Sonic Frontiers Modding Tutorial - Add Animation Files to ANY Model

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  • Опубліковано 5 лют 2023
  • Have a custom Sonic Frontiers model mod that you want to add some custom animations from a separate mod to? Here's how!
    Links to files used in the video -
    HedgeArcPack- drive.google.com/file/d/1rpUc...
    Generations Tricks Animations by me (alex114)-
    gamebanana.com/mods/417712
    Sonic Model Tweaks by imaddi_-
    gamebanana.com/mods/412194
    My Game Banana page-
    gamebanana.com/members/submis...
    Music: Fishing Vibes
    Game: Sonic Frontiers

КОМЕНТАРІ • 70

  • @KKTunez
    @KKTunez Рік тому +1

    holy crap ur the best for posting this. I had a few mods I looked hours around game banana seeing which one had the best animations I liked and looked the best, every single one had some goods and 1 thing I didnt like about it I wanted to change so I got the "Sonic model edit" mod but changed the ball/falling animation and some other little things from other mods, came out really nice with the running animations combined with everything else just exactly what I wanted now :)

  • @diirge
    @diirge 2 місяці тому

    insanely helpful. thought i had a super specific problem that no one else would be able to help me with but lo and behold there was a yt tutorial for it lmao. thanks a bunch man

  • @randomananasz
    @randomananasz 2 місяці тому

    Thank you so much, bro. This helped so much thanks it meant the world to me. I really appreciate you. This is the best tutorial I've ever seen in my life.

  • @milky243
    @milky243 Рік тому +2

    this video was really great and easy to understand, thanks

  • @shayleeordner7252
    @shayleeordner7252 Рік тому +2

    the outlines of sonic, shadow, and silver on your desktop are amazing

  • @jupolios
    @jupolios Рік тому +14

    your voice is very calming, and soothing, and this video is very understandable, and helpful. you should have more subscribers,

    • @piranhamayhem
      @piranhamayhem  Рік тому +3

      Thank you! I appreciate the kind feedback.

  • @DylanTheEye
    @DylanTheEye Рік тому +1

    thank you so much this was really helpfull

  • @thecoolfool1532
    @thecoolfool1532 2 місяці тому +1

    ngl you kinda sound like Sonic. Thats pretty cool!

  • @ice_popzz6623
    @ice_popzz6623 Рік тому +2

    Thanks man your great 👍

  • @SwazieShanie
    @SwazieShanie 2 місяці тому

    Amazing video went right to the point. Thank you, Bro!

  • @sonicgamer8632
    @sonicgamer8632 3 місяці тому

    you earned a sub

  • @michaelmartell3204
    @michaelmartell3204 2 місяці тому

    thank you!!

  • @Mr.Board_
    @Mr.Board_ Рік тому +2

    This has been a bit helpful but I’m having trouble finding the specific animations from other mods namely, trying to add the no jumpball, and Marza run to impact sonic

  • @jasvinajeeth3333
    @jasvinajeeth3333 9 місяців тому

    Thanks that helped allot

  • @jamaalscotton281
    @jamaalscotton281 Рік тому +1

    u rule man thx alot

  • @JohnnyLCob
    @JohnnyLCob 2 місяці тому +1

    dragged it on the arc pack but no folder was created...

  • @xBIOHaZZaRdOuSx
    @xBIOHaZZaRdOuSx 6 місяців тому

    how would i take skills added by a mod (mach speed generation edition mod vault skill is what i’m trying to grab) and just make them standalone? i want to use the physics and everything from another mod, but mach speed adds skills and changes the physics a bit.

    • @piranhamayhem
      @piranhamayhem  6 місяців тому

      I'm not sure what that mod consists of but typically if you want only the physics from a mod you'd take the playercommon.pac from it.

  • @ice_popzz6623
    @ice_popzz6623 Рік тому +1

    Also does this work with jumping animations? Like ones that have different textures?

    • @piranhamayhem
      @piranhamayhem  Рік тому +2

      The jump animations is a little different. The jump animation uses a completely separate model from Sonic's base model. This model is used for his ball form ( dropdash and jumping). I haven't messed with it but to my knowledge it is just a ball and the animation for it doesn't actually spin, instead it's CEMT files that are used to give the spinning effect.
      SO...If you wanted to replace the spin ball with a like the alternate jumpball mods or an 06 style, you'd need to replace the spinball model and skeleton for it as well as the cemt files and textures for the spin ball model. That is about all I know about that atm since I haven't personally messed around with that yet.

  • @darkspike7543
    @darkspike7543 Рік тому +1

    I'm trying to add a few different animations mods onto "New Sa2 upgrades" sonic model and am having trouble. The model itself has a configuration and several different models/settings to choose from. I am selecting the variant that I use and change up it's Sonic.pac as the tutorial instructs, but even with 2 watchthoughs/attemps, I cannot seem to get the model working with the animations I chose. Not sure what I'm doing wrong

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      What are the animations you are trying to add? Is there any change in game after you add them?

    • @darkspike7543
      @darkspike7543 Рік тому +2

      @@piranhamayhem So far I haven't gotten any change to occur in the game after adding stuff. The mods I tried adding were "Alternate Jump Ball + Trail", "MITOS Reanimated Sonic", and "Marza Sonic Run Cycle (Boost)" in that order. Also to go with all the models from Sa2 upgrades, there are like 15ish character folders with their own Sonic.pac attached. I only tried to edit the one I like using/pick from Hedgemanger's mod config. It's titled "All_Upgrades_Imaddi_Model" btw. Thanks for taking the time to respond also :)

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      @@darkspike7543 Message me on discord and I try to help you out. I use the same exact config and have added different animations. discordapp.com/users/392165750866968586

  • @illu1409
    @illu1409 Рік тому +1

    There are character mods that when I drag the pac file on top of HedgeArcPack nothing happens. No folder is created. Do you know why this might be?

    • @piranhamayhem
      @piranhamayhem  Рік тому +2

      I've experienced this and I think it has to do with the pac being too large for HedgeArcPack to unpack. Unfortunately I don't think there is a solution for this currently. Only way to get the unpacked file would be to ask for the folder from the mod creator.

    • @illu1409
      @illu1409 Рік тому +2

      @@piranhamayhem Maybe I'll ask the mod creator for that then. Thank you :]

  • @tpgamesczc_v2769
    @tpgamesczc_v2769 Рік тому +1

    Hey man, I cannot get the animations I ported to another Sonic model to work. I imported every animation file into the model folder, packed it and it does not work. Could I get more help?

  • @IdiotRebecca251
    @IdiotRebecca251 11 місяців тому

    I haven’t watched the video yet (though I definitely will later) I wanna know ahead of time, will this also work for the Smiley Sonic mod? I wanna use say for example He1 Sonic Reborn but I can’t use it with Smiley Sonic so whenever I go into photo mode it never feels right with how angry he can look at times

    • @piranhamayhem
      @piranhamayhem  11 місяців тому

      I'm not familiar with the contents of the mod but I'm pretty sure you can still use animations that use the same skeleton as that mod.

    • @IdiotRebecca251
      @IdiotRebecca251 11 місяців тому

      alright, I'm watching the tutorial rn, I'm trying to import the Marza Sonic run cycle into the Weezely Sonic model and there wasn't a download that contained just the animations or a hedgearcpack file from what I can tell, does that mean it's not able to be used?@@piranhamayhem

    • @IdiotRebecca251
      @IdiotRebecca251 11 місяців тому

      update, yea the run cycle is a pac file vs a pad(?) file, it doesn't tell me to replace it plus when I open Frontiers the animation doesn't work, I'll just try and see if I can ask the publisher to release a different version with just the animation file

  • @blueninja840
    @blueninja840 9 місяців тому

    Late comment, but wondering when people edit animations, do they use the default rig as seen here? It’s a bit difficult compared to simpler rigs

    • @piranhamayhem
      @piranhamayhem  9 місяців тому

      Yes, it's done using the default rig. Otherwise the animations wouldn't work with sonic's skeleton.

    • @blueninja840
      @blueninja840 9 місяців тому

      @@piranhamayhem Ight thanks, I suppose I’ll just have to adapt to using it lol

  • @antonycaua235
    @antonycaua235 11 місяців тому +1

    I tried to do this by adding the marza sonic run cycle animation with the marza sonic model, and I couldn't, every time I do that and enter the game the model disappears, leaving the original model of the game with the animations.

    • @youtubesurfin
      @youtubesurfin 28 днів тому

      same

    • @antonycaua235
      @antonycaua235 28 днів тому

      @@youtubesurfin I know now, just search for the anim and anm files, and copy-paste in your model mod, it's works.

  • @DRMK_best_on_yt
    @DRMK_best_on_yt Місяць тому

    I want to combine the “Unleashed Sonic” mod with “SUSG jumpball” and “Unleashed boost aura” mod. I tried to do all of these steps, but every time I open Frontiers it will show a weird version of the jumpball and unleashed boost aura. Do you know how to fix it?

    • @piranhamayhem
      @piranhamayhem  Місяць тому +1

      I believe that's because Sonic's boost and jump ball aura colors are in the playercommon.rfl file (physics file) from playercommon.pac. You'll need to copy those values for the jumpball and boost aura.

    • @DRMK_best_on_yt
      @DRMK_best_on_yt Місяць тому

      @@piranhamayhem Unfortunately, I have little to no experience with modding so I don’t know how to do that. I do have to note that all of these mods do not change the playercommon.rfl file and they work just fine separately. I did manage to make a few other mods work with your video though, so thank you.

  • @TimelessKidd
    @TimelessKidd Рік тому +3

    quick question why does this voice sound similar to roger craig smith at times in this video?

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      You really think so? Just the sound of my voice I guess haha.

    • @TimelessKidd
      @TimelessKidd Рік тому +1

      @@piranhamayhem sounds kinda similar, I don’t know why.

    • @trihord7
      @trihord7 Рік тому

      @@piranhamayhem no one is going to judge you for using an ai voice in your videos but you don't have to lie about it

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      Man if I was using AI voice I definitely wouldn't be choosing Roger 😆

    • @trihord7
      @trihord7 Рік тому

      @@piranhamayhem that voice definitely is not roger but you're definitely using ai because you can hear the artifacts and especially considering your voice drastically changes depending on which video you're watching, but your content is good so there's nothing to be ashamed about

  • @Noah0_
    @Noah0_ 4 місяці тому

    Hi i know is been a while but do you know how do make this work on linux? Trying to use Meloh's reanimated frontiers and Sock's rio model on the steam deck

    • @piranhamayhem
      @piranhamayhem  4 місяці тому

      Sorry I do not. I assume it's a similar process if the tools are available for linux

    • @FireLordKryll
      @FireLordKryll 3 місяці тому

      when you combine those two it makes the textures glitch for some reason

  • @zoff.
    @zoff. 4 місяці тому

    can u update? im too dumb for this lol i cant download ur hedgearc T-T

  • @TierZEMO
    @TierZEMO 29 днів тому

    i added reanimated frontiers to socks rio sonic and now the textures are weird help me

    • @piranhamayhem
      @piranhamayhem  29 днів тому

      What files did you copy? Only .anim files? .material files are what controls the textures so you might've copied those?

  • @vitexus6907
    @vitexus6907 Рік тому +1

    .... i drop the .pac into the .exe, but the new folder dont got greated

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      Is the .pac you're trying to open from a pre existing mod? Sometimes if the mod's .pac is too large and exceeds HedgeArcPack's size limit then it can't open it. It's a known issue with HedgeArcPack.

    • @vitexus6907
      @vitexus6907 Рік тому +1

      @@piranhamayhem ooooh i see so definitly was that... What a shame, i dont know barely anything about modding, thanks you for explain me about the thing xD

    • @piranhamayhem
      @piranhamayhem  Рік тому +1

      @@vitexus6907 You're welcome! You could always reach out to the mod creator and explain what you're trying to do and ask for the unpacked .pac folder. They might be willing to give it to you.

    • @vitexus6907
      @vitexus6907 Рік тому +1

      @@piranhamayhem ... i could try that, lets see how it end xD thanks again

  • @sweetlitlbumblb
    @sweetlitlbumblb Рік тому +2

    idk why but pronouncing it mod.ini threw me through a loop, i always pronounced mod.inee

    • @piranhamayhem
      @piranhamayhem  Рік тому +2

      I actually used to pronounce it that way as well 😆

    • @sweetlitlbumblb
      @sweetlitlbumblb Рік тому

      @@piranhamayhem Can u make a tutorial for model edits? if u can ofc

    • @piranhamayhem
      @piranhamayhem  Рік тому

      ​@@sweetlitlbumblb Yeah I could do that! Are you wanting to learn how to make tweaks to existing models in the game or how to replace models from the game with other models?

    • @sweetlitlbumblb
      @sweetlitlbumblb Рік тому +1

      @@piranhamayhem tweak existing mofels