that resulted in the deaths of hundreads of survivors, as other Kriegsmarine submarines tried to launch rescue operations and were subsequently gunned down by allied forces despite going under no fire rules. After that, Dönitz basically said "Fuck it, they want total fuckin war? We will give them total fuckin war!" and all gentlemen rules were thrown overboard. At the Nürnberg trials, the entire incident turned into a shitshow when THE Admiral Chester fuckin Nimitz spoke out IN DEFENSE of the Kriegsmarine, severly embarrassing the entire prosecution.
Another issue with trying the Kriegsmarine admirals for unrestricted submarine warfare was that allied submarines used USW as well. Dönitz wasn't entirely clean, slave labor was used for construction of KM ships etc, but yeah on the USW front the prosecution was being pretty hypocritical.
@@gokbay3057 Indeed, hence why Nimitz spoke out in favor of Dönitz and Reader. I think it was somewhere along the lines of "If you want to lock those two up for USW, then you might as well lock me up too!" I swear, that man was an absolute chad.
Nimitz's field of fucks was as barren as the flight deck of every single carrier of the class that was named after him. Although I will note that, personally, I consider cruiser rules to have expired in WWI, with vengeance. That people tried to keep them going in WW2, The Electric Boogaloo is a credit to their character, buuuuuutttt.....
@@SacredCowShipyards buuuuuutttt a couple good deeds dont absolve the general fuckery that went on with the Nazis. For me personally, studying WW2 was something of an eye opener for realizing that not every "bad guy" is evil and not every "good guy" is rightious. As a emo blueberry once said "The line between light and dark is oh so very thin." Then I shot him in the face. ^^ Also, the reference to the USS Nimitz, is that because she never had enough planes or they simply never packed her deck full of them? ^^
11:28 You forgot that they also left their auto docking protocols to automatically dock any autopiloted vessel regardless of IFF signature. What sort of halfwit leaves the IFF off during an invasion?!? If that one survived the fight, they'd *definitely* be getting chucked out of the airlock later...
I have an Episode one cross-section book lying around and took a look at it. It points out that the main reactors were not on the flight deck but were one of three *GIANT* spherical devices in front of each primary engine. I think I've heard it somewhere that what the little punk hit were some kind of fuel pumps, fuel storage, or fighter recharge reactors, SOMETHING that goes boom when hit. What really could be checked up to was an impractical design for war, these ships were built as merchant ships first so there were no efforts made to partition critical or volatile parts from one another because no one expected them to originally be shot up by anything less a few fights, let alone have one fly in and dump a torpedo into it from the inside. The whole incident was a chain reaction following the ship's fuel system if the books any indication. Heck if little Annie had shot the main reactor then I doubt he'd have time to escape as the whole thing would have blown up in his face. Still it's a shame we don't get to see any more of these ships, I like to think someone like the Rebels would have made one into a hidden space base or a pirate trading outpost over some outer rim world.
Things can go wrong even if no one is shooting at you. Sometimes freighters move volatile cargo (fuel, for example) and if something goes wrong with that you would want critical components of the ship partitioned off from the cargo area. In fact: You would want multiple seperated cargo spaces in order to keep goods that don't mix well seperated from each other. Having seperated cargo spaces also has the benefit that you can have different storage conditions (as in temperature, pressure), which would allow you to move a larger array of goods on the same trip than one huge cargo area would. So: unless the ship was designed to handle just one, non-volatile type of cargo, having that huge empty bay Anakin flew threw in order to get to a vulnerable part makes no sense in a freighter either. The only explanation that - in my opinion at least - makes any kind of sense is that during the conversion to a warship the trade federation removed partitions in order to facilitate fighter operations. If I remember correctly vulture droids carry very little fuel and need to return to their carrier very frequently. You would want as many refueling stations in your hangar as possible to avoid having to queue the fighters. After all: A fighter waiting for a slot to be refueled is not a fighter that is defending the ship or attacking the enemy.
The military variant Lucrehulk; basically a defense platform, regardless of if it’s a battleship or carrier sub-variants. It just kinda parks in a place and spews out lasers and fighters. It’s got the sheer mass, shields, and armor belt to just not care. I love the murder donut to bits.
I love the Lucrehulk specifically because it actually does does look like a perfectly competent effort at a large freight carrying vessel by Star Wars standards. And while that doesn't translate to a good warship, it does translate to a great transport for troops and equipment.
Let’s be honest here, Disney changing a ship’s name, no matter how dumb, is the least of its stupid decisions when it’s in the business of neutering all its male Star Wars characters. Boba went from a cold, calculating, merciless Hunter to…a kindly old man cosplaying as a Mandolorian. Rest In peace compelling anti-heroes, we hardly knew ye.
Old Boba: Had to be warned not to disintegrate targets. New Boba: Gets concerned that, "Keep an eye out," might offend someone with a voluntarily-augmented cybernetic eye. Something was, indeed, lost.
@@SacredCowShipyards I like to have the idea he's both. On one had Boba will brutally murder a crime lord and all of their guards for five credits, but on the other he makes sure to use someone's right pronouns. A badass but not a jerk.
@@HelghastStalker I don't remember Boba ever having that characterization, but we could have been reading different stuff since Legends is so vast and has a lot of contradictory stuff. Though I have to say I feel like the "new" Boba Fett is far more Mandalorian than the one you are describing.
@@HelghastStalker I never said either continuity is better than the other. And Legends did contradict itself, that's going to happen when you have so much material set in the same universe written by so many people.
i think it was said in lore that it wasnt the main reactor that was blown up in the first film, but instead it was all the fuel cells used for all the fighers and transports, they were just positioned right at the back of the hanger next to the main ractor, still stupid. its a bit like what happened to the Taihō which was taken out by a single torpedo that hit the aviation fuel tanks which started a chain reaction
_Taiho_ had huge problems with its attempts at damage control, too. As memory serves, they'd nearly gotten the fire under control... and then opened hatches to clear the air... which fed oxygen to the smouldering fires. They weren't smouldering anymore after that.
Typically I find the ones shrieking about "slippery slope fallacy" to be the ones talking out of their @$$. Or flat out lying in the hopes that nobody notices the slide. The worst of it is that not only do they exist, they're *old*. Censorship, authoritarian power grabs etc, keeps happening and we keep having the same damn arguments about them
@@nicholashodges201 Well, it's not like disney has fallen so far as to use slave labor themselves is it? ...Oh, wait, local labor was used to build sets in Xinjiang... And then they thank a chinese propaganda bureau in the credits... Hmm...
Don't forget that three clones in stolen starfighters were able to do the same thing again years later, even when the TF installed internal shield systems.
To be fair, the exposed reactors in episode I was due to a merchant ship being retrofited into a battleship. They corrected the issue by the clone wars if im not mistaken, and fitted even more guns and stronger shilds. The lucrehulk by the time of the clone wars was a monster of a battleship.
My favourite ship transformation would the Kuun-Lan from Homeworld: Cataclym game. It started out as mining vessel but throughout the campaign it became a powerful battleship armed with a Yamato superweapon and carried Super Acolyte fighters. It also built a whole fleet of combat ships that it lead to hunt down a galactic threat.
Huh, I never realized those ball ships on geonosis were lucrehulk cores... Which means the trade federation lost several battleships to ground fire. Sure would have been nasty if those balls had naval grade shield generators and cannons pouring fire onto the ground troops.
They actually DID add shield generators and added in the "if under fire, shoot back" doctrine on the ones you see in Episode 3. There are three Trade Federation/Confederacy of Independent Systems generations and one Rebel Alliance generation of Lucrehulks.
@@barrybend7189 Yeah, but there's no way they had the armor or sheilds to protect them from similar weapons. Return fire from battleship-grade weapons would have massacred them. Heck, even point defense weapons might have gotten the job done, much like a machine gun on a tank can take out a guy with an rpg.
TBF, I don't think the cores were meant to be separated from the rest of the ship in combat situations. I heard what happened was after the battle of Naboo the Senate forced the Trade Federation to disarm, which meant ditching the cores of their Lucrehulks to severely limit their ability to act as warships. Those cores on Geonosis were what the Trade Federation squirreled away in case they wanted to make their Lucrehulks into warships again.
As I recall, the cores could detach for maintenance from day one and the idea of using them as shuttles or dropships was cooked up between Naboo and Geonosis by the Trade Federation. Of course, the CIS as a whole thought this was idiotic and basically said "shield the darn things if you're going to use them that way" and the third and final generation Lucrehulk variant--which notably did not come in a droid control ship variation, indicating at least to me they were moving away from that concept--actually did have a separately-shielded core ship (which, along with the second version of the ship in use by the CIS during the Clone Wars, also got used by the Rebellion, though the Rebels rather wisely bolted the core ships to the docking rings on the earlier models that didn't have their own shield generators). Surprisingly, the Lucrehulk's development is really well-covered between the prequel trilogy and The Clone Wars TV series; it didn't really need any retcons to tell us there were five Trade Federation or CIS subclasses (TF Battleship, Droid Control Ship Gen 1, TF Battleship Gen 2, Droid Control Ship Gen 2, TF Battleship Gen 3), plus one subclass the Rebellion had upgraded that was basically the TF Battleship Gen 2 with the non-detachable core ship (fun fact: they got this from one of the pre-Mouse EU Corporate Sector Authority variants, the other being the less common, unaltered TF Battleship Gen 3, which we've also seen the Rebels use canonically of late).
@@SacredCowShipyards I doubt it, Dockmaster. The details within the explanations for the Lucrehulk’s development got kinda changed when the Bloodthirsty Mouse took over. If I’m using old Legends continuity, please, feel free to fix gaffes I made.
The biggest problem with the lucrehulk is the star wars mentality of treating capital ships like they're their own little fleet... Without giving then their own little fleet. Take the lucrehulk and treat it the way the US treats air craft carriers. Surround it with cruisers and destroyers if comparable size to defend it. And I mean actual destroyers, fast little ships dedicated to destroying small craft. But that would require sound military thinking in Star wars.
you see it only by Fans and expanded universe material. the empire had lancer frigates and funny enough x wing pilots feared these things more than the big daddy palpatine machines.
@@laisphinto6372 TBF as a pilot I'd be more scared of a purpose built doom brick with like 20-ish anti fighter guns than a Death ball sporting Anti Cap ships guns.
Honestly that thing could be a fantastic mine layer or missile ship. Come to a planet under the guise of merchanting then block out the sun with mines.
I love how this channel manages to mix scathing critique, satire, plain comedy and historical lessons :-) I had never heard of the Cruiser Rules prior to this but now I will be doing some reading on them, how I had missed them to begin with might have been my preference for land combat rather than Naval despite having plenty of Sailors in the family... That or just plain old laziness, yeah that might be it.
The Lucrehulk seems in true corporate fashion to be an attempt to make or rather convert a ship to fulfill pretty much every role you need in warfare, and unfortunately it becomes mediocre at any of those roles. Though it did one thing I haven't seen much of in fiction that intrigues me, it served at least in the Naboo Conflict as a stealth troop carrier. It's one thing to have a bunch of well armed truckers blockading your town, when suddenly a bunch of armed troops you didn't know existed start pouring out of said trucks, that would be a Hell of a surprise. Granted you'd only get away with that trick once, but still a fascinating idea to secret an army right into the middle of the enemy on a regular old cargo ship. Only other time I've read someone doing that in fiction was Tom Clancy's "Red Storm Rising" but I've seen such tactics debated endlessly about a possible PRC invasion of Taiwan.
Everyone knows if you want a merchant company to make a decent battleship you don't tell them to "build a battleship", you warn them about pirates coming to rob them. You'll get a lean, purpose built cruiser with enough guns & armor to get the job done, w/o all the extra BS by the end of the week. I've *always* hated the TF equipment. You can TELL it was designed by someone making a consumer product w no idea of what's actually needed. Which really shows how much though Lucasfilm actually put into their work back then, as the garbage the TF uses is *exactly* the kind of garbage organizations like that come up with (Bradly Fighting Vehicle, anyone?)
@@georgethompson1460 the Bradly is a piece of garbage that can barely hold a squad, couldn't resist small arms fire without after factory modifications, can't out run or out shoot other apc's and gasses it's occupants before they can bail when it catches fire.
@@nicholashodges201 it's not supposed to be an APC. That Era of warfare is done with. The Bradley was our answer the BMP of the Soviets and it was well done with a heavy auto cannon, TOW missiles, and decent enough armor to stop small arms fire. It's not supposed to stop anti tank weapons (and since when did tanks as a rule stop anti tank weapons? It's literally in the name of the weapon) The dude who wrote the Bradley wars was nothing more than a desk warrior who never say combat. That was his first primary failing
The Lukrehulk makes me think of something you’d use as a mobile staging area or orbital control tower or planetary invasion coordination craft. Plenty of space for docking smaller craft, space superiority fighters, or landing vehicles. It would make a fantastic carrier if they could streamline fighter launching, maybe by using those hatches that then close. The heavy weapons would deter any occupied planet from causing problems, and could put down actual problems. Definitely not a warship, but could do a lot of things effectively.
For anakin's lucky shot it wasn't that he hit the reactor. What he hit was one of the many many extra power stations added into the refit. They needed those new reactors to power all the extra shit they added and to power all the fighters they added. Blowing up that first one just caused a chain reaction that spread.
The Lucrehulk is a solid design used for the wrong application. Missile/torpedo platform (at long range), combined arms troop carrier, and dedicated carrier? Absolutely! As a battleship, especially in its initial militarized configuration as seen in the Battle of Naboo? Abysmal. With some work, it can be a great capital/support ship.
The reason its used as a battle carrier early on is because, as a freighter, it's already a good carrier/troop ship thanks to the size of its hold and the Trafe Federation also wanted a battleship for blockades and piracy suppression. As is often the case, instead of designing a dedicated battleship to field alongside the Lucrehulk they just strapped a bunch of guns on the Lucrehulks. This decision makes a lot of sense for a corporation that needs to keep the bottom line in mind. And when the clone wars started the CIS had fat less resources than the republic to work with so instead of redesigning the Lucrehulk they must kept upgrading what they already had to cut costs.
@@SacredCowShipyards I know, right? And concussion missiles and the like. That would slay as fire support! A high endurance and output missile platform still boasting decent defenses including the 1500 vulture droids as a defensive screen. Since the roof based racks are pretty efficient space use and out of the way, you could probably work around or move them pretty easily.
When talking about Star Wars ship designs, you have to factor in the detail that space is essentially two-dimensional in that universe. That's why they never go up and over a blockade or attack from above or below. Everything is on a single plane.
A shame the old EU continuity is no longer official. I loved it when Grand Admiral Thrawn backflipped his star destroyer over a New Republic commander whom he realized was thinking in 2D in Heir to the Empire.
on the note of the proton torpedo strike, the Lucrehulk had added numerous power generators to run their shitshow, the one Anakin struck caused a chain reaction that of course blew the ship out of orbit. The main reactor cores are in the rear behind the ball.
So, basically, they're referring to Boba Fett's ship as its' class rather than the exact ship. SHAME ON YOU, DISNEY! If it's canon lore, it's canon lore, and there's nothing you can do!
@@SacredCowShipyards It only makes sense if you look at it from a corporatist perspective that is completely detached from both real-world practices and in-universe lore.
@@sethgilcrist8088 Who's what actually determines what's canon and what's not, the original creator of the thing, the guy who bought it off of the original creator, or the people who worked together to make tons of fanworks of the thing with the original creator's approval, blessing, and gratitude?
@@kennyholmes5196 now that depends on who you ask 😅😅. The guy who made it claim his word is Canon. The company that bought it claims there word is the only word. And the fans with creater consent claim they have the right. And with star wars. ...... It's been all three. Which actually kinda makes it worse.
When I watched the film and heard about the trade federation. It made me immediately think of the east India company. A merchant marine owned by the government, who quickly outgrew the ability of the government to protect and assist. So they get the letter to permit them to defend themselves.... Then end up going too far and deciding they are a military of their own. And screwing up international relations because of their actual power. And I did wonder why precisely when under attack not a single storage compartment was kept closed during at attack. At least in Pearl harbor they had the excuse to they did not know hostiles were within range. But they KNEW that Naboo was under occupation and that angry locals might show up any time. So I would have expected a battle stations to be called as soon as reports or conflict broke out on the ground, just in case it was a distraction from a real threat.
honestly, the damn thing is probably one of the best carriers in all of Star Wars, if properly utilized, it'd be pretty damn near a Super Carrier equivalent. its basically all hangar, a very significant portion of its armament is AA, with some anti ship weapons, fighters can exit and return through multiple vectors without compromising the structure of the ship (you know if they remember to close the doors to critical areas) and it has some pretty beefy armor/shields. Give it some proper escorts (like the various Separatist frigates and such) and most of its flaws become irrelevant. Because then you'd have a fighter screen so thick that angle of attack is non viable, and the escorts would pose enough of a threat, any enemy would have to focus on them first with their capital ships giving them opportunity to jump to hyperspace.
3:25 I mean, some submarine captains did abide by cruiser protocols in the early stages of WW2, though it generally stopped once escorted convoys became the norm. I think my dad has - somewhere around -a copy of the letter received by the Red Cross from the captain of the U-boat that sank his uncle's merchant ship. It essentially identifies the time and approximate location of the encounter, and was accompanied by 2 photographs, 1 of the ship with it's lifeboats deployed, and one which has both of the lifeboats in fame, and was good enough that several crew members were positively identified from it.
one example of a Q ship in scifi that I like is in the Honor Harrington series they have covers for the weapons ports that don't need to be dropped they can just fire through them and then replace them after the fight
I'm pretty sure the idea that warfare has only become "unrestricted" recently is a common misconception about history. There was a brief time in the 18th and 19th centuries in Europe when commanders might have given lip service to the idea of "polite" warfare, but even in that narrow geographic and chronological time frame, it often went by the wayside pretty quickly. Medieval European wars tended to burn fields and murder fairly indiscriminately. At pretty much every point in time and place, if your opponent was of a different religion, all bets were off. There is some evidence to suggest that we homo sapiens massacred every other species of proto-human off the face of the planet! I think it's been a pretty narrow stretch of human history wherein leaders came up with noble-sounding justifications for war that included supposed rules of conduct.
Even the Romans had supposed rules of conduct and required at least token justification. It's a lot messier and more complicated than your hyper-simplified description
All of that is highly dependent on time, place & who the combatants were. "Knightly battle" was every bit as choreographed as the ritual wars on the Pacific Islands, with incredibly small numbers of serious casualties on either side. Peasant battles, wars of conquest and death matches like Jerusalem or Carthage are completely different matters. But for most of human history we've generally *tried* to keep the mayhem to a reasonable minimum. Every culture on earth has rules for war, and they remain fairly consistent across time & space. Those rules also tend to go out the window as any particular war drags on, or if the opposing forces are different enough from each other to be considered "alien". The big difference starting in the 19th century is that war became a "whole society" event, and began to directly effect those far removed (both physically & socially) from the war itself. Wars started getting won or lost in factories & corn fields, often before the first bullet got fired. This led to directly targeting formerly sacrosanct targets such as civilian populations, which in turn has led to more personal investment in harming the enemy, which then leads to directly targeting the civilians and so on. And it's a direct result of the weapons we now use & the infrastructure required to make them...
@@jonathancrosby1583, I mean, literally claimed that there wasn't even a pretense of rules for warfare until the 18th and 19th centuries. That's just plain false, as opposed to simply lacking detail.
It makes sense how many design flaws were in this thing, being designed by a greedy corporation with no history of warship manufacture probably made the Lucrehulk a nightmare of shortsighted cost cutting measures and oversights. It could barely compete with ships half it's size and a quarter it's tonnage, which speaks to the inefficient design. Which, once again, makes sense.
One thing to note the hulks in episode 1 where shoddily modified for the blockade they had just bolted on as many guns as they could and when they realized they didn't have enough power said "fuck it throw a bunch of spare reactors into the cargo hold" the clone wars models actually had their additional reactors armored up and safe(ish)
As far as i understood it, the reactors were not part of the original ship and installed later to power the sheer mass of droids the Lucrehulk carried as part of the "turning into a Battleship". So they would not have been there in a proper Lucrehulk in the first place.
@Sacred Cow Shipyards I honestly imagine the reactors in hangars were an effect of something that went like this: "sir, the added turbolasers draw too much power to work when core ship is on planet, what should we do?" "you see that shipping of battleship cores? Just plug a few of them in the back of hangar, it should be enough..."
It's a surprisingly competent battleship, a carrier to rival a super star destroyer, a military transport big enough to facilitate planetary invasions, a bulk freighter capable of transporting cargo at the galactic scale, and it has FIFTY CONFERENCE ROOMS. [Oh, and its central structure can detach to perform atmospheric landings as a still massive dropship.] I think this ship's biggest problem is that there wasn't enough of them.
A friend of mine was once asked to install a fully functional toilet 7 feet off the ground.... for the sake of too much money and art. That should answer some of the Star Wars design conundrums.
The worst thing is that during WW1 and 2, stuff like this more or less happened. Nations would basically bolt a crap ton of guns onto cruise liner, call them Auxiliary Cruisers and send them out to attack the merchant shipping on their enemies. There was at least one instance where two of these converted liners fought one another in a stand-up battle and it was absolute carnage on both sides, since they were blazing away at one another at close range owing to the non-existent range-finding and fire control on them and having literally no armour. Consequently, a single shell hit would blow out whole compartments and start massive fires
That was the point. Like, the Emperor needs the force to have a chance to engineer a potential pawn or potential dead anyway jedi to keep the trade federation in check.
the lucerhulk is basically an armored cruiser of the late 1800s in that by the time its used for war its neither armored or a cruiser by the technology of time but its all they got so they gotta use it. Part of their weakness is by design, if the trade federation won outright, then there wouldn't have been an escalated conflict leading to the galactic empire.
Slave 1 always kinda looked like some sort of orbital or detail sander to me. In the SF story I'm writing, the hero ship might qualify as a Q-ship. It's classified as a type of cutter, but they changed the forward observation dome and escape port so that it becomes an emission port for a big-honking space gun. And the cargo ports can probably be used for launching missiles.
So, funny thing most of the comments section is forgetting when talking about how bad the Lukerhulk is as a battleship. Its SHIELDS. Even by new Disney lore, it takes MULTIPLE Venator class Star Destroyers, dedicated warships, to crack a single Lukerhulk's shields. This is, admittedly, in part due to the Venator's abysmal main battery of only 8 dual heavy turbolasers, but that falls more under horribly design doctrines of the GRA and the Kaminoan's who placed the initial orders for equipment.
One of the reasons the Lucrehulk does so well in the Clone Wars TV series is because it has three generations under the Trade Federation/CIS. Gen 1 was awful; it’s the one we see in Ep. 1 and Ep. 2. Of course, after Geonosis, the CIS tells the Trade Federation “okay, if you want to keep using these things, you have to make them capable of surviving ship-to-ship combat.” That leads to the Gen 2 and Gen 2 Droid Control Ship, which has heavy and insane shield strength, much better armor, compartmentalized hangars, and fast-opening hangar bay doors for almost all of the hangars. They really are much better than what the Trade Federation initially designed since the CIS rather than the TF itself is upgrading them. They have only one flaw: the core ships are still not shielded. As a result, you wind up with a Gen 3 Lucrehulk that very interestingly does not have a droid control ship variation (the CIS was moving away from the idea) that has shields for the core ship in addition to the already-strong Gen 2 shields and fast-opening/closing armored doors on all of the hangars. It was these bruisers in Gen 2 and Gen 3 that we primarily saw in the Clone Wars TV series, and which were in fact good enough for the Rebellion to use (modifying the Gen 2 so the core ship was bolted on/was only removed for maintenance). The non-upgraded Lucrehulks were knocked out or upgraded not long after Geonosis, which was the turning point from “joke” to “actually pretty good”.
@@SacredCowShipyards They weren’t on Gen 1. There was a Clone Wars episode where a damaged ARC-170 tried either crash-landing or making a suicide run into the hangar and the only thing he hit was the shields.
@@SacredCowShipyards Eh, file it under Star Wars inconsistencies. Lore wise, its multiple kinds of shields in layers that stop things, and the Lukerhulk had its physical shields down to launch another fighter wave. So, literally, the hatch was open...
In defense of the original weaponization of the Lucrehulk, it was not meant to be a Q-ship. The Republic was not providing adequate protection against pirates in the free-trade zone where the Lucrehulk operated, so the Trade Federation got Senate permission to bolt guns onto the hull and pack their hangers with battle droids and droid starfighters. After Naboo, though, that permission was stripped away, so the iterations between then and the Clone Wars probably were meant to follow Q-ship logic.
There's a scene from Tanya The Saga of Evil anime where Tanya uses a loudspeaker to warn people they're going to die, the cruiser rules reminds me of it :3
Boba's ship goes from Slave1 to Firespray at the same rate Disney goes from entertaining to insulting. To save my psyche I do a Jedi hand wave and say "this is not the Star Wars you are looking for, carry on".
They should have left some more Vulture droids at the SCS so they had more dice to roll up intelligence stats with. But I guess no matter how many dice you throw at your stat-block you can't beat plot armour. Great video Mr. Not-an-AI Foreman.
I personally like to think that the weaknesses left on the lucrehulk were intentional, something like the trade federation saying, “Hey, we could fix these issues but fuck you we have guns.” I like to think that there is a bit of taunting going on, since the trade federation ended making a converted freighter have more firepower than a purpose built warship like the venator
They wouldn't be sudo pirates if they didn't take a cargo ship and stuff a bunch of fighters inside of it and bolt every weapon they could to it's hull. Then act like it's an actual warship not a roided out civy ship without any internal bulkheads or anything else a ship designed to be shot at has.
Access to your engine/reactors via the cargo decks does make some sense, if you are designing with overhaul and replacement in mind. That said, you would still put up some sort of barrier to protect it from "shit happening" on your flight deck/cargo hold. Because shit does happen.
The Lucrehulk could easily fill a niche I've heard described as "battlecarrier," if there's a more specific term I don't know it. Basically just what it sounds like, a ship big enough to be both a battleship in armament as well as an aircraft (or in this care star-fighter) carrier in capacity. A few dozen or hundred small ships could dock in that sucker and run interference while its big guns blow nearly anything short of a Death Star out of orbit. AND THAT'S NOT EVEN A THEORETICAL, that's just using it with how it was (eventually) designed to its fullest potential! Sadly, official Star Wars is lazily written on a good day, and "convenient mishaps with bad-guy equipment and absurd luck for the good guys" is pretty much what the entire universe operates on.
I usually just call them 'battlestars' after _Battlestar Galacitica._ Because that's what those are. Mind, you're almost always better off building two separate ships to do the two jobs, but do-everything designs show up in a lot of fiction. Historically, some aircraft carriers were built (or planned) with cruiser armament; the American _Lexington_ class carriers commissioned with eight eight-inch guns mounted in four turrets. Mind, those were removed before the outbreak of WWII, because it became clear that a carrier had no business getting into a gun battle and that was tonnage/space that could be better used with aircraft and anti-aircraft armament. The British had, IIRC, the only carrier (HMS _Victorious)_ to fire her guns at an enemy warship, because her captain cheerfully misinterpreted his admiral's orders and joined the battle line.
There's a reason that battlecarriers were attempted in your history, and abandoned in short order. The conflicting requirements... never seem to add up well.
the lucrehulks crago capacity is the best aspect of it and as a brawler in space combat and aint that bad compared to a lot of Designs in star wars. also the heavy turbolaser batteries before phantom menace could be hidden. this was in a book that is now legends and we have at least ro acknowledge that the previous writers and guys in LucasArts for consistency tried to make it sense and it work good in the 2000s but then came Filoni TCW and it was like this filoni wanted a thing that made no sense contunity guy said no that makes no sense , filoni goes to big daddy lucas ,lucas said yes now repeat.
Funny thing - they actually learned from this and equipped their ships (or at least the DH-Omni support vessels) with ray shields that separated hangars from the reactor.
Imagine building a cargo battleship, only to get sent to the forever box because the planet had unsecured fighters due to a few special people with glowsticks and a kid.
Interestingly, the turrets ringing the inner side of the Lucrehulk's ring kind of makes sense, especially when you consider the turrets are also lining the engines at the back. The outer ring of the ship, except just around the engines, is nothing at all but dead space surrounded by heavy armor, which is populated by nothing but cargo in its original design and use, and droids and droid starfighters in its military use. They can blast the everloving hell out of the outer side of the rings for all the TF cares. The only parts of the ship that are even worth bothering to defend with turrets are the Core Ship and Engines, and the turrets are placed so that anything that would be a threat to them HAS TO APPROACH THROUGH THEIR OVELAPPING FIRELINES because of those great honkin' chunks of metal in the way of anyone trying to shoot the core and engines from the sides. The Lucrehulk is not refitted as a ship-ship battlecraft, but about EXCLUSIVELY as a carrier, and at that it excels. It does its damage by showing up and deploying endless swarms of smaller craft more apt to take out larger ships than itself, and then just surviving everything thrown at it until the smaller ships finish the job. As a direct ship-to-ship combat craft, the Lucrehulk is not worth a damn, any more than an actual navy carrier would be particularly successful in a direct battle against a battleship. That is not at all what it is intended to do, you see. Typically, a full CIS battlegroup is NEVER a Lucrehulk by itself, but a Lucrehulk escorted by 3-4 light/heavy cruisers to keep capital ships off the source of the fighter swarms while said swarms rain hell on the enemy fleet.
I would suggest that the Lucrehulk isn't truly a battleship or carrier. It's better classified as an amphibious warfare ship, equivalent to a modern day LHD or LHA. A modified carrier focused on landing troops and supporting those troops. And in that role, it makes some sense. The guns are where they are because that's where they could fit them during the refit. If this vessel were escorted by a proper battlegroup, it would be a very, very effective vessel.
@@SacredCowShipyards I feel like there was something important here... Fish... flesh... Flash? Hatch? Gate? Door? Something about fire... And flammable explosive powder... And this strange armored box filled with the stuff. But I can't quite put my dexterous manipulator extremity on it...
In legends there was actually a better example of a q-ship. The yevthan (sp?) Thrust ship was similar in purpose to the 'hulk, basically a big ball that was used for passengers and freight. After they kicked off the party the new republic found out that they had a gunboat version that looked identical until it kicked you in the nuts. It threw a huge complication in the NRs mission planning.
You can also tell which other of their ships (munificent) were trade ships, because the ones that were originally trade ships had the bridges on the front, while the ones built for warfare had them in the back (you can see this with cargo freighters and ferry’s irl)
According to the Expanded Universe sources the Lucrehulk in it earlier days was refitted after numerous pirate attacks with retractable laser cannons. Only after Clone Wars began was it refitted again to a supercarrier or a battlecruiser.
I think taking a look at the overall design and ignoring the nonsensical notion of "comedy" found in the first prequel film, the ship is actually a really good design. The Trade Federation was honestly a well written and amazingly efficient organization with some real solid thought put into their plans and motivations, but they were turned into a joke by the prequel films to lighten the mood and provide (arguable) comedic effect. If they didn't make the Neimoidian captains incompetent cowards, and the droids have silly voices and dialogue, the concept of the TF war machine, on paper, is horrifying. They can basically out-attrition any individual planetary defense force on the rim or edge of the core worlds, and once a planet loses the battle in space, bombardment becomes a very strong threat at the negotiating table. Movie logic is pretty much the only reason the TF lost on Naboo, it had neither the resources nor manpower to win a pitched battle in space, and realistically an army doesn't surrender or deactivate just because the "negotiator" is caught by ground forces at the palace. The entire planet is basically held hostage, turbolaser batteries are floating overhead ready to hit population centers and core infrastructure, or thousands of fighter-bombers can launch precision strikes against resistance targets. Movie logic is also the only explanation for the use of relatively small numbers of fighters against the Lucrehulk embargo by Naboo, which simply shouldn't have stood a chance against the numerical superiority and point defense of the TF warships, after all point defense weapons in star wars just never work because they need to capitalize on that nostalgic sense of world war 2 naval era combat fighters. Anything beyond the Naboo conflict, I cannot weigh in on, because honestly there isn't really a depiction of the overall war, we are kind of thrust straight into what is essentially a siege of coruscant by the time of the 3rd prequel... which would imply the separatist faction was actually doing fairly well overall, which isn't surprising since droids are easier to replace than clones are. I wouldn't compare the Lucrehulk design to Q ships of WW1 or WW2, because the very notion of a Q ship is designed for a "naval guerilla warfare" tactic against (arguably) stealth attack vessels. The Q ship idea doesn't work in a scenario where your ship is so massive and shielded that a small pirate vessel cannot threaten it, nor does it work in an environment where "stealth" isn't really a thing available to anyone outside of the most outlandishly overfunded military programs of core worlds. This doesn't even take into account that, for the most part, transit between systems is in Hyperspace where, again, only the most well funded military organizations can actually interact with your vessels in a meaningful way with interdiction ships. Lucrehulks really only need "protection" in systems where combat is already taking place, or right after they have left a harbor before making the jump to Hyperspace, in both cases local system defense forces, militia or PDF garrisons should be able to intervene. I think it makes more sense to compared them to escort carriers, where cargo vessels of significant size were refit with landing strips to accommodate strike craft in support of a fleet. (Albeit, in this case the "flight deck" is more or less already there, the concept is similar, just that the refit here involves putting battleship guns on a ship already capable of hauling massive quantities of fighter craft.) The lore for the Lucrehulk is actually really interesting from a logistics point of view. The TF basically had these giant mega-freighters with modular design components and extreme storage capacity and decided to make "upgrade packages" that could be refit to the existing hull at a fraction of the time and cost of manufacturing purpose built war vessels. They built all these packages, stored them in various primary shipping distribution centers and at any time if they needed to exert military force against a particular nuisance to their trade, they could be refit quickly, cheaply, and efficiently. Because of their dealings with Palpatine, they also knew they could get away with manipulation of the trade network and strong arm their way through exclusive contract negotiations while the attention of the senate was divided (obviously he was just using them to stir up trouble and provide an excuse for the planned rise of authoritarianism and militarism of the core worlds, but if the Jedi hadn't gotten involved the entire situation on Naboo would have just been a footnote in the TF's catalogue of military expansion). There are a number of great old-cannon resources for the political climate of the republic, and the specifics of the trade federation's charter and mandate, which I would encourage anyone who enjoys political intrigue to seek out.
I actually love this ship due to why it was made... Basically restrictions and rules made it hard for people to create a warship and they basically went around all these rules to create a monster trading ship that could mount more weapons and carry a tonne of fighters. As for the slave 1 name change? It's always gonna be slave 1 and Disney won't be able to stop people from calling it that, I'll teach my brothers, nephew and niece its name so they never forget that the slave 1 is q beautiful ship.
Considering how we these days disguise actual warships as merchant ships to hunt pirates... -How pirates cannot see the difference between a top modern 21st century frigate and an oil-tanker baffles me.
Calling a ship "firespray" sounds like a bladder infection to me.
It's the Slave 1! Doesn't matter what Disney says. It's a stupid decision to change the name. Just because they want to please some individuals who probably don't even know that Star Wars is full of slavery. It's even in the old trilogy. I hate it when they change things which are already fine and it didn't even offend anyone. It's a stupid decision.
@@DonJuan911 more and more people like them just making me wants to run for Prime Minister in my country with a campaign to block Western foreigners from entering the country because of their woke stupidity.
If you try to change the name of a tree to "cabbage" but everyone calls it tree... its still called tree
I hear they want to change the Millennium Falcon to the Gen Z Falcon, to pander to the younger fans.
Firespray is not a terrible name. But the flying shoe is not just 'the firespray'. Otherwise, I demand the falcon to be renamed 'the YT-Freighter'.
Ship master, i believe that while yes the lukerhulk was a good warship, it was also an even more amazing troop transport.
I view it as 16th century merchant craft out of cargo nessessity its built strong enough to be of some military use
I personally think that if this ship was properly armed and armored for a military ship, it would not be a good carrier/ command&control vessel. It would be THE carrier, command and control vessel. This should be a staple of any fleet, kept in the center of the formation as an anchor and able to launch hundreds of fighters and bombers to complement the rest of the line ships & raiders.
@@sithisarcanis fair the design has potential but as is no its good enough only because of centuries of military stagnation
Lukerhulks have always been a rather insane civilian to military conversion in lore. When the Clone Wars rolled arround, they started to pack 164 quad anti fighter batteries, *472* anti ship laser cannons, and 48 quad turbo laser batteries. Oh, and the 1.5k Vulture droids. Which could also double as light bombers. Oh, and the 329k battlerdoirds and over 6 thousand tanks. Yes. This is the ACTUAL standard load out in old cannon. In new, Disney cannon? Somehow they have MORE gun. 51 quad turbo laser batteries, *520* assault laser cannons, 185 quad anti starfighter batteries, AND still had the 1500 fighters. And they still have those 6k tanks. Less droids though, only 139k.
I classify it as a carrier not as a Battleship.
There’s actually a neat explanation for the exposed reactors. It’s similar to how it took ships blowing up for us to realize exposed aviation fuel tanks and lines on carriers was stupid. Those reactors were one of many small secondary reactors bolted on inside the cargo turned hangar bays to power all those vulture droids. Then when Anakin blew up one it set off a chain reaction along the rings, similar to the carriers that were lost to chain reaction fuel detonations.
interesting take on that. kind of what you would expect from a bunch of merchants,
And he had to get inside of the hangar bay - not just a little either; way, waaay deep inside - and hit the reactors with his missiles. If you're not Anakin 'Literal Space-Jesus' Skywalker, how likely are you to manage that, let alone without dying in the process?
@@Siathuan Pretty unlikely, especially as the Trade Federation learned how to be a better invasion force.
And they actually learned from that and put a shield in front of the reactors. Good job tf
@@Siathuan you gotta wonder where those internal weapons that killed the diplomatic cruiser were in that sequence though
All valid points, but the biggest problem wasn't CIS ship design, it was the folks commanding said ships. They were, buy and large, _merchants_ not military thinkers. For a 'hostile takeover', they swapped out lawyers & accountants for combat 'droids...great at blowing shit up and killing things, not so great at subtle details. Yeah, the CIS had psychotic android on retainer as a military consultant, but that's not the same thing as a well-trained, and motivated, battle staff.
Small wonder a incredibly lucky kid (with a metric butt-tonne of plot armor 😜) could pull one over on a gang of greedy merchants LARP'ing as combat commanders.
that was on purpose. Palpatine set them up to bungle a non violent takeover and start a war. he was the one telling them what to do and when. he knew it was going to fail. that was the POINT.
Is it just me or has the Lucrehulk always looked more like a semi-mobile space station/space dock instead of an actual ship?
anything mobile, is no longer a space station...so....
@@aethertech then maybe mobile FOB? Lol
@@mikeyjnson Hm, if one could update the ship and get rid of the design flaws that make it so vulnerable for its size, add strong shields and a bit more armour, I guess this would not be the worst thing to use as an FOB. Apart from that as an FOB, I guess I would still prefer the Galactica. I would feel _a lot_ safer in a ship that is designed to take direct hits with nuclear weapons and still being able to fight back.
If it has engines it's a ship. No engines it's a station... as in Stationary
@@aethertech **Babylon 4 enters the chat**
The Lucrehulk’s such a cool design. Is it the most efficient ship design for literally any role? Probably not. But it’s still such a striking image and I always really liked how the CIS was able to make them a centerpiece of pretty much any operation. You absolutely could design a more effective warship, but for a conversion of a freighter it’s striking that perfect blend of effective enough at its job, making sense in the lore, and being visually distinct.
My favorite variation of the Lucrehulk though will always be as a Carrier instead of a battleship, something I’ve seen in a couple games and one offs. As a battleship it’s certainly heavily armed, but it’s got awful firing angles and it’s a massive slow moving target. But if you instead cover the whole thing is point defense weapons and give it very few anti-capital ship weapons you could set it up in the center of a fleet as a massive well defended fleet carrier. It certainly has the cargo capacity and even the battleship variant carried a ton of droids, but a version exclusively designed to be a carrier would bring absolutely overwhelming numbers to any battle. Especially when the Republic is fielding Venators with pretty limited carrying capacity.
I'd argue that the Venator has a solid strike craft capacity. The Lucrehulk is just crazy stuffed full of troops and fighters.
@@bthsr7113 Eh, Venator always gets its fan. but Lukerhulks have so much more fighter capacity. It takes roughly 7.5 Venators to output as many fighters as a single Lukerhulk. And sure, the Vulture Droid may not be the best fighter, there is a certain quality to quantity.
@@fanusobscurus4309 One part of the Quality vs Quantity debate that is rarely stressed is that quality rarely becomes important unless the quantity of the units are about on par.
Most victories were quality comes out victorious against quantity. An in depth dive into the situation will show that the term "quality" actually means "advanced." Such as The Zulus vs The British instead of Japanese Zero's vs American Wildcat's
@@Eatmydbzballs keep in mind that the us and russia defeated the German's superior tanks due to sheer numbers plus the american tanks and even russians were rugged, often able to be salvaged and repaired. german tanks broke down, couldn't be recovered and salvaged.
@@toomanyaccounts Yes, because no matter how good the tanks the Germans fielded were. The Americans, British, and Russians always fielded more.
You seem to need to read my comment again as nowhere did I say that quality was the better factor.
Quality only matters when the target force in the area you are attacking is a technological and numerical peer. Such as the major powers of the Second World War.
5 Tiger I tanks will never beat 20 T34's but could possibly beat 10.
Another in universe reason for arming the Lucrehulk is that the galactic government was a failed state in all but name and piracy ran rampant. On the subject of the battle of Naboo Anakin only got that lucky shot because the Lucrehulk was still launching it 1500 fighters. The Lucrehulk's primary goal as a trade ship was to bring a large amount of cargo to a certain place through pirate infested shipping lanes and scare off or fuck up any moron that thinks that they are an easy mark. Their use in the clone wars was as heavily armed and armored troop transports during planetary invasions as well as to act as starfighter carriers.
The Lucrehulk seems like it was more inspired by the real world Spanish Galleons. They were heavily armed merchant ships; but, wouldn't actually stand a chance against a real ship of the line.
"You can't just bolt a bunch of guns onto something and leave all the hatches open!" *Jutland Battlecruiser Commanders nervously sweating* uhhhh... yeahhhh... who would do that...
Xd
This was legitimately super hilarious.
Hot take, Beatty was entirely responsible for the losses under his command at Jutland and should have been court martialed for his inept command.
@@zachrich7359 _Is_ that a hot take? It's a travesty that his insane emphasis on rate of fire (at the expense of everything else) didn't even slow down his naval career. Shit admiral, but you have to at least appreciate that he had political chops.
Admiral Franz von Hipper: "Sir, you have to inflict even more casualties, which you totally can thanks to poor magazine design; the British will claim victory no matter what so long as Jellicoe keeps up his evasive action and makes it home. Reducing Beatty's force wasn't enough." Admiral Reinhard Scheer: "But...they crossed our T! We could be the next Russian Navy at Tsushima!" Hipper: "And scored...how many hits, sir, EVEN BEFORE you did the 180 degree turn? Their gunners were just shooting hoping to hit something." Scheer: "It doesn't matter, they crossed our T!" Hipper: ::sigh::
"There seems to be something wrong with our bloody Lucrehulks today."
- Admiral Beatty, in orbit of Naboo, probably
"Last recorded words of"
@@SacredCowShipyards Thanks to this video, I am now mentally comparing the Lucrehulk at Naboo to Beatty's battle cruisers and their habit of leaving doors open from the guns all the way to the magazine. Too bad for Hipper he didn't have microscopic plot-armors in his blood...
Ah the Lucrehulk the equivalent of the WW1 early flatdeck carrier. 11:00 Dockmaster the Lucrehulk does have hanger doors but the early cargo based ones were too slow hence Anakin and in the Star Wars Starfighter game Rys Dallows( rip eu) entering the ship. The ship also has compartmentalized hangers which is a neat design feature. Later variations fix a few of the issues you presented.
ww1? did you mean ww2?
@@sovietdominion nope ww1 as the earliest flatop carrier prototypes were modified coal haulers.
And those were the hanger tractors not even connected to the powerplant
I guess you can say the writers really dropped the ball with this design...
I'll see myself out.
Good you need to go
I'm somewhat surprised that you were the only person to catch that joke. Apparently I am /far/ too deadpan.
I sighed, then continued watching.
@@EclipseWarlord we all did
Ah, the LucreHulk
The pride of the British East India Company
"It's just... business."
In that case we need to blow up more of them.
Funnily enough, the most effective anti-sub tool in the Royal Navy's arsenal was... Fishing Hooks. I kid you not, the Destroyers literally went fishing for subs.
Well, the big problems you mentioned are because it _was_ a merchant hull. The reactor was vulnerable because easy access was more important (when designed) than protection. It's also part of why Q-ships had such a shitty record: merchantmen with guns bolted on are still just as fragile afterwards; the Lucrehulk gains some ground here because a civilian hull can still be fitted with military-grade shields. _Anything_ that can get past those shields is going to tear it apart like tissue paper compared to a military hull, though, even before actual armor is taken into account.
Well, your logic would apply to the vulnerability of a single reactor, far fetched though it is to leave it as open as in the films. But what on earth were they smoking when setting them all up to chain if a single one gets hit? I mean, the young boy with too much aliens in his blood aside, in a serious engagement against other fleets you are trading blows and eventually will get penetrated. At some point one of those reactors is bound to get hit on one of your ships, which guarentees a catastrophic loss of the entire thing?! And what about accidents or terrorist/rebel attacks? Are those somehow unthinkable because it's the future? Cut the crap, this is insanely bad storywriting.
@@Mohrrunkel As someone pointed out on a different comment on this video, it took the loss/ near loss of several carriers irl for actual military commanders to realize that exposed aviation fuel lines/tanks was a really stupid idea. And the reactor Anakin destroys was part of the retrofit and was used to power the Vulture droids.
I think the important thing is to remember it was pre-clone wars an auxiliary warship met to fight off pirates and when the clone wars begun it was essentially just a refit. While there are definitely methods that could have been taken during the refit, such as more internal bulkheads, it’s important t to remember it’s still a freighter.
I would argue that the "Gentleman's Rules of War", was a recently new idea in our history.
For most of history it was "kill everyone and sell the survivors into slavery".
Eh, as long as y'all have been writing y'all have been setting rules for war. Whether or not you follow them is something else entirely.
Well, warships disguised as merchants to ambush unsuspecting enemy was not a bad idea.
But in previous era, of wooden ships and iron men, there were marchant ships that were disguised as warships to convince pirates to not even try to attack them, with false gun ports made or painted on the hull.
The ring ship is not a bad idea, especially in space. You can rotate it on any axis to give your gun a desired shooting arc. But true, no compartments, no bulkheads to separate damaged ship sections, or even separating different cargo types from each other, like two perfectly stable chemical compounds stored next to each other. Compounds that when mixed together have a very violent, or just simply explosive, reaction... Not a very good design of a ship that can loose artificial gravity at any moment due to various reasons.
And even worse crime of exposing very important systems to loose cargo, like an escaped pet Rankorn that someone rich would like to transport but it get loose and demolished half of a cargo bay and then smashed into the reactor and accidentally blow himself and the ship...
Yeah. Very tragic.
Simultaneously with merchant ships disguising themselves as warships they also had warships disguised as merchant ships with panels over the cannons to lure pirates in. That's partly because it was against pirates, but given how often pirates got support by rival states in those days there wasn't much distinction. The "Cruiser Rules" were really a very short period in between that and submarine warfare.
I gotta agree that the warship Lukerhulk is a terrible idea. That doesn’t change the fact that I think that this is an excellent trading ship. Droid security, droid crew, and many doors and a cargo hold that is empty to vacuum means that it can be more difficult for your stuffs to be taken. The armament makes sense considering that pirates abound in the SW universe, but it could definitely be better organized.
the armament was illegal and what made the war start in the first place.
the TF wanted to combat the pirates as they worked in the outer rim but the GR said 'no we say all merchants have no guns' so the TF decided to start the CIS to stand up to the pirates and be recognized by the GR as an independent equal polity.
@@themajormagers The GR did give the TF permission equip thier ships with a light armament to combat pirates with. It was no where near enough though. Although that was more the straw that broke the camels back for the TF. The bigger problem (as with most revolutions) was the GR trying to increase taxes and government control in the Outer Rim, where they previously had let the corporations run wild to encourage development in the OR.
Talk about Cruiser Rules, in WW2 the Kriegsmarine, the naval arm of the moustache man, actually made an attempt to maintain those rules, they would regularly halt unescorted merchant ships and either destroy their load or only sink the ship after the crew had evacuated, in contrast to the yanks who outright gunned down almost every single survivor of Japanese ships (civilian or military) in the pacific, considering Japanese fanaticism a somewhat understandable action. That was until the Laconia incident, after having sunk the eponymous british troop ship, submarine U-156 collected all the survivors and were towing them in their life rafts to the nearest civilian Vichi french vessel for handover, during which they raised red cross banners and were broadcasting their intentions on allied frequencies.
Then a wild USAAF B-24 appeared and started shooting/bombing them, forcing U-156 to abbandon the survivors, what followed was vertiable cluster fuck that resulted in the deaths of hundreads of survivors, as other Kriegsmarine submarines tried to launch rescue operations and were subsequently gunned down by allied forces despite going under no fire rules.
After that, Dönitz basically said "Fuck it, they want total fuckin war? We will give them total fuckin war!" and all gentlemen rules were thrown overboard. At the Nürnberg trials, the entire incident turned into a shitshow when THE Admiral Chester fuckin Nimitz spoke out IN DEFENSE of the Kriegsmarine, severly embarrassing the entire prosecution.
Another issue with trying the Kriegsmarine admirals for unrestricted submarine warfare was that allied submarines used USW as well.
Dönitz wasn't entirely clean, slave labor was used for construction of KM ships etc, but yeah on the USW front the prosecution was being pretty hypocritical.
@@gokbay3057 Indeed, hence why Nimitz spoke out in favor of Dönitz and Reader. I think it was somewhere along the lines of "If you want to lock those two up for USW, then you might as well lock me up too!" I swear, that man was an absolute chad.
Nimitz's field of fucks was as barren as the flight deck of every single carrier of the class that was named after him.
Although I will note that, personally, I consider cruiser rules to have expired in WWI, with vengeance. That people tried to keep them going in WW2, The Electric Boogaloo is a credit to their character, buuuuuutttt.....
@@SacredCowShipyards buuuuuutttt a couple good deeds dont absolve the general fuckery that went on with the Nazis.
For me personally, studying WW2 was something of an eye opener for realizing that not every "bad guy" is evil and not every "good guy" is rightious. As a emo blueberry once said "The line between light and dark is oh so very thin." Then I shot him in the face. ^^
Also, the reference to the USS Nimitz, is that because she never had enough planes or they simply never packed her deck full of them? ^^
Mostly that you can't grow crops on nonskid.
11:28 You forgot that they also left their auto docking protocols to automatically dock any autopiloted vessel regardless of IFF signature.
What sort of halfwit leaves the IFF off during an invasion?!?
If that one survived the fight, they'd *definitely* be getting chucked out of the airlock later...
"And nothing of value was lost."
@@SacredCowShipyards except for the giant probably very expensive freighter cosplaying as a warship.
Apart from that.
These are merchants, not military commanders. They probably didn't think of it until it happened.
Should have hired some mercs/veterans. The Star Wars galaxy is literally full of them.
I have an Episode one cross-section book lying around and took a look at it. It points out that the main reactors were not on the flight deck but were one of three *GIANT* spherical devices in front of each primary engine. I think I've heard it somewhere that what the little punk hit were some kind of fuel pumps, fuel storage, or fighter recharge reactors, SOMETHING that goes boom when hit.
What really could be checked up to was an impractical design for war, these ships were built as merchant ships first so there were no efforts made to partition critical or volatile parts from one another because no one expected them to originally be shot up by anything less a few fights, let alone have one fly in and dump a torpedo into it from the inside. The whole incident was a chain reaction following the ship's fuel system if the books any indication. Heck if little Annie had shot the main reactor then I doubt he'd have time to escape as the whole thing would have blown up in his face.
Still it's a shame we don't get to see any more of these ships, I like to think someone like the Rebels would have made one into a hidden space base or a pirate trading outpost over some outer rim world.
Things can go wrong even if no one is shooting at you. Sometimes freighters move volatile cargo (fuel, for example) and if something goes wrong with that you would want critical components of the ship partitioned off from the cargo area. In fact: You would want multiple seperated cargo spaces in order to keep goods that don't mix well seperated from each other. Having seperated cargo spaces also has the benefit that you can have different storage conditions (as in temperature, pressure), which would allow you to move a larger array of goods on the same trip than one huge cargo area would. So: unless the ship was designed to handle just one, non-volatile type of cargo, having that huge empty bay Anakin flew threw in order to get to a vulnerable part makes no sense in a freighter either. The only explanation that - in my opinion at least - makes any kind of sense is that during the conversion to a warship the trade federation removed partitions in order to facilitate fighter operations. If I remember correctly vulture droids carry very little fuel and need to return to their carrier very frequently. You would want as many refueling stations in your hangar as possible to avoid having to queue the fighters. After all: A fighter waiting for a slot to be refueled is not a fighter that is defending the ship or attacking the enemy.
The rebels had a lucre
Apparently the spaceframe survived /long/ past the Clone Wars, and even the Empire, according to various stories.
The military variant Lucrehulk; basically a defense platform, regardless of if it’s a battleship or carrier sub-variants. It just kinda parks in a place and spews out lasers and fighters. It’s got the sheer mass, shields, and armor belt to just not care. I love the murder donut to bits.
I love the Lucrehulk specifically because it actually does does look like a perfectly competent effort at a large freight carrying vessel by Star Wars standards. And while that doesn't translate to a good warship, it does translate to a great transport for troops and equipment.
This channel is like a mug of hot coffee with chile syrup and the real heavy cream, just the perfect balance of sweet and spicy and caffeinated.
Let's not forget the necessary ethanol.
The Lucrehulk class battleship looks like you put sphere into a half eaten doughnut.
Combining a donut and a donut hole? :P
@@seanheath4492 was coming down to say the exact same thing
You forgot the Hull was made from Explodium
A rare metallic mineral capable of Violent reactions exposed to the proximity of Hero Plot Armor
Ah, the same stuff that consoles are made of in Star Trek.
@@CantankerousDave same for the ship that apparently explodes easily just by firing a single photon torpedo at it.
Let’s be honest here, Disney changing a ship’s name, no matter how dumb, is the least of its stupid decisions when it’s in the business of neutering all its male Star Wars characters. Boba went from a cold, calculating, merciless Hunter to…a kindly old man cosplaying as a Mandolorian. Rest In peace compelling anti-heroes, we hardly knew ye.
Old Boba: Had to be warned not to disintegrate targets.
New Boba: Gets concerned that, "Keep an eye out," might offend someone with a voluntarily-augmented cybernetic eye.
Something was, indeed, lost.
@@SacredCowShipyards I like to have the idea he's both. On one had Boba will brutally murder a crime lord and all of their guards for five credits, but on the other he makes sure to use someone's right pronouns. A badass but not a jerk.
Old Boba was also a klutz that was taken out as a joke.
@@HelghastStalker I don't remember Boba ever having that characterization, but we could have been reading different stuff since Legends is so vast and has a lot of contradictory stuff. Though I have to say I feel like the "new" Boba Fett is far more Mandalorian than the one you are describing.
@@HelghastStalker I never said either continuity is better than the other. And Legends did contradict itself, that's going to happen when you have so much material set in the same universe written by so many people.
i think it was said in lore that it wasnt the main reactor that was blown up in the first film, but instead it was all the fuel cells used for all the fighers and transports, they were just positioned right at the back of the hanger next to the main ractor, still stupid. its a bit like what happened to the Taihō which was taken out by a single torpedo that hit the aviation fuel tanks which started a chain reaction
_Taiho_ had huge problems with its attempts at damage control, too. As memory serves, they'd nearly gotten the fire under control... and then opened hatches to clear the air... which fed oxygen to the smouldering fires. They weren't smouldering anymore after that.
Nautical firefighting was a lot of trial and A LOT of error and... it's gotten better.
It's not a slippery slope fallacy when you're literally slipping down a slope.
Swan diving off a cliff
Typically I find the ones shrieking about "slippery slope fallacy" to be the ones talking out of their @$$. Or flat out lying in the hopes that nobody notices the slide.
The worst of it is that not only do they exist, they're *old*. Censorship, authoritarian power grabs etc, keeps happening and we keep having the same damn arguments about them
Lol! I'm stealing this quote 😁👍🏻
@@nicholashodges201 Well, it's not like disney has fallen so far as to use slave labor themselves is it? ...Oh, wait, local labor was used to build sets in Xinjiang... And then they thank a chinese propaganda bureau in the credits... Hmm...
Don't forget that three clones in stolen starfighters were able to do the same thing again years later, even when the TF installed internal shield systems.
To be fair, the exposed reactors in episode I was due to a merchant ship being retrofited into a battleship. They corrected the issue by the clone wars if im not mistaken, and fitted even more guns and stronger shilds.
The lucrehulk by the time of the clone wars was a monster of a battleship.
My favourite ship transformation would the Kuun-Lan from Homeworld: Cataclym game. It started out as mining vessel but throughout the campaign it became a powerful battleship armed with a Yamato superweapon and carried Super Acolyte fighters. It also built a whole fleet of combat ships that it lead to hunt down a galactic threat.
Huh, I never realized those ball ships on geonosis were lucrehulk cores... Which means the trade federation lost several battleships to ground fire. Sure would have been nasty if those balls had naval grade shield generators and cannons pouring fire onto the ground troops.
Then again those ground artillery were Battleship grade weaponry on a walker vehicle.
Those ground artillery tanks are beam turbolasers designed to blow holes on warships. One even destroys a Sep frigate in the opening shot of EP3.
They actually DID add shield generators and added in the "if under fire, shoot back" doctrine on the ones you see in Episode 3. There are three Trade Federation/Confederacy of Independent Systems generations and one Rebel Alliance generation of Lucrehulks.
@@barrybend7189 Yeah, but there's no way they had the armor or sheilds to protect them from similar weapons. Return fire from battleship-grade weapons would have massacred them. Heck, even point defense weapons might have gotten the job done, much like a machine gun on a tank can take out a guy with an rpg.
If you look closely in AOTC, as Dooku is flying away from Geonosis, you can see one of the core ships floating up into its ring.
TBF, I don't think the cores were meant to be separated from the rest of the ship in combat situations. I heard what happened was after the battle of Naboo the Senate forced the Trade Federation to disarm, which meant ditching the cores of their Lucrehulks to severely limit their ability to act as warships. Those cores on Geonosis were what the Trade Federation squirreled away in case they wanted to make their Lucrehulks into warships again.
As I recall, the cores could detach for maintenance from day one and the idea of using them as shuttles or dropships was cooked up between Naboo and Geonosis by the Trade Federation. Of course, the CIS as a whole thought this was idiotic and basically said "shield the darn things if you're going to use them that way" and the third and final generation Lucrehulk variant--which notably did not come in a droid control ship variation, indicating at least to me they were moving away from that concept--actually did have a separately-shielded core ship (which, along with the second version of the ship in use by the CIS during the Clone Wars, also got used by the Rebellion, though the Rebels rather wisely bolted the core ships to the docking rings on the earlier models that didn't have their own shield generators). Surprisingly, the Lucrehulk's development is really well-covered between the prequel trilogy and The Clone Wars TV series; it didn't really need any retcons to tell us there were five Trade Federation or CIS subclasses (TF Battleship, Droid Control Ship Gen 1, TF Battleship Gen 2, Droid Control Ship Gen 2, TF Battleship Gen 3), plus one subclass the Rebellion had upgraded that was basically the TF Battleship Gen 2 with the non-detachable core ship (fun fact: they got this from one of the pre-Mouse EU Corporate Sector Authority variants, the other being the less common, unaltered TF Battleship Gen 3, which we've also seen the Rebels use canonically of late).
There seems to be a ... lot of disagreement.
@@SacredCowShipyards I doubt it, Dockmaster. The details within the explanations for the Lucrehulk’s development got kinda changed when the Bloodthirsty Mouse took over. If I’m using old Legends continuity, please, feel free to fix gaffes I made.
The biggest problem with the lucrehulk is the star wars mentality of treating capital ships like they're their own little fleet... Without giving then their own little fleet.
Take the lucrehulk and treat it the way the US treats air craft carriers. Surround it with cruisers and destroyers if comparable size to defend it. And I mean actual destroyers, fast little ships dedicated to destroying small craft.
But that would require sound military thinking in Star wars.
You really don't see combined-arms fleets in Star Wars.
Like, at all.
I guess it makes it easier for the modelers.
you see it only by Fans and expanded universe material.
the empire had lancer frigates and funny enough x wing pilots feared these things more than the big daddy palpatine machines.
@@laisphinto6372 TBF as a pilot I'd be more scared of a purpose built doom brick with like 20-ish anti fighter guns than a Death ball sporting Anti Cap ships guns.
Honestly that thing could be a fantastic mine layer or missile ship. Come to a planet under the guise of merchanting then block out the sun with mines.
I love how this channel manages to mix scathing critique, satire, plain comedy and historical lessons :-) I had never heard of the Cruiser Rules prior to this but now I will be doing some reading on them, how I had missed them to begin with might have been my preference for land combat rather than Naval despite having plenty of Sailors in the family...
That or just plain old laziness, yeah that might be it.
In the end, they ended up being more guidelines.
Q: What do you call a dirty Lucrehulk? A: Filthy Lucre
The Lucrehulk seems in true corporate fashion to be an attempt to make or rather convert a ship to fulfill pretty much every role you need in warfare, and unfortunately it becomes mediocre at any of those roles. Though it did one thing I haven't seen much of in fiction that intrigues me, it served at least in the Naboo Conflict as a stealth troop carrier. It's one thing to have a bunch of well armed truckers blockading your town, when suddenly a bunch of armed troops you didn't know existed start pouring out of said trucks, that would be a Hell of a surprise. Granted you'd only get away with that trick once, but still a fascinating idea to secret an army right into the middle of the enemy on a regular old cargo ship. Only other time I've read someone doing that in fiction was Tom Clancy's "Red Storm Rising" but I've seen such tactics debated endlessly about a possible PRC invasion of Taiwan.
Well that's what you get when a merchant is in charge of designing a "battleship". 😂
Everyone knows if you want a merchant company to make a decent battleship you don't tell them to "build a battleship", you warn them about pirates coming to rob them.
You'll get a lean, purpose built cruiser with enough guns & armor to get the job done, w/o all the extra BS by the end of the week.
I've *always* hated the TF equipment. You can TELL it was designed by someone making a consumer product w no idea of what's actually needed.
Which really shows how much though Lucasfilm actually put into their work back then, as the garbage the TF uses is *exactly* the kind of garbage organizations like that come up with (Bradly Fighting Vehicle, anyone?)
@@nicholashodges201 Bradley IFV is fine, the guy who wrote pentagon wars was a hack with an axe to grind.
@@georgethompson1460 the Bradly is a piece of garbage that can barely hold a squad, couldn't resist small arms fire without after factory modifications, can't out run or out shoot other apc's and gasses it's occupants before they can bail when it catches fire.
@@nicholashodges201 it's not supposed to be an APC. That Era of warfare is done with. The Bradley was our answer the BMP of the Soviets and it was well done with a heavy auto cannon, TOW missiles, and decent enough armor to stop small arms fire. It's not supposed to stop anti tank weapons (and since when did tanks as a rule stop anti tank weapons? It's literally in the name of the weapon)
The dude who wrote the Bradley wars was nothing more than a desk warrior who never say combat. That was his first primary failing
@@Darqshadow that is a perfect description of the Bradley's situation
The Lukrehulk makes me think of something you’d use as a mobile staging area or orbital control tower or planetary invasion coordination craft.
Plenty of space for docking smaller craft, space superiority fighters, or landing vehicles. It would make a fantastic carrier if they could streamline fighter launching, maybe by using those hatches that then close.
The heavy weapons would deter any occupied planet from causing problems, and could put down actual problems. Definitely not a warship, but could do a lot of things effectively.
For anakin's lucky shot it wasn't that he hit the reactor. What he hit was one of the many many extra power stations added into the refit. They needed those new reactors to power all the extra shit they added and to power all the fighters they added. Blowing up that first one just caused a chain reaction that spread.
The Lucrehulk is a solid design used for the wrong application. Missile/torpedo platform (at long range), combined arms troop carrier, and dedicated carrier? Absolutely! As a battleship, especially in its initial militarized configuration as seen in the Battle of Naboo? Abysmal.
With some work, it can be a great capital/support ship.
The reason its used as a battle carrier early on is because, as a freighter, it's already a good carrier/troop ship thanks to the size of its hold and the Trafe Federation also wanted a battleship for blockades and piracy suppression. As is often the case, instead of designing a dedicated battleship to field alongside the Lucrehulk they just strapped a bunch of guns on the Lucrehulks. This decision makes a lot of sense for a corporation that needs to keep the bottom line in mind. And when the clone wars started the CIS had fat less resources than the republic to work with so instead of redesigning the Lucrehulk they must kept upgrading what they already had to cut costs.
Imagine converting that cargo space to proton torpedo mags / launchers instead.
@@SacredCowShipyards I know, right? And concussion missiles and the like. That would slay as fire support! A high endurance and output missile platform still boasting decent defenses including the 1500 vulture droids as a defensive screen. Since the roof based racks are pretty efficient space use and out of the way, you could probably work around or move them pretty easily.
As a star wars fan, I love it when you tear these ships up lol
The SPHA-Ts were designed to do that, the reactors Anakin blew up were the auxiliaries that were installed for recharging the Vulture CAP
Today I learned that the ball was a dropship and that the lukrehulk is now one of my favorite spaceships in star wars now because of it
When talking about Star Wars ship designs, you have to factor in the detail that space is essentially two-dimensional in that universe. That's why they never go up and over a blockade or attack from above or below. Everything is on a single plane.
A shame the old EU continuity is no longer official. I loved it when Grand Admiral Thrawn backflipped his star destroyer over a New Republic commander whom he realized was thinking in 2D in Heir to the Empire.
on the note of the proton torpedo strike, the Lucrehulk had added numerous power generators to run their shitshow, the one Anakin struck caused a chain reaction that of course blew the ship out of orbit. The main reactor cores are in the rear behind the ball.
So, basically, they're referring to Boba Fett's ship as its' class rather than the exact ship.
SHAME ON YOU, DISNEY! If it's canon lore, it's canon lore, and there's nothing you can do!
It makes no sense at all.
@@SacredCowShipyards It only makes sense if you look at it from a corporatist perspective that is completely detached from both real-world practices and in-universe lore.
But there rewriting all the rules about what's Canon and what's not.
@@sethgilcrist8088 Who's what actually determines what's canon and what's not, the original creator of the thing, the guy who bought it off of the original creator, or the people who worked together to make tons of fanworks of the thing with the original creator's approval, blessing, and gratitude?
@@kennyholmes5196 now that depends on who you ask 😅😅.
The guy who made it claim his word is Canon.
The company that bought it claims there word is the only word.
And the fans with creater consent claim they have the right.
And with star wars.
......
It's been all three.
Which actually kinda makes it worse.
To be fair, after tagt naboo incident they installed ray shields in front of the reactor rooms
"Stay strapped or get clapped, G!"- John Arbuthnot Fisher, 1st Baron
When I watched the film and heard about the trade federation.
It made me immediately think of the east India company. A merchant marine owned by the government, who quickly outgrew the ability of the government to protect and assist.
So they get the letter to permit them to defend themselves.... Then end up going too far and deciding they are a military of their own. And screwing up international relations because of their actual power.
And I did wonder why precisely when under attack not a single storage compartment was kept closed during at attack.
At least in Pearl harbor they had the excuse to they did not know hostiles were within range.
But they KNEW that Naboo was under occupation and that angry locals might show up any time. So I would have expected a battle stations to be called as soon as reports or conflict broke out on the ground, just in case it was a distraction from a real threat.
honestly, the damn thing is probably one of the best carriers in all of Star Wars, if properly utilized, it'd be pretty damn near a Super Carrier equivalent. its basically all hangar, a very significant portion of its armament is AA, with some anti ship weapons, fighters can exit and return through multiple vectors without compromising the structure of the ship (you know if they remember to close the doors to critical areas) and it has some pretty beefy armor/shields. Give it some proper escorts (like the various Separatist frigates and such) and most of its flaws become irrelevant. Because then you'd have a fighter screen so thick that angle of attack is non viable, and the escorts would pose enough of a threat, any enemy would have to focus on them first with their capital ships giving them opportunity to jump to hyperspace.
3:25 I mean, some submarine captains did abide by cruiser protocols in the early stages of WW2, though it generally stopped once escorted convoys became the norm. I think my dad has - somewhere around -a copy of the letter received by the Red Cross from the captain of the U-boat that sank his uncle's merchant ship. It essentially identifies the time and approximate location of the encounter, and was accompanied by 2 photographs, 1 of the ship with it's lifeboats deployed, and one which has both of the lifeboats in fame, and was good enough that several crew members were positively identified from it.
I mean, I kind of said that.
one example of a Q ship in scifi that I like is in the Honor Harrington series they have covers for the weapons ports that don't need to be dropped they can just fire through them and then replace them after the fight
I'm pretty sure the idea that warfare has only become "unrestricted" recently is a common misconception about history. There was a brief time in the 18th and 19th centuries in Europe when commanders might have given lip service to the idea of "polite" warfare, but even in that narrow geographic and chronological time frame, it often went by the wayside pretty quickly. Medieval European wars tended to burn fields and murder fairly indiscriminately. At pretty much every point in time and place, if your opponent was of a different religion, all bets were off. There is some evidence to suggest that we homo sapiens massacred every other species of proto-human off the face of the planet! I think it's been a pretty narrow stretch of human history wherein leaders came up with noble-sounding justifications for war that included supposed rules of conduct.
Even the Romans had supposed rules of conduct and required at least token justification. It's a lot messier and more complicated than your hyper-simplified description
@@TheAchilles26 even then, the idea of "fuck it, burn their cities down and salt their fields so they can't back from this one" was a thing.
@@TheAchilles26 wow a UA-cam comment didn't go into doctoral disortation lvls of detail what a travesty
All of that is highly dependent on time, place & who the combatants were. "Knightly battle" was every bit as choreographed as the ritual wars on the Pacific Islands, with incredibly small numbers of serious casualties on either side. Peasant battles, wars of conquest and death matches like Jerusalem or Carthage are completely different matters.
But for most of human history we've generally *tried* to keep the mayhem to a reasonable minimum. Every culture on earth has rules for war, and they remain fairly consistent across time & space. Those rules also tend to go out the window as any particular war drags on, or if the opposing forces are different enough from each other to be considered "alien".
The big difference starting in the 19th century is that war became a "whole society" event, and began to directly effect those far removed (both physically & socially) from the war itself. Wars started getting won or lost in factories & corn fields, often before the first bullet got fired. This led to directly targeting formerly sacrosanct targets such as civilian populations, which in turn has led to more personal investment in harming the enemy, which then leads to directly targeting the civilians and so on.
And it's a direct result of the weapons we now use & the infrastructure required to make them...
@@jonathancrosby1583, I mean, literally claimed that there wasn't even a pretense of rules for warfare until the 18th and 19th centuries. That's just plain false, as opposed to simply lacking detail.
It makes sense how many design flaws were in this thing, being designed by a greedy corporation with no history of warship manufacture probably made the Lucrehulk a nightmare of shortsighted cost cutting measures and oversights. It could barely compete with ships half it's size and a quarter it's tonnage, which speaks to the inefficient design. Which, once again, makes sense.
I kinda figured the the Lucrehulk was a great demonstration on why accountants should never be responsible for ship design.
One thing to note the hulks in episode 1 where shoddily modified for the blockade they had just bolted on as many guns as they could and when they realized they didn't have enough power said "fuck it throw a bunch of spare reactors into the cargo hold" the clone wars models actually had their additional reactors armored up and safe(ish)
At least they learned from their catastrophic failure.
As far as i understood it, the reactors were not part of the original ship and installed later to power the sheer mass of droids the Lucrehulk carried as part of the "turning into a Battleship".
So they would not have been there in a proper Lucrehulk in the first place.
@Sacred Cow Shipyards I honestly imagine the reactors in hangars were an effect of something that went like this:
"sir, the added turbolasers draw too much power to work when core ship is on planet, what should we do?"
"you see that shipping of battleship cores? Just plug a few of them in the back of hangar, it should be enough..."
"And if the customer complains, we'll just... shoot them."
It's a surprisingly competent battleship, a carrier to rival a super star destroyer, a military transport big enough to facilitate planetary invasions, a bulk freighter capable of transporting cargo at the galactic scale, and it has FIFTY CONFERENCE ROOMS. [Oh, and its central structure can detach to perform atmospheric landings as a still massive dropship.]
I think this ship's biggest problem is that there wasn't enough of them.
"Wars were things that were fought over hills..."
_General William Tecumsah Sherman has left the chat_
Exception that proves the rule.
Add two massive dishes, on each side of the central sphere and you could call the Lucrehulks "Mickey"...
A friend of mine was once asked to install a fully functional toilet 7 feet off the ground.... for the sake of too much money and art.
That should answer some of the Star Wars design conundrums.
The worst thing is that during WW1 and 2, stuff like this more or less happened. Nations would basically bolt a crap ton of guns onto cruise liner, call them Auxiliary Cruisers and send them out to attack the merchant shipping on their enemies. There was at least one instance where two of these converted liners fought one another in a stand-up battle and it was absolute carnage on both sides, since they were blazing away at one another at close range owing to the non-existent range-finding and fire control on them and having literally no armour. Consequently, a single shell hit would blow out whole compartments and start massive fires
1:17 “...in your timeline”
-input here nervous Pepe sweating-
That was the point.
Like, the Emperor needs the force to have a chance to engineer a potential pawn or potential dead anyway jedi to keep the trade federation in check.
I learn more about 16th-20th century earth naval history from this channel in 10 minutes than proper history channels.
Someone installed a "useless knowledge" module one day.
the lucerhulk is basically an armored cruiser of the late 1800s in that by the time its used for war its neither armored or a cruiser by the technology of time but its all they got so they gotta use it. Part of their weakness is by design, if the trade federation won outright, then there wouldn't have been an escalated conflict leading to the galactic empire.
Slave 1 always kinda looked like some sort of orbital or detail sander to me.
In the SF story I'm writing, the hero ship might qualify as a Q-ship. It's classified as a type of cutter, but they changed the forward observation dome and escape port so that it becomes an emission port for a big-honking space gun. And the cargo ports can probably be used for launching missiles.
So, funny thing most of the comments section is forgetting when talking about how bad the Lukerhulk is as a battleship. Its SHIELDS. Even by new Disney lore, it takes MULTIPLE Venator class Star Destroyers, dedicated warships, to crack a single Lukerhulk's shields. This is, admittedly, in part due to the Venator's abysmal main battery of only 8 dual heavy turbolasers, but that falls more under horribly design doctrines of the GRA and the Kaminoan's who placed the initial orders for equipment.
One of the reasons the Lucrehulk does so well in the Clone Wars TV series is because it has three generations under the Trade Federation/CIS. Gen 1 was awful; it’s the one we see in Ep. 1 and Ep. 2. Of course, after Geonosis, the CIS tells the Trade Federation “okay, if you want to keep using these things, you have to make them capable of surviving ship-to-ship combat.” That leads to the Gen 2 and Gen 2 Droid Control Ship, which has heavy and insane shield strength, much better armor, compartmentalized hangars, and fast-opening hangar bay doors for almost all of the hangars. They really are much better than what the Trade Federation initially designed since the CIS rather than the TF itself is upgrading them. They have only one flaw: the core ships are still not shielded. As a result, you wind up with a Gen 3 Lucrehulk that very interestingly does not have a droid control ship variation (the CIS was moving away from the idea) that has shields for the core ship in addition to the already-strong Gen 2 shields and fast-opening/closing armored doors on all of the hangars. It was these bruisers in Gen 2 and Gen 3 that we primarily saw in the Clone Wars TV series, and which were in fact good enough for the Rebellion to use (modifying the Gen 2 so the core ship was bolted on/was only removed for maintenance). The non-upgraded Lucrehulks were knocked out or upgraded not long after Geonosis, which was the turning point from “joke” to “actually pretty good”.
So, apparently, the shields are not configured to stop enemy ships from flying into the Lucrehulk's hangar.
This... seems like an oversight.
@@SacredCowShipyards They weren’t on Gen 1. There was a Clone Wars episode where a damaged ARC-170 tried either crash-landing or making a suicide run into the hangar and the only thing he hit was the shields.
@@SacredCowShipyards Eh, file it under Star Wars inconsistencies. Lore wise, its multiple kinds of shields in layers that stop things, and the Lukerhulk had its physical shields down to launch another fighter wave. So, literally, the hatch was open...
In defense of the original weaponization of the Lucrehulk, it was not meant to be a Q-ship. The Republic was not providing adequate protection against pirates in the free-trade zone where the Lucrehulk operated, so the Trade Federation got Senate permission to bolt guns onto the hull and pack their hangers with battle droids and droid starfighters. After Naboo, though, that permission was stripped away, so the iterations between then and the Clone Wars probably were meant to follow Q-ship logic.
There's a scene from Tanya The Saga of Evil anime where Tanya uses a loudspeaker to warn people they're going to die, the cruiser rules reminds me of it :3
the lucrehulk is a formidable force, especially against a lone clone commando squad on an abandoned frigate blessed with plot armor
Boba's ship goes from Slave1 to Firespray at the same rate Disney goes from entertaining to insulting. To save my psyche I do a Jedi hand wave and say "this is not the Star Wars you are looking for, carry on".
"Oh God! Help! Call for search and rescue! --- BUT NOT FOR ME!"
Just imagine the first U-Boat captain to go, "I seem to have made a serious mistake."
They should have left some more Vulture droids at the SCS so they had more dice to roll up intelligence stats with. But I guess no matter how many dice you throw at your stat-block you can't beat plot armour. Great video Mr. Not-an-AI Foreman.
I personally like to think that the weaknesses left on the lucrehulk were intentional, something like the trade federation saying, “Hey, we could fix these issues but fuck you we have guns.” I like to think that there is a bit of taunting going on, since the trade federation ended making a converted freighter have more firepower than a purpose built warship like the venator
They attest leaned their lesson as in the clone wars unbara arc they added ray shields to protect to reactor on their later transport supply ships
They wouldn't be sudo pirates if they didn't take a cargo ship and stuff a bunch of fighters inside of it and bolt every weapon they could to it's hull. Then act like it's an actual warship not a roided out civy ship without any internal bulkheads or anything else a ship designed to be shot at has.
Access to your engine/reactors via the cargo decks does make some sense, if you are designing with overhaul and replacement in mind. That said, you would still put up some sort of barrier to protect it from "shit happening" on your flight deck/cargo hold. Because shit does happen.
Shit happens a lot.
Nothing says style more than a battery of Turbolasers in your face.
So if the ship’s name is now Firespray, then what is it, a Slave class?
This trend needs to start.
The Lucrehulk could easily fill a niche I've heard described as "battlecarrier," if there's a more specific term I don't know it. Basically just what it sounds like, a ship big enough to be both a battleship in armament as well as an aircraft (or in this care star-fighter) carrier in capacity. A few dozen or hundred small ships could dock in that sucker and run interference while its big guns blow nearly anything short of a Death Star out of orbit. AND THAT'S NOT EVEN A THEORETICAL, that's just using it with how it was (eventually) designed to its fullest potential!
Sadly, official Star Wars is lazily written on a good day, and "convenient mishaps with bad-guy equipment and absurd luck for the good guys" is pretty much what the entire universe operates on.
I usually just call them 'battlestars' after _Battlestar Galacitica._ Because that's what those are. Mind, you're almost always better off building two separate ships to do the two jobs, but do-everything designs show up in a lot of fiction.
Historically, some aircraft carriers were built (or planned) with cruiser armament; the American _Lexington_ class carriers commissioned with eight eight-inch guns mounted in four turrets. Mind, those were removed before the outbreak of WWII, because it became clear that a carrier had no business getting into a gun battle and that was tonnage/space that could be better used with aircraft and anti-aircraft armament.
The British had, IIRC, the only carrier (HMS _Victorious)_ to fire her guns at an enemy warship, because her captain cheerfully misinterpreted his admiral's orders and joined the battle line.
There's a reason that battlecarriers were attempted in your history, and abandoned in short order. The conflicting requirements... never seem to add up well.
the lucrehulks crago capacity is the best aspect of it and as a brawler in space combat and aint that bad compared to a lot of Designs in star wars. also the heavy turbolaser batteries before phantom menace could be hidden. this was in a book that is now legends and we have at least ro acknowledge that the previous writers and guys in LucasArts for consistency tried to make it sense and it work good in the 2000s but then came Filoni TCW and it was like this filoni wanted a thing that made no sense contunity guy said no that makes no sense , filoni goes to big daddy lucas ,lucas said yes now repeat.
Funny thing - they actually learned from this and equipped their ships (or at least the DH-Omni support vessels) with ray shields that separated hangars from the reactor.
Learning from one's previous mistakes is... almost unique in the Star Wars universe.
Too many Mini-WTFs in his blood. Truer words never spoken.
A torpedo Into the fusion reactor. ITS NEVER BEEN DUN BEFORE.
IKnowThatReference.gif
Damn this is good. I feel like your really honing in on the balance of character. Thanks for making my day drinking more enjoyable.
Took me long enough.
The unbalanced crazy unhinged rants at every video beginning is why I subscribe to the secret crow shipyard.
Good news! They won't stop.
Imagine building a cargo battleship, only to get sent to the forever box because the planet had unsecured fighters due to a few special people with glowsticks and a kid.
Interestingly, the turrets ringing the inner side of the Lucrehulk's ring kind of makes sense, especially when you consider the turrets are also lining the engines at the back.
The outer ring of the ship, except just around the engines, is nothing at all but dead space surrounded by heavy armor, which is populated by nothing but cargo in its original design and use, and droids and droid starfighters in its military use. They can blast the everloving hell out of the outer side of the rings for all the TF cares. The only parts of the ship that are even worth bothering to defend with turrets are the Core Ship and Engines, and the turrets are placed so that anything that would be a threat to them HAS TO APPROACH THROUGH THEIR OVELAPPING FIRELINES because of those great honkin' chunks of metal in the way of anyone trying to shoot the core and engines from the sides.
The Lucrehulk is not refitted as a ship-ship battlecraft, but about EXCLUSIVELY as a carrier, and at that it excels. It does its damage by showing up and deploying endless swarms of smaller craft more apt to take out larger ships than itself, and then just surviving everything thrown at it until the smaller ships finish the job. As a direct ship-to-ship combat craft, the Lucrehulk is not worth a damn, any more than an actual navy carrier would be particularly successful in a direct battle against a battleship.
That is not at all what it is intended to do, you see.
Typically, a full CIS battlegroup is NEVER a Lucrehulk by itself, but a Lucrehulk escorted by 3-4 light/heavy cruisers to keep capital ships off the source of the fighter swarms while said swarms rain hell on the enemy fleet.
I would suggest that the Lucrehulk isn't truly a battleship or carrier. It's better classified as an amphibious warfare ship, equivalent to a modern day LHD or LHA. A modified carrier focused on landing troops and supporting those troops. And in that role, it makes some sense. The guns are where they are because that's where they could fit them during the refit. If this vessel were escorted by a proper battlegroup, it would be a very, very effective vessel.
"You can't just bolt guns on it and call it a battleship leave ALL the hatches open..."
_Admiral David Beatty pauses and looks at this channel._
Well, to his credit, he did notice something was wrong.
@@SacredCowShipyards
I feel like there was something important here... Fish... flesh... Flash? Hatch? Gate? Door?
Something about fire... And flammable explosive powder... And this strange armored box filled with the stuff.
But I can't quite put my dexterous manipulator extremity on it...
In legends there was actually a better example of a q-ship. The yevthan (sp?) Thrust ship was similar in purpose to the 'hulk, basically a big ball that was used for passengers and freight. After they kicked off the party the new republic found out that they had a gunboat version that looked identical until it kicked you in the nuts. It threw a huge complication in the NRs mission planning.
You can also tell which other of their ships (munificent) were trade ships, because the ones that were originally trade ships had the bridges on the front, while the ones built for warfare had them in the back (you can see this with cargo freighters and ferry’s irl)
According to the Expanded Universe sources the Lucrehulk in it earlier days was refitted after numerous pirate attacks with retractable laser cannons. Only after Clone Wars began was it refitted again to a supercarrier or a battlecruiser.
I think taking a look at the overall design and ignoring the nonsensical notion of "comedy" found in the first prequel film, the ship is actually a really good design. The Trade Federation was honestly a well written and amazingly efficient organization with some real solid thought put into their plans and motivations, but they were turned into a joke by the prequel films to lighten the mood and provide (arguable) comedic effect. If they didn't make the Neimoidian captains incompetent cowards, and the droids have silly voices and dialogue, the concept of the TF war machine, on paper, is horrifying. They can basically out-attrition any individual planetary defense force on the rim or edge of the core worlds, and once a planet loses the battle in space, bombardment becomes a very strong threat at the negotiating table.
Movie logic is pretty much the only reason the TF lost on Naboo, it had neither the resources nor manpower to win a pitched battle in space, and realistically an army doesn't surrender or deactivate just because the "negotiator" is caught by ground forces at the palace. The entire planet is basically held hostage, turbolaser batteries are floating overhead ready to hit population centers and core infrastructure, or thousands of fighter-bombers can launch precision strikes against resistance targets. Movie logic is also the only explanation for the use of relatively small numbers of fighters against the Lucrehulk embargo by Naboo, which simply shouldn't have stood a chance against the numerical superiority and point defense of the TF warships, after all point defense weapons in star wars just never work because they need to capitalize on that nostalgic sense of world war 2 naval era combat fighters.
Anything beyond the Naboo conflict, I cannot weigh in on, because honestly there isn't really a depiction of the overall war, we are kind of thrust straight into what is essentially a siege of coruscant by the time of the 3rd prequel... which would imply the separatist faction was actually doing fairly well overall, which isn't surprising since droids are easier to replace than clones are.
I wouldn't compare the Lucrehulk design to Q ships of WW1 or WW2, because the very notion of a Q ship is designed for a "naval guerilla warfare" tactic against (arguably) stealth attack vessels. The Q ship idea doesn't work in a scenario where your ship is so massive and shielded that a small pirate vessel cannot threaten it, nor does it work in an environment where "stealth" isn't really a thing available to anyone outside of the most outlandishly overfunded military programs of core worlds. This doesn't even take into account that, for the most part, transit between systems is in Hyperspace where, again, only the most well funded military organizations can actually interact with your vessels in a meaningful way with interdiction ships. Lucrehulks really only need "protection" in systems where combat is already taking place, or right after they have left a harbor before making the jump to Hyperspace, in both cases local system defense forces, militia or PDF garrisons should be able to intervene. I think it makes more sense to compared them to escort carriers, where cargo vessels of significant size were refit with landing strips to accommodate strike craft in support of a fleet. (Albeit, in this case the "flight deck" is more or less already there, the concept is similar, just that the refit here involves putting battleship guns on a ship already capable of hauling massive quantities of fighter craft.)
The lore for the Lucrehulk is actually really interesting from a logistics point of view. The TF basically had these giant mega-freighters with modular design components and extreme storage capacity and decided to make "upgrade packages" that could be refit to the existing hull at a fraction of the time and cost of manufacturing purpose built war vessels. They built all these packages, stored them in various primary shipping distribution centers and at any time if they needed to exert military force against a particular nuisance to their trade, they could be refit quickly, cheaply, and efficiently. Because of their dealings with Palpatine, they also knew they could get away with manipulation of the trade network and strong arm their way through exclusive contract negotiations while the attention of the senate was divided (obviously he was just using them to stir up trouble and provide an excuse for the planned rise of authoritarianism and militarism of the core worlds, but if the Jedi hadn't gotten involved the entire situation on Naboo would have just been a footnote in the TF's catalogue of military expansion).
There are a number of great old-cannon resources for the political climate of the republic, and the specifics of the trade federation's charter and mandate, which I would encourage anyone who enjoys political intrigue to seek out.
I actually love this ship due to why it was made...
Basically restrictions and rules made it hard for people to create a warship and they basically went around all these rules to create a monster trading ship that could mount more weapons and carry a tonne of fighters.
As for the slave 1 name change?
It's always gonna be slave 1 and Disney won't be able to stop people from calling it that, I'll teach my brothers, nephew and niece its name so they never forget that the slave 1 is q beautiful ship.
Considering how we these days disguise actual warships as merchant ships to hunt pirates... -How pirates cannot see the difference between a top modern 21st century frigate and an oil-tanker baffles me.
Your modern pirates are... not smart.